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Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
The entire system is now self-contained inside a module folder. Also fixes a runtime I made because ghosts lack a mind (and so do I)
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code/modules/examine/descriptions/stacks.dm
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24
code/modules/examine/descriptions/stacks.dm
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/obj/item/stack/rods
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description_info = "Made from metal sheets. You can build a grille by using it in your hand. \
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Clicking on a floor without any tiles will reinforce the floor. You can make reinforced glass by combining rods and normal glass sheets."
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/obj/item/stack/sheet/glass
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description_info = "Use in your hand to build a window. Can be upgraded to reinforced glass by adding metal rods, which are made from metal sheets."
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/obj/item/stack/sheet/glass/cyborg
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description_info = "Use in your hand to build a window. Can be upgraded to reinforced glass by adding metal rods, which are made from metal sheets.<br>\
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As a synthetic, you can acquire more sheets of glass by recharging."
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/obj/item/stack/sheet/glass/reinforced
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description_info = "Use in your hand to build a window. Reinforced glass is much stronger against damage."
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/obj/item/stack/sheet/glass/reinforced/cyborg
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description_info = "Use in your hand to build a window. Reinforced glass is much stronger against damage.<br>\
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As a synthetic, you can gain more reinforced glass by recharging."
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/obj/item/stack/sheet/metal/cyborg
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description_info = "Use in your hand to bring up the recipe menu. If you have enough sheets, click on something on the list to build it.<br>\
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You can replenish your supply of metal as a synthetic by recharging."
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/obj/item/stack/sheet
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description_info = "Use in your hand to bring up the recipe menu. If you have enough sheets, click on something on the list to build it."
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