mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-18 14:12:20 +00:00
@@ -123,7 +123,10 @@
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updatename(mod)
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module = new /obj/item/weapon/robot_module/standard(src)
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hands.icon_state = "standard"
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icon_state = "robot"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Standard")
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switch(icontype)
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if("Basic") icon_state = "robot_old"
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else icon_state = "robot"
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modtype = "Stand"
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feedback_inc("cyborg_standard",1)
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@@ -145,7 +148,11 @@
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updatename(mod)
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module = new /obj/item/weapon/robot_module/miner(src)
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hands.icon_state = "miner"
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icon_state = "Miner"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Advanced Droid", "Treadhead")
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switch(icontype)
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if("Basic") icon_state = "Miner_old"
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if("Advanced Droid") icon_state = "droid-miner"
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else icon_state = "Miner"
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modtype = "Miner"
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feedback_inc("cyborg_miner",1)
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channels = list("Mining" = 1)
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@@ -154,7 +161,12 @@
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updatename(mod)
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module = new /obj/item/weapon/robot_module/medical(src)
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hands.icon_state = "medical"
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icon_state = "surgeon"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Advanced Droid", "Needles", "Hoverbot")
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switch(icontype)
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if("Basic") icon_state = "Medbot"
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if("Advanced Droid") icon_state = "droid-medical"
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if("Needles") icon_state = "medicalrobot"
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else icon_state = "surgeon"
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modtype = "Med"
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status_flags &= ~CANPUSH
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feedback_inc("cyborg_medical",1)
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@@ -164,7 +176,12 @@
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updatename(mod)
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module = new /obj/item/weapon/robot_module/security(src)
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hands.icon_state = "security"
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icon_state = "bloodhound"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Red Knight", "Black Knight", "Bloodhound")
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switch(icontype)
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if("Basic") icon_state = "secborg"
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if("Red Knight") icon_state = "Security"
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if("Black Knight") icon_state = "securityrobot"
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else icon_state = "bloodhound"
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modtype = "Sec"
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//speed = -1 Secborgs have nerfed tasers now, so the speed boost is not necessary
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status_flags &= ~CANPUSH
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@@ -175,7 +192,11 @@
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updatename(mod)
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module = new /obj/item/weapon/robot_module/engineering(src)
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hands.icon_state = "engineer"
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icon_state = "landmate"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Antique", "Landmate")
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switch(icontype)
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if("Basic") icon_state = "Engineering"
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if("Antique") icon_state = "Engineerrobot"
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else icon_state = "landmate"
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modtype = "Eng"
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feedback_inc("cyborg_engineering",1)
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channels = list("Engineering" = 1)
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@@ -184,7 +205,11 @@
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updatename(mod)
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module = new /obj/item/weapon/robot_module/janitor(src)
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hands.icon_state = "janitor"
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icon_state = "mopgearrex"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Mopbot", "Zamboni")
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switch(icontype)
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if("Basic") icon_state = "JanBot2"
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if("Mopbot") icon_state = "janitorrobot"
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else icon_state = "mopgearrex"
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modtype = "Jan"
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feedback_inc("cyborg_janitor",1)
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@@ -210,6 +235,7 @@
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/mob/living/silicon/robot/verb/Namepick()
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if(custom_name)
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return 0
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spawn(0)
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var/newname
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newname = input(src,"You are a robot. Enter a name, or leave blank for the default name.", "Name change","") as text
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