From 40efe1d50b7eb4e5f9c9babfb87ff39051083a43 Mon Sep 17 00:00:00 2001 From: Verkister Date: Sat, 24 Mar 2018 12:10:47 +0200 Subject: [PATCH] Re-establishes existing foundations for human icon This line had no real use at all that I could find. It may even have contributed to various issues. Before this line was added, all basic humanoid species have had their appearances constructed onto an actually existing blank 32x32 icon_state named and called for as "nothing" inside the effects.dmi. There are no untitled blanks either inside the effects.dmi file, so the funky deviant species specific icon_states would never have had any proper fallback either. No negative effects whatsoever detected in testing runs. Maybe slight framerate increase, but that was likely unrelated/placebo lmao --- code/modules/mob/living/carbon/human/human.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index d2bf097d71..23d3f05fe0 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1168,7 +1168,7 @@ if(!(gender in species.genders)) gender = species.genders[1] - icon_state = lowertext(species.name) + //icon_state = lowertext(species.name) //Necessary? species.create_organs(src)