Merge branch 'dev' into ofChemistryAndStuff

Conflicts:
	code/modules/mob/living/carbon/carbon.dm
	code/modules/organs/organ_internal.dm
	code/modules/organs/organ_objects.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/syringes.dm
This commit is contained in:
Kelenius
2015-03-31 17:44:42 +03:00
273 changed files with 8890 additions and 6038 deletions

View File

@@ -61,7 +61,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
// Damaged heart virtually reduces the blood volume, as the blood isn't
// being pumped properly anymore.
if(species && species.has_organ["heart"])
var/datum/organ/internal/heart/heart = internal_organs_by_name["heart"]
var/obj/item/organ/heart/heart = internal_organs_by_name["heart"]
if(!heart)
blood_volume = 0
@@ -123,7 +123,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
//Bleeding out
var/blood_max = 0
for(var/datum/organ/external/temp in organs)
for(var/obj/item/organ/external/temp in organs)
if(!(temp.status & ORGAN_BLEEDING) || temp.status & ORGAN_ROBOT)
continue
for(var/datum/wound/W in temp.wounds) if(W.bleeding())

View File

@@ -1,26 +1,154 @@
/datum/organ
var/name = "organ"
var/list/organ_cache = list()
/obj/item/organ
name = "organ"
icon = 'icons/obj/surgery.dmi'
var/mob/living/carbon/human/owner = null
var/status = 0
var/vital //Lose a vital limb, die immediately.
var/damage = 0 // amount of damage to the organ
var/min_bruised_damage = 10
var/min_broken_damage = 30
var/max_damage
var/organ_tag = "organ"
var/parent_organ = "chest"
var/robotic = 0 //For being a robot
var/rejecting // Is this organ already being rejected?
var/list/transplant_data
var/list/datum/autopsy_data/autopsy_data = list()
var/list/trace_chemicals = list() // traces of chemicals in the organ,
// links chemical IDs to number of ticks for which they'll stay in the blood
germ_level = 0
var/germ_level = 0 // INTERNAL germs inside the organ, this is BAD if it's greater than INFECTION_LEVEL_ONE
/obj/item/organ/proc/update_health()
return
proc/process()
return 0
/obj/item/organ/New(var/mob/living/carbon/holder, var/internal)
..(holder)
create_reagents(5)
if(!max_damage)
max_damage = min_broken_damage * 2
if(istype(holder))
src.owner = holder
var/mob/living/carbon/human/H = holder
if(istype(H))
if(internal)
var/obj/item/organ/external/E = H.organs_by_name[src.parent_organ]
if(E)
if(E.internal_organs == null)
E.internal_organs = list()
E.internal_organs |= src
if(H.dna)
if(!blood_DNA)
blood_DNA = list()
blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
if(internal)
holder.internal_organs |= src
proc/receive_chem(chemical as obj)
return 0
/obj/item/organ/proc/die()
name = "dead [initial(name)]"
health = 0
processing_objects -= src
//TODO: Grey out the icon state.
//TODO: Inject an organ with peridaxon to make it alive again.
/datum/organ/proc/get_icon(var/icon/race_icon, var/icon/deform_icon)
return icon('icons/mob/human.dmi',"blank")
/obj/item/organ/process()
// Don't process if we're in a freezer, an MMI or a stasis bag. //TODO: ambient temperature?
if(istype(loc,/obj/item/device/mmi) || istype(loc,/obj/item/bodybag/cryobag) || istype(loc,/obj/structure/closet/crate/freezer))
return
//Process infections
if (robotic >= 2 || (owner && owner.species && (owner.species.flags & IS_PLANT)))
germ_level = 0
return
if(loc != owner)
owner = null
if(!owner)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
if(B && prob(40))
reagents.remove_reagent("blood",0.1)
blood_splatter(src,B,1)
health -= rand(1,3)
if(health <= 0)
die()
else if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
//** Handle antibiotics and curing infections
handle_antibiotics()
handle_rejection()
handle_germ_effects()
/obj/item/organ/proc/handle_germ_effects()
//** Handle the effects of infections
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
if (germ_level > 0 && germ_level < INFECTION_LEVEL_ONE/2 && prob(30))
germ_level--
if (germ_level >= INFECTION_LEVEL_ONE/2)
//aiming for germ level to go from ambient to INFECTION_LEVEL_TWO in an average of 15 minutes
if(antibiotics < 5 && prob(round(germ_level/6)))
germ_level++
if(germ_level >= INFECTION_LEVEL_ONE)
var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 5)* min(germ_level/INFECTION_LEVEL_TWO, 1) + owner.species.body_temperature
owner.bodytemperature += between(0, (fever_temperature - T20C)/BODYTEMP_COLD_DIVISOR + 1, fever_temperature - owner.bodytemperature)
if (germ_level >= INFECTION_LEVEL_TWO)
var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
//spread germs
if (antibiotics < 5 && parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
parent.germ_level++
if (prob(3)) //about once every 30 seconds
take_damage(1,silent=prob(30))
/obj/item/organ/proc/handle_rejection()
// Process unsuitable transplants. TODO: consider some kind of
// immunosuppressant that changes transplant data to make it match.
if(transplant_data)
if(!rejecting && prob(20) && owner.dna && blood_incompatible(transplant_data["blood_type"],owner.dna.b_type,owner.species,transplant_data["species"]))
rejecting = 1
else
rejecting++ //Rejection severity increases over time.
if(rejecting % 10 == 0) //Only fire every ten rejection ticks.
switch(rejecting)
if(1 to 50)
take_damage(1)
if(51 to 200)
owner.reagents.add_reagent("toxin", 1)
take_damage(1)
if(201 to 500)
take_damage(rand(2,3))
owner.reagents.add_reagent("toxin", 2)
if(501 to INFINITY)
take_damage(4)
owner.reagents.add_reagent("toxin", rand(3,5))
/obj/item/organ/proc/receive_chem(chemical as obj)
return 0
/obj/item/organ/proc/rejuvenate()
damage = 0
/obj/item/organ/proc/is_damaged()
return damage > 0
/obj/item/organ/proc/is_bruised()
return damage >= min_bruised_damage
/obj/item/organ/proc/is_broken()
return (damage >= min_broken_damage || (status & ORGAN_CUT_AWAY) || ((status & ORGAN_BROKEN) && !(status & ORGAN_SPLINTED)))
//Germs
/datum/organ/proc/handle_antibiotics()
/obj/item/organ/proc/handle_antibiotics()
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
if (!germ_level || antibiotics < 5)
@@ -33,15 +161,8 @@
else
germ_level -= 2 //at germ_level == 1000, this will cure the infection in 5 minutes
//Handles chem traces
/mob/living/carbon/human/proc/handle_trace_chems()
//New are added for reagents to random organs.
for(var/datum/reagent/A in reagents.reagent_list)
var/datum/organ/O = pick(organs)
O.trace_chemicals[A.name] = 100
//Adds autopsy data for used_weapon.
/datum/organ/proc/add_autopsy_data(var/used_weapon, var/damage)
/obj/item/organ/proc/add_autopsy_data(var/used_weapon, var/damage)
var/datum/autopsy_data/W = autopsy_data[used_weapon]
if(!W)
W = new()
@@ -52,88 +173,147 @@
W.damage += damage
W.time_inflicted = world.time
/mob/living/carbon/human/var/list/organs = list()
/mob/living/carbon/human/var/list/organs_by_name = list() // map organ names to organs
/mob/living/carbon/human/var/list/internal_organs_by_name = list() // so internal organs have less ickiness too
/obj/item/organ/proc/take_damage(amount, var/silent=0)
if(src.robotic == 2)
src.damage += (amount * 0.8)
else
src.damage += amount
// Takes care of organ related updates, such as broken and missing limbs
/mob/living/carbon/human/proc/handle_organs()
var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
if (!silent)
owner.custom_pain("Something inside your [parent.name] hurts a lot.", 1)
number_wounds = 0
var/force_process = 0
var/damage_this_tick = getBruteLoss() + getFireLoss() + getToxLoss()
if(damage_this_tick > last_dam)
force_process = 1
last_dam = damage_this_tick
if(force_process)
bad_external_organs.Cut()
for(var/datum/organ/external/Ex in organs)
bad_external_organs += Ex
/obj/item/organ/proc/robotize() //Being used to make robutt hearts, etc
robotic = 2
src.status &= ~ORGAN_BROKEN
src.status &= ~ORGAN_BLEEDING
src.status &= ~ORGAN_SPLINTED
src.status &= ~ORGAN_CUT_AWAY
src.status &= ~ORGAN_ATTACHABLE
src.status &= ~ORGAN_DESTROYED
src.status |= ORGAN_ROBOT
src.status |= ORGAN_ASSISTED
//processing internal organs is pretty cheap, do that first.
for(var/datum/organ/internal/I in internal_organs)
I.process()
/obj/item/organ/proc/mechassist() //Used to add things like pacemakers, etc
robotize()
src.status &= ~ORGAN_ROBOT
robotic = 1
min_bruised_damage = 15
min_broken_damage = 35
//losing a limb stops it from processing, so this has to be done separately
handle_stance()
/obj/item/organ/emp_act(severity)
switch(robotic)
if(0)
return
if(1)
switch (severity)
if (1.0)
take_damage(20,0)
return
if (2.0)
take_damage(7,0)
return
if(3.0)
take_damage(3,0)
return
if(2)
switch (severity)
if (1.0)
take_damage(40,0)
return
if (2.0)
take_damage(15,0)
return
if(3.0)
take_damage(10,0)
return
if(!force_process && !bad_external_organs.len)
/obj/item/organ/proc/removed(var/mob/living/user)
if(!istype(owner))
return
for(var/datum/organ/external/E in bad_external_organs)
if(!E)
continue
if(!E.need_process())
bad_external_organs -= E
continue
else
E.process()
number_wounds += E.number_wounds
owner.internal_organs_by_name[organ_tag] = null
owner.internal_organs_by_name -= organ_tag
owner.internal_organs -= src
if (!lying && world.time - l_move_time < 15)
//Moving around with fractured ribs won't do you any good
if (E.is_broken() && E.internal_organs && prob(15))
var/datum/organ/internal/I = pick(E.internal_organs)
custom_pain("You feel broken bones moving in your [E.display_name]!", 1)
I.take_damage(rand(3,5))
var/obj/item/organ/external/affected = owner.get_organ(parent_organ)
if(affected) affected.internal_organs -= src
//Moving makes open wounds get infected much faster
if (E.wounds.len)
for(var/datum/wound/W in E.wounds)
if (W.infection_check())
W.germ_level += 1
loc = owner.loc
rejecting = null
var/datum/reagent/blood/organ_blood = locate(/datum/reagent/blood) in reagents.reagent_list
if(!organ_blood || !organ_blood.data["blood_DNA"])
owner.vessel.trans_to(src, 5, 1, 1)
/mob/living/carbon/human/proc/handle_stance()
// Don't need to process any of this if they aren't standing anyways
// unless their stance is damaged, and we want to check if they should stay down
if (!stance_damage && (lying || resting) && (life_tick % 4) == 0)
return
stance_damage = 0
// Buckled to a bed/chair. Stance damage is forced to 0 since they're sitting on something solid
if (istype(buckled, /obj/structure/bed))
if(owner && vital)
if(user)
user.attack_log += "\[[time_stamp()]\]<font color='red'> removed a vital organ ([src]) from [owner.name] ([owner.ckey]) (INTENT: [uppertext(user.a_intent)])</font>"
owner.attack_log += "\[[time_stamp()]\]<font color='orange'> had a vital organ ([src]) removed by [user.name] ([user.ckey]) (INTENT: [uppertext(user.a_intent)])</font>"
msg_admin_attack("[user.name] ([user.ckey]) removed a vital organ ([src]) from [owner.name] ([owner.ckey]) (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
owner.death()
/obj/item/organ/proc/replaced(var/mob/living/carbon/human/target,var/obj/item/organ/external/affected)
if(!istype(target)) return
var/datum/reagent/blood/transplant_blood = locate(/datum/reagent/blood) in reagents.reagent_list
transplant_data = list()
if(!transplant_blood)
transplant_data["species"] = target.species.name
transplant_data["blood_type"] = target.dna.b_type
transplant_data["blood_DNA"] = target.dna.unique_enzymes
else
transplant_data["species"] = transplant_blood.data["species"]
transplant_data["blood_type"] = transplant_blood.data["blood_type"]
transplant_data["blood_DNA"] = transplant_blood.data["blood_DNA"]
owner = target
target.internal_organs |= src
affected.internal_organs |= src
target.internal_organs_by_name[organ_tag] = src
status |= ORGAN_CUT_AWAY
del(src)
/obj/item/organ/eyes/replaced(var/mob/living/carbon/human/target)
// Apply our eye colour to the target.
if(istype(target) && eye_colour)
target.r_eyes = eye_colour[1]
target.g_eyes = eye_colour[2]
target.b_eyes = eye_colour[3]
target.update_body()
..()
/obj/item/organ/proc/bitten(mob/user)
if(robotic)
return
for (var/organ in list("l_leg","l_foot","r_leg","r_foot"))
var/datum/organ/external/E = organs_by_name[organ]
if (E.status & ORGAN_DESTROYED)
stance_damage += 2 // let it fail even if just foot&leg
else if (E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)) || !E.is_usable())
stance_damage += 1
// Canes and crutches help you stand (if the latter is ever added)
// One cane mitigates a broken leg+foot, or a missing foot.
// Two canes are needed for a lost leg. If you are missing both legs, canes aren't gonna help you.
if (istype(l_hand, /obj/item/weapon/cane))
stance_damage -= 2
if (istype(l_hand, /obj/item/weapon/cane))
stance_damage -= 2
user << "\blue You take an experimental bite out of \the [src]."
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
blood_splatter(src,B,1)
// standing is poor
if(stance_damage >= 4 || (stance_damage >= 2 && prob(5)))
if(!(lying || resting))
if(species && !(species.flags & NO_PAIN))
emote("scream")
custom_emote(1, "collapses!")
Weaken(5) //can't emote while weakened, apparently.
user.drop_from_inventory(src)
var/obj/item/weapon/reagent_containers/food/snacks/organ/O = new(get_turf(src))
O.name = name
O.icon_state = icon_state
// Pass over the blood.
reagents.trans_to(O, reagents.total_volume)
if(fingerprints) O.fingerprints = fingerprints.Copy()
if(fingerprintshidden) O.fingerprintshidden = fingerprintshidden.Copy()
if(fingerprintslast) O.fingerprintslast = fingerprintslast
user.put_in_active_hand(O)
del(src)
/obj/item/organ/attack_self(mob/user as mob)
// Convert it to an edible form, yum yum.
if(!robotic && user.a_intent == "help" && user.zone_sel.selecting == "mouth")
bitten(user)
return

View File

@@ -1,51 +1,6 @@
//DIONA ORGANS.
/datum/organ/internal/diona
removed_type = /obj/item/organ/diona
/datum/organ/internal/diona/process()
return
/datum/organ/internal/diona/strata
name = "neural strata"
parent_organ = "chest"
/datum/organ/internal/diona/bladder
name = "gas bladder"
parent_organ = "head"
/datum/organ/internal/diona/polyp
name = "polyp segment"
parent_organ = "groin"
/datum/organ/internal/diona/ligament
name = "anchoring ligament"
parent_organ = "groin"
/datum/organ/internal/diona/node
name = "receptor node"
parent_organ = "head"
removed_type = /obj/item/organ/diona/node
/datum/organ/internal/diona/nutrients
name = "nutrient vessel"
parent_organ = "chest"
removed_type = /obj/item/organ/diona/nutrients
/obj/item/organ/diona
name = "diona nymph"
icon = 'icons/obj/objects.dmi'
icon_state = "nymph"
organ_tag = "special" // Turns into a nymph instantly, no transplanting possible.
/obj/item/organ/diona/removed(var/mob/living/target,var/mob/living/user)
..()
var/mob/living/carbon/human/H = target
if(!istype(target))
del(src)
if(!H.internal_organs.len)
H.death()
/proc/spawn_diona_nymph_from_organ(var/obj/item/organ/organ)
if(!istype(organ))
return
//This is a terrible hack and I should be ashamed.
var/datum/seed/diona = plant_controller.seeds["diona"]
@@ -53,10 +8,180 @@
del(src)
spawn(1) // So it has time to be thrown about by the gib() proc.
var/mob/living/carbon/alien/diona/D = new(get_turf(src))
var/mob/living/carbon/alien/diona/D = new(get_turf(organ))
diona.request_player(D)
del(organ)
/obj/item/organ/external/diona
name = "tendril"
cannot_break = 1
amputation_point = "branch"
joint = "structural ligament"
dislocated = -1
/obj/item/organ/external/diona/chest
name = "core trunk"
limb_name = "chest"
icon_name = "torso"
health = 200
min_broken_damage = 50
body_part = UPPER_TORSO
vital = 1
cannot_amputate = 1
parent_organ = null
/obj/item/organ/external/diona/groin
name = "fork"
limb_name = "groin"
icon_name = "groin"
health = 100
min_broken_damage = 50
body_part = LOWER_TORSO
parent_organ = "chest"
/obj/item/organ/external/diona/arm
name = "left upper tendril"
limb_name = "l_arm"
icon_name = "l_arm"
health = 35
min_broken_damage = 20
body_part = ARM_LEFT
parent_organ = "chest"
can_grasp = 1
/obj/item/organ/external/diona/arm/right
name = "right upper tendril"
limb_name = "r_arm"
icon_name = "r_arm"
body_part = ARM_RIGHT
/obj/item/organ/external/diona/leg
name = "left lower tendril"
limb_name = "l_leg"
icon_name = "l_leg"
health = 35
min_broken_damage = 20
body_part = LEG_LEFT
icon_position = LEFT
parent_organ = "groin"
can_stand = 1
/obj/item/organ/external/diona/leg/right
name = "right lower tendril"
limb_name = "r_leg"
icon_name = "r_leg"
body_part = LEG_RIGHT
icon_position = RIGHT
/obj/item/organ/external/diona/foot
name = "left foot"
limb_name = "l_foot"
icon_name = "l_foot"
health = 20
min_broken_damage = 10
body_part = FOOT_LEFT
icon_position = LEFT
parent_organ = "l_leg"
can_stand = 1
/obj/item/organ/external/diona/foot/right
name = "right foot"
limb_name = "r_foot"
icon_name = "r_foot"
body_part = FOOT_RIGHT
icon_position = RIGHT
parent_organ = "r_leg"
joint = "right ankle"
amputation_point = "right ankle"
/obj/item/organ/external/diona/hand
name = "left grasper"
limb_name = "l_hand"
icon_name = "l_hand"
health = 30
min_broken_damage = 15
body_part = HAND_LEFT
parent_organ = "l_arm"
can_grasp = 1
/obj/item/organ/external/diona/hand/right
name = "right grasper"
limb_name = "r_hand"
icon_name = "r_hand"
body_part = HAND_RIGHT
parent_organ = "r_arm"
/obj/item/organ/external/diona/head
limb_name = "head"
icon_name = "head"
name = "head"
health = 50
min_broken_damage = 25
body_part = HEAD
parent_organ = "chest"
/obj/item/organ/external/diona/head/removed()
if(owner)
owner.u_equip(owner.head)
owner.u_equip(owner.l_ear)
..()
//DIONA ORGANS.
/obj/item/organ/external/diona/removed()
..()
if(!istype(owner))
del(src)
if(!owner.organs.len)
owner.death()
if(prob(50))
spawn_diona_nymph_from_organ(src)
/obj/item/organ/diona/process()
return
/obj/item/organ/diona/strata
name = "neural strata"
parent_organ = "chest"
/obj/item/organ/diona/bladder
name = "gas bladder"
parent_organ = "head"
/obj/item/organ/diona/polyp
name = "polyp segment"
parent_organ = "groin"
/obj/item/organ/diona/ligament
name = "anchoring ligament"
parent_organ = "groin"
/obj/item/organ/diona/node
name = "receptor node"
parent_organ = "head"
/obj/item/organ/diona/nutrients
name = "nutrient vessel"
parent_organ = "chest"
/obj/item/organ/diona
name = "diona nymph"
icon = 'icons/obj/objects.dmi'
icon_state = "nymph"
organ_tag = "special" // Turns into a nymph instantly, no transplanting possible.
/obj/item/organ/diona/removed(var/mob/living/user)
..()
if(!istype(owner))
del(src)
if(!owner.internal_organs.len)
owner.death()
spawn_diona_nymph_from_organ(src)
// These are different to the standard diona organs as they have a purpose in other
// species (absorbing radiation and light respectively)
/obj/item/organ/diona/nutrients
@@ -78,13 +203,12 @@
return
//CORTICAL BORER ORGANS.
/datum/organ/internal/borer
/obj/item/organ/borer
name = "cortical borer"
parent_organ = "head"
removed_type = /obj/item/organ/borer
vital = 1
/datum/organ/internal/borer/process()
/obj/item/organ/borer/process()
// Borer husks regenerate health, feel no pain, and are resistant to stuns and brainloss.
for(var/chem in list("tricordrazine","tramadol","hyperzine","alkysine"))
@@ -113,59 +237,54 @@
organ_tag = "brain"
desc = "A disgusting space slug."
/obj/item/organ/borer/removed(var/mob/living/target,var/mob/living/user)
/obj/item/organ/borer/removed(var/mob/living/user)
..()
var/mob/living/simple_animal/borer/B = target.has_brain_worms()
var/mob/living/simple_animal/borer/B = owner.has_brain_worms()
if(B)
B.leave_host()
B.ckey = target.ckey
B.ckey = owner.ckey
spawn(0)
del(src)
//XENOMORPH ORGANS
/datum/organ/internal/xenos/eggsac
/obj/item/organ/xenos/eggsac
name = "egg sac"
parent_organ = "groin"
removed_type = /obj/item/organ/xenos/eggsac
/datum/organ/internal/xenos/plasmavessel
/obj/item/organ/xenos/plasmavessel
name = "plasma vessel"
parent_organ = "chest"
removed_type = /obj/item/organ/xenos/plasmavessel
var/stored_plasma = 0
var/max_plasma = 500
/datum/organ/internal/xenos/plasmavessel/queen
/obj/item/organ/xenos/plasmavessel/queen
name = "bloated plasma vessel"
stored_plasma = 200
max_plasma = 500
/datum/organ/internal/xenos/plasmavessel/sentinel
/obj/item/organ/xenos/plasmavessel/sentinel
stored_plasma = 100
max_plasma = 250
/datum/organ/internal/xenos/plasmavessel/hunter
/obj/item/organ/xenos/plasmavessel/hunter
name = "tiny plasma vessel"
stored_plasma = 100
max_plasma = 150
/datum/organ/internal/xenos/acidgland
/obj/item/organ/xenos/acidgland
name = "acid gland"
parent_organ = "head"
removed_type = /obj/item/organ/xenos/acidgland
/datum/organ/internal/xenos/hivenode
/obj/item/organ/xenos/hivenode
name = "hive node"
parent_organ = "chest"
removed_type = /obj/item/organ/xenos/hivenode
/datum/organ/internal/xenos/resinspinner
/obj/item/organ/xenos/resinspinner
name = "resin spinner"
parent_organ = "head"
removed_type = /obj/item/organ/xenos/resinspinner
/obj/item/organ/xenos
name = "xeno organ"
@@ -198,32 +317,28 @@
organ_tag = "resin spinner"
//VOX ORGANS.
/datum/organ/internal/stack
/obj/item/organ/stack
name = "cortical stack"
removed_type = /obj/item/organ/stack
parent_organ = "head"
robotic = 2
vital = 1
var/backup_time = 0
var/datum/mind/backup
/datum/organ/internal/stack/process()
/obj/item/organ/stack/process()
if(owner && owner.stat != 2 && !is_broken())
backup_time = world.time
if(owner.mind) backup = owner.mind
/datum/organ/internal/stack/vox
removed_type = /obj/item/organ/stack/vox
/obj/item/organ/stack/vox
/datum/organ/internal/stack/vox/stack
/obj/item/organ/stack/vox/stack
/obj/item/organ/stack
name = "cortical stack"
icon_state = "brain-prosthetic"
organ_tag = "stack"
robotic = 2
prosthetic_name = null
prosthetic_icon = null
/obj/item/organ/stack/vox
name = "vox cortical stack"

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,111 @@
var/global/list/limb_icon_cache = list()
/obj/item/organ/external/set_dir()
return
/obj/item/organ/external/proc/compile_icon()
overlays.Cut()
get_icon()
// This is a kludge, only one icon has more than one generation of children though.
for(var/obj/item/organ/external/organ in contents)
if(organ.children && organ.children.len)
for(var/obj/item/organ/external/child in organ.children)
overlays += child.get_icon()
overlays += organ.get_icon()
/obj/item/organ/external/proc/sync_colour_to_human(var/mob/living/carbon/human/human)
s_tone = null
s_col = null
if(human.s_tone && (human.species.flags & HAS_SKIN_TONE))
s_tone = human.s_tone
if(human.species.flags & HAS_SKIN_COLOR)
s_col = list(human.r_skin, human.g_skin, human.b_skin)
/obj/item/organ/external/proc/get_icon(var/skeletal)
var/gender
if(force_icon)
mob_icon = new /icon(force_icon, "[icon_name]")
else
if(!owner)
mob_icon = new /icon('icons/mob/human_races/r_human.dmi', "[icon_name][gendered_icon ? "_f" : ""]")
else
if(gendered_icon)
if(owner.gender == FEMALE)
gender = "f"
else
gender = "m"
if(skeletal)
mob_icon = new /icon('icons/mob/human_races/r_skeleton.dmi', "[icon_name][gender ? "_[gender]" : ""]")
else if ((status & ORGAN_ROBOT) && !(owner.species && owner.species.flags & IS_SYNTHETIC))
mob_icon = new /icon('icons/mob/human_races/robotic.dmi', "[icon_name][gender ? "_[gender]" : ""]")
else
if (status & ORGAN_MUTATED)
mob_icon = new /icon(owner.species.deform, "[icon_name][gender ? "_[gender]" : ""]")
else
mob_icon = new /icon(owner.species.icobase, "[icon_name][gender ? "_[gender]" : ""]")
if(status & ORGAN_DEAD)
mob_icon.ColorTone(rgb(10,50,0))
mob_icon.SetIntensity(0.7)
if(!isnull(s_tone))
if(s_tone >= 0)
mob_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
else
mob_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
else if(s_col && s_col.len >= 3)
mob_icon.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_ADD)
dir = EAST
icon = mob_icon
return mob_icon
/obj/item/organ/external/head/get_icon(var/skeletal)
if(skeletal || !owner)
return
..()
if(owner.species.has_organ["eyes"])
var/obj/item/organ/eyes/eyes = owner.internal_organs_by_name["eyes"]
if(eyes && owner.species.eyes)
var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', owner.species.eyes)
eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
mob_icon.Blend(eyes_icon, ICON_OVERLAY)
if(owner.lip_style && (owner.species && (owner.species.flags & HAS_LIPS)))
mob_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s"), ICON_OVERLAY)
if(owner.f_style)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
if(facial_hair_style)
var/icon/facial = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(facial_hair_style.do_colouration)
facial.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
mob_icon.Blend(facial, ICON_OVERLAY)
if(owner.h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
if(hair_style)
var/icon/hair = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(hair_style.do_colouration)
hair.Blend(rgb(owner.r_hair, owner.g_hair, owner.b_hair), ICON_ADD)
mob_icon.Blend(hair, ICON_OVERLAY)
icon = mob_icon
return mob_icon
// new damage icon system
// adjusted to set damage_state to brute/burn code only (without r_name0 as before)
/obj/item/organ/external/update_icon()
var/n_is = damage_state_text()
if (n_is != damage_state)
damage_state = n_is
return 1
return 0

View File

@@ -1,288 +1,183 @@
#define PROCESS_ACCURACY 10
/****************************************************
INTERNAL ORGANS
****************************************************/
/mob/living/carbon/var/list/internal_organs = list()
/datum/organ/internal
var/damage = 0 // amount of damage to the organ
var/min_bruised_damage = 10
var/min_broken_damage = 30
var/parent_organ = "chest"
var/robotic = 0 //For being a robot
var/removed_type //When removed, forms this object.
var/rejecting // Is this organ already being rejected?
var/obj/item/organ/organ_holder // If not in a body, held in this item.
var/list/transplant_data
/datum/organ/internal/proc/rejuvenate()
damage=0
/datum/organ/internal/proc/is_bruised()
return damage >= min_bruised_damage
/datum/organ/internal/proc/is_broken()
return damage >= min_broken_damage || status & ORGAN_CUT_AWAY
/datum/organ/internal/New(mob/living/carbon/M)
..()
if(M && istype(M))
M.internal_organs |= src
src.owner = M
var/mob/living/carbon/human/H = M
if(istype(H))
var/datum/organ/external/E = H.organs_by_name[src.parent_organ]
if(E.internal_organs == null)
E.internal_organs = list()
E.internal_organs |= src
/datum/organ/internal/process()
//Process infections
if (robotic >= 2 || (owner.species && owner.species.flags & IS_PLANT)) //TODO make robotic internal and external organs separate types of organ instead of a flag
germ_level = 0
return
if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
//** Handle antibiotics and curing infections
handle_antibiotics()
//** Handle the effects of infections
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
if (germ_level > 0 && germ_level < INFECTION_LEVEL_ONE/2 && prob(30))
germ_level--
if (germ_level >= INFECTION_LEVEL_ONE/2)
//aiming for germ level to go from ambient to INFECTION_LEVEL_TWO in an average of 15 minutes
if(antibiotics < 5 && prob(round(germ_level/6)))
germ_level++
if (germ_level >= INFECTION_LEVEL_TWO)
var/datum/organ/external/parent = owner.get_organ(parent_organ)
//spread germs
if (antibiotics < 5 && parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
parent.germ_level++
if (prob(3)) //about once every 30 seconds
take_damage(1,silent=prob(30))
// Process unsuitable transplants. TODO: consider some kind of
// immunosuppressant that changes transplant data to make it match.
if(transplant_data)
if(!rejecting && prob(20) && owner.dna && blood_incompatible(transplant_data["blood_type"],owner.dna.b_type,owner.species,transplant_data["species"]))
rejecting = 1
else
rejecting++ //Rejection severity increases over time.
if(rejecting % 10 == 0) //Only fire every ten rejection ticks.
switch(rejecting)
if(1 to 50)
take_damage(1)
if(51 to 200)
owner.reagents.add_reagent("toxin", 1)
take_damage(1)
if(201 to 500)
take_damage(rand(2,3))
owner.reagents.add_reagent("toxin", 2)
if(501 to INFINITY)
take_damage(4)
owner.reagents.add_reagent("toxin", rand(3,5))
/datum/organ/internal/proc/take_damage(amount, var/silent=0)
if(src.robotic == 2)
src.damage += (amount * 0.8)
else
src.damage += amount
var/datum/organ/external/parent = owner.get_organ(parent_organ)
if (!silent)
owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
/datum/organ/internal/proc/emp_act(severity)
switch(robotic)
if(0)
return
if(1)
switch (severity)
if (1.0)
take_damage(20,0)
return
if (2.0)
take_damage(7,0)
return
if(3.0)
take_damage(3,0)
return
if(2)
switch (severity)
if (1.0)
take_damage(40,0)
return
if (2.0)
take_damage(15,0)
return
if(3.0)
take_damage(10,0)
return
/datum/organ/internal/proc/mechanize() //Being used to make robutt hearts, etc
robotic = 2
/datum/organ/internal/proc/mechassist() //Used to add things like pacemakers, etc
robotic = 1
min_bruised_damage = 15
min_broken_damage = 35
/****************************************************
INTERNAL ORGANS DEFINES
****************************************************/
/datum/organ/internal/heart // This is not set to vital because death immediately occurs in blood.dm if it is removed.
// Brain is defined in brain_item.dm.
/obj/item/organ/heart
name = "heart"
icon_state = "heart-on"
organ_tag = "heart"
parent_organ = "chest"
removed_type = /obj/item/organ/heart
/datum/organ/internal/lungs
/obj/item/organ/lungs
name = "lungs"
icon_state = "lungs"
gender = PLURAL
organ_tag = "lungs"
parent_organ = "chest"
removed_type = /obj/item/organ/lungs
process()
..()
if (germ_level > INFECTION_LEVEL_ONE)
if(prob(5))
owner.emote("cough") //respitory tract infection
/obj/item/organ/lungs/process()
..()
if(is_bruised())
if(prob(2))
spawn owner.emote("me", 1, "coughs up blood!")
owner.drip(10)
if(prob(4))
spawn owner.emote("me", 1, "gasps for air!")
owner.losebreath += 15
if(!owner)
return
/datum/organ/internal/liver
name = "liver"
parent_organ = "chest"
removed_type = /obj/item/organ/liver
if (germ_level > INFECTION_LEVEL_ONE)
if(prob(5))
owner.emote("cough") //respitory tract infection
process()
if(is_bruised())
if(prob(2))
spawn owner.emote("me", 1, "coughs up blood!")
owner.drip(10)
if(prob(4))
spawn owner.emote("me", 1, "gasps for air!")
owner.losebreath += 15
..()
if (germ_level > INFECTION_LEVEL_ONE)
if(prob(1))
owner << "\red Your skin itches."
if (germ_level > INFECTION_LEVEL_TWO)
if(prob(1))
spawn owner.vomit()
if(owner.life_tick % PROCESS_ACCURACY == 0)
//High toxins levels are dangerous
if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("anti_toxin"))
//Healthy liver suffers on its own
if (src.damage < min_broken_damage)
src.damage += 0.2 * PROCESS_ACCURACY
//Damaged one shares the fun
else
var/datum/organ/internal/O = pick(owner.internal_organs)
if(O)
O.damage += 0.2 * PROCESS_ACCURACY
//Detox can heal small amounts of damage
if (src.damage && src.damage < src.min_bruised_damage && owner.reagents.has_reagent("anti_toxin"))
src.damage -= 0.2 * PROCESS_ACCURACY
if(src.damage < 0)
src.damage = 0
// Get the effectiveness of the liver.
var/filter_effect = 3
if(is_bruised())
filter_effect -= 1
if(is_broken())
filter_effect -= 2
// Do some reagent processing.
if(owner.chem_effects[CE_ALCOHOL_TOXIC])
if(filter_effect < 3)
owner.adjustToxLoss(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY)
else
take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY, prob(1)) // Chance to warn them
/datum/organ/internal/kidney
/obj/item/organ/kidneys
name = "kidneys"
icon_state = "kidneys"
gender = PLURAL
organ_tag = "kidneys"
parent_organ = "groin"
removed_type = /obj/item/organ/kidneys
process()
/obj/item/organ/kidney/process()
..()
..()
// Coffee is really bad for you with busted kidneys.
// This should probably be expanded in some way, but fucked if I know
// what else kidneys can process in our reagent list.
var/datum/reagent/coffee = locate(/datum/reagent/drink/coffee) in owner.reagents.reagent_list
if(coffee)
if(is_bruised())
owner.adjustToxLoss(0.1 * PROCESS_ACCURACY)
else if(is_broken())
owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
if(!owner)
return
/datum/organ/internal/brain
name = "brain"
parent_organ = "head"
removed_type = /obj/item/organ/brain
vital = 1
/datum/organ/internal/brain/xeno
removed_type = /obj/item/organ/brain/xeno
/datum/organ/internal/brain/golem
name = "golem chem"
removed_type = /obj/item/organ/brain/golem
/datum/organ/internal/brain/slime
name = "slime core"
removed_type = /obj/item/organ/brain/slime
/datum/organ/internal/eyes
name = "eyes"
parent_organ = "head"
removed_type = /obj/item/organ/eyes
process() //Eye damage replaces the old eye_stat var.
..()
// Coffee is really bad for you with busted kidneys.
// This should probably be expanded in some way, but fucked if I know
// what else kidneys can process in our reagent list.
var/datum/reagent/coffee = locate(/datum/reagent/drink/coffee) in owner.reagents.reagent_list
if(coffee)
if(is_bruised())
owner.eye_blurry = 20
owner.adjustToxLoss(0.1 * PROCESS_ACCURACY)
else if(is_broken())
owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
/obj/item/organ/eyes
name = "eyeballs"
icon_state = "eyes"
gender = PLURAL
organ_tag = "eyes"
parent_organ = "head"
var/list/eye_colour = list(0,0,0)
/obj/item/organ/eyes/process() //Eye damage replaces the old eye_stat var.
..()
if(!owner)
return
if(is_bruised())
owner.eye_blurry = 20
if(is_broken())
owner.eye_blind = 20
/obj/item/organ/eyes/New()
..()
if(owner)
eye_colour = list(
owner.r_eyes ? owner.r_eyes : 0,
owner.g_eyes ? owner.g_eyes : 0,
owner.b_eyes ? owner.b_eyes : 0
)
/obj/item/organ/eyes/removed(var/mob/living/target,var/mob/living/user)
if(!eye_colour)
eye_colour = list(0,0,0)
..() //Make sure target is set so we can steal their eye colour for later.
var/mob/living/carbon/human/H = target
if(istype(H))
eye_colour = list(
H.r_eyes ? H.r_eyes : 0,
H.g_eyes ? H.g_eyes : 0,
H.b_eyes ? H.b_eyes : 0
)
// Leave bloody red pits behind!
H.r_eyes = 128
H.g_eyes = 0
H.b_eyes = 0
H.update_body()
/obj/item/organ/liver
name = "liver"
icon_state = "liver"
organ_tag = "liver"
parent_organ = "chest"
/obj/item/organ/liver/process()
..()
if(!owner)
return
if (germ_level > INFECTION_LEVEL_ONE)
if(prob(1))
owner << "\red Your skin itches."
if (germ_level > INFECTION_LEVEL_TWO)
if(prob(1))
spawn owner.vomit()
if(owner.life_tick % PROCESS_ACCURACY == 0)
//High toxins levels are dangerous
if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("anti_toxin"))
//Healthy liver suffers on its own
if (src.damage < min_broken_damage)
src.damage += 0.2 * PROCESS_ACCURACY
//Damaged one shares the fun
else
var/obj/item/organ/O = pick(owner.internal_organs)
if(O)
O.damage += 0.2 * PROCESS_ACCURACY
//Detox can heal small amounts of damage
if (src.damage && src.damage < src.min_bruised_damage && owner.reagents.has_reagent("anti_toxin"))
src.damage -= 0.2 * PROCESS_ACCURACY
if(src.damage < 0)
src.damage = 0
// Get the effectiveness of the liver.
var/filter_effect = 3
if(is_bruised())
filter_effect -= 1
if(is_broken())
owner.eye_blind = 20
filter_effect -= 2
/datum/organ/internal/appendix
// Do some reagent processing.
if(owner.chem_effects[CE_ALCOHOL_TOXIC])
if(filter_effect < 3)
owner.adjustToxLoss(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY)
else
take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY, prob(1)) // Chance to warn them
/obj/item/organ/appendix
name = "appendix"
icon_state = "appendix"
parent_organ = "groin"
removed_type = /obj/item/organ/appendix
/datum/organ/internal/proc/remove(var/mob/user)
/obj/item/organ/appendix/removed()
if(!removed_type) return 0
..()
var/turf/target_loc
if(user)
target_loc = get_turf(user)
else
target_loc = get_turf(owner)
var/inflamed = 0
for(var/datum/disease/appendicitis/appendicitis in owner.viruses)
inflamed = 1
appendicitis.cure()
owner.resistances += appendicitis
var/obj/item/organ/removed_organ = new removed_type(target_loc)
if(istype(removed_organ))
removed_organ.organ_data = src
removed_organ.update()
organ_holder = removed_organ
return removed_organ
if(inflamed)
icon_state = "appendixinflamed"
name = "inflamed appendix"

View File

@@ -0,0 +1,24 @@
/obj/item/organ/external/stump
name = "limb stump"
icon_name = ""
dislocated = -1
cannot_amputate = 1
/obj/item/organ/external/stump/New(var/mob/living/carbon/holder, var/internal, var/obj/item/organ/external/limb)
if(istype(limb))
limb_name = limb.limb_name
body_part = limb.body_part
amputation_point = limb.amputation_point
joint = limb.joint
parent_organ = limb.parent_organ
wounds = limb.wounds
..(holder, internal)
if(istype(limb))
max_damage = limb.max_damage
/obj/item/organ/external/stump/is_stump()
return 1
/obj/item/organ/external/stump/removed()
..()
del(src)

View File

@@ -77,10 +77,8 @@ mob/living/carbon/human/proc/handle_pain()
if(analgesic > 70)
return
var/maxdam = 0
var/datum/organ/external/damaged_organ = null
for(var/datum/organ/external/E in organs)
// amputated limbs don't cause pain
if(E.amputated) continue
var/obj/item/organ/external/damaged_organ = null
for(var/obj/item/organ/external/E in organs)
if(E.status & ORGAN_DEAD) continue
var/dam = E.get_damage()
// make the choice of the organ depend on damage,
@@ -89,13 +87,13 @@ mob/living/carbon/human/proc/handle_pain()
damaged_organ = E
maxdam = dam
if(damaged_organ)
pain(damaged_organ.display_name, maxdam, 0)
pain(damaged_organ.name, maxdam, 0)
// Damage to internal organs hurts a lot.
for(var/datum/organ/internal/I in internal_organs)
for(var/obj/item/organ/I in internal_organs)
if(I.damage > 2) if(prob(2))
var/datum/organ/external/parent = get_organ(I.parent_organ)
src.custom_pain("You feel a sharp pain in your [parent.display_name]", 1)
var/obj/item/organ/external/parent = get_organ(I.parent_organ)
src.custom_pain("You feel a sharp pain in your [parent.name]", 1)
var/toxDamageMessage = null
var/toxMessageProb = 1

View File

@@ -0,0 +1,37 @@
var/global/list/all_robolimbs = list()
var/global/list/chargen_robolimbs = list()
var/global/datum/robolimb/basic_robolimb
/proc/populate_robolimb_list()
basic_robolimb = new()
for(var/limb_type in typesof(/datum/robolimb))
var/datum/robolimb/R = new limb_type()
all_robolimbs[R.company] = R
if(!R.unavailable_at_chargen)
chargen_robolimbs[R.company] = R
/datum/robolimb
var/company = "Unbranded" // Shown when selecting the limb.
var/desc = "A generic unbranded robotic prosthesis." // Seen when examining a limb.
var/icon = 'icons/mob/human_races/robotic.dmi' // Icon base to draw from.
var/unavailable_at_chargen // If set, not available at chargen.
/datum/robolimb/bishop
company = "Bishop Cybernetics"
desc = "This limb has a white polymer casing with blue holo-displays."
icon = 'icons/mob/human_races/cyberlimbs/bishop.dmi'
/datum/robolimb/hesphaistos
company = "Hesphiastos Industries"
desc = "This limb has a militaristic black and green casing with gold stripes."
icon = 'icons/mob/human_races/cyberlimbs/hesphaistos.dmi'
/datum/robolimb/zenghu
company = "Zeng-Hu Pharmaceuticals"
desc = "This limb has a rubbery fleshtone covering with visible seams."
icon = 'icons/mob/human_races/cyberlimbs/zenghu.dmi'
/datum/robolimb/xion
company = "Xion Manufacturing Group"
desc = "This limb has a minimalist black and red casing."
icon = 'icons/mob/human_races/cyberlimbs/xion.dmi'