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The cybersuit is now a space suit.
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@@ -39,12 +39,12 @@
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req_access = list(access_syndicate)
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airtight = 0
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seal_delay = 5 //not being vaccum-proof has an upside I guess
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airtight = 1
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seal_delay = 5 //Being straight out of a cyberpunk space movie has its perks.
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helm_type = /obj/item/clothing/head/lightrig/hacker
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chest_type = /obj/item/clothing/suit/lightrig/hacker
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glove_type = /obj/item/clothing/gloves/gauntlets/lightrig/hacker
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helm_type = /obj/item/clothing/head/helmet/space/rig/light/hacker
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chest_type = /obj/item/clothing/suit/space/rig/light/hacker
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/light/hacker
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boot_type = /obj/item/clothing/shoes/lightrig/hacker
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initial_modules = list(
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@@ -57,19 +57,20 @@
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)
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//The cybersuit is not space-proof. It does however, have good siemens_coefficient values
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/obj/item/clothing/head/lightrig/hacker
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name = "HUD"
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/obj/item/clothing/head/helmet/space/rig/light/hacker
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name = "headgear"
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siemens_coefficient = 0.4
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flags = 0
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flags_inv = HIDEEARS
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/obj/item/clothing/suit/lightrig/hacker
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/obj/item/clothing/suit/space/rig/light/hacker
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siemens_coefficient = 0.4
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/obj/item/clothing/shoes/lightrig/hacker
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siemens_coefficient = 0.4
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flags = NOSLIP //All the other rigs have magboots anyways, hopefully gives the hacker suit something more going for it.
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step_volume_mod = 0.3 //Special sneaky cyber-soles, for infiltration.
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flags = NOSLIP //They're not magboots, so they're not super good for exterior hull walking, BUT for interior infiltration they'll do swell.
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/obj/item/clothing/gloves/gauntlets/lightrig/hacker
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/obj/item/clothing/gloves/gauntlets/rig/light/hacker
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siemens_coefficient = 0
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/obj/item/weapon/rig/light/ninja
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