Should fix spurious can_die runtimes

This commit is contained in:
atermonera
2022-01-04 18:46:19 -08:00
parent ef8c361b84
commit 426e5e586c
+2
View File
@@ -21,6 +21,8 @@
return ..()
/obj/effect/overmap/visitable/sector/temporary/proc/can_die(var/mob/observer)
if(LAZYLEN(map_z) <= 1)
return 0
testing("Checking if sector at [map_z[1]] can die.")
for(var/mob/M in global.player_list)
if(M != observer && (M.z in map_z))