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Fix 'if' statement on Panic Bunker
Prints error message when it doesn't need to and works fine. Also moves check up slightly to prevent an exploit.
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@@ -251,6 +251,14 @@
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var/sql_computerid = sql_sanitize_text(src.computer_id)
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var/sql_admin_rank = sql_sanitize_text(admin_rank)
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//Panic bunker code
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if (isnum(player_age) && player_age == 0) //first connection
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if (config.panic_bunker && !holder && !deadmin_holder)
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log_access("Failed Login: [key] - New account attempting to connect during panic bunker")
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message_admins("<span class='adminnotice'>Failed Login: [key] - New account attempting to connect during panic bunker</span>")
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to_chat(src, "Sorry but the server is currently not accepting connections from never before seen players.")
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qdel(src)
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return 0
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if(sql_id)
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//Player already identified previously, we need to just update the 'lastseen', 'ip' and 'computer_id' variables
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@@ -266,15 +274,6 @@
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var/DBQuery/query_accesslog = dbcon.NewQuery("INSERT INTO `erro_connection_log`(`id`,`datetime`,`serverip`,`ckey`,`ip`,`computerid`) VALUES(null,Now(),'[serverip]','[sql_ckey]','[sql_ip]','[sql_computerid]');")
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query_accesslog.Execute()
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//Panic bunker code
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if (isnum(player_age) && player_age == 0) //first connection
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if (config.panic_bunker && !holder && !deadmin_holder)
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log_access("Failed Login: [key] - New account attempting to connect during panic bunker")
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message_admins("<span class='adminnotice'>Failed Login: [key] - New account attempting to connect during panic bunker</span>")
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to_chat(src, "Sorry but the server is currently not accepting connections from never before seen players.")
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qdel(src)
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return 0
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#undef TOPIC_SPAM_DELAY
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#undef UPLOAD_LIMIT
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#undef MIN_CLIENT_VERSION
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