mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-17 13:42:44 +00:00
Some optimizations for fingerprints. General debugging.
This commit is contained in:
@@ -2,8 +2,8 @@
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layer = 2
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var/level = 2
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var/flags = FPRINT
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var/list/fingerprints = list()
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var/list/fingerprintshidden = list()
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var/list/fingerprints
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var/list/fingerprintshidden
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var/fingerprintslast = null
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var/list/blood_DNA = list()
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var/last_bumped = 0
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@@ -13,7 +13,7 @@
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var/datum/reagents/reagents = null
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//Detective Work, used for the duplicate data points kept in the scanners
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var/atom/movable/original_atom = null
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var/list/original_atom = list()
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//var/chem_is_open_container = 0
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// replaced by OPENCONTAINER flags and atom/proc/is_open_container()
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@@ -84,6 +84,8 @@
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if (!( src.flags ) & 256)
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return
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if (ishuman(M))
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if(!fingerprintshidden)
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fingerprintshidden = list()
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add_fibers(M)
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if (M.mutations2 & mFingerprints)
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if(src.fingerprintslast != M.key)
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@@ -99,7 +101,7 @@
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if(src.fingerprintslast != H.key)
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src.fingerprintshidden += text("(Wearing gloves). Real name: [], Key: []",H.real_name, H.key)
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src.fingerprintslast = H.key
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H.gloves.add_fingerprint(M)
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H.gloves.add_fingerprint(M)
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if(H.gloves != src)
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if(prob(75) && istype(H.gloves, /obj/item/clothing/gloves/latex))
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return 0
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@@ -128,13 +130,14 @@
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src.fingerprints[j] = src.fingerprints[j+1]
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src.fingerprints.len--
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else
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src.fingerprints[i] = "1=" + L[num2text(1)] + "&2=" + test_print
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src.fingerprints[i] = "1=[L[num2text(1)]]&2=[test_print]"
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if(new_prints)
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src.fingerprints[new_prints] = text("1=[]&2=[]", md5(H.dna.uni_identity), stringmerge(prints,stars(md5(H.dna.uni_identity), (H.gloves ? rand(10,20) : rand(25,40)))))
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else if(new_prints == 0)
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if(!src.fingerprints || !src.fingerprints.len)
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src.fingerprints = list(text("1=[]&2=[]", md5(H.dna.uni_identity), stars(md5(H.dna.uni_identity), H.gloves ? rand(10,20) : rand(25,40))))
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src.fingerprints += text("1=[]&2=[]", md5(H.dna.uni_identity), stars(md5(H.dna.uni_identity), H.gloves ? rand(10,20) : rand(25,40)))
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else
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src.fingerprints += text("1=[]&2=[]", md5(H.dna.uni_identity), stars(md5(H.dna.uni_identity), H.gloves ? rand(10,20) : rand(25,40)))
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for(var/i = 1, i <= src.fingerprints.len, i++)
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if(length(src.fingerprints[i]) != 69)
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src.fingerprints.Remove(src.fingerprints[i])
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@@ -279,6 +282,9 @@
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if (istype (src, /mob/living/carbon))
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var/obj/item/source2 = src
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source2.blood_DNA = list()
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if(ishuman(src))
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var/mob/living/carbon/human/M = src
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M.bloody_hands = 0
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//var/icon/I = new /icon(source2.icon_old, source2.icon_state) //doesnt have icon_old
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//source2.icon = I
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if (istype (src, /obj/item))
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@@ -291,6 +297,9 @@
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else
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source2.icon = initial(icon)
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source2.update_icon()
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if(istype(src, /obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = src
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G.transfer_blood = 0
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if (istype(src, /turf/simulated))
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var/obj/item/source2 = src
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source2.blood_DNA = list()
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@@ -143,6 +143,8 @@ MASS SPECTROMETER
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if(istype(A,/obj/item/weapon/f_card))
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user << "Haha, nice try. Cheater. (It would break stuff anyways.)"
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return
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if(!A.fingerprints)
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A.fingerprints = list()
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src.add_fingerprint(user)
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if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
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if(!isnull(A.blood_DNA.len))
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@@ -208,7 +210,8 @@ MASS SPECTROMETER
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for(var/i = 1, i < (stored.len + 1), i++) //Lets see if the object is already in there!
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var/list/temp = stored[i]
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var/atom/checker = temp[1]
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if(checker.original_atom == A || checker.original_atom == A.original_atom) //It is! Merge!
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var/atom_checker_scan = (A.original_atom.len ? checker.original_atom[1] == A.original_atom[1] : 0)
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if(checker.original_atom[1] == A || atom_checker_scan) //It is! Merge!
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merged = 1
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var/list/prints = temp[2]
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if(!prints)
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@@ -251,11 +254,7 @@ MASS SPECTROMETER
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if(!merged) //Uh, oh! New data point!
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var/list/sum_list[4] //Pack it back up!
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sum_list[1] = A.get_duplicate(src)
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if(!A.fingerprints)
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world << "Report this to a dev! [A] was lacking a list() for fingerprints!"
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sum_list[2] = list()
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else
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sum_list[2] = A.fingerprints
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sum_list[2] = A.fingerprints
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sum_list[3] = A.suit_fibers
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sum_list[4] = A.blood_DNA
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stored.len++
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@@ -58,10 +58,10 @@ atom/proc/get_duplicate(var/atom/location)
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temp_atom.fingerprints = src.fingerprints
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temp_atom.blood_DNA = src.blood_DNA
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temp_atom.suit_fibers = src.suit_fibers
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if(src.original_atom)
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if(src.original_atom.len)
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temp_atom.original_atom = src.original_atom
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else
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temp_atom.original_atom = src
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temp_atom.original_atom = list(src)
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return temp_atom
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#define FINGERPRINT_COMPLETE 6 //This is the output of the stringpercent(print) proc, and means about 80% of
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@@ -407,6 +407,8 @@ obj/machinery/computer/forensic_scanning
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scan_data += "-Blood type: [templist[2]]\nDNA: [templist[1]]<br><br>"
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else
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scan_data += "No Blood Found<br><br>"
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if(!scanning.fingerprints)
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scanning.fingerprints = list()
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if (!length(scanning.fingerprints))
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scan_data += "No Fingerprints Found<br><br>"
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else
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@@ -518,7 +520,8 @@ obj/machinery/computer/forensic_scanning
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for(var/i = 1, i <= misc.len, i++) //Lets see if we can find it.
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var/list/templist = misc[i]
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var/atom/check = templist[1]
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if(check.original_atom == A || check.original_atom == A.original_atom) //There it is!
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var/atom_checker_scan = (A.original_atom.len ? check.original_atom[1] == A.original_atom[1] : 0)
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if(check.original_atom[1] == A || atom_checker_scan) //There it is!
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merged = 1
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var/list/fibers = templist[2]
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if(!fibers)
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@@ -567,7 +570,8 @@ obj/machinery/computer/forensic_scanning
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for(var/n = 2, n <= perp_list.len, n++) //Lets see if it is already in the database
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var/list/target = perp_list[n]
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var/atom/atom_checker = target[1]
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if(atom_checker.original_atom == A || atom_checker.original_atom == A.original_atom) //Found the original object!
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var/atom_checker_scan = (A.original_atom.len ? atom_checker.original_atom[1] == A.original_atom[1] : 0)
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if(atom_checker.original_atom[1] == A || atom_checker_scan) //Found the original object!
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found2 = 1
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var/list/prints = target[2]
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if(!prints)
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@@ -85,8 +85,8 @@
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else if(target && M == target)
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PreFire(M,user)
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return
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else if(user.a_intent == "hurt" && (istype(src.in_chamber, /obj/item/projectile/beam) || istype(src.in_chamber, /obj/item/projectile/energy)\
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|| istype(src.in_chamber, /obj/item/projectile/bullet)) && !istype(src.in_chamber, /obj/item/projectile/bullet/stunshot) && load_into_chamber())
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else if(user.a_intent == "hurt" && load_into_chamber() && (istype(src.in_chamber, /obj/item/projectile/beam) || istype(src.in_chamber, /obj/item/projectile/energy)\
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|| istype(src.in_chamber, /obj/item/projectile/bullet)))
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//Lets shoot them, then.
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user.visible_message("\red <b> [user] fires \the [src] point blank at [M]!</b>")
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M.bullet_act(in_chamber,"head")
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@@ -97,9 +97,11 @@
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if (M.weakened < 10)
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M.weakened = 10
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if(M.stat != 2) M.stat = 1
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if(M.health <= -50) //I pumped 7 more rounds into the guy, and only did an extra 26 damage :|
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M.apply_damage(45) //So we'll put him an inch from death.
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del(in_chamber)
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return
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else if(user.a_intent != "hurt" && istype(src,/obj/item/weapon/gun/energy/taser) && load_into_chamber())
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else if(user.a_intent != "hurt" && load_into_chamber() && istype(src,/obj/item/weapon/gun/energy/taser))
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if (prob(50))
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if (M.paralysis < 60 && (!(M.mutations & 8)) )
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M.paralysis = 60
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