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Sif Animal Expansion 1 (#6038)
* Begins work on the Sivian animal expansion. * Adds the Leech, Shimm, Duck, Raccoon, Frostfly, Glitterfly, and Kururak. * Changelog. * FixFix * Fix possible slur, fix leech. * Fixfix2
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@@ -6,7 +6,7 @@
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w_class = ITEMSIZE_SMALL
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matter = list("glass" = 200)
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flags = NOBLUDGEON
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var/list/accept_mobs = list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse)
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var/list/accept_mobs = list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse, /mob/living/simple_mob/animal/sif/leech, /mob/living/simple_mob/animal/sif/frostfly, /mob/living/simple_mob/animal/sif/glitterfly)
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var/contains = 0 // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling
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/obj/item/glass_jar/New()
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@@ -96,6 +96,12 @@
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for(var/mob/M in src)
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var/image/victim = image(M.icon, M.icon_state)
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victim.pixel_y = 6
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victim.color = M.color
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if(M.plane == PLANE_LIGHTING_ABOVE) // This will only show up on the ground sprite, due to the HuD being over it, so we need both images.
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var/image/victim_glow = image(M.icon, M.icon_state)
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victim_glow.pixel_y = 6
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victim_glow.color = M.color
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underlays += victim_glow
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underlays += victim
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name = "glass jar with [M]"
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desc = "A small jar with [M] inside."
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