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synced 2025-12-29 11:31:51 +00:00
Fixed blood overlays for batons. Also,changelog.
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@@ -111,39 +111,48 @@
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icon_state = "telebaton_0"
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item_state = "telebaton_0"
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flags = FPRINT | TABLEPASS
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attack_verb = list("smacked", "struck", "hit", "slapped")
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slot_flags = SLOT_BELT
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w_class = 2
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force = 3
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var/on = 0
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var/mob/lastAttacked //fix for blood overlays not updating
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/obj/item/weapon/melee/telebaton/attack_self(mob/user as mob)
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on = !on
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src.clean_blood()
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if(on)
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user.visible_message("\red You extend the baton.",\
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"\red With a flick of their wrist, [user] extends their telescopic baton.",\
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"You hear an ominous click.")
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playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
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icon_state = "telebaton_1"
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item_state = "telebaton_1"
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w_class = 4
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force = 15//quite robust
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attack_verb = list("smacked", "struck", "slapped")
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else
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user.visible_message("\blue You collapse the baton.",\
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"\blue [user] collapses their telescopic baton.",\
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"You hear a click.")
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playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
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icon_state = "telebaton_0"
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item_state = "telebaton_0"
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w_class = 2
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force = 3//not so robust now
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src.add_blood(lastAttacked)
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src.add_fingerprint(user)
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attack_verb = list("hit", "punched")
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playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
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add_fingerprint(user)
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if(blood_overlay && (blood_DNA.len >= 1)) //updates blood overlay, if any
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overlays.Cut()//this might delete other item overlays as well but eeeeeeeh
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var/icon/I = new /icon(src.icon, src.icon_state)
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I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD)
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I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY)
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blood_overlay = I
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overlays += blood_overlay
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return
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/obj/item/weapon/melee/telebaton/attack(mob/target as mob, mob/living/user as mob)
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lastAttacked = target
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if(on)
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red You club yourself over the head."
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@@ -157,8 +166,8 @@
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if(!..()) return
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playsound(src.loc, "swing_hit", 50, 1, -1)
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target.Stun(8)
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target.Weaken(8)
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target.Stun(4)
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target.Weaken(4)
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return
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else
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return ..()
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@@ -26,6 +26,7 @@
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new /obj/item/clothing/gloves/captain(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/clothing/suit/armor/captain(src)
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new /obj/item/weapon/melee/telebaton(src)
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return
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