mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-08-22 04:36:53 +01:00
Properly sorts all protolathe designs
This commit is contained in:
@@ -61,22 +61,4 @@ other types of metals and chemistry for reagents).
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return new build_path(newloc)
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/datum/design/item
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build_type = PROTOLATHE
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/datum/design/item/design_disk
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name = "Design Storage Disk"
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desc = "Produce additional disks for storing device designs."
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id = "design_disk"
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req_tech = list(TECH_DATA = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
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build_path = /obj/item/weapon/disk/design_disk
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sort_string = "GAAAA"
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/datum/design/item/tech_disk
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name = "Technology Data Storage Disk"
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desc = "Produce additional disks for storing technology data."
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id = "tech_disk"
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req_tech = list(TECH_DATA = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
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build_path = /obj/item/weapon/disk/tech_disk
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sort_string = "GAAAB"
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build_type = PROTOLATHE
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@@ -0,0 +1,47 @@
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// HUDs
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/datum/design/item/hud
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/datum/design/item/hud/AssembleDesignName()
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..()
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name = "HUD glasses prototype ([item_name])"
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/datum/design/item/hud/AssembleDesignDesc()
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desc = "Allows for the construction of \a [item_name] HUD glasses."
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/datum/design/item/hud/health
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name = "health scanner"
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id = "health_hud"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 3)
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build_path = /obj/item/clothing/glasses/hud/health
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sort_string = "EAAAA"
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/datum/design/item/hud/security
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name = "security records"
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id = "security_hud"
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req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
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build_path = /obj/item/clothing/glasses/hud/security
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sort_string = "EAAAB"
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/datum/design/item/hud/mesons
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name = "optical meson scanner"
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id = "mesons"
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req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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build_path = /obj/item/clothing/glasses/meson
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sort_string = "EAAAC"
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/datum/design/item/hud/material
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name = "optical material scanner"
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id = "material"
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req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
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build_path = /obj/item/clothing/glasses/material
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sort_string = "EAAAD"
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/datum/design/item/hud/graviton_visor
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name = "graviton visor"
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id = "graviton_goggles"
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req_tech = list(TECH_MAGNET = 5, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3, TECH_PHORON = 3)
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materials = list(MAT_PLASTEEL = 2000, "glass" = 3000, MAT_PHORON = 1500)
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build_path = /obj/item/clothing/glasses/graviton
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sort_string = "EAAAE"
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@@ -0,0 +1,51 @@
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// Various AI/mind holding device
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/datum/design/item/ai_holder/AssembleDesignName()
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..()
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name = "Mind storage device prototype ([item_name])"
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/datum/design/item/ai_holder/mmi
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name = "Man-machine interface"
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id = "mmi"
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req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
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build_type = PROTOLATHE | PROSFAB
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materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500)
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build_path = /obj/item/device/mmi
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category = "Misc"
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sort_string = "SAAAA"
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/datum/design/item/ai_holder/posibrain
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name = "Positronic brain"
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id = "posibrain"
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req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
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build_type = PROTOLATHE | PROSFAB
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
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build_path = /obj/item/device/mmi/digital/posibrain
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category = "Misc"
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sort_string = "SAAAB"
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/datum/design/item/ai_holder/dronebrain
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name = "Robotic intelligence circuit"
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id = "dronebrain"
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req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_DATA = 4)
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build_type = PROTOLATHE | PROSFAB
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500)
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build_path = /obj/item/device/mmi/digital/robot
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category = "Misc"
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sort_string = "SAAAC"
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/datum/design/item/ai_holder/paicard
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name = "'pAI', personal artificial intelligence device"
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id = "paicard"
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req_tech = list(TECH_DATA = 2)
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materials = list("glass" = 500, DEFAULT_WALL_MATERIAL = 500)
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build_path = /obj/item/device/paicard
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sort_string = "SBAAA"
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/datum/design/item/ai_holder/intellicard
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name = "intelliCore"
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desc = "Allows for the construction of an intelliCore."
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id = "intellicore"
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req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
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materials = list("glass" = 1000, "gold" = 200)
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build_path = /obj/item/device/aicard
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sort_string = "SCAAA"
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@@ -0,0 +1,23 @@
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// Bags of holding
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/datum/design/item/boh/AssembleDesignName()
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..()
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name = "Infinite capacity storage prototype ([item_name])"
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/datum/design/item/boh/bag_holding
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name = "Bag of Holding"
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desc = "Using localized pockets of bluespace this bag prototype offers incredible storage capacity with the contents weighting nothing. It's a shame the bag itself is pretty heavy."
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id = "bag_holding"
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req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
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materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250)
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build_path = /obj/item/weapon/storage/backpack/holding
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sort_string = "QAAAA"
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/datum/design/item/boh/dufflebag_holding
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name = "DuffleBag of Holding"
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desc = "A minaturized prototype of the popular Bag of Holding, the Dufflebag of Holding is, functionally, identical to the bag of holding, but comes in a more stylish and compact form."
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id = "dufflebag_holding"
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req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
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materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250)
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build_path = /obj/item/weapon/storage/backpack/holding/duffle
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sort_string = "QAAAB"
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@@ -0,0 +1,22 @@
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// Various beakers
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/datum/design/item/beaker/AssembleDesignName()
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name = "Beaker prototype ([item_name])"
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/datum/design/item/beaker/noreact
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name = "cryostasis"
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desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
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id = "splitbeaker"
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req_tech = list(TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000)
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build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
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sort_string = "IAAAA"
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/datum/design/item/beaker/bluespace
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name = TECH_BLUESPACE
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desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
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id = "bluespacebeaker"
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req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500)
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build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
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sort_string = "IAAAB"
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@@ -0,0 +1,61 @@
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/datum/design/item/biotech
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20)
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/datum/design/item/biotech/AssembleDesignName()
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..()
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name = "Biotech device prototype ([item_name])"
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// Biotech of various types
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/datum/design/item/biotech/mass_spectrometer
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desc = "A device for analyzing chemicals in blood."
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id = "mass_spectrometer"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 2)
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build_path = /obj/item/device/mass_spectrometer
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sort_string = "JAAAA"
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/datum/design/item/biotech/adv_mass_spectrometer
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desc = "A device for analyzing chemicals in blood and their quantities."
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id = "adv_mass_spectrometer"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 4)
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build_path = /obj/item/device/mass_spectrometer/adv
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sort_string = "JAAAB"
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/datum/design/item/biotech/reagent_scanner
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desc = "A device for identifying chemicals."
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id = "reagent_scanner"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 2)
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build_path = /obj/item/device/reagent_scanner
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sort_string = "JAABA"
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/datum/design/item/biotech/adv_reagent_scanner
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desc = "A device for identifying chemicals and their proportions."
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id = "adv_reagent_scanner"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 4)
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build_path = /obj/item/device/reagent_scanner/adv
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sort_string = "JAABB"
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/datum/design/item/biotech/robot_scanner
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desc = "A hand-held scanner able to diagnose robotic injuries."
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id = "robot_scanner"
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req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200)
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build_path = /obj/item/device/robotanalyzer
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sort_string = "JAACA"
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/datum/design/item/biotech/nanopaste
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desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
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id = "nanopaste"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
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build_path = /obj/item/stack/nanopaste
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sort_string = "JAACB"
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/datum/design/item/biotech/plant_analyzer
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desc = "A device capable of quickly scanning all relevant data about a plant."
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id = "plant_analyzer"
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req_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500)
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build_path = /obj/item/device/analyzer/plant_analyzer
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sort_string = "JAADA"
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@@ -1,89 +1,99 @@
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/datum/design/item/wirer
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name = "Custom wirer tool"
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id = "wirer"
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req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
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build_path = /obj/item/device/integrated_electronics/wirer
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sort_string = "VBVAA"
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// Integrated circuits stuff
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/datum/design/item/debugger
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name = "Custom circuit debugger tool"
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id = "debugger"
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req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
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build_path = /obj/item/device/integrated_electronics/debugger
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sort_string = "VBVAB"
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/datum/design/item/integrated_circuitry/AssembleDesignName()
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..()
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name = "Circuitry device design ([item_name])"
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/datum/design/item/custom_circuit_assembly
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name = "Small custom assembly"
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desc = "A customizable assembly for simple, small devices."
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id = "assembly-small"
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req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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build_path = /obj/item/device/electronic_assembly
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sort_string = "VCAAA"
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/datum/design/item/custom_circuit_assembly/medium
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name = "Medium custom assembly"
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desc = "A customizable assembly suited for more ambitious mechanisms."
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id = "assembly-medium"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 20000)
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build_path = /obj/item/device/electronic_assembly/medium
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sort_string = "VCAAB"
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/datum/design/item/custom_circuit_assembly/drone
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name = "Drone custom assembly"
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desc = "A customizable assembly optimized for autonomous devices."
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id = "assembly-drone"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4, TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 30000)
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build_path = /obj/item/device/electronic_assembly/drone
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sort_string = "VCAAC"
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/datum/design/item/custom_circuit_assembly/large
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name = "Large custom assembly"
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desc = "A customizable assembly for large machines."
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id = "assembly-large"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 40000)
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build_path = /obj/item/device/electronic_assembly/large
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sort_string = "VCAAD"
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/datum/design/item/custom_circuit_assembly/implant
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name = "Implant custom assembly"
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desc = "An customizable assembly for very small devices, implanted into living entities."
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id = "assembly-implant"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 3, TECH_BIO = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 2000)
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build_path = /obj/item/weapon/implant/integrated_circuit
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sort_string = "VCAAE"
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/datum/design/item/custom_circuit_assembly/device
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name = "Device custom assembly"
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desc = "An customizable assembly designed to interface with other devices."
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id = "assembly-device"
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req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000)
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build_path = /obj/item/device/assembly/electronic_assembly
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sort_string = "VCAAF"
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/datum/design/item/custom_circuit_printer
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/datum/design/item/integrated_circuitry/custom_circuit_printer
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name = "Portable integrated circuit printer"
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desc = "A portable(ish) printer for modular machines."
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id = "ic_printer"
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req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 4, TECH_DATA = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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build_path = /obj/item/device/integrated_circuit_printer
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sort_string = "VCAAG"
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sort_string = "UAAAA"
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||||
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/datum/design/item/custom_circuit_printer_upgrade
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/datum/design/item/integrated_circuitry/custom_circuit_printer_upgrade
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name = "Integrated circuit printer upgrade - advanced designs"
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desc = "Allows the integrated circuit printer to create advanced circuits"
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id = "ic_printer_upgrade_adv"
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req_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 4)
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||||
materials = list(DEFAULT_WALL_MATERIAL = 2000)
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build_path = /obj/item/weapon/disk/integrated_circuit/upgrade/advanced
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sort_string = "VCAAH"
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sort_string = "UBAAA"
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||||
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/datum/design/item/integrated_circuitry/wirer
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||||
name = "Custom wirer tool"
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||||
id = "wirer"
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||||
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
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||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
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||||
build_path = /obj/item/device/integrated_electronics/wirer
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sort_string = "UCAAA"
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||||
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/datum/design/item/integrated_circuitry/debugger
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||||
name = "Custom circuit debugger tool"
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||||
id = "debugger"
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||||
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
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||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
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||||
build_path = /obj/item/device/integrated_electronics/debugger
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||||
sort_string = "UCBBB"
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||||
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||||
// Assemblies
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/datum/design/item/integrated_circuitry/assembly/AssembleDesignName()
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..()
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||||
name = "Circuitry assembly design ([item_name])"
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||||
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/datum/design/item/integrated_circuitry/assembly/custom_circuit_assembly_small
|
||||
name = "Small custom assembly"
|
||||
desc = "A customizable assembly for simple, small devices."
|
||||
id = "assembly-small"
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||||
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_POWER = 2)
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||||
materials = list(DEFAULT_WALL_MATERIAL = 10000)
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||||
build_path = /obj/item/device/electronic_assembly
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||||
sort_string = "UDAAA"
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||||
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/datum/design/item/integrated_circuitry/assembly/custom_circuit_assembly_medium
|
||||
name = "Medium custom assembly"
|
||||
desc = "A customizable assembly suited for more ambitious mechanisms."
|
||||
id = "assembly-medium"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 20000)
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||||
build_path = /obj/item/device/electronic_assembly/medium
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||||
sort_string = "UDAAB"
|
||||
|
||||
/datum/design/item/integrated_circuitry/assembly/custom_circuit_assembly_large
|
||||
name = "Large custom assembly"
|
||||
desc = "A customizable assembly for large machines."
|
||||
id = "assembly-large"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 40000)
|
||||
build_path = /obj/item/device/electronic_assembly/large
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||||
sort_string = "UDAAC"
|
||||
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||||
/datum/design/item/integrated_circuitry/assembly/custom_circuit_assembly_drone
|
||||
name = "Drone custom assembly"
|
||||
desc = "A customizable assembly optimized for autonomous devices."
|
||||
id = "assembly-drone"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4, TECH_POWER = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
||||
build_path = /obj/item/device/electronic_assembly/drone
|
||||
sort_string = "UDAAD"
|
||||
|
||||
/datum/design/item/integrated_circuitry/assembly/custom_circuit_assembly_device
|
||||
name = "Device custom assembly"
|
||||
desc = "An customizable assembly designed to interface with other devices."
|
||||
id = "assembly-device"
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
||||
build_path = /obj/item/device/assembly/electronic_assembly
|
||||
sort_string = "UDAAE"
|
||||
|
||||
/datum/design/item/integrated_circuitry/assembly/custom_circuit_assembly_implant
|
||||
name = "Implant custom assembly"
|
||||
desc = "An customizable assembly for very small devices, implanted into living entities."
|
||||
id = "assembly-implant"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 3, TECH_BIO = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000)
|
||||
build_path = /obj/item/weapon/implant/integrated_circuit
|
||||
sort_string = "UDAAF"
|
||||
+1
-11
@@ -104,14 +104,4 @@
|
||||
id = "tyrant"
|
||||
req_tech = list(TECH_DATA = 4, TECH_ILLEGAL = 2, TECH_MATERIAL = 6)
|
||||
build_path = /obj/item/weapon/aiModule/tyrant
|
||||
sort_string = "XACAD"
|
||||
|
||||
// AI file, AI tool
|
||||
/datum/design/item/intellicard
|
||||
name = "'intelliCore', AI preservation and transportation system"
|
||||
desc = "Allows for the construction of an intelliCore."
|
||||
id = "intellicore"
|
||||
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
|
||||
materials = list("glass" = 1000, "gold" = 200)
|
||||
build_path = /obj/item/device/aicard
|
||||
sort_string = "VACAA"
|
||||
sort_string = "XACAD"
|
||||
@@ -0,0 +1,74 @@
|
||||
// Tools
|
||||
|
||||
/datum/design/item/tool/AssembleDesignName()
|
||||
..()
|
||||
name = "Experimental tool prototype ([item_name])"
|
||||
|
||||
/datum/design/item/tool/experimental_welder
|
||||
name = "Experimental welding tool"
|
||||
desc = "A welding tool that generate fuel for itself."
|
||||
id = "expwelder"
|
||||
req_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3, TECH_MATERIAL = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120, "phoron" = 100)
|
||||
build_path = /obj/item/weapon/weldingtool/experimental
|
||||
sort_string = "NAAAA"
|
||||
|
||||
/datum/design/item/tool/hand_drill
|
||||
name = "Hand drill"
|
||||
desc = "A simple powered hand drill."
|
||||
id = "handdrill"
|
||||
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100)
|
||||
build_path = /obj/item/weapon/tool/screwdriver/power
|
||||
sort_string = "NAAAB"
|
||||
|
||||
/datum/design/item/tool/jaws_life
|
||||
name = "Jaws of life"
|
||||
desc = "A set of jaws of life, compressed through the magic of science."
|
||||
id = "jawslife"
|
||||
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100)
|
||||
build_path = /obj/item/weapon/tool/crowbar/power
|
||||
sort_string = "NAAAC"
|
||||
|
||||
// Other devices
|
||||
|
||||
/datum/design/item/engineering/AssembleDesignName()
|
||||
..()
|
||||
name = "Engineering device prototype ([item_name])"
|
||||
|
||||
/datum/design/item/engineering/t_scanner
|
||||
name = "T-ray Scanner"
|
||||
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
|
||||
id = "tscanner"
|
||||
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 200)
|
||||
build_path = /obj/item/device/t_scanner
|
||||
sort_string = "NBAAA"
|
||||
|
||||
/datum/design/item/engineering/t_scanner_upg
|
||||
name = "Upgraded T-ray Scanner"
|
||||
desc = "An upgraded version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
|
||||
id = "upgradedtscanner"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500, "phoron" = 150)
|
||||
build_path = /obj/item/device/t_scanner/upgraded
|
||||
sort_string = "NBAAB"
|
||||
|
||||
/datum/design/item/engineering/t_scanner_adv
|
||||
name = "Advanced T-ray Scanner"
|
||||
desc = "An advanced version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
|
||||
id = "advancedtscanner"
|
||||
req_tech = list(TECH_MAGNET = 6, TECH_ENGINEERING = 6, TECH_MATERIAL = 6)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1250, "phoron" = 500, "silver" = 50)
|
||||
build_path = /obj/item/device/t_scanner/advanced
|
||||
sort_string = "NBAAC"
|
||||
|
||||
/datum/design/item/engineering/atmosanalyzer
|
||||
name = "Analyzer"
|
||||
desc = "A hand-held environmental scanner which reports current gas levels."
|
||||
id = "atmosanalyzer"
|
||||
req_tech = list(TECH_ENGINEERING = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 200, "glass" = 100)
|
||||
build_path = /obj/item/device/analyzer
|
||||
sort_string = "NBABA"
|
||||
@@ -1,35 +0,0 @@
|
||||
// Yeah yeah, vague file name. Basically a misc folder for antag things that RnD can make.
|
||||
|
||||
/datum/design/item/binaryencrypt
|
||||
name = "Binary encryption key"
|
||||
desc = "Allows for deciphering the binary channel on-the-fly."
|
||||
id = "binaryencrypt"
|
||||
req_tech = list(TECH_ILLEGAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 300, "glass" = 300)
|
||||
build_path = /obj/item/device/encryptionkey/binary
|
||||
sort_string = "VASAA"
|
||||
|
||||
/datum/design/item/chameleon
|
||||
name = "Holographic equipment kit"
|
||||
desc = "A kit of dangerous, high-tech equipment with changeable looks."
|
||||
id = "chameleon"
|
||||
req_tech = list(TECH_ILLEGAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
||||
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
|
||||
sort_string = "VASBA"
|
||||
|
||||
/datum/design/item/weapon/esword
|
||||
name = "Portable Energy Blade"
|
||||
id = "chargesword"
|
||||
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 4, TECH_ENGINEERING = 5, TECH_ILLEGAL = 4, TECH_ARCANE = 1)
|
||||
materials = list(MAT_PLASTEEL = 3500, "glass" = 1000, MAT_LEAD = 2250, MAT_METALHYDROGEN = 500)
|
||||
build_path = /obj/item/weapon/melee/energy/sword/charge
|
||||
sort_string = "VASCA"
|
||||
|
||||
/datum/design/item/weapon/eaxe
|
||||
name = "Energy Axe"
|
||||
id = "chargeaxe"
|
||||
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 5, TECH_ENGINEERING = 4, TECH_ILLEGAL = 4)
|
||||
materials = list(MAT_PLASTEEL = 3500, MAT_OSMIUM = 2000, MAT_LEAD = 2000, MAT_METALHYDROGEN = 500)
|
||||
build_path = /obj/item/weapon/melee/energy/axe/charge
|
||||
sort_string = "VASCB"
|
||||
@@ -0,0 +1,22 @@
|
||||
// Implants
|
||||
|
||||
/datum/design/item/implant
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
/datum/design/item/implant/AssembleDesignName()
|
||||
..()
|
||||
name = "Implantable biocircuit design ([item_name])"
|
||||
|
||||
/datum/design/item/implant/chemical
|
||||
name = "chemical"
|
||||
id = "implant_chem"
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
|
||||
build_path = /obj/item/weapon/implantcase/chem
|
||||
sort_string = "MFAAA"
|
||||
|
||||
/datum/design/item/implant/freedom
|
||||
name = "freedom"
|
||||
id = "implant_free"
|
||||
req_tech = list(TECH_ILLEGAL = 2, TECH_BIO = 3)
|
||||
build_path = /obj/item/weapon/implantcase/freedom
|
||||
sort_string = "MFAAB"
|
||||
@@ -0,0 +1,80 @@
|
||||
// GPS
|
||||
|
||||
/datum/design/item/gps
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_DATA = 2, TECH_BLUESPACE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
||||
|
||||
/datum/design/item/gps/AssembleDesignName()
|
||||
..()
|
||||
name = "Triangulating device design ([name])"
|
||||
|
||||
/datum/design/item/gps/generic
|
||||
name = "GEN"
|
||||
id = "gps_gen"
|
||||
build_path = /obj/item/device/gps
|
||||
sort_string = "DAAAA"
|
||||
|
||||
/datum/design/item/gps/command
|
||||
name = "COM"
|
||||
id = "gps_com"
|
||||
build_path = /obj/item/device/gps/command
|
||||
sort_string = "DAAAB"
|
||||
|
||||
/datum/design/item/gps/security
|
||||
name = "SEC"
|
||||
id = "gps_sec"
|
||||
build_path = /obj/item/device/gps/security
|
||||
sort_string = "DAAAC"
|
||||
|
||||
/datum/design/item/gps/medical
|
||||
name = "MED"
|
||||
id = "gps_med"
|
||||
build_path = /obj/item/device/gps/medical
|
||||
sort_string = "DAAAD"
|
||||
|
||||
/datum/design/item/gps/engineering
|
||||
name = "ENG"
|
||||
id = "gps_eng"
|
||||
build_path = /obj/item/device/gps/engineering
|
||||
sort_string = "DAAAE"
|
||||
|
||||
/datum/design/item/gps/science
|
||||
name = "SCI"
|
||||
id = "gps_sci"
|
||||
build_path = /obj/item/device/gps/science
|
||||
sort_string = "DAAAF"
|
||||
|
||||
/datum/design/item/gps/mining
|
||||
name = "MINE"
|
||||
id = "gps_mine"
|
||||
build_path = /obj/item/device/gps/mining
|
||||
sort_string = "DAAAG"
|
||||
|
||||
/datum/design/item/gps/explorer
|
||||
name = "EXP"
|
||||
id = "gps_exp"
|
||||
build_path = /obj/item/device/gps/explorer
|
||||
sort_string = "DAAAH"
|
||||
|
||||
// Other locators
|
||||
|
||||
/datum/design/item/locator/AssembleDesignName()
|
||||
..()
|
||||
name = "Locator device design ([name])"
|
||||
|
||||
/datum/design/item/locator/beacon_locator
|
||||
name = "Tracking beacon pinpointer"
|
||||
desc = "Used to scan and locate signals on a particular frequency."
|
||||
id = "beacon_locator"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 500)
|
||||
build_path = /obj/item/device/beacon_locator
|
||||
sort_string = "DBAAA"
|
||||
|
||||
/datum/design/item/locator/beacon
|
||||
name = "Bluespace tracking beacon"
|
||||
id = "beacon"
|
||||
req_tech = list(TECH_BLUESPACE = 1)
|
||||
materials = list (DEFAULT_WALL_MATERIAL = 20, "glass" = 10)
|
||||
build_path = /obj/item/device/radio/beacon
|
||||
sort_string = "DBABA"
|
||||
@@ -3,72 +3,9 @@
|
||||
|
||||
/datum/design/item/medical/AssembleDesignName()
|
||||
..()
|
||||
name = "Biotech device prototype ([item_name])"
|
||||
name = "Medical equipment prototype ([item_name])"
|
||||
|
||||
/datum/design/item/medical/robot_scanner
|
||||
desc = "A hand-held scanner able to diagnose robotic injuries."
|
||||
id = "robot_scanner"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200)
|
||||
build_path = /obj/item/device/robotanalyzer
|
||||
sort_string = "MACFA"
|
||||
|
||||
/datum/design/item/medical/mass_spectrometer
|
||||
desc = "A device for analyzing chemicals in blood."
|
||||
id = "mass_spectrometer"
|
||||
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 2)
|
||||
build_path = /obj/item/device/mass_spectrometer
|
||||
sort_string = "MACAA"
|
||||
|
||||
/datum/design/item/medical/adv_mass_spectrometer
|
||||
desc = "A device for analyzing chemicals in blood and their quantities."
|
||||
id = "adv_mass_spectrometer"
|
||||
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 4)
|
||||
build_path = /obj/item/device/mass_spectrometer/adv
|
||||
sort_string = "MACAB"
|
||||
|
||||
/datum/design/item/medical/reagent_scanner
|
||||
desc = "A device for identifying chemicals."
|
||||
id = "reagent_scanner"
|
||||
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 2)
|
||||
build_path = /obj/item/device/reagent_scanner
|
||||
sort_string = "MACBA"
|
||||
|
||||
/datum/design/item/medical/adv_reagent_scanner
|
||||
desc = "A device for identifying chemicals and their proportions."
|
||||
id = "adv_reagent_scanner"
|
||||
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 4)
|
||||
build_path = /obj/item/device/reagent_scanner/adv
|
||||
sort_string = "MACBB"
|
||||
|
||||
/datum/design/item/beaker/AssembleDesignName()
|
||||
name = "Beaker prototype ([item_name])"
|
||||
|
||||
/datum/design/item/beaker/noreact
|
||||
name = "cryostasis"
|
||||
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
||||
id = "splitbeaker"
|
||||
req_tech = list(TECH_MATERIAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
|
||||
sort_string = "MADAA"
|
||||
|
||||
/datum/design/item/beaker/bluespace
|
||||
name = TECH_BLUESPACE
|
||||
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
||||
id = "bluespacebeaker"
|
||||
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500)
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
|
||||
sort_string = "MADAB"
|
||||
|
||||
/datum/design/item/medical/nanopaste
|
||||
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
|
||||
id = "nanopaste"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
|
||||
build_path = /obj/item/stack/nanopaste
|
||||
sort_string = "MBAAA"
|
||||
// Surgical devices
|
||||
|
||||
/datum/design/item/medical/scalpel_laser1
|
||||
name = "Basic Laser Scalpel"
|
||||
@@ -77,7 +14,7 @@
|
||||
req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500)
|
||||
build_path = /obj/item/weapon/surgical/scalpel/laser1
|
||||
sort_string = "MBBAA"
|
||||
sort_string = "KAAAA"
|
||||
|
||||
/datum/design/item/medical/scalpel_laser2
|
||||
name = "Improved Laser Scalpel"
|
||||
@@ -86,7 +23,7 @@
|
||||
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
|
||||
build_path = /obj/item/weapon/surgical/scalpel/laser2
|
||||
sort_string = "MBBAB"
|
||||
sort_string = "KAAAB"
|
||||
|
||||
/datum/design/item/medical/scalpel_laser3
|
||||
name = "Advanced Laser Scalpel"
|
||||
@@ -95,7 +32,7 @@
|
||||
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500)
|
||||
build_path = /obj/item/weapon/surgical/scalpel/laser3
|
||||
sort_string = "MBBAC"
|
||||
sort_string = "KAAAC"
|
||||
|
||||
/datum/design/item/medical/scalpel_manager
|
||||
name = "Incision Management System"
|
||||
@@ -104,7 +41,7 @@
|
||||
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4)
|
||||
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
|
||||
build_path = /obj/item/weapon/surgical/scalpel/manager
|
||||
sort_string = "MBBAD"
|
||||
sort_string = "KAAAD"
|
||||
|
||||
/datum/design/item/medical/bone_clamp
|
||||
name = "Bone Clamp"
|
||||
@@ -113,16 +50,18 @@
|
||||
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
|
||||
build_path = /obj/item/weapon/surgical/bone_clamp
|
||||
sort_string = "MBBAE"
|
||||
sort_string = "KAABA"
|
||||
|
||||
/datum/design/item/medical/advanced_roller
|
||||
name = "advanced roller bed"
|
||||
desc = "A more advanced version of the regular roller bed, with inbuilt surgical stabilisers and an improved folding system."
|
||||
id = "roller_bed"
|
||||
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 3, TECH_MAGNET = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "phoron" = 2000)
|
||||
build_path = /obj/item/roller/adv
|
||||
sort_string = "MBBAF"
|
||||
// Other medical equipment
|
||||
|
||||
/datum/design/item/medical/medical_analyzer
|
||||
name = "health analyzer"
|
||||
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
|
||||
id = "medical_analyzer"
|
||||
req_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500)
|
||||
build_path = /obj/item/device/healthanalyzer
|
||||
sort_string = "KBAAA"
|
||||
|
||||
/datum/design/item/medical/improved_analyzer
|
||||
name = "improved health analyzer"
|
||||
@@ -131,56 +70,13 @@
|
||||
req_tech = list(TECH_MAGNET = 5, TECH_BIO = 6)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 1500)
|
||||
build_path = /obj/item/device/healthanalyzer/improved
|
||||
sort_string = "MBBAG"
|
||||
sort_string = "KBAAB"
|
||||
|
||||
/datum/design/item/implant
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
/datum/design/item/implant/AssembleDesignName()
|
||||
..()
|
||||
name = "Implantable biocircuit design ([item_name])"
|
||||
|
||||
/datum/design/item/implant/chemical
|
||||
name = "chemical"
|
||||
id = "implant_chem"
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
|
||||
build_path = /obj/item/weapon/implantcase/chem
|
||||
sort_string = "MFAAA"
|
||||
|
||||
/datum/design/item/implant/freedom
|
||||
name = "freedom"
|
||||
id = "implant_free"
|
||||
req_tech = list(TECH_ILLEGAL = 2, TECH_BIO = 3)
|
||||
build_path = /obj/item/weapon/implantcase/freedom
|
||||
sort_string = "MFAAB"
|
||||
|
||||
// These are in here because Robotics is close enough to Medical and I don't want to make a new brains.dm file
|
||||
/datum/design/item/dronebrain
|
||||
name = "Robotic intelligence circuit"
|
||||
id = "dronebrain"
|
||||
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_DATA = 4)
|
||||
build_type = PROTOLATHE | PROSFAB
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500)
|
||||
build_path = /obj/item/device/mmi/digital/robot
|
||||
category = "Misc"
|
||||
sort_string = "VACAC"
|
||||
|
||||
/datum/design/item/posibrain
|
||||
name = "Positronic brain"
|
||||
id = "posibrain"
|
||||
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
|
||||
build_type = PROTOLATHE | PROSFAB
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
|
||||
build_path = /obj/item/device/mmi/digital/posibrain
|
||||
category = "Misc"
|
||||
sort_string = "VACAB"
|
||||
|
||||
/datum/design/item/mmi
|
||||
name = "Man-machine interface"
|
||||
id = "mmi"
|
||||
req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
|
||||
build_type = PROTOLATHE | PROSFAB
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500)
|
||||
build_path = /obj/item/device/mmi
|
||||
category = "Misc"
|
||||
sort_string = "VACBA"
|
||||
/datum/design/item/medical/advanced_roller
|
||||
name = "advanced roller bed"
|
||||
desc = "A more advanced version of the regular roller bed, with inbuilt surgical stabilisers and an improved folding system."
|
||||
id = "roller_bed"
|
||||
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 3, TECH_MAGNET = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "phoron" = 2000)
|
||||
build_path = /obj/item/roller/adv
|
||||
sort_string = "KCAAA"
|
||||
@@ -1,56 +1,50 @@
|
||||
// Assorted Mining-related items
|
||||
|
||||
/datum/design/item/weapon/mining/AssembleDesignName()
|
||||
..()
|
||||
name = "Mining equipment design ([item_name])"
|
||||
|
||||
/datum/design/item/weapon/mining/jackhammer
|
||||
id = "jackhammer"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500)
|
||||
build_path = /obj/item/weapon/pickaxe/jackhammer
|
||||
sort_string = "KAAAA"
|
||||
// Mining digging devices
|
||||
|
||||
/datum/design/item/weapon/mining/drill
|
||||
id = "drill"
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000) //expensive, but no need for miners.
|
||||
build_path = /obj/item/weapon/pickaxe/drill
|
||||
sort_string = "KAAAB"
|
||||
sort_string = "FAAAA"
|
||||
|
||||
/datum/design/item/weapon/mining/jackhammer
|
||||
id = "jackhammer"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500)
|
||||
build_path = /obj/item/weapon/pickaxe/jackhammer
|
||||
sort_string = "FAAAB"
|
||||
|
||||
/datum/design/item/weapon/mining/plasmacutter
|
||||
id = "plasmacutter"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
|
||||
build_path = /obj/item/weapon/pickaxe/plasmacutter
|
||||
sort_string = "KAAAC"
|
||||
sort_string = "FAAAC"
|
||||
|
||||
/datum/design/item/weapon/mining/pick_diamond
|
||||
id = "pick_diamond"
|
||||
req_tech = list(TECH_MATERIAL = 6)
|
||||
materials = list("diamond" = 3000)
|
||||
build_path = /obj/item/weapon/pickaxe/diamond
|
||||
sort_string = "KAAAD"
|
||||
sort_string = "FAAAD"
|
||||
|
||||
/datum/design/item/weapon/mining/drill_diamond
|
||||
id = "drill_diamond"
|
||||
req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000, "diamond" = 2000)
|
||||
build_path = /obj/item/weapon/pickaxe/diamonddrill
|
||||
sort_string = "KAAAE"
|
||||
sort_string = "FAAAE"
|
||||
|
||||
/datum/design/item/device/depth_scanner
|
||||
// Mining other equipment
|
||||
|
||||
/datum/design/item/weapon/mining/depth_scanner
|
||||
desc = "Used to check spatial depth and density of rock outcroppings."
|
||||
id = "depth_scanner"
|
||||
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 1000)
|
||||
build_path = /obj/item/device/depth_scanner
|
||||
sort_string = "KAAAF"
|
||||
|
||||
/datum/design/item/device/graviton_visor
|
||||
desc = "Used to see via the complex interation of meson particles and graviton particles."
|
||||
id = "graviton_goggles"
|
||||
req_tech = list(TECH_MAGNET = 5, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3, TECH_PHORON = 3)
|
||||
materials = list(MAT_PLASTEEL = 2000, "glass" = 3000, MAT_PHORON = 1500)
|
||||
build_path = /obj/item/clothing/glasses/graviton
|
||||
sort_string = "KAAAG"
|
||||
sort_string = "FBAAA"
|
||||
|
||||
@@ -1,251 +1,65 @@
|
||||
/*
|
||||
//
|
||||
// THIS IS GOING TO GET REAL DAMN BLOATED, SO LET'S TRY TO AVOID THAT IF POSSIBLE
|
||||
//
|
||||
*/
|
||||
// Everything that didn't fit elsewhere
|
||||
|
||||
/datum/design/item/hud
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
/datum/design/item/hud/AssembleDesignName()
|
||||
/datum/design/item/general/AssembleDesignName()
|
||||
..()
|
||||
name = "HUD glasses prototype ([item_name])"
|
||||
name = "General purpose design ([item_name])"
|
||||
|
||||
/datum/design/item/hud/AssembleDesignDesc()
|
||||
desc = "Allows for the construction of \a [item_name] HUD glasses."
|
||||
/datum/design/item/general/communicator
|
||||
name = "Communicator"
|
||||
id = "communicator"
|
||||
req_tech = list(TECH_DATA = 2, TECH_MAGNET = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500)
|
||||
build_path = /obj/item/device/communicator
|
||||
sort_string = "TAAAA"
|
||||
|
||||
/datum/design/item/hud/health
|
||||
name = "health scanner"
|
||||
id = "health_hud"
|
||||
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 3)
|
||||
build_path = /obj/item/clothing/glasses/hud/health
|
||||
sort_string = "GBAAA"
|
||||
|
||||
/datum/design/item/hud/security
|
||||
name = "security records"
|
||||
id = "security_hud"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
|
||||
build_path = /obj/item/clothing/glasses/hud/security
|
||||
sort_string = "GBAAB"
|
||||
|
||||
/datum/design/item/hud/mesons
|
||||
name = "optical meson scanner"
|
||||
id = "mesons"
|
||||
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
build_path = /obj/item/clothing/glasses/meson
|
||||
sort_string = "GBAAC"
|
||||
|
||||
/datum/design/item/hud/material
|
||||
name = "optical material scanner"
|
||||
id = "material"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
|
||||
build_path = /obj/item/clothing/glasses/material
|
||||
sort_string = "GBAAD"
|
||||
|
||||
/datum/design/item/device/ano_scanner
|
||||
name = "Alden-Saraspova counter"
|
||||
id = "ano_scanner"
|
||||
desc = "Aids in triangulation of exotic particles."
|
||||
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 5000)
|
||||
build_path = /obj/item/device/ano_scanner
|
||||
sort_string = "UAAAH"
|
||||
|
||||
/datum/design/item/light_replacer
|
||||
name = "Light replacer"
|
||||
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
||||
id = "light_replacer"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1500, "silver" = 150, "glass" = 3000)
|
||||
build_path = /obj/item/device/lightreplacer
|
||||
sort_string = "VAAAH"
|
||||
|
||||
datum/design/item/laserpointer
|
||||
datum/design/item/general/laserpointer
|
||||
name = "laser pointer"
|
||||
desc = "Don't shine it in your eyes!"
|
||||
id = "laser_pointer"
|
||||
req_tech = list(TECH_MAGNET = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 100, "glass" = 50)
|
||||
build_path = /obj/item/device/laser_pointer
|
||||
sort_string = "VAAAI"
|
||||
sort_string = "TAABA"
|
||||
|
||||
/datum/design/item/paicard
|
||||
name = "'pAI', personal artificial intelligence device"
|
||||
id = "paicard"
|
||||
req_tech = list(TECH_DATA = 2)
|
||||
materials = list("glass" = 500, DEFAULT_WALL_MATERIAL = 500)
|
||||
build_path = /obj/item/device/paicard
|
||||
sort_string = "VABAI"
|
||||
|
||||
/datum/design/item/communicator
|
||||
name = "Communicator"
|
||||
id = "communicator"
|
||||
req_tech = list(TECH_DATA = 2, TECH_MAGNET = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500)
|
||||
build_path = /obj/item/device/communicator
|
||||
sort_string = "VABAJ"
|
||||
|
||||
/datum/design/item/gps
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_DATA = 2, TECH_BLUESPACE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
||||
|
||||
/datum/design/item/gps/generic
|
||||
name = "Triangulating device design (GEN)"
|
||||
id = "gps_gen"
|
||||
build_path = /obj/item/device/gps
|
||||
sort_string = "VADAA"
|
||||
|
||||
/datum/design/item/gps/comand
|
||||
name = "Triangulating device design (COM)"
|
||||
id = "gps_com"
|
||||
build_path = /obj/item/device/gps/command
|
||||
sort_string = "VADAB"
|
||||
|
||||
/datum/design/item/gps/security
|
||||
name = "Triangulating device design (SEC)"
|
||||
id = "gps_sec"
|
||||
build_path = /obj/item/device/gps/security
|
||||
sort_string = "VADAC"
|
||||
|
||||
/datum/design/item/gps/medical
|
||||
name = "Triangulating device design (MED)"
|
||||
id = "gps_med"
|
||||
build_path = /obj/item/device/gps/medical
|
||||
sort_string = "VADAD"
|
||||
|
||||
/datum/design/item/gps/engineering
|
||||
name = "Triangulating device design (ENG)"
|
||||
id = "gps_eng"
|
||||
build_path = /obj/item/device/gps/engineering
|
||||
sort_string = "VADAE"
|
||||
|
||||
/datum/design/item/gps/science
|
||||
name = "Triangulating device design (SCI)"
|
||||
id = "gps_sci"
|
||||
build_path = /obj/item/device/gps/science
|
||||
sort_string = "VADAF"
|
||||
|
||||
/datum/design/item/gps/mining
|
||||
name = "Triangulating device design (MINE)"
|
||||
id = "gps_mine"
|
||||
build_path = /obj/item/device/gps/mining
|
||||
sort_string = "VADAG"
|
||||
|
||||
/datum/design/item/gps/explorer
|
||||
name = "Triangulating device design (EXP)"
|
||||
id = "gps_exp"
|
||||
build_path = /obj/item/device/gps/explorer
|
||||
sort_string = "VADAH"
|
||||
|
||||
/datum/design/item/beacon
|
||||
name = "Bluespace tracking beacon design"
|
||||
id = "beacon"
|
||||
req_tech = list(TECH_BLUESPACE = 1)
|
||||
materials = list (DEFAULT_WALL_MATERIAL = 20, "glass" = 10)
|
||||
build_path = /obj/item/device/radio/beacon
|
||||
sort_string = "VADBA"
|
||||
|
||||
/datum/design/item/beacon_locator
|
||||
name = "Beacon tracking pinpointer"
|
||||
desc = "Used to scan and locate signals on a particular frequency."
|
||||
id = "beacon_locator"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 500)
|
||||
build_path = /obj/item/device/beacon_locator
|
||||
sort_string = "VADBB"
|
||||
|
||||
/datum/design/item/bag_holding
|
||||
name = "'Bag of Holding', an infinite capacity bag prototype"
|
||||
desc = "Using localized pockets of bluespace this bag prototype offers incredible storage capacity with the contents weighting nothing. It's a shame the bag itself is pretty heavy."
|
||||
id = "bag_holding"
|
||||
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
|
||||
materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250)
|
||||
build_path = /obj/item/weapon/storage/backpack/holding
|
||||
sort_string = "VAEAA"
|
||||
|
||||
/datum/design/item/dufflebag_holding
|
||||
name = "'DuffleBag of Holding', an infinite capacity dufflebag prototype"
|
||||
desc = "A minaturized prototype of the popular Bag of Holding, the Dufflebag of Holding is, functionally, identical to the bag of holding, but comes in a more stylish and compact form."
|
||||
id = "dufflebag_holding"
|
||||
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
|
||||
materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250)
|
||||
build_path = /obj/item/weapon/storage/backpack/holding/duffle
|
||||
sort_string = "VAEAB"
|
||||
|
||||
/datum/design/item/experimental_welder
|
||||
name = "Experimental welding tool"
|
||||
desc = "A welding tool that generate fuel for itself."
|
||||
id = "expwelder"
|
||||
req_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3, TECH_MATERIAL = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120, "phoron" = 100)
|
||||
build_path = /obj/item/weapon/weldingtool/experimental
|
||||
sort_string = "VASCA"
|
||||
|
||||
/datum/design/item/hand_drill
|
||||
name = "Hand drill"
|
||||
desc = "A simple powered hand drill."
|
||||
id = "handdrill"
|
||||
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100)
|
||||
build_path = /obj/item/weapon/tool/screwdriver/power
|
||||
sort_string = "VASDA"
|
||||
|
||||
/datum/design/item/jaws_life
|
||||
name = "Jaws of life"
|
||||
desc = "A set of jaws of life, compressed through the magic of science."
|
||||
id = "jawslife"
|
||||
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100)
|
||||
build_path = /obj/item/weapon/tool/crowbar/power
|
||||
sort_string = "VASEA"
|
||||
|
||||
/datum/design/item/device/t_scanner_upg
|
||||
name = "Upgraded T-ray Scanner"
|
||||
desc = "An upgraded version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
|
||||
id = "upgradedtscanner"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500, "phoron" = 150)
|
||||
build_path = /obj/item/device/t_scanner/upgraded
|
||||
sort_string = "VASSA"
|
||||
|
||||
/datum/design/item/device/t_scanner_adv
|
||||
name = "Advanced T-ray Scanner"
|
||||
desc = "An advanced version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
|
||||
id = "advancedtscanner"
|
||||
req_tech = list(TECH_MAGNET = 6, TECH_ENGINEERING = 6, TECH_MATERIAL = 6)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1250, "phoron" = 500, "silver" = 50)
|
||||
build_path = /obj/item/device/t_scanner/advanced
|
||||
sort_string = "VASSB"
|
||||
|
||||
/datum/design/item/translator
|
||||
/datum/design/item/general/translator
|
||||
name = "handheld translator"
|
||||
id = "translator"
|
||||
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000)
|
||||
build_path = /obj/item/device/universal_translator
|
||||
sort_string = "HABQA"
|
||||
sort_string = "TAACA"
|
||||
|
||||
/datum/design/item/ear_translator
|
||||
/datum/design/item/general/ear_translator
|
||||
name = "earpiece translator"
|
||||
id = "ear_translator"
|
||||
req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 5) //It's been hella miniaturized.
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/device/universal_translator/ear
|
||||
sort_string = "HABQB"
|
||||
sort_string = "TAACB"
|
||||
|
||||
/datum/design/item/xenoarch_multi_tool
|
||||
name = "xenoarcheology multitool"
|
||||
id = "xenoarch_multitool"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3)
|
||||
build_path = /obj/item/device/xenoarch_multi_tool
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "uranium" = 500, "phoron" = 500)
|
||||
sort_string = "HABQC"
|
||||
/datum/design/item/general/light_replacer
|
||||
name = "Light replacer"
|
||||
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
||||
id = "light_replacer"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1500, "silver" = 150, "glass" = 3000)
|
||||
build_path = /obj/item/device/lightreplacer
|
||||
sort_string = "TAADA"
|
||||
|
||||
/datum/design/item/excavationdrill
|
||||
name = "Excavation Drill"
|
||||
id = "excavationdrill"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
|
||||
build_path = /obj/item/weapon/pickaxe/excavationdrill
|
||||
sort_string = "HABQD"
|
||||
/datum/design/item/general/binaryencrypt
|
||||
name = "Binary encryption key"
|
||||
desc = "Allows for deciphering the binary channel on-the-fly."
|
||||
id = "binaryencrypt"
|
||||
req_tech = list(TECH_ILLEGAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 300, "glass" = 300)
|
||||
build_path = /obj/item/device/encryptionkey/binary
|
||||
sort_string = "TBAAA"
|
||||
|
||||
/datum/design/item/general/chameleon
|
||||
name = "Holographic equipment kit"
|
||||
desc = "A kit of dangerous, high-tech equipment with changeable looks."
|
||||
id = "chameleon"
|
||||
req_tech = list(TECH_ILLEGAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
||||
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
|
||||
sort_string = "TBAAB"
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
// Modular computer components
|
||||
/datum/design/item/modularcomponent/AssembleDesignName()
|
||||
..()
|
||||
name = "Computer part design ([item_name])"
|
||||
|
||||
// Hard drives
|
||||
|
||||
/datum/design/item/modularcomponent/disk/normal
|
||||
name = "basic hard drive"
|
||||
id = "hdd_basic"
|
||||
@@ -7,7 +12,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 100)
|
||||
build_path = /obj/item/weapon/computer_hardware/hard_drive/
|
||||
sort_string = "VBAAA"
|
||||
sort_string = "VAAAA"
|
||||
|
||||
/datum/design/item/modularcomponent/disk/advanced
|
||||
name = "advanced hard drive"
|
||||
@@ -16,7 +21,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 200)
|
||||
build_path = /obj/item/weapon/computer_hardware/hard_drive/advanced
|
||||
sort_string = "VBAAB"
|
||||
sort_string = "VAAAB"
|
||||
|
||||
/datum/design/item/modularcomponent/disk/super
|
||||
name = "super hard drive"
|
||||
@@ -25,7 +30,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 400)
|
||||
build_path = /obj/item/weapon/computer_hardware/hard_drive/super
|
||||
sort_string = "VBAAC"
|
||||
sort_string = "VAAAC"
|
||||
|
||||
/datum/design/item/modularcomponent/disk/cluster
|
||||
name = "cluster hard drive"
|
||||
@@ -34,7 +39,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 16000, "glass" = 800)
|
||||
build_path = /obj/item/weapon/computer_hardware/hard_drive/cluster
|
||||
sort_string = "VBAAD"
|
||||
sort_string = "VAAAD"
|
||||
|
||||
/datum/design/item/modularcomponent/disk/small
|
||||
name = "small hard drive"
|
||||
@@ -43,7 +48,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 200)
|
||||
build_path = /obj/item/weapon/computer_hardware/hard_drive/small
|
||||
sort_string = "VBAAE"
|
||||
sort_string = "VAAAE"
|
||||
|
||||
/datum/design/item/modularcomponent/disk/micro
|
||||
name = "micro hard drive"
|
||||
@@ -52,9 +57,10 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 100)
|
||||
build_path = /obj/item/weapon/computer_hardware/hard_drive/micro
|
||||
sort_string = "VBAAF"
|
||||
sort_string = "VAAAF"
|
||||
|
||||
// Network cards
|
||||
|
||||
/datum/design/item/modularcomponent/netcard/basic
|
||||
name = "basic network card"
|
||||
id = "netcard_basic"
|
||||
@@ -62,7 +68,7 @@
|
||||
build_type = IMPRINTER
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 100)
|
||||
build_path = /obj/item/weapon/computer_hardware/network_card
|
||||
sort_string = "VBAAG"
|
||||
sort_string = "VBAAA"
|
||||
|
||||
/datum/design/item/modularcomponent/netcard/advanced
|
||||
name = "advanced network card"
|
||||
@@ -71,7 +77,7 @@
|
||||
build_type = IMPRINTER
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 200)
|
||||
build_path = /obj/item/weapon/computer_hardware/network_card/advanced
|
||||
sort_string = "VBAAH"
|
||||
sort_string = "VBAAB"
|
||||
|
||||
/datum/design/item/modularcomponent/netcard/wired
|
||||
name = "wired network card"
|
||||
@@ -80,67 +86,10 @@
|
||||
build_type = IMPRINTER
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 400)
|
||||
build_path = /obj/item/weapon/computer_hardware/network_card/wired
|
||||
sort_string = "VBAAI"
|
||||
|
||||
// Data crystals (USB flash drives)
|
||||
/datum/design/item/modularcomponent/portabledrive/basic
|
||||
name = "basic data crystal"
|
||||
id = "portadrive_basic"
|
||||
req_tech = list(TECH_DATA = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("glass" = 8000)
|
||||
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable
|
||||
sort_string = "VBAAJ"
|
||||
|
||||
/datum/design/item/modularcomponent/portabledrive/advanced
|
||||
name = "advanced data crystal"
|
||||
id = "portadrive_advanced"
|
||||
req_tech = list(TECH_DATA = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("glass" = 16000)
|
||||
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable/advanced
|
||||
sort_string = "VBAAK"
|
||||
|
||||
/datum/design/item/modularcomponent/portabledrive/super
|
||||
name = "super data crystal"
|
||||
id = "portadrive_super"
|
||||
req_tech = list(TECH_DATA = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("glass" = 32000)
|
||||
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable/super
|
||||
sort_string = "VBAAL"
|
||||
|
||||
// Card slot
|
||||
/datum/design/item/modularcomponent/cardslot
|
||||
name = "RFID card slot"
|
||||
id = "cardslot"
|
||||
req_tech = list(TECH_DATA = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
build_path = /obj/item/weapon/computer_hardware/card_slot
|
||||
sort_string = "VBAAM"
|
||||
|
||||
// Nano printer
|
||||
/datum/design/item/modularcomponent/nanoprinter
|
||||
name = "nano printer"
|
||||
id = "nanoprinter"
|
||||
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
build_path = /obj/item/weapon/computer_hardware/nano_printer
|
||||
sort_string = "VBAAN"
|
||||
|
||||
// Tesla Link
|
||||
/datum/design/item/modularcomponent/teslalink
|
||||
name = "tesla link"
|
||||
id = "teslalink"
|
||||
req_tech = list(TECH_DATA = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
||||
build_path = /obj/item/weapon/computer_hardware/tesla_link
|
||||
sort_string = "VBAAO"
|
||||
sort_string = "VBAAC"
|
||||
|
||||
// Batteries
|
||||
|
||||
/datum/design/item/modularcomponent/battery/normal
|
||||
name = "standard battery module"
|
||||
id = "bat_normal"
|
||||
@@ -148,7 +97,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000)
|
||||
build_path = /obj/item/weapon/computer_hardware/battery_module
|
||||
sort_string = "VBAAP"
|
||||
sort_string = "VCAAA"
|
||||
|
||||
/datum/design/item/modularcomponent/battery/advanced
|
||||
name = "advanced battery module"
|
||||
@@ -157,7 +106,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
build_path = /obj/item/weapon/computer_hardware/battery_module/advanced
|
||||
sort_string = "VBAAQ"
|
||||
sort_string = "VCAAB"
|
||||
|
||||
/datum/design/item/modularcomponent/battery/super
|
||||
name = "super battery module"
|
||||
@@ -166,7 +115,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 8000)
|
||||
build_path = /obj/item/weapon/computer_hardware/battery_module/super
|
||||
sort_string = "VBAAR"
|
||||
sort_string = "VCAAC"
|
||||
|
||||
/datum/design/item/modularcomponent/battery/ultra
|
||||
name = "ultra battery module"
|
||||
@@ -175,7 +124,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 16000)
|
||||
build_path = /obj/item/weapon/computer_hardware/battery_module/ultra
|
||||
sort_string = "VBAAS"
|
||||
sort_string = "VCAAD"
|
||||
|
||||
/datum/design/item/modularcomponent/battery/nano
|
||||
name = "nano battery module"
|
||||
@@ -184,7 +133,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000)
|
||||
build_path = /obj/item/weapon/computer_hardware/battery_module/nano
|
||||
sort_string = "VBAAT"
|
||||
sort_string = "VCAAE"
|
||||
|
||||
/datum/design/item/modularcomponent/battery/micro
|
||||
name = "micro battery module"
|
||||
@@ -193,9 +142,10 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
build_path = /obj/item/weapon/computer_hardware/battery_module/micro
|
||||
sort_string = "VBAAU"
|
||||
sort_string = "VCAAF"
|
||||
|
||||
// Processor unit
|
||||
|
||||
/datum/design/item/modularcomponent/cpu/
|
||||
name = "computer processor unit"
|
||||
id = "cpu_normal"
|
||||
@@ -203,7 +153,7 @@
|
||||
build_type = IMPRINTER
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 8000)
|
||||
build_path = /obj/item/weapon/computer_hardware/processor_unit
|
||||
sort_string = "VBAAV"
|
||||
sort_string = "VDAAA"
|
||||
|
||||
/datum/design/item/modularcomponent/cpu/small
|
||||
name = "computer microprocessor unit"
|
||||
@@ -212,7 +162,7 @@
|
||||
build_type = IMPRINTER
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
build_path = /obj/item/weapon/computer_hardware/processor_unit/small
|
||||
sort_string = "VBAAW"
|
||||
sort_string = "VDAAB"
|
||||
|
||||
/datum/design/item/modularcomponent/cpu/photonic
|
||||
name = "computer photonic processor unit"
|
||||
@@ -221,7 +171,7 @@
|
||||
build_type = IMPRINTER
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 32000, glass = 8000)
|
||||
build_path = /obj/item/weapon/computer_hardware/processor_unit/photonic
|
||||
sort_string = "VBAAX"
|
||||
sort_string = "VDAAC"
|
||||
|
||||
/datum/design/item/modularcomponent/cpu/photonic/small
|
||||
name = "computer photonic microprocessor unit"
|
||||
@@ -230,4 +180,66 @@
|
||||
build_type = IMPRINTER
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 16000, glass = 4000)
|
||||
build_path = /obj/item/weapon/computer_hardware/processor_unit/photonic/small
|
||||
sort_string = "VBAAY"
|
||||
sort_string = "VDAAD"
|
||||
|
||||
// Other parts
|
||||
|
||||
/datum/design/item/modularcomponent/cardslot
|
||||
name = "RFID card slot"
|
||||
id = "cardslot"
|
||||
req_tech = list(TECH_DATA = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
build_path = /obj/item/weapon/computer_hardware/card_slot
|
||||
sort_string = "VEAAA"
|
||||
|
||||
/datum/design/item/modularcomponent/nanoprinter
|
||||
name = "nano printer"
|
||||
id = "nanoprinter"
|
||||
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
build_path = /obj/item/weapon/computer_hardware/nano_printer
|
||||
sort_string = "VEAAB"
|
||||
|
||||
/datum/design/item/modularcomponent/teslalink
|
||||
name = "tesla link"
|
||||
id = "teslalink"
|
||||
req_tech = list(TECH_DATA = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
||||
build_path = /obj/item/weapon/computer_hardware/tesla_link
|
||||
sort_string = "VEAAC"
|
||||
|
||||
// Data crystals (USB flash drives)
|
||||
|
||||
/datum/design/item/modularcomponent/portabledrive/AssembleDesignName()
|
||||
..()
|
||||
name = "Portable data drive design ([item_name])"
|
||||
|
||||
/datum/design/item/modularcomponent/portabledrive/basic
|
||||
name = "basic data crystal"
|
||||
id = "portadrive_basic"
|
||||
req_tech = list(TECH_DATA = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list("glass" = 8000)
|
||||
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable
|
||||
sort_string = "VFAAA"
|
||||
|
||||
/datum/design/item/modularcomponent/portabledrive/advanced
|
||||
name = "advanced data crystal"
|
||||
id = "portadrive_advanced"
|
||||
req_tech = list(TECH_DATA = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list("glass" = 16000)
|
||||
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable/advanced
|
||||
sort_string = "VFAAB"
|
||||
|
||||
/datum/design/item/modularcomponent/portabledrive/super
|
||||
name = "super data crystal"
|
||||
id = "portadrive_super"
|
||||
req_tech = list(TECH_DATA = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("glass" = 32000)
|
||||
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable/super
|
||||
sort_string = "VFAAC"
|
||||
|
||||
@@ -1,13 +1,16 @@
|
||||
/datum/design/item/pda
|
||||
name = "PDA design"
|
||||
// PDA
|
||||
|
||||
/datum/design/item/general/pda
|
||||
name = "PDA"
|
||||
desc = "Cheaper than whiny non-digital assistants."
|
||||
id = "pda"
|
||||
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
build_path = /obj/item/device/pda
|
||||
sort_string = "VAAAA"
|
||||
sort_string = "WAAAA"
|
||||
|
||||
// Cartridges
|
||||
|
||||
/datum/design/item/pda_cartridge
|
||||
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
@@ -19,79 +22,79 @@
|
||||
/datum/design/item/pda_cartridge/cart_basic
|
||||
id = "cart_basic"
|
||||
build_path = /obj/item/weapon/cartridge
|
||||
sort_string = "VBAAA"
|
||||
sort_string = "WBAAA"
|
||||
|
||||
/datum/design/item/pda_cartridge/engineering
|
||||
id = "cart_engineering"
|
||||
build_path = /obj/item/weapon/cartridge/engineering
|
||||
sort_string = "VBAAB"
|
||||
sort_string = "WBAAB"
|
||||
|
||||
/datum/design/item/pda_cartridge/atmos
|
||||
id = "cart_atmos"
|
||||
build_path = /obj/item/weapon/cartridge/atmos
|
||||
sort_string = "VBAAC"
|
||||
sort_string = "WBAAC"
|
||||
|
||||
/datum/design/item/pda_cartridge/medical
|
||||
id = "cart_medical"
|
||||
build_path = /obj/item/weapon/cartridge/medical
|
||||
sort_string = "VBAAD"
|
||||
sort_string = "WBAAD"
|
||||
|
||||
/datum/design/item/pda_cartridge/chemistry
|
||||
id = "cart_chemistry"
|
||||
build_path = /obj/item/weapon/cartridge/chemistry
|
||||
sort_string = "VBAAE"
|
||||
sort_string = "WBAAE"
|
||||
|
||||
/datum/design/item/pda_cartridge/security
|
||||
id = "cart_security"
|
||||
build_path = /obj/item/weapon/cartridge/security
|
||||
sort_string = "VBAAF"
|
||||
sort_string = "WBAAF"
|
||||
|
||||
/datum/design/item/pda_cartridge/janitor
|
||||
id = "cart_janitor"
|
||||
build_path = /obj/item/weapon/cartridge/janitor
|
||||
sort_string = "VBAAG"
|
||||
sort_string = "WBAAG"
|
||||
|
||||
/datum/design/item/pda_cartridge/science
|
||||
id = "cart_science"
|
||||
build_path = /obj/item/weapon/cartridge/signal/science
|
||||
sort_string = "VBAAH"
|
||||
sort_string = "WBAAH"
|
||||
|
||||
/datum/design/item/pda_cartridge/quartermaster
|
||||
id = "cart_quartermaster"
|
||||
build_path = /obj/item/weapon/cartridge/quartermaster
|
||||
sort_string = "VBAAI"
|
||||
sort_string = "WBAAI"
|
||||
|
||||
/datum/design/item/pda_cartridge/head
|
||||
id = "cart_head"
|
||||
build_path = /obj/item/weapon/cartridge/head
|
||||
sort_string = "VBAAJ"
|
||||
sort_string = "WBAAJ"
|
||||
|
||||
/datum/design/item/pda_cartridge/hop
|
||||
id = "cart_hop"
|
||||
build_path = /obj/item/weapon/cartridge/hop
|
||||
sort_string = "VBAAK"
|
||||
sort_string = "WBAAK"
|
||||
|
||||
/datum/design/item/pda_cartridge/hos
|
||||
id = "cart_hos"
|
||||
build_path = /obj/item/weapon/cartridge/hos
|
||||
sort_string = "VBAAL"
|
||||
sort_string = "WBAAL"
|
||||
|
||||
/datum/design/item/pda_cartridge/ce
|
||||
id = "cart_ce"
|
||||
build_path = /obj/item/weapon/cartridge/ce
|
||||
sort_string = "VBAAM"
|
||||
sort_string = "WBAAM"
|
||||
|
||||
/datum/design/item/pda_cartridge/cmo
|
||||
id = "cart_cmo"
|
||||
build_path = /obj/item/weapon/cartridge/cmo
|
||||
sort_string = "VBAAN"
|
||||
sort_string = "WBAAN"
|
||||
|
||||
/datum/design/item/pda_cartridge/rd
|
||||
id = "cart_rd"
|
||||
build_path = /obj/item/weapon/cartridge/rd
|
||||
sort_string = "VBAAO"
|
||||
sort_string = "WBAAO"
|
||||
|
||||
/datum/design/item/pda_cartridge/captain
|
||||
id = "cart_captain"
|
||||
build_path = /obj/item/weapon/cartridge/captain
|
||||
sort_string = "VBAAP"
|
||||
sort_string = "WBAAP"
|
||||
+6
-6
@@ -22,7 +22,7 @@
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
|
||||
build_path = /obj/item/weapon/cell
|
||||
category = "Misc"
|
||||
sort_string = "DAAAA"
|
||||
sort_string = "BAAAA"
|
||||
|
||||
/datum/design/item/powercell/high
|
||||
name = "high-capacity"
|
||||
@@ -32,7 +32,7 @@
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60)
|
||||
build_path = /obj/item/weapon/cell/high
|
||||
category = "Misc"
|
||||
sort_string = "DAAAB"
|
||||
sort_string = "BAAAB"
|
||||
|
||||
/datum/design/item/powercell/super
|
||||
name = "super-capacity"
|
||||
@@ -41,7 +41,7 @@
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
|
||||
build_path = /obj/item/weapon/cell/super
|
||||
category = "Misc"
|
||||
sort_string = "DAAAC"
|
||||
sort_string = "BAAAC"
|
||||
|
||||
/datum/design/item/powercell/hyper
|
||||
name = "hyper-capacity"
|
||||
@@ -50,7 +50,7 @@
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 400, "gold" = 150, "silver" = 150, "glass" = 70)
|
||||
build_path = /obj/item/weapon/cell/hyper
|
||||
category = "Misc"
|
||||
sort_string = "DAAAD"
|
||||
sort_string = "BAAAD"
|
||||
|
||||
/datum/design/item/powercell/device
|
||||
name = "device"
|
||||
@@ -59,7 +59,7 @@
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 350, "glass" = 25)
|
||||
build_path = /obj/item/weapon/cell/device
|
||||
category = "Misc"
|
||||
sort_string = "DAABA"
|
||||
sort_string = "BAABA"
|
||||
|
||||
/datum/design/item/powercell/weapon
|
||||
name = "weapon"
|
||||
@@ -68,4 +68,4 @@
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
|
||||
build_path = /obj/item/weapon/cell/device/weapon
|
||||
category = "Misc"
|
||||
sort_string = "DAABB"
|
||||
sort_string = "BAABB"
|
||||
@@ -1,71 +1,4 @@
|
||||
/*
|
||||
* Contains Precursor and Anomalous designs for the Protolathe.
|
||||
*/
|
||||
|
||||
/datum/design/item/precursor/AssembleDesignName()
|
||||
..()
|
||||
name = "Alien prototype ([item_name])"
|
||||
|
||||
/datum/design/item/precursor/AssembleDesignDesc()
|
||||
if(!desc)
|
||||
if(build_path)
|
||||
var/obj/item/I = build_path
|
||||
desc = initial(I.desc)
|
||||
..()
|
||||
|
||||
/datum/design/item/precursor/crowbar
|
||||
name = "Hybrid Crowbar"
|
||||
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
|
||||
id = "hybridcrowbar"
|
||||
req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1)
|
||||
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_GOLD = 250, MAT_URANIUM = 2500)
|
||||
build_path = /obj/item/weapon/tool/crowbar/hybrid
|
||||
sort_string = "PATAC"
|
||||
|
||||
/datum/design/item/precursor/wrench
|
||||
name = "Hybrid Wrench"
|
||||
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
|
||||
id = "hybridwrench"
|
||||
req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_PRECURSOR = 1)
|
||||
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_SILVER = 300, MAT_URANIUM = 2000)
|
||||
build_path = /obj/item/weapon/tool/wrench/hybrid
|
||||
sort_string = "PATAW"
|
||||
|
||||
/datum/design/item/precursor/screwdriver
|
||||
name = "Hybrid Screwdriver"
|
||||
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
|
||||
id = "hybridscrewdriver"
|
||||
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_PRECURSOR = 1)
|
||||
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_PLASTIC = 8000, MAT_DIAMOND = 2000)
|
||||
build_path = /obj/item/weapon/tool/screwdriver/hybrid
|
||||
sort_string = "PATAS"
|
||||
|
||||
/datum/design/item/precursor/wirecutters
|
||||
name = "Hybrid Wirecutters"
|
||||
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
|
||||
id = "hybridwirecutters"
|
||||
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_PHORON = 2, TECH_PRECURSOR = 1)
|
||||
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_PLASTIC = 8000, MAT_PHORON = 2750, MAT_DIAMOND = 2000)
|
||||
build_path = /obj/item/weapon/tool/wirecutters/hybrid
|
||||
sort_string = "PATBW"
|
||||
|
||||
/datum/design/item/precursor/welder
|
||||
name = "Hybrid Welding Tool"
|
||||
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
|
||||
id = "hybridwelder"
|
||||
req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PHORON = 3, TECH_MAGNET = 5, TECH_PRECURSOR = 1)
|
||||
materials = list(MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_METALHYDROGEN = 4750, MAT_URANIUM = 6000)
|
||||
build_path = /obj/item/weapon/weldingtool/experimental/hybrid
|
||||
sort_string = "PATCW"
|
||||
|
||||
/datum/design/item/precursor/janusmodule
|
||||
name = "Blackbox Circuit Datamass"
|
||||
desc = "A design that seems to be in a constantly shifting superposition."
|
||||
id = "janus_module"
|
||||
materials = list(MAT_DURASTEEL = 3000, MAT_MORPHIUM = 2000, MAT_METALHYDROGEN = 6000, MAT_URANIUM = 6000, MAT_VERDANTIUM = 1500)
|
||||
req_tech = list(TECH_MATERIAL = 7, TECH_BLUESPACE = 5, TECH_MAGNET = 6, TECH_PHORON = 3, TECH_ARCANE = 1, TECH_PRECURSOR = 2)
|
||||
build_path = /obj/random/janusmodule
|
||||
sort_string = "PAJAA"
|
||||
//Anomaly
|
||||
|
||||
/datum/design/item/anomaly/AssembleDesignName()
|
||||
..()
|
||||
@@ -85,4 +18,72 @@
|
||||
materials = list(MAT_DURASTEEL = 3000, MAT_METALHYDROGEN = 1000, MAT_PHORON = 2000)
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_PHORON = 2, TECH_ARCANE = 2)
|
||||
build_path = /obj/item/weapon/beartrap/hunting
|
||||
sort_string = "ARCAT"
|
||||
sort_string = "ZAAAA"
|
||||
|
||||
// Precursor
|
||||
|
||||
/datum/design/item/precursor/AssembleDesignName()
|
||||
..()
|
||||
name = "Alien prototype ([item_name])"
|
||||
|
||||
/datum/design/item/precursor/AssembleDesignDesc()
|
||||
if(!desc)
|
||||
if(build_path)
|
||||
var/obj/item/I = build_path
|
||||
desc = initial(I.desc)
|
||||
..()
|
||||
|
||||
/datum/design/item/precursor/crowbar
|
||||
name = "Hybrid Crowbar"
|
||||
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
|
||||
id = "hybridcrowbar"
|
||||
req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1)
|
||||
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_GOLD = 250, MAT_URANIUM = 2500)
|
||||
build_path = /obj/item/weapon/tool/crowbar/hybrid
|
||||
sort_string = "ZBAAA"
|
||||
|
||||
/datum/design/item/precursor/wrench
|
||||
name = "Hybrid Wrench"
|
||||
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
|
||||
id = "hybridwrench"
|
||||
req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_PRECURSOR = 1)
|
||||
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_SILVER = 300, MAT_URANIUM = 2000)
|
||||
build_path = /obj/item/weapon/tool/wrench/hybrid
|
||||
sort_string = "ZBAAB"
|
||||
|
||||
/datum/design/item/precursor/screwdriver
|
||||
name = "Hybrid Screwdriver"
|
||||
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
|
||||
id = "hybridscrewdriver"
|
||||
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_PRECURSOR = 1)
|
||||
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_PLASTIC = 8000, MAT_DIAMOND = 2000)
|
||||
build_path = /obj/item/weapon/tool/screwdriver/hybrid
|
||||
sort_string = "ZBAAC"
|
||||
|
||||
/datum/design/item/precursor/wirecutters
|
||||
name = "Hybrid Wirecutters"
|
||||
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
|
||||
id = "hybridwirecutters"
|
||||
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_PHORON = 2, TECH_PRECURSOR = 1)
|
||||
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_PLASTIC = 8000, MAT_PHORON = 2750, MAT_DIAMOND = 2000)
|
||||
build_path = /obj/item/weapon/tool/wirecutters/hybrid
|
||||
sort_string = "ZBAAD"
|
||||
|
||||
/datum/design/item/precursor/welder
|
||||
name = "Hybrid Welding Tool"
|
||||
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
|
||||
id = "hybridwelder"
|
||||
req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PHORON = 3, TECH_MAGNET = 5, TECH_PRECURSOR = 1)
|
||||
materials = list(MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_METALHYDROGEN = 4750, MAT_URANIUM = 6000)
|
||||
build_path = /obj/item/weapon/weldingtool/experimental/hybrid
|
||||
sort_string = "ZBAAE"
|
||||
|
||||
|
||||
/datum/design/item/precursor/janusmodule
|
||||
name = "Blackbox Circuit Datamass"
|
||||
desc = "A design that seems to be in a constantly shifting superposition."
|
||||
id = "janus_module"
|
||||
materials = list(MAT_DURASTEEL = 3000, MAT_MORPHIUM = 2000, MAT_METALHYDROGEN = 6000, MAT_URANIUM = 6000, MAT_VERDANTIUM = 1500)
|
||||
req_tech = list(TECH_MATERIAL = 7, TECH_BLUESPACE = 5, TECH_MAGNET = 6, TECH_PHORON = 3, TECH_ARCANE = 1, TECH_PRECURSOR = 2)
|
||||
build_path = /obj/random/janusmodule
|
||||
sort_string = "ZBBAA"
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
This is a guide to sort strings and categorization of designs.
|
||||
Its really helpful and neat-looking when items are sorted properly in general R&D list and not just haphazardly.
|
||||
|
||||
sort_string basically sorts items in alphabetic order, using sort_string itself as reference.
|
||||
|
||||
|
||||
A - stock parts all always go first, and above everything else
|
||||
AA - parts themselves
|
||||
AAAA - matter bins
|
||||
AAAB - micro manipulators
|
||||
AAAC - capacitors
|
||||
AAAD - scanners
|
||||
AAAE - micro-lasers
|
||||
AB - part replacer(s)
|
||||
B - power cells
|
||||
BAAA - regular power cells
|
||||
BAAB - small power cells
|
||||
C - Tech disks
|
||||
D - GPS/beacons/locators/etc
|
||||
DA - GPSs
|
||||
DB - beacon/locator
|
||||
DBAA - locator
|
||||
DBAB - beacon
|
||||
E - HUDs
|
||||
F - Mining equipment
|
||||
FA - drills
|
||||
FB - scanners and such
|
||||
G - Xenoarch equipment
|
||||
H - Xenobiology equipment
|
||||
HA - weapons
|
||||
HB - other
|
||||
I - Beakers
|
||||
J - Biotech scanners and such
|
||||
JAAA - mass spectrometers
|
||||
JAAB - reagent scanners
|
||||
JAAC - borg stuff
|
||||
JAAD - plant stuff
|
||||
K - Medical equipment
|
||||
KA - surgery equipment
|
||||
KAAA - scalpels/IMS
|
||||
KAAB - bone clamp
|
||||
KB - health analyzers
|
||||
KC - misc
|
||||
L - Implants
|
||||
M - Weapons
|
||||
MA - Ranged weapon
|
||||
MAA - Energy ranged weapons
|
||||
MAB - Ballistic ranged weapons
|
||||
MABB - Ballistic ammo
|
||||
MAC - Phase weapons
|
||||
MAD - Other ranged weapons (darts/sprayer/fuelrod)
|
||||
MADB - misc ammo
|
||||
MB - Melee weapons
|
||||
MC - grenade casings
|
||||
N - Engineering equipment
|
||||
NA - tools
|
||||
NB - scanners
|
||||
O, P - placeholders in case new category is needed
|
||||
Q - Bags of Holding
|
||||
R - Telecomms stock parts
|
||||
S - AI-holders
|
||||
SA - brain holders
|
||||
SB - pAI
|
||||
SC - intellicore
|
||||
T - Misc stuff
|
||||
TA - general
|
||||
TB - illegal
|
||||
U - Integrated circuits stuff
|
||||
UA - printer
|
||||
UB - upgrade disks
|
||||
UC - tools
|
||||
UD - holders
|
||||
V - Modular computer parts
|
||||
VA - hard drives
|
||||
VB - network cards
|
||||
VC - batteries
|
||||
VD - cpus
|
||||
VE - accessories without upgrades
|
||||
VF - data crystals
|
||||
W - PDA stuff
|
||||
WA - PDA
|
||||
WB - PDA cartridges
|
||||
X, Y - more placeholders
|
||||
Z - anomaly/precursor items
|
||||
ZA - anomaly
|
||||
ZB - precursor
|
||||
ZBA - precursor tools
|
||||
ZBB - precursor other
|
||||
|
||||
*/
|
||||
@@ -14,231 +14,194 @@
|
||||
if(!desc)
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
|
||||
/datum/design/item/stock_part/basic_capacitor
|
||||
id = "basic_capacitor"
|
||||
req_tech = list(TECH_POWER = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor
|
||||
sort_string = "CAAAA"
|
||||
|
||||
/datum/design/item/stock_part/adv_capacitor
|
||||
id = "adv_capacitor"
|
||||
req_tech = list(TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/adv
|
||||
sort_string = "CAAAB"
|
||||
|
||||
/datum/design/item/stock_part/super_capacitor
|
||||
id = "super_capacitor"
|
||||
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, "gold" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/super
|
||||
sort_string = "CAAAC"
|
||||
|
||||
/datum/design/item/stock_part/hyper_capacitor
|
||||
id = "hyper_capacitor"
|
||||
req_tech = list(TECH_POWER = 6, TECH_MATERIAL = 5, TECH_BLUESPACE = 1, TECH_ARCANE = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_GLASS = 100, MAT_VERDANTIUM = 30, MAT_DURASTEEL = 25)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/hyper
|
||||
sort_string = "CAAAD"
|
||||
|
||||
/datum/design/item/stock_part/omni_capacitor
|
||||
id = "omni_capacitor"
|
||||
req_tech = list(TECH_POWER = 7, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_DIAMOND = 1000, MAT_GLASS = 1000, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/omni
|
||||
sort_string = "CAAAE"
|
||||
|
||||
/datum/design/item/stock_part/micro_mani
|
||||
id = "micro_mani"
|
||||
req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator
|
||||
sort_string = "CAABA"
|
||||
|
||||
/datum/design/item/stock_part/nano_mani
|
||||
id = "nano_mani"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/nano
|
||||
sort_string = "CAABB"
|
||||
|
||||
/datum/design/item/stock_part/pico_mani
|
||||
id = "pico_mani"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/pico
|
||||
sort_string = "CAABC"
|
||||
|
||||
/datum/design/item/stock_part/hyper_mani
|
||||
id = "hyper_mani"
|
||||
req_tech = list(TECH_MATERIAL = 6, TECH_DATA = 3, TECH_ARCANE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_VERDANTIUM = 50, MAT_DURASTEEL = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/hyper
|
||||
sort_string = "CAABD"
|
||||
|
||||
/datum/design/item/stock_part/omni_mani
|
||||
id = "omni_mani"
|
||||
req_tech = list(TECH_MATERIAL = 7, TECH_DATA = 4, TECH_PRECURSOR = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_PLASTEEL = 500, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/omni
|
||||
sort_string = "CAABE"
|
||||
// Matter Bins
|
||||
|
||||
/datum/design/item/stock_part/basic_matter_bin
|
||||
id = "basic_matter_bin"
|
||||
req_tech = list(TECH_MATERIAL = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 80)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin
|
||||
sort_string = "CAACA"
|
||||
sort_string = "AAAAA"
|
||||
|
||||
/datum/design/item/stock_part/adv_matter_bin
|
||||
id = "adv_matter_bin"
|
||||
req_tech = list(TECH_MATERIAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 80)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
|
||||
sort_string = "CAACB"
|
||||
sort_string = "AAAAB"
|
||||
|
||||
/datum/design/item/stock_part/super_matter_bin
|
||||
id = "super_matter_bin"
|
||||
req_tech = list(TECH_MATERIAL = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 80)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/super
|
||||
sort_string = "CAACC"
|
||||
sort_string = "AAAAC"
|
||||
|
||||
/datum/design/item/stock_part/hyper_matter_bin
|
||||
id = "hyper_matter_bin"
|
||||
req_tech = list(TECH_MATERIAL = 6, TECH_ARCANE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_VERDANTIUM = 60, MAT_DURASTEEL = 75)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/hyper
|
||||
sort_string = "CAACD"
|
||||
sort_string = "AAAAD"
|
||||
|
||||
/datum/design/item/stock_part/omni_matter_bin
|
||||
id = "omni_matter_bin"
|
||||
req_tech = list(TECH_MATERIAL = 7, TECH_PRECURSOR = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_PLASTEEL = 100, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/omni
|
||||
sort_string = "CAACE"
|
||||
sort_string = "AAAAE"
|
||||
|
||||
/datum/design/item/stock_part/basic_micro_laser
|
||||
id = "basic_micro_laser"
|
||||
req_tech = list(TECH_MAGNET = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser
|
||||
sort_string = "CAADA"
|
||||
// Micro-manipulators
|
||||
|
||||
/datum/design/item/stock_part/high_micro_laser
|
||||
id = "high_micro_laser"
|
||||
req_tech = list(TECH_MAGNET = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/high
|
||||
sort_string = "CAADB"
|
||||
/datum/design/item/stock_part/micro_mani
|
||||
id = "micro_mani"
|
||||
req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator
|
||||
sort_string = "AAABA"
|
||||
|
||||
/datum/design/item/stock_part/ultra_micro_laser
|
||||
id = "ultra_micro_laser"
|
||||
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20, "uranium" = 10)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
|
||||
sort_string = "CAADC"
|
||||
/datum/design/item/stock_part/nano_mani
|
||||
id = "nano_mani"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/nano
|
||||
sort_string = "AAABB"
|
||||
|
||||
/datum/design/item/stock_part/hyper_micro_laser
|
||||
id = "hyper_micro_laser"
|
||||
req_tech = list(TECH_MAGNET = 6, TECH_MATERIAL = 6, TECH_ARCANE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_GLASS = 20, MAT_URANIUM = 30, MAT_VERDANTIUM = 50, MAT_DURASTEEL = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/hyper
|
||||
sort_string = "CAADD"
|
||||
/datum/design/item/stock_part/pico_mani
|
||||
id = "pico_mani"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/pico
|
||||
sort_string = "AAABC"
|
||||
|
||||
/datum/design/item/stock_part/omni_micro_laser
|
||||
id = "omni_micro_laser"
|
||||
req_tech = list(TECH_MAGNET = 7, TECH_MATERIAL = 7, TECH_PRECURSOR = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_GLASS = 500, MAT_URANIUM = 2000, MAT_MORPHIUM = 50, MAT_DURASTEEL = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/omni
|
||||
sort_string = "CAADE"
|
||||
/datum/design/item/stock_part/hyper_mani
|
||||
id = "hyper_mani"
|
||||
req_tech = list(TECH_MATERIAL = 6, TECH_DATA = 3, TECH_ARCANE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_VERDANTIUM = 50, MAT_DURASTEEL = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/hyper
|
||||
sort_string = "AAABD"
|
||||
|
||||
/datum/design/item/stock_part/omni_mani
|
||||
id = "omni_mani"
|
||||
req_tech = list(TECH_MATERIAL = 7, TECH_DATA = 4, TECH_PRECURSOR = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_PLASTEEL = 500, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/omni
|
||||
sort_string = "AAABE"
|
||||
|
||||
// Capacitors
|
||||
|
||||
/datum/design/item/stock_part/basic_capacitor
|
||||
id = "basic_capacitor"
|
||||
req_tech = list(TECH_POWER = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor
|
||||
sort_string = "AAACA"
|
||||
|
||||
/datum/design/item/stock_part/adv_capacitor
|
||||
id = "adv_capacitor"
|
||||
req_tech = list(TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/adv
|
||||
sort_string = "AAACB"
|
||||
|
||||
/datum/design/item/stock_part/super_capacitor
|
||||
id = "super_capacitor"
|
||||
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, "gold" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/super
|
||||
sort_string = "AAACC"
|
||||
|
||||
/datum/design/item/stock_part/hyper_capacitor
|
||||
id = "hyper_capacitor"
|
||||
req_tech = list(TECH_POWER = 6, TECH_MATERIAL = 5, TECH_BLUESPACE = 1, TECH_ARCANE = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_GLASS = 100, MAT_VERDANTIUM = 30, MAT_DURASTEEL = 25)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/hyper
|
||||
sort_string = "AAACD"
|
||||
|
||||
/datum/design/item/stock_part/omni_capacitor
|
||||
id = "omni_capacitor"
|
||||
req_tech = list(TECH_POWER = 7, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_DIAMOND = 1000, MAT_GLASS = 1000, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/omni
|
||||
sort_string = "AAACE"
|
||||
|
||||
// Sensors
|
||||
|
||||
/datum/design/item/stock_part/basic_sensor
|
||||
id = "basic_sensor"
|
||||
req_tech = list(TECH_MAGNET = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module
|
||||
sort_string = "CAAEA"
|
||||
sort_string = "AAADA"
|
||||
|
||||
/datum/design/item/stock_part/adv_sensor
|
||||
id = "adv_sensor"
|
||||
req_tech = list(TECH_MAGNET = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
|
||||
sort_string = "CAAEB"
|
||||
sort_string = "AAADB"
|
||||
|
||||
/datum/design/item/stock_part/phasic_sensor
|
||||
id = "phasic_sensor"
|
||||
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20, "silver" = 10)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
|
||||
sort_string = "CAAEC"
|
||||
sort_string = "AAADC"
|
||||
|
||||
/datum/design/item/stock_part/hyper_sensor
|
||||
id = "hyper_sensor"
|
||||
req_tech = list(TECH_MAGNET = 6, TECH_MATERIAL = 4, TECH_ARCANE = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, MAT_GLASS = 20, MAT_SILVER = 50, MAT_VERDANTIUM = 40, MAT_DURASTEEL = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module/hyper
|
||||
sort_string = "CAAED"
|
||||
sort_string = "AAADD"
|
||||
|
||||
/datum/design/item/stock_part/omni_sensor
|
||||
id = "omni_sensor"
|
||||
req_tech = list(TECH_MAGNET = 7, TECH_MATERIAL = 5, TECH_PRECURSOR = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, MAT_PLASTEEL = 500, MAT_GLASS = 750, MAT_SILVER = 500, MAT_MORPHIUM = 60, MAT_DURASTEEL = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module/omni
|
||||
sort_string = "CAAEE"
|
||||
sort_string = "AAADE"
|
||||
|
||||
/datum/design/item/stock_part/subspace_ansible
|
||||
id = "s-ansible"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 80, "silver" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/ansible
|
||||
sort_string = "UAAAA"
|
||||
// Micro-lasers
|
||||
|
||||
/datum/design/item/stock_part/hyperwave_filter
|
||||
id = "s-filter"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/sub_filter
|
||||
sort_string = "UAAAB"
|
||||
/datum/design/item/stock_part/basic_micro_laser
|
||||
id = "basic_micro_laser"
|
||||
req_tech = list(TECH_MAGNET = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser
|
||||
sort_string = "AAAEA"
|
||||
|
||||
/datum/design/item/stock_part/subspace_amplifier
|
||||
id = "s-amplifier"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 30, "uranium" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
|
||||
sort_string = "UAAAC"
|
||||
/datum/design/item/stock_part/high_micro_laser
|
||||
id = "high_micro_laser"
|
||||
req_tech = list(TECH_MAGNET = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/high
|
||||
sort_string = "AAAEB"
|
||||
|
||||
/datum/design/item/stock_part/subspace_treatment
|
||||
id = "s-treatment"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "silver" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/treatment
|
||||
sort_string = "UAAAD"
|
||||
/datum/design/item/stock_part/ultra_micro_laser
|
||||
id = "ultra_micro_laser"
|
||||
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20, "uranium" = 10)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
|
||||
sort_string = "AAAEC"
|
||||
|
||||
/datum/design/item/stock_part/subspace_analyzer
|
||||
id = "s-analyzer"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
|
||||
sort_string = "UAAAE"
|
||||
/datum/design/item/stock_part/hyper_micro_laser
|
||||
id = "hyper_micro_laser"
|
||||
req_tech = list(TECH_MAGNET = 6, TECH_MATERIAL = 6, TECH_ARCANE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_GLASS = 20, MAT_URANIUM = 30, MAT_VERDANTIUM = 50, MAT_DURASTEEL = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/hyper
|
||||
sort_string = "AAAED"
|
||||
|
||||
/datum/design/item/stock_part/subspace_crystal
|
||||
id = "s-crystal"
|
||||
req_tech = list(TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
materials = list("glass" = 1000, "silver" = 20, "gold" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/crystal
|
||||
sort_string = "UAAAF"
|
||||
/datum/design/item/stock_part/omni_micro_laser
|
||||
id = "omni_micro_laser"
|
||||
req_tech = list(TECH_MAGNET = 7, TECH_MATERIAL = 7, TECH_PRECURSOR = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_GLASS = 500, MAT_URANIUM = 2000, MAT_MORPHIUM = 50, MAT_DURASTEEL = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/omni
|
||||
sort_string = "AAAEE"
|
||||
|
||||
/datum/design/item/stock_part/subspace_transmitter
|
||||
id = "s-transmitter"
|
||||
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3)
|
||||
materials = list("glass" = 100, "silver" = 10, "uranium" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
|
||||
sort_string = "UAAAG"
|
||||
|
||||
// RPEDs live here because they handle stock parts
|
||||
// RPEDs
|
||||
|
||||
/datum/design/item/stock_part/RPED
|
||||
name = "Rapid Part Exchange Device"
|
||||
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
|
||||
@@ -246,7 +209,7 @@
|
||||
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5000)
|
||||
build_path = /obj/item/weapon/storage/part_replacer
|
||||
sort_string = "CBAAA"
|
||||
sort_string = "ABAAA"
|
||||
|
||||
/datum/design/item/stock_part/ARPED
|
||||
name = "Advanced Rapid Part Exchange Device"
|
||||
@@ -255,4 +218,4 @@
|
||||
req_tech = list(TECH_ENGINEERING = 5, TECH_MATERIAL = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30000, "glass" = 10000)
|
||||
build_path = /obj/item/weapon/storage/part_replacer/adv
|
||||
sort_string = "CBAAB"
|
||||
sort_string = "ABAAB"
|
||||
@@ -0,0 +1,54 @@
|
||||
// Telecomm parts
|
||||
|
||||
/datum/design/item/stock_part/subspace/AssembleDesignName()
|
||||
..()
|
||||
name = "Subspace component design ([item_name])"
|
||||
|
||||
/datum/design/item/stock_part/subspace/subspace_ansible
|
||||
id = "s-ansible"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 80, "silver" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/ansible
|
||||
sort_string = "RAAAA"
|
||||
|
||||
/datum/design/item/stock_part/subspace/hyperwave_filter
|
||||
id = "s-filter"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/sub_filter
|
||||
sort_string = "RAAAB"
|
||||
|
||||
/datum/design/item/stock_part/subspace/subspace_amplifier
|
||||
id = "s-amplifier"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 30, "uranium" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
|
||||
sort_string = "RAAAC"
|
||||
|
||||
/datum/design/item/stock_part/subspace/subspace_treatment
|
||||
id = "s-treatment"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "silver" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/treatment
|
||||
sort_string = "RAAAD"
|
||||
|
||||
/datum/design/item/stock_part/subspace/subspace_analyzer
|
||||
id = "s-analyzer"
|
||||
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
|
||||
sort_string = "RAAAE"
|
||||
|
||||
/datum/design/item/stock_part/subspace/subspace_crystal
|
||||
id = "s-crystal"
|
||||
req_tech = list(TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
materials = list("glass" = 1000, "silver" = 20, "gold" = 20)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/crystal
|
||||
sort_string = "RAAAF"
|
||||
|
||||
/datum/design/item/stock_part/subspace/subspace_transmitter
|
||||
id = "s-transmitter"
|
||||
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3)
|
||||
materials = list("glass" = 100, "silver" = 10, "uranium" = 15)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
|
||||
sort_string = "RAAAG"
|
||||
@@ -0,0 +1,21 @@
|
||||
/datum/design/item/disk/AssembleDesignName()
|
||||
..()
|
||||
name = "Data storage design ([name])"
|
||||
|
||||
/datum/design/item/disk/design_disk
|
||||
name = "Design Storage Disk"
|
||||
desc = "Produce additional disks for storing device designs."
|
||||
id = "design_disk"
|
||||
req_tech = list(TECH_DATA = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
|
||||
build_path = /obj/item/weapon/disk/design_disk
|
||||
sort_string = "CAAAA"
|
||||
|
||||
/datum/design/item/disk/tech_disk
|
||||
name = "Technology Data Storage Disk"
|
||||
desc = "Produce additional disks for storing technology data."
|
||||
id = "tech_disk"
|
||||
req_tech = list(TECH_DATA = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
|
||||
build_path = /obj/item/weapon/disk/tech_disk
|
||||
sort_string = "CAAAB"
|
||||
@@ -2,6 +2,10 @@
|
||||
..()
|
||||
name = "Weapon prototype ([item_name])"
|
||||
|
||||
/datum/design/item/weapon/ammo/AssembleDesignName()
|
||||
..()
|
||||
name = "Weapon ammo prototype ([item_name])"
|
||||
|
||||
/datum/design/item/weapon/AssembleDesignDesc()
|
||||
if(!desc)
|
||||
if(build_path)
|
||||
@@ -9,95 +13,143 @@
|
||||
desc = initial(I.desc)
|
||||
..()
|
||||
|
||||
/datum/design/item/weapon/stunrevolver
|
||||
// Energy weapons
|
||||
|
||||
/datum/design/item/weapon/energy/AssembleDesignName()
|
||||
..()
|
||||
name = "Energy weapon prototype ([item_name])"
|
||||
|
||||
/datum/design/item/weapon/energy/stunrevolver
|
||||
id = "stunrevolver"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
build_path = /obj/item/weapon/gun/energy/stunrevolver
|
||||
sort_string = "TAAAA"
|
||||
sort_string = "MAAAA"
|
||||
|
||||
/datum/design/item/weapon/nuclear_gun
|
||||
/datum/design/item/weapon/energy/nuclear_gun
|
||||
id = "nuclear_gun"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 500)
|
||||
build_path = /obj/item/weapon/gun/energy/gun/nuclear
|
||||
sort_string = "TAAAB"
|
||||
sort_string = "MAAAB"
|
||||
|
||||
/datum/design/item/weapon/lasercannon
|
||||
/datum/design/item/weapon/energy/phoronpistol
|
||||
id = "ppistol"
|
||||
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/toxgun
|
||||
sort_string = "MAAAC"
|
||||
|
||||
/datum/design/item/weapon/energy/lasercannon
|
||||
desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
|
||||
id = "lasercannon"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
|
||||
build_path = /obj/item/weapon/gun/energy/lasercannon
|
||||
sort_string = "TAAAC"
|
||||
sort_string = "MAAAD"
|
||||
|
||||
/datum/design/item/weapon/phoronpistol
|
||||
id = "ppistol"
|
||||
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/toxgun
|
||||
sort_string = "TAAAD"
|
||||
|
||||
/datum/design/item/weapon/decloner
|
||||
/datum/design/item/weapon/energy/decloner
|
||||
id = "decloner"
|
||||
req_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6)
|
||||
materials = list("gold" = 5000,"uranium" = 10000)
|
||||
build_path = /obj/item/weapon/gun/energy/decloner
|
||||
sort_string = "TAAAE"
|
||||
sort_string = "MAAAE"
|
||||
|
||||
/datum/design/item/weapon/advanced_smg
|
||||
/datum/design/item/weapon/energy/temp_gun
|
||||
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
|
||||
id = "temp_gun"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/temperature
|
||||
sort_string = "MAAAF"
|
||||
|
||||
/datum/design/item/weapon/energy/flora_gun
|
||||
id = "flora_gun"
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500)
|
||||
build_path = /obj/item/weapon/gun/energy/floragun
|
||||
sort_string = "MAAAG"
|
||||
|
||||
// Ballistic weapons
|
||||
|
||||
/datum/design/item/weapon/ballistic/AssembleDesignName()
|
||||
..()
|
||||
name = "Ballistic weapon prototype ([item_name])"
|
||||
|
||||
/datum/design/item/weapon/ballistic/advanced_smg
|
||||
id = "smg"
|
||||
desc = "An advanced 9mm SMG with a reflective laser optic."
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000)
|
||||
build_path = /obj/item/weapon/gun/projectile/automatic/advanced_smg
|
||||
sort_string = "TAABA"
|
||||
sort_string = "MABAA"
|
||||
|
||||
/datum/design/item/weapon/ammo_9mmAdvanced
|
||||
// Ballistic ammo
|
||||
|
||||
/datum/design/item/weapon/ballistic/ammo/AssembleDesignName()
|
||||
..()
|
||||
name = "Ballistic weapon ammo prototype ([name])"
|
||||
|
||||
/datum/design/item/weapon/ballistic/ammo/ammo_9mmAdvanced
|
||||
name = "9mm magazine"
|
||||
id = "ammo_9mm"
|
||||
desc = "A 21 round magazine for an advanced 9mm SMG."
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100) // Requires silver for proprietary magazines! Or something.
|
||||
build_path = /obj/item/ammo_magazine/m9mmAdvanced
|
||||
sort_string = "TAACA"
|
||||
sort_string = "MABBA"
|
||||
|
||||
/datum/design/item/weapon/stunshell
|
||||
/datum/design/item/weapon/ballistic/ammo/stunshell
|
||||
name = "stun shell"
|
||||
desc = "A stunning shell for a shotgun."
|
||||
id = "stunshell"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/a12g/stunshell
|
||||
sort_string = "TAACB"
|
||||
sort_string = "MABBB"
|
||||
|
||||
/datum/design/item/weapon/chemsprayer
|
||||
desc = "An advanced chem spraying device."
|
||||
id = "chemsprayer"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
||||
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
|
||||
sort_string = "TABAA"
|
||||
// Phase weapons
|
||||
|
||||
/datum/design/item/weapon/phase/AssembleDesignName()
|
||||
..()
|
||||
name = "Phase weapon prototype ([item_name])"
|
||||
|
||||
/datum/design/item/weapon/phase/phase_pistol
|
||||
id = "phasepistol"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
build_path = /obj/item/weapon/gun/energy/phasegun/pistol
|
||||
sort_string = "MACAA"
|
||||
|
||||
/datum/design/item/weapon/phase/phase_carbine
|
||||
id = "phasecarbine"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1500)
|
||||
build_path = /obj/item/weapon/gun/energy/phasegun
|
||||
sort_string = "MACAB"
|
||||
|
||||
/datum/design/item/weapon/phase/phase_rifle
|
||||
id = "phaserifle"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2000, "silver" = 500)
|
||||
build_path = /obj/item/weapon/gun/energy/phasegun/rifle
|
||||
sort_string = "MACAC"
|
||||
|
||||
/datum/design/item/weapon/phase/phase_cannon
|
||||
id = "phasecannon"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750)
|
||||
build_path = /obj/item/weapon/gun/energy/phasegun/cannon
|
||||
sort_string = "MACAD"
|
||||
|
||||
// Other weapons
|
||||
|
||||
/datum/design/item/weapon/rapidsyringe
|
||||
id = "rapidsyringe"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
||||
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
|
||||
sort_string = "TABAB"
|
||||
|
||||
/datum/design/item/weapon/temp_gun
|
||||
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
|
||||
id = "temp_gun"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/temperature
|
||||
sort_string = "TABAC"
|
||||
|
||||
/datum/design/item/weapon/large_grenade
|
||||
id = "large_Grenade"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
||||
sort_string = "TACAA"
|
||||
sort_string = "MADAA"
|
||||
|
||||
/datum/design/item/weapon/dartgun
|
||||
desc = "A gun that fires small hollow chemical-payload darts."
|
||||
@@ -105,90 +157,83 @@
|
||||
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_BIO = 4, TECH_MAGNET = 3, TECH_ILLEGAL = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "gold" = 5000, "silver" = 2500, "glass" = 750)
|
||||
build_path = /obj/item/weapon/gun/projectile/dartgun/research
|
||||
sort_string = "TACAB"
|
||||
sort_string = "MADAB"
|
||||
|
||||
/datum/design/item/weapon/dartgunmag_small
|
||||
id = "dartgun_mag_s"
|
||||
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 300, "gold" = 100, "silver" = 100, "glass" = 300)
|
||||
build_path = /obj/item/ammo_magazine/chemdart/small
|
||||
sort_string = "TACAC"
|
||||
|
||||
/datum/design/item/weapon/dartgun_ammo_small
|
||||
id = "dartgun_ammo_s"
|
||||
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "gold" = 30, "silver" = 30, "glass" = 50)
|
||||
build_path = /obj/item/ammo_casing/chemdart/small
|
||||
sort_string = "TACAD"
|
||||
|
||||
/datum/design/item/weapon/dartgunmag_med
|
||||
id = "dartgun_mag_m"
|
||||
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500, "gold" = 150, "silver" = 150, "diamond" = 200, "glass" = 400)
|
||||
build_path = /obj/item/ammo_magazine/chemdart
|
||||
sort_string = "TACAE"
|
||||
|
||||
/datum/design/item/weapon/dartgun_ammo_med
|
||||
id = "dartgun_ammo_m"
|
||||
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 80, "gold" = 40, "silver" = 40, "glass" = 60)
|
||||
build_path = /obj/item/ammo_casing/chemdart
|
||||
sort_string = "TACAF"
|
||||
/datum/design/item/weapon/chemsprayer
|
||||
desc = "An advanced chem spraying device."
|
||||
id = "chemsprayer"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
||||
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
|
||||
sort_string = "MADAC"
|
||||
|
||||
/datum/design/item/weapon/fuelrod
|
||||
id = "fuelrod_gun"
|
||||
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_ILLEGAL = 5, TECH_MAGNET = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "gold" = 500, "silver" = 500, "uranium" = 1000, "phoron" = 3000, "diamond" = 1000)
|
||||
build_path = /obj/item/weapon/gun/magnetic/fuelrod
|
||||
sort_string = "TACBA"
|
||||
sort_string = "MADAD"
|
||||
|
||||
/datum/design/item/weapon/flora_gun
|
||||
id = "flora_gun"
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500)
|
||||
build_path = /obj/item/weapon/gun/energy/floragun
|
||||
sort_string = "TBAAA"
|
||||
// Ammo for those
|
||||
|
||||
// Xenobio Tools
|
||||
/datum/design/item/weapon/slimebation
|
||||
id = "slimebation"
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_POWER = 3, TECH_COMBAT = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
||||
build_path = /obj/item/weapon/melee/baton/slime
|
||||
sort_string = "TBAAB"
|
||||
/datum/design/item/weapon/ammo/dartgunmag_small
|
||||
id = "dartgun_mag_s"
|
||||
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 300, "gold" = 100, "silver" = 100, "glass" = 300)
|
||||
build_path = /obj/item/ammo_magazine/chemdart/small
|
||||
sort_string = "MADBA"
|
||||
|
||||
/datum/design/item/weapon/slimetaser
|
||||
id = "slimetaser"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 3, TECH_POWER = 4, TECH_COMBAT = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
||||
build_path = /obj/item/weapon/gun/energy/taser/xeno
|
||||
sort_string = "TBAAC"
|
||||
/datum/design/item/weapon/ammo/dartgun_ammo_small
|
||||
id = "dartgun_ammo_s"
|
||||
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 50, "gold" = 30, "silver" = 30, "glass" = 50)
|
||||
build_path = /obj/item/ammo_casing/chemdart/small
|
||||
sort_string = "MADBB"
|
||||
|
||||
// Phase Weapons
|
||||
/datum/design/item/weapon/phase_pistol
|
||||
id = "phasepistol"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
build_path = /obj/item/weapon/gun/energy/phasegun/pistol
|
||||
sort_string = "TPAAA"
|
||||
/datum/design/item/weapon/ammo/dartgunmag_med
|
||||
id = "dartgun_mag_m"
|
||||
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500, "gold" = 150, "silver" = 150, "diamond" = 200, "glass" = 400)
|
||||
build_path = /obj/item/ammo_magazine/chemdart
|
||||
sort_string = "MADBC"
|
||||
|
||||
/datum/design/item/weapon/phase_carbine
|
||||
id = "phasecarbine"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1500)
|
||||
build_path = /obj/item/weapon/gun/energy/phasegun
|
||||
sort_string = "TPAAB"
|
||||
/datum/design/item/weapon/ammo/dartgun_ammo_med
|
||||
id = "dartgun_ammo_m"
|
||||
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 80, "gold" = 40, "silver" = 40, "glass" = 60)
|
||||
build_path = /obj/item/ammo_casing/chemdart
|
||||
sort_string = "MADBD"
|
||||
|
||||
/datum/design/item/weapon/phase_rifle
|
||||
id = "phaserifle"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2000, "silver" = 500)
|
||||
build_path = /obj/item/weapon/gun/energy/phasegun/rifle
|
||||
sort_string = "TPAAC"
|
||||
// Melee weapons
|
||||
|
||||
/datum/design/item/weapon/phase_cannon
|
||||
id = "phasecannon"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750)
|
||||
build_path = /obj/item/weapon/gun/energy/phasegun/cannon
|
||||
sort_string = "TPAAD"
|
||||
/datum/design/item/weapon/melee/AssembleDesignName()
|
||||
..()
|
||||
name = "Melee weapon prototype ([item_name])"
|
||||
|
||||
/datum/design/item/weapon/melee/esword
|
||||
name = "Portable Energy Blade"
|
||||
id = "chargesword"
|
||||
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 4, TECH_ENGINEERING = 5, TECH_ILLEGAL = 4, TECH_ARCANE = 1)
|
||||
materials = list(MAT_PLASTEEL = 3500, "glass" = 1000, MAT_LEAD = 2250, MAT_METALHYDROGEN = 500)
|
||||
build_path = /obj/item/weapon/melee/energy/sword/charge
|
||||
sort_string = "MBAAA"
|
||||
|
||||
/datum/design/item/weapon/melee/eaxe
|
||||
name = "Energy Axe"
|
||||
id = "chargeaxe"
|
||||
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 5, TECH_ENGINEERING = 4, TECH_ILLEGAL = 4)
|
||||
materials = list(MAT_PLASTEEL = 3500, MAT_OSMIUM = 2000, MAT_LEAD = 2000, MAT_METALHYDROGEN = 500)
|
||||
build_path = /obj/item/weapon/melee/energy/axe/charge
|
||||
sort_string = "MBAAB"
|
||||
|
||||
// Grenade stuff
|
||||
/datum/design/item/weapon/grenade/AssembleDesignName()
|
||||
..()
|
||||
name = "Grenade casing prototype ([item_name])"
|
||||
|
||||
/datum/design/item/weapon/grenade/large_grenade
|
||||
id = "large_Grenade"
|
||||
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
||||
sort_string = "MCAAA"
|
||||
@@ -0,0 +1,31 @@
|
||||
/datum/design/item/weapon/xenoarch/AssembleDesignName()
|
||||
..()
|
||||
name = "Xenoarcheology equipment design ([item_name])"
|
||||
|
||||
// Xenoarch tools
|
||||
|
||||
/datum/design/item/weapon/xenoarch/ano_scanner
|
||||
name = "Alden-Saraspova counter"
|
||||
id = "ano_scanner"
|
||||
desc = "Aids in triangulation of exotic particles."
|
||||
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 5000)
|
||||
build_path = /obj/item/device/ano_scanner
|
||||
sort_string = "GAAAA"
|
||||
|
||||
/datum/design/item/weapon/xenoarch/xenoarch_multi_tool
|
||||
name = "xenoarcheology multitool"
|
||||
id = "xenoarch_multitool"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3)
|
||||
build_path = /obj/item/device/xenoarch_multi_tool
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "uranium" = 500, "phoron" = 500)
|
||||
sort_string = "GAAAB"
|
||||
|
||||
/datum/design/item/weapon/xenoarch/excavationdrill
|
||||
name = "Excavation Drill"
|
||||
id = "excavationdrill"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
|
||||
build_path = /obj/item/weapon/pickaxe/excavationdrill
|
||||
sort_string = "GAAAC"
|
||||
@@ -0,0 +1,30 @@
|
||||
/datum/design/item/weapon/xenobio/AssembleDesignName()
|
||||
..()
|
||||
name = "Xenobiology equipment design ([item_name])"
|
||||
|
||||
// Xenobio Weapons
|
||||
|
||||
/datum/design/item/weapon/xenobio/slimebaton
|
||||
id = "slimebaton"
|
||||
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_POWER = 3, TECH_COMBAT = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
||||
build_path = /obj/item/weapon/melee/baton/slime
|
||||
sort_string = "HAAAA"
|
||||
|
||||
/datum/design/item/weapon/xenobio/slimetaser
|
||||
id = "slimetaser"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 3, TECH_POWER = 4, TECH_COMBAT = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
||||
build_path = /obj/item/weapon/gun/energy/taser/xeno
|
||||
sort_string = "HAAAB"
|
||||
|
||||
// Other
|
||||
|
||||
/datum/design/item/weapon/xenobio/slime_scanner
|
||||
name = "slime scanner"
|
||||
desc = "A hand-held body scanner able to learn information about slimes."
|
||||
id = "slime_scanner"
|
||||
req_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500)
|
||||
build_path = /obj/item/device/slime_scanner
|
||||
sort_string = "HBAAA"
|
||||
Reference in New Issue
Block a user