Properly sorts all protolathe designs

This commit is contained in:
Heroman3003
2019-09-19 11:24:08 +10:00
parent d974caf679
commit 453404492e
28 changed files with 1257 additions and 964 deletions
+1 -19
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@@ -61,22 +61,4 @@ other types of metals and chemistry for reagents).
return new build_path(newloc)
/datum/design/item
build_type = PROTOLATHE
/datum/design/item/design_disk
name = "Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk"
req_tech = list(TECH_DATA = 1)
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
build_path = /obj/item/weapon/disk/design_disk
sort_string = "GAAAA"
/datum/design/item/tech_disk
name = "Technology Data Storage Disk"
desc = "Produce additional disks for storing technology data."
id = "tech_disk"
req_tech = list(TECH_DATA = 1)
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
build_path = /obj/item/weapon/disk/tech_disk
sort_string = "GAAAB"
build_type = PROTOLATHE
+47
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@@ -0,0 +1,47 @@
// HUDs
/datum/design/item/hud
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/datum/design/item/hud/AssembleDesignName()
..()
name = "HUD glasses prototype ([item_name])"
/datum/design/item/hud/AssembleDesignDesc()
desc = "Allows for the construction of \a [item_name] HUD glasses."
/datum/design/item/hud/health
name = "health scanner"
id = "health_hud"
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 3)
build_path = /obj/item/clothing/glasses/hud/health
sort_string = "EAAAA"
/datum/design/item/hud/security
name = "security records"
id = "security_hud"
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
build_path = /obj/item/clothing/glasses/hud/security
sort_string = "EAAAB"
/datum/design/item/hud/mesons
name = "optical meson scanner"
id = "mesons"
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
build_path = /obj/item/clothing/glasses/meson
sort_string = "EAAAC"
/datum/design/item/hud/material
name = "optical material scanner"
id = "material"
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
build_path = /obj/item/clothing/glasses/material
sort_string = "EAAAD"
/datum/design/item/hud/graviton_visor
name = "graviton visor"
id = "graviton_goggles"
req_tech = list(TECH_MAGNET = 5, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3, TECH_PHORON = 3)
materials = list(MAT_PLASTEEL = 2000, "glass" = 3000, MAT_PHORON = 1500)
build_path = /obj/item/clothing/glasses/graviton
sort_string = "EAAAE"
@@ -0,0 +1,51 @@
// Various AI/mind holding device
/datum/design/item/ai_holder/AssembleDesignName()
..()
name = "Mind storage device prototype ([item_name])"
/datum/design/item/ai_holder/mmi
name = "Man-machine interface"
id = "mmi"
req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
build_type = PROTOLATHE | PROSFAB
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500)
build_path = /obj/item/device/mmi
category = "Misc"
sort_string = "SAAAA"
/datum/design/item/ai_holder/posibrain
name = "Positronic brain"
id = "posibrain"
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
build_type = PROTOLATHE | PROSFAB
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
build_path = /obj/item/device/mmi/digital/posibrain
category = "Misc"
sort_string = "SAAAB"
/datum/design/item/ai_holder/dronebrain
name = "Robotic intelligence circuit"
id = "dronebrain"
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_DATA = 4)
build_type = PROTOLATHE | PROSFAB
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500)
build_path = /obj/item/device/mmi/digital/robot
category = "Misc"
sort_string = "SAAAC"
/datum/design/item/ai_holder/paicard
name = "'pAI', personal artificial intelligence device"
id = "paicard"
req_tech = list(TECH_DATA = 2)
materials = list("glass" = 500, DEFAULT_WALL_MATERIAL = 500)
build_path = /obj/item/device/paicard
sort_string = "SBAAA"
/datum/design/item/ai_holder/intellicard
name = "intelliCore"
desc = "Allows for the construction of an intelliCore."
id = "intellicore"
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
materials = list("glass" = 1000, "gold" = 200)
build_path = /obj/item/device/aicard
sort_string = "SCAAA"
@@ -0,0 +1,23 @@
// Bags of holding
/datum/design/item/boh/AssembleDesignName()
..()
name = "Infinite capacity storage prototype ([item_name])"
/datum/design/item/boh/bag_holding
name = "Bag of Holding"
desc = "Using localized pockets of bluespace this bag prototype offers incredible storage capacity with the contents weighting nothing. It's a shame the bag itself is pretty heavy."
id = "bag_holding"
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250)
build_path = /obj/item/weapon/storage/backpack/holding
sort_string = "QAAAA"
/datum/design/item/boh/dufflebag_holding
name = "DuffleBag of Holding"
desc = "A minaturized prototype of the popular Bag of Holding, the Dufflebag of Holding is, functionally, identical to the bag of holding, but comes in a more stylish and compact form."
id = "dufflebag_holding"
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250)
build_path = /obj/item/weapon/storage/backpack/holding/duffle
sort_string = "QAAAB"
+22
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@@ -0,0 +1,22 @@
// Various beakers
/datum/design/item/beaker/AssembleDesignName()
name = "Beaker prototype ([item_name])"
/datum/design/item/beaker/noreact
name = "cryostasis"
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
id = "splitbeaker"
req_tech = list(TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
sort_string = "IAAAA"
/datum/design/item/beaker/bluespace
name = TECH_BLUESPACE
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
id = "bluespacebeaker"
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
sort_string = "IAAAB"
@@ -0,0 +1,61 @@
/datum/design/item/biotech
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20)
/datum/design/item/biotech/AssembleDesignName()
..()
name = "Biotech device prototype ([item_name])"
// Biotech of various types
/datum/design/item/biotech/mass_spectrometer
desc = "A device for analyzing chemicals in blood."
id = "mass_spectrometer"
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 2)
build_path = /obj/item/device/mass_spectrometer
sort_string = "JAAAA"
/datum/design/item/biotech/adv_mass_spectrometer
desc = "A device for analyzing chemicals in blood and their quantities."
id = "adv_mass_spectrometer"
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 4)
build_path = /obj/item/device/mass_spectrometer/adv
sort_string = "JAAAB"
/datum/design/item/biotech/reagent_scanner
desc = "A device for identifying chemicals."
id = "reagent_scanner"
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 2)
build_path = /obj/item/device/reagent_scanner
sort_string = "JAABA"
/datum/design/item/biotech/adv_reagent_scanner
desc = "A device for identifying chemicals and their proportions."
id = "adv_reagent_scanner"
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 4)
build_path = /obj/item/device/reagent_scanner/adv
sort_string = "JAABB"
/datum/design/item/biotech/robot_scanner
desc = "A hand-held scanner able to diagnose robotic injuries."
id = "robot_scanner"
req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200)
build_path = /obj/item/device/robotanalyzer
sort_string = "JAACA"
/datum/design/item/biotech/nanopaste
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
id = "nanopaste"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
build_path = /obj/item/stack/nanopaste
sort_string = "JAACB"
/datum/design/item/biotech/plant_analyzer
desc = "A device capable of quickly scanning all relevant data about a plant."
id = "plant_analyzer"
req_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500)
build_path = /obj/item/device/analyzer/plant_analyzer
sort_string = "JAADA"
@@ -1,89 +1,99 @@
/datum/design/item/wirer
name = "Custom wirer tool"
id = "wirer"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
build_path = /obj/item/device/integrated_electronics/wirer
sort_string = "VBVAA"
// Integrated circuits stuff
/datum/design/item/debugger
name = "Custom circuit debugger tool"
id = "debugger"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
build_path = /obj/item/device/integrated_electronics/debugger
sort_string = "VBVAB"
/datum/design/item/integrated_circuitry/AssembleDesignName()
..()
name = "Circuitry device design ([item_name])"
/datum/design/item/custom_circuit_assembly
name = "Small custom assembly"
desc = "A customizable assembly for simple, small devices."
id = "assembly-small"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 10000)
build_path = /obj/item/device/electronic_assembly
sort_string = "VCAAA"
/datum/design/item/custom_circuit_assembly/medium
name = "Medium custom assembly"
desc = "A customizable assembly suited for more ambitious mechanisms."
id = "assembly-medium"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 20000)
build_path = /obj/item/device/electronic_assembly/medium
sort_string = "VCAAB"
/datum/design/item/custom_circuit_assembly/drone
name = "Drone custom assembly"
desc = "A customizable assembly optimized for autonomous devices."
id = "assembly-drone"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4, TECH_POWER = 4)
materials = list(DEFAULT_WALL_MATERIAL = 30000)
build_path = /obj/item/device/electronic_assembly/drone
sort_string = "VCAAC"
/datum/design/item/custom_circuit_assembly/large
name = "Large custom assembly"
desc = "A customizable assembly for large machines."
id = "assembly-large"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 4)
materials = list(DEFAULT_WALL_MATERIAL = 40000)
build_path = /obj/item/device/electronic_assembly/large
sort_string = "VCAAD"
/datum/design/item/custom_circuit_assembly/implant
name = "Implant custom assembly"
desc = "An customizable assembly for very small devices, implanted into living entities."
id = "assembly-implant"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 3, TECH_BIO = 5)
materials = list(DEFAULT_WALL_MATERIAL = 2000)
build_path = /obj/item/weapon/implant/integrated_circuit
sort_string = "VCAAE"
/datum/design/item/custom_circuit_assembly/device
name = "Device custom assembly"
desc = "An customizable assembly designed to interface with other devices."
id = "assembly-device"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000)
build_path = /obj/item/device/assembly/electronic_assembly
sort_string = "VCAAF"
/datum/design/item/custom_circuit_printer
/datum/design/item/integrated_circuitry/custom_circuit_printer
name = "Portable integrated circuit printer"
desc = "A portable(ish) printer for modular machines."
id = "ic_printer"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 4, TECH_DATA = 5)
materials = list(DEFAULT_WALL_MATERIAL = 10000)
build_path = /obj/item/device/integrated_circuit_printer
sort_string = "VCAAG"
sort_string = "UAAAA"
/datum/design/item/custom_circuit_printer_upgrade
/datum/design/item/integrated_circuitry/custom_circuit_printer_upgrade
name = "Integrated circuit printer upgrade - advanced designs"
desc = "Allows the integrated circuit printer to create advanced circuits"
id = "ic_printer_upgrade_adv"
req_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 4)
materials = list(DEFAULT_WALL_MATERIAL = 2000)
build_path = /obj/item/weapon/disk/integrated_circuit/upgrade/advanced
sort_string = "VCAAH"
sort_string = "UBAAA"
/datum/design/item/integrated_circuitry/wirer
name = "Custom wirer tool"
id = "wirer"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
build_path = /obj/item/device/integrated_electronics/wirer
sort_string = "UCAAA"
/datum/design/item/integrated_circuitry/debugger
name = "Custom circuit debugger tool"
id = "debugger"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
build_path = /obj/item/device/integrated_electronics/debugger
sort_string = "UCBBB"
// Assemblies
/datum/design/item/integrated_circuitry/assembly/AssembleDesignName()
..()
name = "Circuitry assembly design ([item_name])"
/datum/design/item/integrated_circuitry/assembly/custom_circuit_assembly_small
name = "Small custom assembly"
desc = "A customizable assembly for simple, small devices."
id = "assembly-small"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 10000)
build_path = /obj/item/device/electronic_assembly
sort_string = "UDAAA"
/datum/design/item/integrated_circuitry/assembly/custom_circuit_assembly_medium
name = "Medium custom assembly"
desc = "A customizable assembly suited for more ambitious mechanisms."
id = "assembly-medium"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 20000)
build_path = /obj/item/device/electronic_assembly/medium
sort_string = "UDAAB"
/datum/design/item/integrated_circuitry/assembly/custom_circuit_assembly_large
name = "Large custom assembly"
desc = "A customizable assembly for large machines."
id = "assembly-large"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 4)
materials = list(DEFAULT_WALL_MATERIAL = 40000)
build_path = /obj/item/device/electronic_assembly/large
sort_string = "UDAAC"
/datum/design/item/integrated_circuitry/assembly/custom_circuit_assembly_drone
name = "Drone custom assembly"
desc = "A customizable assembly optimized for autonomous devices."
id = "assembly-drone"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4, TECH_POWER = 4)
materials = list(DEFAULT_WALL_MATERIAL = 30000)
build_path = /obj/item/device/electronic_assembly/drone
sort_string = "UDAAD"
/datum/design/item/integrated_circuitry/assembly/custom_circuit_assembly_device
name = "Device custom assembly"
desc = "An customizable assembly designed to interface with other devices."
id = "assembly-device"
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000)
build_path = /obj/item/device/assembly/electronic_assembly
sort_string = "UDAAE"
/datum/design/item/integrated_circuitry/assembly/custom_circuit_assembly_implant
name = "Implant custom assembly"
desc = "An customizable assembly for very small devices, implanted into living entities."
id = "assembly-implant"
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 3, TECH_BIO = 5)
materials = list(DEFAULT_WALL_MATERIAL = 2000)
build_path = /obj/item/weapon/implant/integrated_circuit
sort_string = "UDAAF"
@@ -104,14 +104,4 @@
id = "tyrant"
req_tech = list(TECH_DATA = 4, TECH_ILLEGAL = 2, TECH_MATERIAL = 6)
build_path = /obj/item/weapon/aiModule/tyrant
sort_string = "XACAD"
// AI file, AI tool
/datum/design/item/intellicard
name = "'intelliCore', AI preservation and transportation system"
desc = "Allows for the construction of an intelliCore."
id = "intellicore"
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
materials = list("glass" = 1000, "gold" = 200)
build_path = /obj/item/device/aicard
sort_string = "VACAA"
sort_string = "XACAD"
@@ -0,0 +1,74 @@
// Tools
/datum/design/item/tool/AssembleDesignName()
..()
name = "Experimental tool prototype ([item_name])"
/datum/design/item/tool/experimental_welder
name = "Experimental welding tool"
desc = "A welding tool that generate fuel for itself."
id = "expwelder"
req_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3, TECH_MATERIAL = 4)
materials = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120, "phoron" = 100)
build_path = /obj/item/weapon/weldingtool/experimental
sort_string = "NAAAA"
/datum/design/item/tool/hand_drill
name = "Hand drill"
desc = "A simple powered hand drill."
id = "handdrill"
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100)
build_path = /obj/item/weapon/tool/screwdriver/power
sort_string = "NAAAB"
/datum/design/item/tool/jaws_life
name = "Jaws of life"
desc = "A set of jaws of life, compressed through the magic of science."
id = "jawslife"
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100)
build_path = /obj/item/weapon/tool/crowbar/power
sort_string = "NAAAC"
// Other devices
/datum/design/item/engineering/AssembleDesignName()
..()
name = "Engineering device prototype ([item_name])"
/datum/design/item/engineering/t_scanner
name = "T-ray Scanner"
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
id = "tscanner"
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 200)
build_path = /obj/item/device/t_scanner
sort_string = "NBAAA"
/datum/design/item/engineering/t_scanner_upg
name = "Upgraded T-ray Scanner"
desc = "An upgraded version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
id = "upgradedtscanner"
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 500, "phoron" = 150)
build_path = /obj/item/device/t_scanner/upgraded
sort_string = "NBAAB"
/datum/design/item/engineering/t_scanner_adv
name = "Advanced T-ray Scanner"
desc = "An advanced version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
id = "advancedtscanner"
req_tech = list(TECH_MAGNET = 6, TECH_ENGINEERING = 6, TECH_MATERIAL = 6)
materials = list(DEFAULT_WALL_MATERIAL = 1250, "phoron" = 500, "silver" = 50)
build_path = /obj/item/device/t_scanner/advanced
sort_string = "NBAAC"
/datum/design/item/engineering/atmosanalyzer
name = "Analyzer"
desc = "A hand-held environmental scanner which reports current gas levels."
id = "atmosanalyzer"
req_tech = list(TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 200, "glass" = 100)
build_path = /obj/item/device/analyzer
sort_string = "NBABA"
-35
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@@ -1,35 +0,0 @@
// Yeah yeah, vague file name. Basically a misc folder for antag things that RnD can make.
/datum/design/item/binaryencrypt
name = "Binary encryption key"
desc = "Allows for deciphering the binary channel on-the-fly."
id = "binaryencrypt"
req_tech = list(TECH_ILLEGAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 300, "glass" = 300)
build_path = /obj/item/device/encryptionkey/binary
sort_string = "VASAA"
/datum/design/item/chameleon
name = "Holographic equipment kit"
desc = "A kit of dangerous, high-tech equipment with changeable looks."
id = "chameleon"
req_tech = list(TECH_ILLEGAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 500)
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
sort_string = "VASBA"
/datum/design/item/weapon/esword
name = "Portable Energy Blade"
id = "chargesword"
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 4, TECH_ENGINEERING = 5, TECH_ILLEGAL = 4, TECH_ARCANE = 1)
materials = list(MAT_PLASTEEL = 3500, "glass" = 1000, MAT_LEAD = 2250, MAT_METALHYDROGEN = 500)
build_path = /obj/item/weapon/melee/energy/sword/charge
sort_string = "VASCA"
/datum/design/item/weapon/eaxe
name = "Energy Axe"
id = "chargeaxe"
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 5, TECH_ENGINEERING = 4, TECH_ILLEGAL = 4)
materials = list(MAT_PLASTEEL = 3500, MAT_OSMIUM = 2000, MAT_LEAD = 2000, MAT_METALHYDROGEN = 500)
build_path = /obj/item/weapon/melee/energy/axe/charge
sort_string = "VASCB"
+22
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@@ -0,0 +1,22 @@
// Implants
/datum/design/item/implant
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/datum/design/item/implant/AssembleDesignName()
..()
name = "Implantable biocircuit design ([item_name])"
/datum/design/item/implant/chemical
name = "chemical"
id = "implant_chem"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
build_path = /obj/item/weapon/implantcase/chem
sort_string = "MFAAA"
/datum/design/item/implant/freedom
name = "freedom"
id = "implant_free"
req_tech = list(TECH_ILLEGAL = 2, TECH_BIO = 3)
build_path = /obj/item/weapon/implantcase/freedom
sort_string = "MFAAB"
@@ -0,0 +1,80 @@
// GPS
/datum/design/item/gps
req_tech = list(TECH_MATERIAL = 2, TECH_DATA = 2, TECH_BLUESPACE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 500)
/datum/design/item/gps/AssembleDesignName()
..()
name = "Triangulating device design ([name])"
/datum/design/item/gps/generic
name = "GEN"
id = "gps_gen"
build_path = /obj/item/device/gps
sort_string = "DAAAA"
/datum/design/item/gps/command
name = "COM"
id = "gps_com"
build_path = /obj/item/device/gps/command
sort_string = "DAAAB"
/datum/design/item/gps/security
name = "SEC"
id = "gps_sec"
build_path = /obj/item/device/gps/security
sort_string = "DAAAC"
/datum/design/item/gps/medical
name = "MED"
id = "gps_med"
build_path = /obj/item/device/gps/medical
sort_string = "DAAAD"
/datum/design/item/gps/engineering
name = "ENG"
id = "gps_eng"
build_path = /obj/item/device/gps/engineering
sort_string = "DAAAE"
/datum/design/item/gps/science
name = "SCI"
id = "gps_sci"
build_path = /obj/item/device/gps/science
sort_string = "DAAAF"
/datum/design/item/gps/mining
name = "MINE"
id = "gps_mine"
build_path = /obj/item/device/gps/mining
sort_string = "DAAAG"
/datum/design/item/gps/explorer
name = "EXP"
id = "gps_exp"
build_path = /obj/item/device/gps/explorer
sort_string = "DAAAH"
// Other locators
/datum/design/item/locator/AssembleDesignName()
..()
name = "Locator device design ([name])"
/datum/design/item/locator/beacon_locator
name = "Tracking beacon pinpointer"
desc = "Used to scan and locate signals on a particular frequency."
id = "beacon_locator"
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 500)
build_path = /obj/item/device/beacon_locator
sort_string = "DBAAA"
/datum/design/item/locator/beacon
name = "Bluespace tracking beacon"
id = "beacon"
req_tech = list(TECH_BLUESPACE = 1)
materials = list (DEFAULT_WALL_MATERIAL = 20, "glass" = 10)
build_path = /obj/item/device/radio/beacon
sort_string = "DBABA"
+26 -130
View File
@@ -3,72 +3,9 @@
/datum/design/item/medical/AssembleDesignName()
..()
name = "Biotech device prototype ([item_name])"
name = "Medical equipment prototype ([item_name])"
/datum/design/item/medical/robot_scanner
desc = "A hand-held scanner able to diagnose robotic injuries."
id = "robot_scanner"
req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200)
build_path = /obj/item/device/robotanalyzer
sort_string = "MACFA"
/datum/design/item/medical/mass_spectrometer
desc = "A device for analyzing chemicals in blood."
id = "mass_spectrometer"
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 2)
build_path = /obj/item/device/mass_spectrometer
sort_string = "MACAA"
/datum/design/item/medical/adv_mass_spectrometer
desc = "A device for analyzing chemicals in blood and their quantities."
id = "adv_mass_spectrometer"
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 4)
build_path = /obj/item/device/mass_spectrometer/adv
sort_string = "MACAB"
/datum/design/item/medical/reagent_scanner
desc = "A device for identifying chemicals."
id = "reagent_scanner"
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 2)
build_path = /obj/item/device/reagent_scanner
sort_string = "MACBA"
/datum/design/item/medical/adv_reagent_scanner
desc = "A device for identifying chemicals and their proportions."
id = "adv_reagent_scanner"
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 4)
build_path = /obj/item/device/reagent_scanner/adv
sort_string = "MACBB"
/datum/design/item/beaker/AssembleDesignName()
name = "Beaker prototype ([item_name])"
/datum/design/item/beaker/noreact
name = "cryostasis"
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
id = "splitbeaker"
req_tech = list(TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
sort_string = "MADAA"
/datum/design/item/beaker/bluespace
name = TECH_BLUESPACE
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
id = "bluespacebeaker"
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
sort_string = "MADAB"
/datum/design/item/medical/nanopaste
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
id = "nanopaste"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
build_path = /obj/item/stack/nanopaste
sort_string = "MBAAA"
// Surgical devices
/datum/design/item/medical/scalpel_laser1
name = "Basic Laser Scalpel"
@@ -77,7 +14,7 @@
req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2)
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500)
build_path = /obj/item/weapon/surgical/scalpel/laser1
sort_string = "MBBAA"
sort_string = "KAAAA"
/datum/design/item/medical/scalpel_laser2
name = "Improved Laser Scalpel"
@@ -86,7 +23,7 @@
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4)
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
build_path = /obj/item/weapon/surgical/scalpel/laser2
sort_string = "MBBAB"
sort_string = "KAAAB"
/datum/design/item/medical/scalpel_laser3
name = "Advanced Laser Scalpel"
@@ -95,7 +32,7 @@
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5)
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500)
build_path = /obj/item/weapon/surgical/scalpel/laser3
sort_string = "MBBAC"
sort_string = "KAAAC"
/datum/design/item/medical/scalpel_manager
name = "Incision Management System"
@@ -104,7 +41,7 @@
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4)
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
build_path = /obj/item/weapon/surgical/scalpel/manager
sort_string = "MBBAD"
sort_string = "KAAAD"
/datum/design/item/medical/bone_clamp
name = "Bone Clamp"
@@ -113,16 +50,18 @@
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_DATA = 4)
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
build_path = /obj/item/weapon/surgical/bone_clamp
sort_string = "MBBAE"
sort_string = "KAABA"
/datum/design/item/medical/advanced_roller
name = "advanced roller bed"
desc = "A more advanced version of the regular roller bed, with inbuilt surgical stabilisers and an improved folding system."
id = "roller_bed"
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 3, TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "phoron" = 2000)
build_path = /obj/item/roller/adv
sort_string = "MBBAF"
// Other medical equipment
/datum/design/item/medical/medical_analyzer
name = "health analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
id = "medical_analyzer"
req_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500)
build_path = /obj/item/device/healthanalyzer
sort_string = "KBAAA"
/datum/design/item/medical/improved_analyzer
name = "improved health analyzer"
@@ -131,56 +70,13 @@
req_tech = list(TECH_MAGNET = 5, TECH_BIO = 6)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 1500)
build_path = /obj/item/device/healthanalyzer/improved
sort_string = "MBBAG"
sort_string = "KBAAB"
/datum/design/item/implant
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/datum/design/item/implant/AssembleDesignName()
..()
name = "Implantable biocircuit design ([item_name])"
/datum/design/item/implant/chemical
name = "chemical"
id = "implant_chem"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
build_path = /obj/item/weapon/implantcase/chem
sort_string = "MFAAA"
/datum/design/item/implant/freedom
name = "freedom"
id = "implant_free"
req_tech = list(TECH_ILLEGAL = 2, TECH_BIO = 3)
build_path = /obj/item/weapon/implantcase/freedom
sort_string = "MFAAB"
// These are in here because Robotics is close enough to Medical and I don't want to make a new brains.dm file
/datum/design/item/dronebrain
name = "Robotic intelligence circuit"
id = "dronebrain"
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_DATA = 4)
build_type = PROTOLATHE | PROSFAB
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500)
build_path = /obj/item/device/mmi/digital/robot
category = "Misc"
sort_string = "VACAC"
/datum/design/item/posibrain
name = "Positronic brain"
id = "posibrain"
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
build_type = PROTOLATHE | PROSFAB
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
build_path = /obj/item/device/mmi/digital/posibrain
category = "Misc"
sort_string = "VACAB"
/datum/design/item/mmi
name = "Man-machine interface"
id = "mmi"
req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
build_type = PROTOLATHE | PROSFAB
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500)
build_path = /obj/item/device/mmi
category = "Misc"
sort_string = "VACBA"
/datum/design/item/medical/advanced_roller
name = "advanced roller bed"
desc = "A more advanced version of the regular roller bed, with inbuilt surgical stabilisers and an improved folding system."
id = "roller_bed"
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 3, TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "phoron" = 2000)
build_path = /obj/item/roller/adv
sort_string = "KCAAA"
+16 -22
View File
@@ -1,56 +1,50 @@
// Assorted Mining-related items
/datum/design/item/weapon/mining/AssembleDesignName()
..()
name = "Mining equipment design ([item_name])"
/datum/design/item/weapon/mining/jackhammer
id = "jackhammer"
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500)
build_path = /obj/item/weapon/pickaxe/jackhammer
sort_string = "KAAAA"
// Mining digging devices
/datum/design/item/weapon/mining/drill
id = "drill"
req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000) //expensive, but no need for miners.
build_path = /obj/item/weapon/pickaxe/drill
sort_string = "KAAAB"
sort_string = "FAAAA"
/datum/design/item/weapon/mining/jackhammer
id = "jackhammer"
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500)
build_path = /obj/item/weapon/pickaxe/jackhammer
sort_string = "FAAAB"
/datum/design/item/weapon/mining/plasmacutter
id = "plasmacutter"
req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
build_path = /obj/item/weapon/pickaxe/plasmacutter
sort_string = "KAAAC"
sort_string = "FAAAC"
/datum/design/item/weapon/mining/pick_diamond
id = "pick_diamond"
req_tech = list(TECH_MATERIAL = 6)
materials = list("diamond" = 3000)
build_path = /obj/item/weapon/pickaxe/diamond
sort_string = "KAAAD"
sort_string = "FAAAD"
/datum/design/item/weapon/mining/drill_diamond
id = "drill_diamond"
req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 4)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000, "diamond" = 2000)
build_path = /obj/item/weapon/pickaxe/diamonddrill
sort_string = "KAAAE"
sort_string = "FAAAE"
/datum/design/item/device/depth_scanner
// Mining other equipment
/datum/design/item/weapon/mining/depth_scanner
desc = "Used to check spatial depth and density of rock outcroppings."
id = "depth_scanner"
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 1000)
build_path = /obj/item/device/depth_scanner
sort_string = "KAAAF"
/datum/design/item/device/graviton_visor
desc = "Used to see via the complex interation of meson particles and graviton particles."
id = "graviton_goggles"
req_tech = list(TECH_MAGNET = 5, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3, TECH_PHORON = 3)
materials = list(MAT_PLASTEEL = 2000, "glass" = 3000, MAT_PHORON = 1500)
build_path = /obj/item/clothing/glasses/graviton
sort_string = "KAAAG"
sort_string = "FBAAA"
+41 -227
View File
@@ -1,251 +1,65 @@
/*
//
// THIS IS GOING TO GET REAL DAMN BLOATED, SO LET'S TRY TO AVOID THAT IF POSSIBLE
//
*/
// Everything that didn't fit elsewhere
/datum/design/item/hud
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/datum/design/item/hud/AssembleDesignName()
/datum/design/item/general/AssembleDesignName()
..()
name = "HUD glasses prototype ([item_name])"
name = "General purpose design ([item_name])"
/datum/design/item/hud/AssembleDesignDesc()
desc = "Allows for the construction of \a [item_name] HUD glasses."
/datum/design/item/general/communicator
name = "Communicator"
id = "communicator"
req_tech = list(TECH_DATA = 2, TECH_MAGNET = 2)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500)
build_path = /obj/item/device/communicator
sort_string = "TAAAA"
/datum/design/item/hud/health
name = "health scanner"
id = "health_hud"
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 3)
build_path = /obj/item/clothing/glasses/hud/health
sort_string = "GBAAA"
/datum/design/item/hud/security
name = "security records"
id = "security_hud"
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
build_path = /obj/item/clothing/glasses/hud/security
sort_string = "GBAAB"
/datum/design/item/hud/mesons
name = "optical meson scanner"
id = "mesons"
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
build_path = /obj/item/clothing/glasses/meson
sort_string = "GBAAC"
/datum/design/item/hud/material
name = "optical material scanner"
id = "material"
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
build_path = /obj/item/clothing/glasses/material
sort_string = "GBAAD"
/datum/design/item/device/ano_scanner
name = "Alden-Saraspova counter"
id = "ano_scanner"
desc = "Aids in triangulation of exotic particles."
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 5000)
build_path = /obj/item/device/ano_scanner
sort_string = "UAAAH"
/datum/design/item/light_replacer
name = "Light replacer"
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4)
materials = list(DEFAULT_WALL_MATERIAL = 1500, "silver" = 150, "glass" = 3000)
build_path = /obj/item/device/lightreplacer
sort_string = "VAAAH"
datum/design/item/laserpointer
datum/design/item/general/laserpointer
name = "laser pointer"
desc = "Don't shine it in your eyes!"
id = "laser_pointer"
req_tech = list(TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 100, "glass" = 50)
build_path = /obj/item/device/laser_pointer
sort_string = "VAAAI"
sort_string = "TAABA"
/datum/design/item/paicard
name = "'pAI', personal artificial intelligence device"
id = "paicard"
req_tech = list(TECH_DATA = 2)
materials = list("glass" = 500, DEFAULT_WALL_MATERIAL = 500)
build_path = /obj/item/device/paicard
sort_string = "VABAI"
/datum/design/item/communicator
name = "Communicator"
id = "communicator"
req_tech = list(TECH_DATA = 2, TECH_MAGNET = 2)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500)
build_path = /obj/item/device/communicator
sort_string = "VABAJ"
/datum/design/item/gps
req_tech = list(TECH_MATERIAL = 2, TECH_DATA = 2, TECH_BLUESPACE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 500)
/datum/design/item/gps/generic
name = "Triangulating device design (GEN)"
id = "gps_gen"
build_path = /obj/item/device/gps
sort_string = "VADAA"
/datum/design/item/gps/comand
name = "Triangulating device design (COM)"
id = "gps_com"
build_path = /obj/item/device/gps/command
sort_string = "VADAB"
/datum/design/item/gps/security
name = "Triangulating device design (SEC)"
id = "gps_sec"
build_path = /obj/item/device/gps/security
sort_string = "VADAC"
/datum/design/item/gps/medical
name = "Triangulating device design (MED)"
id = "gps_med"
build_path = /obj/item/device/gps/medical
sort_string = "VADAD"
/datum/design/item/gps/engineering
name = "Triangulating device design (ENG)"
id = "gps_eng"
build_path = /obj/item/device/gps/engineering
sort_string = "VADAE"
/datum/design/item/gps/science
name = "Triangulating device design (SCI)"
id = "gps_sci"
build_path = /obj/item/device/gps/science
sort_string = "VADAF"
/datum/design/item/gps/mining
name = "Triangulating device design (MINE)"
id = "gps_mine"
build_path = /obj/item/device/gps/mining
sort_string = "VADAG"
/datum/design/item/gps/explorer
name = "Triangulating device design (EXP)"
id = "gps_exp"
build_path = /obj/item/device/gps/explorer
sort_string = "VADAH"
/datum/design/item/beacon
name = "Bluespace tracking beacon design"
id = "beacon"
req_tech = list(TECH_BLUESPACE = 1)
materials = list (DEFAULT_WALL_MATERIAL = 20, "glass" = 10)
build_path = /obj/item/device/radio/beacon
sort_string = "VADBA"
/datum/design/item/beacon_locator
name = "Beacon tracking pinpointer"
desc = "Used to scan and locate signals on a particular frequency."
id = "beacon_locator"
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 500)
build_path = /obj/item/device/beacon_locator
sort_string = "VADBB"
/datum/design/item/bag_holding
name = "'Bag of Holding', an infinite capacity bag prototype"
desc = "Using localized pockets of bluespace this bag prototype offers incredible storage capacity with the contents weighting nothing. It's a shame the bag itself is pretty heavy."
id = "bag_holding"
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250)
build_path = /obj/item/weapon/storage/backpack/holding
sort_string = "VAEAA"
/datum/design/item/dufflebag_holding
name = "'DuffleBag of Holding', an infinite capacity dufflebag prototype"
desc = "A minaturized prototype of the popular Bag of Holding, the Dufflebag of Holding is, functionally, identical to the bag of holding, but comes in a more stylish and compact form."
id = "dufflebag_holding"
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250)
build_path = /obj/item/weapon/storage/backpack/holding/duffle
sort_string = "VAEAB"
/datum/design/item/experimental_welder
name = "Experimental welding tool"
desc = "A welding tool that generate fuel for itself."
id = "expwelder"
req_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3, TECH_MATERIAL = 4)
materials = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120, "phoron" = 100)
build_path = /obj/item/weapon/weldingtool/experimental
sort_string = "VASCA"
/datum/design/item/hand_drill
name = "Hand drill"
desc = "A simple powered hand drill."
id = "handdrill"
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100)
build_path = /obj/item/weapon/tool/screwdriver/power
sort_string = "VASDA"
/datum/design/item/jaws_life
name = "Jaws of life"
desc = "A set of jaws of life, compressed through the magic of science."
id = "jawslife"
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100)
build_path = /obj/item/weapon/tool/crowbar/power
sort_string = "VASEA"
/datum/design/item/device/t_scanner_upg
name = "Upgraded T-ray Scanner"
desc = "An upgraded version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
id = "upgradedtscanner"
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 500, "phoron" = 150)
build_path = /obj/item/device/t_scanner/upgraded
sort_string = "VASSA"
/datum/design/item/device/t_scanner_adv
name = "Advanced T-ray Scanner"
desc = "An advanced version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
id = "advancedtscanner"
req_tech = list(TECH_MAGNET = 6, TECH_ENGINEERING = 6, TECH_MATERIAL = 6)
materials = list(DEFAULT_WALL_MATERIAL = 1250, "phoron" = 500, "silver" = 50)
build_path = /obj/item/device/t_scanner/advanced
sort_string = "VASSB"
/datum/design/item/translator
/datum/design/item/general/translator
name = "handheld translator"
id = "translator"
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000)
build_path = /obj/item/device/universal_translator
sort_string = "HABQA"
sort_string = "TAACA"
/datum/design/item/ear_translator
/datum/design/item/general/ear_translator
name = "earpiece translator"
id = "ear_translator"
req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 5) //It's been hella miniaturized.
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "gold" = 1000)
build_path = /obj/item/device/universal_translator/ear
sort_string = "HABQB"
sort_string = "TAACB"
/datum/design/item/xenoarch_multi_tool
name = "xenoarcheology multitool"
id = "xenoarch_multitool"
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3)
build_path = /obj/item/device/xenoarch_multi_tool
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "uranium" = 500, "phoron" = 500)
sort_string = "HABQC"
/datum/design/item/general/light_replacer
name = "Light replacer"
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4)
materials = list(DEFAULT_WALL_MATERIAL = 1500, "silver" = 150, "glass" = 3000)
build_path = /obj/item/device/lightreplacer
sort_string = "TAADA"
/datum/design/item/excavationdrill
name = "Excavation Drill"
id = "excavationdrill"
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
build_path = /obj/item/weapon/pickaxe/excavationdrill
sort_string = "HABQD"
/datum/design/item/general/binaryencrypt
name = "Binary encryption key"
desc = "Allows for deciphering the binary channel on-the-fly."
id = "binaryencrypt"
req_tech = list(TECH_ILLEGAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 300, "glass" = 300)
build_path = /obj/item/device/encryptionkey/binary
sort_string = "TBAAA"
/datum/design/item/general/chameleon
name = "Holographic equipment kit"
desc = "A kit of dangerous, high-tech equipment with changeable looks."
id = "chameleon"
req_tech = list(TECH_ILLEGAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 500)
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
sort_string = "TBAAB"
@@ -1,5 +1,10 @@
// Modular computer components
/datum/design/item/modularcomponent/AssembleDesignName()
..()
name = "Computer part design ([item_name])"
// Hard drives
/datum/design/item/modularcomponent/disk/normal
name = "basic hard drive"
id = "hdd_basic"
@@ -7,7 +12,7 @@
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 100)
build_path = /obj/item/weapon/computer_hardware/hard_drive/
sort_string = "VBAAA"
sort_string = "VAAAA"
/datum/design/item/modularcomponent/disk/advanced
name = "advanced hard drive"
@@ -16,7 +21,7 @@
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 200)
build_path = /obj/item/weapon/computer_hardware/hard_drive/advanced
sort_string = "VBAAB"
sort_string = "VAAAB"
/datum/design/item/modularcomponent/disk/super
name = "super hard drive"
@@ -25,7 +30,7 @@
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 400)
build_path = /obj/item/weapon/computer_hardware/hard_drive/super
sort_string = "VBAAC"
sort_string = "VAAAC"
/datum/design/item/modularcomponent/disk/cluster
name = "cluster hard drive"
@@ -34,7 +39,7 @@
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 16000, "glass" = 800)
build_path = /obj/item/weapon/computer_hardware/hard_drive/cluster
sort_string = "VBAAD"
sort_string = "VAAAD"
/datum/design/item/modularcomponent/disk/small
name = "small hard drive"
@@ -43,7 +48,7 @@
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 200)
build_path = /obj/item/weapon/computer_hardware/hard_drive/small
sort_string = "VBAAE"
sort_string = "VAAAE"
/datum/design/item/modularcomponent/disk/micro
name = "micro hard drive"
@@ -52,9 +57,10 @@
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 100)
build_path = /obj/item/weapon/computer_hardware/hard_drive/micro
sort_string = "VBAAF"
sort_string = "VAAAF"
// Network cards
/datum/design/item/modularcomponent/netcard/basic
name = "basic network card"
id = "netcard_basic"
@@ -62,7 +68,7 @@
build_type = IMPRINTER
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 100)
build_path = /obj/item/weapon/computer_hardware/network_card
sort_string = "VBAAG"
sort_string = "VBAAA"
/datum/design/item/modularcomponent/netcard/advanced
name = "advanced network card"
@@ -71,7 +77,7 @@
build_type = IMPRINTER
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 200)
build_path = /obj/item/weapon/computer_hardware/network_card/advanced
sort_string = "VBAAH"
sort_string = "VBAAB"
/datum/design/item/modularcomponent/netcard/wired
name = "wired network card"
@@ -80,67 +86,10 @@
build_type = IMPRINTER
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 400)
build_path = /obj/item/weapon/computer_hardware/network_card/wired
sort_string = "VBAAI"
// Data crystals (USB flash drives)
/datum/design/item/modularcomponent/portabledrive/basic
name = "basic data crystal"
id = "portadrive_basic"
req_tech = list(TECH_DATA = 1)
build_type = IMPRINTER
materials = list("glass" = 8000)
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable
sort_string = "VBAAJ"
/datum/design/item/modularcomponent/portabledrive/advanced
name = "advanced data crystal"
id = "portadrive_advanced"
req_tech = list(TECH_DATA = 2)
build_type = IMPRINTER
materials = list("glass" = 16000)
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable/advanced
sort_string = "VBAAK"
/datum/design/item/modularcomponent/portabledrive/super
name = "super data crystal"
id = "portadrive_super"
req_tech = list(TECH_DATA = 4)
build_type = IMPRINTER
materials = list("glass" = 32000)
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable/super
sort_string = "VBAAL"
// Card slot
/datum/design/item/modularcomponent/cardslot
name = "RFID card slot"
id = "cardslot"
req_tech = list(TECH_DATA = 2)
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/computer_hardware/card_slot
sort_string = "VBAAM"
// Nano printer
/datum/design/item/modularcomponent/nanoprinter
name = "nano printer"
id = "nanoprinter"
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/computer_hardware/nano_printer
sort_string = "VBAAN"
// Tesla Link
/datum/design/item/modularcomponent/teslalink
name = "tesla link"
id = "teslalink"
req_tech = list(TECH_DATA = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 10000)
build_path = /obj/item/weapon/computer_hardware/tesla_link
sort_string = "VBAAO"
sort_string = "VBAAC"
// Batteries
/datum/design/item/modularcomponent/battery/normal
name = "standard battery module"
id = "bat_normal"
@@ -148,7 +97,7 @@
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 2000)
build_path = /obj/item/weapon/computer_hardware/battery_module
sort_string = "VBAAP"
sort_string = "VCAAA"
/datum/design/item/modularcomponent/battery/advanced
name = "advanced battery module"
@@ -157,7 +106,7 @@
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/weapon/computer_hardware/battery_module/advanced
sort_string = "VBAAQ"
sort_string = "VCAAB"
/datum/design/item/modularcomponent/battery/super
name = "super battery module"
@@ -166,7 +115,7 @@
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 8000)
build_path = /obj/item/weapon/computer_hardware/battery_module/super
sort_string = "VBAAR"
sort_string = "VCAAC"
/datum/design/item/modularcomponent/battery/ultra
name = "ultra battery module"
@@ -175,7 +124,7 @@
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 16000)
build_path = /obj/item/weapon/computer_hardware/battery_module/ultra
sort_string = "VBAAS"
sort_string = "VCAAD"
/datum/design/item/modularcomponent/battery/nano
name = "nano battery module"
@@ -184,7 +133,7 @@
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 2000)
build_path = /obj/item/weapon/computer_hardware/battery_module/nano
sort_string = "VBAAT"
sort_string = "VCAAE"
/datum/design/item/modularcomponent/battery/micro
name = "micro battery module"
@@ -193,9 +142,10 @@
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/weapon/computer_hardware/battery_module/micro
sort_string = "VBAAU"
sort_string = "VCAAF"
// Processor unit
/datum/design/item/modularcomponent/cpu/
name = "computer processor unit"
id = "cpu_normal"
@@ -203,7 +153,7 @@
build_type = IMPRINTER
materials = list(DEFAULT_WALL_MATERIAL = 8000)
build_path = /obj/item/weapon/computer_hardware/processor_unit
sort_string = "VBAAV"
sort_string = "VDAAA"
/datum/design/item/modularcomponent/cpu/small
name = "computer microprocessor unit"
@@ -212,7 +162,7 @@
build_type = IMPRINTER
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/weapon/computer_hardware/processor_unit/small
sort_string = "VBAAW"
sort_string = "VDAAB"
/datum/design/item/modularcomponent/cpu/photonic
name = "computer photonic processor unit"
@@ -221,7 +171,7 @@
build_type = IMPRINTER
materials = list(DEFAULT_WALL_MATERIAL = 32000, glass = 8000)
build_path = /obj/item/weapon/computer_hardware/processor_unit/photonic
sort_string = "VBAAX"
sort_string = "VDAAC"
/datum/design/item/modularcomponent/cpu/photonic/small
name = "computer photonic microprocessor unit"
@@ -230,4 +180,66 @@
build_type = IMPRINTER
materials = list(DEFAULT_WALL_MATERIAL = 16000, glass = 4000)
build_path = /obj/item/weapon/computer_hardware/processor_unit/photonic/small
sort_string = "VBAAY"
sort_string = "VDAAD"
// Other parts
/datum/design/item/modularcomponent/cardslot
name = "RFID card slot"
id = "cardslot"
req_tech = list(TECH_DATA = 2)
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/computer_hardware/card_slot
sort_string = "VEAAA"
/datum/design/item/modularcomponent/nanoprinter
name = "nano printer"
id = "nanoprinter"
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/computer_hardware/nano_printer
sort_string = "VEAAB"
/datum/design/item/modularcomponent/teslalink
name = "tesla link"
id = "teslalink"
req_tech = list(TECH_DATA = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 10000)
build_path = /obj/item/weapon/computer_hardware/tesla_link
sort_string = "VEAAC"
// Data crystals (USB flash drives)
/datum/design/item/modularcomponent/portabledrive/AssembleDesignName()
..()
name = "Portable data drive design ([item_name])"
/datum/design/item/modularcomponent/portabledrive/basic
name = "basic data crystal"
id = "portadrive_basic"
req_tech = list(TECH_DATA = 1)
build_type = IMPRINTER
materials = list("glass" = 8000)
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable
sort_string = "VFAAA"
/datum/design/item/modularcomponent/portabledrive/advanced
name = "advanced data crystal"
id = "portadrive_advanced"
req_tech = list(TECH_DATA = 2)
build_type = IMPRINTER
materials = list("glass" = 16000)
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable/advanced
sort_string = "VFAAB"
/datum/design/item/modularcomponent/portabledrive/super
name = "super data crystal"
id = "portadrive_super"
req_tech = list(TECH_DATA = 4)
build_type = IMPRINTER
materials = list("glass" = 32000)
build_path = /obj/item/weapon/computer_hardware/hard_drive/portable/super
sort_string = "VFAAC"
+22 -19
View File
@@ -1,13 +1,16 @@
/datum/design/item/pda
name = "PDA design"
// PDA
/datum/design/item/general/pda
name = "PDA"
desc = "Cheaper than whiny non-digital assistants."
id = "pda"
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/device/pda
sort_string = "VAAAA"
sort_string = "WAAAA"
// Cartridges
/datum/design/item/pda_cartridge
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
@@ -19,79 +22,79 @@
/datum/design/item/pda_cartridge/cart_basic
id = "cart_basic"
build_path = /obj/item/weapon/cartridge
sort_string = "VBAAA"
sort_string = "WBAAA"
/datum/design/item/pda_cartridge/engineering
id = "cart_engineering"
build_path = /obj/item/weapon/cartridge/engineering
sort_string = "VBAAB"
sort_string = "WBAAB"
/datum/design/item/pda_cartridge/atmos
id = "cart_atmos"
build_path = /obj/item/weapon/cartridge/atmos
sort_string = "VBAAC"
sort_string = "WBAAC"
/datum/design/item/pda_cartridge/medical
id = "cart_medical"
build_path = /obj/item/weapon/cartridge/medical
sort_string = "VBAAD"
sort_string = "WBAAD"
/datum/design/item/pda_cartridge/chemistry
id = "cart_chemistry"
build_path = /obj/item/weapon/cartridge/chemistry
sort_string = "VBAAE"
sort_string = "WBAAE"
/datum/design/item/pda_cartridge/security
id = "cart_security"
build_path = /obj/item/weapon/cartridge/security
sort_string = "VBAAF"
sort_string = "WBAAF"
/datum/design/item/pda_cartridge/janitor
id = "cart_janitor"
build_path = /obj/item/weapon/cartridge/janitor
sort_string = "VBAAG"
sort_string = "WBAAG"
/datum/design/item/pda_cartridge/science
id = "cart_science"
build_path = /obj/item/weapon/cartridge/signal/science
sort_string = "VBAAH"
sort_string = "WBAAH"
/datum/design/item/pda_cartridge/quartermaster
id = "cart_quartermaster"
build_path = /obj/item/weapon/cartridge/quartermaster
sort_string = "VBAAI"
sort_string = "WBAAI"
/datum/design/item/pda_cartridge/head
id = "cart_head"
build_path = /obj/item/weapon/cartridge/head
sort_string = "VBAAJ"
sort_string = "WBAAJ"
/datum/design/item/pda_cartridge/hop
id = "cart_hop"
build_path = /obj/item/weapon/cartridge/hop
sort_string = "VBAAK"
sort_string = "WBAAK"
/datum/design/item/pda_cartridge/hos
id = "cart_hos"
build_path = /obj/item/weapon/cartridge/hos
sort_string = "VBAAL"
sort_string = "WBAAL"
/datum/design/item/pda_cartridge/ce
id = "cart_ce"
build_path = /obj/item/weapon/cartridge/ce
sort_string = "VBAAM"
sort_string = "WBAAM"
/datum/design/item/pda_cartridge/cmo
id = "cart_cmo"
build_path = /obj/item/weapon/cartridge/cmo
sort_string = "VBAAN"
sort_string = "WBAAN"
/datum/design/item/pda_cartridge/rd
id = "cart_rd"
build_path = /obj/item/weapon/cartridge/rd
sort_string = "VBAAO"
sort_string = "WBAAO"
/datum/design/item/pda_cartridge/captain
id = "cart_captain"
build_path = /obj/item/weapon/cartridge/captain
sort_string = "VBAAP"
sort_string = "WBAAP"
@@ -22,7 +22,7 @@
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
build_path = /obj/item/weapon/cell
category = "Misc"
sort_string = "DAAAA"
sort_string = "BAAAA"
/datum/design/item/powercell/high
name = "high-capacity"
@@ -32,7 +32,7 @@
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60)
build_path = /obj/item/weapon/cell/high
category = "Misc"
sort_string = "DAAAB"
sort_string = "BAAAB"
/datum/design/item/powercell/super
name = "super-capacity"
@@ -41,7 +41,7 @@
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
build_path = /obj/item/weapon/cell/super
category = "Misc"
sort_string = "DAAAC"
sort_string = "BAAAC"
/datum/design/item/powercell/hyper
name = "hyper-capacity"
@@ -50,7 +50,7 @@
materials = list(DEFAULT_WALL_MATERIAL = 400, "gold" = 150, "silver" = 150, "glass" = 70)
build_path = /obj/item/weapon/cell/hyper
category = "Misc"
sort_string = "DAAAD"
sort_string = "BAAAD"
/datum/design/item/powercell/device
name = "device"
@@ -59,7 +59,7 @@
materials = list(DEFAULT_WALL_MATERIAL = 350, "glass" = 25)
build_path = /obj/item/weapon/cell/device
category = "Misc"
sort_string = "DAABA"
sort_string = "BAABA"
/datum/design/item/powercell/weapon
name = "weapon"
@@ -68,4 +68,4 @@
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
build_path = /obj/item/weapon/cell/device/weapon
category = "Misc"
sort_string = "DAABB"
sort_string = "BAABB"
+70 -69
View File
@@ -1,71 +1,4 @@
/*
* Contains Precursor and Anomalous designs for the Protolathe.
*/
/datum/design/item/precursor/AssembleDesignName()
..()
name = "Alien prototype ([item_name])"
/datum/design/item/precursor/AssembleDesignDesc()
if(!desc)
if(build_path)
var/obj/item/I = build_path
desc = initial(I.desc)
..()
/datum/design/item/precursor/crowbar
name = "Hybrid Crowbar"
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
id = "hybridcrowbar"
req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1)
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_GOLD = 250, MAT_URANIUM = 2500)
build_path = /obj/item/weapon/tool/crowbar/hybrid
sort_string = "PATAC"
/datum/design/item/precursor/wrench
name = "Hybrid Wrench"
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
id = "hybridwrench"
req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_PRECURSOR = 1)
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_SILVER = 300, MAT_URANIUM = 2000)
build_path = /obj/item/weapon/tool/wrench/hybrid
sort_string = "PATAW"
/datum/design/item/precursor/screwdriver
name = "Hybrid Screwdriver"
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
id = "hybridscrewdriver"
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_PRECURSOR = 1)
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_PLASTIC = 8000, MAT_DIAMOND = 2000)
build_path = /obj/item/weapon/tool/screwdriver/hybrid
sort_string = "PATAS"
/datum/design/item/precursor/wirecutters
name = "Hybrid Wirecutters"
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
id = "hybridwirecutters"
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_PHORON = 2, TECH_PRECURSOR = 1)
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_PLASTIC = 8000, MAT_PHORON = 2750, MAT_DIAMOND = 2000)
build_path = /obj/item/weapon/tool/wirecutters/hybrid
sort_string = "PATBW"
/datum/design/item/precursor/welder
name = "Hybrid Welding Tool"
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
id = "hybridwelder"
req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PHORON = 3, TECH_MAGNET = 5, TECH_PRECURSOR = 1)
materials = list(MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_METALHYDROGEN = 4750, MAT_URANIUM = 6000)
build_path = /obj/item/weapon/weldingtool/experimental/hybrid
sort_string = "PATCW"
/datum/design/item/precursor/janusmodule
name = "Blackbox Circuit Datamass"
desc = "A design that seems to be in a constantly shifting superposition."
id = "janus_module"
materials = list(MAT_DURASTEEL = 3000, MAT_MORPHIUM = 2000, MAT_METALHYDROGEN = 6000, MAT_URANIUM = 6000, MAT_VERDANTIUM = 1500)
req_tech = list(TECH_MATERIAL = 7, TECH_BLUESPACE = 5, TECH_MAGNET = 6, TECH_PHORON = 3, TECH_ARCANE = 1, TECH_PRECURSOR = 2)
build_path = /obj/random/janusmodule
sort_string = "PAJAA"
//Anomaly
/datum/design/item/anomaly/AssembleDesignName()
..()
@@ -85,4 +18,72 @@
materials = list(MAT_DURASTEEL = 3000, MAT_METALHYDROGEN = 1000, MAT_PHORON = 2000)
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_PHORON = 2, TECH_ARCANE = 2)
build_path = /obj/item/weapon/beartrap/hunting
sort_string = "ARCAT"
sort_string = "ZAAAA"
// Precursor
/datum/design/item/precursor/AssembleDesignName()
..()
name = "Alien prototype ([item_name])"
/datum/design/item/precursor/AssembleDesignDesc()
if(!desc)
if(build_path)
var/obj/item/I = build_path
desc = initial(I.desc)
..()
/datum/design/item/precursor/crowbar
name = "Hybrid Crowbar"
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
id = "hybridcrowbar"
req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1)
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_GOLD = 250, MAT_URANIUM = 2500)
build_path = /obj/item/weapon/tool/crowbar/hybrid
sort_string = "ZBAAA"
/datum/design/item/precursor/wrench
name = "Hybrid Wrench"
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
id = "hybridwrench"
req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_PRECURSOR = 1)
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_SILVER = 300, MAT_URANIUM = 2000)
build_path = /obj/item/weapon/tool/wrench/hybrid
sort_string = "ZBAAB"
/datum/design/item/precursor/screwdriver
name = "Hybrid Screwdriver"
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
id = "hybridscrewdriver"
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_PRECURSOR = 1)
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_PLASTIC = 8000, MAT_DIAMOND = 2000)
build_path = /obj/item/weapon/tool/screwdriver/hybrid
sort_string = "ZBAAC"
/datum/design/item/precursor/wirecutters
name = "Hybrid Wirecutters"
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
id = "hybridwirecutters"
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_PHORON = 2, TECH_PRECURSOR = 1)
materials = list(MAT_PLASTEEL = 2000, MAT_VERDANTIUM = 3000, MAT_PLASTIC = 8000, MAT_PHORON = 2750, MAT_DIAMOND = 2000)
build_path = /obj/item/weapon/tool/wirecutters/hybrid
sort_string = "ZBAAD"
/datum/design/item/precursor/welder
name = "Hybrid Welding Tool"
desc = "A tool utilizing cutting edge modern technology, and ancient component designs."
id = "hybridwelder"
req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PHORON = 3, TECH_MAGNET = 5, TECH_PRECURSOR = 1)
materials = list(MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_METALHYDROGEN = 4750, MAT_URANIUM = 6000)
build_path = /obj/item/weapon/weldingtool/experimental/hybrid
sort_string = "ZBAAE"
/datum/design/item/precursor/janusmodule
name = "Blackbox Circuit Datamass"
desc = "A design that seems to be in a constantly shifting superposition."
id = "janus_module"
materials = list(MAT_DURASTEEL = 3000, MAT_MORPHIUM = 2000, MAT_METALHYDROGEN = 6000, MAT_URANIUM = 6000, MAT_VERDANTIUM = 1500)
req_tech = list(TECH_MATERIAL = 7, TECH_BLUESPACE = 5, TECH_MAGNET = 6, TECH_PHORON = 3, TECH_ARCANE = 1, TECH_PRECURSOR = 2)
build_path = /obj/random/janusmodule
sort_string = "ZBBAA"
@@ -0,0 +1,91 @@
/*
This is a guide to sort strings and categorization of designs.
Its really helpful and neat-looking when items are sorted properly in general R&D list and not just haphazardly.
sort_string basically sorts items in alphabetic order, using sort_string itself as reference.
A - stock parts all always go first, and above everything else
AA - parts themselves
AAAA - matter bins
AAAB - micro manipulators
AAAC - capacitors
AAAD - scanners
AAAE - micro-lasers
AB - part replacer(s)
B - power cells
BAAA - regular power cells
BAAB - small power cells
C - Tech disks
D - GPS/beacons/locators/etc
DA - GPSs
DB - beacon/locator
DBAA - locator
DBAB - beacon
E - HUDs
F - Mining equipment
FA - drills
FB - scanners and such
G - Xenoarch equipment
H - Xenobiology equipment
HA - weapons
HB - other
I - Beakers
J - Biotech scanners and such
JAAA - mass spectrometers
JAAB - reagent scanners
JAAC - borg stuff
JAAD - plant stuff
K - Medical equipment
KA - surgery equipment
KAAA - scalpels/IMS
KAAB - bone clamp
KB - health analyzers
KC - misc
L - Implants
M - Weapons
MA - Ranged weapon
MAA - Energy ranged weapons
MAB - Ballistic ranged weapons
MABB - Ballistic ammo
MAC - Phase weapons
MAD - Other ranged weapons (darts/sprayer/fuelrod)
MADB - misc ammo
MB - Melee weapons
MC - grenade casings
N - Engineering equipment
NA - tools
NB - scanners
O, P - placeholders in case new category is needed
Q - Bags of Holding
R - Telecomms stock parts
S - AI-holders
SA - brain holders
SB - pAI
SC - intellicore
T - Misc stuff
TA - general
TB - illegal
U - Integrated circuits stuff
UA - printer
UB - upgrade disks
UC - tools
UD - holders
V - Modular computer parts
VA - hard drives
VB - network cards
VC - batteries
VD - cpus
VE - accessories without upgrades
VF - data crystals
W - PDA stuff
WA - PDA
WB - PDA cartridges
X, Y - more placeholders
Z - anomaly/precursor items
ZA - anomaly
ZB - precursor
ZBA - precursor tools
ZBB - precursor other
*/
+117 -154
View File
@@ -14,231 +14,194 @@
if(!desc)
desc = "A stock part used in the construction of various devices."
/datum/design/item/stock_part/basic_capacitor
id = "basic_capacitor"
req_tech = list(TECH_POWER = 1)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/weapon/stock_parts/capacitor
sort_string = "CAAAA"
/datum/design/item/stock_part/adv_capacitor
id = "adv_capacitor"
req_tech = list(TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/weapon/stock_parts/capacitor/adv
sort_string = "CAAAB"
/datum/design/item/stock_part/super_capacitor
id = "super_capacitor"
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, "gold" = 20)
build_path = /obj/item/weapon/stock_parts/capacitor/super
sort_string = "CAAAC"
/datum/design/item/stock_part/hyper_capacitor
id = "hyper_capacitor"
req_tech = list(TECH_POWER = 6, TECH_MATERIAL = 5, TECH_BLUESPACE = 1, TECH_ARCANE = 1)
materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_GLASS = 100, MAT_VERDANTIUM = 30, MAT_DURASTEEL = 25)
build_path = /obj/item/weapon/stock_parts/capacitor/hyper
sort_string = "CAAAD"
/datum/design/item/stock_part/omni_capacitor
id = "omni_capacitor"
req_tech = list(TECH_POWER = 7, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1)
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_DIAMOND = 1000, MAT_GLASS = 1000, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100)
build_path = /obj/item/weapon/stock_parts/capacitor/omni
sort_string = "CAAAE"
/datum/design/item/stock_part/micro_mani
id = "micro_mani"
req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator
sort_string = "CAABA"
/datum/design/item/stock_part/nano_mani
id = "nano_mani"
req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/nano
sort_string = "CAABB"
/datum/design/item/stock_part/pico_mani
id = "pico_mani"
req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/pico
sort_string = "CAABC"
/datum/design/item/stock_part/hyper_mani
id = "hyper_mani"
req_tech = list(TECH_MATERIAL = 6, TECH_DATA = 3, TECH_ARCANE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_VERDANTIUM = 50, MAT_DURASTEEL = 50)
build_path = /obj/item/weapon/stock_parts/manipulator/hyper
sort_string = "CAABD"
/datum/design/item/stock_part/omni_mani
id = "omni_mani"
req_tech = list(TECH_MATERIAL = 7, TECH_DATA = 4, TECH_PRECURSOR = 2)
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_PLASTEEL = 500, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100)
build_path = /obj/item/weapon/stock_parts/manipulator/omni
sort_string = "CAABE"
// Matter Bins
/datum/design/item/stock_part/basic_matter_bin
id = "basic_matter_bin"
req_tech = list(TECH_MATERIAL = 1)
materials = list(DEFAULT_WALL_MATERIAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin
sort_string = "CAACA"
sort_string = "AAAAA"
/datum/design/item/stock_part/adv_matter_bin
id = "adv_matter_bin"
req_tech = list(TECH_MATERIAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
sort_string = "CAACB"
sort_string = "AAAAB"
/datum/design/item/stock_part/super_matter_bin
id = "super_matter_bin"
req_tech = list(TECH_MATERIAL = 5)
materials = list(DEFAULT_WALL_MATERIAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin/super
sort_string = "CAACC"
sort_string = "AAAAC"
/datum/design/item/stock_part/hyper_matter_bin
id = "hyper_matter_bin"
req_tech = list(TECH_MATERIAL = 6, TECH_ARCANE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_VERDANTIUM = 60, MAT_DURASTEEL = 75)
build_path = /obj/item/weapon/stock_parts/matter_bin/hyper
sort_string = "CAACD"
sort_string = "AAAAD"
/datum/design/item/stock_part/omni_matter_bin
id = "omni_matter_bin"
req_tech = list(TECH_MATERIAL = 7, TECH_PRECURSOR = 2)
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_PLASTEEL = 100, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100)
build_path = /obj/item/weapon/stock_parts/matter_bin/omni
sort_string = "CAACE"
sort_string = "AAAAE"
/datum/design/item/stock_part/basic_micro_laser
id = "basic_micro_laser"
req_tech = list(TECH_MAGNET = 1)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser
sort_string = "CAADA"
// Micro-manipulators
/datum/design/item/stock_part/high_micro_laser
id = "high_micro_laser"
req_tech = list(TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser/high
sort_string = "CAADB"
/datum/design/item/stock_part/micro_mani
id = "micro_mani"
req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator
sort_string = "AAABA"
/datum/design/item/stock_part/ultra_micro_laser
id = "ultra_micro_laser"
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20, "uranium" = 10)
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
sort_string = "CAADC"
/datum/design/item/stock_part/nano_mani
id = "nano_mani"
req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/nano
sort_string = "AAABB"
/datum/design/item/stock_part/hyper_micro_laser
id = "hyper_micro_laser"
req_tech = list(TECH_MAGNET = 6, TECH_MATERIAL = 6, TECH_ARCANE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_GLASS = 20, MAT_URANIUM = 30, MAT_VERDANTIUM = 50, MAT_DURASTEEL = 100)
build_path = /obj/item/weapon/stock_parts/micro_laser/hyper
sort_string = "CAADD"
/datum/design/item/stock_part/pico_mani
id = "pico_mani"
req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/pico
sort_string = "AAABC"
/datum/design/item/stock_part/omni_micro_laser
id = "omni_micro_laser"
req_tech = list(TECH_MAGNET = 7, TECH_MATERIAL = 7, TECH_PRECURSOR = 2)
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_GLASS = 500, MAT_URANIUM = 2000, MAT_MORPHIUM = 50, MAT_DURASTEEL = 100)
build_path = /obj/item/weapon/stock_parts/micro_laser/omni
sort_string = "CAADE"
/datum/design/item/stock_part/hyper_mani
id = "hyper_mani"
req_tech = list(TECH_MATERIAL = 6, TECH_DATA = 3, TECH_ARCANE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_VERDANTIUM = 50, MAT_DURASTEEL = 50)
build_path = /obj/item/weapon/stock_parts/manipulator/hyper
sort_string = "AAABD"
/datum/design/item/stock_part/omni_mani
id = "omni_mani"
req_tech = list(TECH_MATERIAL = 7, TECH_DATA = 4, TECH_PRECURSOR = 2)
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_PLASTEEL = 500, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100)
build_path = /obj/item/weapon/stock_parts/manipulator/omni
sort_string = "AAABE"
// Capacitors
/datum/design/item/stock_part/basic_capacitor
id = "basic_capacitor"
req_tech = list(TECH_POWER = 1)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/weapon/stock_parts/capacitor
sort_string = "AAACA"
/datum/design/item/stock_part/adv_capacitor
id = "adv_capacitor"
req_tech = list(TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/weapon/stock_parts/capacitor/adv
sort_string = "AAACB"
/datum/design/item/stock_part/super_capacitor
id = "super_capacitor"
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, "gold" = 20)
build_path = /obj/item/weapon/stock_parts/capacitor/super
sort_string = "AAACC"
/datum/design/item/stock_part/hyper_capacitor
id = "hyper_capacitor"
req_tech = list(TECH_POWER = 6, TECH_MATERIAL = 5, TECH_BLUESPACE = 1, TECH_ARCANE = 1)
materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_GLASS = 100, MAT_VERDANTIUM = 30, MAT_DURASTEEL = 25)
build_path = /obj/item/weapon/stock_parts/capacitor/hyper
sort_string = "AAACD"
/datum/design/item/stock_part/omni_capacitor
id = "omni_capacitor"
req_tech = list(TECH_POWER = 7, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1)
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_DIAMOND = 1000, MAT_GLASS = 1000, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100)
build_path = /obj/item/weapon/stock_parts/capacitor/omni
sort_string = "AAACE"
// Sensors
/datum/design/item/stock_part/basic_sensor
id = "basic_sensor"
req_tech = list(TECH_MAGNET = 1)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module
sort_string = "CAAEA"
sort_string = "AAADA"
/datum/design/item/stock_part/adv_sensor
id = "adv_sensor"
req_tech = list(TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
sort_string = "CAAEB"
sort_string = "AAADB"
/datum/design/item/stock_part/phasic_sensor
id = "phasic_sensor"
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20, "silver" = 10)
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
sort_string = "CAAEC"
sort_string = "AAADC"
/datum/design/item/stock_part/hyper_sensor
id = "hyper_sensor"
req_tech = list(TECH_MAGNET = 6, TECH_MATERIAL = 4, TECH_ARCANE = 1)
materials = list(DEFAULT_WALL_MATERIAL = 50, MAT_GLASS = 20, MAT_SILVER = 50, MAT_VERDANTIUM = 40, MAT_DURASTEEL = 50)
build_path = /obj/item/weapon/stock_parts/scanning_module/hyper
sort_string = "CAAED"
sort_string = "AAADD"
/datum/design/item/stock_part/omni_sensor
id = "omni_sensor"
req_tech = list(TECH_MAGNET = 7, TECH_MATERIAL = 5, TECH_PRECURSOR = 1)
materials = list(DEFAULT_WALL_MATERIAL = 1000, MAT_PLASTEEL = 500, MAT_GLASS = 750, MAT_SILVER = 500, MAT_MORPHIUM = 60, MAT_DURASTEEL = 100)
build_path = /obj/item/weapon/stock_parts/scanning_module/omni
sort_string = "CAAEE"
sort_string = "AAADE"
/datum/design/item/stock_part/subspace_ansible
id = "s-ansible"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 80, "silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/ansible
sort_string = "UAAAA"
// Micro-lasers
/datum/design/item/stock_part/hyperwave_filter
id = "s-filter"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10)
build_path = /obj/item/weapon/stock_parts/subspace/sub_filter
sort_string = "UAAAB"
/datum/design/item/stock_part/basic_micro_laser
id = "basic_micro_laser"
req_tech = list(TECH_MAGNET = 1)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser
sort_string = "AAAEA"
/datum/design/item/stock_part/subspace_amplifier
id = "s-amplifier"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 30, "uranium" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
sort_string = "UAAAC"
/datum/design/item/stock_part/high_micro_laser
id = "high_micro_laser"
req_tech = list(TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser/high
sort_string = "AAAEB"
/datum/design/item/stock_part/subspace_treatment
id = "s-treatment"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 10, "silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/treatment
sort_string = "UAAAD"
/datum/design/item/stock_part/ultra_micro_laser
id = "ultra_micro_laser"
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20, "uranium" = 10)
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
sort_string = "AAAEC"
/datum/design/item/stock_part/subspace_analyzer
id = "s-analyzer"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
sort_string = "UAAAE"
/datum/design/item/stock_part/hyper_micro_laser
id = "hyper_micro_laser"
req_tech = list(TECH_MAGNET = 6, TECH_MATERIAL = 6, TECH_ARCANE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_GLASS = 20, MAT_URANIUM = 30, MAT_VERDANTIUM = 50, MAT_DURASTEEL = 100)
build_path = /obj/item/weapon/stock_parts/micro_laser/hyper
sort_string = "AAAED"
/datum/design/item/stock_part/subspace_crystal
id = "s-crystal"
req_tech = list(TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list("glass" = 1000, "silver" = 20, "gold" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/crystal
sort_string = "UAAAF"
/datum/design/item/stock_part/omni_micro_laser
id = "omni_micro_laser"
req_tech = list(TECH_MAGNET = 7, TECH_MATERIAL = 7, TECH_PRECURSOR = 2)
materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_GLASS = 500, MAT_URANIUM = 2000, MAT_MORPHIUM = 50, MAT_DURASTEEL = 100)
build_path = /obj/item/weapon/stock_parts/micro_laser/omni
sort_string = "AAAEE"
/datum/design/item/stock_part/subspace_transmitter
id = "s-transmitter"
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3)
materials = list("glass" = 100, "silver" = 10, "uranium" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
sort_string = "UAAAG"
// RPEDs live here because they handle stock parts
// RPEDs
/datum/design/item/stock_part/RPED
name = "Rapid Part Exchange Device"
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
@@ -246,7 +209,7 @@
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5000)
build_path = /obj/item/weapon/storage/part_replacer
sort_string = "CBAAA"
sort_string = "ABAAA"
/datum/design/item/stock_part/ARPED
name = "Advanced Rapid Part Exchange Device"
@@ -255,4 +218,4 @@
req_tech = list(TECH_ENGINEERING = 5, TECH_MATERIAL = 5)
materials = list(DEFAULT_WALL_MATERIAL = 30000, "glass" = 10000)
build_path = /obj/item/weapon/storage/part_replacer/adv
sort_string = "CBAAB"
sort_string = "ABAAB"
@@ -0,0 +1,54 @@
// Telecomm parts
/datum/design/item/stock_part/subspace/AssembleDesignName()
..()
name = "Subspace component design ([item_name])"
/datum/design/item/stock_part/subspace/subspace_ansible
id = "s-ansible"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 80, "silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/ansible
sort_string = "RAAAA"
/datum/design/item/stock_part/subspace/hyperwave_filter
id = "s-filter"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10)
build_path = /obj/item/weapon/stock_parts/subspace/sub_filter
sort_string = "RAAAB"
/datum/design/item/stock_part/subspace/subspace_amplifier
id = "s-amplifier"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 30, "uranium" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
sort_string = "RAAAC"
/datum/design/item/stock_part/subspace/subspace_treatment
id = "s-treatment"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 10, "silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/treatment
sort_string = "RAAAD"
/datum/design/item/stock_part/subspace/subspace_analyzer
id = "s-analyzer"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
sort_string = "RAAAE"
/datum/design/item/stock_part/subspace/subspace_crystal
id = "s-crystal"
req_tech = list(TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list("glass" = 1000, "silver" = 20, "gold" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/crystal
sort_string = "RAAAF"
/datum/design/item/stock_part/subspace/subspace_transmitter
id = "s-transmitter"
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3)
materials = list("glass" = 100, "silver" = 10, "uranium" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
sort_string = "RAAAG"
@@ -0,0 +1,21 @@
/datum/design/item/disk/AssembleDesignName()
..()
name = "Data storage design ([name])"
/datum/design/item/disk/design_disk
name = "Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk"
req_tech = list(TECH_DATA = 1)
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
build_path = /obj/item/weapon/disk/design_disk
sort_string = "CAAAA"
/datum/design/item/disk/tech_disk
name = "Technology Data Storage Disk"
desc = "Produce additional disks for storing technology data."
id = "tech_disk"
req_tech = list(TECH_DATA = 1)
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
build_path = /obj/item/weapon/disk/tech_disk
sort_string = "CAAAB"
+162 -117
View File
@@ -2,6 +2,10 @@
..()
name = "Weapon prototype ([item_name])"
/datum/design/item/weapon/ammo/AssembleDesignName()
..()
name = "Weapon ammo prototype ([item_name])"
/datum/design/item/weapon/AssembleDesignDesc()
if(!desc)
if(build_path)
@@ -9,95 +13,143 @@
desc = initial(I.desc)
..()
/datum/design/item/weapon/stunrevolver
// Energy weapons
/datum/design/item/weapon/energy/AssembleDesignName()
..()
name = "Energy weapon prototype ([item_name])"
/datum/design/item/weapon/energy/stunrevolver
id = "stunrevolver"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/weapon/gun/energy/stunrevolver
sort_string = "TAAAA"
sort_string = "MAAAA"
/datum/design/item/weapon/nuclear_gun
/datum/design/item/weapon/energy/nuclear_gun
id = "nuclear_gun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 500)
build_path = /obj/item/weapon/gun/energy/gun/nuclear
sort_string = "TAAAB"
sort_string = "MAAAB"
/datum/design/item/weapon/lasercannon
/datum/design/item/weapon/energy/phoronpistol
id = "ppistol"
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
build_path = /obj/item/weapon/gun/energy/toxgun
sort_string = "MAAAC"
/datum/design/item/weapon/energy/lasercannon
desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
id = "lasercannon"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
build_path = /obj/item/weapon/gun/energy/lasercannon
sort_string = "TAAAC"
sort_string = "MAAAD"
/datum/design/item/weapon/phoronpistol
id = "ppistol"
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
build_path = /obj/item/weapon/gun/energy/toxgun
sort_string = "TAAAD"
/datum/design/item/weapon/decloner
/datum/design/item/weapon/energy/decloner
id = "decloner"
req_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6)
materials = list("gold" = 5000,"uranium" = 10000)
build_path = /obj/item/weapon/gun/energy/decloner
sort_string = "TAAAE"
sort_string = "MAAAE"
/datum/design/item/weapon/advanced_smg
/datum/design/item/weapon/energy/temp_gun
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
id = "temp_gun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000)
build_path = /obj/item/weapon/gun/energy/temperature
sort_string = "MAAAF"
/datum/design/item/weapon/energy/flora_gun
id = "flora_gun"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500)
build_path = /obj/item/weapon/gun/energy/floragun
sort_string = "MAAAG"
// Ballistic weapons
/datum/design/item/weapon/ballistic/AssembleDesignName()
..()
name = "Ballistic weapon prototype ([item_name])"
/datum/design/item/weapon/ballistic/advanced_smg
id = "smg"
desc = "An advanced 9mm SMG with a reflective laser optic."
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic/advanced_smg
sort_string = "TAABA"
sort_string = "MABAA"
/datum/design/item/weapon/ammo_9mmAdvanced
// Ballistic ammo
/datum/design/item/weapon/ballistic/ammo/AssembleDesignName()
..()
name = "Ballistic weapon ammo prototype ([name])"
/datum/design/item/weapon/ballistic/ammo/ammo_9mmAdvanced
name = "9mm magazine"
id = "ammo_9mm"
desc = "A 21 round magazine for an advanced 9mm SMG."
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100) // Requires silver for proprietary magazines! Or something.
build_path = /obj/item/ammo_magazine/m9mmAdvanced
sort_string = "TAACA"
sort_string = "MABBA"
/datum/design/item/weapon/stunshell
/datum/design/item/weapon/ballistic/ammo/stunshell
name = "stun shell"
desc = "A stunning shell for a shotgun."
id = "stunshell"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/ammo_casing/a12g/stunshell
sort_string = "TAACB"
sort_string = "MABBB"
/datum/design/item/weapon/chemsprayer
desc = "An advanced chem spraying device."
id = "chemsprayer"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
sort_string = "TABAA"
// Phase weapons
/datum/design/item/weapon/phase/AssembleDesignName()
..()
name = "Phase weapon prototype ([item_name])"
/datum/design/item/weapon/phase/phase_pistol
id = "phasepistol"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/weapon/gun/energy/phasegun/pistol
sort_string = "MACAA"
/datum/design/item/weapon/phase/phase_carbine
id = "phasecarbine"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1500)
build_path = /obj/item/weapon/gun/energy/phasegun
sort_string = "MACAB"
/datum/design/item/weapon/phase/phase_rifle
id = "phaserifle"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2000, "silver" = 500)
build_path = /obj/item/weapon/gun/energy/phasegun/rifle
sort_string = "MACAC"
/datum/design/item/weapon/phase/phase_cannon
id = "phasecannon"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750)
build_path = /obj/item/weapon/gun/energy/phasegun/cannon
sort_string = "MACAD"
// Other weapons
/datum/design/item/weapon/rapidsyringe
id = "rapidsyringe"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
sort_string = "TABAB"
/datum/design/item/weapon/temp_gun
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
id = "temp_gun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000)
build_path = /obj/item/weapon/gun/energy/temperature
sort_string = "TABAC"
/datum/design/item/weapon/large_grenade
id = "large_Grenade"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/grenade/chem_grenade/large
sort_string = "TACAA"
sort_string = "MADAA"
/datum/design/item/weapon/dartgun
desc = "A gun that fires small hollow chemical-payload darts."
@@ -105,90 +157,83 @@
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_BIO = 4, TECH_MAGNET = 3, TECH_ILLEGAL = 1)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "gold" = 5000, "silver" = 2500, "glass" = 750)
build_path = /obj/item/weapon/gun/projectile/dartgun/research
sort_string = "TACAB"
sort_string = "MADAB"
/datum/design/item/weapon/dartgunmag_small
id = "dartgun_mag_s"
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(DEFAULT_WALL_MATERIAL = 300, "gold" = 100, "silver" = 100, "glass" = 300)
build_path = /obj/item/ammo_magazine/chemdart/small
sort_string = "TACAC"
/datum/design/item/weapon/dartgun_ammo_small
id = "dartgun_ammo_s"
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(DEFAULT_WALL_MATERIAL = 50, "gold" = 30, "silver" = 30, "glass" = 50)
build_path = /obj/item/ammo_casing/chemdart/small
sort_string = "TACAD"
/datum/design/item/weapon/dartgunmag_med
id = "dartgun_mag_m"
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(DEFAULT_WALL_MATERIAL = 500, "gold" = 150, "silver" = 150, "diamond" = 200, "glass" = 400)
build_path = /obj/item/ammo_magazine/chemdart
sort_string = "TACAE"
/datum/design/item/weapon/dartgun_ammo_med
id = "dartgun_ammo_m"
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(DEFAULT_WALL_MATERIAL = 80, "gold" = 40, "silver" = 40, "glass" = 60)
build_path = /obj/item/ammo_casing/chemdart
sort_string = "TACAF"
/datum/design/item/weapon/chemsprayer
desc = "An advanced chem spraying device."
id = "chemsprayer"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
sort_string = "MADAC"
/datum/design/item/weapon/fuelrod
id = "fuelrod_gun"
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_ILLEGAL = 5, TECH_MAGNET = 5)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "gold" = 500, "silver" = 500, "uranium" = 1000, "phoron" = 3000, "diamond" = 1000)
build_path = /obj/item/weapon/gun/magnetic/fuelrod
sort_string = "TACBA"
sort_string = "MADAD"
/datum/design/item/weapon/flora_gun
id = "flora_gun"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500)
build_path = /obj/item/weapon/gun/energy/floragun
sort_string = "TBAAA"
// Ammo for those
// Xenobio Tools
/datum/design/item/weapon/slimebation
id = "slimebation"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_POWER = 3, TECH_COMBAT = 3)
materials = list(DEFAULT_WALL_MATERIAL = 5000)
build_path = /obj/item/weapon/melee/baton/slime
sort_string = "TBAAB"
/datum/design/item/weapon/ammo/dartgunmag_small
id = "dartgun_mag_s"
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(DEFAULT_WALL_MATERIAL = 300, "gold" = 100, "silver" = 100, "glass" = 300)
build_path = /obj/item/ammo_magazine/chemdart/small
sort_string = "MADBA"
/datum/design/item/weapon/slimetaser
id = "slimetaser"
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 3, TECH_POWER = 4, TECH_COMBAT = 4)
materials = list(DEFAULT_WALL_MATERIAL = 5000)
build_path = /obj/item/weapon/gun/energy/taser/xeno
sort_string = "TBAAC"
/datum/design/item/weapon/ammo/dartgun_ammo_small
id = "dartgun_ammo_s"
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(DEFAULT_WALL_MATERIAL = 50, "gold" = 30, "silver" = 30, "glass" = 50)
build_path = /obj/item/ammo_casing/chemdart/small
sort_string = "MADBB"
// Phase Weapons
/datum/design/item/weapon/phase_pistol
id = "phasepistol"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/weapon/gun/energy/phasegun/pistol
sort_string = "TPAAA"
/datum/design/item/weapon/ammo/dartgunmag_med
id = "dartgun_mag_m"
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(DEFAULT_WALL_MATERIAL = 500, "gold" = 150, "silver" = 150, "diamond" = 200, "glass" = 400)
build_path = /obj/item/ammo_magazine/chemdart
sort_string = "MADBC"
/datum/design/item/weapon/phase_carbine
id = "phasecarbine"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1500)
build_path = /obj/item/weapon/gun/energy/phasegun
sort_string = "TPAAB"
/datum/design/item/weapon/ammo/dartgun_ammo_med
id = "dartgun_ammo_m"
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(DEFAULT_WALL_MATERIAL = 80, "gold" = 40, "silver" = 40, "glass" = 60)
build_path = /obj/item/ammo_casing/chemdart
sort_string = "MADBD"
/datum/design/item/weapon/phase_rifle
id = "phaserifle"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2000, "silver" = 500)
build_path = /obj/item/weapon/gun/energy/phasegun/rifle
sort_string = "TPAAC"
// Melee weapons
/datum/design/item/weapon/phase_cannon
id = "phasecannon"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750)
build_path = /obj/item/weapon/gun/energy/phasegun/cannon
sort_string = "TPAAD"
/datum/design/item/weapon/melee/AssembleDesignName()
..()
name = "Melee weapon prototype ([item_name])"
/datum/design/item/weapon/melee/esword
name = "Portable Energy Blade"
id = "chargesword"
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 4, TECH_ENGINEERING = 5, TECH_ILLEGAL = 4, TECH_ARCANE = 1)
materials = list(MAT_PLASTEEL = 3500, "glass" = 1000, MAT_LEAD = 2250, MAT_METALHYDROGEN = 500)
build_path = /obj/item/weapon/melee/energy/sword/charge
sort_string = "MBAAA"
/datum/design/item/weapon/melee/eaxe
name = "Energy Axe"
id = "chargeaxe"
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 5, TECH_ENGINEERING = 4, TECH_ILLEGAL = 4)
materials = list(MAT_PLASTEEL = 3500, MAT_OSMIUM = 2000, MAT_LEAD = 2000, MAT_METALHYDROGEN = 500)
build_path = /obj/item/weapon/melee/energy/axe/charge
sort_string = "MBAAB"
// Grenade stuff
/datum/design/item/weapon/grenade/AssembleDesignName()
..()
name = "Grenade casing prototype ([item_name])"
/datum/design/item/weapon/grenade/large_grenade
id = "large_Grenade"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/grenade/chem_grenade/large
sort_string = "MCAAA"
@@ -0,0 +1,31 @@
/datum/design/item/weapon/xenoarch/AssembleDesignName()
..()
name = "Xenoarcheology equipment design ([item_name])"
// Xenoarch tools
/datum/design/item/weapon/xenoarch/ano_scanner
name = "Alden-Saraspova counter"
id = "ano_scanner"
desc = "Aids in triangulation of exotic particles."
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 5000)
build_path = /obj/item/device/ano_scanner
sort_string = "GAAAA"
/datum/design/item/weapon/xenoarch/xenoarch_multi_tool
name = "xenoarcheology multitool"
id = "xenoarch_multitool"
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3)
build_path = /obj/item/device/xenoarch_multi_tool
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "uranium" = 500, "phoron" = 500)
sort_string = "GAAAB"
/datum/design/item/weapon/xenoarch/excavationdrill
name = "Excavation Drill"
id = "excavationdrill"
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
build_path = /obj/item/weapon/pickaxe/excavationdrill
sort_string = "GAAAC"
@@ -0,0 +1,30 @@
/datum/design/item/weapon/xenobio/AssembleDesignName()
..()
name = "Xenobiology equipment design ([item_name])"
// Xenobio Weapons
/datum/design/item/weapon/xenobio/slimebaton
id = "slimebaton"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_POWER = 3, TECH_COMBAT = 3)
materials = list(DEFAULT_WALL_MATERIAL = 5000)
build_path = /obj/item/weapon/melee/baton/slime
sort_string = "HAAAA"
/datum/design/item/weapon/xenobio/slimetaser
id = "slimetaser"
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 3, TECH_POWER = 4, TECH_COMBAT = 4)
materials = list(DEFAULT_WALL_MATERIAL = 5000)
build_path = /obj/item/weapon/gun/energy/taser/xeno
sort_string = "HAAAB"
// Other
/datum/design/item/weapon/xenobio/slime_scanner
name = "slime scanner"
desc = "A hand-held body scanner able to learn information about slimes."
id = "slime_scanner"
req_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500)
build_path = /obj/item/device/slime_scanner
sort_string = "HBAAA"