mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-24 00:51:46 +00:00
Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits.
This commit is contained in:
@@ -43,7 +43,11 @@
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icon_state = "voxmask"
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item_state = "voxmask"
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permeability_coefficient = 0.01
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species_restricted = ("Vox")
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species_restricted = list("Vox","Vox Armalis")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/mask.dmi',
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"Vox Armalis" = 'icons/mob/species/armalis/mask.dmi',
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)
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toggle()
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set category = "Object"
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@@ -1,20 +1,4 @@
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// Tajaran rigs.
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/obj/item/clothing/head/helmet/space/rig/tajara
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding. This one doesn't look like it was made for humans."
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icon_state = "rig0-taj-helmet"
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item_state = "rig0-taj-helmet"
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item_color = "taj-helmet"
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species_restricted = list("Tajaran")
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/obj/item/clothing/suit/space/rig/tajara
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding. This one doesn't look like it was made for humans."
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icon_state = "rig-taj"
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item_state = "rig-taj"
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item_color = "rig-taj"
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species_restricted = list("Tajaran")
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//Skrell space gear. Sleek like a wetsuit.
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/obj/item/clothing/head/helmet/space/skrell
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name = "Skrellian helmet"
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desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
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@@ -52,7 +36,6 @@
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item_color = "skrell_suit_black"
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//Unathi space gear. Huge and restrictive.
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/obj/item/clothing/head/helmet/space/unathi
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
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heat_protection = HEAD
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@@ -98,7 +81,6 @@
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// Vox space gear (vaccuum suit, low pressure armour)
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// Can't be equipped by any other species due to bone structure and vox cybernetics.
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/obj/item/clothing/suit/space/vox
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w_class = 3
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
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@@ -106,12 +88,20 @@
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Vox")
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species_restricted = list("Vox", "Vox Armalis")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi',
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"Vox Armalis" = 'icons/mob/species/armalis/suit.dmi',
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)
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/obj/item/clothing/head/helmet/space/vox
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
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flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
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species_restricted = list("Vox")
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species_restricted = list("Vox","Vox Armalis")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/head.dmi',
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"Vox Armalis" = 'icons/mob/species/armalis/head.dmi',
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)
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/obj/item/clothing/head/helmet/space/vox/pressure
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name = "alien helmet"
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@@ -130,14 +120,12 @@
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icon_state = "vox-carapace"
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item_state = "vox-carapace"
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desc = "A glowing visor, perhaps stolen from a depressed Cylon."
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species_restricted = list("Vox","Vox Armalis")
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/obj/item/clothing/suit/space/vox/carapace
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name = "alien carapace armour"
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icon_state = "vox-carapace"
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item_state = "vox-carapace"
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desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
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species_restricted = list("Vox","Vox Armalis")
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/obj/item/clothing/head/helmet/space/vox/stealth
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name = "alien stealth helmet"
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@@ -188,16 +176,25 @@
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item_state = "gloves-vox"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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item_color="gloves-vox"
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item_color = "gloves-vox"
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species_restricted = list("Vox","Vox Armalis")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/gloves.dmi',
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"Vox Armalis" = 'icons/mob/species/armalis/gloves.dmi',
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)
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/obj/item/clothing/shoes/magboots/vox
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desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
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name = "vox magclaws"
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item_state = "boots-vox"
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icon_state = "boots-vox"
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species_restricted = list("Vox","Vox Armalis")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/feet.dmi',
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"Vox Armalis" = 'icons/mob/species/armalis/feet.dmi',
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)
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action_button_name = "Toggle the magclaws"
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/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
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@@ -235,50 +232,4 @@
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set src in view()
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..()
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if (magpulse)
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usr << "It would be hard to take these off without relaxing your grip first." //theoretically this message should only be seen by the wearer when the claws are equipped.
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//Species-specific Syndicate rigs.
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/obj/item/clothing/head/helmet/space/rig/syndi/tajara
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icon_state = "rig0-syndie-taj"
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item_state = "syndie_helm"
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item_color = "syndie-taj"
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species_restricted = list("Tajaran")
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/obj/item/clothing/suit/space/rig/syndi/tajara
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item_state = "syndie_hardsuit"
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icon_state = "rig-syndie-taj"
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species_restricted = list("Tajaran")
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/obj/item/clothing/head/helmet/space/rig/syndi/unathi
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icon_state = "rig0-syndie-unathi"
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item_state = "syndie_helm"
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item_color = "syndie-unathi"
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species_restricted = list("Unathi")
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/obj/item/clothing/suit/space/rig/syndi/unathi
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item_state = "syndie_hardsuit"
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icon_state = "rig-syndie-unathi"
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species_restricted = list("Unathi")
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/obj/item/clothing/head/helmet/space/rig/syndi/skrell
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icon_state = "rig0-syndie-skrell"
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item_state = "syndie_helm"
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item_color = "syndie-skrell"
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species_restricted = list("Skrell")
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/obj/item/clothing/suit/space/rig/syndi/skrell
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item_state = "syndie_hardsuit"
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icon_state = "rig-syndie-skrell"
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species_restricted = list("Skrell")
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/obj/item/clothing/head/helmet/space/rig/syndi/human
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icon_state = "rig0-syndie-human"
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item_state = "syndie_helm"
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item_color = "syndie-human"
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species_restricted = list("Human")
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/obj/item/clothing/suit/space/rig/syndi/human
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item_state = "syndie_hardsuit"
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icon_state = "rig-syndie-human"
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species_restricted = list("Human")
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usr << "It would be hard to take these off without relaxing your grip first." //theoretically this message should only be seen by the wearer when the claws are equipped.
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@@ -12,7 +12,14 @@
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icon_action_button = "action_hardhat"
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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//Species-specific stuff.
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species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox")
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sprite_sheets = list(
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"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
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"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
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"Skrell" = 'icons/mob/species/skrell/helmet.dmi'
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)
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attack_self(mob/user)
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if(!isturf(user.loc))
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@@ -51,7 +58,13 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
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sprite_sheets = list(
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"Unathi" = 'icons/mob/species/unathi/suit.dmi',
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"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
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"Skrell" = 'icons/mob/species/skrell/suit.dmi'
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)
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//Breach thresholds, should ideally be inherited by most (if not all) hardsuits.
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breach_threshold = 18
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@@ -104,20 +117,23 @@
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var/mob/living/carbon/human/H
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H = helmet.loc
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if(istype(H))
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if(helmet && H.head == helmet)
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helmet.canremove = 1
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H.drop_from_inventory(helmet)
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helmet.loc = src
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if(helmet)
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H = helmet.loc
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if(istype(H))
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if(helmet && H.head == helmet)
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helmet.canremove = 1
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H.drop_from_inventory(helmet)
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helmet.loc = src
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H = boots.loc
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if(istype(H))
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if(boots && H.shoes == boots)
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boots.canremove = 1
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H.drop_from_inventory(boots)
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boots.loc = src
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if(boots)
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H = boots.loc
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if(istype(H))
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if(boots && H.shoes == boots)
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boots.canremove = 1
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H.drop_from_inventory(boots)
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boots.loc = src
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/*
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/obj/item/clothing/suit/space/rig/verb/get_mounted_device()
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set name = "Deploy Mounted Device"
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@@ -158,6 +174,7 @@
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if(!active_device)
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usr << "You have no device currently deployed."
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return
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*/
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/obj/item/clothing/suit/space/rig/verb/toggle_helmet()
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@@ -257,6 +274,7 @@
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else
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return ..()
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/*
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else if(target_zone == "l_arm" || target_zone == "r_arm" || target_zone == "l_hand" || target_zone == "r_hand")
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//Installing a component into or modifying the contents of the hands.
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@@ -267,6 +285,7 @@
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if(!mounted_devices)
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return
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*/
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else //wat
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return ..()
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@@ -280,13 +299,14 @@
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icon_state = "rig0-white"
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item_state = "ce_helm"
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item_color = "white"
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sprite_sheets = null
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/obj/item/clothing/suit/space/rig/elite
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icon_state = "rig-white"
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name = "advanced hardsuit"
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desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
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item_state = "ce_hardsuit"
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sprite_sheets = null
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//Mining rig
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/obj/item/clothing/head/helmet/space/rig/mining
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@@ -309,9 +329,9 @@
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/obj/item/clothing/head/helmet/space/rig/syndi
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name = "blood-red hardsuit helmet"
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desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
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icon_state = "rig0-syndi"
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icon_state = "rig0-syndie"
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item_state = "syndie_helm"
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item_color = "syndi"
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item_color = "syndie"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.6
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var/obj/machinery/camera/camera
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@@ -332,7 +352,7 @@
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usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
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/obj/item/clothing/suit/space/rig/syndi
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icon_state = "rig-syndi"
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icon_state = "rig-syndie"
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name = "blood-red hardsuit"
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desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
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item_state = "syndie_hardsuit"
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@@ -354,6 +374,7 @@
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unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.7
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sprite_sheets = null
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/obj/item/clothing/suit/space/rig/wizard
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icon_state = "rig-wiz"
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@@ -365,7 +386,7 @@
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unacidable = 1
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.7
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sprite_sheets = null
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//Medical Rig
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/obj/item/clothing/head/helmet/space/rig/medical
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