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Made the blob not spawn in an r-wall, impossible to kill.
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@@ -1,6 +1,11 @@
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/proc/mini_blob_event()
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var/turf/T = pick(blobstart)
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if(istype(T, turf/simulated/wall))
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T.ReplaceWithPlating()
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for(var/atom/A in T)
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if(A.density)
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del(A)
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var/obj/effect/blob/bl = new /obj/effect/blob( T.loc, 30 )
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spawn(0)
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bl.Life()
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@@ -14,7 +19,7 @@
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dotheblobbaby()
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spawn(15000)
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blobevent = 0
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spawn(rand(30, 60)) //Delayed announcements to keep the crew on their toes.
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spawn(rand(600, 1800)) //Delayed announcements to keep the crew on their toes.
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command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()].", "Biohazard Alert")
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world << sound('outbreak5.ogg')
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