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POLARIS: Port's /tg/'s current sound.dm, plus pref
It's mostly the same, just a little more efficient. I added a 'preferences' var to pass a datum and decide whether or not to play the sound for that client based on some preference.
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@@ -1169,6 +1169,20 @@ default behaviour is:
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item.throw_at(target, throw_range, item.throw_speed, src)
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/mob/living/get_sound_env(var/pressure_factor)
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if (hallucination)
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return PSYCHOTIC
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else if (druggy)
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return DRUGGED
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else if (drowsyness)
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return DIZZY
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else if (confused)
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return DIZZY
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else if (sleeping)
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return UNDERWATER
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else
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return ..()
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//Add an entry to overlays, assuming it exists
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/mob/living/proc/apply_hud(cache_index, var/image/I)
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hud_list[cache_index] = I
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@@ -1186,4 +1200,4 @@ default behaviour is:
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return I
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/mob/living/proc/make_hud_overlays()
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return
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return
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@@ -629,6 +629,13 @@ var/global/image/backplane
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return TRUE
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/mob/proc/get_sound_env(var/pressure_factor)
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if (pressure_factor < 0.5)
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return SPACE
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else
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var/area/A = get_area(src)
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return A.sound_env
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/mob/proc/position_hud_item(var/obj/item/item, var/slot)
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if(!istype(hud_used) || !slot || !LAZYLEN(hud_used.slot_info))
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return
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