Merge pull request #8247 from Cerebulon/throwmode

Throw Mode QoL Tweaks
This commit is contained in:
MistakeNot4892
2021-09-03 15:36:57 +10:00
committed by GitHub
4 changed files with 56 additions and 31 deletions
+19 -14
View File
@@ -1,42 +1,47 @@
/mob/living/carbon/human/verb/give(var/mob/living/carbon/target in living_mobs(1))
/mob/living/verb/give(var/mob/living/target in living_mobs(1))
set category = "IC"
set name = "Give"
// TODO : Change to incapacitated() on merge.
if(src.stat || src.lying || src.resting || src.handcuffed)
do_give(target)
/mob/living/proc/do_give(var/mob/living/carbon/human/target)
if(src.incapacitated())
return
if(!istype(target) || target.stat || target.lying || target.resting || target.handcuffed || target.client == null)
if(!istype(target) || target.incapacitated() || target.client == null)
return
var/obj/item/I = src.get_active_hand()
if(!I)
I = src.get_inactive_hand()
if(!I)
to_chat(src, "<span class='warning'>You don't have anything in your hands to give to \the [target].</span>")
to_chat(src, SPAN_WARNING("You don't have anything in your hands to give to \the [target]."))
return
usr.visible_message(SPAN_NOTICE("\The [usr] holds out \the [I] to \the [target]."), SPAN_NOTICE("You hold out \the [I] to \the [target], waiting for them to accept it."))
if(alert(target,"[src] wants to give you \a [I]. Will you accept it?",,"No","Yes") == "No")
target.visible_message("<span class='notice'>\The [src] tried to hand \the [I] to \the [target], \
but \the [target] didn't want it.</span>")
target.visible_message(SPAN_NOTICE("\The [src] tried to hand \the [I] to \the [target], \
but \the [target] didn't want it."))
return
if(!I) return
if(!Adjacent(target))
to_chat(src, "<span class='warning'>You need to stay in reaching distance while giving an object.</span>")
to_chat(target, "<span class='warning'>\The [src] moved too far away.</span>")
to_chat(src, SPAN_WARNING("You need to stay in reaching distance while giving an object"))
to_chat(target, SPAN_WARNING("\The [src] moved too far away."))
return
if(I.loc != src || !src.item_is_in_hands(I))
to_chat(src, "<span class='warning'>You need to keep the item in your hands.</span>")
to_chat(target, "<span class='warning'>\The [src] seems to have given up on passing \the [I] to you.</span>")
to_chat(src, SPAN_WARNING("You need to keep the item in your hands."))
to_chat(target, SPAN_WARNING("\The [src] seems to have given up on passing \the [I] to you."))
return
if(target.hands_are_full())
to_chat(target, "<span class='warning'>Your hands are full.</span>")
to_chat(src, "<span class='warning'>Their hands are full.</span>")
to_chat(target, SPAN_WARNING("Your hands are full."))
to_chat(src, SPAN_WARNING("Their hands are full."))
return
if(src.unEquip(I))
target.put_in_hands(I) // If this fails it will just end up on the floor, but that's fitting for things like dionaea.
target.visible_message("<span class='notice'>\The [src] handed \the [I] to \the [target].</span>")
target.visible_message(SPAN_NOTICE("\The [src] handed \the [I] to \the [target]"))
+32 -10
View File
@@ -839,9 +839,9 @@
if(lying)
density = 0
if(l_hand)
if(l_hand)
unEquip(l_hand)
if(r_hand)
if(r_hand)
unEquip(r_hand)
for(var/obj/item/weapon/holder/holder in get_mob_riding_slots())
unEquip(holder)
@@ -984,14 +984,13 @@
swap_hand()
/mob/living/throw_item(atom/target)
src.throw_mode_off()
if(usr.stat || !target)
return
if(target.type == /obj/screen) return
if(incapacitated() || !target || istype(target, /obj/screen))
return FALSE
var/atom/movable/item = src.get_active_hand()
if(!item) return
if(!item)
return FALSE
var/throw_range = item.throw_range
if (istype(item, /obj/item/weapon/grab))
@@ -1011,10 +1010,32 @@
if((N.health + N.halloss) < config.health_threshold_crit || N.stat == DEAD)
N.adjustBruteLoss(rand(10,30))
src.drop_from_inventory(G)
return TRUE
else
return FALSE
src.drop_from_inventory(item)
if(!item || !isturf(item.loc))
return
if(!item)
return FALSE //Grab processing has a chance of returning null
if(a_intent == I_HELP && Adjacent(target) && isitem(item))
var/obj/item/I = item
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.in_throw_mode && H.a_intent == I_HELP && unEquip(I))
H.put_in_hands(I) // If this fails it will just end up on the floor, but that's fitting for things like dionaea.
visible_message("<b>[src]</b> hands \the [H] \a [I].", SPAN_NOTICE("You give \the [target] \a [I]."))
else
to_chat(src, SPAN_NOTICE("You offer \the [I] to \the [target]."))
do_give(H)
return TRUE
make_item_drop_sound(I)
I.forceMove(get_turf(target))
return TRUE
drop_from_inventory(item)
if(!item || QDELETED(item))
return TRUE //It may not have thrown, but it sure as hell left your hand successfully.
//actually throw it!
src.visible_message("<span class='warning'>[src] has thrown [item].</span>")
@@ -1035,6 +1056,7 @@
item.throw_at(target, throw_range, item.throw_speed, src)
return TRUE
/mob/living/get_sound_env(var/pressure_factor)
if (hallucination)
+1 -1
View File
@@ -1111,7 +1111,7 @@
//Throwing stuff
/mob/proc/throw_item(atom/target)
return
return FALSE
/mob/proc/will_show_tooltip()
if(alpha <= EFFECTIVE_INVIS)