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Decl Music and Ported Music + Licenses (#8221)
* Decl music + ported music * Bugfixes and not * unit test * debug shit + some fixes * More Changes * Removes some unused/extra songs in case it was a file size issue * Nuke crash-prone songs * Add cynosure defines * It Just Works Now + Finished Headphone code/sprites * requested tweaks/debug removal * recheck dme
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@@ -28,8 +28,6 @@ SUBSYSTEM_DEF(ticker)
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var/last_restart_notify // world.time of last restart warning.
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var/delay_end = FALSE // If set, the round will not restart on its own.
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var/login_music // music played in pregame lobby
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var/list/datum/mind/minds = list() // The people in the game. Used for objective tracking.
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// TODO - I am sure there is a better place these can go.
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@@ -51,15 +49,6 @@ SUBSYSTEM_DEF(ticker)
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var/global/datum/controller/subsystem/ticker/ticker
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/datum/controller/subsystem/ticker/PreInit()
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global.ticker = src // TODO - Remove this! Change everything to point at SSticker intead
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login_music = pick(\
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/*'sound/music/halloween/skeletons.ogg',\
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'sound/music/halloween/halloween.ogg',\
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'sound/music/halloween/ghosts.ogg'*/
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'sound/music/space.ogg',\
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'sound/music/traitor.ogg',\
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'sound/music/title2.ogg',\
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'sound/music/clouds.s3m',\
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'sound/music/space_oddity.ogg') //Ground Control to Major Tom, this song is cool, what's going on?
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/datum/controller/subsystem/ticker/Initialize()
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pregame_timeleft = config.pregame_time
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