Makes the scythe a child of fireaxes, adds it to the weed control crate

This commit is contained in:
Anewbe
2017-09-26 22:15:33 -05:00
parent 670ae66772
commit 47f2854bb7
7 changed files with 13 additions and 18 deletions
@@ -85,19 +85,4 @@
thrown_force_divisor = 0.25 // as above
dulled_divisor = 0.75 //Still metal on a long pole
w_class = ITEMSIZE_SMALL
attack_verb = list("slashed", "sliced", "cut", "clawed")
/obj/item/weapon/material/scythe
icon_state = "scythe0"
name = "scythe"
desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
force_divisor = 0.275 // 16 with hardness 60 (steel)
thrown_force_divisor = 0.25 // 5 with weight 20 (steel)
sharp = 1
edge = 1
throw_speed = 1
throw_range = 3
w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BACK
origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 2)
attack_verb = list("chopped", "sliced", "cut", "reaped")
attack_verb = list("slashed", "sliced", "cut", "clawed")
@@ -123,6 +123,15 @@
var/obj/effect/plant/P = A
P.die_off()
/obj/item/weapon/material/twohanded/fireaxe/scythe
icon_state = "scythe0"
base_icon = "scythe"
name = "scythe"
desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
force_divisor = 0.65
origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 2)
attack_verb = list("chopped", "sliced", "cut", "reaped")
//spears, bay edition
/obj/item/weapon/material/twohanded/spear
icon_state = "spearglass0"