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Makes the scythe a child of fireaxes, adds it to the weed control crate
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@@ -85,19 +85,4 @@
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thrown_force_divisor = 0.25 // as above
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dulled_divisor = 0.75 //Still metal on a long pole
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w_class = ITEMSIZE_SMALL
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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/obj/item/weapon/material/scythe
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icon_state = "scythe0"
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name = "scythe"
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desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
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force_divisor = 0.275 // 16 with hardness 60 (steel)
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thrown_force_divisor = 0.25 // 5 with weight 20 (steel)
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sharp = 1
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edge = 1
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throw_speed = 1
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throw_range = 3
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 2)
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attack_verb = list("chopped", "sliced", "cut", "reaped")
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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@@ -123,6 +123,15 @@
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var/obj/effect/plant/P = A
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P.die_off()
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/obj/item/weapon/material/twohanded/fireaxe/scythe
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icon_state = "scythe0"
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base_icon = "scythe"
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name = "scythe"
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desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
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force_divisor = 0.65
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origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 2)
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attack_verb = list("chopped", "sliced", "cut", "reaped")
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//spears, bay edition
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/obj/item/weapon/material/twohanded/spear
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icon_state = "spearglass0"
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