mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-23 00:22:43 +00:00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into outpost-power
This commit is contained in:
@@ -110,7 +110,13 @@ var/list/ghostteleportlocs = list()
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power_environ = 0
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ambience = list('sound/ambience/ambispace.ogg','sound/music/title2.ogg','sound/music/space.ogg','sound/music/main.ogg','sound/music/traitor.ogg')
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/area/space/firealert()
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area/space/atmosalert()
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return
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/area/space/fire_alert()
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return
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/area/space/fire_reset()
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return
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/area/space/readyalert()
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@@ -30,37 +30,14 @@
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power_change() // all machines set to current power level, also updates lighting icon
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InitializeLighting()
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/area/proc/get_cameras()
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var/list/cameras = list()
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for (var/area/RA in related)
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for (var/obj/machinery/camera/C in RA)
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cameras += C
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return cameras
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/area/proc/poweralert(var/state, var/obj/source as obj)
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if (state != poweralm)
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poweralm = state
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if(istype(source)) //Only report power alarms on the z-level where the source is located.
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var/list/cameras = list()
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for (var/area/RA in related)
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for (var/obj/machinery/camera/C in RA)
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cameras += C
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if(state == 1)
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C.network.Remove("Power Alarms")
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else
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C.network.Add("Power Alarms")
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for (var/mob/living/silicon/aiPlayer in player_list)
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if(aiPlayer.z == source.z)
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if (state == 1)
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aiPlayer.cancelAlarm("Power", src, source)
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else
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aiPlayer.triggerAlarm("Power", src, cameras, source)
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for(var/obj/machinery/computer/station_alert/a in machines)
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if(a.z == source.z)
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if(state == 1)
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a.cancelAlarm("Power", src, source)
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else
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a.triggerAlarm("Power", src, cameras, source)
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return
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/area/proc/atmosalert(danger_level, var/set_firelocks=1)
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// if(type==/area) //No atmos alarms in space
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// return 0 //redudant
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/area/proc/atmosalert(danger_level, var/alarm_source)
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//Check all the alarms before lowering atmosalm. Raising is perfectly fine.
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for (var/area/RA in related)
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for (var/obj/machinery/alarm/AA in RA)
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@@ -68,32 +45,16 @@
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danger_level = max(danger_level, AA.danger_level)
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if(danger_level != atmosalm)
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if (set_firelocks && danger_level < 1 && atmosalm >= 1)
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if (danger_level < 1 && atmosalm >= 1)
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//closing the doors on red and opening on green provides a bit of hysteresis that will hopefully prevent fire doors from opening and closing repeatedly due to noise
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air_doors_open()
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else if (danger_level >= 2 && atmosalm < 2)
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air_doors_close()
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if (danger_level < 2 && atmosalm >= 2)
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for(var/area/RA in related)
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for(var/obj/machinery/camera/C in RA)
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C.network.Remove("Atmosphere Alarms")
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for(var/mob/living/silicon/aiPlayer in player_list)
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aiPlayer.cancelAlarm("Atmosphere", src, src)
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for(var/obj/machinery/computer/station_alert/a in machines)
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a.cancelAlarm("Atmosphere", src, src)
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if (danger_level >= 2 && atmosalm < 2)
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var/list/cameras = list()
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for(var/area/RA in related)
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//updateicon()
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for(var/obj/machinery/camera/C in RA)
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cameras += C
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C.network.Add("Atmosphere Alarms")
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for(var/mob/living/silicon/aiPlayer in player_list)
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aiPlayer.triggerAlarm("Atmosphere", src, cameras, src)
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for(var/obj/machinery/computer/station_alert/a in machines)
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a.triggerAlarm("Atmosphere", src, cameras, src)
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if (set_firelocks)
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air_doors_close()
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if (danger_level == 0)
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atmosphere_alarm.clearAlarm(master, alarm_source)
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else
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atmosphere_alarm.triggerAlarm(master, alarm_source, severity = danger_level)
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atmosalm = danger_level
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for(var/area/RA in related)
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@@ -107,9 +68,9 @@
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if(!src.master.air_doors_activated)
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src.master.air_doors_activated = 1
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for(var/obj/machinery/door/firedoor/E in src.master.all_doors)
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if(!E:blocked)
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if(!E.blocked)
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if(E.operating)
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E:nextstate = CLOSED
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E.nextstate = CLOSED
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else if(!E.density)
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spawn(0)
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E.close()
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@@ -118,21 +79,21 @@
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if(src.master.air_doors_activated)
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src.master.air_doors_activated = 0
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for(var/obj/machinery/door/firedoor/E in src.master.all_doors)
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if(!E:blocked)
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if(!E.blocked)
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if(E.operating)
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E:nextstate = OPEN
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E.nextstate = OPEN
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else if(E.density)
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spawn(0)
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E.open()
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/area/proc/firealert()
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if(name == "Space") //no fire alarms in space
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return
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if( !fire )
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fire = 1
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master.fire = 1 //used for firedoor checks
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updateicon()
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/area/proc/fire_alert()
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if(!fire)
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master.fire = 1 //used for firedoor checks
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master.updateicon()
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for(var/area/A in related)
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A.fire = 1
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A.updateicon()
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mouse_opacity = 0
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for(var/obj/machinery/door/firedoor/D in all_doors)
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if(!D.blocked)
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@@ -141,22 +102,15 @@
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else if(!D.density)
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spawn()
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D.close()
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var/list/cameras = list()
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for(var/area/RA in related)
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for (var/obj/machinery/camera/C in RA)
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cameras.Add(C)
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C.network.Add("Fire Alarms")
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for (var/mob/living/silicon/ai/aiPlayer in player_list)
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aiPlayer.triggerAlarm("Fire", src, cameras, src)
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for (var/obj/machinery/computer/station_alert/a in machines)
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a.triggerAlarm("Fire", src, cameras, src)
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/area/proc/firereset()
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/area/proc/fire_reset()
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if (fire)
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fire = 0
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master.fire = 0 //used for firedoor checks
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master.fire = 0 //used for firedoor checks
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master.updateicon()
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for(var/area/A in related)
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A.fire = 0
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A.updateicon()
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mouse_opacity = 0
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updateicon()
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for(var/obj/machinery/door/firedoor/D in all_doors)
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if(!D.blocked)
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if(D.operating)
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@@ -164,13 +118,6 @@
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else if(D.density)
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spawn(0)
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D.open()
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for(var/area/RA in related)
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for (var/obj/machinery/camera/C in RA)
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C.network.Remove("Fire Alarms")
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for (var/mob/living/silicon/ai/aiPlayer in player_list)
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aiPlayer.cancelAlarm("Fire", src, src)
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for (var/obj/machinery/computer/station_alert/a in machines)
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a.cancelAlarm("Fire", src, src)
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/area/proc/readyalert()
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if(!eject)
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@@ -28,7 +28,6 @@
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recommended_enemies = 4
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uplink_welcome = "Nar-Sie Uplink Console:"
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uplink_uses = 10
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var/datum/mind/sacrifice_target = null
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var/finished = 0
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@@ -1,176 +0,0 @@
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// BIOMASS (Note that this code is very similar to Space Vine code)
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/obj/effect/biomass
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name = "biomass"
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desc = "Space barf from another dimension. It just keeps spreading!"
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icon = 'icons/obj/biomass.dmi'
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icon_state = "stage1"
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anchored = 1
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density = 0
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layer = 5
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pass_flags = PASSTABLE | PASSGRILLE
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var/energy = 0
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var/obj/effect/biomass_controller/master = null
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New()
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return
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Del()
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if(master)
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master.vines -= src
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master.growth_queue -= src
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..()
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/obj/effect/biomass/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (!W || !user || !W.type) return
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switch(W.type)
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if(/obj/item/weapon/circular_saw) del src
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if(/obj/item/weapon/kitchen/utensil/knife) del src
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if(/obj/item/weapon/scalpel) del src
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if(/obj/item/weapon/twohanded/fireaxe) del src
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if(/obj/item/weapon/hatchet) del src
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if(/obj/item/weapon/melee/energy) del src
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if(/obj/item/weapon/pickaxe/plasmacutter) del src
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//less effective weapons
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if(/obj/item/weapon/wirecutters)
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if(prob(25)) del src
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if(/obj/item/weapon/shard)
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if(prob(25)) del src
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else //weapons with subtypes
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if(istype(W, /obj/item/weapon/melee/energy/sword)) del src
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else if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0, user)) del src
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else
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return
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..()
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/obj/effect/biomass_controller
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var/list/obj/effect/biomass/vines = list()
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var/list/growth_queue = list()
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var/reached_collapse_size
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var/reached_slowdown_size
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//What this does is that instead of having the grow minimum of 1, required to start growing, the minimum will be 0,
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//meaning if you get the biomasssss..s' size to something less than 20 plots, it won't grow anymore.
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New()
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if(!istype(src.loc,/turf/simulated/floor))
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del(src)
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spawn_biomass_piece(src.loc)
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processing_objects.Add(src)
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Del()
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processing_objects.Remove(src)
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..()
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proc/spawn_biomass_piece(var/turf/location)
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var/obj/effect/biomass/BM = new(location)
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growth_queue += BM
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vines += BM
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BM.master = src
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process()
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if(!vines)
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del(src) //space vines exterminated. Remove the controller
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return
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if(!growth_queue)
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del(src) //Sanity check
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return
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if(vines.len >= 250 && !reached_collapse_size)
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reached_collapse_size = 1
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if(vines.len >= 30 && !reached_slowdown_size )
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reached_slowdown_size = 1
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var/maxgrowth = 0
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if(reached_collapse_size)
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maxgrowth = 0
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else if(reached_slowdown_size)
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if(prob(25))
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maxgrowth = 1
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else
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maxgrowth = 0
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||||
else
|
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maxgrowth = 4
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var/length = min( 30 , vines.len / 5 )
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var/i = 0
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||||
var/growth = 0
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||||
var/list/obj/effect/biomass/queue_end = list()
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||||
for( var/obj/effect/biomass/BM in growth_queue )
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i++
|
||||
queue_end += BM
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growth_queue -= BM
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if(BM.energy < 2) //If tile isn't fully grown
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||||
if(prob(20))
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BM.grow()
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||||
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if(BM.spread())
|
||||
growth++
|
||||
if(growth >= maxgrowth)
|
||||
break
|
||||
if(i >= length)
|
||||
break
|
||||
|
||||
growth_queue = growth_queue + queue_end
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||||
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/obj/effect/biomass/proc/grow()
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||||
if(!energy)
|
||||
src.icon_state = "stage2"
|
||||
energy = 1
|
||||
src.opacity = 0
|
||||
src.density = 0
|
||||
layer = 5
|
||||
else
|
||||
src.icon_state = "stage3"
|
||||
src.opacity = 0
|
||||
src.density = 1
|
||||
energy = 2
|
||||
|
||||
/obj/effect/biomass/proc/spread()
|
||||
var/direction = pick(cardinal)
|
||||
var/step = get_step(src,direction)
|
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if(istype(step,/turf/simulated/floor))
|
||||
var/turf/simulated/floor/F = step
|
||||
if(!locate(/obj/effect/biomass,F))
|
||||
if(F.Enter(src))
|
||||
if(master)
|
||||
master.spawn_biomass_piece( F )
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/effect/biomass/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(90))
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/biomass/fire_act(null, temp, volume) //hotspots kill biomass
|
||||
del src
|
||||
|
||||
|
||||
/proc/biomass_infestation()
|
||||
|
||||
spawn() //to stop the secrets panel hanging
|
||||
var/list/turf/simulated/floor/turfs = list() //list of all the empty floor turfs in the hallway areas
|
||||
for(var/areapath in typesof(/area/hallway))
|
||||
var/area/A = locate(areapath)
|
||||
for(var/area/B in A.related)
|
||||
for(var/turf/simulated/floor/F in B.contents)
|
||||
if(!F.contents.len)
|
||||
turfs += F
|
||||
|
||||
if(turfs.len) //Pick a turf to spawn at if we can
|
||||
var/turf/simulated/floor/T = pick(turfs)
|
||||
new/obj/effect/biomass_controller(T) //spawn a controller at turf
|
||||
message_admins("\blue Event: Biomass spawned at [T.loc.loc] ([T.x],[T.y],[T.z])")
|
||||
@@ -1,16 +0,0 @@
|
||||
//Carn: Spacevines random event.
|
||||
/proc/spacevine_infestation()
|
||||
|
||||
spawn() //to stop the secrets panel hanging
|
||||
var/list/turf/simulated/floor/turfs = list() //list of all the empty floor turfs in the hallway areas
|
||||
for(var/areapath in typesof(/area/hallway))
|
||||
var/area/A = locate(areapath)
|
||||
for(var/area/B in A.related)
|
||||
for(var/turf/simulated/floor/F in B.contents)
|
||||
if(!F.contents.len)
|
||||
turfs += F
|
||||
|
||||
if(turfs.len) //Pick a turf to spawn at if we can
|
||||
var/turf/simulated/floor/T = pick(turfs)
|
||||
new/obj/effect/plant_controller(T) //spawn a controller at turf
|
||||
message_admins("\blue Event: Spacevines spawned at [T.loc] ([T.x],[T.y],[T.z])")
|
||||
@@ -30,30 +30,37 @@
|
||||
var/newscaster_announcements = null
|
||||
var/ert_disabled = 0
|
||||
var/uplink_welcome = "Illegal Uplink Console:"
|
||||
var/uplink_uses = 10
|
||||
var/uplink_uses = 12
|
||||
var/list/datum/uplink_item/uplink_items = list(
|
||||
"Ammunition" = list(
|
||||
new/datum/uplink_item(/obj/item/ammo_magazine/a357, 2, ".357", "RA"),
|
||||
new/datum/uplink_item(/obj/item/ammo_magazine/mc9mm, 2, "9mm", "R9"),
|
||||
new/datum/uplink_item(/obj/item/ammo_magazine/chemdart, 2, "Darts", "AD"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/sniperammo, 3, "14.5mm", "RA")
|
||||
),
|
||||
"Highly Visible and Dangerous Weapons" = list(
|
||||
new/datum/uplink_item(/obj/item/ammo_magazine/mc9mm, 2, "Ammo-9mm", "R9"),
|
||||
new/datum/uplink_item(/obj/item/ammo_magazine/a357, 2, "Ammo-357", "RA"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/emps, 3, "5 EMP Grenades", "EM"),
|
||||
new/datum/uplink_item(/obj/item/weapon/melee/energy/sword, 4, "Energy Sword", "ES"),
|
||||
new/datum/uplink_item(/obj/item/weapon/gun/projectile/dartgun, 5, "Dart Gun", "DG"),
|
||||
new/datum/uplink_item(/obj/item/weapon/gun/energy/crossbow, 5, "Energy Crossbow", "XB"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/g9mm, 5, "Silenced 9mm", "S9"),
|
||||
new/datum/uplink_item(/obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser, 6, "Exosuit Rigged Laser", "RL"),
|
||||
new/datum/uplink_item(/obj/item/weapon/gun/projectile/revolver, 6, "Revolver", "RE"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/syndicate, 10, "Mercenary Bundle", "BU")
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/syndicate, 10, "Mercenary Bundle", "BU"),
|
||||
new/datum/uplink_item(/obj/item/weapon/gun/projectile/heavysniper, 12, "PTRS Rifle", "BU")
|
||||
),
|
||||
"Stealthy and Inconspicuous Weapons" = list(
|
||||
new/datum/uplink_item(/obj/item/weapon/soap/syndie, 1, "Subversive Soap", "SP"),
|
||||
new/datum/uplink_item(/obj/item/weapon/cane/concealed, 2, "Concealed Cane Sword", "CC"),
|
||||
new/datum/uplink_item(/obj/item/weapon/cartridge/syndicate, 3, "Detomatix PDA Cartridge", "DC"),
|
||||
new/datum/uplink_item(/obj/item/weapon/pen/paralysis, 3, "Paralysis Pen", "PP"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/cigarette, 4, "Cigarette Kit", "BH")
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/cigarette, 4, "Cigarette Kit", "BH"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/toxin, 4, "Random Toxin - Beaker", "RT")
|
||||
),
|
||||
"Stealth and Camouflage Items" = list(
|
||||
new/datum/uplink_item(/obj/item/weapon/card/id/syndicate, 2, "Agent ID card", "AC"),
|
||||
new/datum/uplink_item(/obj/item/clothing/shoes/syndigaloshes, 2, "No-Slip Shoes", "SH"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/spy, 2, "Bug Kit", "SK"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/spy, 2, "Bug Kit", "BK"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/chameleon, 3, "Chameleon Kit", "CB"),
|
||||
new/datum/uplink_item(/obj/item/device/chameleon, 4, "Chameleon-Projector", "CP"),
|
||||
new/datum/uplink_item(/obj/item/clothing/mask/gas/voice, 4, "Voice Changer", "VC"),
|
||||
@@ -62,11 +69,13 @@
|
||||
"Devices and Tools" = list(
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/toolbox/syndicate, 1, "Fully Loaded Toolbox", "ST"),
|
||||
new/datum/uplink_item(/obj/item/weapon/plastique, 2, "C-4 (Destroys walls)", "C4"),
|
||||
new/datum/uplink_item(/obj/item/device/encryptionkey/syndicate, 2, "Encrypted Radio Channel Key", "ER"),
|
||||
new/datum/uplink_item(/obj/item/device/encryptionkey/binary, 3, "Binary Translator Key", "BT"),
|
||||
new/datum/uplink_item(/obj/item/weapon/card/emag, 3, "Cryptographic Sequencer", "EC"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/clerical, 3, "Morphic Clerical Kit", "CK"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/space, 3, "Space Suit", "SS"),
|
||||
new/datum/uplink_item(/obj/item/clothing/glasses/thermal/syndi, 3, "Thermal Imaging Glasses", "TM"),
|
||||
new/datum/uplink_item(/obj/item/clothing/suit/storage/vest/heavy/merc, 4, "Heavy Armor Vest", "HAV"),
|
||||
new/datum/uplink_item(/obj/item/weapon/aiModule/syndicate, 7, "Hacked AI Upload Module", "AI"),
|
||||
new/datum/uplink_item(/obj/item/device/powersink, 5, "Powersink (DANGER!)", "PS",),
|
||||
new/datum/uplink_item(/obj/item/device/radio/beacon/syndicate, 7, "Singularity Beacon (DANGER!)", "SB"),
|
||||
@@ -78,10 +87,20 @@
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_explosive, 6, "Explosive Implant (DANGER!)", "EI"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/imp_uplink, 10, "Uplink Implant (Contains 5 Telecrystals)", "UI")
|
||||
),
|
||||
"Health Aids" = list(
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/donkpockets, 1, "Box of Donk-Pockets", "DP"),
|
||||
"Medical" = list(
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/donkpockets, 1, "Box of Sin-Pockets", "DP"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/firstaid/surgery, 5, "Surgery kit", "SK"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/firstaid/combat, 5, "Combat medical kit", "CM")
|
||||
),
|
||||
"Hardsuit Modules" = list(
|
||||
new/datum/uplink_item(/obj/item/rig_module/vision/thermal, 2, "Thermal Scanner", "RTS"),
|
||||
new/datum/uplink_item(/obj/item/rig_module/fabricator/energy_net, 3, "Net Projector", "REN"),
|
||||
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/ewar_voice, 4, "Electrowarfare Suite and Voice Synthesiser", "REV"),
|
||||
new/datum/uplink_item(/obj/item/rig_module/maneuvering_jets, 4, "Maneuvering Jets", "RMJ"),
|
||||
new/datum/uplink_item(/obj/item/rig_module/mounted/egun, 6, "Mounted Energy Gun", "REG"),
|
||||
new/datum/uplink_item(/obj/item/rig_module/power_sink, 6, "Power Sink", "RPS"),
|
||||
new/datum/uplink_item(/obj/item/rig_module/mounted, 8, "Mounted Laser Cannon", "RLC")
|
||||
),
|
||||
"(Pointless) Badassery" = list(
|
||||
new/datum/uplink_item(/obj/item/toy/syndicateballoon, 10, "For showing that You Are The BOSS (Useless Balloon)", "BS"),
|
||||
new/datum/uplink_item(/obj/item/toy/nanotrasenballoon, 10, "For showing that you love NT SOO much (Useless Balloon)", "NT")
|
||||
@@ -251,16 +270,6 @@
|
||||
special_role == "Head Revolutionary" && prob(30))
|
||||
suspects += man
|
||||
|
||||
// If they're a traitor or likewise, give them extra TC in exchange.
|
||||
var/obj/item/device/uplink/hidden/suplink = man.mind.find_syndicate_uplink()
|
||||
if(suplink)
|
||||
var/extra = 4
|
||||
suplink.uses += extra
|
||||
man << "\red We have received notice that enemy intelligence suspects you to be linked with us. We have thus invested significant resources to increase your uplink's capacity."
|
||||
else
|
||||
// Give them a warning!
|
||||
man << "\red They are on to you!"
|
||||
|
||||
// Some poor people who were just in the wrong place at the wrong time..
|
||||
else if(prob(10))
|
||||
suspects += man
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
recommended_enemies = 1
|
||||
|
||||
uplink_welcome = "Crazy AI Uplink Console:"
|
||||
uplink_uses = 10
|
||||
|
||||
var/const/waittime_l = 600
|
||||
var/const/waittime_h = 1800 // started at 1800
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
votable = 0
|
||||
|
||||
uplink_welcome = "EVIL METEOR Uplink Console:"
|
||||
uplink_uses = 10
|
||||
|
||||
|
||||
/datum/game_mode/meteor/announce()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
recommended_enemies = 3
|
||||
|
||||
uplink_welcome = "AntagCorp Uplink Console:"
|
||||
uplink_uses = 5
|
||||
uplink_uses = 7
|
||||
|
||||
newscaster_announcements = /datum/news_announcement/revolution_inciting_event
|
||||
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
|
||||
|
||||
uplink_welcome = "AntagCorp Portable Teleportation Relay:"
|
||||
uplink_uses = 10
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
/obj/effect/rend
|
||||
name = "Tear in the fabric of reality"
|
||||
desc = "You should run now"
|
||||
icon = 'icons/obj/biomass.dmi'
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "rift"
|
||||
density = 1
|
||||
unacidable = 1
|
||||
|
||||
@@ -42,13 +42,13 @@
|
||||
flag = SCIENTIST
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 6
|
||||
total_positions = 5
|
||||
spawn_positions = 3
|
||||
supervisors = "the research director"
|
||||
selection_color = "#ffeeff"
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch)
|
||||
minimal_access = list(access_tox, access_tox_storage, access_research, access_xenoarch)
|
||||
alt_titles = list("Xenoarcheologist", "Anomalist", "Phoron Researcher", "Xenobotanist")
|
||||
alt_titles = list("Xenoarcheologist", "Anomalist", "Phoron Researcher")
|
||||
|
||||
minimal_player_age = 14
|
||||
|
||||
@@ -74,12 +74,13 @@
|
||||
flag = XENOBIOLOGIST
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
total_positions = 3
|
||||
spawn_positions = 2
|
||||
supervisors = "the research director"
|
||||
selection_color = "#ffeeff"
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology)
|
||||
minimal_access = list(access_research, access_xenobiology)
|
||||
alt_titles = list("Xenobotanist")
|
||||
|
||||
minimal_player_age = 14
|
||||
|
||||
|
||||
@@ -117,19 +117,6 @@
|
||||
|
||||
first_run()
|
||||
|
||||
/obj/machinery/alarm/Del()
|
||||
//If there's an active alarm, clear it after minute so that alarms don't keep going forver
|
||||
delayed_reset()
|
||||
..()
|
||||
|
||||
//needed to cancel the alarm after it is deleted
|
||||
/obj/machinery/alarm/proc/delayed_reset()
|
||||
var/area/A = alarm_area
|
||||
src = null
|
||||
spawn(600)
|
||||
//It makes sense not to touch firelocks here. The alarm itself is gone, we have no idea what the atmos is like.
|
||||
A.atmosalert(0, set_firelocks=0)
|
||||
|
||||
/obj/machinery/alarm/proc/first_run()
|
||||
alarm_area = get_area(src)
|
||||
if (alarm_area.master)
|
||||
@@ -441,7 +428,7 @@
|
||||
send_signal(device_id, list("power"= 0) )
|
||||
|
||||
/obj/machinery/alarm/proc/apply_danger_level(var/new_danger_level)
|
||||
if (report_danger_level && alarm_area.atmosalert(new_danger_level))
|
||||
if (report_danger_level && alarm_area.atmosalert(new_danger_level, src))
|
||||
post_alert(new_danger_level)
|
||||
|
||||
update_icon()
|
||||
@@ -769,13 +756,13 @@
|
||||
return 1
|
||||
|
||||
if(href_list["atmos_alarm"])
|
||||
if (alarm_area.atmosalert(2))
|
||||
if (alarm_area.atmosalert(2, src))
|
||||
apply_danger_level(2)
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
if(href_list["atmos_reset"])
|
||||
if (alarm_area.atmosalert(0))
|
||||
if (alarm_area.atmosalert(0, src))
|
||||
apply_danger_level(0)
|
||||
update_icon()
|
||||
return 1
|
||||
@@ -947,7 +934,6 @@ FIRE ALARM
|
||||
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
|
||||
|
||||
/obj/machinery/firealarm/update_icon()
|
||||
|
||||
if(wiresexposed)
|
||||
switch(buildstage)
|
||||
if(2)
|
||||
@@ -981,7 +967,8 @@ FIRE ALARM
|
||||
return src.alarm()
|
||||
|
||||
/obj/machinery/firealarm/emp_act(severity)
|
||||
if(prob(50/severity)) alarm()
|
||||
if(prob(50/severity))
|
||||
alarm(rand(30/severity, 60/severity))
|
||||
..()
|
||||
|
||||
/obj/machinery/firealarm/attackby(obj/item/W as obj, mob/user as mob)
|
||||
@@ -1080,6 +1067,7 @@ FIRE ALARM
|
||||
var/d2
|
||||
if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon))
|
||||
A = A.loc
|
||||
A = A.master
|
||||
|
||||
if (A.fire)
|
||||
d1 = text("<A href='?src=\ref[];reset=1'>Reset - Lockdown</A>", src)
|
||||
@@ -1145,26 +1133,26 @@ FIRE ALARM
|
||||
/obj/machinery/firealarm/proc/reset()
|
||||
if (!( src.working ))
|
||||
return
|
||||
var/area/A = src.loc
|
||||
A = A.loc
|
||||
if (!( istype(A, /area) ))
|
||||
return
|
||||
A.firereset()
|
||||
var/area/area = get_area(src)
|
||||
for(var/area/A in area.related)
|
||||
for(var/obj/machinery/firealarm/FA in A)
|
||||
fire_alarm.clearAlarm(loc, FA)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/firealarm/proc/alarm()
|
||||
if (!( src.working ))
|
||||
/obj/machinery/firealarm/proc/alarm(var/duration = 0)
|
||||
if (!( src.working))
|
||||
return
|
||||
var/area/A = src.loc
|
||||
A = A.loc
|
||||
if (!( istype(A, /area) ))
|
||||
return
|
||||
A.firealert()
|
||||
var/area/area = get_area(src)
|
||||
for(var/area/A in area.related)
|
||||
for(var/obj/machinery/firealarm/FA in A)
|
||||
fire_alarm.triggerAlarm(loc, FA, duration)
|
||||
update_icon()
|
||||
//playsound(src.loc, 'sound/ambience/signal.ogg', 75, 0)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/machinery/firealarm/New(loc, dir, building)
|
||||
..()
|
||||
|
||||
@@ -1180,20 +1168,6 @@ FIRE ALARM
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
|
||||
|
||||
/obj/machinery/firealarm/Del()
|
||||
//so fire alarms don't keep going forever
|
||||
delayed_reset()
|
||||
..()
|
||||
|
||||
//needed to cancel the alarm after it is deleted
|
||||
/obj/machinery/firealarm/proc/delayed_reset()
|
||||
var/area/A = get_area(src)
|
||||
if (!A) return
|
||||
|
||||
src = null
|
||||
spawn(600)
|
||||
A.firereset()
|
||||
|
||||
/obj/machinery/firealarm/initialize()
|
||||
if(z in config.contact_levels)
|
||||
if(security_level)
|
||||
|
||||
@@ -1,242 +0,0 @@
|
||||
//http://www.youtube.com/watch?v=-1GadTfGFvU
|
||||
//i could have done these as just an ordinary plant, but fuck it - there would have been too much snowflake code
|
||||
|
||||
/obj/machinery/apiary
|
||||
name = "apiary tray"
|
||||
icon = 'icons/obj/hydroponics.dmi'
|
||||
icon_state = "hydrotray3"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/nutrilevel = 0
|
||||
var/yieldmod = 1
|
||||
var/mut = 1
|
||||
var/toxic = 0
|
||||
var/dead = 0
|
||||
var/health = -1
|
||||
var/maxhealth = 100
|
||||
var/lastcycle = 0
|
||||
var/cycledelay = 100
|
||||
var/harvestable_honey = 0
|
||||
var/beezeez = 0
|
||||
var/swarming = 0
|
||||
|
||||
var/bees_in_hive = 0
|
||||
var/list/owned_bee_swarms = list()
|
||||
var/hydrotray_type = /obj/machinery/portable_atmospherics/hydroponics
|
||||
|
||||
//overwrite this after it's created if the apiary needs a custom machinery sprite
|
||||
/obj/machinery/apiary/New()
|
||||
..()
|
||||
overlays += image('icons/obj/apiary_bees_etc.dmi', icon_state="apiary")
|
||||
|
||||
/obj/machinery/apiary/bullet_act(var/obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
|
||||
if(istype(Proj ,/obj/item/projectile/energy/floramut))
|
||||
mut++
|
||||
else if(istype(Proj ,/obj/item/projectile/energy/florayield))
|
||||
if(!yieldmod)
|
||||
yieldmod += 1
|
||||
//world << "Yield increased by 1, from 0, to a total of [myseed.yield]"
|
||||
else if (prob(1/(yieldmod * yieldmod) *100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
|
||||
yieldmod += 1
|
||||
//world << "Yield increased by 1, to a total of [myseed.yield]"
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/machinery/apiary/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(istype(O, /obj/item/queen_bee))
|
||||
if(health > 0)
|
||||
user << "\red There is already a queen in there."
|
||||
else
|
||||
health = 10
|
||||
nutrilevel += 10
|
||||
user.drop_item()
|
||||
del(O)
|
||||
user << "\blue You carefully insert the queen into [src], she gets busy making a hive."
|
||||
bees_in_hive = 0
|
||||
else if(istype(O, /obj/item/beezeez))
|
||||
beezeez += 100
|
||||
nutrilevel += 10
|
||||
user.drop_item()
|
||||
if(health > 0)
|
||||
user << "\blue You insert [O] into [src]. A relaxed humming appears to pick up."
|
||||
else
|
||||
user << "\blue You insert [O] into [src]. Now it just needs some bees."
|
||||
del(O)
|
||||
else if(istype(O, /obj/item/weapon/minihoe))
|
||||
if(health > 0)
|
||||
user << "\red <b>You begin to dislodge the apiary from the tray, the bees don't like that.</b>"
|
||||
angry_swarm(user)
|
||||
else
|
||||
user << "\blue You begin to dislodge the dead apiary from the tray."
|
||||
if(do_after(user, 50))
|
||||
new hydrotray_type(src.loc)
|
||||
new /obj/item/apiary(src.loc)
|
||||
user << "\red You dislodge the apiary from the tray."
|
||||
del(src)
|
||||
else if(istype(O, /obj/item/weapon/bee_net))
|
||||
var/obj/item/weapon/bee_net/N = O
|
||||
if(N.caught_bees > 0)
|
||||
user << "\blue You empty the bees into the apiary."
|
||||
bees_in_hive += N.caught_bees
|
||||
N.caught_bees = 0
|
||||
else
|
||||
user << "\blue There are no more bees in the net."
|
||||
else if(istype(O, /obj/item/weapon/reagent_containers/glass))
|
||||
var/obj/item/weapon/reagent_containers/glass/G = O
|
||||
if(harvestable_honey > 0)
|
||||
if(health > 0)
|
||||
user << "\red You begin to harvest the honey. The bees don't seem to like it."
|
||||
angry_swarm(user)
|
||||
else
|
||||
user << "\blue You begin to harvest the honey."
|
||||
if(do_after(user,50))
|
||||
G.reagents.add_reagent("honey",harvestable_honey)
|
||||
harvestable_honey = 0
|
||||
user << "\blue You successfully harvest the honey."
|
||||
else
|
||||
user << "\blue There is no honey left to harvest."
|
||||
else
|
||||
angry_swarm(user)
|
||||
..()
|
||||
|
||||
/obj/machinery/apiary/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/machinery/apiary/process()
|
||||
|
||||
if(swarming > 0)
|
||||
swarming -= 1
|
||||
if(swarming <= 0)
|
||||
for(var/mob/living/simple_animal/bee/B in src.loc)
|
||||
bees_in_hive += B.strength
|
||||
del(B)
|
||||
else if(bees_in_hive < 10)
|
||||
for(var/mob/living/simple_animal/bee/B in src.loc)
|
||||
bees_in_hive += B.strength
|
||||
del(B)
|
||||
|
||||
if(world.time > (lastcycle + cycledelay))
|
||||
lastcycle = world.time
|
||||
if(health < 0)
|
||||
return
|
||||
|
||||
//magical bee formula
|
||||
if(beezeez > 0)
|
||||
beezeez -= 1
|
||||
|
||||
nutrilevel += 2
|
||||
health += 1
|
||||
toxic = max(0, toxic - 1)
|
||||
|
||||
//handle nutrients
|
||||
nutrilevel -= bees_in_hive / 10 + owned_bee_swarms.len / 5
|
||||
if(nutrilevel > 0)
|
||||
bees_in_hive += 1 * yieldmod
|
||||
if(health < maxhealth)
|
||||
health++
|
||||
else
|
||||
//nutrilevel is less than 1, so we're effectively subtracting here
|
||||
health += max(nutrilevel - 1, round(-health / 2))
|
||||
bees_in_hive += max(nutrilevel - 1, round(-bees_in_hive / 2))
|
||||
if(owned_bee_swarms.len)
|
||||
var/mob/living/simple_animal/bee/B = pick(owned_bee_swarms)
|
||||
B.target_turf = get_turf(src)
|
||||
|
||||
//clear out some toxins
|
||||
if(toxic > 0)
|
||||
toxic -= 1
|
||||
health -= 1
|
||||
|
||||
if(health <= 0)
|
||||
return
|
||||
|
||||
//make a bit of honey
|
||||
if(harvestable_honey < 50)
|
||||
harvestable_honey += 0.5
|
||||
|
||||
//make some new bees
|
||||
if(bees_in_hive >= 10 && prob(bees_in_hive * 10))
|
||||
var/mob/living/simple_animal/bee/B = new(get_turf(src), src)
|
||||
owned_bee_swarms.Add(B)
|
||||
B.mut = mut
|
||||
B.toxic = toxic
|
||||
bees_in_hive -= 1
|
||||
|
||||
//find some plants, harvest
|
||||
for(var/obj/machinery/portable_atmospherics/hydroponics/H in view(7, src))
|
||||
if(H.seed && !H.dead && prob(owned_bee_swarms.len * 10))
|
||||
src.nutrilevel++
|
||||
H.nutrilevel++
|
||||
if(mut < H.mutation_mod - 1)
|
||||
mut = H.mutation_mod - 1
|
||||
else if(mut > H.mutation_mod - 1)
|
||||
H.mutation_mod = mut
|
||||
|
||||
//flowers give us pollen (nutrients)
|
||||
/* - All plants should be giving nutrients to the hive.
|
||||
if(H.myseed.type == /obj/item/seeds/harebell || H.myseed.type == /obj/item/seeds/sunflowerseed)
|
||||
src.nutrilevel++
|
||||
H.nutrilevel++
|
||||
*/
|
||||
//have a few beneficial effects on nearby plants
|
||||
if(prob(10))
|
||||
H.lastcycle -= 5
|
||||
if(prob(10))
|
||||
H.seed.lifespan = max(initial(H.seed.lifespan) * 1.5, H.seed.lifespan + 1)
|
||||
if(prob(10))
|
||||
H.seed.endurance = max(initial(H.seed.endurance) * 1.5, H.seed.endurance + 1)
|
||||
if(H.toxins && prob(10))
|
||||
H.toxins = min(0, H.toxins - 1)
|
||||
toxic++
|
||||
|
||||
/obj/machinery/apiary/proc/die()
|
||||
if(owned_bee_swarms.len)
|
||||
var/mob/living/simple_animal/bee/B = pick(owned_bee_swarms)
|
||||
B.target_turf = get_turf(src)
|
||||
B.strength -= 1
|
||||
if(B.strength <= 0)
|
||||
del(B)
|
||||
else if(B.strength <= 5)
|
||||
B.icon_state = "bees[B.strength]"
|
||||
bees_in_hive = 0
|
||||
health = 0
|
||||
|
||||
/obj/machinery/apiary/proc/angry_swarm(var/mob/M)
|
||||
for(var/mob/living/simple_animal/bee/B in owned_bee_swarms)
|
||||
B.feral = 25
|
||||
B.target_mob = M
|
||||
|
||||
swarming = 25
|
||||
|
||||
while(bees_in_hive > 0)
|
||||
var/spawn_strength = bees_in_hive
|
||||
if(bees_in_hive >= 5)
|
||||
spawn_strength = 6
|
||||
|
||||
var/mob/living/simple_animal/bee/B = new(get_turf(src), src)
|
||||
B.target_mob = M
|
||||
B.strength = spawn_strength
|
||||
B.feral = 25
|
||||
B.mut = mut
|
||||
B.toxic = toxic
|
||||
bees_in_hive -= spawn_strength
|
||||
|
||||
/obj/machinery/apiary/verb/harvest_honeycomb()
|
||||
set src in oview(1)
|
||||
set name = "Harvest honeycomb"
|
||||
set category = "Object"
|
||||
|
||||
while(health > 15)
|
||||
health -= 15
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/honeycomb/H = new(src.loc)
|
||||
if(toxic > 0)
|
||||
H.reagents.add_reagent("toxin", toxic)
|
||||
|
||||
usr << "\blue You harvest the honeycomb from the hive. There is a wild buzzing!"
|
||||
angry_swarm(usr)
|
||||
255
code/game/machinery/biogenerator.dm
Normal file
255
code/game/machinery/biogenerator.dm
Normal file
@@ -0,0 +1,255 @@
|
||||
/obj/machinery/biogenerator
|
||||
name = "Biogenerator"
|
||||
desc = ""
|
||||
icon = 'icons/obj/biogenerator.dmi'
|
||||
icon_state = "biogen-stand"
|
||||
density = 1
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
idle_power_usage = 40
|
||||
var/processing = 0
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker = null
|
||||
var/points = 0
|
||||
var/menustat = "menu"
|
||||
var/build_eff = 1
|
||||
var/eat_eff = 1
|
||||
|
||||
/obj/machinery/biogenerator/New()
|
||||
..()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
beaker = new /obj/item/weapon/reagent_containers/glass/bottle(src)
|
||||
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/biogenerator(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/biogenerator/on_reagent_change() //When the reagents change, change the icon as well.
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/biogenerator/update_icon()
|
||||
if(!beaker)
|
||||
icon_state = "biogen-empty"
|
||||
else if(!processing)
|
||||
icon_state = "biogen-stand"
|
||||
else
|
||||
icon_state = "biogen-work"
|
||||
return
|
||||
|
||||
/obj/machinery/biogenerator/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(default_deconstruction_screwdriver(user, O))
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, O))
|
||||
return
|
||||
if(default_part_replacement(user, O))
|
||||
return
|
||||
if(istype(O, /obj/item/weapon/reagent_containers/glass))
|
||||
if(beaker)
|
||||
user << "<span class='notice'>]The [src] is already loaded.</span>"
|
||||
else
|
||||
user.before_take_item(O)
|
||||
O.loc = src
|
||||
beaker = O
|
||||
updateUsrDialog()
|
||||
else if(processing)
|
||||
user << "<span class='notice'>\The [src] is currently processing.</span>"
|
||||
else if(istype(O, /obj/item/weapon/storage/bag/plants))
|
||||
var/i = 0
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
|
||||
i++
|
||||
if(i >= 10)
|
||||
user << "<span class='notice'>\The [src] is already full! Activate it.</span>"
|
||||
else
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
|
||||
G.loc = src
|
||||
i++
|
||||
if(i >= 10)
|
||||
user << "<span class='notice'>You fill \the [src] to its capacity.</span>"
|
||||
break
|
||||
if(i < 10)
|
||||
user << "<span class='notice'>You empty \the [O] into \the [src].</span>"
|
||||
|
||||
else if(!istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
|
||||
user << "<span class='notice'>You cannot put this in \the [src].</span>"
|
||||
else
|
||||
var/i = 0
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
|
||||
i++
|
||||
if(i >= 10)
|
||||
user << "<span class='notice'>\The [src] is full! Activate it.</span>"
|
||||
else
|
||||
user.before_take_item(O)
|
||||
O.loc = src
|
||||
user << "<span class='notice'>You put \the [O] in \the [src]</span>"
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/biogenerator/interact(mob/user as mob)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = "<TITLE>Biogenerator</TITLE>Biogenerator:<BR>"
|
||||
if (processing)
|
||||
dat += "<FONT COLOR=red>Biogenerator is processing! Please wait...</FONT>"
|
||||
else
|
||||
dat += "Biomass: [points] points.<HR>"
|
||||
switch(menustat)
|
||||
if("menu")
|
||||
if (beaker)
|
||||
dat += "<A href='?src=\ref[src];action=activate'>Activate Biogenerator!</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];action=detach'>Detach Container</A><BR><BR>"
|
||||
dat += "Food<BR>"
|
||||
dat += "<A href='?src=\ref[src];action=create;item=milk;cost=20'>10 milk</A> <FONT COLOR=blue>([round(20/build_eff)])</FONT><BR>"
|
||||
dat += "<A href='?src=\ref[src];action=create;item=meat;cost=50'>Slab of meat</A> <FONT COLOR=blue>([round(50/build_eff)])</FONT><BR>"
|
||||
dat += "Nutrient<BR>"
|
||||
dat += "<A href='?src=\ref[src];action=create;item=ez;cost=10'>E-Z-Nutrient</A> <FONT COLOR=blue>([round(10/build_eff)])</FONT> | <A href='?src=\ref[src];action=create;item=ez5;cost=50'>x5</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];action=create;item=l4z;cost=20'>Left 4 Zed</A> <FONT COLOR=blue>([round(20/build_eff)])</FONT> | <A href='?src=\ref[src];action=create;item=l4z5;cost=100'>x5</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];action=create;item=rh;cost=25'>Robust Harvest</A> <FONT COLOR=blue>([round(25/build_eff)])</FONT> | <A href='?src=\ref[src];action=create;item=rh5;cost=125'>x5</A><BR>"
|
||||
dat += "Leather<BR>"
|
||||
dat += "<A href='?src=\ref[src];action=create;item=wallet;cost=100'>Wallet</A> <FONT COLOR=blue>([round(100/build_eff)])</FONT><BR>"
|
||||
dat += "<A href='?src=\ref[src];action=create;item=gloves;cost=250'>Botanical gloves</A> <FONT COLOR=blue>([round(250/build_eff)])</FONT><BR>"
|
||||
dat += "<A href='?src=\ref[src];action=create;item=tbelt;cost=300'>Utility belt</A> <FONT COLOR=blue>([round(300/build_eff)])</FONT><BR>"
|
||||
dat += "<A href='?src=\ref[src];action=create;item=satchel;cost=400'>Leather Satchel</A> <FONT COLOR=blue>([round(400/build_eff)])</FONT><BR>"
|
||||
dat += "<A href='?src=\ref[src];action=create;item=cashbag;cost=400'>Cash Bag</A> <FONT COLOR=blue>([round(400/build_eff)])</FONT><BR>"
|
||||
//dat += "Other<BR>"
|
||||
//dat += "<A href='?src=\ref[src];action=create;item=monkey;cost=500'>Monkey</A> <FONT COLOR=blue>(500)</FONT><BR>"
|
||||
else
|
||||
dat += "<BR><FONT COLOR=red>No beaker inside. Please insert a beaker.</FONT><BR>"
|
||||
if("nopoints")
|
||||
dat += "You do not have biomass to create products.<BR>Please, put growns into reactor and activate it.<BR>"
|
||||
dat += "<A href='?src=\ref[src];action=menu'>Return to menu</A>"
|
||||
if("complete")
|
||||
dat += "Operation complete.<BR>"
|
||||
dat += "<A href='?src=\ref[src];action=menu'>Return to menu</A>"
|
||||
if("void")
|
||||
dat += "<FONT COLOR=red>Error: No growns inside.</FONT><BR>Please, put growns into reactor.<BR>"
|
||||
dat += "<A href='?src=\ref[src];action=menu'>Return to menu</A>"
|
||||
user << browse(dat, "window=biogenerator")
|
||||
onclose(user, "biogenerator")
|
||||
return
|
||||
|
||||
/obj/machinery/biogenerator/attack_hand(mob/user as mob)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/biogenerator/proc/activate()
|
||||
if (usr.stat)
|
||||
return
|
||||
if (stat) //NOPOWER etc
|
||||
return
|
||||
if(processing)
|
||||
usr << "<span class='notice'>The biogenerator is in the process of working.</span>"
|
||||
return
|
||||
var/S = 0
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/I in contents)
|
||||
S += 5
|
||||
if(I.reagents.get_reagent_amount("nutriment") < 0.1)
|
||||
points += 1
|
||||
else points += I.reagents.get_reagent_amount("nutriment") * 10 * eat_eff
|
||||
del(I)
|
||||
if(S)
|
||||
processing = 1
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
|
||||
use_power(S * 30)
|
||||
sleep((S + 15) / eat_eff)
|
||||
processing = 0
|
||||
update_icon()
|
||||
else
|
||||
menustat = "void"
|
||||
return
|
||||
|
||||
/obj/machinery/biogenerator/proc/create_product(var/item, var/cost)
|
||||
cost = round(cost/build_eff)
|
||||
if(cost > points)
|
||||
menustat = "nopoints"
|
||||
return 0
|
||||
processing = 1
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
points -= cost
|
||||
sleep(30)
|
||||
switch(item)
|
||||
if("milk")
|
||||
beaker.reagents.add_reagent("milk", 10)
|
||||
if("meat")
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/meat(loc)
|
||||
if("ez")
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
|
||||
if("l4z")
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
|
||||
if("rh")
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
|
||||
if("ez5") //It's not an elegant method, but it's safe and easy. -Cheridan
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
|
||||
if("l4z5")
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
|
||||
if("rh5")
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
|
||||
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
|
||||
if("wallet")
|
||||
new/obj/item/weapon/storage/wallet(loc)
|
||||
if("gloves")
|
||||
new/obj/item/clothing/gloves/botanic_leather(loc)
|
||||
if("tbelt")
|
||||
new/obj/item/weapon/storage/belt/utility(loc)
|
||||
if("satchel")
|
||||
new/obj/item/weapon/storage/backpack/satchel(loc)
|
||||
if("cashbag")
|
||||
new/obj/item/weapon/storage/bag/cash(loc)
|
||||
if("monkey")
|
||||
new/mob/living/carbon/monkey(loc)
|
||||
processing = 0
|
||||
menustat = "complete"
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/machinery/biogenerator/Topic(href, href_list)
|
||||
if(stat & BROKEN) return
|
||||
if(usr.stat || usr.restrained()) return
|
||||
if(!in_range(src, usr)) return
|
||||
|
||||
usr.set_machine(src)
|
||||
|
||||
switch(href_list["action"])
|
||||
if("activate")
|
||||
activate()
|
||||
if("detach")
|
||||
if(beaker)
|
||||
beaker.loc = src.loc
|
||||
beaker = null
|
||||
update_icon()
|
||||
if("create")
|
||||
create_product(href_list["item"], text2num(href_list["cost"]))
|
||||
if("menu")
|
||||
menustat = "menu"
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/biogenerator/RefreshParts()
|
||||
..()
|
||||
var/man_rating = 0
|
||||
var/bin_rating = 0
|
||||
|
||||
for(var/obj/item/weapon/stock_parts/P in component_parts)
|
||||
if(istype(P, /obj/item/weapon/stock_parts/matter_bin))
|
||||
bin_rating += P.rating
|
||||
if(istype(P, /obj/item/weapon/stock_parts/manipulator))
|
||||
man_rating += P.rating
|
||||
|
||||
build_eff = man_rating
|
||||
eat_eff = bin_rating
|
||||
@@ -53,13 +53,6 @@
|
||||
ASSERT(src.network.len > 0)
|
||||
..()
|
||||
|
||||
/obj/machinery/camera/Del()
|
||||
if(!alarm_on)
|
||||
triggerCameraAlarm()
|
||||
|
||||
cancelCameraAlarm()
|
||||
..()
|
||||
|
||||
/obj/machinery/camera/emp_act(severity)
|
||||
if(!isEmpProof())
|
||||
if(prob(100/severity))
|
||||
@@ -67,7 +60,7 @@
|
||||
stat |= EMPED
|
||||
SetLuminosity(0)
|
||||
kick_viewers()
|
||||
triggerCameraAlarm()
|
||||
triggerCameraAlarm(10 * severity)
|
||||
update_icon()
|
||||
|
||||
spawn(900)
|
||||
@@ -261,22 +254,16 @@
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/machinery/camera/proc/triggerCameraAlarm()
|
||||
/obj/machinery/camera/proc/triggerCameraAlarm(var/duration = 0)
|
||||
alarm_on = 1
|
||||
if(!get_area(src))
|
||||
return
|
||||
|
||||
for(var/mob/living/silicon/S in mob_list)
|
||||
S.triggerAlarm("Camera", get_area(src), list(src), src)
|
||||
|
||||
camera_alarm.triggerAlarm(loc, src, duration)
|
||||
|
||||
/obj/machinery/camera/proc/cancelCameraAlarm()
|
||||
alarm_on = 0
|
||||
if(!get_area(src))
|
||||
if(wires.IsIndexCut(CAMERA_WIRE_ALARM))
|
||||
return
|
||||
|
||||
for(var/mob/living/silicon/S in mob_list)
|
||||
S.cancelAlarm("Camera", get_area(src), src)
|
||||
alarm_on = 0
|
||||
camera_alarm.clearAlarm(loc, src)
|
||||
|
||||
//if false, then the camera is listed as DEACTIVATED and cannot be used
|
||||
/obj/machinery/camera/proc/can_use()
|
||||
@@ -361,3 +348,13 @@
|
||||
|
||||
user.set_machine(src)
|
||||
wires.Interact(user)
|
||||
|
||||
/obj/machinery/camera/proc/nano_structure()
|
||||
var/cam[0]
|
||||
cam["name"] = sanitize(c_tag)
|
||||
cam["deact"] = !can_use()
|
||||
cam["camera"] = "\ref[src]"
|
||||
cam["x"] = x
|
||||
cam["y"] = y
|
||||
cam["z"] = z
|
||||
return cam
|
||||
|
||||
@@ -45,8 +45,7 @@
|
||||
if (!status || (stat & NOPOWER))
|
||||
return 0
|
||||
if (detectTime == -1)
|
||||
for (var/mob/living/silicon/aiPlayer in player_list)
|
||||
aiPlayer.cancelAlarm("Motion", get_area(src), src)
|
||||
motion_alarm.clearAlarm(loc, src)
|
||||
detectTime = 0
|
||||
return 1
|
||||
|
||||
@@ -54,8 +53,7 @@
|
||||
if (!status || (stat & NOPOWER))
|
||||
return 0
|
||||
if (!detectTime) return 0
|
||||
for (var/mob/living/silicon/aiPlayer in player_list)
|
||||
aiPlayer.triggerAlarm("Motion", get_area(src), list(src), src)
|
||||
motion_alarm.triggerAlarm(loc, src)
|
||||
detectTime = -1
|
||||
return 1
|
||||
|
||||
|
||||
@@ -1,116 +1,85 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
||||
|
||||
// Converting these to global lists may be a bit laggy when removal procs are called. Consider
|
||||
// rewriting this properly to fix the update bug, rather than unifying all monitors. ~Z
|
||||
|
||||
var/global/list/priority_air_alarms = list()
|
||||
var/global/list/minor_air_alarms = list()
|
||||
|
||||
|
||||
/obj/machinery/computer/atmos_alert
|
||||
name = "atmospheric alert computer"
|
||||
desc = "Used to access the station's atmospheric sensors."
|
||||
circuit = "/obj/item/weapon/circuitboard/atmos_alert"
|
||||
icon_state = "alert:0"
|
||||
var/receive_frequency = 1437
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
|
||||
/obj/machinery/computer/atmos_alert/initialize()
|
||||
/obj/machinery/computer/atmos_alert/New()
|
||||
..()
|
||||
set_frequency(receive_frequency)
|
||||
|
||||
/obj/machinery/computer/atmos_alert/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.encryption) return
|
||||
|
||||
var/zone = signal.data["zone"]
|
||||
var/severity = signal.data["alert"]
|
||||
|
||||
if(!zone || !severity) return
|
||||
|
||||
minor_air_alarms -= zone
|
||||
priority_air_alarms -= zone
|
||||
if(severity=="severe")
|
||||
priority_air_alarms |= zone
|
||||
else if (severity=="minor")
|
||||
minor_air_alarms |= zone
|
||||
update_icon()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/computer/atmos_alert/proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, receive_frequency)
|
||||
receive_frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, receive_frequency, RADIO_ATMOSIA)
|
||||
|
||||
atmosphere_alarm.register(src, /obj/machinery/computer/station_alert/update_icon)
|
||||
|
||||
/obj/machinery/computer/atmos_alert/Del()
|
||||
atmosphere_alarm.unregister(src)
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/atmos_alert/attack_hand(mob/user)
|
||||
if(..(user))
|
||||
return
|
||||
user << browse(return_text(),"window=computer")
|
||||
user.set_machine(src)
|
||||
onclose(user, "computer")
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/atmos_alert/process()
|
||||
if(..())
|
||||
src.updateDialog()
|
||||
/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
var/major_alarms[0]
|
||||
var/minor_alarms[0]
|
||||
|
||||
for(var/datum/alarm/alarm in atmosphere_alarm.major_alarms())
|
||||
major_alarms[++major_alarms.len] = list("name" = sanitize(alarm.alarm_name()), "ref" = "\ref[alarm]")
|
||||
|
||||
for(var/datum/alarm/alarm in atmosphere_alarm.minor_alarms())
|
||||
minor_alarms[++minor_alarms.len] = list("name" = sanitize(alarm.alarm_name()), "ref" = "\ref[alarm]")
|
||||
|
||||
data["priority_alarms"] = major_alarms
|
||||
data["minor_alarms"] = minor_alarms
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "atmos_alert.tmpl", src.name, 500, 500)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/computer/atmos_alert/update_icon()
|
||||
..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(priority_air_alarms.len)
|
||||
var/list/alarms = atmosphere_alarm.major_alarms()
|
||||
if(alarms.len)
|
||||
icon_state = "alert:2"
|
||||
|
||||
else if(minor_air_alarms.len)
|
||||
icon_state = "alert:1"
|
||||
|
||||
else
|
||||
icon_state = "alert:0"
|
||||
alarms = atmosphere_alarm.minor_alarms()
|
||||
if(alarms.len)
|
||||
icon_state = "alert:1"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/computer/atmos_alert/proc/return_text()
|
||||
var/priority_text
|
||||
var/minor_text
|
||||
|
||||
if(priority_air_alarms.len)
|
||||
for(var/zone in priority_air_alarms)
|
||||
priority_text += "<FONT color='red'><B>[zone]</B></FONT> <A href='?src=\ref[src];priority_clear=[ckey(zone)]'>X</A><BR>"
|
||||
else
|
||||
priority_text = "No priority alerts detected.<BR>"
|
||||
|
||||
if(minor_air_alarms.len)
|
||||
for(var/zone in minor_air_alarms)
|
||||
minor_text += "<B>[zone]</B> <A href='?src=\ref[src];minor_clear=[ckey(zone)]'>X</A><BR>"
|
||||
else
|
||||
minor_text = "No minor alerts detected.<BR>"
|
||||
|
||||
var/output = {"<B>[name]</B><HR>
|
||||
<B>Priority Alerts:</B><BR>
|
||||
[priority_text]
|
||||
<BR>
|
||||
<HR>
|
||||
<B>Minor Alerts:</B><BR>
|
||||
[minor_text]
|
||||
<BR>"}
|
||||
|
||||
return output
|
||||
|
||||
|
||||
/obj/machinery/computer/atmos_alert/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
return 1
|
||||
|
||||
if(href_list["priority_clear"])
|
||||
var/removing_zone = href_list["priority_clear"]
|
||||
for(var/zone in priority_air_alarms)
|
||||
if(ckey(zone) == removing_zone)
|
||||
priority_air_alarms -= zone
|
||||
if(href_list["clear_alarm"])
|
||||
var/datum/alarm/alarm = locate(href_list["clear_alarm"]) in atmosphere_alarm.alarms
|
||||
if(alarm)
|
||||
for(var/datum/alarm_source/alarm_source in alarm.sources)
|
||||
var/obj/machinery/alarm/air_alarm = alarm_source.source
|
||||
if(istype(air_alarm))
|
||||
var/list/new_ref = list("atmos_reset" = 1)
|
||||
air_alarm.Topic(href, new_ref, custom_state = atmos_alert_topic)
|
||||
return 1
|
||||
|
||||
if(href_list["minor_clear"])
|
||||
var/removing_zone = href_list["minor_clear"]
|
||||
for(var/zone in minor_air_alarms)
|
||||
if(ckey(zone) == removing_zone)
|
||||
minor_air_alarms -= zone
|
||||
update_icon()
|
||||
return
|
||||
|
||||
var/datum/topic_state/atmos_alert/atmos_alert_topic = new()
|
||||
|
||||
/datum/topic_state/atmos_alert
|
||||
flags = NANO_IGNORE_DISTANCE
|
||||
|
||||
/datum/topic_state/air_alarm/href_list(var/mob/user)
|
||||
var/list/extra_href = list()
|
||||
extra_href["remote_connection"] = 1
|
||||
extra_href["remote_access"] = 1
|
||||
|
||||
return extra_href
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
/proc/invalidateCameraCache()
|
||||
for(var/obj/machinery/computer/security/s in world)
|
||||
s.camera_cache = null
|
||||
for(var/datum/alarm/A in world)
|
||||
A.cameras = null
|
||||
|
||||
/obj/machinery/computer/security
|
||||
name = "security camera monitor"
|
||||
@@ -43,33 +45,17 @@
|
||||
if(!can_access_camera(C))
|
||||
continue
|
||||
|
||||
var/cam[0]
|
||||
cam["name"] = sanitize(C.c_tag)
|
||||
cam["deact"] = !C.can_use()
|
||||
cam["camera"] = "\ref[C]"
|
||||
cam["x"] = C.x
|
||||
cam["y"] = C.y
|
||||
cam["z"] = C.z
|
||||
|
||||
var/cam = C.nano_structure()
|
||||
cameras[++cameras.len] = cam
|
||||
|
||||
if(C == current)
|
||||
data["current"] = cam
|
||||
|
||||
var/list/camera_list = list("cameras" = cameras)
|
||||
camera_cache=list2json(camera_list)
|
||||
|
||||
var/list/camera_list = list("cameras" = cameras)
|
||||
camera_cache=list2json(camera_list)
|
||||
else
|
||||
if(current)
|
||||
var/cam[0]
|
||||
cam["name"] = current.c_tag
|
||||
cam["deact"] = !current.can_use()
|
||||
cam["camera"] = "\ref[current]"
|
||||
cam["x"] = current.x
|
||||
cam["y"] = current.y
|
||||
cam["z"] = current.z
|
||||
|
||||
data["current"] = cam
|
||||
data["current"] = current.nano_structure()
|
||||
|
||||
|
||||
if(ui)
|
||||
|
||||
@@ -5,106 +5,42 @@
|
||||
icon_state = "alert:0"
|
||||
circuit = "/obj/item/weapon/circuitboard/stationalert"
|
||||
var/alarms = list("Fire"=list(), "Atmosphere"=list(), "Power"=list())
|
||||
var/obj/nano_module/alarm_monitor/engineering/alarm_monitor
|
||||
|
||||
/obj/machinery/computer/station_alert/New()
|
||||
..()
|
||||
alarm_monitor = new(src)
|
||||
alarm_monitor.register(src, /obj/machinery/computer/station_alert/update_icon)
|
||||
|
||||
attack_ai(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
interact(user)
|
||||
/obj/machinery/computer/station_alert/Del()
|
||||
alarm_monitor.unregister(src)
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/station_alert/attack_ai(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
interact(user)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/station_alert/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
interact(user)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/station_alert/interact(mob/user)
|
||||
alarm_monitor.ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/station_alert/update_icon()
|
||||
..()
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
|
||||
|
||||
attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
interact(user)
|
||||
return
|
||||
|
||||
|
||||
interact(mob/user)
|
||||
usr.set_machine(src)
|
||||
var/dat = "<HEAD><TITLE>Current Station Alerts</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
|
||||
dat += "<A HREF='?src=\ref[user];mach_close=alerts'>Close</A><br><br>"
|
||||
for (var/cat in src.alarms)
|
||||
dat += text("<B>[]</B><BR>\n", cat)
|
||||
var/list/L = src.alarms[cat]
|
||||
if (L.len)
|
||||
for (var/alarm in L)
|
||||
var/list/alm = L[alarm]
|
||||
var/area/A = alm[1]
|
||||
var/list/sources = alm[3]
|
||||
dat += "<NOBR>"
|
||||
dat += "• "
|
||||
dat += "[A.name]"
|
||||
if (sources.len > 1)
|
||||
dat += text(" - [] sources", sources.len)
|
||||
dat += "</NOBR><BR>\n"
|
||||
else
|
||||
dat += "-- All Systems Nominal<BR>\n"
|
||||
dat += "<BR>\n"
|
||||
user << browse(dat, "window=alerts")
|
||||
onclose(user, "alerts")
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
proc/triggerAlarm(var/class, area/A, var/O, var/alarmsource)
|
||||
if(stat & (BROKEN))
|
||||
return
|
||||
var/list/L = src.alarms[class]
|
||||
for (var/I in L)
|
||||
if (I == A.name)
|
||||
var/list/alarm = L[I]
|
||||
var/list/sources = alarm[3]
|
||||
if (!(alarmsource in sources))
|
||||
sources += alarmsource
|
||||
return 1
|
||||
var/obj/machinery/camera/C = null
|
||||
var/list/CL = null
|
||||
if (O && istype(O, /list))
|
||||
CL = O
|
||||
if (CL.len == 1)
|
||||
C = CL[1]
|
||||
else if (O && istype(O, /obj/machinery/camera))
|
||||
C = O
|
||||
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
|
||||
return 1
|
||||
|
||||
|
||||
proc/cancelAlarm(var/class, area/A as area, obj/origin)
|
||||
if(stat & (BROKEN))
|
||||
return
|
||||
var/list/L = src.alarms[class]
|
||||
var/cleared = 0
|
||||
for (var/I in L)
|
||||
if (I == A.name)
|
||||
var/list/alarm = L[I]
|
||||
var/list/srcs = alarm[3]
|
||||
if (origin in srcs)
|
||||
srcs -= origin
|
||||
if (srcs.len == 0)
|
||||
cleared = 1
|
||||
L -= I
|
||||
return !cleared
|
||||
|
||||
|
||||
process()
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
icon_state = "atmos0"
|
||||
return
|
||||
var/active_alarms = 0
|
||||
for (var/cat in src.alarms)
|
||||
var/list/L = src.alarms[cat]
|
||||
if(L.len) active_alarms = 1
|
||||
if(active_alarms)
|
||||
icon_state = "alert:2"
|
||||
else
|
||||
icon_state = "alert:0"
|
||||
..()
|
||||
return
|
||||
var/list/alarms = alarm_monitor.active_alarms()
|
||||
if(alarms.len)
|
||||
icon_state = "alert:2"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
return
|
||||
|
||||
@@ -1,172 +0,0 @@
|
||||
|
||||
/obj/machinery/juicer
|
||||
name = "Juicer"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "juicer1"
|
||||
layer = 2.9
|
||||
density = 0
|
||||
anchored = 0
|
||||
use_power = 1
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 100
|
||||
var/obj/item/weapon/reagent_containers/beaker = null
|
||||
var/global/list/allowed_items = list (
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato = "tomatojuice",
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot = "carrotjuice",
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/berries = "berryjuice",
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/banana = "banana",
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/potato = "potato",
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/lemon = "lemonjuice",
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/orange = "orangejuice",
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/lime = "limejuice",
|
||||
/obj/item/weapon/reagent_containers/food/snacks/watermelonslice = "watermelonjuice",
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes = "grapejuice",
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/poisonberries = "poisonberryjuice",
|
||||
)
|
||||
|
||||
/obj/machinery/juicer/New()
|
||||
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
|
||||
|
||||
/obj/machinery/juicer/update_icon()
|
||||
icon_state = "juicer"+num2text(!isnull(beaker))
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/juicer/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if (istype(O,/obj/item/weapon/reagent_containers/glass) || \
|
||||
istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass))
|
||||
if (beaker)
|
||||
return 1
|
||||
else
|
||||
user.before_take_item(O)
|
||||
O.loc = src
|
||||
beaker = O
|
||||
src.verbs += /obj/machinery/juicer/verb/detach
|
||||
update_icon()
|
||||
src.updateUsrDialog()
|
||||
return 0
|
||||
if (!is_type_in_list(O, allowed_items))
|
||||
user << "It looks as not containing any juice."
|
||||
return 1
|
||||
user.before_take_item(O)
|
||||
O.loc = src
|
||||
src.updateUsrDialog()
|
||||
return 0
|
||||
|
||||
/obj/machinery/juicer/attack_ai(mob/user as mob)
|
||||
return 0
|
||||
|
||||
/obj/machinery/juicer/attack_hand(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/juicer/interact(mob/user as mob) // The microwave Menu
|
||||
var/is_chamber_empty = 0
|
||||
var/is_beaker_ready = 0
|
||||
var/processing_chamber = ""
|
||||
var/beaker_contents = ""
|
||||
|
||||
for (var/i in allowed_items)
|
||||
for (var/obj/item/O in src.contents)
|
||||
if (!istype(O,i))
|
||||
continue
|
||||
processing_chamber+= "some <B>[O]</B><BR>"
|
||||
break
|
||||
if (!processing_chamber)
|
||||
is_chamber_empty = 1
|
||||
processing_chamber = "Nothing."
|
||||
if (!beaker)
|
||||
beaker_contents = "\The [src] has no beaker attached."
|
||||
else if (!beaker.reagents.total_volume)
|
||||
beaker_contents = "\The [src] has attached an empty beaker."
|
||||
is_beaker_ready = 1
|
||||
else if (beaker.reagents.total_volume < beaker.reagents.maximum_volume)
|
||||
beaker_contents = "\The [src] has attached a beaker with something."
|
||||
is_beaker_ready = 1
|
||||
else
|
||||
beaker_contents = "\The [src] has attached a beaker and beaker is full!"
|
||||
|
||||
var/dat = {"
|
||||
<b>Processing chamber contains:</b><br>
|
||||
[processing_chamber]<br>
|
||||
[beaker_contents]<hr>
|
||||
"}
|
||||
if (is_beaker_ready && !is_chamber_empty && !(stat & (NOPOWER|BROKEN)))
|
||||
dat += "<A href='?src=\ref[src];action=juice'>Turn on!<BR>"
|
||||
if (beaker)
|
||||
dat += "<A href='?src=\ref[src];action=detach'>Detach a beaker!<BR>"
|
||||
user << browse("<HEAD><TITLE>Juicer</TITLE></HEAD><TT>[dat]</TT>", "window=juicer")
|
||||
onclose(user, "juicer")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/juicer/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
switch(href_list["action"])
|
||||
if ("juice")
|
||||
juice()
|
||||
|
||||
if ("detach")
|
||||
detach()
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/juicer/verb/detach()
|
||||
set category = "Object"
|
||||
set name = "Detach Beaker from the juicer"
|
||||
set src in oview(1)
|
||||
if (usr.stat != 0)
|
||||
return
|
||||
if (!beaker)
|
||||
return
|
||||
src.verbs -= /obj/machinery/juicer/verb/detach
|
||||
beaker.loc = src.loc
|
||||
beaker = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/juicer/proc/get_juice_id(var/obj/item/weapon/reagent_containers/food/snacks/grown/O)
|
||||
for (var/i in allowed_items)
|
||||
if (istype(O, i))
|
||||
return allowed_items[i]
|
||||
|
||||
/obj/machinery/juicer/proc/get_juice_amount(var/obj/item/weapon/reagent_containers/food/snacks/grown/O)
|
||||
if (!istype(O))
|
||||
return 5
|
||||
else if (O.potency == -1)
|
||||
return 5
|
||||
else
|
||||
return round(5*sqrt(O.potency))
|
||||
|
||||
/obj/machinery/juicer/proc/juice()
|
||||
power_change() //it is a portable machine
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if (!beaker || beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
return
|
||||
playsound(src.loc, 'sound/machines/juicer.ogg', 50, 1)
|
||||
for (var/obj/item/weapon/reagent_containers/food/snacks/O in src.contents)
|
||||
var/r_id = get_juice_id(O)
|
||||
beaker.reagents.add_reagent(r_id,get_juice_amount(O))
|
||||
del(O)
|
||||
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
|
||||
break
|
||||
|
||||
/obj/structure/closet/crate/juice
|
||||
New()
|
||||
..()
|
||||
new/obj/machinery/juicer(src)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/grown/tomato(src)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/grown/carrot(src)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/grown/berries(src)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/grown/banana(src)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/grown/tomato(src)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/grown/carrot(src)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/grown/berries(src)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/grown/banana(src)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/grown/tomato(src)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/grown/carrot(src)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/grown/berries(src)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/grown/banana(src)
|
||||
|
||||
@@ -42,11 +42,11 @@
|
||||
acceptable_reagents |= reagent
|
||||
if (recipe.items)
|
||||
max_n_of_items = max(max_n_of_items,recipe.items.len)
|
||||
|
||||
// This will do until I can think of a fun recipe to use dionaea in -
|
||||
// will also allow anything using the holder item to be microwaved into
|
||||
// impure carbon. ~Z
|
||||
acceptable_items |= /obj/item/weapon/holder
|
||||
acceptable_items |= /obj/item/weapon/reagent_containers/food/snacks/grown
|
||||
|
||||
/*******************
|
||||
* Item Adding
|
||||
@@ -274,7 +274,7 @@
|
||||
cooked.loc = src.loc
|
||||
return
|
||||
|
||||
/obj/machinery/microwave/proc/wzhzhzh(var/seconds as num)
|
||||
/obj/machinery/microwave/proc/wzhzhzh(var/seconds as num) // Whoever named this proc is fucking literally Satan. ~ Z
|
||||
for (var/i=1 to seconds)
|
||||
if (stat & (NOPOWER|BROKEN))
|
||||
return 0
|
||||
|
||||
@@ -1,148 +0,0 @@
|
||||
/obj/machinery/processor
|
||||
name = "Food Processor"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "processor"
|
||||
layer = 2.9
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/broken = 0
|
||||
var/processing = 0
|
||||
use_power = 1
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 50
|
||||
|
||||
|
||||
|
||||
/datum/food_processor_process
|
||||
var/input
|
||||
var/output
|
||||
var/time = 40
|
||||
proc/process(loc, what)
|
||||
if (src.output && loc)
|
||||
new src.output(loc)
|
||||
if (what)
|
||||
del(what)
|
||||
|
||||
/* objs */
|
||||
meat
|
||||
input = /obj/item/weapon/reagent_containers/food/snacks/meat
|
||||
output = /obj/item/weapon/reagent_containers/food/snacks/meatball
|
||||
|
||||
potato
|
||||
input = /obj/item/weapon/reagent_containers/food/snacks/grown/potato
|
||||
output = /obj/item/weapon/reagent_containers/food/snacks/rawsticks
|
||||
|
||||
carrot
|
||||
input = /obj/item/weapon/reagent_containers/food/snacks/grown/carrot
|
||||
output = /obj/item/weapon/reagent_containers/food/snacks/carrotfries
|
||||
|
||||
soybeans
|
||||
input = /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans
|
||||
output = /obj/item/weapon/reagent_containers/food/snacks/soydope
|
||||
|
||||
wheat
|
||||
input = /obj/item/weapon/reagent_containers/food/snacks/grown/wheat
|
||||
output = /obj/item/weapon/reagent_containers/food/snacks/flour
|
||||
|
||||
spaghetti
|
||||
input = /obj/item/weapon/reagent_containers/food/snacks/flour
|
||||
output = /obj/item/weapon/reagent_containers/food/snacks/spagetti
|
||||
|
||||
/* mobs */
|
||||
mob
|
||||
process(loc, what)
|
||||
..()
|
||||
|
||||
|
||||
slime
|
||||
input = /mob/living/carbon/slime
|
||||
output = /obj/item/weapon/reagent_containers/glass/beaker/slime
|
||||
|
||||
monkey
|
||||
process(loc, what)
|
||||
var/mob/living/carbon/monkey/O = what
|
||||
if (O.client) //grief-proof
|
||||
O.loc = loc
|
||||
O.visible_message("\blue Suddenly [O] jumps out from the processor!", \
|
||||
"You jump out from the processor", \
|
||||
"You hear chimp")
|
||||
return
|
||||
var/obj/item/weapon/reagent_containers/glass/bucket/bucket_of_blood = new(loc)
|
||||
var/datum/reagent/blood/B = new()
|
||||
B.holder = bucket_of_blood
|
||||
B.volume = 70
|
||||
//set reagent data
|
||||
B.data["donor"] = O
|
||||
|
||||
for(var/datum/disease/D in O.viruses)
|
||||
if(D.spread_type != SPECIAL)
|
||||
B.data["viruses"] += D.Copy()
|
||||
|
||||
B.data["blood_DNA"] = copytext(O.dna.unique_enzymes,1,0)
|
||||
if(O.resistances&&O.resistances.len)
|
||||
B.data["resistances"] = O.resistances.Copy()
|
||||
bucket_of_blood.reagents.reagent_list += B
|
||||
bucket_of_blood.reagents.update_total()
|
||||
bucket_of_blood.on_reagent_change()
|
||||
//bucket_of_blood.reagents.handle_reactions() //blood doesn't react
|
||||
..()
|
||||
|
||||
input = /mob/living/carbon/monkey
|
||||
output = null
|
||||
|
||||
/obj/machinery/processor/proc/select_recipe(var/X)
|
||||
for (var/Type in typesof(/datum/food_processor_process) - /datum/food_processor_process - /datum/food_processor_process/mob)
|
||||
var/datum/food_processor_process/P = new Type()
|
||||
if (!istype(X, P.input))
|
||||
continue
|
||||
return P
|
||||
return 0
|
||||
|
||||
/obj/machinery/processor/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(src.processing)
|
||||
user << "\red The processor is in the process of processing."
|
||||
return 1
|
||||
if(src.contents.len > 0) //TODO: several items at once? several different items?
|
||||
user << "\red Something is already in the processing chamber."
|
||||
return 1
|
||||
var/what = O
|
||||
if (istype(O, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = O
|
||||
what = G.affecting
|
||||
|
||||
var/datum/food_processor_process/P = select_recipe(what)
|
||||
if (!P)
|
||||
user << "\red That probably won't blend."
|
||||
return 1
|
||||
user.visible_message("[user] put [what] into [src].", \
|
||||
"You put the [what] into [src].")
|
||||
user.drop_item()
|
||||
what:loc = src
|
||||
return
|
||||
|
||||
/obj/machinery/processor/attack_hand(var/mob/user as mob)
|
||||
if (src.stat != 0) //NOPOWER etc
|
||||
return
|
||||
if(src.processing)
|
||||
user << "\red The processor is in the process of processing."
|
||||
return 1
|
||||
if(src.contents.len == 0)
|
||||
user << "\red The processor is empty."
|
||||
return 1
|
||||
for(var/O in src.contents)
|
||||
var/datum/food_processor_process/P = select_recipe(O)
|
||||
if (!P)
|
||||
log_admin("DEBUG: [O] in processor havent suitable recipe. How do you put it in?") //-rastaf0
|
||||
continue
|
||||
src.processing = 1
|
||||
user.visible_message("\blue [user] turns on \a [src].", \
|
||||
"You turn on \a [src].", \
|
||||
"You hear a food processor.")
|
||||
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
|
||||
use_power(500)
|
||||
sleep(P.time)
|
||||
P.process(src.loc, O)
|
||||
src.processing = 0
|
||||
src.visible_message("\blue \the [src] finished processing.", \
|
||||
"You hear the food processor stopping/")
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/machinery/seed_extractor
|
||||
name = "seed extractor"
|
||||
desc = "Extracts and bags seeds from produce."
|
||||
icon = 'icons/obj/hydroponics.dmi'
|
||||
icon = 'icons/obj/hydroponics_machines.dmi'
|
||||
icon_state = "sextractor"
|
||||
density = 1
|
||||
anchored = 1
|
||||
@@ -16,10 +16,10 @@ obj/machinery/seed_extractor/attackby(var/obj/item/O as obj, var/mob/user as mob
|
||||
var/datum/seed/new_seed_type
|
||||
if(istype(O, /obj/item/weapon/grown))
|
||||
var/obj/item/weapon/grown/F = O
|
||||
new_seed_type = seed_types[F.plantname]
|
||||
new_seed_type = plant_controller.seeds[F.plantname]
|
||||
else
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/grown/F = O
|
||||
new_seed_type = seed_types[F.plantname]
|
||||
new_seed_type = plant_controller.seeds[F.plantname]
|
||||
|
||||
if(new_seed_type)
|
||||
user << "<span class='notice'>You extract some seeds from [O].</span>"
|
||||
|
||||
@@ -1,126 +0,0 @@
|
||||
/*
|
||||
/obj/effect/biomass
|
||||
icon = 'icons/obj/biomass.dmi'
|
||||
icon_state = "stage1"
|
||||
opacity = 0
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 20 //DEBUG
|
||||
var/health = 10
|
||||
var/stage = 1
|
||||
var/obj/effect/rift/originalRift = null //the originating rift of that biomass
|
||||
var/maxDistance = 15 //the maximum length of a thread
|
||||
var/newSpreadDistance = 10 //the length of a thread at which new ones are created
|
||||
var/curDistance = 1 //the current length of a thread
|
||||
var/continueChance = 3 //weighed chance of continuing in the same direction. turning left or right has 1 weight both
|
||||
var/spreadDelay = 1 //will change to something bigger later, but right now I want it to spread as fast as possible for testing
|
||||
|
||||
/obj/effect/rift
|
||||
icon = 'icons/obj/biomass.dmi'
|
||||
icon_state = "rift"
|
||||
var/list/obj/effect/biomass/linkedBiomass = list() //all the biomass patches that have spread from it
|
||||
var/newicon = 1 //DEBUG
|
||||
|
||||
/obj/effect/rift/New()
|
||||
set background = 1
|
||||
|
||||
..()
|
||||
|
||||
for(var/turf/T in orange(1,src))
|
||||
if(!IsValidBiomassLoc(T))
|
||||
continue
|
||||
var/obj/effect/biomass/starting = new /obj/effect/biomass(T)
|
||||
starting.set_dir(get_dir(src,starting))
|
||||
starting.originalRift = src
|
||||
linkedBiomass += starting
|
||||
spawn(1) //DEBUG
|
||||
starting.icon_state = "[newicon]"
|
||||
|
||||
/obj/effect/rift/Del()
|
||||
for(var/obj/effect/biomass/biomass in linkedBiomass)
|
||||
del(biomass)
|
||||
..()
|
||||
|
||||
/obj/effect/biomass/New()
|
||||
set background = 1
|
||||
|
||||
..()
|
||||
if(!IsValidBiomassLoc(loc,src))
|
||||
del(src)
|
||||
return
|
||||
spawn(1) //so that the dir and stuff can be set by the source first
|
||||
if(curDistance >= maxDistance)
|
||||
return
|
||||
switch(dir)
|
||||
if(NORTHWEST)
|
||||
set_dir(NORTH)
|
||||
if(NORTHEAST)
|
||||
set_dir(EAST)
|
||||
if(SOUTHWEST)
|
||||
set_dir(WEST)
|
||||
if(SOUTHEAST)
|
||||
set_dir(SOUTH)
|
||||
sleep(spreadDelay)
|
||||
Spread()
|
||||
|
||||
/obj/effect/biomass/proc/Spread(var/direction = dir)
|
||||
set background = 1
|
||||
var/possibleDirsInt = 0
|
||||
|
||||
for(var/newDirection in cardinal)
|
||||
if(newDirection == turn(direction,180)) //can't go backwards
|
||||
continue
|
||||
var/turf/T = get_step(loc,newDirection)
|
||||
if(!IsValidBiomassLoc(T,src))
|
||||
continue
|
||||
possibleDirsInt |= newDirection
|
||||
|
||||
var/list/possibleDirs = list()
|
||||
|
||||
if(possibleDirsInt & direction)
|
||||
for(var/i=0 , i<continueChance , i++)
|
||||
possibleDirs += direction
|
||||
if(possibleDirsInt & turn(direction,90))
|
||||
possibleDirs += turn(direction,90)
|
||||
if(possibleDirsInt & turn(direction,-90))
|
||||
possibleDirs += turn(direction,-90)
|
||||
|
||||
if(!possibleDirs.len)
|
||||
return
|
||||
|
||||
direction = pick(possibleDirs)
|
||||
|
||||
var/obj/effect/biomass/newBiomass = new /obj/effect/biomass(get_step(src,direction))
|
||||
newBiomass.curDistance = curDistance + 1
|
||||
newBiomass.maxDistance = maxDistance
|
||||
newBiomass.set_dir(direction)
|
||||
newBiomass.originalRift = originalRift
|
||||
newBiomass.icon_state = "[originalRift.newicon]" //DEBUG
|
||||
originalRift.linkedBiomass += newBiomass
|
||||
|
||||
if(!(curDistance%newSpreadDistance))
|
||||
var/obj/effect/rift/newrift = new /obj/effect/rift(loc)
|
||||
if(originalRift.newicon <= 3)
|
||||
newrift.newicon = originalRift.newicon + 1
|
||||
// NewSpread()
|
||||
|
||||
/obj/effect/biomass/proc/NewSpread(maxDistance = 15)
|
||||
set background = 1
|
||||
for(var/turf/T in orange(1,src))
|
||||
if(!IsValidBiomassLoc(T,src))
|
||||
continue
|
||||
var/obj/effect/biomass/starting = new /obj/effect/biomass(T)
|
||||
starting.set_dir(get_dir(src,starting))
|
||||
starting.maxDistance = maxDistance
|
||||
|
||||
/proc/IsValidBiomassLoc(turf/location,obj/effect/biomass/source = null)
|
||||
set background = 1
|
||||
for(var/obj/effect/biomass/biomass in location)
|
||||
if(biomass != source)
|
||||
return 0
|
||||
if(istype(location,/turf/space))
|
||||
return 0
|
||||
if(location.density)
|
||||
return 0
|
||||
return 1
|
||||
*/
|
||||
@@ -21,7 +21,18 @@
|
||||
var/list/targetTurfs
|
||||
var/list/wallList
|
||||
var/density
|
||||
var/show_log = 1
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/spores
|
||||
show_log = 0
|
||||
var/datum/seed/seed
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/spores/New(seed_name)
|
||||
if(seed_name && plant_controller)
|
||||
seed = plant_controller.seeds[seed_name]
|
||||
if(!seed)
|
||||
del(src)
|
||||
..()
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/New()
|
||||
..()
|
||||
@@ -78,16 +89,17 @@
|
||||
var/where = "[A.name] | [location.x], [location.y]"
|
||||
var/whereLink = "<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>[where]</a>"
|
||||
|
||||
if(carry.my_atom.fingerprintslast)
|
||||
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
|
||||
var/more = ""
|
||||
if(M)
|
||||
more = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</a>)"
|
||||
message_admins("A chemical smoke reaction has taken place in ([whereLink])[contained]. Last associated key is [carry.my_atom.fingerprintslast][more].", 0, 1)
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last associated key is [carry.my_atom.fingerprintslast].")
|
||||
else
|
||||
message_admins("A chemical smoke reaction has taken place in ([whereLink]). No associated key.", 0, 1)
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
|
||||
if(show_log)
|
||||
if(carry.my_atom.fingerprintslast)
|
||||
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
|
||||
var/more = ""
|
||||
if(M)
|
||||
more = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</a>)"
|
||||
message_admins("A chemical smoke reaction has taken place in ([whereLink])[contained]. Last associated key is [carry.my_atom.fingerprintslast][more].", 0, 1)
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last associated key is [carry.my_atom.fingerprintslast].")
|
||||
else
|
||||
message_admins("A chemical smoke reaction has taken place in ([whereLink]). No associated key.", 0, 1)
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
|
||||
|
||||
|
||||
//------------------------------------------
|
||||
@@ -186,8 +198,14 @@
|
||||
// Randomizes and spawns the smoke effect.
|
||||
// Also handles deleting the smoke once the effect is finished.
|
||||
//------------------------------------------
|
||||
/datum/effect/effect/system/smoke_spread/chem/proc/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1)
|
||||
var/obj/effect/effect/smoke/chem/smoke = new(location)
|
||||
/datum/effect/effect/system/smoke_spread/chem/proc/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1, var/obj/effect/effect/smoke/chem/passed_smoke)
|
||||
|
||||
var/obj/effect/effect/smoke/chem/smoke
|
||||
if(passed_smoke)
|
||||
smoke = passed_smoke
|
||||
else
|
||||
smoke = new(location)
|
||||
|
||||
if(chemholder.reagents.reagent_list.len)
|
||||
chemholder.reagents.copy_to(smoke, chemholder.reagents.total_volume / dist, safety = 1) //copy reagents to the smoke so mob/breathe() can handle inhaling the reagents
|
||||
smoke.icon = I
|
||||
@@ -202,6 +220,11 @@
|
||||
fadeOut(smoke)
|
||||
smoke.delete()
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/spores/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1)
|
||||
var/obj/effect/effect/smoke/chem/spores = new(location)
|
||||
spores.name = "cloud of [seed.seed_name] [seed.seed_noun]"
|
||||
..(T, I, dist, spores)
|
||||
|
||||
//------------------------------------------
|
||||
// Fades out the smoke smoothly using it's alpha variable.
|
||||
//------------------------------------------
|
||||
@@ -232,7 +255,7 @@
|
||||
if(!(target in wallList))
|
||||
wallList += target
|
||||
continue
|
||||
|
||||
|
||||
if(target in pending)
|
||||
continue
|
||||
if(target in complete)
|
||||
@@ -241,7 +264,7 @@
|
||||
continue
|
||||
if(current.c_airblock(target)) //this is needed to stop chemsmoke from passing through thin window walls
|
||||
continue
|
||||
if(target.c_airblock(current))
|
||||
if(target.c_airblock(current))
|
||||
continue
|
||||
pending += target
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ var/global/list/image/splatter_cache=list()
|
||||
dry()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/update_icon()
|
||||
if(basecolor == "rainbow") basecolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
|
||||
if(basecolor == "rainbow") basecolor = "#[get_random_colour(1)]"
|
||||
color = basecolor
|
||||
|
||||
/obj/effect/decal/cleanable/blood/Crossed(mob/living/carbon/human/perp)
|
||||
@@ -165,11 +165,11 @@ var/global/list/image/splatter_cache=list()
|
||||
|
||||
var/image/giblets = new(base_icon, "[icon_state]_flesh", dir)
|
||||
if(!fleshcolor || fleshcolor == "rainbow")
|
||||
fleshcolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
|
||||
fleshcolor = "#[get_random_colour(1)]"
|
||||
giblets.color = fleshcolor
|
||||
|
||||
var/icon/blood = new(base_icon,"[icon_state]",dir)
|
||||
if(basecolor == "rainbow") basecolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
|
||||
if(basecolor == "rainbow") basecolor = "#[get_random_colour(1)]"
|
||||
blood.Blend(basecolor,ICON_MULTIPLY)
|
||||
|
||||
icon = blood
|
||||
|
||||
@@ -133,3 +133,13 @@
|
||||
layer = 2
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_pie")
|
||||
|
||||
/obj/effect/decal/cleanable/fruit_smudge
|
||||
name = "smudge"
|
||||
desc = "Some kind of fruit smear."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "mfloor1"
|
||||
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
|
||||
@@ -17,6 +17,14 @@
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "remainsrobot"
|
||||
|
||||
/obj/effect/decal/remains/mouse
|
||||
desc = "They look like the remains of a small rodent."
|
||||
icon_state = "mouse"
|
||||
|
||||
/obj/effect/decal/remains/lizard
|
||||
desc = "They look like the remains of a small rodent."
|
||||
icon_state = "lizard"
|
||||
|
||||
/obj/effect/decal/remains/attack_hand(mob/user as mob)
|
||||
user << "<span class='notice'>[src] sinks together into a pile of ash.</span>"
|
||||
var/turf/simulated/floor/F = get_turf(src)
|
||||
|
||||
@@ -1,166 +0,0 @@
|
||||
//separate dm since hydro is getting bloated already
|
||||
|
||||
/obj/effect/glowshroom
|
||||
name = "glowshroom"
|
||||
anchored = 1
|
||||
opacity = 0
|
||||
density = 0
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "glowshroomf"
|
||||
layer = 2.1
|
||||
l_color = "#003300"
|
||||
|
||||
var/endurance = 30
|
||||
var/potency = 30
|
||||
var/delay = 1200
|
||||
var/floor = 0
|
||||
var/yield = 3
|
||||
var/spreadChance = 40
|
||||
var/spreadIntoAdjacentChance = 60
|
||||
var/evolveChance = 2
|
||||
var/lastTick = 0
|
||||
var/spreaded = 1
|
||||
|
||||
/obj/effect/glowshroom/single
|
||||
spreadChance = 0
|
||||
|
||||
/obj/effect/glowshroom/New()
|
||||
|
||||
..()
|
||||
|
||||
set_dir(CalcDir())
|
||||
|
||||
if(!floor)
|
||||
switch(dir) //offset to make it be on the wall rather than on the floor
|
||||
if(NORTH)
|
||||
pixel_y = 32
|
||||
if(SOUTH)
|
||||
pixel_y = -32
|
||||
if(EAST)
|
||||
pixel_x = 32
|
||||
if(WEST)
|
||||
pixel_x = -32
|
||||
icon_state = "glowshroom[rand(1,3)]"
|
||||
else //if on the floor, glowshroom on-floor sprite
|
||||
icon_state = "glowshroomf"
|
||||
|
||||
processing_objects += src
|
||||
|
||||
SetLuminosity(round(potency/15))
|
||||
lastTick = world.timeofday
|
||||
|
||||
/obj/effect/glowshroom/Del()
|
||||
processing_objects -= src
|
||||
..()
|
||||
|
||||
/obj/effect/glowshroom/process()
|
||||
if(!spreaded)
|
||||
return
|
||||
|
||||
if(((world.timeofday - lastTick) > delay) || ((world.timeofday - lastTick) < 0))
|
||||
lastTick = world.timeofday
|
||||
spreaded = 0
|
||||
|
||||
for(var/i=1,i<=yield,i++)
|
||||
if(prob(spreadChance))
|
||||
var/list/possibleLocs = list()
|
||||
var/spreadsIntoAdjacent = 0
|
||||
|
||||
if(prob(spreadIntoAdjacentChance))
|
||||
spreadsIntoAdjacent = 1
|
||||
|
||||
for(var/turf/simulated/floor/plating/airless/asteroid/earth in view(3,src))
|
||||
if(spreadsIntoAdjacent || !locate(/obj/effect/glowshroom) in view(1,earth))
|
||||
possibleLocs += earth
|
||||
|
||||
if(!possibleLocs.len)
|
||||
break
|
||||
|
||||
var/turf/newLoc = pick(possibleLocs)
|
||||
|
||||
var/shroomCount = 0 //hacky
|
||||
var/placeCount = 1
|
||||
for(var/obj/effect/glowshroom/shroom in newLoc)
|
||||
shroomCount++
|
||||
for(var/wallDir in cardinal)
|
||||
var/turf/isWall = get_step(newLoc,wallDir)
|
||||
if(isWall.density)
|
||||
placeCount++
|
||||
if(shroomCount >= placeCount)
|
||||
continue
|
||||
|
||||
var/obj/effect/glowshroom/child = new /obj/effect/glowshroom(newLoc)
|
||||
child.potency = potency
|
||||
child.yield = yield
|
||||
child.delay = delay
|
||||
child.endurance = endurance
|
||||
|
||||
spreaded++
|
||||
|
||||
if(prob(evolveChance)) //very low chance to evolve on its own
|
||||
potency += rand(4,6)
|
||||
|
||||
/obj/effect/glowshroom/proc/CalcDir(turf/location = loc)
|
||||
set background = 1
|
||||
var/direction = 16
|
||||
|
||||
for(var/wallDir in cardinal)
|
||||
var/turf/newTurf = get_step(location,wallDir)
|
||||
if(newTurf.density)
|
||||
direction |= wallDir
|
||||
|
||||
for(var/obj/effect/glowshroom/shroom in location)
|
||||
if(shroom == src)
|
||||
continue
|
||||
if(shroom.floor) //special
|
||||
direction &= ~16
|
||||
else
|
||||
direction &= ~shroom.dir
|
||||
|
||||
var/list/dirList = list()
|
||||
|
||||
for(var/i=1,i<=16,i <<= 1)
|
||||
if(direction & i)
|
||||
dirList += i
|
||||
|
||||
if(dirList.len)
|
||||
var/newDir = pick(dirList)
|
||||
if(newDir == 16)
|
||||
floor = 1
|
||||
newDir = 1
|
||||
return newDir
|
||||
|
||||
floor = 1
|
||||
return 1
|
||||
|
||||
/obj/effect/glowshroom/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
|
||||
endurance -= W.force
|
||||
|
||||
CheckEndurance()
|
||||
|
||||
/obj/effect/glowshroom/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
/obj/effect/glowshroom/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
endurance -= 5
|
||||
CheckEndurance()
|
||||
|
||||
/obj/effect/glowshroom/proc/CheckEndurance()
|
||||
if(endurance <= 0)
|
||||
del(src)
|
||||
@@ -198,11 +198,7 @@
|
||||
// apparently called whenever an item is removed from a slot, container, or anything else.
|
||||
/obj/item/proc/dropped(mob/user as mob)
|
||||
..()
|
||||
if(zoom) //binoculars, scope, etc
|
||||
user.client.view = world.view
|
||||
user.client.pixel_x = 0
|
||||
user.client.pixel_y = 0
|
||||
zoom = 0
|
||||
if(zoom) zoom() //binoculars, scope, etc
|
||||
|
||||
// called just as an item is picked up (loc is not yet changed)
|
||||
/obj/item/proc/pickup(mob/user)
|
||||
@@ -660,9 +656,8 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
cannotzoom = 1
|
||||
|
||||
if(!zoom && !cannotzoom)
|
||||
if(!usr.hud_used.hud_shown)
|
||||
usr.button_pressed_F12(1) // If the user has already limited their HUD this avoids them having a HUD when they zoom in
|
||||
usr.button_pressed_F12(1)
|
||||
if(usr.hud_used.hud_shown)
|
||||
usr.toggle_zoom_hud() // If the user has already limited their HUD this avoids them having a HUD when they zoom in
|
||||
usr.client.view = viewsize
|
||||
zoom = 1
|
||||
|
||||
@@ -688,7 +683,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
else
|
||||
usr.client.view = world.view
|
||||
if(!usr.hud_used.hud_shown)
|
||||
usr.button_pressed_F12(1)
|
||||
usr.toggle_zoom_hud()
|
||||
zoom = 0
|
||||
|
||||
usr.client.pixel_x = 0
|
||||
|
||||
@@ -28,3 +28,30 @@
|
||||
new /obj/item/weapon/reagent_containers/pill/zoom( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/zoom( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/zoom( src )
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/vial/random
|
||||
flags = 0
|
||||
var/list/random_reagent_list = list(list("water" = 15) = 1, list("cleaner" = 15) = 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/vial/random/toxin
|
||||
random_reagent_list = list(
|
||||
list("mindbreaker" = 10, "space_drugs" = 20) = 3,
|
||||
list("carpotoxin" = 15) = 2,
|
||||
list("impedrezene" = 15) = 2,
|
||||
list("zombiepowder" = 10) = 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/vial/random/New()
|
||||
..()
|
||||
if(is_open_container())
|
||||
flags ^= OPENCONTAINER
|
||||
|
||||
var/list/picked_reagents = pickweight(random_reagent_list)
|
||||
for(var/reagent in picked_reagents)
|
||||
reagents.add_reagent(reagent, picked_reagents[reagent])
|
||||
|
||||
var/list/names = new
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
names += R.name
|
||||
|
||||
desc = "Contains [english_list(names)]."
|
||||
update_icon()
|
||||
|
||||
@@ -4,7 +4,6 @@ T-RAY
|
||||
DETECTIVE SCANNER
|
||||
HEALTH ANALYZER
|
||||
GAS ANALYZER
|
||||
PLANT ANALYZER
|
||||
MASS SPECTROMETER
|
||||
REAGENT SCANNER
|
||||
*/
|
||||
|
||||
@@ -27,6 +27,15 @@ datum/uplink_item/proc/description()
|
||||
description = replacetext(initial(temp.desc), "\n", "<br>")
|
||||
return description
|
||||
|
||||
/datum/uplink_item/proc/generate_item(var/newloc)
|
||||
var/list/L = list()
|
||||
if(ispath(path))
|
||||
L += new path(newloc)
|
||||
else if(islist(path))
|
||||
for(var/item_path in path)
|
||||
L += new item_path(newloc)
|
||||
return L
|
||||
|
||||
datum/nano_item_lists
|
||||
var/list/items_nano
|
||||
var/list/items_reference
|
||||
@@ -136,10 +145,11 @@ datum/nano_item_lists
|
||||
used_TC += UI.cost
|
||||
feedback_add_details("traitor_uplink_items_bought", reference)
|
||||
|
||||
var/obj/I = new UI.path(get_turf(usr))
|
||||
var/list/L = UI.generate_item(get_turf(usr))
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/A = usr
|
||||
A.put_in_any_hand_if_possible(I)
|
||||
for(var/obj/I in L)
|
||||
A.put_in_any_hand_if_possible(I)
|
||||
|
||||
purchase_log[UI] = purchase_log[UI] + 1
|
||||
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
name = "\improper S'rendarr's Hand leaf"
|
||||
singular_name = "S'rendarr's Hand leaf"
|
||||
desc = "A poultice made of soft leaves that is rubbed on bruises."
|
||||
icon = 'icons/obj/harvest.dmi'
|
||||
//icon = 'icons/obj/harvest.dmi'
|
||||
icon_state = "shandp"
|
||||
heal_brute = 7
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
name = "\improper Messa's Tear petals"
|
||||
singular_name = "Messa's Tear petals"
|
||||
desc = "A poultice made of cold, blue petals that is rubbed on burns."
|
||||
icon = 'icons/obj/harvest.dmi'
|
||||
//icon = 'icons/obj/harvest.dmi'
|
||||
icon_state = "mtearp"
|
||||
heal_burn = 7
|
||||
|
||||
@@ -159,7 +159,7 @@
|
||||
if(affecting.open == 0)
|
||||
var/bandaged = affecting.bandage()
|
||||
var/disinfected = affecting.disinfect()
|
||||
|
||||
|
||||
if(!(bandaged || disinfected))
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been treated."
|
||||
return 1
|
||||
|
||||
@@ -440,7 +440,7 @@
|
||||
/obj/item/toy/waterflower
|
||||
name = "water flower"
|
||||
desc = "A seemingly innocent sunflower...with a twist."
|
||||
icon = 'icons/obj/harvest.dmi'
|
||||
//icon = 'icons/obj/harvest.dmi'
|
||||
icon_state = "sunflower"
|
||||
item_state = "sunflower"
|
||||
var/empty = 0
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
//uncomment when this is updated to match storage update
|
||||
/*
|
||||
/obj/item/weapon/seedbag
|
||||
icon = 'icons/obj/hydroponics.dmi'
|
||||
icon = 'icons/obj/hydroponics_machines.dmi'
|
||||
icon_state = "seedbag"
|
||||
name = "Seed Bag"
|
||||
desc = "A small satchel made for organizing seeds."
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
|
||||
/obj/item/weapon/storage/bag/plants
|
||||
name = "plant bag"
|
||||
icon = 'icons/obj/hydroponics.dmi'
|
||||
icon = 'icons/obj/hydroponics_machines.dmi'
|
||||
icon_state = "plantbag"
|
||||
storage_slots = 50; //the number of plant pieces it can carry.
|
||||
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
|
||||
|
||||
@@ -219,8 +219,8 @@
|
||||
new /obj/item/ammo_casing/shotgun/stunshell(src)
|
||||
new /obj/item/ammo_casing/shotgun/stunshell(src)
|
||||
|
||||
/obj/item/weapon/storage/box/heavysniperammo
|
||||
name = "box of 14.5mm AP shells"
|
||||
/obj/item/weapon/storage/box/sniperammo
|
||||
name = "box of 14.5mm shells"
|
||||
desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
|
||||
|
||||
New()
|
||||
|
||||
@@ -128,6 +128,22 @@
|
||||
new /obj/item/stack/medical/splint(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/firstaid/surgery
|
||||
name = "surgery kit"
|
||||
desc = "Contains tools for surgery."
|
||||
|
||||
/obj/item/weapon/storage/firstaid/surgery/New()
|
||||
..()
|
||||
if (empty) return
|
||||
new /obj/item/weapon/bonesetter(src)
|
||||
new /obj/item/weapon/cautery(src)
|
||||
new /obj/item/weapon/circular_saw(src)
|
||||
new /obj/item/weapon/hemostat(src)
|
||||
new /obj/item/weapon/retractor(src)
|
||||
new /obj/item/weapon/scalpel(src)
|
||||
new /obj/item/weapon/surgicaldrill(src)
|
||||
return
|
||||
|
||||
/*
|
||||
* Pill Bottles
|
||||
*/
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
new /obj/item/ammo_magazine/a357(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/weapon/plastique(src)
|
||||
new /obj/item/weapon/plastique(src)
|
||||
return
|
||||
|
||||
if("murder")
|
||||
@@ -47,6 +48,7 @@
|
||||
return
|
||||
|
||||
if("hacker")
|
||||
new /obj/item/device/encryptionkey/syndicate(src)
|
||||
new /obj/item/weapon/aiModule/syndicate(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/device/encryptionkey/binary(src)
|
||||
@@ -62,10 +64,9 @@
|
||||
return
|
||||
|
||||
if("smoothoperator")
|
||||
new /obj/item/weapon/gun/projectile/pistol(src)
|
||||
new /obj/item/weapon/silencer(src)
|
||||
new /obj/item/weapon/soap/syndie(src)
|
||||
new /obj/item/weapon/storage/box/syndie_kit/g9mm(src)
|
||||
new /obj/item/weapon/storage/bag/trash(src)
|
||||
new /obj/item/weapon/soap/syndie(src)
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/clothing/under/suit_jacket(src)
|
||||
new /obj/item/clothing/shoes/laceup(src)
|
||||
@@ -176,6 +177,15 @@
|
||||
new /obj/item/weapon/gun/projectile/pistol(src)
|
||||
new /obj/item/weapon/silencer(src)
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/toxin
|
||||
name = "toxin kit"
|
||||
desc = "An apple will not be enough to keep the doctor away after this."
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/toxin/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker/vial/random/toxin(src)
|
||||
new /obj/item/weapon/reagent_containers/syringe(src)
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/cigarette
|
||||
name = "\improper Tricky smokes"
|
||||
desc = "Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up."
|
||||
@@ -217,3 +227,11 @@
|
||||
for(var/reagent in reagents)
|
||||
C.reagents.add_reagent(reagent, reagents[reagent] * C.storage_slots)
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/ewar_voice
|
||||
name = "Electrowarfare and Voice Synthesiser kit"
|
||||
desc = "Kit for confounding organic and synthetic entities alike."
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/ewar_voice/New()
|
||||
..()
|
||||
new /obj/item/rig_module/electrowarfare_suite(src)
|
||||
new /obj/item/rig_module/voice(src)
|
||||
|
||||
@@ -109,10 +109,10 @@
|
||||
W.relativewall()
|
||||
|
||||
for(var/direction in cardinal)
|
||||
for(var/obj/effect/glowshroom/shroom in get_step(src,direction))
|
||||
for(var/obj/effect/plant/shroom in get_step(src,direction))
|
||||
if(!shroom.floor) //shrooms drop to the floor
|
||||
shroom.floor = 1
|
||||
shroom.icon_state = "glowshroomf"
|
||||
shroom.update_icon()
|
||||
shroom.pixel_x = 0
|
||||
shroom.pixel_y = 0
|
||||
|
||||
|
||||
@@ -25,11 +25,17 @@
|
||||
usr << "\red Movement is admin-disabled." //This is to identify lag problems
|
||||
return
|
||||
|
||||
if (istype(A,/mob/living/carbon))
|
||||
var/mob/living/carbon/M = A
|
||||
if (istype(A,/mob/living))
|
||||
var/mob/living/M = A
|
||||
if(M.lying)
|
||||
..()
|
||||
return
|
||||
|
||||
// Ugly hack :( Should never have multiple plants in the same tile.
|
||||
var/obj/effect/plant/plant = locate() in contents
|
||||
if(plant) plant.trodden_on(M)
|
||||
|
||||
// Dirt overlays.
|
||||
dirt++
|
||||
var/obj/effect/decal/cleanable/dirt/dirtoverlay = locate(/obj/effect/decal/cleanable/dirt, src)
|
||||
if (dirt >= 50)
|
||||
@@ -41,30 +47,21 @@
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(H.shoes, /obj/item/clothing/shoes/clown_shoes))
|
||||
var/obj/item/clothing/shoes/clown_shoes/O = H.shoes
|
||||
if(H.m_intent == "run")
|
||||
if(O.footstep >= 2)
|
||||
O.footstep = 0
|
||||
playsound(src, "clownstep", 50, 1) // this will get annoying very fast.
|
||||
else
|
||||
O.footstep++
|
||||
else
|
||||
playsound(src, "clownstep", 20, 1)
|
||||
|
||||
// Tracking blood
|
||||
var/list/bloodDNA = null
|
||||
var/bloodcolor=""
|
||||
if(H.shoes)
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S.track_blood && S.blood_DNA)
|
||||
bloodDNA = S.blood_DNA
|
||||
bloodcolor=S.blood_color
|
||||
S.track_blood--
|
||||
if(istype(S))
|
||||
S.handle_movement(src,(H.m_intent == "run" ? 1 : 0))
|
||||
if(S.track_blood && S.blood_DNA)
|
||||
bloodDNA = S.blood_DNA
|
||||
bloodcolor=S.blood_color
|
||||
S.track_blood--
|
||||
else
|
||||
if(H.track_blood && H.feet_blood_DNA)
|
||||
bloodDNA = H.feet_blood_DNA
|
||||
bloodcolor=H.feet_blood_color
|
||||
bloodcolor = H.feet_blood_color
|
||||
H.track_blood--
|
||||
|
||||
if (bloodDNA)
|
||||
@@ -75,14 +72,11 @@
|
||||
|
||||
bloodDNA = null
|
||||
|
||||
var/noslip = 0
|
||||
for (var/obj/structure/bed/chair/C in loc)
|
||||
if (C.buckled_mob == M)
|
||||
noslip = 1
|
||||
if((wet == 1 && M.m_intent == "walk") || noslip)
|
||||
return // no slipping while sitting in a chair, plz
|
||||
|
||||
if(src.wet)
|
||||
|
||||
if(M.buckled || (src.wet == 1 && M.m_intent == "walk"))
|
||||
return
|
||||
|
||||
var/slip_dist = 1
|
||||
var/slip_stun = 6
|
||||
var/floor_type = "wet"
|
||||
|
||||
@@ -51,6 +51,8 @@
|
||||
|
||||
/turf/simulated/wall/ChangeTurf(var/newtype)
|
||||
for(var/obj/effect/E in src) if(E.name == "Wallrot") del E
|
||||
for(var/obj/effect/plant/plant in range(1))
|
||||
plant.update_neighbors()
|
||||
..(newtype)
|
||||
|
||||
//Appearance
|
||||
|
||||
@@ -14,6 +14,15 @@ var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "5" = 10, "6" =
|
||||
/turf/space/New()
|
||||
if(!istype(src, /turf/space/transit))
|
||||
icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
|
||||
update_starlight()
|
||||
|
||||
/turf/space/proc/update_starlight()
|
||||
if(!config.starlight)
|
||||
return
|
||||
if(locate(/turf/simulated) in orange(src,1))
|
||||
SetLuminosity(3)
|
||||
else
|
||||
SetLuminosity(0)
|
||||
|
||||
/turf/space/attackby(obj/item/C as obj, mob/user as mob)
|
||||
|
||||
|
||||
@@ -251,6 +251,9 @@
|
||||
if(air_master)
|
||||
air_master.mark_for_update(src)
|
||||
|
||||
for(var/turf/space/S in range(W,1))
|
||||
S.update_starlight()
|
||||
|
||||
W.levelupdate()
|
||||
return W
|
||||
|
||||
@@ -272,6 +275,9 @@
|
||||
if(air_master)
|
||||
air_master.mark_for_update(src)
|
||||
|
||||
for(var/turf/space/S in range(W,1))
|
||||
S.update_starlight()
|
||||
|
||||
W.levelupdate()
|
||||
return W
|
||||
|
||||
|
||||
Reference in New Issue
Block a user