Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into outpost-power

This commit is contained in:
Atlantiscze
2015-02-24 13:09:05 +01:00
174 changed files with 5440 additions and 6450 deletions

View File

@@ -993,6 +993,32 @@ var/global/floorIsLava = 0
else
return "Error: Invalid sabotage target: [target]"
*/
/datum/admins/proc/spawn_fruit()
set category = "Debug"
set desc = "Spawn the product of a seed."
set name = "Spawn Fruit"
if(!check_rights(R_SPAWN)) return
var/seedtype = input("Select a seed type", "Spawn Fruit") as null|anything in plant_controller.seeds
if(!seedtype || !plant_controller.seeds[seedtype])
return
var/datum/seed/S = plant_controller.seeds[seedtype]
S.harvest(usr,0,0,1)
/datum/admins/proc/spawn_plant()
set category = "Debug"
set desc = "Spawn a spreading plant effect."
set name = "Spawn Plant"
if(!check_rights(R_SPAWN)) return
var/seedtype = input("Select a seed type", "Spawn Plant") as null|anything in plant_controller.seeds
if(!seedtype || !plant_controller.seeds[seedtype])
return
new /obj/effect/plant(get_turf(usr), plant_controller.seeds[seedtype])
/datum/admins/proc/spawn_atom(var/object as text)
set category = "Debug"
set desc = "(atom path) Spawn an atom"

View File

@@ -107,6 +107,8 @@ var/list/admin_verbs_fun = list(
/client/proc/editappear
)
var/list/admin_verbs_spawn = list(
/datum/admins/proc/spawn_fruit,
/datum/admins/proc/spawn_plant,
/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
/client/proc/respawn_character,
/client/proc/FireLaser,

View File

@@ -2432,11 +2432,6 @@
var/show_log = alert(usr, "Show ion message?", "Message", "Yes", "No")
if(show_log == "Yes")
command_announcement.Announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", new_sound = 'sound/AI/ionstorm.ogg')
if("spacevines")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","K")
new /datum/event/spacevine
message_admins("[key_name_admin(usr)] has spawned spacevines", 1)
if("onlyone")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","OO")

View File

@@ -662,7 +662,6 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chaplain_hoodie(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
var/obj/item/weapon/card/id/W = new(M)

138
code/modules/alarm/alarm.dm Normal file
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@@ -0,0 +1,138 @@
#define ALARM_RESET_DELAY 100 // How long will the alarm/trigger remain active once origin/source has been found to be gone?
/datum/alarm_source
var/source = null // The source trigger
var/source_name = "" // The name of the source should it be lost (for example a destroyed camera)
var/duration = 0 // How long this source will be alarming, 0 for indefinetely.
var/severity = 1 // How severe the alarm from this source is.
var/start_time = 0 // When this source began alarming.
var/end_time = 0 // Use to set when this trigger should clear, in case the source is lost.
/datum/alarm_source/New(var/atom/source)
src.source = source
start_time = world.time
source_name = source.get_source_name()
/datum/alarm
var/atom/origin //Used to identify the alarm area.
var/list/sources = new() //List of sources triggering the alarm. Used to determine when the alarm should be cleared.
var/list/sources_assoc = new() //Associative list of source triggers. Used to efficiently acquire the alarm source.
var/list/cameras //List of cameras that can be switched to, if the player has that capability.
var/area/last_area //The last acquired area, used should origin be lost (for example a destroyed borg containing an alarming camera).
var/area/last_name //The last acquired name, used should origin be lost
var/area/last_camera_area //The last area in which cameras where fetched, used to see if the camera list should be updated.
var/end_time //Used to set when this alarm should clear, in case the origin is lost.
/datum/alarm/New(var/atom/origin, var/atom/source, var/duration, var/severity)
src.origin = origin
cameras() // Sets up both cameras and last alarm area.
set_source_data(source, duration, severity)
/datum/alarm/proc/process()
// Has origin gone missing?
if(!origin && !end_time)
end_time = world.time + ALARM_RESET_DELAY
for(var/datum/alarm_source/AS in sources)
// Has the alarm passed its best before date?
if((AS.end_time && world.time > AS.end_time) || (AS.duration && world.time > (AS.start_time + AS.duration)))
sources -= AS
// Has the source gone missing? Then reset the normal duration and set end_time
if(!AS.source && !AS.end_time) // end_time is used instead of duration to ensure the reset doesn't remain in the future indefinetely.
AS.duration = 0
AS.end_time = world.time + ALARM_RESET_DELAY
/datum/alarm/proc/set_source_data(var/atom/source, var/duration, var/severity)
var/datum/alarm_source/AS = sources_assoc[source]
if(!AS)
AS = new/datum/alarm_source(source)
sources += AS
sources_assoc[source] = AS
// Currently only non-0 durations can be altered (normal alarms VS EMP blasts)
if(AS.duration)
duration = SecondsToTicks(duration)
AS.duration = duration
AS.severity = severity
/datum/alarm/proc/clear(var/source)
var/datum/alarm_source/AS = sources_assoc[source]
sources -= AS
sources_assoc -= source
/datum/alarm/proc/alarm_area()
if(!origin)
return last_area
last_area = origin.get_alarm_area()
return last_area
/datum/alarm/proc/alarm_name()
if(!origin)
return last_name
last_name = origin.get_alarm_name()
return last_name
/datum/alarm/proc/cameras()
// If the alarm origin has changed area, for example a borg containing an alarming camera, reset the list of cameras
if(cameras && (last_camera_area != alarm_area()))
cameras = null
// The list of cameras is also reset by /proc/invalidateCameraCache()
if(!cameras)
cameras = origin ? origin.get_alarm_cameras() : last_area.get_alarm_cameras()
last_camera_area = last_area
return cameras
/datum/alarm/proc/max_severity()
var/max_severity = 0
for(var/datum/alarm_source/AS in sources)
max_severity = max(AS.severity, max_severity)
return max_severity
/******************
* Assisting procs *
******************/
/atom/proc/get_alarm_area()
var/area/A = get_area(src)
return A.master
/area/get_alarm_area()
return src.master
/atom/proc/get_alarm_name()
var/area/A = get_area(src)
return A.master.name
/area/get_alarm_name()
return master.name
/mob/get_alarm_name()
return name
/atom/proc/get_source_name()
return name
/obj/machinery/camera/get_source_name()
return c_tag
/atom/proc/get_alarm_cameras()
var/area/A = get_area(src)
return A.get_cameras()
/area/get_alarm_cameras()
return get_cameras()
/mob/living/silicon/robot/get_alarm_cameras()
var/list/cameras = ..()
if(camera)
cameras += camera
return cameras
/mob/living/silicon/robot/syndicate/get_alarm_cameras()
return list()
#undef ALARM_LOSS_DELAY

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@@ -0,0 +1,99 @@
#define ALARM_RAISED 1
#define ALARM_CLEARED 0
/datum/alarm_handler
var/category = ""
var/list/datum/alarm/alarms = new // All alarms, to handle cases when an origin has been deleted with one or more active alarms
var/list/datum/alarm/alarms_assoc = new // Associative list of alarms, to efficiently acquire them based on origin.
var/list/listeners = new // A list of all objects interested in alarm changes.
/datum/alarm_handler/proc/process()
for(var/datum/alarm/A in alarms)
A.process()
check_alarm_cleared(A)
/datum/alarm_handler/proc/triggerAlarm(var/atom/origin, var/atom/source, var/duration = 0, var/severity = 1)
var/new_alarm
//Proper origin and source mandatory
if(!(origin && source))
return
origin = origin.get_alarm_origin()
new_alarm = 0
//see if there is already an alarm of this origin
var/datum/alarm/existing = alarms_assoc[origin]
if(existing)
existing.set_source_data(source, duration, severity)
else
existing = new/datum/alarm(origin, source, duration, severity)
new_alarm = 1
alarms |= existing
alarms_assoc[origin] = existing
if(new_alarm)
alarms = dd_sortedObjectList(alarms)
on_alarm_change(existing, ALARM_RAISED)
return new_alarm
/datum/alarm_handler/proc/clearAlarm(var/atom/origin, var/source)
//Proper origin and source mandatory
if(!(origin && source))
return
origin = origin.get_alarm_origin()
var/datum/alarm/existing = alarms_assoc[origin]
if(existing)
existing.clear(source)
return check_alarm_cleared(existing)
/datum/alarm_handler/proc/major_alarms()
return alarms
/datum/alarm_handler/proc/minor_alarms()
return alarms
/datum/alarm_handler/proc/check_alarm_cleared(var/datum/alarm/alarm)
if ((alarm.end_time && world.time > alarm.end_time) || !alarm.sources.len)
alarms -= alarm
alarms_assoc -= alarm.origin
on_alarm_change(alarm, ALARM_CLEARED)
return 1
return 0
/datum/alarm_handler/proc/on_alarm_change(var/datum/alarm/alarm, var/was_raised)
for(var/obj/machinery/camera/C in alarm.cameras())
if(was_raised)
C.network.Add(category)
invalidateCameraCache()
else
C.network.Remove(category)
notify_listeners(alarm, was_raised)
/datum/alarm_handler/proc/get_alarm_severity_for_origin(var/atom/origin)
if(!origin)
return
origin = origin.get_alarm_origin()
var/datum/alarm/existing = alarms_assoc[origin]
if(!existing)
return
return existing.max_severity()
/atom/proc/get_alarm_origin()
return src
/turf/get_alarm_origin()
var/area/area = get_area(src)
return area.master // Very important to get area.master, as dynamic lightning can and will split areas.
/datum/alarm_handler/proc/register(var/object, var/procName)
listeners[object] = procName
/datum/alarm_handler/proc/unregister(var/object)
listeners -= object
/datum/alarm_handler/proc/notify_listeners(var/alarm, var/was_raised)
for(var/listener in listeners)
call(listener, listeners[listener])(src, alarm, was_raised)

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@@ -0,0 +1,19 @@
/datum/alarm_handler/atmosphere
category = "Atmosphere Alarms"
/datum/alarm_handler/atmosphere/triggerAlarm(var/atom/origin, var/atom/source, var/duration = 0, var/severity = 1)
..()
/datum/alarm_handler/atmosphere/major_alarms()
var/list/major_alarms = new()
for(var/datum/alarm/A in alarms)
if(A.max_severity() > 1)
major_alarms.Add(A)
return major_alarms
/datum/alarm_handler/atmosphere/minor_alarms()
var/list/minor_alarms = new()
for(var/datum/alarm/A in alarms)
if(A.max_severity() == 1)
minor_alarms.Add(A)
return minor_alarms

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@@ -0,0 +1,2 @@
/datum/alarm_handler/camera
category = "Camera Alarms"

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@@ -0,0 +1,11 @@
/datum/alarm_handler/fire
category = "Fire Alarms"
/datum/alarm_handler/fire/on_alarm_change(var/datum/alarm/alarm, var/was_raised)
var/area/A = alarm.origin
if(istype(A))
if(was_raised)
A.fire_alert()
else
A.fire_reset()
..()

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@@ -0,0 +1,2 @@
/datum/alarm_handler/motion
category = "Motion Alarms"

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@@ -0,0 +1,10 @@
/datum/alarm_handler/power
category = "Power Alarms"
/datum/alarm_handler/power/on_alarm_change(var/datum/alarm/alarm, var/was_raised)
var/area/A = alarm.origin
if(istype(A))
A.power_alert(was_raised)
..()
/area/proc/power_alert(var/alarming)

View File

@@ -360,6 +360,9 @@ BLIND // can't see anything
species_restricted = list("exclude","Unathi","Tajara")
sprite_sheets = list("Vox" = 'icons/mob/species/vox/shoes.dmi')
/obj/item/clothing/shoes/proc/handle_movement(var/turf/walking, var/running)
return
/obj/item/clothing/shoes/update_clothing_icon()
if (ismob(src.loc))
var/mob/M = src.loc

View File

@@ -71,6 +71,16 @@
var/footstep = 1 //used for squeeks whilst walking
species_restricted = null
/obj/item/clothing/shoes/clown_shoes/handle_movement(var/turf/walking, var/running)
if(running)
if(footstep >= 2)
footstep = 0
playsound(src, "clownstep", 50, 1) // this will get annoying very fast.
else
footstep++
else
playsound(src, "clownstep", 20, 1)
/obj/item/clothing/shoes/jackboots
name = "jackboots"
desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."

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@@ -24,4 +24,11 @@
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/fabricator/energy_net
)
//Has most of the modules removed
/obj/item/weapon/rig/merc/empty
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/electrowarfare_suite, //might as well
)

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@@ -1,268 +0,0 @@
// This dreammaker file includes the food processing machines:
// - I. Mill
// - II. Fermenter
// - III. Still
// - IV. Squeezer
// - V. Centrifuge
// I. The mill is intended to be loaded with produce and returns ground up items. For example: Wheat should become flour and grapes should become raisins.
/obj/machinery/mill
var/list/obj/item/weapon/reagent_containers/food/input = list()
var/list/obj/item/weapon/reagent_containers/food/output = list()
var/obj/item/weapon/reagent_containers/food/milled_item
var/busy = 0
var/progress = 0
var/error = 0
name = "\improper Mill"
desc = "It is a machine that grinds produce."
icon_state = "autolathe"
density = 1
anchored = 1
use_power = 1
idle_power_usage = 10
active_power_usage = 1000
/obj/machinery/mill/process()
if (error)
return
if (!busy)
use_power = 1
if (input.len)
milled_item = input[1]
input -= milled_item
progress = 0
busy = 1
use_power = 2
return
progress++
if (progress < 10) // Edit this value to make milling faster or slower.
return // Not done yet.
switch (milled_item.type)
if (/obj/item/weapon/reagent_containers/food/snacks/grown/wheat) // Wheat becomes flour.
var/obj/item/weapon/reagent_containers/food/snacks/flour/F = new(src)
output += F
if (/obj/item/weapon/reagent_containers/food/snacks/flour) // Flour is still flour.
var/obj/item/weapon/reagent_containers/food/snacks/flour/F = new(src)
output += F
else
error = 1
del(milled_item)
busy = 0
/obj/machinery/mill/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
if (istype(W,/obj/item/weapon/reagent_containers/food))
user.u_equip(W)
W.loc = src
input += W
else
..()
/obj/machinery/mill/attack_hand(var/mob/user as mob)
for (var/obj/item/weapon/reagent_containers/food/F in output)
F.loc = src.loc
output -= F
// II. The fermenter is intended to be loaded with food items and returns medium-strength alcohol items, sucha s wine and beer.
/obj/machinery/fermenter
var/list/obj/item/weapon/reagent_containers/food/input = list()
var/list/obj/item/weapon/reagent_containers/food/output = list()
var/obj/item/weapon/reagent_containers/food/fermenting_item
var/water_level = 0
var/busy = 0
var/progress = 0
var/error = 0
name = "\improper Fermenter"
desc = "It is a machine that ferments produce into alcoholic drinks."
icon_state = "autolathe"
density = 1
anchored = 1
use_power = 1
idle_power_usage = 10
active_power_usage = 500
/obj/machinery/fermenter/process()
if (error)
return
if (!busy)
use_power = 1
if (input.len)
fermenting_item = input[1]
input -= fermenting_item
progress = 0
busy = 1
use_power = 2
return
if (!water_level)
return
water_level--
progress++
if (progress < 10) // Edit this value to make milling faster or slower.
return // Not done yet.
switch (fermenting_item.type)
if (/obj/item/weapon/reagent_containers/food/snacks/flour) // Flour is still flour.
var/obj/item/weapon/reagent_containers/food/drinks/cans/beer/B = new(src)
output += B
else
error = 1
del(fermenting_item)
busy = 0
/obj/machinery/fermenter/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
if (istype(W,/obj/item/weapon/reagent_containers/food))
user.u_equip(W)
W.loc = src
input += W
else
..()
/obj/machinery/fermenter/attack_hand(var/mob/user as mob)
for (var/obj/item/weapon/reagent_containers/food/F in output)
F.loc = src.loc
output -= F
// III. The still is a machine that is loaded with food items and returns hard liquor, such as vodka.
/obj/machinery/still
var/list/obj/item/weapon/reagent_containers/food/input = list()
var/list/obj/item/weapon/reagent_containers/food/output = list()
var/obj/item/weapon/reagent_containers/food/distilling_item
var/busy = 0
var/progress = 0
var/error = 0
name = "\improper Still"
desc = "It is a machine that produces hard liquor from alcoholic drinks."
icon_state = "autolathe"
density = 1
anchored = 1
use_power = 1
idle_power_usage = 10
active_power_usage = 10000
/obj/machinery/still/process()
if (error)
return
if (!busy)
use_power = 1
if (input.len)
distilling_item = input[1]
input -= distilling_item
progress = 0
busy = 1
use_power = 2
return
progress++
if (progress < 10) // Edit this value to make distilling faster or slower.
return // Not done yet.
switch (distilling_item.type)
if (/obj/item/weapon/reagent_containers/food/drinks/cans/beer) // Flour is still flour.
var/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka/V = new(src)
output += V
else
error = 1
del(distilling_item)
busy = 0
/obj/machinery/still/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
if (istype(W,/obj/item/weapon/reagent_containers/food))
user.u_equip(W)
W.loc = src
input += W
else
..()
/obj/machinery/still/attack_hand(var/mob/user as mob)
for (var/obj/item/weapon/reagent_containers/food/F in output)
F.loc = src.loc
output -= F
// IV. The squeezer is intended to destroy inserted food items, but return some of the reagents they contain.
/obj/machinery/squeezer
var/list/obj/item/weapon/reagent_containers/food/input = list()
var/obj/item/weapon/reagent_containers/food/squeezed_item
var/water_level = 0
var/busy = 0
var/progress = 0
var/error = 0
name = "\improper Squeezer"
desc = "It is a machine that squeezes extracts from produce."
icon_state = "autolathe"
density = 1
anchored = 1
use_power = 1
idle_power_usage = 10
active_power_usage = 500
// V. The centrifuge spins inserted food items. It is intended to squeeze out the reagents that are common food catalysts (enzymes currently)
/obj/machinery/centrifuge
var/list/obj/item/weapon/reagent_containers/food/input = list()
var/list/obj/item/weapon/reagent_containers/food/output = list()
var/obj/item/weapon/reagent_containers/food/spinning_item
var/busy = 0
var/progress = 0
var/error = 0
var/enzymes = 0
var/water = 0
name = "\improper Centrifuge"
desc = "It is a machine that spins produce."
icon_state = "autolathe"
density = 1
anchored = 1
use_power = 1
idle_power_usage = 10
active_power_usage = 10000
/obj/machinery/centrifuge/process()
if (error)
return
if (!busy)
use_power = 1
if (input.len)
spinning_item = input[1]
input -= spinning_item
progress = 0
busy = 1
use_power = 2
return
progress++
if (progress < 10) // Edit this value to make milling faster or slower.
return // Not done yet.
var/transfer_enzymes = spinning_item.reagents.get_reagent_amount("enzyme")
if (transfer_enzymes)
enzymes += transfer_enzymes
spinning_item.reagents.remove_reagent("enzyme",transfer_enzymes)
output += spinning_item
busy = 0
/obj/machinery/centrifuge/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
if (istype(W,/obj/item/weapon/reagent_containers/food))
user.u_equip(W)
W.loc = src
input += W
else
..()
/obj/machinery/centrifuge/attack_hand(var/mob/user as mob)
for (var/obj/item/weapon/reagent_containers/food/F in output)
F.loc = src.loc
output -= F
while (enzymes >= 50)
enzymes -= 50
new/obj/item/weapon/reagent_containers/food/condiment/enzyme(src.loc)

View File

@@ -1,9 +1,5 @@
/var/global/spacevines_spawned = 0
/datum/event/spacevine/start()
//biomass is basically just a resprited version of space vines
if(prob(50))
spacevine_infestation()
else
biomass_infestation()
spacevine_infestation()
spacevines_spawned = 1

View File

@@ -34,24 +34,11 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/boiledegg
/datum/recipe/dionaroast
fruit = list("apple" = 1)
reagents = list("pacid" = 5) //It dissolves the carapace. Still poisonous, though.
items = list(
/obj/item/weapon/holder/diona,
/obj/item/weapon/reagent_containers/food/snacks/grown/apple
)
items = list(/obj/item/weapon/holder/diona)
result = /obj/item/weapon/reagent_containers/food/snacks/dionaroast
/*
/datum/recipe/bananaphone
reagents = list("psilocybin" = 5) //Trippin' balls, man.
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/banana,
/obj/item/device/radio
)
result = /obj/item/weapon/reagent_containers/food/snacks/bananaphone
*/
/datum/recipe/jellydonut
reagents = list("berryjuice" = 5, "sugar" = 5)
items = list(
@@ -80,7 +67,7 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/donut/normal
/datum/recipe/human/burger
/datum/recipe/humanburger
items = list(
/obj/item/weapon/reagent_containers/food/snacks/meat/human,
/obj/item/weapon/reagent_containers/food/snacks/bun
@@ -110,7 +97,7 @@ I said no!
/datum/recipe/roburger
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/bun,
/obj/item/robot_parts/head
)
result = /obj/item/weapon/reagent_containers/food/snacks/roburger
@@ -146,8 +133,7 @@ I said no!
/datum/recipe/clownburger
items = list(
/obj/item/weapon/reagent_containers/food/snacks/bun,
/obj/item/clothing/mask/gas/clown_hat,
/* /obj/item/weapon/reagent_containers/food/snacks/grown/banana, */
/obj/item/clothing/mask/gas/clown_hat
)
result = /obj/item/weapon/reagent_containers/food/snacks/clownburger
@@ -241,12 +227,12 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/xenomeatbread
/datum/recipe/bananabread
fruit = list("banana" = 1)
reagents = list("milk" = 5, "sugar" = 15)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/grown/banana,
/obj/item/weapon/reagent_containers/food/snacks/dough
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/bananabread
@@ -267,64 +253,26 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/muffin
/datum/recipe/eggplantparm
fruit = list("eggplant" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/grown/eggplant
)
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge
)
result = /obj/item/weapon/reagent_containers/food/snacks/eggplantparm
/datum/recipe/soylenviridians
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans
)
fruit = list("soybeans" = 1)
reagents = list("flour" = 10)
result = /obj/item/weapon/reagent_containers/food/snacks/soylenviridians
/datum/recipe/soylentgreen
reagents = list("flour" = 10)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/meat/human,
/obj/item/weapon/reagent_containers/food/snacks/meat/human,
/obj/item/weapon/reagent_containers/food/snacks/meat/human
)
result = /obj/item/weapon/reagent_containers/food/snacks/soylentgreen
/datum/recipe/carrotcake
reagents = list("milk" = 5, "sugar" = 15)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/carrotcake
/datum/recipe/cheesecake
reagents = list("milk" = 5, "sugar" = 15)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesecake
/datum/recipe/plaincake
reagents = list("milk" = 5, "sugar" = 15)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/dough,
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/plaincake
/datum/recipe/meatpie
items = list(
/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
@@ -347,25 +295,23 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/xemeatpie
/datum/recipe/pie
fruit = list("banana" = 1)
reagents = list("sugar" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
/obj/item/weapon/reagent_containers/food/snacks/grown/banana,
)
items = list(/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough)
result = /obj/item/weapon/reagent_containers/food/snacks/pie
/datum/recipe/cherrypie
fruit = list("cherries" = 1)
reagents = list("sugar" = 10)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
/obj/item/weapon/reagent_containers/food/snacks/grown/cherries,
)
result = /obj/item/weapon/reagent_containers/food/snacks/cherrypie
/datum/recipe/berryclafoutis
fruit = list("berries" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
/obj/item/weapon/reagent_containers/food/snacks/grown/berries,
)
result = /obj/item/weapon/reagent_containers/food/snacks/berryclafoutis
@@ -383,7 +329,7 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/donut/chaos
/datum/recipe/human/kabob
/datum/recipe/humankabob
items = list(
/obj/item/stack/rods,
/obj/item/weapon/reagent_containers/food/snacks/meat/human,
@@ -430,10 +376,8 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/tofubread
/datum/recipe/loadedbakedpotato
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/potato,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
)
fruit = list("potato" = 1)
items = list(/obj/item/weapon/reagent_containers/food/snacks/cheesewedge)
result = /obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato
/datum/recipe/cheesyfries
@@ -444,20 +388,17 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/cheesyfries
/datum/recipe/cubancarp
fruit = list("chili" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/grown/chili,
/obj/item/weapon/reagent_containers/food/snacks/carpmeat,
/obj/item/weapon/reagent_containers/food/snacks/carpmeat
)
result = /obj/item/weapon/reagent_containers/food/snacks/cubancarp
/datum/recipe/popcorn
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/corn
)
fruit = list("corn" = 1)
result = /obj/item/weapon/reagent_containers/food/snacks/popcorn
/datum/recipe/cookie
reagents = list("milk" = 5, "sugar" = 5)
items = list(
@@ -490,91 +431,69 @@ I said no!
/datum/recipe/meatsteak
reagents = list("sodiumchloride" = 1, "blackpepper" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/meat
)
items = list(/obj/item/weapon/reagent_containers/food/snacks/meat)
result = /obj/item/weapon/reagent_containers/food/snacks/meatsteak
/datum/recipe/syntisteak
reagents = list("sodiumchloride" = 1, "blackpepper" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh
)
items = list(/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh)
result = /obj/item/weapon/reagent_containers/food/snacks/meatsteak
/datum/recipe/pizzamargherita
fruit = list("tomato" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita
/datum/recipe/meatpizza
fruit = list("tomato" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
/obj/item/weapon/reagent_containers/food/snacks/meat,
/obj/item/weapon/reagent_containers/food/snacks/meat,
/obj/item/weapon/reagent_containers/food/snacks/meat,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza
/datum/recipe/syntipizza
fruit = list("tomato" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza
/datum/recipe/mushroompizza
fruit = list("mushroom" = 5, "tomato" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/mushroompizza
/datum/recipe/vegetablepizza
fruit = list("eggplant" = 1, "carrot" = 1, "corn" = 1, "tomato" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
/obj/item/weapon/reagent_containers/food/snacks/grown/eggplant,
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
/obj/item/weapon/reagent_containers/food/snacks/grown/corn,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/vegetablepizza
/datum/recipe/spacylibertyduff
reagents = list("water" = 5, "vodka" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap,
)
reagents = list("water" = 5, "vodka" = 5, "psilocybin" = 5)
result = /obj/item/weapon/reagent_containers/food/snacks/spacylibertyduff
/datum/recipe/amanitajelly
reagents = list("water" = 5, "vodka" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita,
)
reagents = list("water" = 5, "vodka" = 5, "amatoxin" = 5)
result = /obj/item/weapon/reagent_containers/food/snacks/amanitajelly
make_food(var/obj/container as obj)
var/obj/item/weapon/reagent_containers/food/snacks/amanitajelly/being_cooked = ..(container)
@@ -582,30 +501,21 @@ I said no!
return being_cooked
/datum/recipe/meatballsoup
fruit = list("carrot" = 1, "potato" = 1)
reagents = list("water" = 10)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/meatball ,
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
/obj/item/weapon/reagent_containers/food/snacks/grown/potato,
)
items = list(/obj/item/weapon/reagent_containers/food/snacks/meatball)
result = /obj/item/weapon/reagent_containers/food/snacks/meatballsoup
/datum/recipe/vegetablesoup
fruit = list("carrot" = 1, "potato" = 1, "corn" = 1, "eggplant" = 1)
reagents = list("water" = 10)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
/obj/item/weapon/reagent_containers/food/snacks/grown/corn,
/obj/item/weapon/reagent_containers/food/snacks/grown/eggplant,
/obj/item/weapon/reagent_containers/food/snacks/grown/potato,
)
result = /obj/item/weapon/reagent_containers/food/snacks/vegetablesoup
/datum/recipe/nettlesoup
fruit = list("nettle" = 1, "potato" = 1)
reagents = list("water" = 10)
items = list(
/obj/item/weapon/grown/nettle,
/obj/item/weapon/reagent_containers/food/snacks/grown/potato,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/egg
)
result = /obj/item/weapon/reagent_containers/food/snacks/nettlesoup
@@ -614,33 +524,23 @@ I said no!
result= /obj/item/weapon/reagent_containers/food/snacks/wishsoup
/datum/recipe/hotchili
items = list(
/obj/item/weapon/reagent_containers/food/snacks/meat,
/obj/item/weapon/reagent_containers/food/snacks/grown/chili,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
)
fruit = list("chili" = 1, "tomato" = 1)
items = list(/obj/item/weapon/reagent_containers/food/snacks/meat)
result = /obj/item/weapon/reagent_containers/food/snacks/hotchili
/datum/recipe/coldchili
items = list(
/obj/item/weapon/reagent_containers/food/snacks/meat,
/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
)
fruit = list("icechili" = 1, "tomato" = 1)
items = list(/obj/item/weapon/reagent_containers/food/snacks/meat)
result = /obj/item/weapon/reagent_containers/food/snacks/coldchili
/datum/recipe/amanita_pie
items = list(
/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita,
)
reagents = list("amatoxin" = 5)
items = list(/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough)
result = /obj/item/weapon/reagent_containers/food/snacks/amanita_pie
/datum/recipe/plump_pie
items = list(
/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet,
)
fruit = list("plumphelmet" = 1)
items = list(/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough)
result = /obj/item/weapon/reagent_containers/food/snacks/plump_pie
/datum/recipe/spellburger
@@ -668,30 +568,24 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/bigbiteburger
/datum/recipe/enchiladas
items = list(
/obj/item/weapon/reagent_containers/food/snacks/cutlet,
/obj/item/weapon/reagent_containers/food/snacks/grown/chili,
/obj/item/weapon/reagent_containers/food/snacks/grown/chili,
/obj/item/weapon/reagent_containers/food/snacks/grown/corn,
)
fruit = list("chili" = 2, "corn" = 1)
items = list(/obj/item/weapon/reagent_containers/food/snacks/cutlet)
result = /obj/item/weapon/reagent_containers/food/snacks/enchiladas
/datum/recipe/creamcheesebread
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/creamcheesebread
/datum/recipe/monkeysdelight
reagents = list("sodiumchloride" = 1, "blackpepper" = 1)
fruit = list("banana" = 1)
reagents = list("sodiumchloride" = 1, "blackpepper" = 1, "flour" = 10)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/monkeycube,
/obj/item/weapon/reagent_containers/food/snacks/grown/banana,
/obj/item/weapon/reagent_containers/food/snacks/monkeycube
)
result = /obj/item/weapon/reagent_containers/food/snacks/monkeysdelight
@@ -710,16 +604,6 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/fishandchips
/datum/recipe/birthdaycake
reagents = list("milk" = 5, "sugar" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/clothing/head/cakehat
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake
/datum/recipe/bread
items = list(
/obj/item/weapon/reagent_containers/food/snacks/dough,
@@ -751,11 +635,8 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/grilledcheese
/datum/recipe/tomatosoup
fruit = list("tomato" = 2)
reagents = list("water" = 10)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
)
result = /obj/item/weapon/reagent_containers/food/snacks/tomatosoup
/datum/recipe/rofflewaffles
@@ -767,15 +648,9 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/rofflewaffles
/datum/recipe/stew
fruit = list("potato" = 1, "tomato" = 1, "carrot" = 1, "eggplant" = 1, "mushroom" = 1)
reagents = list("water" = 10)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
/obj/item/weapon/reagent_containers/food/snacks/meat,
/obj/item/weapon/reagent_containers/food/snacks/grown/potato,
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
/obj/item/weapon/reagent_containers/food/snacks/grown/eggplant,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom,
)
items = list(/obj/item/weapon/reagent_containers/food/snacks/meat)
result = /obj/item/weapon/reagent_containers/food/snacks/stew
/datum/recipe/slimetoast
@@ -803,11 +678,10 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/milosoup
/datum/recipe/stewedsoymeat
fruit = list("carrot" = 1, "tomato" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/soydope,
/obj/item/weapon/reagent_containers/food/snacks/soydope,
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
/obj/item/weapon/reagent_containers/food/snacks/soydope
)
result = /obj/item/weapon/reagent_containers/food/snacks/stewedsoymeat
@@ -833,19 +707,14 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/ricepudding
/datum/recipe/pastatomato
fruit = list("tomato" = 2)
reagents = list("water" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/spagetti,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
)
items = list(/obj/item/weapon/reagent_containers/food/snacks/spagetti)
result = /obj/item/weapon/reagent_containers/food/snacks/pastatomato
/datum/recipe/poppypretzel
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/poppy,
/obj/item/weapon/reagent_containers/food/snacks/dough,
)
fruit = list("poppy" = 1)
items = list(/obj/item/weapon/reagent_containers/food/snacks/dough)
result = /obj/item/weapon/reagent_containers/food/snacks/poppypretzel
/datum/recipe/meatballspagetti
@@ -869,42 +738,27 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/spesslaw
/datum/recipe/superbiteburger
fruit = list("tomato" = 1)
reagents = list("sodiumchloride" = 5, "blackpepper" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/bigbiteburger,
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/meat,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/boiledegg,
)
result = /obj/item/weapon/reagent_containers/food/snacks/superbiteburger
/datum/recipe/candiedapple
fruit = list("apple" = 1)
reagents = list("water" = 5, "sugar" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/apple
)
result = /obj/item/weapon/reagent_containers/food/snacks/candiedapple
/datum/recipe/applepie
items = list(
/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
/obj/item/weapon/reagent_containers/food/snacks/grown/apple,
)
fruit = list("apple" = 1)
items = list(/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough)
result = /obj/item/weapon/reagent_containers/food/snacks/applepie
/datum/recipe/applecake
reagents = list("milk" = 5, "sugar" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/dough,
/obj/item/weapon/reagent_containers/food/snacks/grown/apple,
/obj/item/weapon/reagent_containers/food/snacks/grown/apple,
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/applecake
/datum/recipe/slimeburger
reagents = list("slimejelly" = 5)
items = list(
@@ -943,68 +797,8 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/jellysandwich/cherry
/datum/recipe/orangecake
reagents = list("milk" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/grown/orange,
/obj/item/weapon/reagent_containers/food/snacks/grown/orange,
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/orangecake
/datum/recipe/limecake
reagents = list("milk" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/grown/lime,
/obj/item/weapon/reagent_containers/food/snacks/grown/lime,
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/limecake
/datum/recipe/lemoncake
reagents = list("milk" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/grown/lemon,
/obj/item/weapon/reagent_containers/food/snacks/grown/lemon,
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/lemoncake
/datum/recipe/chocolatecake
reagents = list("milk" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/chocolatecake
/datum/recipe/bloodsoup
reagents = list("blood" = 10)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/bloodtomato,
/obj/item/weapon/reagent_containers/food/snacks/grown/bloodtomato,
)
reagents = list("blood" = 30)
result = /obj/item/weapon/reagent_containers/food/snacks/bloodsoup
/datum/recipe/slimesoup
@@ -1019,19 +813,6 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/boiledslimecore
/datum/recipe/braincake
reagents = list("milk" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/organ/brain
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/braincake
/datum/recipe/chocolateegg
items = list(
/obj/item/weapon/reagent_containers/food/snacks/egg,
@@ -1047,9 +828,8 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/sausage
/datum/recipe/fishfingers
reagents = list("flour" = 10)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/carpmeat,
)
@@ -1066,84 +846,53 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/mysterysoup
/datum/recipe/pumpkinpie
reagents = list("milk" = 5, "sugar" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin,
/obj/item/weapon/reagent_containers/food/snacks/egg,
)
fruit = list("pumpkin" = 1)
reagents = list("milk" = 5, "sugar" = 5, "egg" = 3, "flour" = 10)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pumpkinpie
/datum/recipe/plumphelmetbiscuit
reagents = list("water" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet,
)
fruit = list("plumphelmet" = 1)
reagents = list("water" = 5, "flour" = 5)
result = /obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit
/datum/recipe/mushroomsoup
fruit = list("mushroom" = 1)
reagents = list("water" = 5, "milk" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle,
)
result = /obj/item/weapon/reagent_containers/food/snacks/mushroomsoup
/datum/recipe/chawanmushi
fruit = list("mushroom" = 1)
reagents = list("water" = 5, "soysauce" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle,
/obj/item/weapon/reagent_containers/food/snacks/egg
)
result = /obj/item/weapon/reagent_containers/food/snacks/chawanmushi
/datum/recipe/beetsoup
fruit = list("whitebeet" = 1, "cabbage" = 1)
reagents = list("water" = 10)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet,
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage,
)
result = /obj/item/weapon/reagent_containers/food/snacks/beetsoup
/datum/recipe/appletart
reagents = list("sugar" = 5, "milk" = 5)
fruit = list("goldapple" = 1)
reagents = list("sugar" = 5, "milk" = 5, "flour" = 10)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/grown/goldapple,
/obj/item/weapon/reagent_containers/food/snacks/egg
)
result = /obj/item/weapon/reagent_containers/food/snacks/appletart
/datum/recipe/tossedsalad
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage,
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
/obj/item/weapon/reagent_containers/food/snacks/grown/apple,
)
fruit = list("cabbage" = 2, "tomato" = 1, "carrot" = 1, "apple" = 1)
result = /obj/item/weapon/reagent_containers/food/snacks/tossedsalad
/datum/recipe/aesirsalad
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus,
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus,
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus,
/obj/item/weapon/reagent_containers/food/snacks/grown/goldapple,
)
fruit = list("goldapple" = 1, "ambrosiadeus" = 1)
result = /obj/item/weapon/reagent_containers/food/snacks/aesirsalad
/datum/recipe/validsalad
items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris,
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris,
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris,
/obj/item/weapon/reagent_containers/food/snacks/grown/potato,
/obj/item/weapon/reagent_containers/food/snacks/meatball,
)
fruit = list("potato" = 1, "ambrosia" = 3)
items = list(/obj/item/weapon/reagent_containers/food/snacks/meatball)
result = /obj/item/weapon/reagent_containers/food/snacks/validsalad
make_food(var/obj/container as obj)
var/obj/item/weapon/reagent_containers/food/snacks/validsalad/being_cooked = ..(container)
@@ -1226,3 +975,50 @@ I said no!
result = /obj/item/weapon/reagent_containers/food/snacks/mint
// Cakes.
/datum/recipe/cake
reagents = list("milk" = 5, "flour" = 15, "sugar" = 15, "egg" = 9)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/plaincake
/datum/recipe/cake/carrot
fruit = list("carrot" = 3)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/carrotcake
/datum/recipe/cake/cheese
items = list(
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge
)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesecake
/datum/recipe/cake/orange
fruit = list("orange" = 1)
reagents = list("milk" = 5, "flour" = 15, "egg" = 9, "orangejuice" = 3, "sugar" = 5)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/orangecake
/datum/recipe/cake/lime
fruit = list("lime" = 1)
reagents = list("milk" = 5, "flour" = 15, "egg" = 9, "limejuice" = 3, "sugar" = 5)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/limecake
/datum/recipe/cake/lemon
fruit = list("lemon" = 1)
reagents = list("milk" = 5, "flour" = 15, "egg" = 9, "lemonjuice" = 3, "sugar" = 5)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/lemoncake
/datum/recipe/cake/chocolate
items = list(/obj/item/weapon/reagent_containers/food/snacks/chocolatebar)
reagents = list("milk" = 5, "flour" = 15, "egg" = 9, "coco" = 4, "sugar" = 5)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/chocolatecake
/datum/recipe/cake/birthday
items = list(/obj/item/clothing/head/cakehat)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake
/datum/recipe/cake/apple
fruit = list("apple" = 2)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/applecake
/datum/recipe/cake/brain
items = list(/obj/item/organ/brain)
result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/braincake

View File

@@ -0,0 +1,58 @@
//Misc
#define DEAD_PLANT_COLOUR "#C2A180"
// Definitions for genes (trait groupings)
#define GENE_BIOCHEMISTRY "biochemistry"
#define GENE_HARDINESS "hardiness"
#define GENE_ENVIRONMENT "environment"
#define GENE_METABOLISM "metabolism"
#define GENE_STRUCTURE "appearance"
#define GENE_DIET "diet"
#define GENE_PIGMENT "pigment"
#define GENE_OUTPUT "output"
#define GENE_ATMOSPHERE "atmosphere"
#define GENE_VIGOUR "vigour"
#define GENE_FRUIT "fruit"
#define GENE_SPECIAL "special"
#define ALL_GENES list(GENE_BIOCHEMISTRY,GENE_HARDINESS,GENE_ENVIRONMENT,GENE_METABOLISM,GENE_STRUCTURE,GENE_DIET,GENE_PIGMENT,GENE_OUTPUT,GENE_ATMOSPHERE,GENE_VIGOUR,GENE_FRUIT,GENE_SPECIAL)
//Definitions for traits (individual descriptors)
#define TRAIT_CHEMS 1
#define TRAIT_EXUDE_GASSES 2
#define TRAIT_ALTER_TEMP 3
#define TRAIT_POTENCY 4
#define TRAIT_HARVEST_REPEAT 5
#define TRAIT_PRODUCES_POWER 6
#define TRAIT_JUICY 7
#define TRAIT_PRODUCT_ICON 8
#define TRAIT_PLANT_ICON 0
#define TRAIT_CONSUME_GASSES 10
#define TRAIT_REQUIRES_NUTRIENTS 11
#define TRAIT_NUTRIENT_CONSUMPTION 12
#define TRAIT_REQUIRES_WATER 13
#define TRAIT_WATER_CONSUMPTION 14
#define TRAIT_CARNIVOROUS 15
#define TRAIT_PARASITE 16
#define TRAIT_STINGS 17
#define TRAIT_IDEAL_HEAT 18
#define TRAIT_HEAT_TOLERANCE 19
#define TRAIT_IDEAL_LIGHT 20
#define TRAIT_LIGHT_TOLERANCE 21
#define TRAIT_LOWKPA_TOLERANCE 22
#define TRAIT_HIGHKPA_TOLERANCE 23
#define TRAIT_EXPLOSIVE 24
#define TRAIT_TOXINS_TOLERANCE 25
#define TRAIT_PEST_TOLERANCE 26
#define TRAIT_WEED_TOLERANCE 27
#define TRAIT_ENDURANCE 28
#define TRAIT_YIELD 29
#define TRAIT_SPREAD 30
#define TRAIT_MATURATION 31
#define TRAIT_PRODUCTION 32
#define TRAIT_TELEPORTING 33
#define TRAIT_PLANT_COLOUR 34
#define TRAIT_PRODUCT_COLOUR 35
#define TRAIT_BIOLUM 36
#define TRAIT_BIOLUM_COLOUR 37
#define TRAIT_IMMUTABLE 38

View File

@@ -1,255 +0,0 @@
/obj/machinery/biogenerator
name = "Biogenerator"
desc = ""
icon = 'icons/obj/biogenerator.dmi'
icon_state = "biogen-stand"
density = 1
anchored = 1
use_power = 1
idle_power_usage = 40
var/processing = 0
var/obj/item/weapon/reagent_containers/glass/beaker = null
var/points = 0
var/menustat = "menu"
var/build_eff = 1
var/eat_eff = 1
/obj/machinery/biogenerator/New()
..()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
beaker = new /obj/item/weapon/reagent_containers/glass/bottle(src)
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/biogenerator(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
RefreshParts()
/obj/machinery/biogenerator/on_reagent_change() //When the reagents change, change the icon as well.
update_icon()
/obj/machinery/biogenerator/update_icon()
if(!beaker)
icon_state = "biogen-empty"
else if(!processing)
icon_state = "biogen-stand"
else
icon_state = "biogen-work"
return
/obj/machinery/biogenerator/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(default_deconstruction_screwdriver(user, O))
return
if(default_deconstruction_crowbar(user, O))
return
if(default_part_replacement(user, O))
return
if(istype(O, /obj/item/weapon/reagent_containers/glass))
if(beaker)
user << "<span class='notice'>]The [src] is already loaded.</span>"
else
user.before_take_item(O)
O.loc = src
beaker = O
updateUsrDialog()
else if(processing)
user << "<span class='notice'>\The [src] is currently processing.</span>"
else if(istype(O, /obj/item/weapon/storage/bag/plants))
var/i = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
i++
if(i >= 10)
user << "<span class='notice'>\The [src] is already full! Activate it.</span>"
else
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
G.loc = src
i++
if(i >= 10)
user << "<span class='notice'>You fill \the [src] to its capacity.</span>"
break
if(i < 10)
user << "<span class='notice'>You empty \the [O] into \the [src].</span>"
else if(!istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
user << "<span class='notice'>You cannot put this in \the [src].</span>"
else
var/i = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
i++
if(i >= 10)
user << "<span class='notice'>\The [src] is full! Activate it.</span>"
else
user.before_take_item(O)
O.loc = src
user << "<span class='notice'>You put \the [O] in \the [src]</span>"
update_icon()
return
/obj/machinery/biogenerator/interact(mob/user as mob)
if(stat & BROKEN)
return
user.set_machine(src)
var/dat = "<TITLE>Biogenerator</TITLE>Biogenerator:<BR>"
if (processing)
dat += "<FONT COLOR=red>Biogenerator is processing! Please wait...</FONT>"
else
dat += "Biomass: [points] points.<HR>"
switch(menustat)
if("menu")
if (beaker)
dat += "<A href='?src=\ref[src];action=activate'>Activate Biogenerator!</A><BR>"
dat += "<A href='?src=\ref[src];action=detach'>Detach Container</A><BR><BR>"
dat += "Food<BR>"
dat += "<A href='?src=\ref[src];action=create;item=milk;cost=20'>10 milk</A> <FONT COLOR=blue>([round(20/build_eff)])</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=meat;cost=50'>Slab of meat</A> <FONT COLOR=blue>([round(50/build_eff)])</FONT><BR>"
dat += "Nutrient<BR>"
dat += "<A href='?src=\ref[src];action=create;item=ez;cost=10'>E-Z-Nutrient</A> <FONT COLOR=blue>([round(10/build_eff)])</FONT> | <A href='?src=\ref[src];action=create;item=ez5;cost=50'>x5</A><BR>"
dat += "<A href='?src=\ref[src];action=create;item=l4z;cost=20'>Left 4 Zed</A> <FONT COLOR=blue>([round(20/build_eff)])</FONT> | <A href='?src=\ref[src];action=create;item=l4z5;cost=100'>x5</A><BR>"
dat += "<A href='?src=\ref[src];action=create;item=rh;cost=25'>Robust Harvest</A> <FONT COLOR=blue>([round(25/build_eff)])</FONT> | <A href='?src=\ref[src];action=create;item=rh5;cost=125'>x5</A><BR>"
dat += "Leather<BR>"
dat += "<A href='?src=\ref[src];action=create;item=wallet;cost=100'>Wallet</A> <FONT COLOR=blue>([round(100/build_eff)])</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=gloves;cost=250'>Botanical gloves</A> <FONT COLOR=blue>([round(250/build_eff)])</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=tbelt;cost=300'>Utility belt</A> <FONT COLOR=blue>([round(300/build_eff)])</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=satchel;cost=400'>Leather Satchel</A> <FONT COLOR=blue>([round(400/build_eff)])</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=cashbag;cost=400'>Cash Bag</A> <FONT COLOR=blue>([round(400/build_eff)])</FONT><BR>"
//dat += "Other<BR>"
//dat += "<A href='?src=\ref[src];action=create;item=monkey;cost=500'>Monkey</A> <FONT COLOR=blue>(500)</FONT><BR>"
else
dat += "<BR><FONT COLOR=red>No beaker inside. Please insert a beaker.</FONT><BR>"
if("nopoints")
dat += "You do not have biomass to create products.<BR>Please, put growns into reactor and activate it.<BR>"
dat += "<A href='?src=\ref[src];action=menu'>Return to menu</A>"
if("complete")
dat += "Operation complete.<BR>"
dat += "<A href='?src=\ref[src];action=menu'>Return to menu</A>"
if("void")
dat += "<FONT COLOR=red>Error: No growns inside.</FONT><BR>Please, put growns into reactor.<BR>"
dat += "<A href='?src=\ref[src];action=menu'>Return to menu</A>"
user << browse(dat, "window=biogenerator")
onclose(user, "biogenerator")
return
/obj/machinery/biogenerator/attack_hand(mob/user as mob)
interact(user)
/obj/machinery/biogenerator/proc/activate()
if (usr.stat)
return
if (stat) //NOPOWER etc
return
if(processing)
usr << "<span class='notice'>The biogenerator is in the process of working.</span>"
return
var/S = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/I in contents)
S += 5
if(I.reagents.get_reagent_amount("nutriment") < 0.1)
points += 1
else points += I.reagents.get_reagent_amount("nutriment") * 10 * eat_eff
del(I)
if(S)
processing = 1
update_icon()
updateUsrDialog()
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
use_power(S * 30)
sleep((S + 15) / eat_eff)
processing = 0
update_icon()
else
menustat = "void"
return
/obj/machinery/biogenerator/proc/create_product(var/item, var/cost)
cost = round(cost/build_eff)
if(cost > points)
menustat = "nopoints"
return 0
processing = 1
update_icon()
updateUsrDialog()
points -= cost
sleep(30)
switch(item)
if("milk")
beaker.reagents.add_reagent("milk", 10)
if("meat")
new/obj/item/weapon/reagent_containers/food/snacks/meat(loc)
if("ez")
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
if("l4z")
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
if("rh")
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
if("ez5") //It's not an elegant method, but it's safe and easy. -Cheridan
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
if("l4z5")
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
if("rh5")
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
if("wallet")
new/obj/item/weapon/storage/wallet(loc)
if("gloves")
new/obj/item/clothing/gloves/botanic_leather(loc)
if("tbelt")
new/obj/item/weapon/storage/belt/utility(loc)
if("satchel")
new/obj/item/weapon/storage/backpack/satchel(loc)
if("cashbag")
new/obj/item/weapon/storage/bag/cash(loc)
if("monkey")
new/mob/living/carbon/monkey(loc)
processing = 0
menustat = "complete"
update_icon()
return 1
/obj/machinery/biogenerator/Topic(href, href_list)
if(stat & BROKEN) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
usr.set_machine(src)
switch(href_list["action"])
if("activate")
activate()
if("detach")
if(beaker)
beaker.loc = src.loc
beaker = null
update_icon()
if("create")
create_product(href_list["item"], text2num(href_list["cost"]))
if("menu")
menustat = "menu"
updateUsrDialog()
/obj/machinery/biogenerator/RefreshParts()
..()
var/man_rating = 0
var/bin_rating = 0
for(var/obj/item/weapon/stock_parts/P in component_parts)
if(istype(P, /obj/item/weapon/stock_parts/matter_bin))
bin_rating += P.rating
if(istype(P, /obj/item/weapon/stock_parts/manipulator))
man_rating += P.rating
build_eff = man_rating
eat_eff = bin_rating

View File

@@ -0,0 +1,352 @@
//Grown foods.
/obj/item/weapon/reagent_containers/food/snacks/grown
name = "fruit"
icon = 'icons/obj/hydroponics_products.dmi'
icon_state = "blank"
desc = "Nutritious! Probably."
var/plantname
var/datum/seed/seed
var/potency = -1
/obj/item/weapon/reagent_containers/food/snacks/grown/New(newloc,planttype)
..()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
// Fill the object up with the appropriate reagents.
if(planttype)
plantname = planttype
if(!plantname)
return
if(!plant_controller)
sleep(250) // ugly hack, should mean roundstart plants are fine.
if(!plant_controller)
world << "<span class='danger'>Plant controller does not exist and [src] requires it. Aborting.</span>"
del(src)
return
seed = plant_controller.seeds[plantname]
if(!seed)
return
name = "[seed.seed_name]"
update_icon()
if(!seed.chems)
return
potency = seed.get_trait(TRAIT_POTENCY)
for(var/rid in seed.chems)
var/list/reagent_data = seed.chems[rid]
if(reagent_data && reagent_data.len)
var/rtotal = reagent_data[1]
if(reagent_data.len > 1 && potency > 0)
rtotal += round(potency/reagent_data[2])
reagents.add_reagent(rid,max(1,rtotal))
update_desc()
if(reagents.total_volume > 0)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/proc/update_desc()
if(!seed)
return
if(!plant_controller)
sleep(250) // ugly hack, should mean roundstart plants are fine.
if(!plant_controller)
world << "<span class='danger'>Plant controller does not exist and [src] requires it. Aborting.</span>"
del(src)
return
if(plant_controller.product_descs["[seed.uid]"])
desc = plant_controller.product_descs["[seed.uid]"]
else
var/list/descriptors = list()
if(reagents.has_reagent("sugar") || reagents.has_reagent("cherryjelly") || reagents.has_reagent("honey") || reagents.has_reagent("berryjuice"))
descriptors |= "sweet"
if(reagents.has_reagent("anti_toxin"))
descriptors |= "astringent"
if(reagents.has_reagent("frostoil"))
descriptors |= "numbing"
if(reagents.has_reagent("nutriment"))
descriptors |= "nutritious"
if(reagents.has_reagent("condensedcapsaicin") || reagents.has_reagent("capsaicin"))
descriptors |= "spicy"
if(reagents.has_reagent("coco"))
descriptors |= "bitter"
if(reagents.has_reagent("orangejuice") || reagents.has_reagent("lemonjuice") || reagents.has_reagent("limejuice"))
descriptors |= "sweet-sour"
if(reagents.has_reagent("radium") || reagents.has_reagent("uranium"))
descriptors |= "radioactive"
if(reagents.has_reagent("amatoxin") || reagents.has_reagent("toxin"))
descriptors |= "poisonous"
if(reagents.has_reagent("psilocybin") || reagents.has_reagent("space_drugs"))
descriptors |= "hallucinogenic"
if(reagents.has_reagent("bicaridine"))
descriptors |= "medicinal"
if(reagents.has_reagent("gold"))
descriptors |= "shiny"
if(reagents.has_reagent("lube"))
descriptors |= "slippery"
if(reagents.has_reagent("pacid") || reagents.has_reagent("sacid"))
descriptors |= "acidic"
if(seed.get_trait(TRAIT_JUICY))
descriptors |= "juicy"
if(seed.get_trait(TRAIT_STINGS))
descriptors |= "stinging"
if(seed.get_trait(TRAIT_TELEPORTING))
descriptors |= "glowing"
if(seed.get_trait(TRAIT_EXPLOSIVE))
descriptors |= "bulbous"
var/descriptor_num = rand(2,4)
var/descriptor_count = descriptor_num
desc = "A"
while(descriptors.len && descriptor_num > 0)
var/chosen = pick(descriptors)
descriptors -= chosen
desc += "[(descriptor_count>1 && descriptor_count!=descriptor_num) ? "," : "" ] [chosen]"
descriptor_num--
if(seed.seed_noun == "spores")
desc += " mushroom"
else
desc += " fruit"
plant_controller.product_descs["[seed.uid]"] = desc
desc += ". Delicious! Probably."
/obj/item/weapon/reagent_containers/food/snacks/grown/update_icon()
if(!seed || !plant_controller || !plant_controller.plant_icon_cache)
return
overlays.Cut()
var/image/plant_icon
var/icon_key = "fruit-[seed.get_trait(TRAIT_PRODUCT_ICON)]-[seed.get_trait(TRAIT_PRODUCT_COLOUR)]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"
if(plant_controller.plant_icon_cache[icon_key])
plant_icon = plant_controller.plant_icon_cache[icon_key]
else
plant_icon = image('icons/obj/hydroponics_products.dmi',"blank")
var/image/fruit_base = image('icons/obj/hydroponics_products.dmi',"[seed.get_trait(TRAIT_PRODUCT_ICON)]-product")
fruit_base.color = "[seed.get_trait(TRAIT_PRODUCT_COLOUR)]"
plant_icon.overlays |= fruit_base
if("[seed.get_trait(TRAIT_PRODUCT_ICON)]-leaf" in icon_states('icons/obj/hydroponics_products.dmi'))
var/image/fruit_leaves = image('icons/obj/hydroponics_products.dmi',"[seed.get_trait(TRAIT_PRODUCT_ICON)]-leaf")
fruit_leaves.color = "[seed.get_trait(TRAIT_PLANT_COLOUR)]"
plant_icon.overlays |= fruit_leaves
plant_controller.plant_icon_cache[icon_key] = plant_icon
overlays |= plant_icon
/obj/item/weapon/reagent_containers/food/snacks/grown/Crossed(var/mob/living/M)
if(seed && seed.get_trait(TRAIT_JUICY) == 2)
if(istype(M))
if(M.buckled)
return
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.shoes && H.shoes.flags & NOSLIP)
return
M.stop_pulling()
M << "<span class='notice'>You slipped on the [name]!</span>"
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
M.Stun(8)
M.Weaken(5)
seed.thrown_at(src,M)
sleep(-1)
if(src) del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom)
..()
if(seed) seed.thrown_at(src,hit_atom)
/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/weapon/W, var/mob/user)
if(seed)
if(seed.get_trait(TRAIT_PRODUCES_POWER) && istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if(C.use(5))
//TODO: generalize this.
user << "<span class='notice'>You add some cable to the [src.name] and slide it inside the battery casing.</span>"
var/obj/item/weapon/cell/potato/pocell = new /obj/item/weapon/cell/potato(get_turf(user))
if(src.loc == user && !(user.l_hand && user.r_hand) && istype(user,/mob/living/carbon/human))
user.put_in_hands(pocell)
pocell.maxcharge = src.potency * 10
pocell.charge = pocell.maxcharge
del(src)
return
else if(W.sharp)
if(seed.kitchen_tag == "pumpkin") // Ugggh these checks are awful.
user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
new /obj/item/clothing/head/pumpkinhead (user.loc)
del(src)
return
else if(seed.chems)
if(istype(W,/obj/item/weapon/hatchet) && !isnull(seed.chems["woodpulp"]))
user.show_message("<span class='notice'>You make planks out of \the [src]!</span>", 1)
for(var/i=0,i<2,i++)
var/obj/item/stack/sheet/wood/NG = new (user.loc)
NG.color = seed.get_trait(TRAIT_PRODUCT_COLOUR)
for (var/obj/item/stack/sheet/wood/G in user.loc)
if(G==NG)
continue
if(G.amount>=G.max_amount)
continue
G.attackby(NG, user)
user << "You add the newly-formed wood to the stack. It now contains [NG.amount] planks."
del(src)
return
else if(!isnull(seed.chems["potato"]))
user << "You slice \the [src] into sticks."
new /obj/item/weapon/reagent_containers/food/snacks/rawsticks(get_turf(src))
del(src)
return
else if(!isnull(seed.chems["carrotjuice"]))
user << "You slice \the [src] into sticks."
new /obj/item/weapon/reagent_containers/food/snacks/carrotfries(get_turf(src))
del(src)
return
else if(!isnull(seed.chems["soymilk"]))
user << "You roughly chop up \the [src]."
new /obj/item/weapon/reagent_containers/food/snacks/soydope(get_turf(src))
del(src)
return
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/attack(var/mob/living/carbon/M, var/mob/user, var/def_zone)
if(user == M)
return ..()
if(user.a_intent == "hurt")
// This is being copypasted here because reagent_containers (WHY DOES FOOD DESCEND FROM THAT) overrides it completely.
// TODO: refactor all food paths to be less horrible and difficult to work with in this respect. ~Z
if(!istype(M) || (can_operate(M) && do_surgery(M,user,src))) return 0
user.lastattacked = M
M.lastattacker = user
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [M.name] ([M.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" )
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
var/hit = H.attacked_by(src, user, def_zone)
if(hit && hitsound)
playsound(loc, hitsound, 50, 1, -1)
return hit
else
if(attack_verb.len)
user.visible_message("<span class='danger'>[M] has been [pick(attack_verb)] with [src] by [user]!</span>")
else
user.visible_message("<span class='danger'>[M] has been attacked with [src] by [user]!</span>")
if (hitsound)
playsound(loc, hitsound, 50, 1, -1)
switch(damtype)
if("brute")
M.take_organ_damage(force)
if(prob(33))
var/turf/simulated/location = get_turf(M)
if(istype(location)) location.add_blood_floor(M)
if("fire")
if (!(COLD_RESISTANCE in M.mutations))
M.take_organ_damage(0, force)
M.updatehealth()
if(seed && seed.get_trait(TRAIT_STINGS))
if(!reagents || reagents.total_volume <= 0)
return
reagents.remove_any(rand(1,3))
seed.thrown_at(src,M)
sleep(-1)
if(!src)
return
if(prob(35))
if(user)
user << "<span class='danger'>\The [src] has fallen to bits.</span>"
user.drop_from_inventory(src)
del(src)
add_fingerprint(user)
return 1
else
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/attack_self(mob/user as mob)
if(!seed)
return
if(istype(user.loc,/turf/space))
return
if(user.a_intent == "hurt")
user.visible_message("<span class='danger'>\The [user] squashes \the [src]!</span>")
seed.thrown_at(src,user)
sleep(-1)
if(src) del(src)
return
if(seed.get_trait(TRAIT_SPREAD) > 0)
user << "<span class='notice'>You plant the [src.name].</span>"
new /obj/machinery/portable_atmospherics/hydroponics/soil/invisible(get_turf(user),src.seed)
del(src)
return
if(seed.kitchen_tag)
switch(seed.kitchen_tag)
if("shand")
var/obj/item/stack/medical/bruise_pack/tajaran/poultice = new /obj/item/stack/medical/bruise_pack/tajaran(user.loc)
poultice.heal_brute = potency
user << "<span class='notice'>You mash the leaves into a poultice.</span>"
del(src)
return
if("mtear")
var/obj/item/stack/medical/ointment/tajaran/poultice = new /obj/item/stack/medical/ointment/tajaran(user.loc)
poultice.heal_burn = potency
user << "<span class='notice'>You mash the petals into a poultice.</span>"
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/pickup(mob/user)
..()
if(!seed)
return
if(seed.get_trait(TRAIT_BIOLUM))
user.SetLuminosity(user.luminosity + seed.get_trait(TRAIT_BIOLUM))
SetLuminosity(0)
if(seed.get_trait(TRAIT_STINGS))
var/mob/living/carbon/human/H = user
if(istype(H) && H.gloves)
return
if(!reagents || reagents.total_volume <= 0)
return
reagents.remove_any(rand(1,3)) //Todo, make it actually remove the reagents the seed uses.
seed.do_thorns(H,src)
seed.do_sting(H,src,pick("r_hand","l_hand"))
/obj/item/weapon/reagent_containers/food/snacks/grown/dropped(mob/user)
if(!..() || !seed)
return
if(seed.get_trait(TRAIT_BIOLUM))
user.SetLuminosity(user.luminosity - seed.get_trait(TRAIT_BIOLUM))
SetLuminosity(seed.get_trait(TRAIT_BIOLUM))
// Predefined types for placing on the map.
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap
plantname = "libertycap"
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris
plantname = "ambrosia"

View File

@@ -8,7 +8,7 @@
var/plantname
var/potency = 1
/obj/item/weapon/grown/New()
/obj/item/weapon/grown/New(newloc,planttype)
..()
@@ -17,158 +17,25 @@
R.my_atom = src
//Handle some post-spawn var stuff.
spawn(1)
// Fill the object up with the appropriate reagents.
if(!isnull(plantname))
var/datum/seed/S = seed_types[plantname]
if(!S || !S.chems)
return
potency = S.potency
for(var/rid in S.chems)
var/list/reagent_data = S.chems[rid]
var/rtotal = reagent_data[1]
if(reagent_data.len > 1 && potency > 0)
rtotal += round(potency/reagent_data[2])
reagents.add_reagent(rid,max(1,rtotal))
/obj/item/weapon/grown/log
name = "towercap"
name = "tower-cap log"
desc = "It's better than bad, it's good!"
icon = 'icons/obj/harvest.dmi'
icon_state = "logs"
force = 5
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
origin_tech = "materials=1"
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || (istype(W, /obj/item/weapon/twohanded/fireaxe) && W:wielded) || istype(W, /obj/item/weapon/melee/energy))
user.show_message("<span class='notice'>You make planks out of \the [src]!</span>", 1)
for(var/i=0,i<2,i++)
var/obj/item/stack/sheet/wood/NG = new (user.loc)
for (var/obj/item/stack/sheet/wood/G in user.loc)
if(G==NG)
continue
if(G.amount>=G.max_amount)
continue
G.attackby(NG, user)
usr << "You add the newly-formed wood to the stack. It now contains [NG.amount] planks."
del(src)
if(planttype)
plantname = planttype
var/datum/seed/S = plant_controller.seeds[plantname]
if(!S || !S.chems)
return
/obj/item/weapon/grown/sunflower // FLOWER POWER!
plantname = "sunflowers"
name = "sunflower"
desc = "It's beautiful! A certain person might beat you to death if you trample these."
icon = 'icons/obj/harvest.dmi'
icon_state = "sunflower"
damtype = "fire"
force = 0
throwforce = 1
w_class = 1.0
throw_speed = 1
throw_range = 3
potency = S.get_trait(TRAIT_POTENCY)
/obj/item/weapon/grown/sunflower/attack(mob/M as mob, mob/user as mob)
M << "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>"
user << "<font color='green'> Your sunflower's </font><font color='yellow'><b>FLOWER POWER</b></font><font color='green'> strikes [M]</font>"
/obj/item/weapon/grown/nettle // -- Skie
plantname = "nettle"
desc = "It's probably <B>not</B> wise to touch it with bare hands..."
icon = 'icons/obj/weapons.dmi'
name = "nettle"
icon_state = "nettle"
damtype = "fire"
force = 15
throwforce = 1
w_class = 2.0
throw_speed = 1
throw_range = 3
origin_tech = "combat=1"
attack_verb = list("stung")
hitsound = ""
var/potency_divisior = 5
/obj/item/weapon/grown/nettle/New()
..()
spawn(5)
force = round((5+potency/potency_divisior), 1)
/obj/item/weapon/grown/nettle/pickup(mob/living/carbon/human/user as mob)
if(istype(user) && !user.gloves)
user << "\red The nettle burns your bare hand!"
if(istype(user, /mob/living/carbon/human))
var/organ = ((user.hand ? "l_":"r_") + "arm")
var/datum/organ/external/affecting = user.get_organ(organ)
if(affecting.take_damage(0,force))
user.UpdateDamageIcon()
else
user.take_organ_damage(0,force)
return 1
return 0
/obj/item/weapon/grown/nettle/proc/lose_leaves(var/mob/user)
if(force > 0)
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
sleep(1)
if(force <= 0)
if(user)
user << "All the leaves have fallen off \the [src] from violent whacking."
user.drop_from_inventory(src)
del(src)
/obj/item/weapon/grown/nettle/death // -- Skie
plantname = "deathnettle"
desc = "The \red glowing \black nettle incites \red<B>rage</B>\black in you just from looking at it!"
name = "deathnettle"
icon_state = "deathnettle"
origin_tech = "combat=3"
potency_divisior = 2.5
/obj/item/weapon/grown/nettle/death/pickup(mob/living/carbon/human/user as mob)
if(..() && prob(50))
user.Paralyse(5)
user << "\red You are stunned by the deathnettle when you try picking it up!"
/obj/item/weapon/grown/nettle/attack(mob/living/carbon/M as mob, mob/user as mob)
if(!..()) return
lose_leaves(user)
/obj/item/weapon/grown/nettle/death/attack(mob/living/carbon/M as mob, mob/user as mob)
if(!..()) return
if(istype(M, /mob/living))
M << "\red You are stunned by the powerful acid of the deathnettle!"
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Had the [src.name] used on them by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] on [M.name] ([M.ckey])</font>")
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] on [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
M.eye_blurry += force/7
if(prob(20))
M.Paralyse(force/6)
M.Weaken(force/15)
M.drop_item()
for(var/rid in S.chems)
var/list/reagent_data = S.chems[rid]
var/rtotal = reagent_data[1]
if(reagent_data.len > 1 && potency > 0)
rtotal += round(potency/reagent_data[2])
reagents.add_reagent(rid,max(1,rtotal))
/obj/item/weapon/corncob
name = "corn cob"
desc = "A reminder of meals gone by."
icon = 'icons/obj/harvest.dmi'
icon = 'icons/obj/trash.dmi'
icon_state = "corncob"
item_state = "corncob"
w_class = 2.0
@@ -183,3 +50,14 @@
new /obj/item/clothing/mask/smokable/pipe/cobpipe (user.loc)
del(src)
return
/obj/item/weapon/bananapeel
name = "banana peel"
desc = "A peel from a banana."
icon = 'icons/obj/items.dmi'
icon_state = "banana_peel"
item_state = "banana_peel"
w_class = 2.0
throwforce = 0
throw_speed = 4
throw_range = 20

View File

@@ -0,0 +1,5 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris
plantname = "ambrosia"
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus
plantname = "ambrosiadeus"

View File

@@ -1,366 +0,0 @@
//Analyzer, pestkillers, weedkillers, nutrients, hatchets, cutters.
/obj/item/weapon/wirecutters/clippers
name = "plant clippers"
desc = "A tool used to take samples from plants."
/obj/item/device/analyzer/plant_analyzer
name = "plant analyzer"
icon = 'icons/obj/device.dmi'
icon_state = "hydro"
item_state = "analyzer"
/obj/item/device/analyzer/plant_analyzer/attack_self(mob/user as mob)
return 0
/obj/item/device/analyzer/plant_analyzer/afterattack(obj/target, mob/user, flag)
if(!flag) return
var/datum/seed/grown_seed
var/datum/reagents/grown_reagents
if(istype(target,/obj/structure/table))
return ..()
else if(istype(target,/obj/item/weapon/reagent_containers/food/snacks/grown))
var/obj/item/weapon/reagent_containers/food/snacks/grown/G = target
grown_seed = seed_types[G.plantname]
grown_reagents = G.reagents
else if(istype(target,/obj/item/weapon/grown))
var/obj/item/weapon/grown/G = target
grown_seed = seed_types[G.plantname]
grown_reagents = G.reagents
else if(istype(target,/obj/item/seeds))
var/obj/item/seeds/S = target
grown_seed = S.seed
else if(istype(target,/obj/machinery/portable_atmospherics/hydroponics))
var/obj/machinery/portable_atmospherics/hydroponics/H = target
grown_seed = H.seed
grown_reagents = H.reagents
if(!grown_seed)
user << "\red [src] can tell you nothing about [target]."
return
var/dat = "<h3>Plant data for [target]</h3>"
user.visible_message("\blue [user] runs the scanner over [target].")
dat += "<h2>General Data</h2>"
dat += "<table>"
dat += "<tr><td><b>Endurance</b></td><td>[grown_seed.endurance]</td></tr>"
dat += "<tr><td><b>Yield</b></td><td>[grown_seed.yield]</td></tr>"
dat += "<tr><td><b>Lifespan</b></td><td>[grown_seed.lifespan]</td></tr>"
dat += "<tr><td><b>Maturation time</b></td><td>[grown_seed.maturation]</td></tr>"
dat += "<tr><td><b>Production time</b></td><td>[grown_seed.production]</td></tr>"
dat += "<tr><td><b>Potency</b></td><td>[grown_seed.potency]</td></tr>"
dat += "</table>"
if(grown_reagents && grown_reagents.reagent_list && grown_reagents.reagent_list.len)
dat += "<h2>Reagent Data</h2>"
dat += "<br>This sample contains: "
for(var/datum/reagent/R in grown_reagents.reagent_list)
dat += "<br>- [R.id], [grown_reagents.get_reagent_amount(R.id)] unit(s)"
dat += "<h2>Other Data</h2>"
if(grown_seed.harvest_repeat)
dat += "This plant can be harvested repeatedly.<br>"
if(grown_seed.immutable == -1)
dat += "This plant is highly mutable.<br>"
else if(grown_seed.immutable > 0)
dat += "This plant does not possess genetics that are alterable.<br>"
if(grown_seed.products && grown_seed.products.len)
dat += "The mature plant will produce [grown_seed.products.len == 1 ? "fruit" : "[grown_seed.products.len] varieties of fruit"].<br>"
if(grown_seed.requires_nutrients)
if(grown_seed.nutrient_consumption < 0.05)
dat += "It consumes a small amount of nutrient fluid.<br>"
else if(grown_seed.nutrient_consumption > 0.2)
dat += "It requires a heavy supply of nutrient fluid.<br>"
else
dat += "It requires a supply of nutrient fluid.<br>"
if(grown_seed.requires_water)
if(grown_seed.water_consumption < 1)
dat += "It requires very little water.<br>"
else if(grown_seed.water_consumption > 5)
dat += "It requires a large amount of water.<br>"
else
dat += "It requires a stable supply of water.<br>"
if(grown_seed.mutants && grown_seed.mutants.len)
dat += "It exhibits a high degree of potential subspecies shift.<br>"
dat += "It thrives in a temperature of [grown_seed.ideal_heat] Kelvin."
if(grown_seed.lowkpa_tolerance < 20)
dat += "<br>It is well adapted to low pressure levels."
if(grown_seed.highkpa_tolerance > 220)
dat += "<br>It is well adapted to high pressure levels."
if(grown_seed.heat_tolerance > 30)
dat += "<br>It is well adapted to a range of temperatures."
else if(grown_seed.heat_tolerance < 10)
dat += "<br>It is very sensitive to temperature shifts."
dat += "<br>It thrives in a light level of [grown_seed.ideal_light] lumen\s."
if(grown_seed.light_tolerance > 10)
dat += "<br>It is well adapted to a range of light levels."
else if(grown_seed.light_tolerance < 3)
dat += "<br>It is very sensitive to light level shifts."
if(grown_seed.toxins_tolerance < 3)
dat += "<br>It is highly sensitive to toxins."
else if(grown_seed.toxins_tolerance > 6)
dat += "<br>It is remarkably resistant to toxins."
if(grown_seed.pest_tolerance < 3)
dat += "<br>It is highly sensitive to pests."
else if(grown_seed.pest_tolerance > 6)
dat += "<br>It is remarkably resistant to pests."
if(grown_seed.weed_tolerance < 3)
dat += "<br>It is highly sensitive to weeds."
else if(grown_seed.weed_tolerance > 6)
dat += "<br>It is remarkably resistant to weeds."
switch(grown_seed.spread)
if(1)
dat += "<br>It is capable of growing beyond the confines of a tray."
if(2)
dat += "<br>It is a robust and vigorous vine that will spread rapidly."
switch(grown_seed.carnivorous)
if(1)
dat += "<br>It is carniovorous and will eat tray pests for sustenance."
if(2)
dat += "<br>It is carnivorous and poses a significant threat to living things around it."
if(grown_seed.parasite)
dat += "<br>It is capable of parisitizing and gaining sustenance from tray weeds."
if(grown_seed.alter_temp)
dat += "<br>It will periodically alter the local temperature by [grown_seed.alter_temp] degrees Kelvin."
if(grown_seed.biolum)
dat += "<br>It is [grown_seed.biolum_colour ? "<font color='[grown_seed.biolum_colour]'>bio-luminescent</font>" : "bio-luminescent"]."
if(grown_seed.flowers)
dat += "<br>It has [grown_seed.flower_colour ? "<font color='[grown_seed.flower_colour]'>flowers</font>" : "flowers"]."
if(dat)
user << browse(dat,"window=plant_analyzer")
return
// *************************************
// Hydroponics Tools
// *************************************
/obj/item/weapon/plantspray
icon = 'icons/obj/hydroponics.dmi'
item_state = "spray"
flags = NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 4
w_class = 2.0
throw_speed = 2
throw_range = 10
var/toxicity = 4
var/pest_kill_str = 0
var/weed_kill_str = 0
/obj/item/weapon/plantspray/weeds // -- Skie
name = "weed-spray"
desc = "It's a toxic mixture, in spray form, to kill small weeds."
icon_state = "weedspray"
weed_kill_str = 6
/obj/item/weapon/plantspray/pests
name = "pest-spray"
desc = "It's some pest eliminator spray! <I>Do not inhale!</I>"
icon_state = "pestspray"
pest_kill_str = 6
/obj/item/weapon/plantspray/pests/old
name = "bottle of pestkiller"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle16"
/obj/item/weapon/plantspray/pests/old/carbaryl
name = "bottle of carbaryl"
icon_state = "bottle16"
toxicity = 4
pest_kill_str = 2
/obj/item/weapon/plantspray/pests/old/lindane
name = "bottle of lindane"
icon_state = "bottle18"
toxicity = 6
pest_kill_str = 4
/obj/item/weapon/plantspray/pests/old/phosmet
name = "bottle of phosmet"
icon_state = "bottle15"
toxicity = 8
pest_kill_str = 7
/obj/item/weapon/minihoe // -- Numbers
name = "mini hoe"
desc = "It's used for removing weeds or scratching your back."
icon = 'icons/obj/weapons.dmi'
icon_state = "hoe"
item_state = "hoe"
flags = CONDUCT | NOBLUDGEON
force = 5.0
throwforce = 7.0
w_class = 2.0
matter = list("metal" = 50)
attack_verb = list("slashed", "sliced", "cut", "clawed")
// *************************************
// Weedkiller defines for hydroponics
// *************************************
/obj/item/weedkiller
name = "bottle of weedkiller"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle16"
var/toxicity = 0
var/weed_kill_str = 0
/obj/item/weedkiller/triclopyr
name = "bottle of glyphosate"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle16"
toxicity = 4
weed_kill_str = 2
/obj/item/weedkiller/lindane
name = "bottle of triclopyr"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle18"
toxicity = 6
weed_kill_str = 4
/obj/item/weedkiller/D24
name = "bottle of 2,4-D"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle15"
toxicity = 8
weed_kill_str = 7
// *************************************
// Nutrient defines for hydroponics
// *************************************
/obj/item/weapon/reagent_containers/glass/fertilizer
name = "fertilizer bottle"
desc = "A small glass bottle. Can hold up to 10 units."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-4"
flags = 0
possible_transfer_amounts = null
w_class = 2.0
var/fertilizer //Reagent contained, if any.
//Like a shot glass!
amount_per_transfer_from_this = 10
volume = 10
/obj/item/weapon/reagent_containers/glass/fertilizer/New()
..()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
if(fertilizer)
reagents.add_reagent(fertilizer,10)
update_icon()
/obj/item/weapon/reagent_containers/glass/fertilizer/ez
name = "bottle of E-Z-Nutrient"
icon_state = "bottle-4"
fertilizer = "eznutrient"
/obj/item/weapon/reagent_containers/glass/fertilizer/l4z
name = "bottle of Left 4 Zed"
icon_state = "bottle-4"
fertilizer = "left4zed"
/obj/item/weapon/reagent_containers/glass/fertilizer/rh
name = "bottle of Robust Harvest"
icon_state = "bottle-4"
fertilizer = "robustharvest"
//Hatchets and things to kill kudzu
/obj/item/weapon/hatchet
name = "hatchet"
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
icon = 'icons/obj/weapons.dmi'
icon_state = "hatchet"
flags = CONDUCT
force = 12.0
w_class = 2.0
throwforce = 15.0
throw_speed = 4
throw_range = 4
sharp = 1
edge = 1
matter = list("metal" = 15000)
origin_tech = "materials=2;combat=1"
attack_verb = list("chopped", "torn", "cut")
/obj/item/weapon/hatchet/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return ..()
//If it's a hatchet it goes here. I guess
/obj/item/weapon/hatchet/unathiknife
name = "duelling knife"
desc = "A length of leather-bound wood studded with razor-sharp teeth. How crude."
icon = 'icons/obj/weapons.dmi'
icon_state = "unathiknife"
attack_verb = list("ripped", "torn", "cut")
/obj/item/weapon/hatchet/tacknife
name = "tactical knife"
desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Nyx."
icon = 'icons/obj/weapons.dmi'
icon_state = "tacknife"
item_state = "knife"
attack_verb = list("stabbed", "chopped", "cut")
/obj/item/weapon/scythe
icon_state = "scythe0"
name = "scythe"
desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
force = 13.0
throwforce = 5.0
throw_speed = 1
throw_range = 3
w_class = 4.0
flags = NOSHIELD
slot_flags = SLOT_BACK
origin_tech = "materials=2;combat=2"
attack_verb = list("chopped", "sliced", "cut", "reaped")
/obj/item/weapon/scythe/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity) return
if(istype(A, /obj/effect/plantsegment))
for(var/obj/effect/plantsegment/B in orange(A,1))
if(prob(80))
del B
del A

View File

@@ -0,0 +1,733 @@
/datum/plantgene
var/genetype // Label used when applying trait.
var/list/values // Values to copy into the target seed datum.
/datum/seed
//Tracking.
var/uid // Unique identifier.
var/name // Index for global list.
var/seed_name // Plant name for seed packet.
var/seed_noun = "seeds" // Descriptor for packet.
var/display_name // Prettier name.
var/roundstart // If set, seed will not display variety number.
var/mysterious // Only used for the random seed packets.
var/can_self_harvest = 0 // Mostly used for living mobs.
var/growth_stages = 0 // Number of stages the plant passes through before it is mature.
var/list/traits = list() // Initialized in New()
var/list/mutants // Possible predefined mutant varieties, if any.
var/list/chems // Chemicals that plant produces in products/injects into victim.
var/list/consume_gasses // The plant will absorb these gasses during its life.
var/list/exude_gasses // The plant will exude these gasses during its life.
var/kitchen_tag // Used by the reagent grinder.
var/trash_type // Garbage item produced when eaten.
var/splat_type = /obj/effect/decal/cleanable/fruit_smudge // Graffiti decal.
var/has_mob_product
/datum/seed/New()
set_trait(TRAIT_IMMUTABLE, 0) // If set, plant will never mutate. If -1, plant is highly mutable.
set_trait(TRAIT_HARVEST_REPEAT, 0) // If 1, this plant will fruit repeatedly.
set_trait(TRAIT_PRODUCES_POWER, 0) // Can be used to make a battery.
set_trait(TRAIT_JUICY, 0) // When thrown, causes a splatter decal.
set_trait(TRAIT_EXPLOSIVE, 0) // When thrown, acts as a grenade.
set_trait(TRAIT_CARNIVOROUS, 0) // 0 = none, 1 = eat pests in tray, 2 = eat living things (when a vine).
set_trait(TRAIT_PARASITE, 0) // 0 = no, 1 = gain health from weed level.
set_trait(TRAIT_STINGS, 0) // Can cause damage/inject reagents when thrown or handled.
set_trait(TRAIT_YIELD, 0) // Amount of product.
set_trait(TRAIT_SPREAD, 0) // 0 limits plant to tray, 1 = creepers, 2 = vines.
set_trait(TRAIT_MATURATION, 0) // Time taken before the plant is mature.
set_trait(TRAIT_PRODUCTION, 0) // Time before harvesting can be undertaken again.
set_trait(TRAIT_TELEPORTING, 0) // Uses the bluespace tomato effect.
set_trait(TRAIT_BIOLUM, 0) // Plant is bioluminescent.
set_trait(TRAIT_ALTER_TEMP, 0) // If set, the plant will periodically alter local temp by this amount.
set_trait(TRAIT_PRODUCT_ICON, 0) // Icon to use for fruit coming from this plant.
set_trait(TRAIT_PLANT_ICON, 0) // Icon to use for the plant growing in the tray.
set_trait(TRAIT_PRODUCT_COLOUR, 0) // Colour to apply to product icon.
set_trait(TRAIT_BIOLUM_COLOUR, 0) // The colour of the plant's radiance.
set_trait(TRAIT_POTENCY, 1) // General purpose plant strength value.
set_trait(TRAIT_REQUIRES_NUTRIENTS, 1) // The plant can starve.
set_trait(TRAIT_REQUIRES_WATER, 1) // The plant can become dehydrated.
set_trait(TRAIT_WATER_CONSUMPTION, 3) // Plant drinks this much per tick.
set_trait(TRAIT_LIGHT_TOLERANCE, 5) // Departure from ideal that is survivable.
set_trait(TRAIT_TOXINS_TOLERANCE, 5) // Resistance to poison.
set_trait(TRAIT_PEST_TOLERANCE, 5) // Threshold for pests to impact health.
set_trait(TRAIT_WEED_TOLERANCE, 5) // Threshold for weeds to impact health.
set_trait(TRAIT_IDEAL_LIGHT, 8) // Preferred light level in luminosity.
set_trait(TRAIT_HEAT_TOLERANCE, 20) // Departure from ideal that is survivable.
set_trait(TRAIT_LOWKPA_TOLERANCE, 25) // Low pressure capacity.
set_trait(TRAIT_ENDURANCE, 100) // Maximum plant HP when growing.
set_trait(TRAIT_HIGHKPA_TOLERANCE, 200) // High pressure capacity.
set_trait(TRAIT_IDEAL_HEAT, 293) // Preferred temperature in Kelvin.
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25) // Plant eats this much per tick.
set_trait(TRAIT_PLANT_COLOUR, "#6EF86A") // Colour of the plant icon.
spawn(5)
sleep(-1)
update_growth_stages()
/datum/seed/proc/get_trait(var/trait)
return traits["[trait]"]
/datum/seed/proc/set_trait(var/trait,var/nval,var/ubound,var/lbound, var/degrade)
if(!isnull(degrade)) nval *= degrade
if(!isnull(ubound)) nval = min(nval,ubound)
if(!isnull(lbound)) nval = max(nval,lbound)
traits["[trait]"] = nval
/datum/seed/proc/create_spores(var/turf/T)
if(!T)
return
if(!istype(T))
T = get_turf(T)
if(!T)
return
var/datum/reagents/R = new/datum/reagents(100)
if(chems.len)
for(var/rid in chems)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/3))
R.add_reagent(rid,injecting)
var/datum/effect/effect/system/smoke_spread/chem/spores/S = new(name)
S.attach(T)
S.set_up(R, round(get_trait(TRAIT_POTENCY)/4), 0, T)
S.start()
// Does brute damage to a target.
/datum/seed/proc/do_thorns(var/mob/living/carbon/human/target, var/obj/item/fruit, var/target_limb)
if(!get_trait(TRAIT_CARNIVOROUS))
return
if(!istype(target))
if(istype(target, /mob/living/simple_animal/mouse))
new /obj/effect/decal/remains/mouse(get_turf(target))
del(target)
else if(istype(target, /mob/living/simple_animal/lizard))
new /obj/effect/decal/remains/lizard(get_turf(target))
del(target)
return
if(!target_limb) target_limb = pick("l_foot","r_foot","l_leg","r_leg","l_hand","r_hand","l_arm", "r_arm","head","chest","groin")
var/datum/organ/external/affecting = target.get_organ(target_limb)
var/damage = 0
if(get_trait(TRAIT_CARNIVOROUS))
if(get_trait(TRAIT_CARNIVOROUS) == 2)
if(affecting)
target << "<span class='danger'>\The [fruit]'s thorns pierce your [affecting.display_name] greedily!</span>"
else
target << "<span class='danger'>\The [fruit]'s thorns pierce your flesh greedily!</span>"
damage = get_trait(TRAIT_POTENCY)/2
else
if(affecting)
target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your [affecting.display_name]!</span>"
else
target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your flesh!</span>"
damage = get_trait(TRAIT_POTENCY)/5
else
return
if(affecting)
affecting.take_damage(damage, 0)
affecting.add_autopsy_data("Thorns",damage)
else
target.adjustBruteLoss(damage)
target.UpdateDamageIcon()
target.updatehealth()
// Adds reagents to a target.
/datum/seed/proc/do_sting(var/mob/living/carbon/human/target, var/obj/item/fruit)
if(!get_trait(TRAIT_STINGS))
return
if(chems && chems.len)
target << "<span class='danger'>You are stung by \the [fruit]!</span>"
for(var/rid in chems)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/5))
target.reagents.add_reagent(rid,injecting)
//Splatter a turf.
/datum/seed/proc/splatter(var/turf/T,var/obj/item/thrown)
if(splat_type)
var/obj/effect/plant/splat = new splat_type(T, src)
if(!istype(splat)) // Plants handle their own stuff.
splat.name = "[thrown.name] [pick("smear","smudge","splatter")]"
if(get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_BIOLUM_COLOUR))
splat.l_color = get_trait(TRAIT_BIOLUM_COLOUR)
splat.SetLuminosity(get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_PRODUCT_COLOUR))
splat.color = get_trait(TRAIT_PRODUCT_COLOUR)
if(chems)
for(var/mob/living/M in T.contents)
if(!M.reagents)
continue
for(var/chem in chems)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/3))
M.reagents.add_reagent(chem,injecting)
//Applies an effect to a target atom.
/datum/seed/proc/thrown_at(var/obj/item/thrown,var/atom/target, var/force_explode)
var/splatted
var/turf/origin_turf = get_turf(target)
if(force_explode || get_trait(TRAIT_EXPLOSIVE))
create_spores(origin_turf)
var/flood_dist = min(10,max(1,get_trait(TRAIT_POTENCY)/15))
var/list/open_turfs = list()
var/list/closed_turfs = list()
var/list/valid_turfs = list()
open_turfs |= origin_turf
// Flood fill to get affected turfs.
while(open_turfs.len)
var/turf/T = pick(open_turfs)
open_turfs -= T
closed_turfs |= T
valid_turfs |= T
for(var/dir in alldirs)
var/turf/neighbor = get_step(T,dir)
if(!neighbor || (neighbor in closed_turfs) || (neighbor in open_turfs))
continue
if(neighbor.density || get_dist(neighbor,origin_turf) > flood_dist || istype(neighbor,/turf/space))
closed_turfs |= neighbor
continue
// Check for windows.
var/no_los
var/turf/last_turf = origin_turf
for(var/turf/target_turf in getline(origin_turf,neighbor))
if(!last_turf.Enter(target_turf) || target_turf.density)
no_los = 1
break
last_turf = target_turf
if(!no_los && !origin_turf.Enter(neighbor))
no_los = 1
if(no_los)
closed_turfs |= neighbor
continue
open_turfs |= neighbor
for(var/turf/T in valid_turfs)
for(var/mob/living/M in T.contents)
apply_special_effect(M)
splatter(T,thrown)
origin_turf.visible_message("<span class='danger'>The [thrown.name] explodes!</span>")
del(thrown)
return
if(istype(target,/mob/living))
splatted = apply_special_effect(target,thrown)
else if(istype(target,/turf))
splatted = 1
for(var/mob/living/M in target.contents)
apply_special_effect(M)
if(get_trait(TRAIT_JUICY) && splatted)
splatter(origin_turf,thrown)
origin_turf.visible_message("<span class='danger'>The [thrown.name] splatters against [target]!</span>")
del(thrown)
/datum/seed/proc/handle_environment(var/turf/current_turf, var/datum/gas_mixture/environment, var/light_supplied, var/check_only)
var/health_change = 0
// Handle gas consumption.
if(consume_gasses && consume_gasses.len)
var/missing_gas = 0
for(var/gas in consume_gasses)
if(environment && environment.gas && environment.gas[gas] && \
environment.gas[gas] >= consume_gasses[gas])
if(!check_only)
environment.adjust_gas(gas,-consume_gasses[gas],1)
else
missing_gas++
if(missing_gas > 0)
health_change += missing_gas * HYDRO_SPEED_MULTIPLIER
// Process it.
var/pressure = environment.return_pressure()
if(pressure < get_trait(TRAIT_LOWKPA_TOLERANCE)|| pressure > get_trait(TRAIT_HIGHKPA_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
if(abs(environment.temperature - get_trait(TRAIT_IDEAL_HEAT)) > get_trait(TRAIT_HEAT_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
// Handle gas production.
if(exude_gasses && exude_gasses.len && !check_only)
for(var/gas in exude_gasses)
environment.adjust_gas(gas, max(1,round((exude_gasses[gas]*(get_trait(TRAIT_POTENCY)/5))/exude_gasses.len)))
// Handle light requirements.
if(!light_supplied)
var/area/A = get_area(current_turf)
if(A)
if(A.lighting_use_dynamic)
light_supplied = max(0,min(10,current_turf.lighting_lumcount)-5)
else
light_supplied = 5
if(light_supplied)
if(abs(light_supplied - get_trait(TRAIT_IDEAL_LIGHT)) > get_trait(TRAIT_LIGHT_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
return health_change
/datum/seed/proc/apply_special_effect(var/mob/living/target,var/obj/item/thrown)
var/impact = 1
do_sting(target,thrown)
do_thorns(target,thrown)
// Bluespace tomato code copied over from grown.dm.
if(get_trait(TRAIT_TELEPORTING))
//Plant potency determines radius of teleport.
var/outer_teleport_radius = get_trait(TRAIT_POTENCY)/5
var/inner_teleport_radius = get_trait(TRAIT_POTENCY)/15
var/list/turfs = list()
if(inner_teleport_radius > 0)
for(var/turf/T in orange(target,outer_teleport_radius))
if(get_dist(target,T) >= inner_teleport_radius)
turfs |= T
if(turfs.len)
// Moves the mob, causes sparks.
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, get_turf(target))
s.start()
var/turf/picked = get_turf(pick(turfs)) // Just in case...
new/obj/effect/decal/cleanable/molten_item(get_turf(target)) // Leave a pile of goo behind for dramatic effect...
target.loc = picked // And teleport them to the chosen location.
impact = 1
return impact
//Creates a random seed. MAKE SURE THE LINE HAS DIVERGED BEFORE THIS IS CALLED.
/datum/seed/proc/randomize()
roundstart = 0
seed_name = "strange plant" // TODO: name generator.
display_name = "strange plants" // TODO: name generator.
mysterious = 1
seed_noun = pick("spores","nodes","cuttings","seeds")
set_trait(TRAIT_POTENCY,rand(5,30),200,0)
set_trait(TRAIT_PRODUCT_ICON,pick(plant_controller.plant_product_sprites))
set_trait(TRAIT_PLANT_ICON,pick(plant_controller.plant_sprites))
set_trait(TRAIT_PLANT_COLOUR,"#[get_random_colour(0,75,190)]")
set_trait(TRAIT_PRODUCT_COLOUR,"#[get_random_colour(0,75,190)]")
update_growth_stages()
if(prob(20))
set_trait(TRAIT_HARVEST_REPEAT,1)
if(prob(15))
if(prob(15))
set_trait(TRAIT_JUICY,2)
else
set_trait(TRAIT_JUICY,1)
if(prob(5))
set_trait(TRAIT_STINGS,1)
if(prob(5))
set_trait(TRAIT_PRODUCES_POWER,1)
if(prob(1))
set_trait(TRAIT_EXPLOSIVE,1)
else if(prob(1))
set_trait(TRAIT_TELEPORTING,1)
if(prob(5))
consume_gasses = list()
var/gas = pick("oxygen","nitrogen","phoron","carbon_dioxide")
consume_gasses[gas] = rand(3,9)
if(prob(5))
exude_gasses = list()
var/gas = pick("oxygen","nitrogen","phoron","carbon_dioxide")
exude_gasses[gas] = rand(3,9)
chems = list()
if(prob(80))
chems["nutriment"] = list(rand(1,10),rand(10,20))
var/additional_chems = rand(0,5)
if(additional_chems)
var/list/possible_chems = list(
"woodpulp",
"bicaridine",
"hyperzine",
"cryoxadone",
"blood",
"water",
"potassium",
"plasticide",
"mutationtoxin",
"amutationtoxin",
"inaprovaline",
"space_drugs",
"paroxetine",
"mercury",
"sugar",
"radium",
"ryetalyn",
"alkysine",
"thermite",
"tramadol",
"cryptobiolin",
"dermaline",
"dexalin",
"phoron",
"synaptizine",
"impedrezene",
"hyronalin",
"peridaxon",
"toxin",
"rezadone",
"ethylredoxrazine",
"slimejelly",
"cyanide",
"mindbreaker",
"stoxin"
)
for(var/x=1;x<=additional_chems;x++)
if(!possible_chems.len)
break
var/new_chem = pick(possible_chems)
possible_chems -= new_chem
chems[new_chem] = list(rand(1,10),rand(10,20))
if(prob(90))
set_trait(TRAIT_REQUIRES_NUTRIENTS,1)
set_trait(TRAIT_NUTRIENT_CONSUMPTION,rand(25)/25)
else
set_trait(TRAIT_REQUIRES_NUTRIENTS,0)
if(prob(90))
set_trait(TRAIT_REQUIRES_WATER,1)
set_trait(TRAIT_WATER_CONSUMPTION,rand(10))
else
set_trait(TRAIT_REQUIRES_WATER,0)
set_trait(TRAIT_IDEAL_HEAT, rand(100,400))
set_trait(TRAIT_HEAT_TOLERANCE, rand(10,30))
set_trait(TRAIT_IDEAL_LIGHT, rand(2,10))
set_trait(TRAIT_LIGHT_TOLERANCE, rand(2,7))
set_trait(TRAIT_TOXINS_TOLERANCE, rand(2,7))
set_trait(TRAIT_PEST_TOLERANCE, rand(2,7))
set_trait(TRAIT_WEED_TOLERANCE, rand(2,7))
set_trait(TRAIT_LOWKPA_TOLERANCE, rand(10,50))
set_trait(TRAIT_HIGHKPA_TOLERANCE,rand(100,300))
if(prob(5))
set_trait(TRAIT_ALTER_TEMP,rand(-5,5))
if(prob(1))
set_trait(TRAIT_IMMUTABLE,-1)
var/carnivore_prob = rand(100)
if(carnivore_prob < 5)
set_trait(TRAIT_CARNIVOROUS,2)
else if(carnivore_prob < 10)
set_trait(TRAIT_CARNIVOROUS,1)
if(prob(10))
set_trait(TRAIT_PARASITE,1)
var/vine_prob = rand(100)
if(vine_prob < 5)
set_trait(TRAIT_SPREAD,2)
else if(vine_prob < 10)
set_trait(TRAIT_SPREAD,1)
if(prob(5))
set_trait(TRAIT_BIOLUM,1)
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
set_trait(TRAIT_ENDURANCE,rand(60,100))
set_trait(TRAIT_YIELD,rand(3,15))
set_trait(TRAIT_MATURATION,rand(5,15))
set_trait(TRAIT_PRODUCTION,get_trait(TRAIT_MATURATION)+rand(2,5))
//Returns a key corresponding to an entry in the global seed list.
/datum/seed/proc/get_mutant_variant()
if(!mutants || !mutants.len || get_trait(TRAIT_IMMUTABLE) > 0) return 0
return pick(mutants)
//Mutates the plant overall (randomly).
/datum/seed/proc/mutate(var/degree,var/turf/source_turf)
if(!degree || get_trait(TRAIT_IMMUTABLE) > 0) return
source_turf.visible_message("<span class='notice'>\The [display_name] quivers!</span>")
//This looks like shit, but it's a lot easier to read/change this way.
var/total_mutations = rand(1,1+degree)
for(var/i = 0;i<total_mutations;i++)
switch(rand(0,11))
if(0) //Plant cancer!
set_trait(TRAIT_ENDURANCE,get_trait(TRAIT_ENDURANCE)-rand(10,20),null,0)
source_turf.visible_message("<span class='danger'>\The [display_name] withers rapidly!</span>")
if(1)
set_trait(TRAIT_NUTRIENT_CONSUMPTION,get_trait(TRAIT_NUTRIENT_CONSUMPTION)+rand(-(degree*0.1),(degree*0.1)),5,0)
set_trait(TRAIT_WATER_CONSUMPTION, get_trait(TRAIT_WATER_CONSUMPTION) +rand(-degree,degree),50,0)
set_trait(TRAIT_JUICY, !get_trait(TRAIT_JUICY))
set_trait(TRAIT_STINGS, !get_trait(TRAIT_STINGS))
if(2)
set_trait(TRAIT_IDEAL_HEAT, get_trait(TRAIT_IDEAL_HEAT) + (rand(-5,5)*degree),800,70)
set_trait(TRAIT_HEAT_TOLERANCE, get_trait(TRAIT_HEAT_TOLERANCE) + (rand(-5,5)*degree),800,70)
set_trait(TRAIT_LOWKPA_TOLERANCE, get_trait(TRAIT_LOWKPA_TOLERANCE)+ (rand(-5,5)*degree),80,0)
set_trait(TRAIT_HIGHKPA_TOLERANCE, get_trait(TRAIT_HIGHKPA_TOLERANCE)+(rand(-5,5)*degree),500,110)
set_trait(TRAIT_EXPLOSIVE,1)
if(3)
set_trait(TRAIT_IDEAL_LIGHT, get_trait(TRAIT_IDEAL_LIGHT)+(rand(-1,1)*degree),30,0)
set_trait(TRAIT_LIGHT_TOLERANCE, get_trait(TRAIT_LIGHT_TOLERANCE)+(rand(-2,2)*degree),10,0)
if(4)
set_trait(TRAIT_TOXINS_TOLERANCE, get_trait(TRAIT_TOXINS_TOLERANCE)+(rand(-2,2)*degree),10,0)
if(5)
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
if(prob(degree*5))
set_trait(TRAIT_CARNIVOROUS, get_trait(TRAIT_CARNIVOROUS)+rand(-degree,degree),2, 0)
if(get_trait(TRAIT_CARNIVOROUS))
source_turf.visible_message("<span class='notice'>\The [display_name] shudders hungrily.</span>")
if(6)
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
if(prob(degree*5))
set_trait(TRAIT_PARASITE,!get_trait(TRAIT_PARASITE))
if(7)
if(get_trait(TRAIT_YIELD) != -1)
set_trait(TRAIT_YIELD, get_trait(TRAIT_YIELD)+(rand(-2,2)*degree),10,0)
if(8)
set_trait(TRAIT_ENDURANCE, get_trait(TRAIT_ENDURANCE)+(rand(-5,5)*degree),100,10)
set_trait(TRAIT_PRODUCTION, get_trait(TRAIT_PRODUCTION)+(rand(-1,1)*degree),10, 1)
set_trait(TRAIT_POTENCY, get_trait(TRAIT_POTENCY)+(rand(-20,20)*degree),200, 0)
if(prob(degree*5))
set_trait(TRAIT_SPREAD, get_trait(TRAIT_SPREAD)+rand(-1,1),2, 0)
source_turf.visible_message("<span class='notice'>\The [display_name] spasms visibly, shifting in the tray.</span>")
if(9)
set_trait(TRAIT_MATURATION, get_trait(TRAIT_MATURATION)+(rand(-1,1)*degree),30, 0)
if(prob(degree*5))
set_trait(TRAIT_HARVEST_REPEAT, !get_trait(TRAIT_HARVEST_REPEAT))
if(10)
if(prob(degree*2))
set_trait(TRAIT_BIOLUM, !get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_BIOLUM))
source_turf.visible_message("<span class='notice'>\The [display_name] begins to glow!</span>")
if(prob(degree*2))
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow </span><font color='[get_trait(TRAIT_BIOLUM_COLOUR)]'>changes colour</font>!")
else
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow dims...</span>")
if(11)
set_trait(TRAIT_TELEPORTING,1)
return
//Mutates a specific trait/set of traits.
/datum/seed/proc/apply_gene(var/datum/plantgene/gene)
if(!gene || !gene.values || get_trait(TRAIT_IMMUTABLE) > 0) return
// Splicing products has some detrimental effects on yield and lifespan.
// We handle this before we do the rest of the looping, as normal traits don't really include lists.
switch(gene.genetype)
if(GENE_BIOCHEMISTRY)
for(var/trait in list(TRAIT_YIELD, TRAIT_ENDURANCE))
if(get_trait(trait) > 0) set_trait(trait,get_trait(trait),null,1,0.85)
if(!chems) chems = list()
var/list/gene_value = gene.values["[TRAIT_CHEMS]"]
for(var/rid in gene_value)
var/list/gene_chem = gene_value[rid]
if(!chems[rid])
chems[rid] = gene_chem.Copy()
continue
for(var/i=1;i<=gene_chem.len;i++)
if(isnull(gene_chem[i])) gene_chem[i] = 0
if(chems[rid][i])
chems[rid][i] = max(1,round((gene_chem[i] + chems[rid][i])/2))
else
chems[rid][i] = gene_chem[i]
var/list/new_gasses = gene.values["[TRAIT_EXUDE_GASSES]"]
if(islist(new_gasses))
if(!exude_gasses) exude_gasses = list()
exude_gasses |= new_gasses
for(var/gas in exude_gasses)
exude_gasses[gas] = max(1,round(exude_gasses[gas]*0.8))
gene.values["[TRAIT_EXUDE_GASSES]"] = null
gene.values["[TRAIT_CHEMS]"] = null
if(GENE_DIET)
var/list/new_gasses = gene.values["[TRAIT_CONSUME_GASSES]"]
consume_gasses |= new_gasses
gene.values["[TRAIT_CONSUME_GASSES]"] = null
if(GENE_METABOLISM)
has_mob_product = gene.values["mob_product"]
gene.values["mob_product"] = null
for(var/trait in gene.values)
set_trait(trait,gene.values["[trait]"])
update_growth_stages()
//Returns a list of the desired trait values.
/datum/seed/proc/get_gene(var/genetype)
if(!genetype) return 0
var/list/traits_to_copy
var/datum/plantgene/P = new()
P.genetype = genetype
P.values = list()
switch(genetype)
if(GENE_BIOCHEMISTRY)
P.values["[TRAIT_CHEMS]"] = chems
P.values["[TRAIT_EXUDE_GASSES]"] = exude_gasses
traits_to_copy = list(TRAIT_POTENCY)
if(GENE_OUTPUT)
traits_to_copy = list(TRAIT_PRODUCES_POWER,TRAIT_BIOLUM)
if(GENE_ATMOSPHERE)
traits_to_copy = list(TRAIT_HEAT_TOLERANCE,TRAIT_LOWKPA_TOLERANCE,TRAIT_HIGHKPA_TOLERANCE)
if(GENE_HARDINESS)
traits_to_copy = list(TRAIT_TOXINS_TOLERANCE,TRAIT_PEST_TOLERANCE,TRAIT_WEED_TOLERANCE,TRAIT_ENDURANCE)
if(GENE_METABOLISM)
P.values["mob_product"] = has_mob_product
traits_to_copy = list(TRAIT_REQUIRES_NUTRIENTS,TRAIT_REQUIRES_WATER,TRAIT_ALTER_TEMP)
if(GENE_VIGOUR)
traits_to_copy = list(TRAIT_PRODUCTION,TRAIT_MATURATION,TRAIT_YIELD,TRAIT_SPREAD)
if(GENE_DIET)
P.values["[TRAIT_CONSUME_GASSES]"] = consume_gasses
traits_to_copy = list(TRAIT_CARNIVOROUS,TRAIT_PARASITE,TRAIT_NUTRIENT_CONSUMPTION,TRAIT_WATER_CONSUMPTION)
if(GENE_ENVIRONMENT)
traits_to_copy = list(TRAIT_IDEAL_HEAT,TRAIT_IDEAL_LIGHT,TRAIT_LIGHT_TOLERANCE)
if(GENE_PIGMENT)
traits_to_copy = list(TRAIT_PLANT_COLOUR,TRAIT_PRODUCT_COLOUR,TRAIT_BIOLUM_COLOUR)
if(GENE_STRUCTURE)
traits_to_copy = list(TRAIT_PLANT_ICON,TRAIT_PRODUCT_ICON,TRAIT_HARVEST_REPEAT)
if(GENE_FRUIT)
traits_to_copy = list(TRAIT_STINGS,TRAIT_EXPLOSIVE,TRAIT_JUICY)
if(GENE_SPECIAL)
traits_to_copy = list(TRAIT_TELEPORTING)
for(var/trait in traits_to_copy)
P.values["[trait]"] = get_trait(trait)
return (P ? P : 0)
//Place the plant products at the feet of the user.
/datum/seed/proc/harvest(var/mob/user,var/yield_mod,var/harvest_sample,var/force_amount)
if(!user)
return
if(!force_amount && get_trait(TRAIT_YIELD) == 0 && !harvest_sample)
if(istype(user)) user << "<span class='danger'>You fail to harvest anything useful.</span>"
else
if(istype(user)) user << "You [harvest_sample ? "take a sample" : "harvest"] from the [display_name]."
//This may be a new line. Update the global if it is.
if(name == "new line" || !(name in plant_controller.seeds))
uid = plant_controller.seeds.len + 1
name = "[uid]"
plant_controller.seeds[name] = src
if(harvest_sample)
var/obj/item/seeds/seeds = new(get_turf(user))
seeds.seed_type = name
seeds.update_seed()
return
var/total_yield = 0
if(!isnull(force_amount))
total_yield = force_amount
else
if(get_trait(TRAIT_YIELD) > -1)
if(isnull(yield_mod) || yield_mod < 1)
yield_mod = 0
total_yield = get_trait(TRAIT_YIELD)
else
total_yield = get_trait(TRAIT_YIELD) + rand(yield_mod)
total_yield = max(1,total_yield)
currently_querying = list()
for(var/i = 0;i<total_yield;i++)
var/obj/item/product
if(has_mob_product)
product = new has_mob_product(get_turf(user),name)
else
product = new /obj/item/weapon/reagent_containers/food/snacks/grown(get_turf(user),name)
if(get_trait(TRAIT_PRODUCT_COLOUR))
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
if(istype(product,/obj/item/weapon/reagent_containers/food))
var/obj/item/weapon/reagent_containers/food/food = product
food.filling_color = get_trait(TRAIT_PRODUCT_COLOUR)
if(mysterious)
product.name += "?"
product.desc += " On second thought, something about this one looks strange."
if(get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_BIOLUM_COLOUR))
product.l_color = get_trait(TRAIT_BIOLUM_COLOUR)
product.SetLuminosity(get_trait(TRAIT_BIOLUM))
//Handle spawning in living, mobile products (like dionaea).
if(istype(product,/mob/living))
product.visible_message("<span class='notice'>The pod disgorges [product]!</span>")
handle_living_product(product)
if(istype(product,/mob/living/simple_animal/mushroom)) // Gross.
var/mob/living/simple_animal/mushroom/mush = product
mush.seed = src
// When the seed in this machine mutates/is modified, the tray seed value
// is set to a new datum copied from the original. This datum won't actually
// be put into the global datum list until the product is harvested, though.
/datum/seed/proc/diverge(var/modified)
if(get_trait(TRAIT_IMMUTABLE) > 0) return
//Set up some basic information.
var/datum/seed/new_seed = new
new_seed.name = "new line"
new_seed.uid = 0
new_seed.roundstart = 0
new_seed.can_self_harvest = can_self_harvest
new_seed.kitchen_tag = kitchen_tag
new_seed.trash_type = trash_type
new_seed.has_mob_product = has_mob_product
//Copy over everything else.
if(mutants) new_seed.mutants = mutants.Copy()
if(chems) new_seed.chems = chems.Copy()
if(consume_gasses) new_seed.consume_gasses = consume_gasses.Copy()
if(exude_gasses) new_seed.exude_gasses = exude_gasses.Copy()
new_seed.seed_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][seed_name]"
new_seed.display_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][display_name]"
new_seed.seed_noun = seed_noun
new_seed.traits = traits.Copy()
new_seed.update_growth_stages()
return new_seed
/datum/seed/proc/update_growth_stages()
if(get_trait(TRAIT_PLANT_ICON))
growth_stages = plant_controller.plant_sprites[get_trait(TRAIT_PLANT_ICON)]
else
growth_stages = 0

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@@ -0,0 +1,148 @@
// Attempts to offload processing for the spreading plants from the MC.
// Processes vines/spreading plants.
#define PLANTS_PER_TICK 500 // Cap on number of plant segments processed.
#define PLANT_TICK_TIME 25 // Number of ticks between the plant processor cycling.
// Debug for testing seed genes.
/client/proc/show_plant_genes()
set category = "Debug"
set name = "Show Plant Genes"
set desc = "Prints the round's plant gene masks."
if(!holder) return
if(!plant_controller || !plant_controller.gene_tag_masks)
usr << "Gene masks not set."
return
for(var/mask in plant_controller.gene_tag_masks)
usr << "[mask]: [plant_controller.gene_tag_masks[mask]]"
var/global/datum/controller/plants/plant_controller // Set in New().
/datum/controller/plants
var/plants_per_tick = PLANTS_PER_TICK
var/plant_tick_time = PLANT_TICK_TIME
var/list/product_descs = list() // Stores generated fruit descs.
var/list/plant_queue = list() // All queued plants.
var/list/seeds = list() // All seed data stored here.
var/list/gene_tag_masks = list() // Gene obfuscation for delicious trial and error goodness.
var/list/plant_icon_cache = list() // Stores images of growth, fruits and seeds.
var/list/plant_sprites = list() // List of all harvested product sprites.
var/list/plant_product_sprites = list() // List of all growth sprites plus number of growth stages.
var/processing = 0 // Off/on.
/datum/controller/plants/New()
if(plant_controller && plant_controller != src)
log_debug("Rebuilding plant controller.")
del(plant_controller)
plant_controller = src
setup()
process()
// Predefined/roundstart varieties use a string key to make it
// easier to grab the new variety when mutating. Post-roundstart
// and mutant varieties use their uid converted to a string instead.
// Looks like shit but it's sort of necessary.
/datum/controller/plants/proc/setup()
// Build the icon lists.
for(var/icostate in icon_states('icons/obj/hydroponics_growing.dmi'))
var/split = findtext(icostate,"-")
if(!split)
// invalid icon_state
continue
var/ikey = copytext(icostate,(split+1))
if(ikey == "dead")
// don't count dead icons
continue
ikey = text2num(ikey)
var/base = copytext(icostate,1,split)
if(!(plant_sprites[base]) || (plant_sprites[base]<ikey))
plant_sprites[base] = ikey
for(var/icostate in icon_states('icons/obj/hydroponics_products.dmi'))
plant_product_sprites |= icostate
// Populate the global seed datum list.
for(var/type in typesof(/datum/seed)-/datum/seed)
var/datum/seed/S = new type
seeds[S.name] = S
S.uid = "[seeds.len]"
S.roundstart = 1
// Make sure any seed packets that were mapped in are updated
// correctly (since the seed datums did not exist a tick ago).
for(var/obj/item/seeds/S in world)
S.update_seed()
//Might as well mask the gene types while we're at it.
var/list/used_masks = list()
var/list/plant_traits = ALL_GENES
while(plant_traits && plant_traits.len)
var/gene_tag = pick(plant_traits)
var/gene_mask = "[uppertext(num2hex(rand(0,255)))]"
while(gene_mask in used_masks)
gene_mask = "[uppertext(num2hex(rand(0,255)))]"
used_masks += gene_mask
plant_traits -= gene_tag
gene_tag_masks[gene_tag] = gene_mask
// Proc for creating a random seed type.
/datum/controller/plants/proc/create_random_seed(var/survive_on_station)
var/datum/seed/seed = new()
seed.randomize()
seed.uid = plant_controller.seeds.len + 1
seed.name = "[seed.uid]"
seeds[seed.name] = seed
if(survive_on_station)
if(seed.consume_gasses)
seed.consume_gasses["phoron"] = null
seed.consume_gasses["carbon_dioxide"] = null
if(seed.chems && !isnull(seed.chems["pacid"]))
seed.chems["pacid"] = null // Eating through the hull will make these plants completely inviable, albeit very dangerous.
seed.chems -= null // Setting to null does not actually remove the entry, which is weird.
seed.set_trait(TRAIT_IDEAL_HEAT,293)
seed.set_trait(TRAIT_HEAT_TOLERANCE,20)
seed.set_trait(TRAIT_IDEAL_LIGHT,8)
seed.set_trait(TRAIT_LIGHT_TOLERANCE,5)
seed.set_trait(TRAIT_LOWKPA_TOLERANCE,25)
seed.set_trait(TRAIT_HIGHKPA_TOLERANCE,200)
return seed
/datum/controller/plants/proc/process()
processing = 1
spawn(0)
set background = 1
var/processed = 0
while(1)
if(!processing)
sleep(plant_tick_time)
else
processed = 0
if(plant_queue.len)
var/target_to_process = min(plant_queue.len,plants_per_tick)
for(var/x=0;x<target_to_process;x++)
if(!plant_queue.len)
break
var/obj/effect/plant/plant = pick(plant_queue)
plant_queue -= plant
if(!istype(plant))
continue
plant.process()
processed++
sleep(1) // Stagger processing out so previous tick can resolve (overlapping plant segments etc)
sleep(max(1,(plant_tick_time-processed)))
/datum/controller/plants/proc/add_plant(var/obj/effect/plant/plant)
plant_queue |= plant
/datum/controller/plants/proc/remove_plant(var/obj/effect/plant/plant)
plant_queue -= plant

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,7 @@
/obj/item/weapon/disk/botany
name = "flora data disk"
desc = "A small disk used for carrying data on plant genetics."
icon = 'icons/obj/hydroponics.dmi'
icon = 'icons/obj/hydroponics_machines.dmi'
icon_state = "disk"
w_class = 1.0
@@ -16,7 +16,7 @@
/obj/item/weapon/disk/botany/attack_self(var/mob/user as mob)
if(genes.len)
var/choice = alert(user, "Are you sure you want to wipe the disk?", "Xenobotany Data", "No", "Yes")
if(src && user && genes && choice == "Yes")
if(src && user && genes && choice && choice == "Yes" && user.Adjacent(get_turf(src)))
user << "You wipe the disk data."
name = initial(name)
desc = initial(name)
@@ -33,7 +33,7 @@
new /obj/item/weapon/disk/botany(src)
/obj/machinery/botany
icon = 'icons/obj/hydroponics.dmi'
icon = 'icons/obj/hydroponics_machines.dmi'
icon_state = "hydrotray3"
density = 1
anchored = 1
@@ -44,7 +44,7 @@
var/open = 0
var/active = 0
var/action_time = 50
var/action_time = 5
var/last_action = 0
var/eject_disk = 0
var/failed_task = 0
@@ -85,7 +85,7 @@
user << "There is already a seed loaded."
return
var/obj/item/seeds/S =W
if(S.seed && S.seed.immutable > 0)
if(S.seed && S.seed.get_trait(TRAIT_IMMUTABLE) > 0)
user << "That seed is not compatible with our genetics technology."
else
user.drop_item(W)
@@ -96,7 +96,7 @@
if(istype(W,/obj/item/weapon/screwdriver))
open = !open
user << "\blue You [open ? "open" : "close"] the maintenance panel."
user << "<span class='notice'>You [open ? "open" : "close"] the maintenance panel.</span>"
return
if(open)
@@ -144,8 +144,8 @@
var/list/data = list()
var/list/geneMasks[0]
for(var/gene_tag in gene_tag_masks)
geneMasks.Add(list(list("tag" = gene_tag, "mask" = gene_tag_masks[gene_tag])))
for(var/gene_tag in plant_controller.gene_tag_masks)
geneMasks.Add(list(list("tag" = gene_tag, "mask" = plant_controller.gene_tag_masks[gene_tag])))
data["geneMasks"] = geneMasks
data["activity"] = active
@@ -186,10 +186,10 @@
if(!seed) return
seed.loc = get_turf(src)
if(seed.seed.name == "new line" || isnull(seed_types[seed.seed.name]))
seed.seed.uid = seed_types.len + 1
if(seed.seed.name == "new line" || isnull(plant_controller.seeds[seed.seed.name]))
seed.seed.uid = plant_controller.seeds.len + 1
seed.seed.name = "[seed.seed.uid]"
seed_types[seed.seed.name] = seed.seed
plant_controller.seeds[seed.seed.name] = seed.seed
seed.update_seed()
visible_message("\icon[src] [src] beeps and spits out [seed].")
@@ -242,8 +242,8 @@
if(!genetics.roundstart)
loaded_disk.genesource += " (variety #[genetics.uid])"
loaded_disk.name += " ([gene_tag_masks[href_list["get_gene"]]], #[genetics.uid])"
loaded_disk.desc += " The label reads \'gene [gene_tag_masks[href_list["get_gene"]]], sampled from [genetics.display_name]\'."
loaded_disk.name += " ([plant_controller.gene_tag_masks[href_list["get_gene"]]], #[genetics.uid])"
loaded_disk.desc += " The label reads \'gene [plant_controller.gene_tag_masks[href_list["get_gene"]]], sampled from [genetics.display_name]\'."
eject_disk = 1
degradation += rand(20,60)
@@ -288,7 +288,7 @@
for(var/datum/plantgene/P in loaded_disk.genes)
if(data["locus"] != "") data["locus"] += ", "
data["locus"] += "[gene_tag_masks[P.genetype]]"
data["locus"] += "[plant_controller.gene_tag_masks[P.genetype]]"
else
data["disk"] = 0
@@ -318,7 +318,7 @@
last_action = world.time
active = 1
if(!isnull(seed_types[seed.seed.name]))
if(!isnull(plant_controller.seeds[seed.seed.name]))
seed.seed = seed.seed.diverge(1)
seed.seed_type = seed.seed.name
seed.update_seed()

View File

@@ -1,5 +1,4 @@
/datum/seed
var/product_requires_player // If yes, product will ask for a player among the ghosts.
var/list/currently_querying // Used to avoid asking the same ghost repeatedly.
// The following procs are used to grab players for mobs produced by a seed (mostly for dionaea).
@@ -7,20 +6,21 @@
if(!host || !istype(host)) return
if(product_requires_player)
spawn(0)
request_player(host)
spawn(75)
if(!host.ckey && !host.client)
host.death() // This seems redundant, but a lot of mobs don't
host.stat = 2 // handle death() properly. Better safe than etc.
host.visible_message("\red <b>[host] is malformed and unable to survive. It expires pitifully, leaving behind some seeds.")
spawn(0)
request_player(host)
if(istype(host,/mob/living/simple_animal))
return
spawn(75)
if(!host.ckey && !host.client)
host.death() // This seems redundant, but a lot of mobs don't
host.stat = 2 // handle death() properly. Better safe than etc.
host.visible_message("<span class='danger'>[host] is malformed and unable to survive. It expires pitifully, leaving behind some seeds.</span>")
var/total_yield = rand(1,3)
for(var/j = 0;j<=total_yield;j++)
var/obj/item/seeds/S = new(get_turf(host))
S.seed_type = name
S.update_seed()
var/total_yield = rand(1,3)
for(var/j = 0;j<=total_yield;j++)
var/obj/item/seeds/S = new(get_turf(host))
S.seed_type = name
S.update_seed()
/datum/seed/proc/request_player(var/mob/living/host)
if(!host) return

View File

@@ -1,8 +1,10 @@
var/global/list/plant_seed_sprites = list()
//Seed packet object/procs.
/obj/item/seeds
name = "packet of seeds"
icon = 'icons/obj/seeds.dmi'
icon_state = "seed"
icon_state = "blank"
w_class = 2.0
var/seed_type
@@ -15,16 +17,45 @@
//Grabs the appropriate seed datum from the global list.
/obj/item/seeds/proc/update_seed()
if(!seed && seed_type && !isnull(seed_types) && seed_types[seed_type])
seed = seed_types[seed_type]
if(!seed && seed_type && !isnull(plant_controller.seeds) && plant_controller.seeds[seed_type])
seed = plant_controller.seeds[seed_type]
update_appearance()
//Updates strings and icon appropriately based on seed datum.
/obj/item/seeds/proc/update_appearance()
if(!seed) return
icon_state = seed.packet_icon
src.name = "packet of [seed.seed_name] [seed.seed_noun]"
src.desc = "It has a picture of [seed.display_name] on the front."
// Update icon.
overlays.Cut()
var/is_seeds = ((seed.seed_noun in list("seeds","pits","nodes")) ? 1 : 0)
var/image/seed_mask
var/seed_base_key = "base-[is_seeds ? seed.get_trait(TRAIT_PLANT_COLOUR) : "spores"]"
if(plant_seed_sprites[seed_base_key])
seed_mask = plant_seed_sprites[seed_base_key]
else
seed_mask = image('icons/obj/seeds.dmi',"[is_seeds ? "seed" : "spore"]-mask")
if(is_seeds) // Spore glass bits aren't coloured.
seed_mask.color = seed.get_trait(TRAIT_PLANT_COLOUR)
plant_seed_sprites[seed_base_key] = seed_mask
var/image/seed_overlay
var/seed_overlay_key = "[seed.get_trait(TRAIT_PRODUCT_ICON)]-[seed.get_trait(TRAIT_PRODUCT_COLOUR)]"
if(plant_seed_sprites[seed_overlay_key])
seed_overlay = plant_seed_sprites[seed_overlay_key]
else
seed_overlay = image('icons/obj/seeds.dmi',"[seed.get_trait(TRAIT_PRODUCT_ICON)]")
seed_overlay.color = seed.get_trait(TRAIT_PRODUCT_COLOUR)
plant_seed_sprites[seed_overlay_key] = seed_overlay
overlays |= seed_mask
overlays |= seed_overlay
if(is_seeds)
src.name = "packet of [seed.seed_name] [seed.seed_noun]"
src.desc = "It has a picture of [seed.display_name] on the front."
else
src.name = "sample of [seed.seed_name] [seed.seed_noun]"
src.desc = "It's labelled as coming from [seed.display_name]."
/obj/item/seeds/examine(mob/user)
..(user)
@@ -43,13 +74,8 @@
seed_type = null
/obj/item/seeds/random/New()
seed = new()
seed.randomize()
seed.uid = seed_types.len + 1
seed.name = "[seed.uid]"
seed_types[seed.name] = seed
seed = plant_controller.create_random_seed()
seed_type = seed.name
update_seed()
/obj/item/seeds/replicapod
@@ -91,9 +117,6 @@
/obj/item/seeds/eggplantseed
seed_type = "eggplant"
/obj/item/seeds/eggyseed
seed_type = "realeggplant"
/obj/item/seeds/bloodtomatoseed
seed_type = "bloodtomato"
@@ -233,4 +256,25 @@
seed_type = "tobacco"
/obj/item/seeds/kudzuseed
seed_type = "kudzu"
seed_type = "kudzu"
/obj/item/seeds/jurlmah
seed_type = "jurlmah"
/obj/item/seeds/amauri
seed_type = "amauri"
/obj/item/seeds/gelthi
seed_type = "gelthi"
/obj/item/seeds/vale
seed_type = "vale"
/obj/item/seeds/surik
seed_type = "surik"
/obj/item/seeds/telriis
seed_type = "telriis"
/obj/item/seeds/thaadra
seed_type = "thaadra"

View File

@@ -34,7 +34,7 @@
/obj/machinery/seed_storage/random // This is mostly for testing, but I guess admins could spawn it
name = "Random seed storage"
scanner = list("stats", "produce", "soil", "temperature", "light", "mutants")
scanner = list("stats", "produce", "soil", "temperature", "light")
starting_seeds = list(/obj/item/seeds/random = 50)
/obj/machinery/seed_storage/garden
@@ -44,7 +44,7 @@
/obj/machinery/seed_storage/xenobotany
name = "Xenobotany seed storage"
scanner = list("stats", "produce", "soil", "temperature", "light", "mutants")
scanner = list("stats", "produce", "soil", "temperature", "light")
starting_seeds = list(/obj/item/seeds/ambrosiavulgarisseed = 3, /obj/item/seeds/appleseed = 3, /obj/item/seeds/amanitamycelium = 2, /obj/item/seeds/bananaseed = 3, /obj/item/seeds/berryseed = 3, /obj/item/seeds/cabbageseed = 3, /obj/item/seeds/carrotseed = 3, /obj/item/seeds/chantermycelium = 3, /obj/item/seeds/cherryseed = 3, /obj/item/seeds/chiliseed = 3, /obj/item/seeds/cocoapodseed = 3, /obj/item/seeds/cornseed = 3, /obj/item/seeds/replicapod = 3, /obj/item/seeds/eggplantseed = 3, /obj/item/seeds/glowshroom = 2, /obj/item/seeds/grapeseed = 3, /obj/item/seeds/grassseed = 3, /obj/item/seeds/lemonseed = 3, /obj/item/seeds/libertymycelium = 2, /obj/item/seeds/limeseed = 3, /obj/item/seeds/mtearseed = 2, /obj/item/seeds/nettleseed = 2, /obj/item/seeds/orangeseed = 3, /obj/item/seeds/peanutseed = 3, /obj/item/seeds/plastiseed = 3, /obj/item/seeds/plumpmycelium = 3, /obj/item/seeds/poppyseed = 3, /obj/item/seeds/potatoseed = 3, /obj/item/seeds/pumpkinseed = 3, /obj/item/seeds/reishimycelium = 2, /obj/item/seeds/riceseed = 3, /obj/item/seeds/soyaseed = 3, /obj/item/seeds/sugarcaneseed = 3, /obj/item/seeds/sunflowerseed = 3, /obj/item/seeds/shandseed = 2, /obj/item/seeds/tobaccoseed = 3, /obj/item/seeds/tomatoseed = 3, /obj/item/seeds/towermycelium = 3, /obj/item/seeds/watermelonseed = 3, /obj/item/seeds/wheatseed = 3, /obj/item/seeds/whitebeetseed = 3)
/obj/machinery/seed_storage/attack_hand(mob/user as mob)
@@ -59,7 +59,7 @@
for(var/typepath in starting_seeds)
var/amount = starting_seeds[typepath]
if(isnull(amount)) amount = 1
for (var/i = 1 to amount)
var/O = new typepath
add(O)
@@ -69,12 +69,10 @@
if (piles.len == 0)
dat += "<font color='red'>No seeds</font>"
else
dat += "<table style='text-align:center;'><tr><td>Name</td>"
dat += "<table style='text-align:center;border-style:solid;border-width:1px;padding:4px'><tr><td>Name</td>"
dat += "<td>Variety</td>"
if ("stats" in scanner)
dat += "<td>E</td><td>Y</td><td>L</td><td>M</td><td>Pr</td><td>Pt</td><td>Harvest</td>"
if ("produce" in scanner)
dat += "<td>Produce</td>"
dat += "<td>E</td><td>Y</td><td>M</td><td>Pr</td><td>Pt</td><td>Harvest</td>"
if ("temperature" in scanner)
dat += "<td>Temp</td>"
if ("light" in scanner)
@@ -84,100 +82,88 @@
dat += "<td>Notes</td><td>Amount</td><td></td></tr>"
for (var/datum/seed_pile/S in piles)
var/datum/seed/seed = S.seed_type
if(!seed)
continue
dat += "<tr>"
dat += "<td>[S.name]</td>"
dat += "<td>[seed.seed_name]</td>"
dat += "<td>#[seed.uid]</td>"
if ("stats" in scanner)
dat += "<td>[seed.endurance]</td><td>[seed.yield]</td><td>[seed.lifespan]</td><td>[seed.maturation]</td><td>[seed.production]</td><td>[seed.potency]</td>"
if(seed.harvest_repeat)
dat += "<td>[seed.get_trait(TRAIT_ENDURANCE)]</td><td>[seed.get_trait(TRAIT_YIELD)]</td><td>[seed.get_trait(TRAIT_MATURATION)]</td><td>[seed.get_trait(TRAIT_PRODUCTION)]</td><td>[seed.get_trait(TRAIT_POTENCY)]</td>"
if(seed.get_trait(TRAIT_HARVEST_REPEAT))
dat += "<td>Multiple</td>"
else
dat += "<td>Single</td>"
if ("produce" in scanner)
if (seed.products && seed.products.len)
dat += "<td>Fruit: [seed.products.len]</td>"
else
dat += "<td>N/A</td>"
if ("temperature" in scanner)
dat += "<td>[seed.ideal_heat] K</td>"
dat += "<td>[seed.get_trait(TRAIT_IDEAL_HEAT)] K</td>"
if ("light" in scanner)
dat += "<td>[seed.ideal_light] L</td>"
dat += "<td>[seed.get_trait(TRAIT_IDEAL_LIGHT)] L</td>"
if ("soil" in scanner)
if(seed.requires_nutrients)
if(seed.nutrient_consumption < 0.05)
if(seed.get_trait(TRAIT_REQUIRES_NUTRIENTS))
if(seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) < 0.05)
dat += "<td>Low</td>"
else if(seed.nutrient_consumption > 0.2)
else if(seed.get_trait(TRAIT_REQUIRES_NUTRIENTS) > 0.2)
dat += "<td>High</td>"
else
dat += "<td>Norm</td>"
else
dat += "<td>No</td>"
if(seed.requires_water)
if(seed.water_consumption < 1)
if(seed.get_trait(TRAIT_REQUIRES_WATER))
if(seed.get_trait(TRAIT_WATER_CONSUMPTION) < 1)
dat += "<td>Low</td>"
else if(seed.water_consumption > 5)
else if(seed.get_trait(TRAIT_WATER_CONSUMPTION) > 5)
dat += "<td>High</td>"
else
dat += "<td>Norm</td>"
else
dat += "<td>No</td>"
dat += "<td>"
if ("mutants" in scanner)
if(seed.mutants && seed.mutants.len)
dat += "SUBSP "
if(seed.immutable == -1)
dat += "MUT "
else if(seed.immutable > 0)
dat += "NOMUT "
switch(seed.carnivorous)
switch(seed.get_trait(TRAIT_CARNIVOROUS))
if(1)
dat += "CARN "
if(2)
dat += "<font color='red'>CARN </font>"
switch(seed.spread)
switch(seed.get_trait(TRAIT_SPREAD))
if(1)
dat += "VINE "
if(2)
dat += "<font color='red'>VINE </font>"
if ("pressure" in scanner)
if(seed.lowkpa_tolerance < 20)
if(seed.get_trait(TRAIT_LOWKPA_TOLERANCE) < 20)
dat += "LP "
if(seed.highkpa_tolerance > 220)
if(seed.get_trait(TRAIT_HIGHKPA_TOLERANCE) > 220)
dat += "HP "
if ("temperature" in scanner)
if(seed.heat_tolerance > 30)
if(seed.get_trait(TRAIT_HEAT_TOLERANCE) > 30)
dat += "TEMRES "
else if(seed.heat_tolerance < 10)
else if(seed.get_trait(TRAIT_HEAT_TOLERANCE) < 10)
dat += "TEMSEN "
if ("light" in scanner)
if(seed.light_tolerance > 10)
if(seed.get_trait(TRAIT_LIGHT_TOLERANCE) > 10)
dat += "LIGRES "
else if(seed.light_tolerance < 3)
else if(seed.get_trait(TRAIT_LIGHT_TOLERANCE) < 3)
dat += "LIGSEN "
if(seed.toxins_tolerance < 3)
if(seed.get_trait(TRAIT_TOXINS_TOLERANCE) < 3)
dat += "TOXSEN "
else if(seed.toxins_tolerance > 6)
else if(seed.get_trait(TRAIT_TOXINS_TOLERANCE) > 6)
dat += "TOXRES "
if(seed.pest_tolerance < 3)
if(seed.get_trait(TRAIT_PEST_TOLERANCE) < 3)
dat += "PESTSEN "
else if(seed.pest_tolerance > 6)
else if(seed.get_trait(TRAIT_PEST_TOLERANCE) > 6)
dat += "PESTRES "
if(seed.weed_tolerance < 3)
if(seed.get_trait(TRAIT_WEED_TOLERANCE) < 3)
dat += "WEEDSEN "
else if(seed.weed_tolerance > 6)
else if(seed.get_trait(TRAIT_WEED_TOLERANCE) > 6)
dat += "WEEDRES "
if(seed.parasite)
if(seed.get_trait(TRAIT_PARASITE))
dat += "PAR "
if ("temperature" in scanner)
if(seed.alter_temp > 0)
if(seed.get_trait(TRAIT_ALTER_TEMP) > 0)
dat += "TEMP+ "
if(seed.alter_temp < 0)
if(seed.get_trait(TRAIT_ALTER_TEMP) < 0)
dat += "TEMP- "
if(seed.biolum)
if(seed.get_trait(TRAIT_BIOLUM))
dat += "LUM "
if(seed.flowers)
dat += "<br>[seed.flower_colour ? "<font color='[seed.flower_colour]'>FLOW</font>" : "FLOW"]."
dat += "</td>"
dat += "<td>[S.amount]</td>"
dat += "<td><a href='byond://?src=\ref[src];task=vend;id=[S.ID]'>Vend</a> <a href='byond://?src=\ref[src];task=purge;id=[S.ID]'>Purge</a></td>"

View File

@@ -0,0 +1,259 @@
#define DEFAULT_SEED "glowshroom"
#define VINE_GROWTH_STAGES 5
/proc/spacevine_infestation()
spawn() //to stop the secrets panel hanging
var/list/turf/simulated/floor/turfs = list() //list of all the empty floor turfs in the hallway areas
for(var/areapath in typesof(/area/hallway))
var/area/A = locate(areapath)
for(var/area/B in A.related)
for(var/turf/simulated/floor/F in B.contents)
if(!F.contents.len)
turfs += F
if(turfs.len) //Pick a turf to spawn at if we can
var/turf/simulated/floor/T = pick(turfs)
var/datum/seed/seed = plant_controller.create_random_seed(1)
seed.set_trait(TRAIT_SPREAD,2) // So it will function properly as vines.
seed.set_trait(TRAIT_POTENCY,rand(70,100)) // Guarantee a wide spread and powerful effects.
new /obj/effect/plant(T,seed)
message_admins("<span class='notice'>Event: Spacevines spawned at [T.loc] ([T.x],[T.y],[T.z])</span>")
/obj/effect/dead_plant
anchored = 1
opacity = 0
density = 0
color = DEAD_PLANT_COLOUR
/obj/effect/dead_plant/attack_hand()
del(src)
/obj/effect/dead_plant/attackby()
..()
for(var/obj/effect/plant/neighbor in range(1))
neighbor.update_neighbors()
del(src)
/obj/effect/plant
name = "plant"
anchored = 1
opacity = 0
density = 0
icon = 'icons/obj/hydroponics_growing.dmi'
icon_state = "bush4-1"
layer = 3
pass_flags = PASSTABLE
var/health = 10
var/max_health = 100
var/growth_threshold = 0
var/growth_type = 0
var/max_growth = 0
var/list/neighbors = list()
var/obj/effect/plant/parent
var/datum/seed/seed
var/floor = 0
var/spread_chance = 40
var/spread_distance = 3
var/evolve_chance = 2
var/last_tick = 0
var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/plant
/obj/effect/plant/Del()
if(plant_controller)
plant_controller.remove_plant(src)
for(var/obj/effect/plant/neighbor in range(1,src))
plant_controller.add_plant(neighbor)
..()
/obj/effect/plant/single
spread_chance = 0
/obj/effect/plant/New(var/newloc, var/datum/seed/newseed, var/obj/effect/plant/newparent)
..()
if(!newparent)
parent = src
else
parent = newparent
if(!plant_controller)
sleep(250) // ugly hack, should mean roundstart plants are fine.
if(!plant_controller)
world << "<span class='danger'>Plant controller does not exist and [src] requires it. Aborting.</span>"
del(src)
return
if(!istype(newseed))
newseed = plant_controller.seeds[DEFAULT_SEED]
seed = newseed
if(!seed)
del(src)
return
name = seed.display_name
max_health = round(seed.get_trait(TRAIT_ENDURANCE)/2)
if(seed.get_trait(TRAIT_SPREAD)==2)
max_growth = VINE_GROWTH_STAGES
growth_threshold = max_health/VINE_GROWTH_STAGES
icon = 'icons/obj/hydroponics_vines.dmi'
growth_type = 2 // Vines by default.
if(seed.get_trait(TRAIT_CARNIVOROUS) == 2)
growth_type = 1 // WOOOORMS.
else if(!(seed.seed_noun in list("seeds","pits")))
if(seed.seed_noun == "nodes")
growth_type = 3 // Biomass
else
growth_type = 4 // Mold
else
max_growth = seed.growth_stages
growth_threshold = max_health/seed.growth_stages
if(max_growth > 2 && prob(50))
max_growth-- //Ensure some variation in final sprite, makes the carpet of crap look less wonky.
spread_chance = seed.get_trait(TRAIT_POTENCY)
spread_distance = ((growth_type>0) ? round(spread_chance*0.6) : round(spread_chance*0.3))
update_icon()
spawn(1) // Plants will sometimes be spawned in the turf adjacent to the one they need to end up in, for the sake of correct dir/etc being set.
set_dir(calc_dir())
update_icon()
plant_controller.add_plant(src)
// Some plants eat through plating.
if(!isnull(seed.chems["pacid"]))
var/turf/T = get_turf(src)
T.ex_act(prob(80) ? 3 : 2)
/obj/effect/plant/update_icon()
//TODO: should really be caching this.
refresh_icon()
if(growth_type == 0 && !floor)
src.transform = null
var/matrix/M = matrix()
// should make the plant flush against the wall it's meant to be growing from.
M.Translate(0,-(rand(12,14)))
switch(dir)
if(WEST)
M.Turn(90)
if(NORTH)
M.Turn(180)
if(EAST)
M.Turn(270)
src.transform = M
var/icon_colour = seed.get_trait(TRAIT_PLANT_COLOUR)
if(icon_colour)
color = icon_colour
// Apply colour and light from seed datum.
if(seed.get_trait(TRAIT_BIOLUM))
SetLuminosity(1+round(seed.get_trait(TRAIT_POTENCY)/20))
if(seed.get_trait(TRAIT_BIOLUM_COLOUR))
l_color = seed.get_trait(TRAIT_BIOLUM_COLOUR)
else
l_color = null
return
else
SetLuminosity(0)
/obj/effect/plant/proc/refresh_icon()
var/growth = min(max_growth,round(health/growth_threshold))
var/at_fringe = get_dist(src,parent)
if(spread_distance > 5)
if(at_fringe >= (spread_distance-3))
max_growth--
if(at_fringe >= (spread_distance-2))
max_growth--
max_growth = max(1,max_growth)
if(growth_type > 0)
switch(growth_type)
if(1)
icon_state = "worms"
if(2)
icon_state = "vines-[growth]"
if(3)
icon_state = "mass-[growth]"
if(4)
icon_state = "mold-[growth]"
else
icon_state = "[seed.get_trait(TRAIT_PLANT_ICON)]-[growth]"
if(growth>2 && growth == max_growth)
layer = 5
opacity = 1
if(!isnull(seed.chems["woodpulp"]))
density = 1
else
layer = 3
density = 0
/obj/effect/plant/proc/calc_dir(turf/location = loc)
set background = 1
var/direction = 16
for(var/wallDir in cardinal)
var/turf/newTurf = get_step(location,wallDir)
if(newTurf.density)
direction |= wallDir
for(var/obj/effect/plant/shroom in location)
if(shroom == src)
continue
if(shroom.floor) //special
direction &= ~16
else
direction &= ~shroom.dir
var/list/dirList = list()
for(var/i=1,i<=16,i <<= 1)
if(direction & i)
dirList += i
if(dirList.len)
var/newDir = pick(dirList)
if(newDir == 16)
floor = 1
newDir = 1
return newDir
floor = 1
return 1
/obj/effect/plant/attackby(var/obj/item/weapon/W, var/mob/user)
plant_controller.add_plant(src)
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
if(!seed)
user << "There is nothing to take a sample from."
return
seed.harvest(user,0,1)
health -= (rand(3,5)*10)
else
..()
if(W.force)
health -= W.force
check_health()
/obj/effect/plant/ex_act(severity)
switch(severity)
if(1.0)
die_off()
return
if(2.0)
if (prob(50))
die_off()
return
if(3.0)
if (prob(5))
die_off()
return
else
return
/obj/effect/plant/proc/check_health()
if(health <= 0)
die_off()
/obj/effect/plant/proc/is_mature()
return (health >= (max_health/3))

View File

@@ -0,0 +1,89 @@
#define NEIGHBOR_REFRESH_TIME 100
/obj/effect/plant/proc/update_neighbors()
// Update our list of valid neighboring turfs.
neighbors = list()
for(var/turf/simulated/floor/floor in range(1,src))
if(get_dist(parent, floor) > spread_distance)
continue
if((locate(/obj/effect/plant) in floor.contents) || (locate(/obj/effect/dead_plant) in floor.contents) )
continue
if(floor.density)
if(!isnull(seed.chems["pacid"]))
spawn(rand(5,25)) floor.ex_act(3)
continue
else if(!floor.Enter(src))
continue
neighbors |= floor
// Update all of our friends.
var/turf/T = get_turf(src)
for(var/obj/effect/plant/neighbor in range(1,src))
neighbor.neighbors -= T
/obj/effect/plant/process()
// Something is very wrong, kill ourselves.
if(!seed)
die_off()
return 0
// Handle life.
var/turf/simulated/T = get_turf(src)
if(istype(T))
health -= seed.handle_environment(T,T.return_air(),null,1)
if(health < max_health)
health += rand(3,5)
refresh_icon()
if(health > max_health)
health = max_health
else if(health == max_health && !plant)
plant = new(T,seed)
plant.dir = src.dir
plant.transform = src.transform
plant.age = seed.get_trait(TRAIT_MATURATION)-1
plant.update_icon()
if(growth_type==0) //Vines do not become invisible.
invisibility = INVISIBILITY_MAXIMUM
else
plant.layer = layer + 0.1
if(buckled_mob)
seed.do_sting(buckled_mob,src)
if(seed.get_trait(TRAIT_CARNIVOROUS))
seed.do_thorns(buckled_mob,src)
if(world.time >= last_tick+NEIGHBOR_REFRESH_TIME)
last_tick = world.time
update_neighbors()
if(is_mature() && neighbors.len && prob(spread_chance))
for(var/i=1,i<=seed.get_trait(TRAIT_YIELD),i++)
if(prob(spread_chance))
sleep(rand(3,5))
if(!neighbors.len)
break
var/turf/target_turf = pick(neighbors)
var/obj/effect/plant/child = new(get_turf(src),seed,parent)
spawn(1) // This should do a little bit of animation.
child.loc = target_turf
child.update_icon()
// Update neighboring squares.
for(var/obj/effect/plant/neighbor in range(1,target_turf))
neighbor.neighbors -= target_turf
// We shouldn't have spawned if the controller doesn't exist.
check_health()
if(neighbors.len || health != max_health)
plant_controller.add_plant(src)
/obj/effect/plant/proc/die_off()
// Kill off our plant.
if(plant) plant.die()
// This turf is clear now, let our buddies know.
var/turf/T = get_turf(src)
for(var/obj/effect/plant/neighbor in range(1,src))
neighbor.neighbors |= T
plant_controller.add_plant(neighbor)
spawn(1) if(src) del(src)
#undef NEIGHBOR_REFRESH_TIME

View File

@@ -0,0 +1,70 @@
/obj/effect/plant/HasProximity(var/atom/movable/AM)
if(!is_mature() || seed.get_trait(TRAIT_SPREAD) != 2)
return
var/mob/living/M = AM
if(!istype(M))
return
if(!buckled_mob && !M.buckled && !M.anchored && (M.small || prob(round(seed.get_trait(TRAIT_POTENCY)/2))))
entangle(M)
/obj/effect/plant/attack_hand(mob/user as mob)
// Todo, cause damage.
manual_unbuckle(user)
/obj/effect/plant/proc/trodden_on(var/mob/living/victim)
if(!is_mature())
return
var/mob/living/carbon/human/H = victim
if(istype(H) && H.shoes)
return
seed.do_thorns(victim,src)
seed.do_sting(victim,src,pick("r_foot","l_foot","r_leg","l_leg"))
/obj/effect/plant/proc/unbuckle()
if(buckled_mob)
if(buckled_mob.buckled == src)
buckled_mob.buckled = null
buckled_mob.anchored = initial(buckled_mob.anchored)
buckled_mob.update_canmove()
buckled_mob = null
return
/obj/effect/plant/proc/manual_unbuckle(mob/user as mob)
if(buckled_mob)
if(prob(seed ? min(max(0,100 - seed.get_trait(TRAIT_POTENCY)/2),100) : 50))
if(buckled_mob.buckled == src)
if(buckled_mob != user)
buckled_mob.visible_message(\
"<span class='notice'>[user.name] frees [buckled_mob.name] from \the [src].</span>",\
"<span class='notice'>[user.name] frees you from \the [src].</span>",\
"<span class='warning'>You hear shredding and ripping.</span>")
else
buckled_mob.visible_message(\
"<span class='notice'>[buckled_mob.name] struggles free of \the [src].</span>",\
"<span class='notice'>You untangle \the [src] from around yourself.</span>",\
"<span class='warning'>You hear shredding and ripping.</span>")
unbuckle()
else
var/text = pick("rip","tear","pull")
user.visible_message(\
"<span class='notice'>[user.name] [text]s at \the [src].</span>",\
"<span class='notice'>You [text] at \the [src].</span>",\
"<span class='warning'>You hear shredding and ripping.</span>")
return
/obj/effect/plant/proc/entangle(var/mob/living/victim)
if(buckled_mob)
return
victim.buckled = src
victim.update_canmove()
buckled_mob = victim
if(victim.loc != src.loc)
src.visible_message("<span class='danger'>Tendrils lash out from \the [src] and drag \the [victim] in!</span>")
victim.loc = src.loc
victim << "<span class='danger'>Tendrils [pick("wind", "tangle", "tighten")] around you!</span>"

View File

@@ -1,15 +1,14 @@
#define HYDRO_SPEED_MULTIPLIER 1
/obj/machinery/portable_atmospherics/hydroponics
name = "hydroponics tray"
icon = 'icons/obj/hydroponics.dmi'
icon = 'icons/obj/hydroponics_machines.dmi'
icon_state = "hydrotray3"
density = 1
anchored = 1
flags = OPENCONTAINER
volume = 100
var/draw_warnings = 1 //Set to 0 to stop it from drawing the alert lights.
var/mechanical = 1 // Set to 0 to stop it from drawing the alert lights.
var/base_name = "tray"
// Plant maintenance vars.
var/waterlevel = 100 // Water (max 100)
@@ -21,13 +20,14 @@
var/dead = 0 // Is it dead?
var/harvest = 0 // Is it ready to harvest?
var/age = 0 // Current plant age
var/sampled = 0 // Have wa taken a sample?
var/sampled = 0 // Have we taken a sample?
// Harvest/mutation mods.
var/yield_mod = 0 // Modifier to yield
var/mutation_mod = 0 // Modifier to mutation chance
var/toxins = 0 // Toxicity in the tray?
var/mutation_level = 0 // When it hits 100, the plant mutates.
var/tray_light = 1 // Supplied lighting.
// Mechanical concerns.
var/health = 0 // Plant health.
@@ -37,6 +37,7 @@
var/closed_system // If set, the tray will attempt to take atmos from a pipe.
var/force_update // Set this to bypass the cycle time check.
var/obj/temp_chem_holder // Something to hold reagents during process_reagents()
var/labelled
// Seed details/line data.
var/datum/seed/seed = null // The currently planted seed
@@ -122,6 +123,12 @@
"mutagen" = 15
)
/obj/machinery/portable_atmospherics/hydroponics/AltClick()
if(mechanical && !usr.stat && !usr.lying && Adjacent(usr))
close_lid(usr)
return
return ..()
/obj/machinery/portable_atmospherics/hydroponics/attack_generic(var/mob/user)
if(istype(user,/mob/living/carbon/alien/diona))
var/mob/living/carbon/alien/diona/nymph = user
@@ -146,13 +153,14 @@
temp_chem_holder = new()
temp_chem_holder.create_reagents(10)
create_reagents(200)
connect()
if(mechanical)
connect()
update_icon()
/obj/machinery/portable_atmospherics/hydroponics/bullet_act(var/obj/item/projectile/Proj)
//Don't act on seeds like dionaea that shouldn't change.
if(seed && seed.immutable > 0)
if(seed && seed.get_trait(TRAIT_IMMUTABLE) > 0)
return
//Override for somatoray projectiles.
@@ -173,174 +181,18 @@
else
return 0
/obj/machinery/portable_atmospherics/hydroponics/process()
//Do this even if we're not ready for a plant cycle.
process_reagents()
// Update values every cycle rather than every process() tick.
if(force_update)
force_update = 0
else if(world.time < (lastcycle + cycledelay))
return
lastcycle = world.time
// Mutation level drops each main tick.
mutation_level -= rand(2,4)
// Weeds like water and nutrients, there's a chance the weed population will increase.
// Bonus chance if the tray is unoccupied.
if(waterlevel > 10 && nutrilevel > 2 && prob(isnull(seed) ? 5 : 1))
weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
// There's a chance for a weed explosion to happen if the weeds take over.
// Plants that are themselves weeds (weed_tolerance > 10) are unaffected.
if (weedlevel >= 10 && prob(10))
if(!seed || weedlevel >= seed.weed_tolerance)
weed_invasion()
// If there is no seed data (and hence nothing planted),
// or the plant is dead, process nothing further.
if(!seed || dead)
if(draw_warnings) update_icon() //Harvesting would fail to set alert icons properly.
return
// Advance plant age.
if(prob(30)) age += 1 * HYDRO_SPEED_MULTIPLIER
//Highly mutable plants have a chance of mutating every tick.
if(seed.immutable == -1)
var/mut_prob = rand(1,100)
if(mut_prob <= 5) mutate(mut_prob == 1 ? 2 : 1)
// Other plants also mutate if enough mutagenic compounds have been added.
if(!seed.immutable)
if(prob(min(mutation_level,100)))
mutate((rand(100) < 15) ? 2 : 1)
mutation_level = 0
// Maintain tray nutrient and water levels.
if(seed.nutrient_consumption > 0 && nutrilevel > 0 && prob(25))
nutrilevel -= max(0,seed.nutrient_consumption * HYDRO_SPEED_MULTIPLIER)
if(seed.water_consumption > 0 && waterlevel > 0 && prob(25))
waterlevel -= max(0,seed.water_consumption * HYDRO_SPEED_MULTIPLIER)
// Make sure the plant is not starving or thirsty. Adequate
// water and nutrients will cause a plant to become healthier.
var/healthmod = rand(1,3) * HYDRO_SPEED_MULTIPLIER
if(seed.requires_nutrients && prob(35))
health += (nutrilevel < 2 ? -healthmod : healthmod)
if(seed.requires_water && prob(35))
health += (waterlevel < 10 ? -healthmod : healthmod)
// Check that pressure, heat and light are all within bounds.
// First, handle an open system or an unconnected closed system.
var/turf/T = loc
var/datum/gas_mixture/environment
// If we're closed, take from our internal sources.
if(closed_system && (connected_port || holding))
environment = air_contents
// If atmos input is not there, grab from turf.
if(!environment)
if(istype(T))
environment = T.return_air()
if(!environment) return
// Handle gas consumption.
if(seed.consume_gasses && seed.consume_gasses.len)
var/missing_gas = 0
for(var/gas in seed.consume_gasses)
if(environment && environment.gas && environment.gas[gas] && \
environment.gas[gas] >= seed.consume_gasses[gas])
environment.adjust_gas(gas,-seed.consume_gasses[gas],1)
else
missing_gas++
if(missing_gas > 0)
health -= missing_gas * HYDRO_SPEED_MULTIPLIER
// Process it.
var/pressure = environment.return_pressure()
if(pressure < seed.lowkpa_tolerance || pressure > seed.highkpa_tolerance)
health -= healthmod
if(abs(environment.temperature - seed.ideal_heat) > seed.heat_tolerance)
health -= healthmod
// Handle gas production.
if(seed.exude_gasses && seed.exude_gasses.len)
for(var/gas in seed.exude_gasses)
environment.adjust_gas(gas, max(1,round((seed.exude_gasses[gas]*seed.potency)/seed.exude_gasses.len)))
// If we're attached to a pipenet, then we should let the pipenet know we might have modified some gasses
if (closed_system && connected_port)
update_connected_network()
// Handle light requirements.
var/area/A = T.loc
if(A)
var/light_available
if(A.lighting_use_dynamic)
light_available = max(0,min(10,T.lighting_lumcount)-5)
else
light_available = 5
if(abs(light_available - seed.ideal_light) > seed.light_tolerance)
health -= healthmod
// Toxin levels beyond the plant's tolerance cause damage, but
// toxins are sucked up each tick and slowly reduce over time.
if(toxins > 0)
var/toxin_uptake = max(1,round(toxins/10))
if(toxins > seed.toxins_tolerance)
health -= toxin_uptake
toxins -= toxin_uptake
// Check for pests and weeds.
// Some carnivorous plants happily eat pests.
if(pestlevel > 0)
if(seed.carnivorous)
health += HYDRO_SPEED_MULTIPLIER
pestlevel -= HYDRO_SPEED_MULTIPLIER
else if (pestlevel >= seed.pest_tolerance)
health -= HYDRO_SPEED_MULTIPLIER
// Some plants thrive and live off of weeds.
if(weedlevel > 0)
if(seed.parasite)
health += HYDRO_SPEED_MULTIPLIER
weedlevel -= HYDRO_SPEED_MULTIPLIER
else if (weedlevel >= seed.weed_tolerance)
health -= HYDRO_SPEED_MULTIPLIER
// Handle life and death.
// If the plant is too old, it loses health fast.
if(age > seed.lifespan)
health -= rand(3,5) * HYDRO_SPEED_MULTIPLIER
// When the plant dies, weeds thrive and pests die off.
if(health <= 0)
dead = 1
mutation_level = 0
harvest = 0
weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
pestlevel = 0
// If enough time (in cycles, not ticks) has passed since the plant was harvested, we're ready to harvest again.
else if(seed.products && seed.products.len && age > seed.production && \
(age - lastproduce) > seed.production && (!harvest && !dead))
harvest = 1
lastproduce = age
if(prob(3)) // On each tick, there's a chance the pest population will increase
pestlevel += 0.1 * HYDRO_SPEED_MULTIPLIER
/obj/machinery/portable_atmospherics/hydroponics/proc/check_health()
if(seed && !dead && health <= 0)
die()
check_level_sanity()
update_icon()
return
/obj/machinery/portable_atmospherics/hydroponics/proc/die()
dead = 1
mutation_level = 0
harvest = 0
weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
pestlevel = 0
//Process reagents being input into the tray.
/obj/machinery/portable_atmospherics/hydroponics/proc/process_reagents()
@@ -391,27 +243,29 @@
toxins -= round(water_added/4)
temp_chem_holder.reagents.clear_reagents()
check_level_sanity()
update_icon()
check_health()
//Harvests the product of a plant.
/obj/machinery/portable_atmospherics/hydroponics/proc/harvest(var/mob/user)
//Harvest the product of the plant,
if(!seed || !harvest || !user)
if(!seed || !harvest)
return
if(closed_system)
user << "You can't harvest from the plant while the lid is shut."
if(user) user << "You can't harvest from the plant while the lid is shut."
return
seed.harvest(user,yield_mod)
if(user)
seed.harvest(user,yield_mod)
else
seed.harvest(get_turf(src),yield_mod)
// Reset values.
harvest = 0
lastproduce = age
if(!seed.harvest_repeat)
if(!seed.get_trait(TRAIT_HARVEST_REPEAT))
yield_mod = 0
seed = null
dead = 0
@@ -419,8 +273,7 @@
sampled = 0
mutation_mod = 0
check_level_sanity()
update_icon()
check_health()
return
//Clears out a dead plant.
@@ -438,85 +291,28 @@
yield_mod = 0
mutation_mod = 0
user << "You remove the dead plant from the [src]."
check_level_sanity()
update_icon()
user << "You remove the dead plant."
check_health()
return
//Refreshes the icon and sets the luminosity
/obj/machinery/portable_atmospherics/hydroponics/update_icon()
overlays.Cut()
// Updates the plant overlay.
if(!isnull(seed))
if(draw_warnings && health <= (seed.endurance / 2))
overlays += "over_lowhealth3"
if(dead)
overlays += "[seed.plant_icon]-dead"
else if(harvest)
overlays += "[seed.plant_icon]-harvest"
else if(age < seed.maturation)
var/t_growthstate
if(age >= seed.maturation)
t_growthstate = seed.growth_stages
else
t_growthstate = round(seed.maturation / seed.growth_stages)
overlays += "[seed.plant_icon]-grow[t_growthstate]"
lastproduce = age
else
overlays += "[seed.plant_icon]-grow[seed.growth_stages]"
//Draw the cover.
if(closed_system)
overlays += "hydrocover"
//Updated the various alert icons.
if(draw_warnings)
if(waterlevel <= 10)
overlays += "over_lowwater3"
if(nutrilevel <= 2)
overlays += "over_lownutri3"
if(weedlevel >= 5 || pestlevel >= 5 || toxins >= 40)
overlays += "over_alert3"
if(harvest)
overlays += "over_harvest3"
// Update bioluminescence.
if(seed)
if(seed.biolum)
SetLuminosity(round(seed.potency/10))
if(seed.biolum_colour)
l_color = seed.biolum_colour
else
l_color = null
return
SetLuminosity(0)
return
// If a weed growth is sufficient, this proc is called.
// If a weed growth is sufficient, this proc is called.
/obj/machinery/portable_atmospherics/hydroponics/proc/weed_invasion()
//Remove the seed if something is already planted.
if(seed) seed = null
seed = seed_types[pick(list("reishi","nettles","amanita","mushrooms","plumphelmet","towercap","harebells","weeds"))]
seed = plant_controller.seeds[pick(list("reishi","nettles","amanita","mushrooms","plumphelmet","towercap","harebells","weeds"))]
if(!seed) return //Weed does not exist, someone fucked up.
dead = 0
age = 0
health = seed.endurance
health = seed.get_trait(TRAIT_ENDURANCE)
lastcycle = world.time
harvest = 0
weedlevel = 0
pestlevel = 0
sampled = 0
update_icon()
visible_message("\blue [src] has been overtaken by [seed.display_name].")
visible_message("<span class='notice'>[src] has been overtaken by [seed.display_name].</span>")
return
@@ -534,16 +330,40 @@
// We need to make sure we're not modifying one of the global seed datums.
// If it's not in the global list, then no products of the line have been
// harvested yet and it's safe to assume it's restricted to this tray.
if(!isnull(seed_types[seed.name]))
if(!isnull(plant_controller.seeds[seed.name]))
seed = seed.diverge()
seed.mutate(severity,get_turf(src))
return
/obj/machinery/portable_atmospherics/hydroponics/verb/remove_label()
set name = "Remove Label"
set category = "Object"
set src in view(1)
if(labelled)
usr << "You remove the label."
labelled = null
update_icon()
else
usr << "There is no label to remove."
return
/obj/machinery/portable_atmospherics/hydroponics/verb/set_light()
set name = "Set Light"
set category = "Object"
set src in view(1)
var/new_light = input("Specify a light level.") as null|anything in list(0,1,2,3,4,5,6,7,8,9,10)
if(new_light)
tray_light = new_light
usr << "You set the tray to a light level of [tray_light] lumens."
/obj/machinery/portable_atmospherics/hydroponics/proc/check_level_sanity()
//Make sure various values are sane.
if(seed)
health = max(0,min(seed.endurance,health))
health = max(0,min(seed.get_trait(TRAIT_ENDURANCE),health))
else
health = 0
dead = 0
@@ -559,21 +379,21 @@
var/previous_plant = seed.display_name
var/newseed = seed.get_mutant_variant()
if(newseed in seed_types)
seed = seed_types[newseed]
if(newseed in plant_controller.seeds)
seed = plant_controller.seeds[newseed]
else
return
dead = 0
mutate(1)
age = 0
health = seed.endurance
health = seed.get_trait(TRAIT_ENDURANCE)
lastcycle = world.time
harvest = 0
weedlevel = 0
update_icon()
visible_message("\red The \blue [previous_plant] \red has suddenly mutated into \blue [seed.display_name]!")
visible_message("<span class='danger'>The </span><span class='notice'>[previous_plant]</span><span class='danger'> has suddenly mutated into </span><span class='notice'>[seed.display_name]!</span>")
return
@@ -604,7 +424,7 @@
sampled = 1
// Bookkeeping.
check_level_sanity()
check_health()
force_update = 1
process()
@@ -641,42 +461,28 @@
return
user << "You plant the [S.seed.seed_name] [S.seed.seed_noun]."
if(S.seed.spread == 1)
msg_admin_attack("[key_name(user)] has planted a creeper packet.")
var/obj/effect/plant_controller/creeper/PC = new(get_turf(src))
if(PC)
PC.seed = S.seed
else if(S.seed.spread == 2)
msg_admin_attack("[key_name(user)] has planted a spreading vine packet.")
var/obj/effect/plant_controller/PC = new(get_turf(src))
if(PC)
PC.seed = S.seed
else
seed = S.seed //Grab the seed datum.
dead = 0
age = 1
//Snowflakey, maybe move this to the seed datum
health = (istype(S, /obj/item/seeds/cutting) ? round(seed.endurance/rand(2,5)) : seed.endurance)
lastcycle = world.time
seed = S.seed //Grab the seed datum.
dead = 0
age = 1
//Snowflakey, maybe move this to the seed datum
health = (istype(S, /obj/item/seeds/cutting) ? round(seed.get_trait(TRAIT_ENDURANCE)/rand(2,5)) : seed.get_trait(TRAIT_ENDURANCE))
lastcycle = world.time
del(O)
check_level_sanity()
update_icon()
check_health()
else
user << "\red \The [src] already has seeds in it!"
user << "<span class='danger'>\The [src] already has seeds in it!</span>"
else if (istype(O, /obj/item/weapon/minihoe)) // The minihoe
if(weedlevel > 0)
user.visible_message("\red [user] starts uprooting the weeds.", "\red You remove the weeds from the [src].")
user.visible_message("<span class='danger'>[user] starts uprooting the weeds.</span>", "<span class='danger'>You remove the weeds from the [src].</span>")
weedlevel = 0
update_icon()
else
user << "\red This plot is completely devoid of weeds. It doesn't need uprooting."
user << "<span class='danger'>This plot is completely devoid of weeds. It doesn't need uprooting.</span>"
else if (istype(O, /obj/item/weapon/storage/bag/plants))
@@ -698,11 +504,9 @@
user << "You spray [src] with [O]."
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
del(O)
check_health()
check_level_sanity()
update_icon()
else if(istype(O, /obj/item/weapon/wrench))
else if(mechanical && istype(O, /obj/item/weapon/wrench))
//If there's a connector here, the portable_atmospherics setup can handle it.
if(locate(/obj/machinery/atmospherics/portables_connector/) in loc)
@@ -715,7 +519,7 @@
else if(istype(O, /obj/item/apiary))
if(seed)
user << "\red [src] is already occupied!"
user << "<span class='danger'>[src] is already occupied!</span>"
else
user.drop_item()
del(O)
@@ -725,15 +529,18 @@
A.icon_state = src.icon_state
A.hydrotray_type = src.type
del(src)
else if(O.force && seed)
user.visible_message("<span class='danger'>\The [seed.display_name] has been attacked by [user] with \the [O]!</span>")
if(!dead)
health -= O.force
check_health()
return
/obj/machinery/portable_atmospherics/hydroponics/attack_tk(mob/user as mob)
if(harvest)
harvest(user)
else if(dead)
if(dead)
remove_dead(user)
else if(harvest)
harvest(user)
/obj/machinery/portable_atmospherics/hydroponics/attack_hand(mob/user as mob)
@@ -745,76 +552,66 @@
else if(dead)
remove_dead(user)
else
if(seed && !dead)
usr << "[src] has \blue [seed.display_name] \black planted."
if(health <= (seed.endurance / 2))
usr << "The plant looks \red unhealthy."
else
usr << "[src] is empty."
usr << "Water: [round(waterlevel,0.1)]/100"
usr << "Nutrient: [round(nutrilevel,0.1)]/10"
if(weedlevel >= 5)
usr << "[src] is \red filled with weeds!"
if(pestlevel >= 5)
usr << "[src] is \red filled with tiny worms!"
/obj/machinery/portable_atmospherics/hydroponics/examine()
if(!istype(src,/obj/machinery/portable_atmospherics/hydroponics/soil))
..()
var/turf/T = loc
var/datum/gas_mixture/environment
if(!seed)
usr << "[src] is empty."
return
if(closed_system && (connected_port || holding))
environment = air_contents
usr << "<span class='notice'>[seed.display_name]</span> are growing here.</span>"
if(!environment)
if(istype(T))
environment = T.return_air()
if(!Adjacent(usr))
return
if(!environment) //We're in a crate or nullspace, bail out.
return
usr << "Water: [round(waterlevel,0.1)]/100"
usr << "Nutrient: [round(nutrilevel,0.1)]/10"
var/area/A = T.loc
var/light_available
if(A)
if(A.lighting_use_dynamic)
light_available = max(0,min(10,T.lighting_lumcount)-5)
else
light_available = 5
if(weedlevel >= 5)
usr << "\The [src] is <span class='danger'>infested with weeds</span>!"
if(pestlevel >= 5)
usr << "\The [src] is <span class='danger'>infested with tiny worms</span>!"
usr << "The tray's sensor suite is reporting a light level of [light_available] lumens and a temperature of [environment.temperature]K."
if(dead)
usr << "<span class='danger'>The plant is dead.</span>"
else if(health <= (seed.get_trait(TRAIT_ENDURANCE)/ 2))
usr << "The plant looks <span class='danger'>unhealthy</span>."
/obj/machinery/portable_atmospherics/hydroponics/verb/close_lid()
if(mechanical)
var/turf/T = loc
var/datum/gas_mixture/environment
if(closed_system && (connected_port || holding))
environment = air_contents
if(!environment)
if(istype(T))
environment = T.return_air()
if(!environment) //We're in a crate or nullspace, bail out.
return
var/area/A = T.loc
var/light_available
if(A)
if(A.lighting_use_dynamic)
light_available = max(0,min(10,T.lighting_lumcount)-5)
else
light_available = 5
usr << "The tray's sensor suite is reporting a light level of [light_available] lumens and a temperature of [environment.temperature]K."
/obj/machinery/portable_atmospherics/hydroponics/verb/close_lid_verb()
set name = "Toggle Tray Lid"
set category = "Object"
set src in view(1)
close_lid(usr)
if(!usr || usr.stat || usr.restrained())
/obj/machinery/portable_atmospherics/hydroponics/proc/close_lid(var/mob/living/user)
if(!user || user.stat || user.restrained())
return
closed_system = !closed_system
usr << "You [closed_system ? "close" : "open"] the tray's lid."
user << "You [closed_system ? "close" : "open"] the tray's lid."
update_icon()
/obj/machinery/portable_atmospherics/hydroponics/soil
name = "soil"
icon = 'icons/obj/hydroponics.dmi'
icon_state = "soil"
density = 0
use_power = 0
draw_warnings = 0
/obj/machinery/portable_atmospherics/hydroponics/soil/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/shovel))
user << "You clear up [src]!"
del(src)
else if(istype(O,/obj/item/weapon/shovel) || istype(O,/obj/item/weapon/tank))
return
else
..()
/obj/machinery/portable_atmospherics/hydroponics/soil/New()
..()
verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/close_lid
#undef HYDRO_SPEED_MULTIPLIER

View File

@@ -0,0 +1,240 @@
//http://www.youtube.com/watch?v=-1GadTfGFvU
//i could have done these as just an ordinary plant, but fuck it - there would have been too much snowflake code
/obj/machinery/apiary
name = "apiary tray"
icon = 'icons/obj/hydroponics_machines.dmi'
icon_state = "hydrotray3"
density = 1
anchored = 1
var/nutrilevel = 0
var/yieldmod = 1
var/mut = 1
var/toxic = 0
var/dead = 0
var/health = -1
var/maxhealth = 100
var/lastcycle = 0
var/cycledelay = 100
var/harvestable_honey = 0
var/beezeez = 0
var/swarming = 0
var/bees_in_hive = 0
var/list/owned_bee_swarms = list()
var/hydrotray_type = /obj/machinery/portable_atmospherics/hydroponics
//overwrite this after it's created if the apiary needs a custom machinery sprite
/obj/machinery/apiary/New()
..()
overlays += image('icons/obj/apiary_bees_etc.dmi', icon_state="apiary")
/obj/machinery/apiary/bullet_act(var/obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
if(istype(Proj ,/obj/item/projectile/energy/floramut))
mut++
else if(istype(Proj ,/obj/item/projectile/energy/florayield))
if(!yieldmod)
yieldmod += 1
//world << "Yield increased by 1, from 0, to a total of [myseed.yield]"
else if (prob(1/(yieldmod * yieldmod) *100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
yieldmod += 1
//world << "Yield increased by 1, to a total of [myseed.yield]"
else
..()
return
/obj/machinery/apiary/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/queen_bee))
if(health > 0)
user << "\red There is already a queen in there."
else
health = 10
nutrilevel += 10
user.drop_item()
del(O)
user << "\blue You carefully insert the queen into [src], she gets busy making a hive."
bees_in_hive = 0
else if(istype(O, /obj/item/beezeez))
beezeez += 100
nutrilevel += 10
user.drop_item()
if(health > 0)
user << "\blue You insert [O] into [src]. A relaxed humming appears to pick up."
else
user << "\blue You insert [O] into [src]. Now it just needs some bees."
del(O)
else if(istype(O, /obj/item/weapon/minihoe))
if(health > 0)
user << "\red <b>You begin to dislodge the apiary from the tray, the bees don't like that.</b>"
angry_swarm(user)
else
user << "\blue You begin to dislodge the dead apiary from the tray."
if(do_after(user, 50))
new hydrotray_type(src.loc)
new /obj/item/apiary(src.loc)
user << "\red You dislodge the apiary from the tray."
del(src)
else if(istype(O, /obj/item/weapon/bee_net))
var/obj/item/weapon/bee_net/N = O
if(N.caught_bees > 0)
user << "\blue You empty the bees into the apiary."
bees_in_hive += N.caught_bees
N.caught_bees = 0
else
user << "\blue There are no more bees in the net."
else if(istype(O, /obj/item/weapon/reagent_containers/glass))
var/obj/item/weapon/reagent_containers/glass/G = O
if(harvestable_honey > 0)
if(health > 0)
user << "\red You begin to harvest the honey. The bees don't seem to like it."
angry_swarm(user)
else
user << "\blue You begin to harvest the honey."
if(do_after(user,50))
G.reagents.add_reagent("honey",harvestable_honey)
harvestable_honey = 0
user << "\blue You successfully harvest the honey."
else
user << "\blue There is no honey left to harvest."
else
angry_swarm(user)
..()
/obj/machinery/apiary/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
else
return 0
/obj/machinery/apiary/process()
if(swarming > 0)
swarming -= 1
if(swarming <= 0)
for(var/mob/living/simple_animal/bee/B in src.loc)
bees_in_hive += B.strength
del(B)
else if(bees_in_hive < 10)
for(var/mob/living/simple_animal/bee/B in src.loc)
bees_in_hive += B.strength
del(B)
if(world.time > (lastcycle + cycledelay))
lastcycle = world.time
if(health < 0)
return
//magical bee formula
if(beezeez > 0)
beezeez -= 1
nutrilevel += 2
health += 1
toxic = max(0, toxic - 1)
//handle nutrients
nutrilevel -= bees_in_hive / 10 + owned_bee_swarms.len / 5
if(nutrilevel > 0)
bees_in_hive += 1 * yieldmod
if(health < maxhealth)
health++
else
//nutrilevel is less than 1, so we're effectively subtracting here
health += max(nutrilevel - 1, round(-health / 2))
bees_in_hive += max(nutrilevel - 1, round(-bees_in_hive / 2))
if(owned_bee_swarms.len)
var/mob/living/simple_animal/bee/B = pick(owned_bee_swarms)
B.target_turf = get_turf(src)
//clear out some toxins
if(toxic > 0)
toxic -= 1
health -= 1
if(health <= 0)
return
//make a bit of honey
if(harvestable_honey < 50)
harvestable_honey += 0.5
//make some new bees
if(bees_in_hive >= 10 && prob(bees_in_hive * 10))
var/mob/living/simple_animal/bee/B = new(get_turf(src), src)
owned_bee_swarms.Add(B)
B.mut = mut
B.toxic = toxic
bees_in_hive -= 1
//find some plants, harvest
for(var/obj/machinery/portable_atmospherics/hydroponics/H in view(7, src))
if(H.seed && !H.dead && prob(owned_bee_swarms.len * 10))
src.nutrilevel++
H.nutrilevel++
if(mut < H.mutation_mod - 1)
mut = H.mutation_mod - 1
else if(mut > H.mutation_mod - 1)
H.mutation_mod = mut
//flowers give us pollen (nutrients)
/* - All plants should be giving nutrients to the hive.
if(H.myseed.type == /obj/item/seeds/harebell || H.myseed.type == /obj/item/seeds/sunflowerseed)
src.nutrilevel++
H.nutrilevel++
*/
//have a few beneficial effects on nearby plants
if(prob(10))
H.lastcycle -= 5
if(prob(10))
H.seed.set_trait(TRAIT_ENDURANCE,max(H.seed.get_trait(TRAIT_ENDURANCE)*1.5,H.seed.get_trait(TRAIT_ENDURANCE)+1))
if(H.toxins && prob(10))
H.toxins = min(0, H.toxins - 1)
toxic++
/obj/machinery/apiary/proc/die()
if(owned_bee_swarms.len)
var/mob/living/simple_animal/bee/B = pick(owned_bee_swarms)
B.target_turf = get_turf(src)
B.strength -= 1
if(B.strength <= 0)
del(B)
else if(B.strength <= 5)
B.icon_state = "bees[B.strength]"
bees_in_hive = 0
health = 0
/obj/machinery/apiary/proc/angry_swarm(var/mob/M)
for(var/mob/living/simple_animal/bee/B in owned_bee_swarms)
B.feral = 25
B.target_mob = M
swarming = 25
while(bees_in_hive > 0)
var/spawn_strength = bees_in_hive
if(bees_in_hive >= 5)
spawn_strength = 6
var/mob/living/simple_animal/bee/B = new(get_turf(src), src)
B.target_mob = M
B.strength = spawn_strength
B.feral = 25
B.mut = mut
B.toxic = toxic
bees_in_hive -= spawn_strength
/obj/machinery/apiary/verb/harvest_honeycomb()
set src in oview(1)
set name = "Harvest honeycomb"
set category = "Object"
while(health > 15)
health -= 15
var/obj/item/weapon/reagent_containers/food/snacks/honeycomb/H = new(src.loc)
if(toxic > 0)
H.reagents.add_reagent("toxin", toxic)
usr << "\blue You harvest the honeycomb from the hive. There is a wild buzzing!"
angry_swarm(usr)

View File

@@ -0,0 +1,126 @@
/obj/machinery/portable_atmospherics/hydroponics/process()
//Do this even if we're not ready for a plant cycle.
process_reagents()
// Update values every cycle rather than every process() tick.
if(force_update)
force_update = 0
else if(world.time < (lastcycle + cycledelay))
return
lastcycle = world.time
// Mutation level drops each main tick.
mutation_level -= rand(2,4)
// Weeds like water and nutrients, there's a chance the weed population will increase.
// Bonus chance if the tray is unoccupied.
if(waterlevel > 10 && nutrilevel > 2 && prob(isnull(seed) ? 5 : 1))
weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
// There's a chance for a weed explosion to happen if the weeds take over.
// Plants that are themselves weeds (weed_tolerance > 10) are unaffected.
if (weedlevel >= 10 && prob(10))
if(!seed || weedlevel >= seed.get_trait(TRAIT_WEED_TOLERANCE))
weed_invasion()
// If there is no seed data (and hence nothing planted),
// or the plant is dead, process nothing further.
if(!seed || dead)
if(mechanical) update_icon() //Harvesting would fail to set alert icons properly.
return
// Advance plant age.
if(prob(30)) age += 1 * HYDRO_SPEED_MULTIPLIER
//Highly mutable plants have a chance of mutating every tick.
if(seed.get_trait(TRAIT_IMMUTABLE) == -1)
var/mut_prob = rand(1,100)
if(mut_prob <= 5) mutate(mut_prob == 1 ? 2 : 1)
// Other plants also mutate if enough mutagenic compounds have been added.
if(!seed.get_trait(TRAIT_IMMUTABLE))
if(prob(min(mutation_level,100)))
mutate((rand(100) < 15) ? 2 : 1)
mutation_level = 0
// Maintain tray nutrient and water levels.
if(seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) > 0 && nutrilevel > 0 && prob(25))
nutrilevel -= max(0,seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) * HYDRO_SPEED_MULTIPLIER)
if(seed.get_trait(TRAIT_WATER_CONSUMPTION) > 0 && waterlevel > 0 && prob(25))
waterlevel -= max(0,seed.get_trait(TRAIT_WATER_CONSUMPTION) * HYDRO_SPEED_MULTIPLIER)
// Make sure the plant is not starving or thirsty. Adequate
// water and nutrients will cause a plant to become healthier.
var/healthmod = rand(1,3) * HYDRO_SPEED_MULTIPLIER
if(seed.get_trait(TRAIT_REQUIRES_NUTRIENTS) && prob(35))
health += (nutrilevel < 2 ? -healthmod : healthmod)
if(seed.get_trait(TRAIT_REQUIRES_WATER) && prob(35))
health += (waterlevel < 10 ? -healthmod : healthmod)
// Check that pressure, heat and light are all within bounds.
// First, handle an open system or an unconnected closed system.
var/turf/T = loc
var/datum/gas_mixture/environment
// If we're closed, take from our internal sources.
if(closed_system && (connected_port || holding))
environment = air_contents
// If atmos input is not there, grab from turf.
if(!environment && istype(T)) environment = T.return_air()
if(!environment) return
// Seed datum handles gasses, light and pressure.
if(mechanical && closed_system)
health -= seed.handle_environment(T,environment,tray_light)
else
health -= seed.handle_environment(T,environment)
// If we're attached to a pipenet, then we should let the pipenet know we might have modified some gasses
if (closed_system && connected_port)
update_connected_network()
// Toxin levels beyond the plant's tolerance cause damage, but
// toxins are sucked up each tick and slowly reduce over time.
if(toxins > 0)
var/toxin_uptake = max(1,round(toxins/10))
if(toxins > seed.get_trait(TRAIT_TOXINS_TOLERANCE))
health -= toxin_uptake
toxins -= toxin_uptake
// Check for pests and weeds.
// Some carnivorous plants happily eat pests.
if(pestlevel > 0)
if(seed.get_trait(TRAIT_CARNIVOROUS))
health += HYDRO_SPEED_MULTIPLIER
pestlevel -= HYDRO_SPEED_MULTIPLIER
else if (pestlevel >= seed.get_trait(TRAIT_PEST_TOLERANCE))
health -= HYDRO_SPEED_MULTIPLIER
// Some plants thrive and live off of weeds.
if(weedlevel > 0)
if(seed.get_trait(TRAIT_PARASITE))
health += HYDRO_SPEED_MULTIPLIER
weedlevel -= HYDRO_SPEED_MULTIPLIER
else if (weedlevel >= seed.get_trait(TRAIT_WEED_TOLERANCE))
health -= HYDRO_SPEED_MULTIPLIER
// Handle life and death.
// When the plant dies, weeds thrive and pests die off.
check_health()
// If enough time (in cycles, not ticks) has passed since the plant was harvested, we're ready to harvest again.
if((age > seed.get_trait(TRAIT_MATURATION)) && \
((age - lastproduce) > seed.get_trait(TRAIT_PRODUCTION)) && \
(!harvest && !dead))
harvest = 1
lastproduce = age
if(prob(3)) // On each tick, there's a chance the pest population will increase
pestlevel += 0.1 * HYDRO_SPEED_MULTIPLIER
// Some seeds will self-harvest if you don't keep a lid on them.
if(seed && seed.can_self_harvest && harvest && !closed_system && prob(5))
harvest()
check_health()
return

View File

@@ -0,0 +1,138 @@
/obj/item/weapon/plantspray
icon = 'icons/obj/hydroponics_machines.dmi'
item_state = "spray"
flags = NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 4
w_class = 2.0
throw_speed = 2
throw_range = 10
var/toxicity = 4
var/pest_kill_str = 0
var/weed_kill_str = 0
/obj/item/weapon/plantspray/weeds // -- Skie
name = "weed-spray"
desc = "It's a toxic mixture, in spray form, to kill small weeds."
icon_state = "weedspray"
weed_kill_str = 6
/obj/item/weapon/plantspray/pests
name = "pest-spray"
desc = "It's some pest eliminator spray! <I>Do not inhale!</I>"
icon_state = "pestspray"
pest_kill_str = 6
/obj/item/weapon/plantspray/pests/old
name = "bottle of pestkiller"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle16"
/obj/item/weapon/plantspray/pests/old/carbaryl
name = "bottle of carbaryl"
icon_state = "bottle16"
toxicity = 4
pest_kill_str = 2
/obj/item/weapon/plantspray/pests/old/lindane
name = "bottle of lindane"
icon_state = "bottle18"
toxicity = 6
pest_kill_str = 4
/obj/item/weapon/plantspray/pests/old/phosmet
name = "bottle of phosmet"
icon_state = "bottle15"
toxicity = 8
pest_kill_str = 7
/obj/item/weapon/minihoe // -- Numbers
name = "mini hoe"
desc = "It's used for removing weeds or scratching your back."
icon = 'icons/obj/weapons.dmi'
icon_state = "hoe"
item_state = "hoe"
flags = CONDUCT | NOBLUDGEON
force = 5.0
throwforce = 7.0
w_class = 2.0
matter = list("metal" = 50)
attack_verb = list("slashed", "sliced", "cut", "clawed")
// *************************************
// Weedkiller defines for hydroponics
// *************************************
/obj/item/weedkiller
name = "bottle of weedkiller"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle16"
var/toxicity = 0
var/weed_kill_str = 0
/obj/item/weedkiller/triclopyr
name = "bottle of glyphosate"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle16"
toxicity = 4
weed_kill_str = 2
/obj/item/weedkiller/lindane
name = "bottle of triclopyr"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle18"
toxicity = 6
weed_kill_str = 4
/obj/item/weedkiller/D24
name = "bottle of 2,4-D"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle15"
toxicity = 8
weed_kill_str = 7
// *************************************
// Nutrient defines for hydroponics
// *************************************
/obj/item/weapon/reagent_containers/glass/fertilizer
name = "fertilizer bottle"
desc = "A small glass bottle. Can hold up to 10 units."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle16"
flags = OPENCONTAINER
possible_transfer_amounts = null
w_class = 2.0
var/fertilizer //Reagent contained, if any.
//Like a shot glass!
amount_per_transfer_from_this = 10
volume = 10
/obj/item/weapon/reagent_containers/glass/fertilizer/New()
..()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
if(fertilizer)
reagents.add_reagent(fertilizer,10)
/obj/item/weapon/reagent_containers/glass/fertilizer/ez
name = "bottle of E-Z-Nutrient"
icon_state = "bottle16"
fertilizer = "eznutrient"
/obj/item/weapon/reagent_containers/glass/fertilizer/l4z
name = "bottle of Left 4 Zed"
icon_state = "bottle18"
fertilizer = "left4zed"
/obj/item/weapon/reagent_containers/glass/fertilizer/rh
name = "bottle of Robust Harvest"
icon_state = "bottle15"
fertilizer = "robustharvest"

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@@ -0,0 +1,67 @@
/obj/machinery/portable_atmospherics/hydroponics/soil
name = "soil"
icon_state = "soil"
density = 0
use_power = 0
mechanical = 0
tray_light = 0
/obj/machinery/portable_atmospherics/hydroponics/soil/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O,/obj/item/weapon/tank))
return
else
..()
/obj/machinery/portable_atmospherics/hydroponics/soil/New()
..()
verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/close_lid_verb
verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/remove_label
verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/set_light
/obj/machinery/portable_atmospherics/hydroponics/soil/CanPass()
return 1
// Holder for vine plants.
// Icons for plants are generated as overlays, so setting it to invisible wouldn't work.
// Hence using a blank icon.
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible
name = "plant"
icon = 'icons/obj/seeds.dmi'
icon_state = "blank"
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/New(var/newloc,var/datum/seed/newseed)
..()
seed = newseed
dead = 0
age = 1
health = seed.get_trait(TRAIT_ENDURANCE)
lastcycle = world.time
pixel_y = rand(-5,5)
check_health()
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/remove_dead()
..()
del(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/harvest()
..()
if(!seed) // Repeat harvests are a thing.
del(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/die()
del(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/process()
if(!seed)
del(src)
return
else if(name=="plant")
name = seed.display_name
..()
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/Del()
// Check if we're masking a decal that needs to be visible again.
for(var/obj/effect/plant/plant in get_turf(src))
if(plant.invisibility == INVISIBILITY_MAXIMUM)
plant.invisibility = initial(plant.invisibility)
..()

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@@ -0,0 +1,271 @@
//Analyzer, pestkillers, weedkillers, nutrients, hatchets, cutters.
/obj/item/weapon/wirecutters/clippers
name = "plant clippers"
desc = "A tool used to take samples from plants."
/obj/item/device/analyzer/plant_analyzer
name = "plant analyzer"
icon = 'icons/obj/device.dmi'
icon_state = "hydro"
item_state = "analyzer"
var/form_title
var/last_data
/obj/item/device/analyzer/plant_analyzer/proc/print_report_verb()
set name = "Print Plant Report"
set category = "Object"
set src = usr
if(usr.stat || usr.restrained() || usr.lying)
return
print_report(usr)
/obj/item/device/analyzer/plant_analyzer/Topic(href, href_list)
if(..())
return
if(href_list["print"])
print_report(usr)
/obj/item/device/analyzer/plant_analyzer/proc/print_report(var/mob/living/user)
if(!last_data)
user << "There is no scan data to print."
return
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(get_turf(src))
P.name = "paper - [form_title]"
P.info = "[last_data]"
if(istype(user,/mob/living/carbon/human) && !(user.l_hand && user.r_hand))
user.put_in_hands(P)
user.visible_message("\The [src] spits out a piece of paper.")
return
/obj/item/device/analyzer/plant_analyzer/attack_self(mob/user as mob)
print_report(user)
return 0
/obj/item/device/analyzer/plant_analyzer/afterattack(obj/target, mob/user, flag)
if(!flag) return
var/datum/seed/grown_seed
var/datum/reagents/grown_reagents
if(istype(target,/obj/structure/table))
return ..()
else if(istype(target,/obj/item/weapon/reagent_containers/food/snacks/grown))
var/obj/item/weapon/reagent_containers/food/snacks/grown/G = target
grown_seed = plant_controller.seeds[G.plantname]
grown_reagents = G.reagents
else if(istype(target,/obj/item/weapon/grown))
var/obj/item/weapon/grown/G = target
grown_seed = plant_controller.seeds[G.plantname]
grown_reagents = G.reagents
else if(istype(target,/obj/item/seeds))
var/obj/item/seeds/S = target
grown_seed = S.seed
else if(istype(target,/obj/machinery/portable_atmospherics/hydroponics))
var/obj/machinery/portable_atmospherics/hydroponics/H = target
grown_seed = H.seed
grown_reagents = H.reagents
if(!grown_seed)
user << "<span class='danger'>[src] can tell you nothing about \the [target].</span>"
return
form_title = "[grown_seed.seed_name] (#[grown_seed.uid])"
var/dat = "<h3>Plant data for [form_title]</h3>"
user.visible_message("<span class='notice'>[user] runs the scanner over \the [target].</span>")
dat += "<h2>General Data</h2>"
dat += "<table>"
dat += "<tr><td><b>Endurance</b></td><td>[grown_seed.get_trait(TRAIT_ENDURANCE)]</td></tr>"
dat += "<tr><td><b>Yield</b></td><td>[grown_seed.get_trait(TRAIT_YIELD)]</td></tr>"
dat += "<tr><td><b>Maturation time</b></td><td>[grown_seed.get_trait(TRAIT_MATURATION)]</td></tr>"
dat += "<tr><td><b>Production time</b></td><td>[grown_seed.get_trait(TRAIT_PRODUCTION)]</td></tr>"
dat += "<tr><td><b>Potency</b></td><td>[grown_seed.get_trait(TRAIT_POTENCY)]</td></tr>"
dat += "</table>"
if(grown_reagents && grown_reagents.reagent_list && grown_reagents.reagent_list.len)
dat += "<h2>Reagent Data</h2>"
dat += "<br>This sample contains: "
for(var/datum/reagent/R in grown_reagents.reagent_list)
dat += "<br>- [R.id], [grown_reagents.get_reagent_amount(R.id)] unit(s)"
dat += "<h2>Other Data</h2>"
if(grown_seed.get_trait(TRAIT_HARVEST_REPEAT))
dat += "This plant can be harvested repeatedly.<br>"
if(grown_seed.get_trait(TRAIT_IMMUTABLE) == -1)
dat += "This plant is highly mutable.<br>"
else if(grown_seed.get_trait(TRAIT_IMMUTABLE) > 0)
dat += "This plant does not possess genetics that are alterable.<br>"
if(grown_seed.get_trait(TRAIT_REQUIRES_NUTRIENTS))
if(grown_seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) < 0.05)
dat += "It consumes a small amount of nutrient fluid.<br>"
else if(grown_seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) > 0.2)
dat += "It requires a heavy supply of nutrient fluid.<br>"
else
dat += "It requires a supply of nutrient fluid.<br>"
if(grown_seed.get_trait(TRAIT_REQUIRES_WATER))
if(grown_seed.get_trait(TRAIT_WATER_CONSUMPTION) < 1)
dat += "It requires very little water.<br>"
else if(grown_seed.get_trait(TRAIT_WATER_CONSUMPTION) > 5)
dat += "It requires a large amount of water.<br>"
else
dat += "It requires a stable supply of water.<br>"
if(grown_seed.mutants && grown_seed.mutants.len)
dat += "It exhibits a high degree of potential subspecies shift.<br>"
dat += "It thrives in a temperature of [grown_seed.get_trait(TRAIT_IDEAL_HEAT)] Kelvin."
if(grown_seed.get_trait(TRAIT_LOWKPA_TOLERANCE) < 20)
dat += "<br>It is well adapted to low pressure levels."
if(grown_seed.get_trait(TRAIT_HIGHKPA_TOLERANCE) > 220)
dat += "<br>It is well adapted to high pressure levels."
if(grown_seed.get_trait(TRAIT_HEAT_TOLERANCE) > 30)
dat += "<br>It is well adapted to a range of temperatures."
else if(grown_seed.get_trait(TRAIT_HEAT_TOLERANCE) < 10)
dat += "<br>It is very sensitive to temperature shifts."
dat += "<br>It thrives in a light level of [grown_seed.get_trait(TRAIT_IDEAL_LIGHT)] lumen[grown_seed.get_trait(TRAIT_IDEAL_LIGHT) == 1 ? "" : "s"]."
if(grown_seed.get_trait(TRAIT_LIGHT_TOLERANCE) > 10)
dat += "<br>It is well adapted to a range of light levels."
else if(grown_seed.get_trait(TRAIT_LIGHT_TOLERANCE) < 3)
dat += "<br>It is very sensitive to light level shifts."
if(grown_seed.get_trait(TRAIT_TOXINS_TOLERANCE) < 3)
dat += "<br>It is highly sensitive to toxins."
else if(grown_seed.get_trait(TRAIT_TOXINS_TOLERANCE) > 6)
dat += "<br>It is remarkably resistant to toxins."
if(grown_seed.get_trait(TRAIT_PEST_TOLERANCE) < 3)
dat += "<br>It is highly sensitive to pests."
else if(grown_seed.get_trait(TRAIT_PEST_TOLERANCE) > 6)
dat += "<br>It is remarkably resistant to pests."
if(grown_seed.get_trait(TRAIT_WEED_TOLERANCE) < 3)
dat += "<br>It is highly sensitive to weeds."
else if(grown_seed.get_trait(TRAIT_WEED_TOLERANCE) > 6)
dat += "<br>It is remarkably resistant to weeds."
switch(grown_seed.get_trait(TRAIT_SPREAD))
if(1)
dat += "<br>It is able to be planted outside of a tray."
if(2)
dat += "<br>It is a robust and vigorous vine that will spread rapidly."
switch(grown_seed.get_trait(TRAIT_CARNIVOROUS))
if(1)
dat += "<br>It is carniovorous and will eat tray pests for sustenance."
if(2)
dat += "<br>It is carnivorous and poses a significant threat to living things around it."
if(grown_seed.get_trait(TRAIT_PARASITE))
dat += "<br>It is capable of parisitizing and gaining sustenance from tray weeds."
if(grown_seed.get_trait(TRAIT_ALTER_TEMP))
dat += "<br>It will periodically alter the local temperature by [grown_seed.get_trait(TRAIT_ALTER_TEMP)] degrees Kelvin."
if(grown_seed.get_trait(TRAIT_BIOLUM))
dat += "<br>It is [grown_seed.get_trait(TRAIT_BIOLUM_COLOUR) ? "<font color='[grown_seed.get_trait(TRAIT_BIOLUM_COLOUR)]'>bio-luminescent</font>" : "bio-luminescent"]."
if(grown_seed.get_trait(TRAIT_PRODUCES_POWER))
dat += "<br>The fruit will function as a battery if prepared appropriately."
if(grown_seed.get_trait(TRAIT_STINGS))
dat += "<br>The fruit is covered in stinging spines."
if(grown_seed.get_trait(TRAIT_JUICY) == 1)
dat += "<br>The fruit is soft-skinned and juicy."
else if(grown_seed.get_trait(TRAIT_JUICY) == 2)
dat += "<br>The fruit is excessively juicy."
if(grown_seed.get_trait(TRAIT_EXPLOSIVE))
dat += "<br>The fruit is internally unstable."
if(grown_seed.get_trait(TRAIT_TELEPORTING))
dat += "<br>The fruit is temporal/spatially unstable."
dat += "<br><br>\[<a href='?src=\ref[src];print=1'>print report</a>\]"
if(dat)
user << browse(dat,"window=plant_analyzer")
last_data = dat
return
/obj/item/weapon/minihoe // -- Numbers
name = "mini hoe"
desc = "It's used for removing weeds or scratching your back."
icon = 'icons/obj/weapons.dmi'
icon_state = "hoe"
item_state = "hoe"
flags = CONDUCT | NOBLUDGEON
force = 5.0
throwforce = 7.0
w_class = 2.0
matter = list("metal" = 50)
attack_verb = list("slashed", "sliced", "cut", "clawed")
//Hatchets and things to kill kudzu
/obj/item/weapon/hatchet
name = "hatchet"
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
icon = 'icons/obj/weapons.dmi'
icon_state = "hatchet"
flags = CONDUCT
force = 12.0
w_class = 2.0
throwforce = 15.0
throw_speed = 4
throw_range = 4
sharp = 1
edge = 1
matter = list("metal" = 15000)
origin_tech = "materials=2;combat=1"
attack_verb = list("chopped", "torn", "cut")
/obj/item/weapon/hatchet/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return ..()
//If it's a hatchet it goes here. I guess
/obj/item/weapon/hatchet/unathiknife
name = "duelling knife"
desc = "A length of leather-bound wood studded with razor-sharp teeth. How crude."
icon = 'icons/obj/weapons.dmi'
icon_state = "unathiknife"
attack_verb = list("ripped", "torn", "cut")
/obj/item/weapon/scythe
icon_state = "scythe0"
name = "scythe"
desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
force = 13.0
throwforce = 5.0
throw_speed = 1
throw_range = 3
w_class = 4.0
flags = NOSHIELD
slot_flags = SLOT_BACK
origin_tech = "materials=2;combat=2"
attack_verb = list("chopped", "sliced", "cut", "reaped")
/obj/item/weapon/scythe/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity) return
if(istype(A, /obj/effect/plant))
for(var/obj/effect/plant/B in orange(A,1))
if(prob(80))
B.die_off(1)
del A

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@@ -0,0 +1,83 @@
//Refreshes the icon and sets the luminosity
/obj/machinery/portable_atmospherics/hydroponics/update_icon()
// Update name.
if(seed)
if(mechanical)
name = "[base_name] (#[seed.uid])"
else
name = "[seed.seed_name]"
else
name = initial(name)
if(labelled)
name += " ([labelled])"
overlays.Cut()
// Updates the plant overlay.
if(!isnull(seed))
if(mechanical && health <= (seed.get_trait(TRAIT_ENDURANCE) / 2))
overlays += "over_lowhealth3"
if(dead)
var/ikey = "[seed.get_trait(TRAIT_PLANT_ICON)]-dead"
var/image/dead_overlay = plant_controller.plant_icon_cache["[ikey]"]
if(!dead_overlay)
dead_overlay = image('icons/obj/hydroponics_growing.dmi', "[ikey]")
dead_overlay.color = DEAD_PLANT_COLOUR
overlays |= dead_overlay
else
if(!seed.growth_stages)
seed.update_growth_stages()
if(!seed.growth_stages)
world << "<span class='danger'>Seed type [seed.get_trait(TRAIT_PLANT_ICON)] cannot find a growth stage value.</span>"
return
var/overlay_stage = 1
if(age >= seed.get_trait(TRAIT_MATURATION))
overlay_stage = seed.growth_stages
else
overlay_stage = max(1,round(age/round(seed.get_trait(TRAIT_MATURATION)/seed.growth_stages)))
var/ikey = "[seed.get_trait(TRAIT_PLANT_ICON)]-[overlay_stage]"
var/image/plant_overlay = plant_controller.plant_icon_cache["[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"]
if(!plant_overlay)
plant_overlay = image('icons/obj/hydroponics_growing.dmi', "[ikey]")
plant_overlay.color = seed.get_trait(TRAIT_PLANT_COLOUR)
plant_controller.plant_icon_cache["[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"] = plant_overlay
overlays |= plant_overlay
if(harvest && overlay_stage == seed.growth_stages)
ikey = "[seed.get_trait(TRAIT_PRODUCT_ICON)]"
var/image/harvest_overlay = plant_controller.plant_icon_cache["product-[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"]
if(!harvest_overlay)
harvest_overlay = image('icons/obj/hydroponics_products.dmi', "[ikey]")
harvest_overlay.color = seed.get_trait(TRAIT_PRODUCT_COLOUR)
plant_controller.plant_icon_cache["product-[ikey]-[seed.get_trait(TRAIT_PRODUCT_COLOUR)]"] = harvest_overlay
overlays |= harvest_overlay
//Draw the cover.
if(closed_system)
overlays += "hydrocover"
//Updated the various alert icons.
if(mechanical)
if(waterlevel <= 10)
overlays += "over_lowwater3"
if(nutrilevel <= 2)
overlays += "over_lownutri3"
if(weedlevel >= 5 || pestlevel >= 5 || toxins >= 40)
overlays += "over_alert3"
if(harvest)
overlays += "over_harvest3"
// Update bioluminescence.
if(seed)
if(seed.get_trait(TRAIT_BIOLUM))
SetLuminosity(round(seed.get_trait(TRAIT_POTENCY)/10))
if(seed.get_trait(TRAIT_BIOLUM_COLOUR))
l_color = seed.get_trait(TRAIT_BIOLUM_COLOUR)
else
l_color = null
return
SetLuminosity(0)
return

View File

@@ -1,352 +0,0 @@
// SPACE VINES (Note that this code is very similar to Biomass code)
/obj/effect/plantsegment
name = "space vines"
desc = "An extremely expansionistic species of vine."
icon = 'icons/effects/spacevines.dmi'
icon_state = "Light1"
anchored = 1
density = 0
layer = 5
pass_flags = PASSTABLE | PASSGRILLE
// Vars used by vines with seed data.
var/age = 0
var/lastproduce = 0
var/harvest = 0
var/list/chems
var/plant_damage_noun = "Thorns"
var/limited_growth = 0
// Life vars/
var/energy = 0
var/obj/effect/plant_controller/master = null
var/datum/seed/seed
/obj/effect/plantsegment/New()
return
/obj/effect/plantsegment/Del()
if(master)
master.vines -= src
master.growth_queue -= src
..()
/obj/effect/plantsegment/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (!W || !user || !W.type) return
switch(W.type)
if(/obj/item/weapon/circular_saw) del src
if(/obj/item/weapon/kitchen/utensil/knife) del src
if(/obj/item/weapon/scalpel) del src
if(/obj/item/weapon/twohanded/fireaxe) del src
if(/obj/item/weapon/hatchet) del src
if(/obj/item/weapon/melee/energy) del src
if(/obj/item/weapon/pickaxe/plasmacutter) del src
// Less effective weapons
if(/obj/item/weapon/wirecutters)
if(prob(25)) del src
if(/obj/item/weapon/shard)
if(prob(25)) del src
// Weapons with subtypes
else
if(istype(W, /obj/item/weapon/melee/energy/sword)) del src
else if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0, user)) del src
else
user_unbuckle_mob(user)
return
// Plant-b-gone damage is handled in its entry in chemistry-reagents.dm
..()
/obj/effect/plantsegment/attack_hand(mob/user as mob)
if(user.a_intent == "help" && seed && harvest)
seed.harvest(user,1)
harvest = 0
lastproduce = age
update()
return
user_unbuckle_mob(user)
/obj/effect/plantsegment/proc/grow()
if(!energy)
src.icon_state = pick("Med1", "Med2", "Med3")
energy = 1
//Low-lying creepers do not block vision or grow thickly.
if(limited_growth)
energy = 2
return
src.opacity = 1
layer = 5
else if(!limited_growth)
src.icon_state = pick("Hvy1", "Hvy2", "Hvy3")
energy = 2
/obj/effect/plantsegment/proc/entangle_mob()
if(limited_growth)
return
if(prob(seed ? seed.potency : 25))
if(!buckled_mob)
var/mob/living/carbon/V = locate() in src.loc
if(V && (V.stat != DEAD) && (V.buckled != src)) // If mob exists and is not dead or captured.
V.buckled = src
V.loc = src.loc
V.update_canmove()
src.buckled_mob = V
V << "<span class='danger'>The vines [pick("wind", "tangle", "tighten")] around you!</span>"
// FEED ME, SEYMOUR.
if(buckled_mob && seed && (buckled_mob.stat != DEAD)) //Don't bother with a dead mob.
var/mob/living/M = buckled_mob
if(!istype(M)) return
var/mob/living/carbon/human/H = buckled_mob
// Drink some blood/cause some brute.
if(seed.carnivorous == 2)
buckled_mob << "<span class='danger'>\The [src] pierces your flesh greedily!</span>"
var/damage = rand(round(seed.potency/2),seed.potency)
if(!istype(H))
H.adjustBruteLoss(damage)
return
var/datum/organ/external/affecting = H.get_organ(pick("l_foot","r_foot","l_leg","r_leg","l_hand","r_hand","l_arm", "r_arm","head","chest","groin"))
if(affecting)
affecting.take_damage(damage, 0)
if(affecting.parent)
affecting.parent.add_autopsy_data("[plant_damage_noun]", damage)
else
H.adjustBruteLoss(damage)
H.UpdateDamageIcon()
H.updatehealth()
// Inject some chems.
if(seed.chems && seed.chems.len && istype(H))
H << "<span class='danger'>You feel something seeping into your skin!</span>"
for(var/rid in seed.chems)
var/injecting = min(5,max(1,seed.potency/5))
H.reagents.add_reagent(rid,injecting)
/obj/effect/plantsegment/proc/update()
if(!seed) return
// Update bioluminescence.
if(seed.biolum)
SetLuminosity(1+round(seed.potency/10))
if(seed.biolum_colour)
l_color = seed.biolum_colour
else
l_color = null
return
else
SetLuminosity(0)
// Update flower/product overlay.
overlays.Cut()
if(age >= seed.maturation)
if(prob(20) && seed.products && seed.products.len && !harvest && ((age-lastproduce) > seed.production))
harvest = 1
lastproduce = age
if(harvest)
var/image/fruit_overlay = image('icons/obj/hydroponics.dmi',"")
if(seed.product_colour)
fruit_overlay.color = seed.product_colour
overlays += fruit_overlay
if(seed.flowers)
var/image/flower_overlay = image('icons/obj/hydroponics.dmi',"[seed.flower_icon]")
if(seed.flower_colour)
flower_overlay.color = seed.flower_colour
overlays += flower_overlay
/obj/effect/plantsegment/proc/spread()
var/direction = pick(cardinal)
var/step = get_step(src,direction)
if(istype(step,/turf/simulated/floor))
var/turf/simulated/floor/F = step
if(!locate(/obj/effect/plantsegment,F))
if(F.Enter(src))
if(master)
master.spawn_piece( F )
// Explosion damage.
/obj/effect/plantsegment/ex_act(severity)
switch(severity)
if(1.0)
die()
return
if(2.0)
if (prob(90))
die()
return
if(3.0)
if (prob(50))
die()
return
return
// Hotspots kill vines.
/obj/effect/plantsegment/fire_act(null, temp, volume)
del src
/obj/effect/plantsegment/proc/die()
if(seed && harvest && rand(5))
seed.harvest(src,1)
del(src)
/obj/effect/plantsegment/proc/life()
if(!seed)
return
if(prob(30))
age++
var/turf/T = loc
var/datum/gas_mixture/environment
if(T) environment = T.return_air()
if(!environment)
return
var/pressure = environment.return_pressure()
if(pressure < seed.lowkpa_tolerance || pressure > seed.highkpa_tolerance)
die()
return
if(abs(environment.temperature - seed.ideal_heat) > seed.heat_tolerance)
die()
return
var/area/A = T.loc
if(A)
var/light_available
if(A.lighting_use_dynamic)
light_available = max(0,min(10,T.lighting_lumcount)-5)
else
light_available = 5
if(abs(light_available - seed.ideal_light) > seed.light_tolerance)
die()
return
/obj/effect/plant_controller
//What this does is that instead of having the grow minimum of 1, required to start growing, the minimum will be 0,
//meaning if you get the spacevines' size to something less than 20 plots, it won't grow anymore.
var/list/obj/effect/plantsegment/vines = list()
var/list/growth_queue = list()
var/reached_collapse_size
var/reached_slowdown_size
var/datum/seed/seed
var/collapse_limit = 250
var/slowdown_limit = 30
var/limited_growth = 0
/obj/effect/plant_controller/creeper
collapse_limit = 6
slowdown_limit = 3
limited_growth = 1
/obj/effect/plant_controller/New()
if(!istype(src.loc,/turf/simulated/floor))
del(src)
spawn(0)
spawn_piece(src.loc)
processing_objects.Add(src)
/obj/effect/plant_controller/Del()
processing_objects.Remove(src)
..()
/obj/effect/plant_controller/proc/spawn_piece(var/turf/location)
var/obj/effect/plantsegment/SV = new(location)
SV.limited_growth = src.limited_growth
growth_queue += SV
vines += SV
SV.master = src
if(seed)
SV.seed = seed
SV.name = "[seed.seed_name] vines"
SV.update()
/obj/effect/plant_controller/process()
// Space vines exterminated. Remove the controller
if(!vines)
del(src)
return
// Sanity check.
if(!growth_queue)
del(src)
return
// Check if we're too big for our own good.
if(vines.len >= (seed ? seed.potency * collapse_limit : 250) && !reached_collapse_size)
reached_collapse_size = 1
if(vines.len >= (seed ? seed.potency * slowdown_limit : 30) && !reached_slowdown_size )
reached_slowdown_size = 1
var/length = 0
if(reached_collapse_size)
length = 0
else if(reached_slowdown_size)
if(prob(seed ? seed.potency : 25))
length = 1
else
length = 0
else
length = 1
length = min(30, max(length, vines.len/5))
// Update as many pieces of vine as we're allowed to.
// Append updated vines to the end of the growth queue.
var/i = 0
var/list/obj/effect/plantsegment/queue_end = list()
for(var/obj/effect/plantsegment/SV in growth_queue)
i++
queue_end += SV
growth_queue -= SV
SV.life()
if(!SV) continue
if(SV.energy < 2) //If tile isn't fully grown
var/chance
if(seed)
chance = limited_growth ? round(seed.potency/2,1) : seed.potency
else
chance = 20
if(prob(chance))
SV.grow()
else if(!seed || !limited_growth) //If tile is fully grown and not just a creeper.
SV.entangle_mob()
SV.update()
SV.spread()
if(i >= length)
break
growth_queue = growth_queue + queue_end

View File

@@ -1240,7 +1240,7 @@
if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO
if(healths) healths.icon_state = "health7" //DEAD healthmeter
if(client)
if(client.view != world.view) // If mob moves while zoomed in with device, unzoom them.
if(client.view != world.view) // If mob dies while zoomed in with device, unzoom them.
for(var/obj/item/item in contents)
if(item.zoom)
item.zoom()

View File

@@ -26,8 +26,9 @@
del(O)
/obj/item/slime_extract/New()
..()
create_reagents(100)
..()
create_reagents(100)
reagents.add_reagent("slimejelly", 30)
/obj/item/slime_extract/grey
name = "grey slime extract"

View File

@@ -3,7 +3,6 @@
var/list/ai_list = list()
var/list/ai_verbs_default = list(
/mob/living/silicon/ai/proc/ai_alerts,
/mob/living/silicon/ai/proc/ai_announcement,
/mob/living/silicon/ai/proc/ai_call_shuttle,
// /mob/living/silicon/ai/proc/ai_recall_shuttle,
@@ -23,10 +22,7 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/proc/sensor_mode,
/mob/living/silicon/ai/proc/show_laws_verb,
/mob/living/silicon/ai/proc/toggle_acceleration,
/mob/living/silicon/ai/proc/toggle_camera_light,
/mob/living/silicon/ai/proc/nano_rcon,
/mob/living/silicon/ai/proc/nano_crew_monitor,
/mob/living/silicon/ai/proc/nano_power_monitor
/mob/living/silicon/ai/proc/toggle_camera_light
)
//Not sure why this is necessary...
@@ -83,9 +79,11 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/proc/add_ai_verbs()
src.verbs |= ai_verbs_default
src.verbs |= ai_verbs_subsystems
/mob/living/silicon/ai/proc/remove_ai_verbs()
src.verbs -= ai_verbs_default
src.verbs -= ai_verbs_subsystems
/mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/device/mmi/B, var/safety = 0)
announcement = new()
@@ -166,8 +164,6 @@ var/list/ai_verbs_default = list(
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
init_subsystems()
ai_list += src
..()
return
@@ -325,36 +321,6 @@ var/list/ai_verbs_default = list(
if(malf && malf.apcs >= 3)
stat(null, "Time until station control secured: [max(malf.AI_win_timeleft/(malf.apcs/3), 0)] seconds")
/mob/living/silicon/ai/proc/ai_alerts()
set category = "AI Commands"
set name = "Show Alerts"
var/dat = "<HEAD><TITLE>Current Station Alerts</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
dat += "<A HREF='?src=\ref[src];mach_close=aialerts'>Close</A><BR><BR>"
for (var/cat in alarms)
dat += text("<B>[]</B><BR>\n", cat)
var/list/alarmlist = alarms[cat]
if (alarmlist.len)
for (var/area_name in alarmlist)
var/datum/alarm/alarm = alarmlist[area_name]
dat += "<NOBR>"
var/cameratext = ""
if (alarm.cameras)
for (var/obj/machinery/camera/I in alarm.cameras)
cameratext += text("[]<A HREF=?src=\ref[];switchcamera=\ref[]>[]</A>", (cameratext=="") ? "" : " | ", src, I, I.c_tag)
dat += text("-- [] ([])", alarm.area.name, (cameratext)? cameratext : "No Camera")
if (alarm.sources.len > 1)
dat += text(" - [] sources", alarm.sources.len)
dat += "</NOBR><BR>\n"
else
dat += "-- All Systems Nominal<BR>\n"
dat += "<BR>\n"
viewalerts = 1
src << browse(dat, "window=aialerts&can_close=0")
// this verb lets the ai see the stations manifest
/mob/living/silicon/ai/proc/ai_roster()
set category = "AI Commands"
@@ -451,7 +417,7 @@ var/list/ai_verbs_default = list(
if (href_list["switchcamera"])
switchCamera(locate(href_list["switchcamera"])) in cameranet.cameras
if (href_list["showalerts"])
ai_alerts()
subsystem_alarm_monitor()
//Carn: holopad requests
if (href_list["jumptoholopad"])
var/obj/machinery/hologram/holopad/H = locate(href_list["jumptoholopad"])
@@ -526,29 +492,6 @@ var/list/ai_verbs_default = list(
return 1
/mob/living/silicon/ai/triggerAlarm(var/class, area/A, list/cameralist, var/source)
if (stat == 2)
return 1
..()
var/cameratext = ""
for (var/obj/machinery/camera/C in cameralist)
cameratext += "[(cameratext == "")? "" : "|"]<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>"
queueAlarm("--- [class] alarm detected in [A.name]! ([(cameratext)? cameratext : "No Camera"])", class)
if (viewalerts) ai_alerts()
/mob/living/silicon/ai/cancelAlarm(var/class, area/A as area, var/source)
var/has_alarm = ..()
if (!has_alarm)
queueAlarm(text("--- [] alarm in [] has been cleared.", class, A.name), class, 0)
if (viewalerts) ai_alerts()
return has_alarm
/mob/living/silicon/ai/cancel_camera()
set category = "AI Commands"
set name = "Cancel Camera View"

View File

@@ -171,6 +171,7 @@
sleep(50)
theAPC = null
process_queued_alarms()
regular_hud_updates()
switch(src.sensor_mode)
if (SEC_HUD)

View File

@@ -1,27 +0,0 @@
var/obj/nano_module/crew_monitor/crew_monitor
var/obj/nano_module/rcon/rcon
var/obj/nano_module/power_monitor/power_monitor
/mob/living/silicon/ai/proc/init_subsystems()
crew_monitor = new(src)
rcon = new(src)
power_monitor = new(src)
/mob/living/silicon/ai/proc/nano_crew_monitor()
set category = "AI Subystems"
set name = "Crew Monitor"
crew_monitor.ui_interact(usr)
/mob/living/silicon/ai/proc/nano_power_monitor()
set category = "AI Subystems"
set name = "Power Monitor"
power_monitor.ui_interact(usr)
/mob/living/silicon/ai/proc/nano_rcon()
set category = "AI Subystems"
set name = "RCON"
rcon.ui_interact(usr)

View File

@@ -0,0 +1,44 @@
var/list/ai_verbs_subsystems = list(
/mob/living/silicon/ai/proc/subsystem_alarm_monitor,
/mob/living/silicon/ai/proc/subsystem_crew_monitor,
/mob/living/silicon/ai/proc/subsystem_power_monitor,
/mob/living/silicon/ai/proc/subsystem_rcon
)
/mob/living/silicon/ai
var/
var/obj/nano_module/crew_monitor/crew_monitor
var/obj/nano_module/rcon/rcon
var/obj/nano_module/power_monitor/power_monitor
/mob/living/silicon/ai/init_subsystems()
..()
del(alarm_monitor)
alarm_monitor = new/obj/nano_module/alarm_monitor/ai(src)
crew_monitor = new(src)
rcon = new(src)
power_monitor = new(src)
/mob/living/silicon/ai/proc/subsystem_alarm_monitor()
set name = "Alarm Monitor"
set category = "AI Subystems"
alarm_monitor.ui_interact(usr)
/mob/living/silicon/ai/proc/subsystem_crew_monitor()
set category = "AI Subystems"
set name = "Crew Monitor"
crew_monitor.ui_interact(usr)
/mob/living/silicon/ai/proc/subsystem_power_monitor()
set category = "AI Subystems"
set name = "Power Monitor"
power_monitor.ui_interact(usr)
/mob/living/silicon/ai/proc/subsystem_rcon()
set category = "AI Subystems"
set name = "RCON"
rcon.ui_interact(usr)

View File

@@ -1,111 +0,0 @@
/datum/alarm
var/area/area //the area associated with the alarm. Used to identify the alarm
var/list/sources //list of things triggering the alarm. Used to determine when the alarm should be cleared.
var/list/cameras //list of cameras that can be switched to, if the player has that capability.
/datum/alarm/New(area/A, list/sourcelist=list(), list/cameralist=list())
area = A
sources = sourcelist
cameras = cameralist
/mob/living/silicon
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list()) //each sublist stores alarms keyed by the area name
var/list/alarms_to_show = list()
var/list/alarms_to_clear = list()
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
/mob/living/silicon/proc/triggerAlarm(var/class, area/A, list/cameralist, var/source)
var/list/alarmlist = alarms[class]
//see if there is already an alarm of this class for this area
if (A.name in alarmlist)
var/datum/alarm/existing = alarmlist[A.name]
existing.sources += source
existing.cameras |= cameralist
else
alarmlist[A.name] = new /datum/alarm(A, list(source), cameralist)
/mob/living/silicon/proc/cancelAlarm(var/class, area/A as area, var/source)
var/cleared = 0
var/list/alarmlist = alarms[class]
if (A.name in alarmlist)
var/datum/alarm/alarm = alarmlist[A.name]
alarm.sources -= source
if (!(alarm.sources.len))
cleared = 1
alarmlist -= A.name
return !cleared
/mob/living/silicon/proc/queueAlarm(var/message, var/type, var/incoming = 1)
var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0)
if(incoming)
alarms_to_show += message
alarm_types_show[type] += 1
else
alarms_to_clear += message
alarm_types_clear[type] += 1
if(!in_cooldown)
spawn(10 * 10) // 10 seconds
if(alarms_to_show.len < 5)
for(var/msg in alarms_to_show)
src << msg
else if(alarms_to_show.len)
var/msg = "--- "
if(alarm_types_show["Motion"])
msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
if(alarm_types_show["Fire"])
msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - "
if(alarm_types_show["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
if(alarm_types_show["Power"])
msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
if(alarm_types_show["Camera"])
msg += "CAMERA: [alarm_types_show["Power"]] alarms detected. - "
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
src << msg
if(alarms_to_clear.len < 3)
for(var/msg in alarms_to_clear)
src << msg
else if(alarms_to_clear.len)
var/msg = "--- "
if(alarm_types_clear["Motion"])
msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
if(alarm_types_clear["Fire"])
msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - "
if(alarm_types_clear["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
if(alarm_types_clear["Power"])
msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
if(alarm_types_show["Camera"])
msg += "CAMERA: [alarm_types_show["Power"]] alarms detected. - "
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
src << msg
alarms_to_show = list()
alarms_to_clear = list()
for(var/i = 1; i < alarm_types_show.len; i++)
alarm_types_show[i] = 0
for(var/i = 1; i < alarm_types_clear.len; i++)
alarm_types_clear[i] = 0

View File

@@ -18,6 +18,7 @@
use_power()
process_killswitch()
process_locks()
process_queued_alarms()
update_canmove()
/mob/living/silicon/robot/proc/clamp_values()

View File

@@ -437,39 +437,12 @@ var/list/robot_verbs_default = list(
updatename()
updateicon()
/mob/living/silicon/robot/verb/cmd_robot_alerts()
set category = "Robot Commands"
set name = "Show Alerts"
robot_alerts()
// this verb lets cyborgs see the stations manifest
/mob/living/silicon/robot/verb/cmd_station_manifest()
set category = "Robot Commands"
set name = "Show Crew Manifest"
show_station_manifest()
/mob/living/silicon/robot/proc/robot_alerts()
var/dat = "<HEAD><TITLE>Current Station Alerts</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
dat += "<A HREF='?src=\ref[src];mach_close=robotalerts'>Close</A><BR><BR>"
for (var/cat in alarms)
dat += text("<B>[cat]</B><BR>\n")
var/list/alarmlist = alarms[cat]
if (alarmlist.len)
for (var/area_name in alarmlist)
var/datum/alarm/alarm = alarmlist[area_name]
dat += "<NOBR>"
dat += text("-- [area_name]")
if (alarm.sources.len > 1)
dat += text("- [alarm.sources.len] sources")
dat += "</NOBR><BR>\n"
else
dat += "-- All Systems Nominal<BR>\n"
dat += "<BR>\n"
viewalerts = 1
src << browse(dat, "window=robotalerts&can_close=0")
/mob/living/silicon/robot/proc/self_diagnosis()
if(!is_component_functioning("diagnosis unit"))
return null
@@ -639,25 +612,6 @@ var/list/robot_verbs_default = list(
return
return
/mob/living/silicon/robot/triggerAlarm(var/class, area/A, list/cameralist, var/source)
if (stat == 2)
return 1
..()
queueAlarm(text("--- [class] alarm detected in [A.name]!"), class)
/mob/living/silicon/robot/cancelAlarm(var/class, area/A as area, obj/origin)
var/has_alarm = ..()
if (!has_alarm)
queueAlarm(text("--- [class] alarm in [A.name] has been cleared."), class, 0)
// if (viewalerts) robot_alerts()
return has_alarm
/mob/living/silicon/robot/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
return
@@ -1043,30 +997,31 @@ var/list/robot_verbs_default = list(
/mob/living/silicon/robot/Topic(href, href_list)
if(..())
return
return 1
if(usr != src)
return
return 1
if (href_list["showalerts"])
robot_alerts()
return
subsystem_alarm_monitor()
return 1
if (href_list["mod"])
var/obj/item/O = locate(href_list["mod"])
if (istype(O) && (O.loc == src))
O.attack_self(src)
return 1
if (href_list["act"])
var/obj/item/O = locate(href_list["act"])
if (!istype(O))
return
return 1
if(!((O in src.module.modules) || (O == src.module.emag)))
return
return 1
if(activated(O))
src << "Already activated"
return
return 1
if(!module_state_1)
module_state_1 = O
O.layer = 20
@@ -1088,6 +1043,7 @@ var/list/robot_verbs_default = list(
else
src << "You need to disable a module first!"
installed_modules()
return 1
if (href_list["deact"])
var/obj/item/O = locate(href_list["deact"])
@@ -1106,6 +1062,7 @@ var/list/robot_verbs_default = list(
else
src << "Module isn't activated"
installed_modules()
return 1
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawc"])
@@ -1114,6 +1071,7 @@ var/list/robot_verbs_default = list(
if ("No") lawcheck[L+1] = "Yes"
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
return 1
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawi"])
@@ -1122,9 +1080,11 @@ var/list/robot_verbs_default = list(
if ("No") ioncheck[L] = "Yes"
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
return 1
if (href_list["laws"]) // With how my law selection code works, I changed statelaws from a verb to a proc, and call it through my law selection panel. --NeoFite
statelaws()
return 1
return
/mob/living/silicon/robot/proc/radio_menu()
@@ -1257,9 +1217,11 @@ var/list/robot_verbs_default = list(
/mob/living/silicon/robot/proc/add_robot_verbs()
src.verbs |= robot_verbs_default
src.verbs |= robot_verbs_subsystems
/mob/living/silicon/robot/proc/remove_robot_verbs()
src.verbs -= robot_verbs_default
src.verbs -= robot_verbs_subsystems
// Uses power from cyborg's cell. Returns 1 on success or 0 on failure.
// Properly converts using CELLRATE now! Amount is in Joules.

View File

@@ -0,0 +1,9 @@
var/list/robot_verbs_subsystems = list(
/mob/living/silicon/robot/proc/subsystem_alarm_monitor
)
/mob/living/silicon/robot/proc/subsystem_alarm_monitor()
set name = "Alarm Monitor"
set category = "Robot Subystems"
alarm_monitor.ui_interact(usr)

View File

@@ -22,13 +22,26 @@
var/obj/item/device/camera/siliconcam/aiCamera = null //photography
var/local_transmit //If set, can only speak to others of the same type within a short range.
// Subsystems
var/obj/nano_module/alarm_monitor = null
var/sensor_mode = 0 //Determines the current HUD.
var/next_alarm_notice
var/list/datum/alarm/queued_alarms = new()
#define SEC_HUD 1 //Security HUD mode
#define MED_HUD 2 //Medical HUD mode
/mob/living/silicon/New()
..()
add_language("Galactic Common")
init_subsystems()
/mob/living/silicon/Del()
for(var/datum/alarm_handler/AH in alarm_manager.all_handlers)
AH.unregister(src)
..()
/mob/living/silicon/proc/SetName(pickedName as text)
real_name = pickedName
@@ -243,7 +256,8 @@
return 1
/mob/living/silicon/Topic(href, href_list)
..()
if(..())
return 1
if (href_list["lawr"]) // Selects on which channel to state laws
var/list/channels = list(MAIN_CHANNEL)
@@ -282,3 +296,62 @@
adjustBruteLoss(30)
updatehealth()
/mob/living/silicon/proc/init_subsystems()
alarm_monitor = new/obj/nano_module/alarm_monitor/borg(src)
for(var/datum/alarm_handler/AH in alarm_manager.all_handlers)
AH.register(src, /mob/living/silicon/proc/receive_alarm)
queued_alarms[AH] = list() // Makes sure alarms remain listed in consistent order
/mob/living/silicon/proc/receive_alarm(var/datum/alarm_handler/alarm_handler, var/datum/alarm/alarm, was_raised)
if(!next_alarm_notice)
next_alarm_notice = world.time + SecondsToTicks(10)
var/list/alarms = queued_alarms[alarm_handler]
if(was_raised)
// Raised alarms are always set
alarms[alarm] = 1
else
// Alarms that were raised but then cleared before the next notice are instead removed
if(alarm in alarms)
alarms -= alarm
// And alarms that have only been cleared thus far are set as such
else
alarms[alarm] = -1
/mob/living/silicon/proc/process_queued_alarms()
if(next_alarm_notice && (world.time > next_alarm_notice))
next_alarm_notice = 0
for(var/datum/alarm_handler/AH in queued_alarms)
var/list/alarms = queued_alarms[AH]
var/reported = 0
for(var/datum/alarm/A in alarms)
if(alarms[A] == 1)
if(!reported)
reported = 1
src << "<span class='warning'>--- [AH.category] Detected ---</span>"
raised_alarm(A)
for(var/datum/alarm_handler/AH in queued_alarms)
var/list/alarms = queued_alarms[AH]
var/reported = 0
for(var/datum/alarm/A in alarms)
if(alarms[A] == -1)
if(!reported)
reported = 1
src << "<span class='notice'>--- [AH.category] Cleared ---</span>"
src << "\The [A.alarm_name()]."
for(var/datum/alarm_handler/AH in queued_alarms)
var/list/alarms = queued_alarms[AH]
alarms.Cut()
/mob/living/silicon/proc/raised_alarm(var/datum/alarm/A)
src << "[A.alarm_name()]!"
/mob/living/silicon/ai/raised_alarm(var/datum/alarm/A)
var/cameratext = ""
for(var/obj/machinery/camera/C in A.cameras())
cameratext += "[(cameratext == "")? "" : "|"]<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>"
src << "[A.alarm_name()]! ([(cameratext)? cameratext : "No Camera"])"

View File

@@ -45,17 +45,15 @@
if(udder && prob(5))
udder.add_reagent("milk", rand(5, 10))
if(locate(/obj/effect/plantsegment) in loc)
var/obj/effect/plantsegment/SV = locate(/obj/effect/plantsegment) in loc
del(SV)
if(prob(10))
say("Nom")
if(locate(/obj/effect/plant) in loc)
var/obj/effect/plant/SV = locate() in loc
SV.die_off(1)
if(!pulledby)
for(var/direction in shuffle(list(1,2,4,8,5,6,9,10)))
var/step = get_step(src, direction)
if(step)
if(locate(/obj/effect/plantsegment) in step)
if(locate(/obj/effect/plant) in step)
Move(step)
/mob/living/simple_animal/hostile/retaliate/goat/Retaliate()
@@ -65,11 +63,8 @@
/mob/living/simple_animal/hostile/retaliate/goat/Move()
..()
if(!stat)
if(locate(/obj/effect/plantsegment) in loc)
var/obj/effect/plantsegment/SV = locate(/obj/effect/plantsegment) in loc
del(SV)
if(prob(10))
say("Nom")
for(var/obj/effect/plant/SV in loc)
SV.die_off(1)
/mob/living/simple_animal/hostile/retaliate/goat/attackby(var/obj/item/O as obj, var/mob/user as mob)
var/obj/item/weapon/reagent_containers/glass/G = O
@@ -227,15 +222,18 @@ var/global/chicken_count = 0
chicken_count -= 1
/mob/living/simple_animal/chicken/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown/wheat)) //feedin' dem chickens
if(!stat && eggsleft < 8)
user.visible_message("\blue [user] feeds [O] to [name]! It clucks happily.","\blue You feed [O] to [name]! It clucks happily.")
user.drop_item()
del(O)
eggsleft += rand(1, 4)
//world << eggsleft
if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown)) //feedin' dem chickens
var/obj/item/weapon/reagent_containers/food/snacks/grown/G = O
if(G.seed && G.seed.kitchen_tag == "wheat")
if(!stat && eggsleft < 8)
user.visible_message("\blue [user] feeds [O] to [name]! It clucks happily.","\blue You feed [O] to [name]! It clucks happily.")
user.drop_item()
del(O)
eggsleft += rand(1, 4)
else
user << "\blue [name] doesn't seem hungry!"
else
user << "\blue [name] doesn't seem hungry!"
user << "[name] doesn't seem interested in that."
else
..()

View File

@@ -13,4 +13,42 @@
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "whacks"
harm_intent_damage = 5
harm_intent_damage = 5
var/datum/seed/seed
/mob/living/simple_animal/mushroom/verb/spawn_spores()
set name = "Explode"
set category = "Abilities"
set desc = "Spread your spores!"
set src = usr
if(stat == 2)
usr << "<span class='danger'>You are dead; it is too late for that.</span>"
return
if(!seed)
usr << "<span class='danger'>You are sterile!</span>"
return
spore_explode()
/mob/living/simple_animal/mushroom/death()
if(prob(30))
spore_explode()
return
..()
/mob/living/simple_animal/mushroom/proc/spore_explode()
if(!seed)
return
var/list/target_turfs = list()
for(var/turf/new_turf in orange(1,src))
if(prob(60) && !new_turf.density && src.Adjacent(new_turf)) target_turfs |= new_turf
for(var/turf/target_turf in target_turfs)
new /obj/machinery/portable_atmospherics/hydroponics/soil/invisible(target_turf,seed)
seed.thrown_at(src,get_turf(src),1)
if(src)
gib()

View File

@@ -12,4 +12,7 @@
response_help = "prods"
response_disarm = "pushes aside"
response_harm = "smacks"
harm_intent_damage = 5
harm_intent_damage = 5
melee_damage_upper = 15
melee_damage_lower = 10
attacktext = "mauled"

View File

@@ -792,26 +792,25 @@ note dizziness decrements automatically in the mob's Life() proc.
/mob/Stat()
..()
if(statpanel("MC")) //not looking at that panel
if(client && client.holder)
if(client && client.holder)
if(statpanel("Status"))
stat(null,"Location:\t([x], [y], [z])")
stat(null,"CPU:\t[world.cpu]")
stat(null,"Instances:\t[world.contents.len]")
if(master_controller)
stat(null,"MasterController-[last_tick_duration] ([master_controller.processing?"On":"Off"]-[controller_iteration])")
stat(null,"Air-[master_controller.air_cost]\tSun-[master_controller.sun_cost]")
stat(null,"Mob-[master_controller.mobs_cost]\t#[mob_list.len]")
stat(null,"Dis-[master_controller.diseases_cost]\t#[active_diseases.len]")
stat(null,"Mch-[master_controller.machines_cost]\t#[machines.len]")
stat(null,"Obj-[master_controller.objects_cost]\t#[processing_objects.len]")
stat(null,"Net-[master_controller.networks_cost]\tPnet-[master_controller.powernets_cost]")
stat(null,"NanoUI-[master_controller.nano_cost]\t#[nanomanager.processing_uis.len]")
stat(null,"Events-[master_controller.events_cost]\t#[event_manager.active_events.len]")
stat(null,"Tick-[master_controller.ticker_cost]\tALL-[master_controller.total_cost]")
else
stat(null,"MasterController-ERROR")
if(statpanel("MC") && master_controller)
stat(null,"MasterController-[last_tick_duration] ([master_controller.processing?"On":"Off"]-[controller_iteration])")
stat(null,"Air-[master_controller.air_cost]\tSun-[master_controller.sun_cost]")
stat(null,"Mob-[master_controller.mobs_cost]\t#[mob_list.len]")
stat(null,"Dis-[master_controller.diseases_cost]\t#[active_diseases.len]")
stat(null,"Mch-[master_controller.machines_cost]\t#[machines.len]")
stat(null,"Obj-[master_controller.objects_cost]\t#[processing_objects.len]")
stat(null,"Net-[master_controller.networks_cost]\tPnet-[master_controller.powernets_cost]")
stat(null,"NanoUI-[master_controller.nano_cost]\t#[nanomanager.processing_uis.len]")
stat(null,"Event-[master_controller.events_cost]\t#[event_manager.active_events.len]")
alarm_manager.stat_entry()
stat(null,"Tick-[master_controller.ticker_cost]\tALL-[master_controller.total_cost]")
else
stat(null,"MasterController-ERROR")
if(listed_turf && client)
if(!TurfAdjacent(listed_turf))

View File

@@ -559,3 +559,16 @@ proc/is_blind(A)
say_dead_direct("The ghost of <span class='name'>[name]</span> now [pick("skulks","lurks","prowls","creeps","stalks")] among the dead. [message]")
else
say_dead_direct("<span class='name'>[name]</span> no longer [pick("skulks","lurks","prowls","creeps","stalks")] in the realm of the dead. [message]")
/mob/proc/switch_to_camera(var/obj/machinery/camera/C)
if (!C.can_use() || stat || (get_dist(C, src) > 1 || machine != src || blinded || !canmove))
return 0
check_eye(src)
return 1
/mob/living/silicon/ai/switch_to_camera(var/obj/machinery/camera/C)
if(!C.can_use() || !is_in_chassis())
return 0
eyeobj.setLoc(C)
return 1

View File

@@ -0,0 +1,83 @@
/obj/nano_module/alarm_monitor
name = "Alarm monitor"
var/list_cameras = 0 // Whether or not to list camera references. A future goal would be to merge this with the enginering/security camera console. Currently really only for AI-use.
var/list/datum/alarm_handler/alarm_handlers // The particular list of alarm handlers this alarm monitor should present to the user.
/obj/nano_module/alarm_monitor/ai
list_cameras = 1
/obj/nano_module/alarm_monitor/ai/New()
..()
alarm_handlers = alarm_manager.all_handlers
/obj/nano_module/alarm_monitor/borg/New()
..()
alarm_handlers = alarm_manager.all_handlers
/obj/nano_module/alarm_monitor/engineering/New()
..()
alarm_handlers = list(atmosphere_alarm, fire_alarm, power_alarm)
/obj/nano_module/alarm_monitor/security/New()
..()
alarm_handlers = list(camera_alarm, motion_alarm)
/obj/nano_module/alarm_monitor/proc/register(var/object, var/procName)
for(var/datum/alarm_handler/AH in alarm_handlers)
AH.register(object, procName)
/obj/nano_module/alarm_monitor/proc/unregister(var/object)
for(var/datum/alarm_handler/AH in alarm_handlers)
AH.unregister(object)
/obj/nano_module/alarm_monitor/proc/active_alarms()
var/list/all_alarms = new()
for(var/datum/alarm_handler/AH in alarm_handlers)
var/list/alarms = AH.alarms
all_alarms += alarms
return all_alarms
/obj/nano_module/alarm_monitor/ai/Topic(ref, href_list)
if(..())
return 1
if(href_list["switchTo"])
var/obj/machinery/camera/C = locate(href_list["switchTo"]) in cameranet.cameras
if(!C)
return
usr.switch_to_camera(C)
return 1
/obj/nano_module/alarm_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
var/categories[0]
for(var/datum/alarm_handler/AH in alarm_handlers)
categories[++categories.len] = list("category" = AH.category, "alarms" = list())
for(var/datum/alarm/A in AH.major_alarms())
var/cameras[0]
var/lost_sources[0]
if(list_cameras)
for(var/obj/machinery/camera/C in A.cameras())
cameras[++cameras.len] = C.nano_structure()
for(var/datum/alarm_source/AS in A.sources)
if(!AS.source)
lost_sources[++lost_sources.len] = AS.source_name
categories[categories.len]["alarms"] += list(list(
"name" = sanitize(A.alarm_name()),
"origin_lost" = A.origin == null,
"has_cameras" = cameras.len,
"cameras" = cameras,
"lost_sources" = sanitize(english_list(lost_sources, nothing_text = "", and_text = ", "))))
data["categories"] = categories
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "alarm_monitor.tmpl", "Alarm Monitoring Console", 800, 800)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)

View File

@@ -1,5 +1,5 @@
/obj/nano_module/rcon
name = "RCON interface"
name = "Power RCON"
var/list/known_SMESs = null
var/list/known_breakers = null

View File

@@ -48,7 +48,7 @@
H.death()
//This is a terrible hack and I should be ashamed.
var/datum/seed/diona = seed_types["diona"]
var/datum/seed/diona = plant_controller.seeds["diona"]
if(!diona)
del(src)

View File

@@ -497,10 +497,11 @@ Note that amputating the affected organ does in fact remove the infection from t
H = owner
for(var/datum/wound/W in wounds)
if(W.damage_type == CUT || W.damage_type == BRUISE)
brute_dam += W.damage
else if(W.damage_type == BURN)
burn_dam += W.damage
if(!W.internal) //so IB doesn't count towards crit/paincrit
if(W.damage_type == CUT || W.damage_type == BRUISE)
brute_dam += W.damage
else if(W.damage_type == BURN)
burn_dam += W.damage
if(!(status & ORGAN_ROBOT) && W.bleeding() && (H && !(H.species.flags & NO_BLOOD)))
W.bleed_timer--

View File

@@ -6,12 +6,12 @@
var/label = null
var/labels_left = 30
var/mode = 0 //off or on.
/obj/item/weapon/hand_labeler/attack()
return
/obj/item/weapon/hand_labeler/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity)
if(!proximity)
return
if(!mode) //if it's off, give up.
return
@@ -39,6 +39,14 @@
if(istype(A, /obj/item/weapon/reagent_containers/glass))
user << "<span class='notice'>The label can't stick to the [A.name]. (Try using a pen)</span>"
return
if(istype(A, /obj/machinery/portable_atmospherics/hydroponics))
var/obj/machinery/portable_atmospherics/hydroponics/tray = A
if(!tray.mechanical)
user << "<span class='notice'>How are you going to label that?</span>"
return
tray.labelled = label
spawn(1)
tray.update_icon()
user.visible_message("<span class='notice'>[user] labels [A] as [label].</span>", \
"<span class='notice'>You label [A] as [label].</span>")

View File

@@ -183,9 +183,6 @@
if(terminal)
disconnect_terminal()
//If there's no more APC then there shouldn't be a cause for alarm I guess
area.poweralert(1, src) //so that alarms don't go on forever
..()
/obj/machinery/power/apc/proc/make_terminal()
@@ -725,7 +722,7 @@
src.interact(user)
/obj/machinery/power/apc/attack_ghost(user as mob)
if(stat & (BROKEN|MAINT))
if(stat & (BROKEN|MAINT))
return
return ui_interact(user)
@@ -1164,29 +1161,27 @@
lighting = autoset(lighting, 1)
environ = autoset(environ, 1)
autoflag = 3
area.poweralert(1, src)
if(cell.charge >= 4000)
area.poweralert(1, src)
power_alarm.clearAlarm(loc, src)
else if((cell.percent() <= 30) && (cell.percent() > 15) && longtermpower < 0) // <30%, turn off equipment
if(autoflag != 2)
equipment = autoset(equipment, 2)
lighting = autoset(lighting, 1)
environ = autoset(environ, 1)
area.poweralert(0, src)
power_alarm.triggerAlarm(loc, src)
autoflag = 2
else if(cell.percent() <= 15) // <15%, turn off lighting & equipment
if((autoflag > 1 && longtermpower < 0) || (autoflag > 1 && longtermpower >= 0))
equipment = autoset(equipment, 2)
lighting = autoset(lighting, 2)
environ = autoset(environ, 1)
area.poweralert(0, src)
power_alarm.triggerAlarm(loc, src)
autoflag = 1
else // zero charge, turn all off
if(autoflag != 0)
equipment = autoset(equipment, 0)
lighting = autoset(lighting, 0)
environ = autoset(environ, 0)
area.poweralert(0, src)
power_alarm.triggerAlarm(loc, src)
autoflag = 0
// now trickle-charge the cell
@@ -1233,7 +1228,7 @@
equipment = autoset(equipment, 0)
lighting = autoset(lighting, 0)
environ = autoset(environ, 0)
area.poweralert(0, src)
power_alarm.triggerAlarm(loc, src)
autoflag = 0
// update icon & area power if anything changed

View File

@@ -1,4 +1,4 @@
/area/engineering/poweralert(var/state, var/source)
if (state != poweralm)
/area/engineering/power_alert(var/alarming)
if (alarming)
investigate_log("has a power alarm!","singulo")
..()

View File

@@ -76,7 +76,13 @@
/obj/item/weapon/gun/energy/update_icon()
if(charge_meter)
var/ratio = power_supply.charge / power_supply.maxcharge
ratio = round(ratio, 0.25) * 100
//make sure that rounding down will not give us the empty state even if we have charge for a shot left.
if(power_supply.charge < charge_cost)
ratio = 0
else
ratio = max(round(ratio, 0.25) * 100, 25)
if(modifystate)
icon_state = "[modifystate][ratio]"
else

View File

@@ -2,9 +2,10 @@
name = "ion rifle"
desc = "A man portable anti-armor weapon designed to disable mechanical threats"
icon_state = "ionrifle"
item_state = "ionrifle"
fire_sound = 'sound/weapons/Laser.ogg'
origin_tech = "combat=2;magnets=4"
w_class = 4.0
w_class = 4
force = 10
flags = CONDUCT
slot_flags = SLOT_BACK
@@ -16,6 +17,13 @@
return //so it doesn't EMP itself, I guess
..()
/obj/item/weapon/gun/energy/ionrifle/update_icon()
..()
if(power_supply.charge < charge_cost)
item_state = "ionrifle-empty"
else
item_state = initial(item_state)
/obj/item/weapon/gun/energy/decloner
name = "biological demolecularisor"
desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."

View File

@@ -1,6 +1,6 @@
/obj/item/weapon/gun/projectile/heavysniper
name = "\improper PTRS-7 rifle"
desc = "A portable anti-armour rifle fitted with a scope. Originally designed to used against armoured exosuits, it is capable of punching through non-reinforced walls with ease. Fires armor piercing 14.5mm shells."
desc = "A portable anti-armour rifle fitted with a scope. Originally designed to used against armoured exosuits, it is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells."
icon_state = "heavysniper"
item_state = "shotgun"
w_class = 4

View File

@@ -43,10 +43,10 @@
var/chance = 0
if(istype(A, /turf/simulated/wall))
var/turf/simulated/wall/W = A
chance = round(damage/W.damage_cap*180)
chance = round(damage/W.damage_cap*250)
else if(istype(A, /obj/machinery/door))
var/obj/machinery/door/D = A
chance = round(damage/D.maxhealth*100)
chance = round(damage/D.maxhealth*150)
else if(istype(A, /obj/structure/girder) || istype(A, /obj/structure/cultgirder))
chance = 100
else if(istype(A, /obj/machinery) || istype(A, /obj/structure))
@@ -141,13 +141,13 @@
penetrating = 1
/obj/item/projectile/bullet/rifle/a145
damage = 80
damage = 60
stun = 3
weaken = 3
penetrating = 5
/obj/item/projectile/bullet/rifle/a556
damage = 50
damage = 40
penetrating = 1
/* Miscellaneous */

View File

@@ -1,125 +0,0 @@
/datum/setpiece
var/descriptor
var/base_x
var/base_y
var/origin_x
var/origin_y
var/origin_z
var/x_bound
var/y_bound
var/list/map
var/min_x = 32
var/min_y = 32
/datum/setpiece/New(var/x, var/y, var/x_size, var/y_size)
// Get operating paramaters.
if(x_size)
x_bound = x_size
else
x_bound = base_x
if(y_size)
y_bound = y_size
else
y_bound = base_y
origin_x = x
origin_y = y
// Initialize map.
map = list()
map.len = x_bound * y_bound
// Build.
if(is_buildable())
generate()
apply_to_map()
return 1
return 0
/datum/setpiece/proc/is_buildable()
return 1
/datum/setpiece/proc/apply_to_map()
return 1
/datum/setpiece/proc/generate()
return 1
/datum/setpiece/asteroid_secret
descriptor = "secret room"
base_x = 5
base_y = 5
min_x = 5
min_y = 5
/datum/setpiece/asteroid_secret/is_buildable()
var/valid = 0
var/turf/T = null
var/sanity = 0
var/list/room = null
var/list/turfs = null
turfs = get_area_turfs(/area/mine/unexplored)
if(!turfs.len)
return 0
while(!valid)
valid = 1
sanity++
if(sanity > 100)
return 0
T=pick(turfs)
if(!T)
return 0
var/list/surroundings = list()
surroundings += range(7, locate(T.x,T.y,T.z))
surroundings += range(7, locate(T.x+size,T.y,T.z))
surroundings += range(7, locate(T.x,T.y+size,T.z))
surroundings += range(7, locate(T.x+size,T.y+size,T.z))
if(locate(/area/mine/explored) in surroundings) // +5s are for view range
valid = 0
continue
if(locate(/turf/space) in surroundings)
valid = 0
continue
if(locate(/area/asteroid/artifactroom) in surroundings)
valid = 0
continue
if(locate(/turf/simulated/floor/plating/airless/asteroid) in surroundings)
valid = 0
continue
if(!T)
return 0
room = spawn_room(T,size,size,,,1)
if(room)
T = pick(room["floors"])
if(T)
var/surprise = null
valid = 0
while(!valid)
surprise = pickweight(space_surprises)
if(surprise in spawned_surprises)
if(prob(20))
valid++
else
continue
else
valid++
spawned_surprises.Add(surprise)
new surprise(T)
return 1

View File

@@ -3,8 +3,8 @@
#define GAS 3
#define CHEM_DISPENSER_ENERGY_COST 0.1 //How many energy points do we use per unit of chemical?
#define BOTTLE_SPRITES list("bottle-1", "bottle-2", "bottle-3", "bottle-4") //list of available bottle sprites
#define REAGENTS_PER_SHEET 20
/obj/machinery/chem_dispenser
name = "chem dispenser"
@@ -647,7 +647,7 @@
if(type in diseases) // Make sure this is a disease
D = new type(0, null)
var/list/data = list("viruses"=list(D))
var/name = sanitize(copytext(input(usr,"Name:","Name the culture",D.name), 1, MAX_NAME_LEN))
var/name = sanitize(input(usr,"Name:","Name the culture",D.name))
if(!name || name == " ") name = D.name
B.name = "[name] culture bottle"
B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium."
@@ -826,57 +826,15 @@
var/inuse = 0
var/obj/item/weapon/reagent_containers/beaker = null
var/limit = 10
var/list/blend_items = list (
//Sheets
/obj/item/stack/sheet/mineral/phoron = list("phoron" = 20),
/obj/item/stack/sheet/mineral/uranium = list("uranium" = 20),
/obj/item/stack/sheet/mineral/silver = list("silver" = 20),
/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
/obj/item/weapon/grown/nettle/death = list("pacid" = 0),
/obj/item/weapon/grown/nettle = list("sacid" = 0),
//Blender Stuff
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans = list("soymilk" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato = list("ketchup" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/corn = list("cornoil" = 0),
///obj/item/weapon/reagent_containers/food/snacks/grown/wheat = list("flour" = -5),
/obj/item/weapon/reagent_containers/food/snacks/grown/ricestalk = list("rice" = -5),
/obj/item/weapon/reagent_containers/food/snacks/grown/cherries = list("cherryjelly" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/plastellium = list("plasticide" = 5),
//archaeology!
/obj/item/weapon/rocksliver = list("ground_rock" = 50),
//All types that you can put into the grinder to transfer the reagents to the beaker. !Put all recipes above this.!
/obj/item/weapon/reagent_containers/pill = list(),
/obj/item/weapon/reagent_containers/food = list(),
//Crayons
/obj/item/toy/crayon = list()
)
var/list/juice_items = list (
//Juicer Stuff
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato = list("tomatojuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot = list("carrotjuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/berries = list("berryjuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/banana = list("banana" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/potato = list("potato" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/lemon = list("lemonjuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/orange = list("orangejuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/lime = list("limejuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/watermelonslice = list("watermelonjuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes = list("grapejuice" = 0),
/obj/item/weapon/reagent_containers/food/snacks/grown/poisonberries = list("poisonberryjuice" = 0),
)
var/list/holdingitems = list()
var/list/sheet_reagents = list(
/obj/item/stack/sheet/mineral/iron = "iron",
/obj/item/stack/sheet/mineral/uranium = "uranium",
/obj/item/stack/sheet/mineral/phoron = "phoron",
/obj/item/stack/sheet/mineral/gold = "gold",
/obj/item/stack/sheet/mineral/silver = "silver",
/obj/item/stack/sheet/mineral/mhydrogen = "hydrogen"
)
/obj/machinery/reagentgrinder/New()
..()
@@ -887,10 +845,8 @@
icon_state = "juicer"+num2text(!isnull(beaker))
return
/obj/machinery/reagentgrinder/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (istype(O,/obj/item/weapon/reagent_containers/glass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/shaker))
@@ -909,25 +865,35 @@
usr << "The machine cannot hold anymore items."
return 1
//Fill machine with the plantbag!
if(istype(O, /obj/item/weapon/storage/bag/plants))
if(!istype(O))
return
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
if(istype(O,/obj/item/weapon/storage/bag/plants))
var/failed = 1
for (var/obj/item/G in O.contents)
if(!O.reagents || !O.reagents.total_volume)
continue
failed = 0
O.contents -= G
G.loc = src
holdingitems += G
if(holdingitems && holdingitems.len >= limit) //Sanity checking so the blender doesn't overfill
user << "You fill the All-In-One grinder to the brim."
if(holdingitems && holdingitems.len >= limit)
break
if(failed)
user << "Nothing in the plant bag is usable."
return 1
if(!O.contents.len)
user << "You empty the plant bag into the All-In-One grinder."
user << "You fill \the [src]."
else
user << "You fill \the [src]. Some of the things in the plant bag aren't suitable."
src.updateUsrDialog()
return 0
if (!is_type_in_list(O, blend_items) && !is_type_in_list(O, juice_items))
user << "Cannot refine into a reagent."
if(!sheet_reagents[O.type] && (!O.reagents || !O.reagents.total_volume))
user << "\The [O] is not suitable for blending."
return 1
user.before_take_item(O)
@@ -976,8 +942,7 @@
[beaker_contents]<hr>
"}
if (is_beaker_ready && !is_chamber_empty && !(stat & (NOPOWER|BROKEN)))
dat += "<A href='?src=\ref[src];action=grind'>Grind the reagents</a><BR>"
dat += "<A href='?src=\ref[src];action=juice'>Juice the reagents</a><BR><BR>"
dat += "<A href='?src=\ref[src];action=grind'>Process the reagents</a><BR>"
if(holdingitems && holdingitems.len > 0)
dat += "<A href='?src=\ref[src];action=eject'>Eject the reagents</a><BR>"
if (beaker)
@@ -996,8 +961,6 @@
switch(href_list["action"])
if ("grind")
grind()
if("juice")
juice()
if("eject")
eject()
if ("detach")
@@ -1027,190 +990,49 @@
holdingitems -= O
holdingitems = list()
/obj/machinery/reagentgrinder/proc/is_allowed(var/obj/item/weapon/reagent_containers/O)
for (var/i in blend_items)
if(istype(O, i))
return 1
return 0
/obj/machinery/reagentgrinder/proc/get_allowed_by_id(var/obj/item/weapon/grown/O)
for (var/i in blend_items)
if (istype(O, i))
return blend_items[i]
/obj/machinery/reagentgrinder/proc/get_allowed_snack_by_id(var/obj/item/weapon/reagent_containers/food/snacks/O)
for(var/i in blend_items)
if(istype(O, i))
return blend_items[i]
/obj/machinery/reagentgrinder/proc/get_allowed_juice_by_id(var/obj/item/weapon/reagent_containers/food/snacks/O)
for(var/i in juice_items)
if(istype(O, i))
return juice_items[i]
/obj/machinery/reagentgrinder/proc/get_grownweapon_amount(var/obj/item/weapon/grown/O)
if (!istype(O))
return 5
else if (O.potency == -1)
return 5
else
return round(O.potency)
/obj/machinery/reagentgrinder/proc/get_juice_amount(var/obj/item/weapon/reagent_containers/food/snacks/grown/O)
if (!istype(O))
return 5
else if (O.potency == -1)
return 5
else
return round(5*sqrt(O.potency))
/obj/machinery/reagentgrinder/proc/remove_object(var/obj/item/O)
holdingitems -= O
del(O)
/obj/machinery/reagentgrinder/proc/juice()
power_change()
if(stat & (NOPOWER|BROKEN))
return
if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume))
return
playsound(src.loc, 'sound/machines/juicer.ogg', 20, 1)
inuse = 1
spawn(50)
inuse = 0
interact(usr)
//Snacks
for (var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/allowed = get_allowed_juice_by_id(O)
if(isnull(allowed))
break
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = get_juice_amount(O)
beaker.reagents.add_reagent(r_id, min(amount, space))
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
remove_object(O)
/obj/machinery/reagentgrinder/proc/grind()
power_change()
if(stat & (NOPOWER|BROKEN))
return
// Sanity check.
if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume))
return
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
inuse = 1
// Reset the machine.
spawn(60)
inuse = 0
interact(usr)
//Snacks and Plants
for (var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/allowed = get_allowed_snack_by_id(O)
if(isnull(allowed))
break
// Process.
for (var/obj/item/O in holdingitems)
for (var/r_id in allowed)
if(!O || !istype(O))
holdingitems -= null
continue
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
if(amount <= 0)
if(amount == 0)
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("nutriment"), space))
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
else
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("nutriment")*abs(amount)), space))
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
var/remaining_volume = beaker.reagents.maximum_volume - beaker.reagents.total_volume
if(sheet_reagents[O.type])
var/obj/item/stack/stack = O
if(istype(stack))
var/amount_to_take = max(0,min(stack.amount,round(remaining_volume/REAGENTS_PER_SHEET)))
if(amount_to_take)
stack.use(amount_to_take)
beaker.reagents.add_reagent(sheet_reagents[stack.type], (amount_to_take*REAGENTS_PER_SHEET))
continue
else
O.reagents.trans_id_to(beaker, r_id, min(amount, space))
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
if(O.reagents.reagent_list.len == 0)
O.reagents.trans_to(beaker, min(O.reagents.total_volume, remaining_volume))
if(O.reagents.total_volume == 0)
remove_object(O)
//Sheets
for (var/obj/item/stack/sheet/O in holdingitems)
var/allowed = get_allowed_by_id(O)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
for(var/i = 1; i <= round(O.amount, 1); i++)
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
beaker.reagents.add_reagent(r_id,min(amount, space))
if (space < amount)
break
if (i == round(O.amount, 1))
remove_object(O)
break
//Plants
for (var/obj/item/weapon/grown/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/allowed = get_allowed_by_id(O)
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
if (amount == 0)
if (O.reagents != null && O.reagents.has_reagent(r_id))
beaker.reagents.add_reagent(r_id,min(O.reagents.get_reagent_amount(r_id), space))
else
beaker.reagents.add_reagent(r_id,min(amount, space))
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
remove_object(O)
//xenoarch
for(var/obj/item/weapon/rocksliver/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/allowed = get_allowed_by_id(O)
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
beaker.reagents.add_reagent(r_id,min(amount, space), O.geological_data)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
remove_object(O)
//crayons
for (var/obj/item/toy/crayon/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/amount = round(O.uses/3) //full crayon gives 10 juice
var/dustcolour = "red"
if (O.colourName == "mime")
dustcolour = "grey" //black+white
else if (O.colourName == "rainbow")
dustcolour = "brown" //mix of all colours
else if (!isnull(O.colourName)) //all other defined colours
dustcolour = O.colourName
beaker.reagents.add_reagent("crayon_dust_[dustcolour]",amount)
remove_object(O)
//Everything else - Transfers reagents from it into beaker
for (var/obj/item/weapon/reagent_containers/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/amount = O.reagents.total_volume
O.reagents.trans_to(beaker, amount)
if(!O.reagents.total_volume)
remove_object(O)
#undef REAGENTS_PER_SHEET

View File

@@ -192,6 +192,13 @@ datum
M.resistances += self.data
return
woodpulp
name = "Wood Pulp"
id = "woodpulp"
description = "A mass of wood fibers."
reagent_state = LIQUID
color = "#B97A57"
#define WATER_LATENT_HEAT 19000 // How much heat is removed when applied to a hot turf, in J/unit (19000 makes 120 u of water roughly equivalent to 4L)
water
name = "Water"
@@ -260,13 +267,13 @@ datum
reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
if (istype(M, /mob/living/carbon/slime))
var/mob/living/carbon/slime/S = M
var/mob/living/carbon/slime/S = M
S.apply_water(volume)
if(method == TOUCH && isliving(M))
M.adjust_fire_stacks(-(volume / 10))
if(M.fire_stacks <= 0)
M.ExtinguishMob()
return
return
water/holywater
name = "Holy Water"
@@ -1848,10 +1855,12 @@ datum
var/obj/effect/alien/weeds/alien_weeds = O
alien_weeds.health -= rand(15,35) // Kills alien weeds pretty fast
alien_weeds.healthcheck()
else if(istype(O,/obj/effect/glowshroom)) //even a small amount is enough to kill it
else if(istype(O,/obj/effect/plant)) //even a small amount is enough to kill it
del(O)
else if(istype(O,/obj/effect/plantsegment))
if(prob(50)) del(O) //Kills kudzu too.
else if(istype(O,/obj/effect/plant))
if(prob(50))
var/obj/effect/plant/plant = O
plant.die_off()
else if(istype(O,/obj/machinery/portable_atmospherics/hydroponics))
var/obj/machinery/portable_atmospherics/hydroponics/tray = O
@@ -2080,7 +2089,7 @@ datum
M.take_organ_damage(min(6*toxpwr, volume * toxpwr))
reaction_obj(var/obj/O, var/volume)
if((istype(O,/obj/item) || istype(O,/obj/effect/glowshroom)) && prob(meltprob * 3))
if((istype(O,/obj/item) || istype(O,/obj/effect/plant)) && prob(meltprob * 3))
if(!O.unacidable)
var/obj/effect/decal/cleanable/molten_item/I = new/obj/effect/decal/cleanable/molten_item(O.loc)
I.desc = "Looks like this was \an [O] some time ago."
@@ -2126,6 +2135,17 @@ datum
M.nutrition -= nutriment_factor
..()
nutriment/egg // Also bad for skrell. Not a child of protein because it might mess up, not sure.
name = "egg yolk"
id = "egg"
color = "#FFFFAA"
on_mob_life(var/mob/living/M, var/alien)
if(alien && alien == IS_SKRELL)
M.adjustToxLoss(0.5)
M.nutrition -= nutriment_factor
..()
lipozine
name = "Lipozine" // The anti-nutriment.
id = "lipozine"
@@ -2511,7 +2531,6 @@ datum
..()
return
/* We're back to flour bags
flour
name = "flour"
id = "flour"
@@ -2529,7 +2548,6 @@ datum
src = null
if(!istype(T, /turf/space))
new /obj/effect/decal/cleanable/flour(T)
*/
rice
name = "Rice"

View File

@@ -586,6 +586,14 @@ datum
required_reagents = list("capsaicin" = 2)
required_catalysts = list("phoron" = 5)
result_amount = 1
ketchup
name = "Ketchup"
id = "ketchup"
result = "ketchup"
required_reagents = list("tomatojuice" = 2, "water" = 1, "sugar" = 1)
result_amount = 4
///////////////////////////////////////////////////////////////////////////////////
// foam and foam precursor
@@ -1604,6 +1612,26 @@ datum
new /obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesewheel(location)
return
meatball
name = "Meatball"
id = "meatball"
result = null
required_reagents = list("protein" = 3, "flour" = 5)
result_amount = 3
on_reaction(var/datum/reagents/holder, var/created_volume)
new /obj/item/weapon/reagent_containers/food/snacks/meatball(get_turf(holder.my_atom))
return
dough
name = "Dough"
id = "dough"
result = null
required_reagents = list("egg" = 3, "flour" = 10)
result_amount = 1
on_reaction(var/datum/reagents/holder, var/created_volume)
new /obj/item/weapon/reagent_containers/food/snacks/dough(get_turf(holder.my_atom))
return
syntiflesh
name = "Syntiflesh"
id = "syntiflesh"

View File

@@ -28,8 +28,8 @@
return
/obj/item/weapon/reagent_containers/attack(mob/M as mob, mob/user as mob, def_zone)
if (can_operate(M)) //Checks if mob is lying down on table for surgery
if (do_surgery(M,user,src))
if(can_operate(M)) //Checks if mob is lying down on table for surgery
if(do_surgery(M,user,src))
return
// this prevented pills, food, and other things from being picked up by bags.

View File

@@ -173,20 +173,6 @@
..()
reagents.add_reagent("milk", 50)
/* Flour is no longer a reagent
/obj/item/weapon/reagent_containers/food/drinks/flour
name = "flour sack"
desc = "A big bag of flour. Good for baking!"
icon = 'icons/obj/food.dmi'
icon_state = "flour"
item_state = "flour"
New()
..()
reagents.add_reagent("flour", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
*/
/obj/item/weapon/reagent_containers/food/drinks/soymilk
name = "SoyMilk"
desc = "It's soy milk. White and nutritious goodness!"

View File

@@ -34,9 +34,10 @@
return
/obj/item/weapon/reagent_containers/food/snacks/attack(mob/M as mob, mob/user as mob, def_zone)
if(!reagents.total_volume) //Shouldn't be needed but it checks to see if it has anything left in it.
user << "\red None of [src] left, oh no!"
M.drop_from_inventory(src) //so icons update :[
if(!reagents.total_volume)
user << "<span class='danger'>None of [src] left!</span>"
user.drop_from_inventory(src)
del(src)
return 0
@@ -108,9 +109,6 @@
return 0
/obj/item/weapon/reagent_containers/food/snacks/afterattack(obj/target, mob/user, proximity)
return ..()
/obj/item/weapon/reagent_containers/food/snacks/examine(mob/user)
if(!..(user, 1))
return
@@ -209,7 +207,7 @@
/obj/item/weapon/reagent_containers/food/snacks/attack_generic(var/mob/living/user)
if(!isanimal(user) && !isalien(user))
return
user.visible_message("<b>[user]</b> nibbles away at the [src].","You nibble away at the [src].")
user.visible_message("<b>[user]</b> nibbles away at \the [src].","You nibble away at \the [src].")
bitecount++
if(reagents && user.reagents)
reagents.trans_to_ingest(user, bitesize)
@@ -469,31 +467,41 @@
icon_state = "egg"
filling_color = "#FDFFD1"
New()
/obj/item/weapon/reagent_containers/food/snacks/egg/New()
..()
reagents.add_reagent("egg", 3)
/obj/item/weapon/reagent_containers/food/snacks/egg/afterattack(obj/O as obj, mob/user as mob, proximity)
if(istype(O,/obj/machinery/microwave))
return ..()
if(!(proximity && O.is_open_container()))
return
user << "You crack \the [src] into \the [O]."
reagents.trans_to(O, reagents.total_volume)
user.drop_from_inventory(src)
del(src)
/obj/item/weapon/reagent_containers/food/snacks/throw_impact(atom/hit_atom)
..()
new/obj/effect/decal/cleanable/egg_smudge(src.loc)
src.reagents.reaction(hit_atom, TOUCH)
src.visible_message("\red [src.name] has been squashed.","\red You hear a smack.")
del(src)
/obj/item/weapon/reagent_containers/food/snacks/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype( W, /obj/item/toy/crayon ))
var/obj/item/toy/crayon/C = W
var/clr = C.colourName
if(!(clr in list("blue","green","mime","orange","purple","rainbow","red","yellow")))
usr << "\blue The egg refuses to take on this color!"
return
usr << "\blue You color \the [src] [clr]"
icon_state = "egg-[clr]"
item_color = clr
else
..()
reagents.add_reagent("protein", 2)
throw_impact(atom/hit_atom)
..()
new/obj/effect/decal/cleanable/egg_smudge(src.loc)
src.reagents.reaction(hit_atom, TOUCH)
src.visible_message("\red [src.name] has been squashed.","\red You hear a smack.")
del(src)
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype( W, /obj/item/toy/crayon ))
var/obj/item/toy/crayon/C = W
var/clr = C.colourName
if(!(clr in list("blue","green","mime","orange","purple","rainbow","red","yellow")))
usr << "\blue The egg refuses to take on this color!"
return
usr << "\blue You color \the [src] [clr]"
icon_state = "egg-[clr]"
item_color = clr
else
..()
/obj/item/weapon/reagent_containers/food/snacks/egg/blue
icon_state = "egg-blue"
@@ -551,15 +559,18 @@
reagents.add_reagent("protein", 2)
/obj/item/weapon/reagent_containers/food/snacks/flour
name = "flour"
desc = "A small bag filled with some flour."
name = "flour sack"
desc = "A big bag of flour. Good for baking!"
icon = 'icons/obj/food.dmi'
icon_state = "flour"
item_state = "flour"
New()
..()
reagents.add_reagent("nutriment", 1)
reagents.add_reagent("flour", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/snacks/organ
name = "organ"
desc = "It's good for you."
icon = 'icons/obj/surgery.dmi'
@@ -2807,23 +2818,6 @@
///////////////////////////////////////////
// new old food stuff from bs12
///////////////////////////////////////////
// Flour + egg = dough
/obj/item/weapon/reagent_containers/food/snacks/flour/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/egg))
new /obj/item/weapon/reagent_containers/food/snacks/dough(src)
user << "You make some dough."
del(W)
del(src)
// Egg + flour = dough
/obj/item/weapon/reagent_containers/food/snacks/egg/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/flour))
new /obj/item/weapon/reagent_containers/food/snacks/dough(src)
user << "You make some dough."
del(W)
del(src)
/obj/item/weapon/reagent_containers/food/snacks/dough
name = "dough"
desc = "A piece of dough."
@@ -2860,6 +2854,8 @@
desc = "A building block of an impressive dish."
icon = 'icons/obj/food_ingredients.dmi'
icon_state = "doughslice"
slice_path = /obj/item/weapon/reagent_containers/food/snacks/spagetti
slices_num = 1
bitesize = 2
New()
..()
@@ -3031,4 +3027,4 @@
New()
..()
reagents.add_reagent("nutriment", 10)
bitesize = 3
bitesize = 3

View File

@@ -1,644 +0,0 @@
// ***********************************************************
// Foods that are produced from hydroponics ~~~~~~~~~~
// Data from the seeds carry over to these grown foods
// ***********************************************************
//Grown foods
//Subclass so we can pass on values
/obj/item/weapon/reagent_containers/food/snacks/grown/
var/plantname
var/potency = -1
icon = 'icons/obj/harvest.dmi'
New(newloc,newpotency)
if (!isnull(newpotency))
potency = newpotency
..()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
dried_type = -1
/obj/item/weapon/reagent_containers/food/snacks/grown/New()
..()
if (dried_type == -1)
dried_type = src.type
//Handle some post-spawn var stuff.
spawn(1)
// Fill the object up with the appropriate reagents.
if(!isnull(plantname))
var/datum/seed/S = seed_types[plantname]
if(!S || !S.chems)
return
potency = S.potency
for(var/rid in S.chems)
var/list/reagent_data = S.chems[rid]
var/rtotal = reagent_data[1]
if(reagent_data.len > 1 && potency > 0)
rtotal += round(potency/reagent_data[2])
reagents.add_reagent(rid,max(1,rtotal))
if(reagents.total_volume > 0)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/corn
name = "ear of corn"
desc = "Needs some butter!"
plantname = "corn"
icon_state = "corn"
potency = 40
filling_color = "#FFEE00"
trash = /obj/item/weapon/corncob
/obj/item/weapon/reagent_containers/food/snacks/grown/cherries
name = "cherries"
desc = "Great for toppings!"
icon_state = "cherry"
filling_color = "#FF0000"
gender = PLURAL
plantname = "cherry"
/obj/item/weapon/reagent_containers/food/snacks/grown/poppy
name = "poppy"
desc = "Long-used as a symbol of rest, peace, and death."
icon_state = "poppy"
potency = 30
filling_color = "#CC6464"
plantname = "poppies"
/obj/item/weapon/reagent_containers/food/snacks/grown/harebell
name = "harebell"
desc = "\"I'll sweeten thy sad grave: thou shalt not lack the flower that's like thy face, pale primrose, nor the azured hare-bell, like thy veins; no, nor the leaf of eglantine, whom not to slander, out-sweeten<65>d not thy breath.\""
icon_state = "harebell"
potency = 1
filling_color = "#D4B2C9"
plantname = "harebells"
/obj/item/weapon/reagent_containers/food/snacks/grown/potato
name = "potato"
desc = "Boil 'em! Mash 'em! Stick 'em in a stew!"
icon_state = "potato"
potency = 25
filling_color = "#E6E8DA"
plantname = "potato"
/obj/item/weapon/reagent_containers/food/snacks/grown/potato/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if(C.use(5))
user << "<span class='notice'>You add some cable to the potato and slide it inside the battery encasing.</span>"
var/obj/item/weapon/cell/potato/pocell = new /obj/item/weapon/cell/potato(user.loc)
pocell.maxcharge = src.potency * 10
pocell.charge = pocell.maxcharge
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes
name = "bunch of grapes"
desc = "Nutritious!"
icon_state = "grapes"
filling_color = "#A332AD"
plantname = "grapes"
/obj/item/weapon/reagent_containers/food/snacks/grown/greengrapes
name = "bunch of green grapes"
desc = "Nutritious!"
icon_state = "greengrapes"
potency = 25
filling_color = "#A6FFA3"
plantname = "greengrapes"
/obj/item/weapon/reagent_containers/food/snacks/grown/peanut
name = "peanut"
desc = "Nuts!"
icon_state = "peanut"
filling_color = "857e27"
potency = 25
plantname = "peanut"
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage
name = "cabbage"
desc = "Ewwwwwwwwww. Cabbage."
icon_state = "cabbage"
potency = 25
filling_color = "#A2B5A1"
plantname = "cabbage"
/obj/item/weapon/reagent_containers/food/snacks/grown/berries
name = "bunch of berries"
desc = "Nutritious!"
icon_state = "berrypile"
filling_color = "#C2C9FF"
plantname = "berries"
/obj/item/weapon/reagent_containers/food/snacks/grown/plastellium
name = "clump of plastellium"
desc = "Hmm, needs some processing"
icon_state = "plastellium"
filling_color = "#C4C4C4"
plantname = "plastic"
/obj/item/weapon/reagent_containers/food/snacks/grown/shand
name = "S'rendarr's Hand leaf"
desc = "A leaf sample from a lowland thicket shrub. Smells strongly like wax."
icon_state = "shand"
filling_color = "#70C470"
plantname = "shand"
/obj/item/weapon/reagent_containers/food/snacks/grown/mtear
name = "sprig of Messa's Tear"
desc = "A mountain climate herb with a soft, cold blue flower, known to contain an abundance of healing chemicals."
icon_state = "mtear"
filling_color = "#70C470"
plantname = "mtear"
/obj/item/weapon/reagent_containers/food/snacks/grown/mtear/attack_self(mob/user as mob)
if(istype(user.loc,/turf/space))
return
var/obj/item/stack/medical/ointment/tajaran/poultice = new /obj/item/stack/medical/ointment/tajaran(user.loc)
poultice.heal_burn = potency
del(src)
user << "<span class='notice'>You mash the petals into a poultice.</span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/shand/attack_self(mob/user as mob)
if(istype(user.loc,/turf/space))
return
var/obj/item/stack/medical/bruise_pack/tajaran/poultice = new /obj/item/stack/medical/bruise_pack/tajaran(user.loc)
poultice.heal_brute = potency
del(src)
user << "<span class='notice'>You mash the leaves into a poultice.</span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries
name = "bunch of glow-berries"
desc = "Nutritious!"
var/light_on = 1
var/brightness_on = 2 //luminosity when on
filling_color = "#D3FF9E"
icon_state = "glowberrypile"
plantname = "glowberries"
/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries/Del()
if(istype(loc,/mob))
loc.SetLuminosity(round(loc.luminosity - potency/5,1))
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries/pickup(mob/user)
src.SetLuminosity(0)
user.SetLuminosity(round(user.luminosity + (potency/5),1))
/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries/dropped(mob/user)
user.SetLuminosity(round(user.luminosity - (potency/5),1))
src.SetLuminosity(round(potency/5,1))
/obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod
name = "cocoa pod"
desc = "Can be ground into cocoa powder."
icon_state = "cocoapod"
potency = 50
filling_color = "#9C8E54"
plantname = "cocoa"
/obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane
name = "sugarcane"
desc = "Sickly sweet."
icon_state = "sugarcane"
potency = 50
filling_color = "#C0C9AD"
plantname = "sugarcane"
/obj/item/weapon/reagent_containers/food/snacks/grown/poisonberries
name = "bunch of poison-berries"
desc = "Taste so good, you could die!"
icon_state = "poisonberrypile"
gender = PLURAL
potency = 15
filling_color = "#B422C7"
plantname = "poisonberries"
/obj/item/weapon/reagent_containers/food/snacks/grown/deathberries
name = "bunch of death-berries"
desc = "Taste so good, you could die!"
icon_state = "deathberrypile"
gender = PLURAL
potency = 50
filling_color = "#4E0957"
plantname = "deathberries"
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris
name = "ambrosia vulgaris branch"
desc = "This is a plant containing various healing chemicals."
icon_state = "ambrosiavulgaris"
potency = 10
filling_color = "#125709"
plantname = "ambrosia"
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus
name = "ambrosia deus branch"
desc = "Eating this makes you feel immortal!"
icon_state = "ambrosiadeus"
potency = 10
filling_color = "#229E11"
plantname = "ambrosiadeus"
/obj/item/weapon/reagent_containers/food/snacks/grown/apple
name = "apple"
desc = "It's a little piece of Eden."
icon_state = "apple"
potency = 15
filling_color = "#DFE88B"
plantname = "apple"
/obj/item/weapon/reagent_containers/food/snacks/grown/apple/poisoned
name = "apple"
desc = "It's a little piece of Eden."
icon_state = "apple"
potency = 15
filling_color = "#B3BD5E"
plantname = "poisonapple"
/obj/item/weapon/reagent_containers/food/snacks/grown/goldapple
name = "golden apple"
desc = "Emblazoned upon the apple is the word 'Kallisti'."
icon_state = "goldapple"
potency = 15
filling_color = "#F5CB42"
plantname = "goldapple"
/obj/item/weapon/reagent_containers/food/snacks/grown/watermelon
name = "watermelon"
desc = "It's full of watery goodness."
icon_state = "watermelon"
potency = 10
filling_color = "#FA2863"
slice_path = /obj/item/weapon/reagent_containers/food/snacks/watermelonslice
slices_num = 5
plantname = "watermelon"
/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin
name = "pumpkin"
desc = "It's large and scary."
icon_state = "pumpkin"
potency = 10
filling_color = "#FAB728"
plantname = "pumpkin"
/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/twohanded/fireaxe) || istype(W, /obj/item/weapon/kitchen/utensil/knife) || istype(W, /obj/item/weapon/kitchenknife) || istype(W, /obj/item/weapon/melee/energy))
user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
new /obj/item/clothing/head/pumpkinhead (user.loc)
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/lime
name = "lime"
desc = "It's so sour, your face will twist."
icon_state = "lime"
potency = 20
filling_color = "#28FA59"
plantname = "lime"
/obj/item/weapon/reagent_containers/food/snacks/grown/lemon
name = "lemon"
desc = "When life gives you lemons, be grateful they aren't limes."
icon_state = "lemon"
potency = 20
filling_color = "#FAF328"
plantname = "lemon"
/obj/item/weapon/reagent_containers/food/snacks/grown/orange
name = "orange"
desc = "It's a tangy fruit."
icon_state = "orange"
potency = 20
filling_color = "#FAAD28"
plantname = "orange"
/obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet
name = "white-beet"
desc = "You can't beat white-beet."
icon_state = "whitebeet"
potency = 15
filling_color = "#FFFCCC"
plantname = "whitebeet"
/obj/item/weapon/reagent_containers/food/snacks/grown/banana
name = "banana"
desc = "It's an excellent prop for a comedy."
icon = 'icons/obj/items.dmi'
icon_state = "banana"
item_state = "banana"
slot_flags = SLOT_HOLSTER
filling_color = "#FCF695"
trash = /obj/item/weapon/bananapeel
plantname = "banana"
/obj/item/weapon/reagent_containers/food/snacks/grown/chili
name = "chili"
desc = "It's spicy! Wait... IT'S BURNING ME!!"
icon_state = "chilipepper"
filling_color = "#FF0000"
plantname = "chili"
/obj/item/weapon/reagent_containers/food/snacks/grown/eggplant
name = "eggplant"
desc = "Maybe there's a chicken inside?"
icon_state = "eggplant"
filling_color = "#550F5C"
plantname = "eggplant"
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans
name = "soybeans"
desc = "It's pretty bland, but oh the possibilities..."
gender = PLURAL
filling_color = "#E6E8B7"
icon_state = "soybeans"
plantname = "soybean"
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato
name = "tomato"
desc = "I say to-mah-to, you say tom-mae-to."
icon_state = "tomato"
filling_color = "#FF0000"
potency = 10
plantname = "tomato"
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/throw_impact(atom/hit_atom)
..()
new/obj/effect/decal/cleanable/tomato_smudge(src.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/killertomato
name = "killer-tomato"
desc = "I say to-mah-to, you say tom-mae-to... OH GOD IT'S EATING MY LEGS!!"
icon_state = "killertomato"
potency = 10
filling_color = "#FF0000"
potency = 30
plantname = "killertomato"
/obj/item/weapon/reagent_containers/food/snacks/grown/killertomato/attack_self(mob/user as mob)
if(istype(user.loc,/turf/space))
return
new /mob/living/simple_animal/tomato(user.loc)
del(src)
user << "<span class='notice'>You plant the killer-tomato.</span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/bloodtomato
name = "blood-tomato"
desc = "So bloody...so...very...bloody....AHHHH!!!!"
icon_state = "bloodtomato"
potency = 10
filling_color = "#FF0000"
plantname = "bloodtomato"
/obj/item/weapon/reagent_containers/food/snacks/grown/bloodtomato/throw_impact(atom/hit_atom)
..()
new/obj/effect/decal/cleanable/blood/splatter(src.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
src.reagents.reaction(get_turf(hit_atom))
for(var/atom/A in get_turf(hit_atom))
src.reagents.reaction(A)
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato
name = "blue-tomato"
desc = "I say blue-mah-to, you say blue-mae-to."
icon_state = "bluetomato"
potency = 10
filling_color = "#586CFC"
plantname = "bluetomato"
/obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato/throw_impact(atom/hit_atom)
..()
new/obj/effect/decal/cleanable/blood/oil(src.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
src.reagents.reaction(get_turf(hit_atom))
for(var/atom/A in get_turf(hit_atom))
src.reagents.reaction(A)
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato/Crossed(AM as mob|obj)
if (istype(AM, /mob/living))
var/mob/living/M = AM
M.slip("the [src]!")
/obj/item/weapon/reagent_containers/food/snacks/grown/wheat
name = "wheat"
desc = "Sigh... wheat... a-grain?"
gender = PLURAL
icon_state = "wheat"
filling_color = "#F7E186"
plantname = "wheat"
/obj/item/weapon/reagent_containers/food/snacks/grown/ricestalk
name = "rice stalk"
desc = "Rice to see you."
gender = PLURAL
icon_state = "rice"
filling_color = "#FFF8DB"
plantname = "rice"
/obj/item/weapon/reagent_containers/food/snacks/grown/kudzupod
name = "kudzu pod"
desc = "<I>Pueraria Virallis</I>: An invasive species with vines that rapidly creep and wrap around whatever they contact."
icon_state = "kudzupod"
filling_color = "#59691B"
plantname = "kudzu"
/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco
name = "tobacco leaf"
desc = "Contains nicotine."
icon_state = "tobacco"
filling_color = "#009900"
plantname = "tobacco"
/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper
name = "ice-pepper"
desc = "It's a mutant strain of chili"
icon_state = "icepepper"
potency = 20
filling_color = "#66CEED"
plantname = "icechili"
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot
name = "carrot"
desc = "It's good for the eyes!"
icon_state = "carrot"
potency = 10
filling_color = "#FFC400"
plantname = "carrot"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi
name = "reishi"
desc = "<I>Ganoderma lucidum</I>: A special fungus believed to help relieve stress."
icon_state = "reishi"
potency = 10
filling_color = "#FF4800"
plantname = "reishi"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita
name = "fly amanita"
desc = "<I>Amanita Muscaria</I>: Learn poisonous mushrooms by heart. Only pick mushrooms you know."
icon_state = "amanita"
potency = 10
filling_color = "#FF0000"
plantname = "amanita"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel
name = "destroying angel"
desc = "<I>Amanita Virosa</I>: Deadly poisonous basidiomycete fungus filled with alpha amatoxins."
icon_state = "angel"
potency = 35
filling_color = "#FFDEDE"
plantname = "destroyingangel"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap
name = "liberty-cap"
desc = "<I>Psilocybe Semilanceata</I>: Liberate yourself!"
icon_state = "libertycap"
potency = 15
filling_color = "#F714BE"
plantname = "libertycap"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet
name = "plump-helmet"
desc = "<I>Plumus Hellmus</I>: Plump, soft and s-so inviting~"
icon_state = "plumphelmet"
filling_color = "#F714BE"
plantname = "plumphelmet"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom
name = "walking mushroom"
desc = "<I>Plumus Locomotus</I>: The beginning of the great walk."
icon_state = "walkingmushroom"
filling_color = "#FFBFEF"
potency = 30
plantname = "walkingmushroom"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom/attack_self(mob/user as mob)
if(istype(user.loc,/turf/space))
return
new /mob/living/simple_animal/mushroom(user.loc)
del(src)
user << "<span class='notice'>You plant the walking mushroom.</span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle
name = "chanterelle cluster"
desc = "<I>Cantharellus Cibarius</I>: These jolly yellow little shrooms sure look tasty!"
icon_state = "chanterelle"
filling_color = "#FFE991"
plantname = "mushrooms"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom
name = "glowshroom cluster"
desc = "<I>Mycena Bregprox</I>: This species of mushroom glows in the dark. Or does it?"
icon_state = "glowshroom"
filling_color = "#DAFF91"
potency = 30
plantname = "glowshroom"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/attack_self(mob/user as mob)
if(istype(user.loc,/turf/space))
return
var/obj/effect/glowshroom/planted = new /obj/effect/glowshroom(user.loc)
planted.delay = 50
planted.endurance = 100
planted.potency = potency
del(src)
user << "<span class='notice'>You plant the glowshroom.</span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/Del()
if(istype(loc,/mob))
loc.SetLuminosity(round(loc.luminosity - potency/10,1))
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/pickup(mob/user)
SetLuminosity(0)
user.SetLuminosity(round(user.luminosity + (potency/10),1))
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/dropped(mob/user)
user.SetLuminosity(round(user.luminosity - (potency/10),1))
SetLuminosity(round(potency/10,1))
// *************************************
// Complex Grown Object Defines -
// Putting these at the bottom so they don't clutter the list up. -Cheridan
// *************************************
/obj/item/weapon/reagent_containers/food/snacks/grown/bluespacetomato
name = "blue-space tomato"
desc = "So lubricated, you might slip through space-time."
icon_state = "bluespacetomato"
potency = 20
origin_tech = "bluespace=3"
filling_color = "#91F8FF"
plantname = "bluespacetomato"
/obj/item/weapon/reagent_containers/food/snacks/grown/bluespacetomato/throw_impact(atom/hit_atom)
..()
var/mob/M = usr
var/outer_teleport_radius = potency/10 //Plant potency determines radius of teleport.
var/inner_teleport_radius = potency/15
var/list/turfs = new/list()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
if(inner_teleport_radius < 1) //Wasn't potent enough, it just splats.
new/obj/effect/decal/cleanable/blood/oil(src.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
del(src)
return
for(var/turf/T in orange(M,outer_teleport_radius))
if(T in orange(M,inner_teleport_radius)) continue
if(istype(T,/turf/space)) continue
if(T.density) continue
if(T.x>world.maxx-outer_teleport_radius || T.x<outer_teleport_radius) continue
if(T.y>world.maxy-outer_teleport_radius || T.y<outer_teleport_radius) continue
turfs += T
if(!turfs.len)
var/list/turfs_to_pick_from = list()
for(var/turf/T in orange(M,outer_teleport_radius))
if(!(T in orange(M,inner_teleport_radius)))
turfs_to_pick_from += T
turfs += pick(/turf in turfs_to_pick_from)
var/turf/picked = pick(turfs)
if(!isturf(picked)) return
switch(rand(1,2))//Decides randomly to teleport the thrower or the throwee.
if(1) // Teleports the person who threw the tomato.
s.set_up(3, 1, M)
s.start()
new/obj/effect/decal/cleanable/molten_item(M.loc) //Leaves a pile of goo behind for dramatic effect.
M.loc = picked //
sleep(1)
s.set_up(3, 1, M)
s.start() //Two set of sparks, one before the teleport and one after.
if(2) //Teleports mob the tomato hit instead.
for(var/mob/A in get_turf(hit_atom))//For the mobs in the tile that was hit...
s.set_up(3, 1, A)
s.start()
new/obj/effect/decal/cleanable/molten_item(A.loc) //Leave a pile of goo behind for dramatic effect...
A.loc = picked//And teleport them to the chosen location.
sleep(1)
s.set_up(3, 1, A)
s.start()
new/obj/effect/decal/cleanable/blood/oil(src.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed, causing a distortion in space-time.</span>","<span class='moderate'>You hear a splat and a crackle.</span>")
del(src)
return

View File

@@ -6,7 +6,7 @@
filling_color = "#FF1C1C"
New()
..()
reagents.add_reagent("nutriment", 3)
reagents.add_reagent("protein", 9)
src.bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/meat/attackby(obj/item/weapon/W as obj, mob/user as mob)

View File

@@ -253,12 +253,6 @@
reagents.add_reagent("sacid", 60)
update_icon()
/obj/item/weapon/reagent_containers/glass/beaker/slime
New()
..()
reagents.add_reagent("slimejelly", 60)
update_icon()
/obj/item/weapon/reagent_containers/glass/bucket
desc = "It's a bucket."
name = "bucket"

View File

@@ -170,7 +170,7 @@
/obj/item/weapon/reagent_containers/spray/waterflower
name = "water flower"
desc = "A seemingly innocent sunflower...with a twist."
icon = 'icons/obj/harvest.dmi'
icon = 'icons/obj/device.dmi'
icon_state = "sunflower"
item_state = "sunflower"
amount_per_transfer_from_this = 1
@@ -237,7 +237,7 @@
/obj/item/weapon/reagent_containers/spray/plantbgone // -- Skie
name = "Plant-B-Gone"
desc = "Kills those pesky weeds!"
icon = 'icons/obj/hydroponics.dmi'
icon = 'icons/obj/hydroponics_machines.dmi'
icon_state = "plantbgone"
item_state = "plantbgone"
volume = 100

View File

@@ -1,81 +0,0 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/telriis_clump
name = "telriis grass"
desc = "A clump of telriis grass, not recommended for consumption by sentients."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "telriisclump"
New(var/loc, var/potency)
..()
reagents.add_reagent("pwine", potency * 5)
reagents.add_reagent("nutriment", potency)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/thaadrabloom
name = "thaa'dra bloom"
desc = "Looks chewy, might be good to eat."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "thaadrabloom"
New(var/loc, var/potency)
..()
reagents.add_reagent("frostoil", potency * 1.5 + 5)
reagents.add_reagent("nutriment", potency)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/jurlmah
name = "jurl'mah pod"
desc = "Bulbous and veiny, it appears to pulse slightly as you look at it."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "jurlmahpod"
New(var/loc, var/potency)
..()
reagents.add_reagent("serotrotium", potency)
reagents.add_reagent("nutriment", potency)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/amauri
name = "amauri fruit"
desc = "It is small, round and hard. Its skin is a thick dark purple."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "amaurifruit"
New(var/loc, var/potency)
..()
reagents.add_reagent("zombiepowder", potency * 10)
reagents.add_reagent("condensedcapsaicin", potency * 5)
reagents.add_reagent("nutriment", potency)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/gelthi
name = "gelthi berries"
desc = "They feel fluffy and slightly warm to the touch."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "gelthiberries"
New(var/loc, var/potency)
..()
//this may prove a little strong
reagents.add_reagent("stoxin", (potency * potency) / 5)
reagents.add_reagent("capsaicin", (potency * potency) / 5)
reagents.add_reagent("nutriment", potency)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/vale
name = "vale leaves"
desc = "Small, curly leaves covered in a soft pale fur."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "valeleaves"
New(var/loc, var/potency)
..()
reagents.add_reagent("paracetamol", potency * 5)
reagents.add_reagent("dexalin", potency * 2)
reagents.add_reagent("nutriment", potency)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/surik
name = "surik fruit"
desc = "Multiple layers of blue skin peeling away to reveal a spongey core, vaguely resembling an ear."
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "surikfruit"
New(var/loc, var/potency)
..()
reagents.add_reagent("impedrezene", potency * 3)
reagents.add_reagent("synaptizine", potency * 2)
reagents.add_reagent("nutriment", potency)
bitesize = 1+round(reagents.total_volume / 2, 1)

View File

@@ -1,139 +0,0 @@
/datum/seed/telriis
name = "telriis"
seed_name = "telriis"
display_name = "telriis grass"
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/telriis_clump)
packet_icon = "seed-alien1"
plant_icon = "telriis"
lifespan = 50
endurance = 50
maturation = 5
production = 5
yield = 4
potency = 5
growth_stages = 4
/datum/seed/thaadra
name = "thaadra"
seed_name = "thaa'dra"
display_name = "thaa'dra lichen"
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/thaadrabloom)
packet_icon = "seed-alien3"
plant_icon = "thaadra"
lifespan = 20
endurance = 10
maturation = 5
production = 9
yield = 2
potency = 5
growth_stages = 4
/datum/seed/jurlmah
name = "jurlmah"
seed_name = "jurl'mah"
display_name = "jurl'mah reeds"
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/jurlmah)
packet_icon = "seed-alien3"
plant_icon = "jurlmah"
lifespan = 20
endurance = 12
maturation = 8
production = 9
yield = 3
potency = 10
growth_stages = 5
/datum/seed/amauri
name = "amauri"
seed_name = "amauri"
display_name = "amauri plant"
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/amauri)
packet_icon = "seed-alien3"
plant_icon = "amauri"
lifespan = 30
endurance = 10
maturation = 8
production = 9
yield = 4
potency = 10
growth_stages = 3
/datum/seed/gelthi
name = "gelthi"
seed_name = "gelthi"
display_name = "gelthi plant"
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/gelthi)
packet_icon = "seed-alien2"
plant_icon = "gelthi"
lifespan = 20
endurance = 15
maturation = 6
production = 6
yield = 2
potency = 1
growth_stages = 3
/datum/seed/vale
name = "vale"
seed_name = "vale"
display_name = "vale bush"
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/vale)
packet_icon = "seed-alien2"
plant_icon = "vale"
lifespan = 25
endurance = 15
maturation = 8
production = 10
yield = 3
potency = 3
growth_stages = 4
/datum/seed/surik
name = "surik"
seed_name = "surik"
display_name = "surik vine"
products = list(/obj/item/weapon/reagent_containers/food/snacks/grown/surik)
packet_icon = "seed-alien3"
plant_icon = "surik"
lifespan = 30
endurance = 18
maturation = 7
production = 7
yield = 3
potency = 3
growth_stages = 4
/obj/item/seeds/jurlmah
seed_type = "jurlmah"
/obj/item/seeds/amauri
seed_type = "amauri"
/obj/item/seeds/gelthi
seed_type = "gelthi"
/obj/item/seeds/vale
seed_type = "vale"
/obj/item/seeds/surik
seed_type = "surik"
/obj/item/seeds/telriis
seed_type = "telriis"
/obj/item/seeds/thaadra
seed_type = "thaadra"

View File

@@ -29,6 +29,8 @@
icon_state = "sliver[rand(1,3)]"
pixel_x = rand(0,16)-8
pixel_y = rand(0,8)-8
create_reagents(50)
reagents.add_reagent("ground_rock",50)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Geosample datum