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Fixes missing cooldowns, missing cult blade sound.
Conflicts: code/game/objects/items/weapons/material/kitchen.dm
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@@ -214,7 +214,7 @@
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admin_attack_log(usr, attacker_message="Fired [src]", admin_message="fired a gun ([src]) (MODE: [src.mode_name]) [reflex ? "by reflex" : "manually"].")
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//update timing
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user.setClickCooldown(4)
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user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
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user.setMoveCooldown(move_delay)
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next_fire_time = world.time + fire_delay
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@@ -419,4 +419,4 @@
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return new_mode
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/obj/item/weapon/gun/attack_self(mob/user)
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switch_firemodes(user)
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switch_firemodes(user)
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