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There's a metric assload of stuff here, mostly in preparation to my massive traitor expansion, so I'll try to be brief:
- I added in the foundations for traitor factions. See factions.dm for all the different faction datums. They don't do anything yet. - I completely ported mob/var/mutations from a bitfield to a generic list. Mutation enumerated-identifiers are added into this list. For instance, TK = 1, COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise operations could not actually be used after a certain size (because BYOND is stuck in the 16bit era). - I've added in completely-functional nano-augmentations. Check under implantnanoaug.dm for a list of implants and implaners. As mentioned previously, they are completely functional but may be slightly OP. Among these nanoaugs are Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer, Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't go into detail as to what they do, but hopefully they should be self-explanitory. If not, check out their descriptions in the file previously mentioned. - Added in a future traitor item, the Mind Batterer. Along with it a new .ogg file. - New telecomms bus mainframe sprite, thanks to WJohnston. - New holdable shield, sprites courtesy of Muncher (i had to mangle the side sprites because of a technical little issue. I'll change it back to the original soon). It can be retracted and expanded. Probably only going to be given to traitors. - A couple of minor bugfixes here and there, along with some code tidying. Hope this isn't too large a commit. I intended it to be MUCH larger, but I've decided to split up my Traitor Factions expansion into smaller commits. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3692 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -950,7 +950,7 @@ var/list/sacrificed = list()
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usr.say("Fuu ma'jin!")
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for(var/mob/living/carbon/C in viewers(src))
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flick("e_flash", C.flash)
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if (C.stuttering < 1 && (!(C.mutations & HULK)))
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if (C.stuttering < 1 && (!(HULK in C.mutations)))
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C.stuttering = 1
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C.Weaken(1)
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C.Stun(1)
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@@ -966,7 +966,7 @@ var/list/sacrificed = list()
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for(var/mob/O in viewers(T, null))
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O.show_message(text("\red <B>[] invokes a talisman at []</B>", usr, T), 1)
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flick("e_flash", T.flash)
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if (!(T.mutations & HULK))
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if (!(HULK in T.mutations))
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T.silent += 15
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T.Weaken(25)
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T.Stun(25)
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