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Sprited/added the blue magus and red magus robes
The blue version functions as wizard robes and spawns on the wizard's shuttle, the red versions replace the old cultist robe sprites. Cultists now each start with join/blood/self instead of one random word each. Cultist supply talisman now has five uses and can spawn armor talismans. Updated the changelog git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2749 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -141,7 +141,7 @@
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/datum/game_mode/proc/grant_runeword(mob/living/carbon/human/cult_mob, var/word)
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if(!wordtravel)
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/*if(!wordtravel)
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runerandom()
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if (!word)
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word=pick(allwords)
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@@ -170,9 +170,9 @@
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// if("free")
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// wordexp = "[wordfree] is free..."
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if("hide")
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wordexp = "[wordhide] is hide..."
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cult_mob << "\red You remember one thing from the dark teachings of your master... [wordexp]"
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cult_mob.mind.store_memory("<B>You remember that</B> [wordexp]", 0, 0)
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wordexp = "[wordhide] is hide..."*/
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cult_mob << "\red You remember the basics from the dark teachings of your master... [wordblood] is blood,[wordjoin] is join, and [wordself] is self..."
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cult_mob.mind.store_memory("<B>You remember that</B> [wordblood] is blood,[wordjoin] is join, and [wordself] is self", 0, 0)
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/datum/game_mode/proc/add_cultist(datum/mind/cult_mind) //BASE
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@@ -28,3 +28,22 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
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armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
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/obj/item/clothing/head/magus
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name = "magus helm"
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icon_state = "magus"
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item_state = "magus"
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desc = "A helm worn by the followers of Nar-Sie."
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see_face = 0
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flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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armor = list(melee = 30, bullet = 30, laser = 30,energy = 20, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/magusred
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name = "magus robes"
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desc = "A set of armored robes worn by the followers of Nar-Sie"
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icon_state = "magusred"
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item_state = "magusred"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
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armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
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