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Minor change for comments and defining the variables by full path.
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@@ -8,8 +8,8 @@
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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var/icon_open = "labcoat_open"
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var/icon_closed = "labcoat_closed"
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/obj/item/clothing/suit/storage/labcoat/var/icon_open = "labcoat_open"
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/obj/item/clothing/suit/storage/labcoat/var/icon_closed = "labcoat_closed"
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verb/toggle()
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set name = "Toggle Labcoat Buttons"
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@@ -19,13 +19,13 @@
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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if(icon_state == icon_open)
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if(icon_state == icon_open) //Changes whatever the current icon state is for the other, tells user about it.
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icon_state = icon_closed
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usr << "You button up the labcoat."
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else if(icon_state == icon_closed)
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icon_state = icon_open
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usr << "You unbutton the labcoat."
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else
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else //Left in in case an admin does something silly and changes the icon state without changing labcoat_open or labcoat_closed
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usr << "You attempt to button-up the velcro on your [src], before promptly realising how silly you are."
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return
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update_clothing_icon() //so our overlays update
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