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Fixes #10368
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@@ -20,12 +20,3 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
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if (skipjack && skipjack.returned_home)
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return 1
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return 0
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/datum/game_mode/heist/cleanup()
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//the skipjack and everything in it have left and aren't coming back, so get rid of them.
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var/area/skipjack = locate(/area/shuttle/skipjack/station)
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for (var/mob/living/M in skipjack.contents)
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//maybe send the player a message that they've gone home/been kidnapped? Someone responsible for vox lore should write that.
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qdel(M)
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for (var/obj/O in skipjack.contents)
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qdel(O) //no hiding in lockers or anything
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