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A plethora of Destroy() fixes - return qdel hints and clean stuff up.
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@@ -45,7 +45,7 @@
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/obj/item/weapon/gun/energy/Destroy()
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if(self_recharge)
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processing_objects.Remove(src)
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..()
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return ..()
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/obj/item/weapon/gun/energy/process()
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if(self_recharge) //Every [recharge_time] ticks, recharge a shot for the battery
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