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Merge pull request #4876 from Anewbe/dangerous_animals
Simple mobs respect armor pen, sharp, and edge
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@@ -328,7 +328,7 @@
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/mob/living/carbon/human/proc/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, inrange, params)
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return
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/mob/living/carbon/human/attack_generic(var/mob/user, var/damage, var/attack_message)
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/mob/living/carbon/human/attack_generic(var/mob/user, var/damage, var/attack_message, var/armor_type = "melee", var/armor_pen = 0, var/a_sharp = 0, var/a_edge = 0)
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if(!damage)
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return
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@@ -340,9 +340,9 @@
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var/dam_zone = pick(organs_by_name)
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var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
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var/armor_block = run_armor_check(affecting, "melee")
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var/armor_soak = get_armor_soak(affecting, "melee")
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apply_damage(damage, BRUTE, affecting, armor_block, armor_soak)
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var/armor_block = run_armor_check(affecting, armor_type, armor_pen)
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var/armor_soak = get_armor_soak(affecting, armor_type, armor_pen)
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apply_damage(damage, BRUTE, affecting, armor_block, armor_soak, sharp = a_sharp, edge = a_edge)
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updatehealth()
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return 1
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@@ -119,6 +119,10 @@
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var/melee_miss_chance = 15 // percent chance to miss a melee attack.
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var/melee_attack_minDelay = 5 // How long between attacks at least
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var/melee_attack_maxDelay = 10 // How long between attacks at most
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var/attack_armor_type = "melee" // What armor does this check?
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var/attack_armor_pen = 0 // How much armor pen this attack has.
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var/attack_sharp = 0 // Is the attack sharp?
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var/attack_edge = 0 // Does the attack have an edge?
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//Special attacks
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var/spattack_prob = 0 // Chance of the mob doing a special attack (0 for never)
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@@ -1274,7 +1278,7 @@
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if(H.check_shields(damage = damage_to_do, damage_source = src, attacker = src, def_zone = null, attack_text = "the attack"))
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return FALSE
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if(A.attack_generic(src, damage_to_do, pick(attacktext)) && attack_sound)
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if(A.attack_generic(src, damage_to_do, pick(attacktext), attack_armor_type, attack_armor_pen, attack_sharp, attack_edge) && attack_sound)
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playsound(src, attack_sound, 75, 1)
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return TRUE
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