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First pass on custom item cleanup/refactor.
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@@ -158,7 +158,7 @@
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spawn_nothing_percentage = 50
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item_to_spawn()
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return pick(prob(3);/obj/item/weapon/storage/pill_bottle/tramadol,\
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prob(4);/obj/item/weapon/haircomb/fluff/cado_keppel_1,\
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prob(4);/obj/item/weapon/haircomb,\
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prob(2);/obj/item/weapon/storage/pill_bottle/happy,\
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prob(2);/obj/item/weapon/storage/pill_bottle/zoom,\
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prob(5);/obj/item/weapon/contraband/poster,\
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