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What was supposed to be another straightforward major system overhaul that once again spiraled out of control (#8220)
* get_tool_quality has numerical meaning * Basic tools set tool quality * Toolspeed is replaced by tool quality checks * Addresses assorted results from live test * Extra cleanup
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@@ -61,7 +61,7 @@
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/obj/machinery/door/blast/puzzle/attackby(obj/item/weapon/C as obj, mob/user as mob)
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if(istype(C, /obj/item/weapon))
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if(C.pry == 1 && (user.a_intent != I_HURT || (stat & BROKEN)))
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if(C.get_tool_quality(TOOL_CROWBAR) && (user.a_intent != I_HURT || (stat & BROKEN)))
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if(istype(C,/obj/item/weapon/material/twohanded/fireaxe))
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var/obj/item/weapon/material/twohanded/fireaxe/F = C
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if(!F.wielded)
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