mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-08-24 13:46:53 +01:00
Guns, Coats, and Hair Oh My
Hair gender fix, the attack of the multicolor labcoats and hoodies, and the addition of a new SMG E-Gun.
This commit is contained in:
@@ -1,6 +1,6 @@
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/obj/item/weapon/gun/energy/gun
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name = "energy gun"
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desc = "An energy-based gun with two settings: Stun and kill."
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desc = "Another bestseller of Lawson Arms and the FTU, the LAEP90 Perun is a versatile energy based sidearm, capable of switching between low and high capacity projectile settings. In other words: Stun or Kill."
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icon_state = "energystun100"
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item_state = null //so the human update icon uses the icon_state instead.
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fire_sound = 'sound/weapons/Taser.ogg'
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@@ -20,21 +20,41 @@
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self_recharge = 1
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use_external_power = 1
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/obj/item/weapon/gun/energy/gun
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name = "fm-2t"
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desc = "The FM-2t is a versatile energy based small arm, capable of switching between stun or kill with a three round burst option for both settings."
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icon_state = "fm-2tstun100"
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item_state = null //so the human update icon uses the icon_state instead.
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fire_sound = 'sound/weapons/Taser.ogg'
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max_shots = 12
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projectile_type = /obj/item/projectile/beam/stun
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origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_ILLEGAL = 3)
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modifystate = "fm-2tstun"
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firemodes = list(
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list(name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="fm-2tstun", fire_sound='sound/weapons/Taser.ogg'),
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list(name="stun 3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0), projectile_type=/obj/item/projectile/beam/stun, modifystate="fm-2tstun", fire_sound='sound/weapons/Taser.ogg'),
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list(name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg'),
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list(name="lethal 3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0), projectile_type=/obj/item/projectile/beam, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg'),
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)
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/obj/item/weapon/gun/energy/gun/nuclear
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name = "advanced energy gun"
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desc = "An energy gun with an experimental miniaturized reactor."
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icon_state = "nucgun"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
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slot_flags = SLOT_BELT
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force = 8 //looks heavier than a pistol
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force = 8 //looks heavier than a pistol
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self_recharge = 1
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modifystate = null
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firemodes = list(
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list(name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'),
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list(name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg'),
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)
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var/lightfail = 0
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//override for failcheck behaviour
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@@ -1,6 +1,6 @@
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/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude
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name = "submachine gun"
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desc = "A lightweight, fast firing gun. Uses 9mm rounds."
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name = "prototype SMG"
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desc = "A protoype lightweight, fast firing gun. Uses 9mm rounds."
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icon_state = "saber" //ugly
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w_class = 3
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load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
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@@ -10,16 +10,16 @@
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slot_flags = SLOT_BELT
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ammo_type = /obj/item/ammo_casing/c9mm
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multi_aim = 1
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burst_delay = 2
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firemodes = list(
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list(name="semiauto", burst=1, fire_delay=0),
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list(name="3-round bursts", burst=3, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 1.0)),
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list(name="short bursts", burst=5, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
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list(name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
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list(name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
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)
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/obj/item/weapon/gun/projectile/automatic/mini_uzi
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name = "\improper Uzi"
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desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds."
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desc = "The UZI is a lightweight, fast firing gun. For when you want someone dead. Uses .45 rounds."
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icon_state = "mini-uzi"
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w_class = 3
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load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
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@@ -29,8 +29,8 @@
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ammo_type = /obj/item/ammo_casing/c45
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/obj/item/weapon/gun/projectile/automatic/c20r
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name = "\improper C-20r SMG"
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desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses 12mm pistol rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp"
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name = "submachine gun"
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desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. Uses 12mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
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icon_state = "c20r"
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item_state = "c20r"
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w_class = 3
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@@ -53,8 +53,8 @@
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return
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/obj/item/weapon/gun/projectile/automatic/sts35
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name = "\improper STS-35 automatic rifle"
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desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. It is unmarked."
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name = "assault rifle"
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desc = "The rugged STS-35 is a durable automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. This one is unmarked."
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icon_state = "arifle"
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item_state = null
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w_class = 4
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@@ -66,9 +66,9 @@
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magazine_type = /obj/item/ammo_magazine/c762
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firemodes = list(
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list(name="semiauto", burst=1, fire_delay=0),
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list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6)),
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list(name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
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list(name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6)),
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list(name="short bursts", burst=5, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2,-2,-3), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
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)
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/obj/item/weapon/gun/projectile/automatic/sts35/update_icon()
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@@ -77,8 +77,8 @@
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update_held_icon()
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/obj/item/weapon/gun/projectile/automatic/wt550
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name = "\improper W-T 550 Saber"
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desc = "A cheap, mass produced Ward-Takahashi PDW. Uses 9mm rounds."
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name = "machine pistol"
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desc = "The W-T 550 Saber is a cheap self-defense weapon, mass-produced by Ward-Takahashi for paramilitary and private use. Uses 9mm rounds."
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icon_state = "wt550"
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item_state = "wt550"
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w_class = 3
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@@ -98,12 +98,9 @@
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icon_state = "wt550"
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return
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/datum/firemode/z8
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var/use_launcher = 0
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/obj/item/weapon/gun/projectile/automatic/z8
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name = "\improper Z8 Bulldog"
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desc = "An older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds. Makes you feel like a space marine when you hold it."
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name = "bullpup assault rifle"
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desc = "The Z8 Bulldog is an older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds. Makes you feel like a space marine when you hold it."
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icon_state = "carbine"
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item_state = "z8carbine"
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w_class = 4
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@@ -119,13 +116,13 @@
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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burst_delay = 4
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firemode_type = /datum/firemode/z8
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firemodes = list(
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list(name="semiauto", burst=1, fire_delay=0),
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list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1), dispersion = list(0.0, 0.6, 0.6)),
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list(name="fire grenades", use_launcher=1)
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list(name="semiauto", burst=1, fire_delay=0, move_delay=null, use_launcher=null, burst_accuracy=null, dispersion=null),
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list(name="3-round bursts", burst=3, fire_delay=null, move_delay=6, use_launcher=null, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 0.6)),
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list(name="fire grenades", burst=null, fire_delay=null, move_delay=null, use_launcher=1, burst_accuracy=null, dispersion=null)
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)
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var/use_launcher = 0
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var/obj/item/weapon/gun/launcher/grenade/underslung/launcher
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/obj/item/weapon/gun/projectile/automatic/z8/New()
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@@ -139,15 +136,13 @@
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..()
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/obj/item/weapon/gun/projectile/automatic/z8/attack_hand(mob/user)
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var/datum/firemode/z8/current_mode = firemodes[sel_mode]
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if(user.get_inactive_hand() == src && current_mode.use_launcher)
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if(user.get_inactive_hand() == src && use_launcher)
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launcher.unload(user)
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else
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..()
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/obj/item/weapon/gun/projectile/automatic/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0)
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var/datum/firemode/z8/current_mode = firemodes[sel_mode]
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if(current_mode.use_launcher)
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if(use_launcher)
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launcher.Fire(target, user, params, pointblank, reflex)
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if(!launcher.chambered)
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switch_firemodes() //switch back automatically
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@@ -170,8 +165,8 @@
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user << "\The [launcher] is empty."
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/obj/item/weapon/gun/projectile/automatic/l6_saw
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name = "\improper L6 SAW"
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desc = "A rather traditionally made light machine gun with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever"
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name = "light machine gun"
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desc = "A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever"
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icon_state = "l6closed100"
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item_state = "l6closedmag"
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w_class = 4
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@@ -187,8 +182,8 @@
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magazine_type = /obj/item/ammo_magazine/a762
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firemodes = list(
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list(name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
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list(name="long bursts", burst=8, move_delay=8, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(1.0, 1.0, 1.0, 1.0, 1.2)),
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list(name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
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list(name="long bursts", burst=8, move_delay=8, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(1.0, 1.0, 1.0, 1.0, 1.2)),
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)
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var/cover_open = 0
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@@ -235,7 +230,7 @@
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name = "\improper AS-24 automatic shotgun"
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desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 12 gauge shells. It is unmarked."
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icon_state = "ashot"
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item_state = "arifle"
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item_state = null
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w_class = 4
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force = 10
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caliber = "shotgun"
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@@ -257,3 +252,6 @@
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else
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icon_state = "ashot"
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return
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