Implemented #977 - Epidemic improvements

This commit is contained in:
cib
2012-05-05 03:01:55 -07:00
parent 0d97f6c327
commit 4f18f35509

View File

@@ -13,6 +13,7 @@
var/virus_name = ""
var/stage = 0
var/doctors = 0
///////////////////////////
//Announces the game type//
@@ -26,7 +27,7 @@
//Gets the round setup, cancelling if there's not enough players at the start//
///////////////////////////////////////////////////////////////////////////////
/datum/game_mode/epidemic/pre_setup()
var/doctors = 0
doctors = 0
for(var/mob/new_player/player in world)
if(player.mind.assigned_role in list("Chief Medical Officer","Medical Doctor"))
doctors++
@@ -65,8 +66,15 @@
comm.messagetitle.Add("Cent. Com. CONFIDENTIAL REPORT")
comm.messagetext.Add(intercepttext)
world << sound('commandreport.ogg')
// add an extra law to the AI to make sure it cooperates with the heads
var/extra_law = "Crew authorized to know of pathogen [virus_name]'s existence are: Heads of command, any crew member with loyalty implant. Do not allow unauthorized personnel to gain knowledge of [virus_name]. Aid authorized personnel in quarantining and neutrlizing the outbreak. This law overrides all other laws."
for(var/mob/living/silicon/ai/M in world)
M.add_ion_law(extra_law)
M << "\red " + extra_law
/datum/game_mode/epidemic/proc/announce_to_kill_crew()
var/intercepttext = "<FONT size = 3 color='red'><B>CONFIDENTIAL REPORT</FONT><HR>"
intercepttext += "<FONT size = 2;color='red'><B>PATHOGEN [virus_name] IS STILL PRESENT ON [station_name()]. IN COMPLIANCE WITH NANOTRASEN LAWS FOR INTERSTELLAR SAFETY, EMERGENCY SAFETY MEASURES HAVE BEEN AUTHORIZED. ALL INFECTED CREW MEMBERS ON [station_name()] ARE TO BE NEUTRALIZED AND DISPOSED OF IN A MANNER THAT WILL DESTROY ALL TRACES OF THE PATHOGEN. FAILURE TO COMPLY WILL RESULT IN IMMEDIATE DESTRUCTION OF [station_name].</B></FONT><BR>"
@@ -84,33 +92,45 @@
/datum/game_mode/epidemic/post_setup()
// make sure viral outbreak events don't happen on this mode
EventTypes.Remove(/datum/event/viralinfection)
// scan the crew for possible infectees
var/list/crew = list()
for(var/mob/living/carbon/human/H in world) if(H.client)
// heads should not be infected
if(H.mind.assigned_role in command_positions) continue
crew += H
if(crew.len < 2)
world << "\red There aren't enough players for this mode!"
world << "\red Rebooting world in 5 seconds."
if(blackbox)
blackbox.save_all_data_to_sql()
sleep(50)
world.Reboot()
var/datum/disease2/disease/lethal = new
lethal.makerandom(1)
lethal.infectionchance = 5
var/datum/disease2/disease/nonlethal = new
nonlethal.makerandom(0)
nonlethal.infectionchance = 0
// the more doctors, the more will be infected
var/lethal_amount = doctors * 2
for(var/i = 0, i < crew.len / 3, i++)
// keep track of initial infectees
var/list/infectees = list()
for(var/i = 0, i < lethal_amount, i++)
var/mob/living/carbon/human/H = pick(crew)
if(H.virus2)
i--
continue
H.virus2 = lethal.getcopy()
infectees += H
for(var/i = 0, i < crew.len / 3, i++)
var/mob/living/carbon/human/H = pick(crew)
if(H.virus2)
continue
H.virus2 = nonlethal.getcopy()
var/mob/living/carbon/human/patient_zero = pick(infectees)
patient_zero.virus2.stage = 3
cruiser_arrival = world.time + (10 * 90 * 60)
stage = 1