Combat Mechs Can Punch More Things (#6303)

* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
This commit is contained in:
Andrew
2019-07-24 12:58:39 -08:00
committed by Atermonera
parent 40277238a4
commit 504c28bc84
27 changed files with 267 additions and 116 deletions
+1 -1
View File
@@ -280,7 +280,7 @@ var/list/organ_cache = list()
W.time_inflicted = world.time
//Note: external organs have their own version of this proc
/obj/item/organ/proc/take_damage(amount, var/silent=0)
/obj/item/organ/take_damage(amount, var/silent=0)
if(src.robotic >= ORGAN_ROBOT)
src.damage = between(0, src.damage + (amount * 0.8), max_damage)
else