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Evreything works but timers
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@@ -50,9 +50,10 @@
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var/fragment_type = pickweight(fragtypes)
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var/obj/item/projectile/bullet/pellet/fragment/P = new fragment_type(T)
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P.pellets = fragments_per_projectile
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P.shot_from = src.name
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P.shot_from = name
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P.launch(O)
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P.old_style_target(O)
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P.fire()
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//Make sure to hit any mobs in the source turf
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for(var/mob/living/M in T)
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@@ -61,7 +61,8 @@
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var/obj/item/projectile/P = new shot_type(T)
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P.shot_from = src.name
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P.launch(O)
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P.old_style_target(O)
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P.fire()
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//Make sure to hit any mobs in the source turf
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for(var/mob/living/M in T)
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