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Evreything works but timers
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@@ -142,7 +142,8 @@
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var/obj/item/projectile/beam/emitter/A = get_emitter_beam()
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A.damage = round(power_per_shot/EMITTER_DAMAGE_POWER_TRANSFER)
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A.launch( get_step(src.loc, src.dir) )
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A.firer = src
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A.fire(dir2angle(dir))
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/obj/machinery/power/emitter/attackby(obj/item/W, mob/user)
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