Adds a whole bunch of Exosuit weapons and other miscellaneous parts.

This commit is contained in:
Mechoid
2018-08-23 20:06:51 -07:00
parent 6f909ce590
commit 509addffdf
20 changed files with 689 additions and 114 deletions

View File

@@ -110,6 +110,11 @@
/obj/item/projectile/arc/fragmentation/on_impact(turf/T)
fragmentate(T, fragment_amount, spread_range, fragment_types)
/obj/item/projectile/arc/fragmentation/mortar
icon_state = "mortar"
fragment_amount = 10
spread_range = 3
// EMP arc shot
/obj/item/projectile/arc/emp_blast
name = "emp blast"

View File

@@ -58,6 +58,16 @@
tracer_type = /obj/effect/projectile/laser_heavy/tracer
impact_type = /obj/effect/projectile/laser_heavy/impact
/obj/item/projectile/beam/heavylaser/fakeemitter
name = "emitter beam"
icon_state = "emitter"
fire_sound = 'sound/weapons/emitter.ogg'
light_color = "#00CC33"
muzzle_type = /obj/effect/projectile/emitter/muzzle
tracer_type = /obj/effect/projectile/emitter/tracer
impact_type = /obj/effect/projectile/emitter/impact
/obj/item/projectile/beam/heavylaser/cannon
damage = 80
armor_penetration = 50

View File

@@ -189,6 +189,11 @@
range_step = 1
spread_step = 10
/obj/item/projectile/bullet/pellet/shotgun/flak
damage = 2 //The main weapon using these fires four at a time, usually with different destinations. Usually.
range_step = 2
spread_step = 30
armor_penetration = 10
//EMP shotgun 'slug', it's basically a beanbag that pops a tiny emp when it hits. //Not currently used
/obj/item/projectile/bullet/shotgun/ion