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https://github.com/PolarisSS13/Polaris.git
synced 2025-12-30 12:03:11 +00:00
Adds a whole bunch of Exosuit weapons and other miscellaneous parts.
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@@ -110,6 +110,11 @@
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/obj/item/projectile/arc/fragmentation/on_impact(turf/T)
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fragmentate(T, fragment_amount, spread_range, fragment_types)
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/obj/item/projectile/arc/fragmentation/mortar
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icon_state = "mortar"
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fragment_amount = 10
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spread_range = 3
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// EMP arc shot
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/obj/item/projectile/arc/emp_blast
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name = "emp blast"
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@@ -58,6 +58,16 @@
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tracer_type = /obj/effect/projectile/laser_heavy/tracer
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impact_type = /obj/effect/projectile/laser_heavy/impact
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/obj/item/projectile/beam/heavylaser/fakeemitter
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name = "emitter beam"
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icon_state = "emitter"
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fire_sound = 'sound/weapons/emitter.ogg'
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light_color = "#00CC33"
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muzzle_type = /obj/effect/projectile/emitter/muzzle
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tracer_type = /obj/effect/projectile/emitter/tracer
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impact_type = /obj/effect/projectile/emitter/impact
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/obj/item/projectile/beam/heavylaser/cannon
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damage = 80
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armor_penetration = 50
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@@ -189,6 +189,11 @@
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range_step = 1
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spread_step = 10
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/obj/item/projectile/bullet/pellet/shotgun/flak
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damage = 2 //The main weapon using these fires four at a time, usually with different destinations. Usually.
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range_step = 2
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spread_step = 30
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armor_penetration = 10
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//EMP shotgun 'slug', it's basically a beanbag that pops a tiny emp when it hits. //Not currently used
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/obj/item/projectile/bullet/shotgun/ion
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