Adds a whole bunch of Exosuit weapons and other miscellaneous parts.

This commit is contained in:
Mechoid
2018-08-23 20:14:56 -07:00
parent 6f909ce590
commit 509addffdf
20 changed files with 689 additions and 114 deletions
+83 -2
View File
@@ -291,6 +291,11 @@
id = "mech_taser"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
/datum/design/item/mecha/rigged_taser
name = "Jury-Rigged Taser"
id = "mech_taser-r"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser/rigged
/datum/design/item/mecha/shocker
name = "Exosuit Electrifier"
desc = "A device to electrify the external portions of a mecha in order to increase its defensive capabilities."
@@ -304,6 +309,11 @@
id = "mech_lmg"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
/datum/design/item/mecha/rigged_lmg
name = "Jury-Rigged Machinegun"
id = "mech_lmg-r"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg/rigged
/datum/design/item/mecha/weapon
req_tech = list(TECH_COMBAT = 3)
materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 2000)
@@ -316,6 +326,13 @@
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 3000, "plastic" = 2000, "silver" = 2500)
/datum/design/item/mecha/weapon/rigged_scattershot
name = "Jury-Rigged Shrapnel Cannon"
id = "mech_scattershot-r"
req_tech = list(TECH_COMBAT = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot/rigged
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2000, "plastic" = 2000, "silver" = 2000)
/datum/design/item/mecha/weapon/laser
name = "CH-PS \"Immolator\" Laser"
id = "mech_laser"
@@ -337,6 +354,34 @@
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 3000, "diamond" = 2000, "osmium" = 5000, "plastic" = 2000)
/datum/design/item/mecha/weapon/rigged_laser_heavy
name = "Jury-Rigged Emitter Cannon"
id = "mech_laser_heavy-r"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_ILLEGAL = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/rigged
materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 4000, "diamond" = 1500, "osmium" = 4000, "plastic" = 2000)
/datum/design/item/mecha/weapon/laser_xray
name = "CH-XS \"Penetrator\" Laser"
id = "mech_laser_xray"
req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray
materials = list(DEFAULT_WALL_MATERIAL = 9000, "glass" = 3000, "phoron" = 1000, "silver" = 1500, "gold" = 2500, "plastic" = 2000)
/datum/design/item/mecha/weapon/rigged_laser_xray
name = "Jury-Rigged Xray Rifle"
id = "mech_laser_xray-r"
req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray/rigged
materials = list(DEFAULT_WALL_MATERIAL = 8500, "glass" = 2500, "phoron" = 1000, "silver" = 1250, "gold" = 2000, "plastic" = 2000)
/datum/design/item/mecha/weapon/phase
name = "NT-PE \"Scorpio\" Phase-Emitter"
id = "mech_phase"
req_tech = list(TECH_MATERIAL = 1, TECH_COMBAT = 2, TECH_MAGNET = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/phase
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 3000, "plastic" = 3000)
/datum/design/item/mecha/weapon/ion
name = "MK-IV Ion Heavy Cannon"
id = "mech_ion"
@@ -344,20 +389,48 @@
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
materials = list(DEFAULT_WALL_MATERIAL = 15000, "uranium" = 2000, "silver" = 2000, "osmium" = 4500, "plastic" = 2000)
/datum/design/item/mecha/weapon/rigged_ion
name = "Jury-Rigged Ion Cannon"
id = "mech_ion-r"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion/rigged
materials = list(DEFAULT_WALL_MATERIAL = 13000, "uranium" = 1000, "silver" = 1000, "osmium" = 3000, "plastic" = 2000)
/datum/design/item/mecha/weapon/grenade_launcher
name = "SGL-6 Grenade Launcher"
id = "mech_grenade_launcher"
req_tech = list(TECH_COMBAT = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade
materials = list(DEFAULT_WALL_MATERIAL = 7000, "gold" = 2000, "plastic" = 3000)
/datum/design/item/mecha/weapon/rigged_grenade_launcher
name = "Jury-Rigged Pneumatic Flashlauncher"
id = "mech_grenade_launcher-rig"
req_tech = list(TECH_COMBAT = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/rigged
materials = list(DEFAULT_WALL_MATERIAL = 5000, "gold" = 2000, "plastic" = 2000)
/datum/design/item/mecha/weapon/clusterbang_launcher
name = "SOP-6 Grenade Launcher"
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
id = "clusterbang_launcher"
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 15000, "gold" = 4500, "uranium" = 4500)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/clusterbang/limited
/datum/design/item/mecha/weapon/conc_grenade_launcher
name = "SGL-9 Grenade Launcher"
id = "mech_grenade_launcher_conc"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 1)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/concussion
materials = list(DEFAULT_WALL_MATERIAL = 9000, "gold" = 1000, "osmium" = 1000, "plastic" = 3000)
/datum/design/item/mecha/weapon/frag_grenade_launcher
name = "HEP-MI 6 Grenade Launcher"
id = "mech_grenade_launcher_frag"
req_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_ILLEGAL = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/frag/mini
materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2500, "uranium" = 3000, "osmium" = 3000, "plastic" = 3000)
/datum/design/item/mecha/weapon/flamer
name = "CR-3 Mark 8 Flamethrower"
@@ -422,6 +495,14 @@
materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 750, "silver" = 1500, "glass" = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
/datum/design/item/mecha/shield_drone
name = "Shield Drone"
desc = "Manual shield drone. Deploys a large, familiar, and rectangular shield in one direction at a time."
id = "mech_shield_droid"
req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4)
materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 2000, "silver" = 3000, "phoron" = 5000, "glass" = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/combat_shield
/datum/design/item/mecha/jetpack
name = "Ion Jetpack"
desc = "Using directed ion bursts and cunning solar wind reflection technique, this device enables controlled space flight."