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sprite fixes (#6863)
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@@ -168,7 +168,7 @@
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. = ..()
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var/mutable_appearance/blade_overlay = mutable_appearance(icon, "[icon_state]_blade")
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blade_overlay.color = lcolor
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color = lcolor
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color = lcolor
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if(rainbow)
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blade_overlay = mutable_appearance(icon, "[icon_state]_blade_rainbow")
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blade_overlay.color = "FFFFFF"
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@@ -211,6 +211,8 @@
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desc = "An energised battle axe."
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icon_state = "eaxe"
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item_state = "eaxe"
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colorable = FALSE
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lcolor = null
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//active_force = 150 //holy...
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active_force = 60
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active_throwforce = 35
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