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New RIG suit sprites.
Slightly adjusted miner's RIG. Small map bugfix. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2091 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1,5 +1,5 @@
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/obj/item/clothing/head/helmet/space/rig
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name = "Rig helmet"
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name = "engineer RIG helmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "rig-engineering"
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item_state = "rig_helm"
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@@ -7,11 +7,14 @@
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allowed = list(/obj/item/device/flashlight)
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/obj/item/clothing/head/helmet/space/rig/mining
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name = "mining RIG helmet"
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icon_state = "rig-mining"
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item_state = "rig_helm"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has extra protection against common mining hazards."
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armor = list(melee = 45, bullet = 10, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 25) //Slightly more robust since it doesn't have extra radiation shielding.
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/obj/item/clothing/suit/space/rig
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name = "Rig suit"
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name = "engineer RIG suit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
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icon_state = "rig-engineering"
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item_state = "rig_suit"
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@@ -23,4 +26,7 @@
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/obj/item/clothing/suit/space/rig/mining
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icon_state = "rig-mining"
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item_state = "rig_suit"
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item_state = "rig_suit"
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name = "mining RIG suit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has extra protection against common mining hazards."
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armor = list(melee = 45, bullet = 10, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 25) //Slightly more robust since it doesn't have extra radiation shielding.
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