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Exosuit Expansion: Return of the Ripley (#6767)
* Expands further upon Exosuits. * FixFix Inflatable Deployer * Changelog, fix oversights. * Burst. * Default 0
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@@ -104,7 +104,7 @@
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var/projectile_type = /obj/item/projectile
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var/penetrating = 0 //If greater than zero, the projectile will pass through dense objects as specified by on_penetrate()
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//Effects
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var/incendiary = 0 //1 for ignite on hit, 2 for trail of fire. 3 maybe later for burst of fire around the impact point. - Mech
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var/incendiary = 0 //1 for ignite on hit, 2 for trail of fire. 3 for intense fire. - Mech
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var/flammability = 0 //Amount of fire stacks to add for the above.
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var/combustion = TRUE //Does this set off flammable objects on fire/hit?
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var/stun = 0
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@@ -245,7 +245,7 @@
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icon_state = "bullet_alt"
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damage = 15
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damage_type = BURN
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incendiary = 1
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incendiary = 0.5
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flammability = 2
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/obj/item/projectile/bullet/incendiary/flamethrower
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@@ -261,7 +261,9 @@
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vacuum_traversal = 0
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/obj/item/projectile/bullet/incendiary/flamethrower/large
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damage = 15
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damage = 5
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incendiary = 3
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flammability = 2
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range = 6
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/* Practice rounds and blanks */
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