Exosuit Expansion: Return of the Ripley (#6767)

* Expands further upon Exosuits.

* FixFix Inflatable Deployer

* Changelog, fix oversights.

* Burst.

* Default 0
This commit is contained in:
Mechoid
2020-03-07 21:51:50 -08:00
committed by GitHub
parent 02f97a116e
commit 51fd39f84a
21 changed files with 399 additions and 47 deletions
+1 -1
View File
@@ -104,7 +104,7 @@
var/projectile_type = /obj/item/projectile
var/penetrating = 0 //If greater than zero, the projectile will pass through dense objects as specified by on_penetrate()
//Effects
var/incendiary = 0 //1 for ignite on hit, 2 for trail of fire. 3 maybe later for burst of fire around the impact point. - Mech
var/incendiary = 0 //1 for ignite on hit, 2 for trail of fire. 3 for intense fire. - Mech
var/flammability = 0 //Amount of fire stacks to add for the above.
var/combustion = TRUE //Does this set off flammable objects on fire/hit?
var/stun = 0
@@ -245,7 +245,7 @@
icon_state = "bullet_alt"
damage = 15
damage_type = BURN
incendiary = 1
incendiary = 0.5
flammability = 2
/obj/item/projectile/bullet/incendiary/flamethrower
@@ -261,7 +261,9 @@
vacuum_traversal = 0
/obj/item/projectile/bullet/incendiary/flamethrower/large
damage = 15
damage = 5
incendiary = 3
flammability = 2
range = 6
/* Practice rounds and blanks */