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Exosuit Expansion: Return of the Ripley (#6767)
* Expands further upon Exosuits. * FixFix Inflatable Deployer * Changelog, fix oversights. * Burst. * Default 0
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@@ -104,7 +104,7 @@
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var/projectile_type = /obj/item/projectile
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var/penetrating = 0 //If greater than zero, the projectile will pass through dense objects as specified by on_penetrate()
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//Effects
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var/incendiary = 0 //1 for ignite on hit, 2 for trail of fire. 3 maybe later for burst of fire around the impact point. - Mech
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var/incendiary = 0 //1 for ignite on hit, 2 for trail of fire. 3 for intense fire. - Mech
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var/flammability = 0 //Amount of fire stacks to add for the above.
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var/combustion = TRUE //Does this set off flammable objects on fire/hit?
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var/stun = 0
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