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Exosuit Expansion: Return of the Ripley (#6767)
* Expands further upon Exosuits. * FixFix Inflatable Deployer * Changelog, fix oversights. * Burst. * Default 0
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@@ -680,6 +680,46 @@
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "osmium" = 3000, "glass" = 1000)
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/prybar
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/datum/design/item/mecha/powercutters
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name = "hydraulic cable cutter"
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desc = "A large, hydraulic cablecutter."
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id = "mech_wirecutter"
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req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "osmium" = 3000, "glass" = 1000)
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/cutter
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/datum/design/item/mecha/powerscrewdriver
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name = "hydraulic screwdriver"
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desc = "A large, hydraulic screwdriver."
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id = "mech_screwdriver"
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req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "osmium" = 3000, "glass" = 1000)
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/screwdriver
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/datum/design/item/mecha/powerwelder
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name = "welding laser"
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desc = "A large welding laser."
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id = "mech_welder"
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req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_PHORON = 3000, "glass" = 1000)
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/welding
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/datum/design/item/mecha/inflatables
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name = "inflatables deployer"
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desc = "A large pneumatic inflatable deployer."
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id = "mech_inflatables"
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req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_PLASTIC = 4000, "glass" = 1000)
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/inflatables
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/datum/design/item/mecha/hardpoint_clamp
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name = "hardpoint actuator"
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desc = "A complex device used to commandeer equipment from the ground."
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id = "mech_hardpoint_clamp"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_POWER = 5, TECH_COMBAT = 2, TECH_MAGNET = 4)
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materials = list(MAT_PLASTEEL = 2500, MAT_PLASTIC = 3000, MAT_OSMIUM = 1500, MAT_SILVER = 2000)
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build_path = /obj/item/mecha_parts/mecha_equipment/hardpoint_actuator
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/datum/design/item/mecha/generator_nuclear
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name = "Nuclear Reactor"
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desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
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