Big Bastard Incidental Sound Port

This commit is contained in:
Cerebulon
2020-03-08 23:25:45 +00:00
parent 51fd39f84a
commit 52e6669bf9
177 changed files with 1504 additions and 28 deletions
+11
View File
@@ -17,6 +17,7 @@
var/material/material
var/perunit = SHEET_MATERIAL_AMOUNT
var/apply_colour //temp pending icon rewrite
drop_sound = 'sound/items/drop/axe.ogg'
/obj/item/stack/material/New()
..()
@@ -106,17 +107,20 @@
icon_state = "sheet-sandstone"
default_type = "sandstone"
no_variants = FALSE
drop_sound = 'sound/items/drop/boots.ogg'
/obj/item/stack/material/marble
name = "marble brick"
icon_state = "sheet-marble"
default_type = "marble"
no_variants = FALSE
drop_sound = 'sound/items/drop/boots.ogg'
/obj/item/stack/material/diamond
name = "diamond"
icon_state = "sheet-diamond"
default_type = "diamond"
drop_sound = 'sound/items/drop/glass.ogg'
/obj/item/stack/material/uranium
name = "uranium"
@@ -129,6 +133,7 @@
icon_state = "sheet-phoron"
default_type = "phoron"
no_variants = FALSE
drop_sound = 'sound/items/drop/glass.ogg'
/obj/item/stack/material/plastic
name = "plastic"
@@ -317,6 +322,7 @@
icon_state = "sheet-wood"
default_type = MAT_WOOD
strict_color_stacking = TRUE
drop_sound = 'sound/items/drop/wooden.ogg'
/obj/item/stack/material/wood/sif
name = "alien wooden plank"
@@ -333,6 +339,7 @@
w_class = ITEMSIZE_HUGE
description_info = "Use inhand to craft things, or use a sharp and edged object on this to convert it into two wooden planks."
var/plank_type = /obj/item/stack/material/wood
drop_sound = 'sound/items/drop/wooden.ogg'
/obj/item/stack/material/log/sif
name = "alien log"
@@ -370,6 +377,7 @@
no_variants = FALSE
pass_color = TRUE
strict_color_stacking = TRUE
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/stack/material/resin
name = "resin"
@@ -387,6 +395,7 @@
no_variants = FALSE
pass_color = TRUE
strict_color_stacking = TRUE
drop_sound = 'sound/items/drop/box.ogg'
/obj/item/stack/material/snow
name = "snow"
@@ -408,12 +417,14 @@
no_variants = FALSE
pass_color = TRUE
strict_color_stacking = TRUE
drop_sound = 'sound/items/drop/clothing.ogg'
/obj/item/stack/material/glass
name = "glass"
icon_state = "sheet-glass"
default_type = "glass"
no_variants = FALSE
drop_sound = 'sound/items/drop/glass.ogg'
/obj/item/stack/material/glass/reinforced
name = "reinforced glass"