Big Bastard Incidental Sound Port

This commit is contained in:
Cerebulon
2020-03-08 23:25:45 +00:00
parent 51fd39f84a
commit 52e6669bf9
177 changed files with 1504 additions and 28 deletions

View File

@@ -12,6 +12,7 @@
slot_flags = SLOT_EARS
var/string_attached
var/sides = 2
drop_sound = 'sound/items/drop/ring.ogg'
/obj/item/weapon/coin/New()
randpixel_xy()

View File

@@ -23,7 +23,7 @@
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
attack_verb = list("hit", "pierced", "sliced", "attacked")
var/drill_sound = 'sound/weapons/Genhit.ogg'
var/drill_sound = "pickaxe"
var/drill_verb = "drilling"
sharp = 1