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Converted robots over to current blood system/paths, updated various files to work with update.
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@@ -47,7 +47,7 @@
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/mob/living/simple_animal/hostile/hivebot/Die()
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..()
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visible_message("<b>[src]</b> blows apart!")
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new /obj/effect/decal/cleanable/blood/robot(src.loc)
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new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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@@ -1325,7 +1325,7 @@
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src.streak(dirs)
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/obj/effect/decal/cleanable/blood/robot/gib/pipe_eject(var/direction)
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/obj/effect/decal/cleanable/blood/gibs/robot/pipe_eject(var/direction)
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var/list/dirs
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if(direction)
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dirs = list( direction, turn(direction, -45), turn(direction, 45))
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