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Gun changes (#4185)
* Various background gun changes * Forgot to include the sounds, woops * Fixes some more gun stuff * Makes the cham gun work again
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@@ -56,23 +56,23 @@
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desc = "A vicious alien beam weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
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icon_state = "darkcannon"
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item_state = "darkcannon"
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fire_sound = 'sound/weapons/eLuger.ogg'
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w_class = ITEMSIZE_HUGE
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charge_cost = 300
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projectile_type = /obj/item/projectile/beam/stun/darkmatter
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cell_type = /obj/item/weapon/cell/device/weapon/recharge
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battery_lock = 1
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accuracy = 2
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accuracy = 30
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firemodes = list(
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list(mode_name="stunning", burst=1, fire_delay=null, move_delay=null, burst_accuracy=list(2), dispersion=null, projectile_type=/obj/item/projectile/beam/stun/darkmatter, charge_cost = 300),
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list(mode_name="focused", burst=1, fire_delay=null, move_delay=null, burst_accuracy=list(2), dispersion=null, projectile_type=/obj/item/projectile/beam/darkmatter, charge_cost = 600),
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list(mode_name="stunning", burst=1, fire_delay=null, move_delay=null, burst_accuracy=list(30), dispersion=null, projectile_type=/obj/item/projectile/beam/stun/darkmatter, charge_cost = 300),
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list(mode_name="focused", burst=1, fire_delay=null, move_delay=null, burst_accuracy=list(30), dispersion=null, projectile_type=/obj/item/projectile/beam/darkmatter, charge_cost = 600),
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list(mode_name="scatter burst", burst=8, fire_delay=null, move_delay=4, burst_accuracy=list(0, 0, 0, 0, 0, 0, 0, 0), dispersion=list(3, 3, 3, 3, 3, 3, 3, 3, 3), projectile_type=/obj/item/projectile/energy/darkmatter, charge_cost = 300),
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)
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/obj/item/projectile/beam/stun/darkmatter
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name = "dark matter wave"
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icon_state = "darkt"
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fire_sound = 'sound/weapons/eLuger.ogg'
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nodamage = 1
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taser_effect = 1
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agony = 55
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@@ -86,6 +86,7 @@
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/obj/item/projectile/beam/darkmatter
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name = "dark matter bolt"
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icon_state = "darkb"
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fire_sound = 'sound/weapons/eLuger.ogg'
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damage = 35
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armor_penetration = 35
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damage_type = BRUTE
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@@ -101,6 +102,7 @@
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/obj/item/projectile/energy/darkmatter
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name = "dark matter pellet"
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icon_state = "dark_pellet"
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fire_sound = 'sound/weapons/eLuger.ogg'
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damage = 20
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armor_penetration = 35
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damage_type = BRUTE
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@@ -117,7 +119,6 @@
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desc = "A vicious alien sound weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
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icon_state = "noise"
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item_state = "noise"
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fire_sound = 'sound/effects/basscannon.ogg'
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w_class = ITEMSIZE_HUGE
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cell_type = /obj/item/weapon/cell/device/weapon/recharge
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battery_lock = 1
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@@ -133,6 +134,7 @@
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/obj/item/projectile/sonic
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name = "sonic pulse"
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icon_state = "sound"
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fire_sound = 'sound/effects/basscannon.ogg'
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damage = 5
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armor_penetration = 30
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damage_type = BRUTE
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