Gun changes (#4185)

* Various background gun changes

* Forgot to include the sounds, woops

* Fixes some more gun stuff

* Makes the cham gun work again
This commit is contained in:
Anewbe
2018-02-13 01:12:14 -06:00
committed by Atermonera
parent dcf7b73320
commit 534a588a6a
45 changed files with 967 additions and 837 deletions

View File

@@ -56,23 +56,23 @@
desc = "A vicious alien beam weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
icon_state = "darkcannon"
item_state = "darkcannon"
fire_sound = 'sound/weapons/eLuger.ogg'
w_class = ITEMSIZE_HUGE
charge_cost = 300
projectile_type = /obj/item/projectile/beam/stun/darkmatter
cell_type = /obj/item/weapon/cell/device/weapon/recharge
battery_lock = 1
accuracy = 2
accuracy = 30
firemodes = list(
list(mode_name="stunning", burst=1, fire_delay=null, move_delay=null, burst_accuracy=list(2), dispersion=null, projectile_type=/obj/item/projectile/beam/stun/darkmatter, charge_cost = 300),
list(mode_name="focused", burst=1, fire_delay=null, move_delay=null, burst_accuracy=list(2), dispersion=null, projectile_type=/obj/item/projectile/beam/darkmatter, charge_cost = 600),
list(mode_name="stunning", burst=1, fire_delay=null, move_delay=null, burst_accuracy=list(30), dispersion=null, projectile_type=/obj/item/projectile/beam/stun/darkmatter, charge_cost = 300),
list(mode_name="focused", burst=1, fire_delay=null, move_delay=null, burst_accuracy=list(30), dispersion=null, projectile_type=/obj/item/projectile/beam/darkmatter, charge_cost = 600),
list(mode_name="scatter burst", burst=8, fire_delay=null, move_delay=4, burst_accuracy=list(0, 0, 0, 0, 0, 0, 0, 0), dispersion=list(3, 3, 3, 3, 3, 3, 3, 3, 3), projectile_type=/obj/item/projectile/energy/darkmatter, charge_cost = 300),
)
/obj/item/projectile/beam/stun/darkmatter
name = "dark matter wave"
icon_state = "darkt"
fire_sound = 'sound/weapons/eLuger.ogg'
nodamage = 1
taser_effect = 1
agony = 55
@@ -86,6 +86,7 @@
/obj/item/projectile/beam/darkmatter
name = "dark matter bolt"
icon_state = "darkb"
fire_sound = 'sound/weapons/eLuger.ogg'
damage = 35
armor_penetration = 35
damage_type = BRUTE
@@ -101,6 +102,7 @@
/obj/item/projectile/energy/darkmatter
name = "dark matter pellet"
icon_state = "dark_pellet"
fire_sound = 'sound/weapons/eLuger.ogg'
damage = 20
armor_penetration = 35
damage_type = BRUTE
@@ -117,7 +119,6 @@
desc = "A vicious alien sound weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
icon_state = "noise"
item_state = "noise"
fire_sound = 'sound/effects/basscannon.ogg'
w_class = ITEMSIZE_HUGE
cell_type = /obj/item/weapon/cell/device/weapon/recharge
battery_lock = 1
@@ -133,6 +134,7 @@
/obj/item/projectile/sonic
name = "sonic pulse"
icon_state = "sound"
fire_sound = 'sound/effects/basscannon.ogg'
damage = 5
armor_penetration = 30
damage_type = BRUTE