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Gun changes (#4185)
* Various background gun changes * Forgot to include the sounds, woops * Fixes some more gun stuff * Makes the cham gun work again
This commit is contained in:
@@ -1,6 +1,7 @@
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/obj/item/projectile/beam
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name = "laser"
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icon_state = "laser"
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fire_sound = 'sound/weapons/Laser.ogg'
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 40
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damage_type = BURN
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@@ -21,7 +22,6 @@
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/obj/item/projectile/beam/practice
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name = "laser"
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icon_state = "laser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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damage_type = BURN
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check_armour = "laser"
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@@ -32,6 +32,9 @@
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icon_state = "laser"
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damage = 15
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/obj/item/projectile/beam/smalllaser
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damage = 25
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/obj/item/projectile/beam/burstlaser
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damage = 30
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armor_penetration = 10
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@@ -44,6 +47,7 @@
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/obj/item/projectile/beam/heavylaser
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name = "heavy laser"
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icon_state = "heavylaser"
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fire_sound = 'sound/weapons/lasercannonfire.ogg'
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damage = 60
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armor_penetration = 30
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light_range = 3
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@@ -62,6 +66,7 @@
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/obj/item/projectile/beam/xray
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name = "xray beam"
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icon_state = "xray"
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fire_sound = 'sound/weapons/eluger.ogg'
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damage = 25
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armor_penetration = 50
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light_color = "#00CC33"
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@@ -83,8 +88,9 @@
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/obj/item/projectile/beam/pulse
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name = "pulse"
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icon_state = "u_laser"
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damage = 50
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armor_penetration = 30
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fire_sound='sound/weapons/pulse.ogg'
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damage = 100 //Badmin toy, don't care
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armor_penetration = 100
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light_color = "#0066FF"
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muzzle_type = /obj/effect/projectile/laser_pulse/muzzle
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@@ -99,6 +105,7 @@
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/obj/item/projectile/beam/emitter
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name = "emitter beam"
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icon_state = "emitter"
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fire_sound = 'sound/weapons/emitter.ogg'
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damage = 0 // The actual damage is computed in /code/modules/power/singularity/emitter.dm
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light_color = "#00CC33"
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@@ -109,7 +116,6 @@
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/obj/item/projectile/beam/lastertag/blue
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name = "lasertag beam"
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icon_state = "bluelaser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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no_attack_log = 1
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damage_type = BURN
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@@ -130,7 +136,6 @@
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/obj/item/projectile/beam/lastertag/red
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name = "lasertag beam"
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icon_state = "laser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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no_attack_log = 1
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damage_type = BURN
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@@ -147,7 +152,6 @@
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/obj/item/projectile/beam/lastertag/omni//A laser tag bolt that stuns EVERYONE
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name = "lasertag beam"
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icon_state = "omnilaser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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damage_type = BURN
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check_armour = "laser"
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@@ -167,6 +171,7 @@
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/obj/item/projectile/beam/sniper
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name = "sniper beam"
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icon_state = "xray"
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fire_sound = 'sound/weapons/gauss_shoot.ogg'
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damage = 50
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armor_penetration = 10
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light_color = "#00CC33"
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@@ -178,6 +183,7 @@
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/obj/item/projectile/beam/stun
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name = "stun beam"
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icon_state = "stun"
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fire_sound = 'sound/weapons/Taser.ogg'
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nodamage = 1
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taser_effect = 1
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agony = 40
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