Airlock short-circuit

This commit is contained in:
Mechoid
2019-04-12 13:42:46 -07:00
parent b038bd2def
commit 53647ec980
2 changed files with 71 additions and 0 deletions
@@ -0,0 +1,70 @@
/datum/gm_action/electrified_door
name = "airlock short-circuit"
departments = list(ROLE_ENGINEERING, ROLE_MEDICAL)
chaotic = 10
var/obj/machinery/door/airlock/chosen_door
var/list/area/excluded = list(
/area/shuttle,
/area/crew_quarters
)
var/severity
/datum/gm_action/electrified_door/set_up()
var/list/area/grand_list_of_areas = get_station_areas(excluded)
severity = pickweight(EVENT_LEVEL_MUNDANE = 10,
EVENT_LEVEL_MODERATE = 5,
EVENT_LEVEL_MAJOR = 1
)
//try 10 times
for(var/i in 1 to 10)
var/area/A = pick(grand_list_of_areas)
var/list/obj/machinery/door/airlock/target_doors = list()
for(var/obj/machinery/door/airlock/target_door in A.contents)
target_doors += target_door
target_doors = shuffle(target_doors)
for(var/obj/machinery/door/airlock/target_door in target_doors)
if(!target_door.isElectrified() && target_door.arePowerSystemsOn() && target_door.maxhealth == target_door.health)
chosen_door = target_door
return
/datum/gm_action/electrified_door/start()
..()
if(!chosen_door)
return
if(prob(33))
chosen_door.visible_message("<span class='danger'>\The [chosen_door]'s panel sparks!</span>")
chosen_door.set_safeties(0)
if(severity >= EVENT_LEVEL_MODERATE)
chosen_door.electrify(-1)
if(severity >= EVENT_LEVEL_MAJOR) // New Major effect. Hydraulic boom.
spawn()
chosen_door.visible_message("<span class='warning'>\The [chosen_door] buzzes.</span>")
playsound(get_turf(chosen_door), 'sound/machines/buzz-sigh.ogg', 50, 1)
sleep(rand(10 SECONDS, 3 MINUTES))
if(!chosen_door || !chosen_door.arePowerSystemsOn())
return
chosen_door.visible_message("<span class='warning'>\The [chosen_door]'s hydraulics creak.</span>")
playsound(get_turf(chosen_door), 'sound/machines/airlock_creaking.ogg', 50, 1)
sleep(rand(30 SECONDS, 10 MINUTES))
if(!chosen_door || !chosen_door.arePowerSystemsOn())
return
chosen_door.visible_message("<span class='danger'>\The [chosen_door] emits a hydraulic shriek!</span>")
playsound(get_turf(chosen_door), 'sound/machines/airlock.ogg', 80, 1)
spawn(rand(5 SECONDS, 30 SECONDS))
if(!chosen_door || !chosen_door.arePowerSystemsOn())
return
chosen_door.visible_message("<span class='critical'>\The [chosen_door]'s hydraulics detonate!</span>")
chosen_door.fragmentate(get_turf(chosen_door), rand(5, 10), rand(3, 5), list(/obj/item/projectile/bullet/pellet/fragment/tank/small))
explosion(get_turf(chosen_door),-1,-1,2,3)
chosen_door.lock()
chosen_door.health = chosen_door.maxhealth / 6
chosen_door.aiControlDisabled = 1
chosen_door.update_icon()
/datum/gm_action/electrified_door/get_weight()
return 10 + (metric.count_people_in_department(ROLE_ENGINEERING) * 5 + metric.count_people_in_department(ROLE_MEDICAL) * 10)