diff --git a/code/game/objects/items/weapons/shards.dm b/code/game/objects/items/weapons/shards.dm
index afae5faf57..fa2084b159 100644
--- a/code/game/objects/items/weapons/shards.dm
+++ b/code/game/objects/items/weapons/shards.dm
@@ -15,8 +15,8 @@
attack_verb = list("stabbed", "slashed", "sliced", "cut")
suicide_act(mob/user)
- viewers(user) << pick("\red [user] is slitting \his wrists with the [src]! It looks like \he's trying to commit suicide.", \
- "\red [user] is slitting \his throat with the [src]! It looks like \he's trying to commit suicide.")
+ viewers(user) << pick("\red [user] is slitting \his wrists with \the [src]! It looks like \he's trying to commit suicide.", \
+ "\red [user] is slitting \his throat with \the [src]! It looks like \he's trying to commit suicide.")
return (BRUTELOSS)
/obj/item/weapon/shard/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
@@ -71,7 +71,7 @@
/obj/item/weapon/shard/HasEntered(AM as mob|obj)
if(ismob(AM))
var/mob/M = AM
- M << "\red You step on the [src]!"
+ M << "\red You step on \the [src]!"
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
if(ishuman(M))
var/mob/living/carbon/human/H = M