diff --git a/code/game/objects/items/weapons/shards.dm b/code/game/objects/items/weapons/shards.dm index afae5faf57..fa2084b159 100644 --- a/code/game/objects/items/weapons/shards.dm +++ b/code/game/objects/items/weapons/shards.dm @@ -15,8 +15,8 @@ attack_verb = list("stabbed", "slashed", "sliced", "cut") suicide_act(mob/user) - viewers(user) << pick("\red [user] is slitting \his wrists with the [src]! It looks like \he's trying to commit suicide.", \ - "\red [user] is slitting \his throat with the [src]! It looks like \he's trying to commit suicide.") + viewers(user) << pick("\red [user] is slitting \his wrists with \the [src]! It looks like \he's trying to commit suicide.", \ + "\red [user] is slitting \his throat with \the [src]! It looks like \he's trying to commit suicide.") return (BRUTELOSS) /obj/item/weapon/shard/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) @@ -71,7 +71,7 @@ /obj/item/weapon/shard/HasEntered(AM as mob|obj) if(ismob(AM)) var/mob/M = AM - M << "\red You step on the [src]!" + M << "\red You step on \the [src]!" playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds if(ishuman(M)) var/mob/living/carbon/human/H = M