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https://github.com/PolarisSS13/Polaris.git
synced 2025-12-29 19:43:16 +00:00
Projectile cleanup
Moves projectile trajectory related setup into setup_trajectory(), removes redundant target var on test projectiles.
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@@ -26,7 +26,7 @@
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var/xo = null
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var/current = null
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var/obj/shot_from = null // the object which shot us
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var/atom/original = null // the original target clicked
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var/atom/original = null // the target clicked (not necessarily where the projectile is headed). Should probably be renamed to 'target' or something.
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var/turf/starting = null // the projectile's starting turf
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var/list/permutated = list() // we've passed through these atoms, don't try to hit them again
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@@ -133,30 +133,25 @@
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original = target
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loc = curloc
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starting = curloc
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current = curloc
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yo = targloc.y - curloc.y + y_offset
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xo = targloc.x - curloc.x + x_offset
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shot_from = launcher
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silenced = launcher.silenced
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spawn()
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setup_trajectory(curloc, targloc, x_offset, y_offset) //plot the initial trajectory
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process()
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return 0
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//Used to change the direction of the projectile in flight.
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/obj/item/projectile/proc/redirect(var/new_x, var/new_y, var/atom/starting_loc, var/mob/new_firer=null)
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original = locate(new_x, new_y, src.z)
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starting = starting_loc
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current = starting_loc
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var/turf/new_target = locate(new_x, new_y, src.z)
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original = new_target
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if(new_firer)
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firer = src
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yo = new_y - starting_loc.y
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xo = new_x - starting_loc.x
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setup_trajectory()
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setup_trajectory(starting_loc, new_target)
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//Called when the projectile intercepts a mob. Returns 1 if the projectile hit the mob, 0 if it missed and should keep flying.
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/obj/item/projectile/proc/attack_mob(var/mob/living/target_mob, var/distance, var/miss_modifier=0)
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@@ -275,9 +270,6 @@
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/obj/item/projectile/process()
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var/first_step = 1
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//plot the initial trajectory
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setup_trajectory()
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spawn while(src && src.loc)
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if(kill_count-- < 1)
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on_impact(src.loc) //for any final impact behaviours
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@@ -320,7 +312,13 @@
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/obj/item/projectile/proc/before_move()
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return
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/obj/item/projectile/proc/setup_trajectory()
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/obj/item/projectile/proc/setup_trajectory(turf/startloc, turf/targloc, var/x_offset = 0, var/y_offset = 0)
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// setup projectile state
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starting = startloc
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current = startloc
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yo = targloc.y - curloc.y + y_offset
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xo = targloc.x - curloc.x + x_offset
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// trajectory dispersion
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var/offset = 0
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if(dispersion)
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@@ -379,9 +377,12 @@
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invisibility = 101 //Nope! Can't see me!
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yo = null
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xo = null
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var/target = null
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var/result = 0 //To pass the message back to the gun.
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/obj/item/projectile/test/New(var/newloc, atom/target)
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..(newloc)
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original = target
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/obj/item/projectile/test/Bump(atom/A as mob|obj|turf|area)
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if(A == firer)
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loc = A.loc
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@@ -396,23 +397,18 @@
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/obj/item/projectile/test/process()
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var/turf/curloc = get_turf(src)
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var/turf/targloc = get_turf(target)
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var/turf/targloc = get_turf(original)
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if(!curloc || !targloc)
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return 0
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yo = targloc.y - curloc.y
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xo = targloc.x - curloc.x
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target = targloc
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original = target
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starting = curloc
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//plot the initial trajectory
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setup_trajectory()
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setup_trajectory(curloc, targloc)
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while(src) //Loop on through!
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if(result)
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return (result - 1)
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if((!( target ) || loc == target))
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target = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z) //Finding the target turf at map edge
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if((!( targloc ) || loc == targloc))
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targloc = locate(min(max(x + xo, 1), world.maxx), min(max(y + yo, 1), world.maxy), z) //Finding the target turf at map edge
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trajectory.increment() // increment the current location
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location = trajectory.return_location(location) // update the locally stored location data
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@@ -423,18 +419,21 @@
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if(istype(M)) //If there is someting living...
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return 1 //Return 1
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else
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M = locate() in get_step(src,target)
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M = locate() in get_step(src,targloc)
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if(istype(M))
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return 1
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/proc/check_trajectory(atom/target as mob|obj, atom/firer as mob|obj, var/pass_flags=PASSTABLE|PASSGLASS|PASSGRILLE, flags=null) //Checks if you can hit them or not.
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if(!istype(target) || !istype(firer))
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return 0
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var/obj/item/projectile/test/trace = new /obj/item/projectile/test(get_turf(firer)) //Making the test....
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trace.target = target
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var/obj/item/projectile/test/trace = new /obj/item/projectile/test(get_turf(firer), target) //Making the test....
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//Set the flags and pass flags to that of the real projectile...
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if(!isnull(flags))
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trace.flags = flags //Set the flags...
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trace.pass_flags = pass_flags //And the pass flags to that of the real projectile...
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trace.flags = flags
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trace.pass_flags = pass_flags
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var/output = trace.process() //Test it!
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qdel(trace) //No need for it anymore
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return output //Send it back to the gun!
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