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Saycode Overhaul -- Multilingualism (#6956)
* Port ParadiseSS13/Paradise#2100 - Saycode refactor * Removed unused old carbon slimes code * Port ParadiseSS13/Paradise#5099 - Saycode part 2 * Ported ParadiseSS13/Paradise#7170's /datum/browser Check Known Languages * Port ParadiseSS13/Paradise#9240 - Get rid of alt_name in favor of GetAltName() * Port ParadiseSS13/Paradise#10330 - You can now use multiple languages in one message * Addressed Atermonera's review. Translators now print the full message if they find any languages within the message that the user doesn't understand, minus languages it cannot translate. Additionally, the combine_message proc has been significantly simplified by eliminating an ugly tree structure with the help of a little helper proc. The removal of the extra span inside each piece doesn't seem to have visually changed the messages in any other way than changing where the wordwrap happens, strangely enough. Must be something in IE's code being picky about invisible elements. On the bright side, it splits *later* than it did before, thus reducing the lines a message will take up by a tiny amount. Also, a bunch of things now have the 'filter_say' class from PolarisSS13/Polaris#6998. Since span classes with no definition are totally valid and just don't do anything, this PR does **not** depend on that PR being merged first. * Always gotta be one
This commit is contained in:
@@ -13,6 +13,8 @@
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#define isitem(D) istype(D, /obj/item)
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#define isradio(A) istype(A, /obj/item/device/radio)
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#define isairlock(A) istype(A, /obj/machinery/door/airlock)
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#define isorgan(A) istype(A, /obj/item/organ/external)
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@@ -368,3 +368,7 @@ var/global/list/##LIST_NAME = list();\
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#define MOUSE_OPACITY_TRANSPARENT 0
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#define MOUSE_OPACITY_ICON 1
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#define MOUSE_OPACITY_OPAQUE 2
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// Used by radios to indicate that they have sent a message via something other than subspace
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#define RADIO_CONNECTION_FAIL 0
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#define RADIO_CONNECTION_NON_SUBSPACE 1
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@@ -92,22 +92,11 @@ var/const/HOLOPAD_MODE = RANGE_BASED
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/*This is the proc for special two-way communication between AI and holopad/people talking near holopad.
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For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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/obj/machinery/hologram/holopad/hear_talk(mob/living/M, text, verb, datum/language/speaking)
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if(M)
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/obj/machinery/hologram/holopad/hear_talk(mob/M, list/message_pieces, verb)
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if(M && LAZYLEN(masters))
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for(var/mob/living/silicon/ai/master in masters)
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if(!master.say_understands(M, speaking))//The AI will be able to understand most mobs talking through the holopad.
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if(speaking)
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text = speaking.scramble(text)
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else
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text = stars(text)
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var/name_used = M.GetVoice()
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//This communication is imperfect because the holopad "filters" voices and is only designed to connect to the master only.
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var/rendered
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if(speaking)
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rendered = "<i><span class='game say'>Holopad received, <span class='name'>[name_used]</span> [speaking.format_message(text, verb)]</span></i>"
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else
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rendered = "<i><span class='game say'>Holopad received, <span class='name'>[name_used]</span> [verb], <span class='message'>\"[text]\"</span></span></i>"
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master.show_message(rendered, 2)
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if(masters[master] && M != master)
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master.relay_speech(M, message_pieces, verb)
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/obj/machinery/hologram/holopad/see_emote(mob/living/M, text)
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if(M)
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@@ -71,7 +71,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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signal.data["name"], signal.data["job"],
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signal.data["realname"], signal.data["vname"],,
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signal.data["compression"], signal.data["level"], signal.frequency,
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signal.data["verb"], signal.data["language"] )
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signal.data["verb"])
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/** #### - Simple Broadcast - #### **/
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@@ -97,7 +97,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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signal.data["radio"], signal.data["message"],
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signal.data["name"], signal.data["job"],
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signal.data["realname"], signal.data["vname"], 4, signal.data["compression"], signal.data["level"], signal.frequency,
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signal.data["verb"], signal.data["language"])
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signal.data["verb"])
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if(!message_delay)
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message_delay = 1
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@@ -165,7 +165,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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signal.data["radio"], signal.data["message"],
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signal.data["name"], signal.data["job"],
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signal.data["realname"], signal.data["vname"],, signal.data["compression"], list(0), connection.frequency,
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signal.data["verb"], signal.data["language"])
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signal.data["verb"])
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else
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if(intercept)
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Broadcast_Message(signal.data["connection"], signal.data["mob"],
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@@ -173,7 +173,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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signal.data["radio"], signal.data["message"],
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signal.data["name"], signal.data["job"],
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signal.data["realname"], signal.data["vname"], 3, signal.data["compression"], list(0), connection.frequency,
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signal.data["verb"], signal.data["language"])
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signal.data["verb"])
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@@ -235,9 +235,9 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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**/
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/proc/Broadcast_Message(var/datum/radio_frequency/connection, var/mob/M,
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var/vmask, var/vmessage, var/obj/item/device/radio/radio,
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var/message, var/name, var/job, var/realname, var/vname,
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var/data, var/compression, var/list/level, var/freq, var/verbage = "says", var/datum/language/speaking = null)
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var/vmask, var/list/vmessage_pieces, var/obj/item/device/radio/radio,
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var/list/message_pieces, var/name, var/job, var/realname, var/vname,
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var/data, var/compression, var/list/level, var/freq, var/verbage = "says")
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/* ###### Prepare the radio connection ###### */
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@@ -331,7 +331,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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else
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// - The speaker has a prespecified "voice message" to display if not understood -
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if (vmessage)
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if(vmessage_pieces)
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heard_voice += R
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// - Just display a garbled message -
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@@ -356,12 +356,11 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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// --- Filter the message; place it in quotes apply a verb ---
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var/quotedmsg = null
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if(M)
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quotedmsg = M.say_quote(message)
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quotedmsg = "[M.say_quote(multilingual_to_message(message_pieces))], \"[multilingual_to_message(message_pieces)]\""
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else
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quotedmsg = "says, \"[message]\""
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quotedmsg = "says, \"[multilingual_to_message(message_pieces)]\""
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// --- This following recording is intended for research and feedback in the use of department radio channels ---
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@@ -402,44 +401,36 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
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//End of research and feedback code.
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/* ###### Send the message ###### */
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/* --- Process all the mobs that heard a masked voice (understood) --- */
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if(length(heard_masked))
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for (var/mob/R in heard_masked)
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R.hear_radio(message,verbage, speaking, part_a, part_b, part_c, M, 0, name)
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R.hear_radio(message_pieces, verbage, part_a, part_b, part_c, M, 0, name)
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/* --- Process all the mobs that heard the voice normally (understood) --- */
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if(length(heard_normal))
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for (var/mob/R in heard_normal)
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R.hear_radio(message, verbage, speaking, part_a, part_b, part_c, M, 0, realname)
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R.hear_radio(message_pieces, verbage, part_a, part_b, part_c, M, 0, realname)
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/* --- Process all the mobs that heard the voice normally (did not understand) --- */
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if(length(heard_voice))
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for (var/mob/R in heard_voice)
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R.hear_radio(message,verbage, speaking, part_a, part_b, part_c, M,0, vname)
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R.hear_radio(message_pieces, verbage, part_a, part_b, part_c, M,0, vname)
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/* --- Process all the mobs that heard a garbled voice (did not understand) --- */
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// Displays garbled message (ie "f*c* **u, **i*er!")
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if(length(heard_garbled))
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for (var/mob/R in heard_garbled)
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R.hear_radio(message, verbage, speaking, part_a, part_b, part_c, M, 1, vname)
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R.hear_radio(message_pieces, verbage, part_a, part_b, part_c, M, 1, vname)
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/* --- Complete gibberish. Usually happens when there's a compressed message --- */
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if(length(heard_gibberish))
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for (var/mob/R in heard_gibberish)
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R.hear_radio(message, verbage, speaking, part_a, part_b, part_c, M, 1)
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R.hear_radio(message_pieces, verbage, part_a, part_b, part_c, M, 1)
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return 1
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/proc/Broadcast_SimpleMessage(var/source, var/frequency, var/text, var/data, var/mob/M, var/compression, var/level)
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/proc/Broadcast_SimpleMessage(var/source, var/frequency, list/message_pieces, var/data, var/mob/M, var/compression, var/level)
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var/text = multilingual_to_message(message_pieces)
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/* ###### Prepare the radio connection ###### */
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if(!M)
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@@ -574,7 +574,6 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
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var/encryption = "null" // encryption key: ie "password"
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var/salt = "null" // encryption salt: ie "123comsat"
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// would add up to md5("password123comsat")
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var/language = "human"
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var/obj/item/device/radio/headset/server_radio = null
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/obj/machinery/telecomms/server/New()
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@@ -615,12 +614,11 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
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log.parameters["mobtype"] = signal.data["mobtype"]
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log.parameters["job"] = signal.data["job"]
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log.parameters["key"] = signal.data["key"]
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log.parameters["vmessage"] = signal.data["message"]
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log.parameters["vmessage"] = multilingual_to_message(signal.data["message"])
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log.parameters["vname"] = signal.data["vname"]
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log.parameters["message"] = signal.data["message"]
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log.parameters["message"] = multilingual_to_message(signal.data["message"])
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log.parameters["name"] = signal.data["name"]
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log.parameters["realname"] = signal.data["realname"]
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log.parameters["language"] = signal.data["language"]
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var/race = "unknown"
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if(ishuman(M))
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@@ -649,7 +647,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
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// If the signal is still compressed, make the log entry gibberish
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if(signal.data["compression"] > 0)
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log.parameters["message"] = Gibberish(signal.data["message"], signal.data["compression"] + 50)
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log.parameters["message"] = Gibberish(multilingual_to_message(signal.data["message"]), signal.data["compression"] + 50)
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log.parameters["job"] = Gibberish(signal.data["job"], signal.data["compression"] + 50)
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log.parameters["name"] = Gibberish(signal.data["name"], signal.data["compression"] + 50)
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log.parameters["realname"] = Gibberish(signal.data["realname"], signal.data["compression"] + 50)
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@@ -119,134 +119,6 @@
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melee_can_hit = 1
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return
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/*
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/obj/mecha/combat/proc/mega_shake(target)
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if(!istype(target, /obj) && !istype(target, /mob)) return
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if(istype(target, /mob))
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var/mob/M = target
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M.make_dizzy(3)
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M.adjustBruteLoss(1)
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M.updatehealth()
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for (var/mob/V in viewers(src))
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V.show_message("[src.name] shakes [M] like a rag doll.")
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return
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*/
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/*
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if(energy>0 && can_move)
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if(step(src,direction))
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can_move = 0
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spawn(step_in) can_move = 1
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if(overload)
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energy = energy-2
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health--
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else
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energy--
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return 1
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return 0
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*/
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/*
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/obj/mecha/combat/hear_talk(mob/M as mob, text)
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..()
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if(am && M==occupant)
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if(findtext(text,""))
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sam()
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return
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/obj/mecha/combat/proc/sam()
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if(am)
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var/window = {"<html>
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<head>
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<style>
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body {background:#000;color: #00ff00;font-family:"Courier",monospace;font-size:12px;}
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#target {word-wrap: break-word;width:100%;padding-right:2px;}
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#form {display:none;padding:0;margin:0;}
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#input {background:#000;color: #00ff00;font-family:"Courier",monospace;border:none;padding:0;margin:0;width:90%;font-size:12px;}
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</style>
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<script type="text/javascript">
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var text = "SGNL RCVD\\nTAG ANL :: STTS ACCPTD \\nINITSOC{buff:{128,0,NIL};p:'-zxf';stddev;inenc:'bin';outenc:'plain'}\\nSOD ->\\n0010101100101011001000000101010001101000011010010111001100100000011011010110000101100011011010000110100101101110011001010010000001101001011100110010000001100100011010010111001101100011011010000110000101110010011001110110010101100100001000000110100101101110011101000110111100100000011110010110111101110101011100100010000001100011011000010111001001100101001000000010101100101011000011010000101000101011001010110010000001000110011010010110011101101000011101000010000001110111011010010111010001101000001000000111010001101000011010010111001100100000011011010110000101100011011010000110100101101110011001010010110000100000011000010110111001100100001000000110011101110101011000010111001001100100001000000110100101110100001000000110011001110010011011110110110100100000011101000110100001100101001000000111001101101000011000010110110101100101001000000110111101100110001000000110010001100101011001100110010101100001011101000010000000101011001010110000110100001010001010110010101100100000010100110110010101110010011101100110010100100000011101000110100001101001011100110010000001101101011000010110001101101000011010010110111001100101001011000010000001100001011100110010000001111001011011110111010100100000011101110110111101110101011011000110010000100000011010000110000101110110011001010010000001100110011010010110011101101000011101000010000001101001011101000010000001100110011011110111001000100000011110010110111101110101001000000010101100101011\\n<- EOD\\nSOCFLUSH\\n";
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var target_id = "target";
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var form_id = "form";
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var input_id = "input";
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var delay=5;
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var currentChar=0;
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var inter;
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var cur_el;
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var maiden_el;
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function type()
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{
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maiden_el = cur_el = document.getElementById(target_id);
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if(cur_el && typeof(cur_el)!='undefined'){
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inter = setInterval(function(){appendText(cur_el)},delay);
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}
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}
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function appendText(el){
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if(currentChar>text.length){
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maiden_el.style.border = 'none';
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clearInterval(inter);
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var form = document.getElementById(form_id);
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var input = document.getElementById(input_id);
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if((form && typeof(form)!='undefined') && (input && typeof(input)!='undefined')){
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form.style.display = 'block';
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input.focus();
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}
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return;
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}
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var tchar = text.substr(currentChar, 1);
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if(tchar=='\\n'){
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el = cur_el = document.createElement('div');
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maiden_el.appendChild(cur_el);
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currentChar++;
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return;
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}
|
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if(!el.firstChild){
|
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var tNode=document.createTextNode(tchar);
|
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el.appendChild(tNode);
|
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}
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else {
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el.firstChild.nodeValue = el.firstChild.nodeValue+tchar
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}
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currentChar++;
|
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}
|
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|
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function addSubmitEvent(form, input) {
|
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input.onkeydown = function(e) {
|
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e = e || window.event;
|
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if (e.keyCode == 13) {
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form.submit();
|
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return false;
|
||||
}
|
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};
|
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}
|
||||
|
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window.onload = function(){
|
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var form = document.getElementById(form_id);
|
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var input = document.getElementById(input_id);
|
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if((!form || typeof(form)=='undefined') || (!input || typeof(input)=='undefined')){
|
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return false;
|
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}
|
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addSubmitEvent(form,input);
|
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type();
|
||||
}
|
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</script>
|
||||
</head>
|
||||
<body>
|
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<div id="wrapper"><div id="target"></div>
|
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<form id="form" name="form" action="byond://" method="get">
|
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<label for="input">></label><input name="saminput" type="text" id="input" value="" />
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<input type=\"hidden\" name=\"src\" value=\"\ref[src]\">
|
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</form>
|
||||
</div>
|
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</body>
|
||||
</html>
|
||||
"}
|
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occupant << browse(window, "window=sam;size=800x600;")
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onclose(occupant, "sam", src)
|
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return
|
||||
*/
|
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/obj/mecha/combat/moved_inside(var/mob/living/carbon/human/H as mob)
|
||||
if(..())
|
||||
if(H.client)
|
||||
@@ -275,10 +147,3 @@
|
||||
if(top_filter.get("close"))
|
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am = null
|
||||
return
|
||||
/*
|
||||
if(top_filter.get("saminput"))
|
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if(md5(top_filter.get("saminput")) == am)
|
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occupant_message("From the lies of the Antipath, Circuit preserve us.")
|
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am = null
|
||||
return
|
||||
*/
|
||||
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||||
@@ -290,10 +290,9 @@
|
||||
/obj/mecha/proc/drop_item()//Derpfix, but may be useful in future for engineering exosuits.
|
||||
return
|
||||
|
||||
/obj/mecha/hear_talk(mob/M as mob, text)
|
||||
/obj/mecha/hear_talk(mob/M, list/message_pieces, verb)
|
||||
if(M == occupant && radio.broadcasting)
|
||||
radio.talk_into(M, text)
|
||||
return
|
||||
radio.talk_into(M, message_pieces)
|
||||
|
||||
////////////////////////////
|
||||
///// Action processing ////
|
||||
|
||||
@@ -220,30 +220,22 @@
|
||||
..()
|
||||
|
||||
// Proc: hear_talk()
|
||||
// Parameters: 4 (M - the mob the speech originated from, text - what is being said, verb - the word used to describe how text is being said, speaking - language
|
||||
// being used)
|
||||
// Parameters: 3 (M - the mob the speech originated from,
|
||||
// list/message_pieces - what is being said w/ baked languages,
|
||||
// verb - the word used to describe how text is being said)
|
||||
// Description: Relays the speech to all linked communicators.
|
||||
/obj/item/device/communicator/hear_talk(mob/living/M, text, verb, datum/language/speaking)
|
||||
/obj/item/device/communicator/hear_talk(mob/M, list/message_pieces, verb)
|
||||
for(var/obj/item/device/communicator/comm in communicating)
|
||||
|
||||
var/turf/T = get_turf(comm)
|
||||
if(!T) return
|
||||
var/list/in_range = get_mobs_and_objs_in_view_fast(T,world.view,0)
|
||||
var/list/mobs_to_relay = in_range["mobs"]
|
||||
|
||||
for(var/mob/mob in mobs_to_relay)
|
||||
//Can whoever is hearing us understand?
|
||||
if(!mob.say_understands(M, speaking))
|
||||
if(speaking)
|
||||
text = speaking.scramble(text)
|
||||
else
|
||||
text = stars(text)
|
||||
var/message = mob.combine_message(message_pieces, verb, M)
|
||||
var/name_used = M.GetVoice()
|
||||
var/rendered = null
|
||||
if(speaking) //Language being used
|
||||
rendered = "<span class='game say'>[bicon(src)] <span class='name'>[name_used]</span> [speaking.format_message(text, verb)]</span>"
|
||||
else
|
||||
rendered = "<span class='game say'>[bicon(src)] <span class='name'>[name_used]</span> [verb], <span class='message'>\"[text]\"</span></span>"
|
||||
rendered = "<span class='game say'>[bicon(src)] <span class='name'>[name_used]</span> [message]</span>"
|
||||
mob.show_message(rendered, 2)
|
||||
|
||||
// Proc: show_message()
|
||||
|
||||
@@ -13,50 +13,49 @@
|
||||
if(user.client)
|
||||
if(user.client.prefs.muted & MUTE_IC)
|
||||
to_chat(user, "<span class='warning'>You cannot speak in IC (muted).</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
if(!(ishuman(user) || user.isSynthetic()))
|
||||
to_chat(user, "<span class='warning'>You don't know how to use this!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
if(user.silent)
|
||||
return 0
|
||||
if(spamcheck)
|
||||
to_chat(user, "<span class='warning'>\The [src] needs to recharge!</span>")
|
||||
return 0
|
||||
return 1
|
||||
return FALSE
|
||||
if(spamcheck > world.time)
|
||||
to_chat(user, "<span class='warning'>[src] needs to recharge!</span>")
|
||||
return FALSE
|
||||
if(loc != user)
|
||||
return FALSE
|
||||
if(user.stat != CONSCIOUS)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/megaphone/proc/do_broadcast(var/mob/living/user, var/message)
|
||||
if ((src.loc == user && usr.stat == 0))
|
||||
if(emagged)
|
||||
if(insults)
|
||||
user.audible_message("<B>[user]</B> broadcasts, <FONT size=3>\"[pick(insultmsg)]\"</FONT>")
|
||||
user.audible_message("<B>[user.GetVoice()]</B>[user.GetAltName()] broadcasts, <FONT size=3>\"[pick(insultmsg)]\"</FONT>")
|
||||
insults--
|
||||
else
|
||||
to_chat(user, "<span class='warning'>*BZZZZzzzzzt*</span>")
|
||||
else
|
||||
user.audible_message("<B>[user]</B> broadcasts, <FONT size=3>\"[message]\"</FONT>")
|
||||
|
||||
spamcheck = 1
|
||||
spawn(20)
|
||||
spamcheck = 0
|
||||
return
|
||||
|
||||
/obj/item/device/megaphone/attack_self(mob/living/user as mob)
|
||||
if(!can_broadcast(user))
|
||||
return
|
||||
user.audible_message("<B>[user.GetVoice()]</B>[user.GetAltName()] broadcasts, <FONT size=3>\"[message]\"</FONT>")
|
||||
|
||||
/obj/item/device/megaphone/attack_self(var/mob/living/user)
|
||||
var/message = sanitize(input(user, "Shout a message?", "Megaphone", null) as text)
|
||||
if(!message)
|
||||
return
|
||||
message = capitalize(message)
|
||||
|
||||
if(!can_broadcast(user))
|
||||
return
|
||||
|
||||
spamcheck = world.time + 20
|
||||
do_broadcast(user, message)
|
||||
|
||||
/obj/item/device/megaphone/emag_act(var/remaining_charges, var/mob/user)
|
||||
if(!emagged)
|
||||
to_chat(user, "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>")
|
||||
emagged = 1
|
||||
to_chat(user, "<span class='warning'>You overload [src]'s voice synthesizer.</span>")
|
||||
emagged = TRUE
|
||||
insults = rand(1, 3)//to prevent caps spam.
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/megaphone/super
|
||||
name = "gigaphone"
|
||||
@@ -130,10 +129,9 @@
|
||||
broadcast_color = new_color
|
||||
|
||||
/obj/item/device/megaphone/super/do_broadcast(var/mob/living/user, var/message)
|
||||
if ((src.loc == user && usr.stat == 0))
|
||||
if(emagged)
|
||||
if(insults)
|
||||
user.audible_message("<B>[user]</B> broadcasts, <FONT size=[broadcast_size] face='[broadcast_font]' color='[broadcast_color]'>\"[pick(insultmsg)]\"</FONT>")
|
||||
user.audible_message("<B>[user.GetVoice()]</B>[user.GetAltName()] broadcasts, <FONT size=[broadcast_size] face='[broadcast_font]' color='[broadcast_color]'>\"[pick(insultmsg)]\"</FONT>")
|
||||
if(broadcast_size >= 11)
|
||||
var/turf/T = get_turf(user)
|
||||
playsound(T, 'sound/items/AirHorn.ogg', 100, 1)
|
||||
@@ -162,9 +160,4 @@
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
user.audible_message("<B>[user]</B> broadcasts, <FONT size=[broadcast_size] face='[broadcast_font]' color='[broadcast_color]'>\"[message]\"</FONT>")
|
||||
|
||||
spamcheck = 1
|
||||
spawn(20)
|
||||
spamcheck = 0
|
||||
return
|
||||
user.audible_message("<B>[user.GetVoice()]</B>[user.GetAltName()] broadcasts, <FONT size=[broadcast_size] face='[broadcast_font]' color='[broadcast_color]'>\"[message]\"</FONT>")
|
||||
|
||||
@@ -43,15 +43,17 @@
|
||||
to_chat(user, "The following channels are available:")
|
||||
to_chat(user, radio_desc)
|
||||
|
||||
/obj/item/device/radio/headset/handle_message_mode(mob/living/M as mob, message, channel)
|
||||
/obj/item/device/radio/headset/handle_message_mode(mob/living/M as mob, list/message_pieces, channel)
|
||||
if(channel == "special")
|
||||
if(translate_binary)
|
||||
var/datum/language/binary = GLOB.all_languages["Robot Talk"]
|
||||
binary.broadcast(M, message)
|
||||
binary.broadcast(M, M.strip_prefixes(multilingual_to_message(message_pieces)))
|
||||
return RADIO_CONNECTION_NON_SUBSPACE
|
||||
if(translate_hive)
|
||||
var/datum/language/hivemind = GLOB.all_languages["Hivemind"]
|
||||
hivemind.broadcast(M, message)
|
||||
return null
|
||||
hivemind.broadcast(M, M.strip_prefixes(multilingual_to_message(message_pieces)))
|
||||
return RADIO_CONNECTION_NON_SUBSPACE
|
||||
return RADIO_CONNECTION_FAIL
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -254,11 +254,11 @@ var/global/list/default_medbay_channels = list(
|
||||
A.SetName(from)
|
||||
Broadcast_Message(connection, A,
|
||||
0, "*garbled automated announcement*", src,
|
||||
message, from, "Automated Announcement", from, "synthesized voice",
|
||||
message_to_multilingual(message), from, "Automated Announcement", from, "synthesized voice",
|
||||
4, 0, list(0), connection.frequency, "states")
|
||||
|
||||
// Interprets the message mode when talking into a radio, possibly returning a connection datum
|
||||
/obj/item/device/radio/proc/handle_message_mode(mob/living/M as mob, message, message_mode)
|
||||
/obj/item/device/radio/proc/handle_message_mode(mob/living/M as mob, list/message_pieces, message_mode)
|
||||
// If a channel isn't specified, send to common.
|
||||
if(!message_mode || message_mode == "headset")
|
||||
return radio_connection
|
||||
@@ -272,14 +272,14 @@ var/global/list/default_medbay_channels = list(
|
||||
return secure_radio_connections[message_mode]
|
||||
|
||||
// If we were to send to a channel we don't have, drop it.
|
||||
return null
|
||||
return RADIO_CONNECTION_FAIL
|
||||
|
||||
/obj/item/device/radio/talk_into(mob/living/M as mob, message, channel, var/verb = "says", var/datum/language/speaking = null)
|
||||
if(!on) return FALSE // the device has to be on
|
||||
/obj/item/device/radio/talk_into(mob/living/M as mob, list/message_pieces, channel, var/verb = "says")
|
||||
if(!on)
|
||||
return FALSE // the device has to be on
|
||||
// Fix for permacell radios, but kinda eh about actually fixing them.
|
||||
if(!M || !message) return FALSE
|
||||
|
||||
if(speaking && (speaking.flags & (SIGNLANG|NONVERBAL))) return FALSE
|
||||
if(!M || !message_pieces)
|
||||
return FALSE
|
||||
|
||||
if(istype(M)) M.trigger_aiming(TARGET_CAN_RADIO)
|
||||
|
||||
@@ -303,10 +303,17 @@ var/global/list/default_medbay_channels = list(
|
||||
*/
|
||||
|
||||
//#### Grab the connection datum ####//
|
||||
var/datum/radio_frequency/connection = handle_message_mode(M, message, channel)
|
||||
if (!istype(connection))
|
||||
var/message_mode = handle_message_mode(M, message_pieces, channel)
|
||||
switch(message_mode)
|
||||
if(RADIO_CONNECTION_FAIL)
|
||||
return FALSE
|
||||
if(RADIO_CONNECTION_NON_SUBSPACE)
|
||||
return TRUE
|
||||
|
||||
if(!istype(message_mode, /datum/radio_frequency)) //if not a special case, it should be returning a radio connection
|
||||
return FALSE
|
||||
|
||||
var/datum/radio_frequency/connection = message_mode
|
||||
var/turf/position = get_turf(src)
|
||||
|
||||
//#### Tagging the signal with all appropriate identity values ####//
|
||||
@@ -390,7 +397,7 @@ var/global/list/default_medbay_channels = list(
|
||||
|
||||
// Other tags:
|
||||
"compression" = rand(45,50), // compressed radio signal
|
||||
"message" = message, // the actual sent message
|
||||
"message" = message_pieces, // the actual sent message
|
||||
"connection" = connection, // the radio connection to use
|
||||
"radio" = src, // stores the radio used for transmission
|
||||
"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
|
||||
@@ -399,7 +406,6 @@ var/global/list/default_medbay_channels = list(
|
||||
"server" = null, // the last server to log this signal
|
||||
"reject" = 0, // if nonzero, the signal will not be accepted by any broadcasting machinery
|
||||
"level" = position.z, // The source's z level
|
||||
"language" = speaking,
|
||||
"verb" = verb
|
||||
)
|
||||
signal.frequency = connection.frequency // Quick frequency set
|
||||
@@ -421,8 +427,8 @@ var/global/list/default_medbay_channels = list(
|
||||
to_chat(loc, "<span class='warning'>\The [src] pings as it falls back to local radio transmission.</span>")
|
||||
subspace_transmission = FALSE
|
||||
return Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
|
||||
src, message, displayname, jobname, real_name, M.voice_name,
|
||||
signal.transmission_method, signal.data["compression"], GetConnectedZlevels(position.z), connection.frequency,verb,speaking)
|
||||
src, message_pieces, displayname, jobname, real_name, M.voice_name,
|
||||
signal.transmission_method, signal.data["compression"], GetConnectedZlevels(position.z), connection.frequency,verb)
|
||||
|
||||
/* ###### Intercoms and station-bounced radios ###### */
|
||||
|
||||
@@ -452,7 +458,7 @@ var/global/list/default_medbay_channels = list(
|
||||
"vmask" = voicemask, // 1 if the mob is using a voice gas mas
|
||||
|
||||
"compression" = 0, // uncompressed radio signal
|
||||
"message" = message, // the actual sent message
|
||||
"message" = message_pieces, // the actual sent message
|
||||
"connection" = connection, // the radio connection to use
|
||||
"radio" = src, // stores the radio used for transmission
|
||||
"slow" = 0,
|
||||
@@ -461,7 +467,6 @@ var/global/list/default_medbay_channels = list(
|
||||
"server" = null,
|
||||
"reject" = 0,
|
||||
"level" = position.z,
|
||||
"language" = speaking,
|
||||
"verb" = verb
|
||||
)
|
||||
signal.frequency = connection.frequency // Quick frequency set
|
||||
@@ -482,14 +487,14 @@ var/global/list/default_medbay_channels = list(
|
||||
//THIS IS TEMPORARY. YEAH RIGHT
|
||||
if(!connection) return FALSE //~Carn
|
||||
return Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
|
||||
src, message, displayname, jobname, real_name, M.voice_name,
|
||||
filter_type, signal.data["compression"], GetConnectedZlevels(position.z), connection.frequency,verb,speaking)
|
||||
src, message_pieces, displayname, jobname, real_name, M.voice_name,
|
||||
filter_type, signal.data["compression"], GetConnectedZlevels(position.z), connection.frequency, verb)
|
||||
|
||||
|
||||
/obj/item/device/radio/hear_talk(mob/M as mob, msg, var/verb = "says", var/datum/language/speaking = null)
|
||||
/obj/item/device/radio/hear_talk(mob/M, list/message_pieces, verb)
|
||||
if(broadcasting)
|
||||
if(get_dist(src, M) <= canhear_range)
|
||||
talk_into(M, msg,null,verb,speaking)
|
||||
talk_into(M, message_pieces, null, verb)
|
||||
|
||||
|
||||
/*
|
||||
|
||||
@@ -126,10 +126,7 @@
|
||||
linkedmonitor.unpair(src)
|
||||
linkedmonitor = null
|
||||
..()
|
||||
/*
|
||||
/obj/item/device/camerabug/hear_talk(mob/M, var/msg, verb, datum/language/speaking)
|
||||
radio.hear_talk(M, msg, speaking)
|
||||
*/
|
||||
|
||||
/obj/item/device/bug_monitor
|
||||
name = "mobile camera pod monitor"
|
||||
desc = "A portable camera console designed to work with mobile camera pods."
|
||||
@@ -208,10 +205,7 @@
|
||||
return
|
||||
|
||||
return 1
|
||||
/*
|
||||
/obj/item/device/bug_monitor/hear_talk(mob/M, var/msg, verb, datum/language/speaking)
|
||||
return radio.hear_talk(M, msg, speaking)
|
||||
*/
|
||||
|
||||
/obj/item/device/bug_monitor/spy
|
||||
name = "\improper PDA"
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
|
||||
|
||||
@@ -86,14 +86,9 @@
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/device/taperecorder/hear_talk(mob/living/M as mob, msg, var/verb="says", datum/language/speaking=null)
|
||||
/obj/item/device/taperecorder/hear_talk(mob/M, list/message_pieces, verb)
|
||||
var/msg = multilingual_to_message(message_pieces, requires_machine_understands = TRUE, with_capitalization = TRUE)
|
||||
if(mytape && recording)
|
||||
|
||||
if(speaking)
|
||||
if(!speaking.machine_understands)
|
||||
msg = speaking.scramble(msg)
|
||||
mytape.record_speech("[M.name] [speaking.format_message_plain(msg, verb)]")
|
||||
else
|
||||
mytape.record_speech("[M.name] [verb], \"[msg]\"")
|
||||
|
||||
|
||||
|
||||
@@ -33,8 +33,8 @@
|
||||
icon_state = "[initial(icon_state)]"
|
||||
to_chat(user, "<span class='notice'>You disable \the [src].</span>")
|
||||
|
||||
/obj/item/device/universal_translator/hear_talk(var/mob/speaker, var/message, var/vrb, var/datum/language/language)
|
||||
if(!listening || !istype(speaker))
|
||||
/obj/item/device/universal_translator/hear_talk(mob/M, list/message_pieces, verb)
|
||||
if(!listening || !istype(M))
|
||||
return
|
||||
|
||||
//Show the "I heard something" animation.
|
||||
@@ -46,34 +46,38 @@
|
||||
return
|
||||
|
||||
var/mob/living/L = loc
|
||||
|
||||
if(!language)
|
||||
return //Borgs were causing runtimes when passing language=null
|
||||
|
||||
if (language && (language.flags & NONVERBAL))
|
||||
return //Not gonna translate sign language
|
||||
|
||||
if (!language.machine_understands)
|
||||
return //Any other languages that it can't translate.
|
||||
|
||||
if(visual && ((L.sdisabilities & BLIND) || L.eye_blind))
|
||||
return //Can't see the screen, don't get the message
|
||||
|
||||
return
|
||||
if(audio && ((L.sdisabilities & DEAF) || L.ear_deaf))
|
||||
return //Can't hear the translation, don't get the message
|
||||
return
|
||||
|
||||
//Only translate if they can't understand, otherwise pointlessly spammy
|
||||
//I'll just assume they don't look at the screen in that case
|
||||
// Using two for loops kinda sucks, but I think it's more efficient
|
||||
// to shortcut past string building if we're just going to discard the string
|
||||
// anyways.
|
||||
if(user_understands(M, L, message_pieces))
|
||||
return
|
||||
|
||||
//They don't understand the spoken language we're translating FROM
|
||||
if(!L.say_understands(speaker,language))
|
||||
//They understand the output language
|
||||
if(L.say_understands(null,langset))
|
||||
to_chat(L, "<i><b>[src]</b> translates, </i>\"<span class='[langset.colour]'>[message]</span>\"")
|
||||
var/new_message = ""
|
||||
|
||||
//They don't understand the output language
|
||||
else
|
||||
to_chat(L, "<i><b>[src]</b> translates, </i>\"<span class='[langset.colour]'>[langset.scramble(message)]</span>\"")
|
||||
for(var/datum/multilingual_say_piece/S in message_pieces)
|
||||
if(S.speaking.flags & NONVERBAL)
|
||||
continue
|
||||
if(!S.speaking.machine_understands)
|
||||
new_message += stars(S.message) + " "
|
||||
continue
|
||||
|
||||
new_message += (S.message + " ")
|
||||
|
||||
if(!L.say_understands(null, langset))
|
||||
new_message = langset.scramble(new_message)
|
||||
|
||||
to_chat(L, "<span class='filter_say'><i><b>[src]</b> translates, </i>\"<span class='[langset.colour]'>[new_message]</span>\"</span>")
|
||||
|
||||
/obj/item/device/universal_translator/proc/user_understands(mob/M, mob/living/L, list/message_pieces)
|
||||
for(var/datum/multilingual_say_piece/S in message_pieces)
|
||||
if(S.speaking && !L.say_understands(M, S.speaking))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//Let's try an ear-worn version
|
||||
/obj/item/device/universal_translator/ear
|
||||
|
||||
@@ -38,9 +38,9 @@
|
||||
radio.icon_state = src.icon_state
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/tvcamera/hear_talk(mob/living/M, msg, var/verb="says", datum/language/speaking=null)
|
||||
radio.hear_talk(M,msg,verb,speaking)
|
||||
..()
|
||||
/obj/item/device/tvcamera/hear_talk(mob/M, list/message_pieces, verb)
|
||||
radio.hear_talk(M, message_pieces, verb)
|
||||
. = ..()
|
||||
|
||||
/obj/item/device/tvcamera/attack_self(mob/user)
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -227,7 +227,8 @@ Implant Specifics:<BR>"}
|
||||
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
|
||||
return dat
|
||||
|
||||
/obj/item/weapon/implant/explosive/hear_talk(mob/M as mob, msg)
|
||||
/obj/item/weapon/implant/explosive/hear_talk(mob/M, list/message_pieces, verb)
|
||||
var/msg = multilingual_to_message(message_pieces)
|
||||
hear(msg)
|
||||
return
|
||||
|
||||
|
||||
@@ -162,9 +162,9 @@
|
||||
/obj/proc/hides_under_flooring()
|
||||
return 0
|
||||
|
||||
/obj/proc/hear_talk(mob/M as mob, text, verb, datum/language/speaking)
|
||||
/obj/proc/hear_talk(mob/M, list/message_pieces, verb)
|
||||
if(talking_atom)
|
||||
talking_atom.catchMessage(text, M)
|
||||
talking_atom.catchMessage(multilingual_to_message(message_pieces), M)
|
||||
/*
|
||||
var/mob/mo = locate(/mob) in src
|
||||
if(mo)
|
||||
|
||||
@@ -155,11 +155,11 @@
|
||||
master.receive_signal()
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly_holder/hear_talk(mob/living/M as mob, msg, verb, datum/language/speaking)
|
||||
/obj/item/device/assembly_holder/hear_talk(mob/M, list/message_pieces, verb)
|
||||
if(a_right)
|
||||
a_right.hear_talk(M,msg,verb,speaking)
|
||||
a_right.hear_talk(M, message_pieces, verb)
|
||||
if(a_left)
|
||||
a_left.hear_talk(M,msg,verb,speaking)
|
||||
a_left.hear_talk(M, message_pieces, verb)
|
||||
|
||||
/obj/item/device/assembly_holder/timer_igniter
|
||||
name = "timer-igniter assembly"
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
var/listening = 0
|
||||
var/recorded //the activation message
|
||||
|
||||
/obj/item/device/assembly/voice/hear_talk(mob/living/M as mob, msg)
|
||||
/obj/item/device/assembly/voice/hear_talk(mob/M, list/message_pieces, verb)
|
||||
var/msg = multilingual_to_message(message_pieces)
|
||||
if(listening)
|
||||
recorded = msg
|
||||
listening = 0
|
||||
|
||||
@@ -527,13 +527,15 @@
|
||||
listening_objects -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/integrated_circuit/input/microphone/hear_talk(mob/living/M, msg, var/verb="says", datum/language/speaking=null)
|
||||
/obj/item/integrated_circuit/input/microphone/hear_talk(mob/M, list/message_pieces, verb)
|
||||
var/msg = multilingual_to_message(message_pieces, requires_machine_understands = TRUE)
|
||||
|
||||
var/translated = FALSE
|
||||
if(M && msg)
|
||||
if(speaking)
|
||||
if(!speaking.machine_understands)
|
||||
msg = speaking.scramble(msg)
|
||||
if(!istype(speaking, /datum/language/common))
|
||||
for(var/datum/multilingual_say_piece/S in message_pieces)
|
||||
// S.speaking && here is not redundant, it's preventing `S.speaking = null` from flagging
|
||||
// as a translation, when it is not.
|
||||
if(S.speaking && !istype(S.speaking, /datum/language/common))
|
||||
translated = TRUE
|
||||
set_pin_data(IC_OUTPUT, 1, M.GetVoice())
|
||||
set_pin_data(IC_OUTPUT, 2, msg)
|
||||
@@ -577,25 +579,41 @@
|
||||
var/datum/language/newlang = GLOB.all_languages[lang]
|
||||
my_langs |= newlang
|
||||
|
||||
/obj/item/integrated_circuit/input/microphone/sign/hear_talk(mob/living/M, msg, var/verb="says", datum/language/speaking=null)
|
||||
/obj/item/integrated_circuit/input/microphone/sign/hear_talk(mob/M, list/message_pieces, verb)
|
||||
var/msg = multilingual_to_message(message_pieces)
|
||||
|
||||
var/translated = FALSE
|
||||
if(M && msg)
|
||||
if(speaking)
|
||||
if(!((speaking.flags & NONVERBAL) || (speaking.flags & SIGNLANG)))
|
||||
for(var/datum/multilingual_say_piece/S in message_pieces)
|
||||
if(S.speaking)
|
||||
if(!((S.speaking.flags & NONVERBAL) || (S.speaking.flags & SIGNLANG)))
|
||||
translated = TRUE
|
||||
msg = speaking.scramble(msg, my_langs)
|
||||
msg = stars(msg)
|
||||
break
|
||||
set_pin_data(IC_OUTPUT, 1, M.GetVoice())
|
||||
set_pin_data(IC_OUTPUT, 2, msg)
|
||||
|
||||
push_data()
|
||||
if(!translated)
|
||||
activate_pin(1)
|
||||
if(translated)
|
||||
else
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/input/microphone/sign/hear_signlang(text, verb, datum/language/speaking, mob/M as mob)
|
||||
hear_talk(M, text, verb, speaking)
|
||||
return
|
||||
var/translated = FALSE
|
||||
if(M && text)
|
||||
if(speaking)
|
||||
if(!((speaking.flags & NONVERBAL) || (speaking.flags & SIGNLANG)))
|
||||
translated = TRUE
|
||||
text = speaking.scramble(text, my_langs)
|
||||
set_pin_data(IC_OUTPUT, 1, M.GetVoice())
|
||||
set_pin_data(IC_OUTPUT, 2, text)
|
||||
|
||||
push_data()
|
||||
if(!translated)
|
||||
activate_pin(1)
|
||||
else
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/input/sensor
|
||||
name = "sensor"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/observer/dead/say(var/message)
|
||||
/mob/observer/dead/say(var/message, var/datum/language/speaking = null, var/whispering = 0)
|
||||
message = sanitize(message)
|
||||
|
||||
if(!message)
|
||||
@@ -6,58 +6,37 @@
|
||||
|
||||
log_ghostsay(message, src)
|
||||
|
||||
if (src.client)
|
||||
if (client)
|
||||
if(message)
|
||||
client.handle_spam_prevention(MUTE_DEADCHAT)
|
||||
if(src.client.prefs.muted & MUTE_DEADCHAT)
|
||||
if(client.prefs.muted & MUTE_DEADCHAT)
|
||||
to_chat(src, "<font color='red'>You cannot talk in deadchat (muted).</font>")
|
||||
return
|
||||
|
||||
. = src.say_dead(message)
|
||||
. = say_dead(message)
|
||||
|
||||
|
||||
/mob/observer/dead/emote(var/act, var/type, var/message)
|
||||
//message = sanitize(message) - already sanitized in verb/me_verb()
|
||||
|
||||
/mob/observer/dead/me_verb(message as text)
|
||||
if(!message)
|
||||
return
|
||||
|
||||
if(act != "me")
|
||||
return
|
||||
|
||||
log_ghostemote(message, src)
|
||||
|
||||
if(src.client)
|
||||
if(client)
|
||||
if(message)
|
||||
client.handle_spam_prevention(MUTE_DEADCHAT)
|
||||
if(src.client.prefs.muted & MUTE_DEADCHAT)
|
||||
if(client.prefs.muted & MUTE_DEADCHAT)
|
||||
to_chat(src, "<font color='red'>You cannot emote in deadchat (muted).</font>")
|
||||
return
|
||||
|
||||
. = src.emote_dead(message)
|
||||
. = emote_dead(message)
|
||||
|
||||
/*
|
||||
for (var/mob/M in hearers(null, null))
|
||||
if (!M.stat)
|
||||
if(M.job == "Chaplain")
|
||||
if (prob (49))
|
||||
M.show_message("<span class='game'><i>You hear muffled speech... but nothing is there...</i></span>", 2)
|
||||
if(prob(20))
|
||||
playsound(src.loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
|
||||
else
|
||||
M.show_message("<span class='game'><i>You hear muffled speech... you can almost make out some words...</i></span>", 2)
|
||||
// M.show_message("<span class='game'><i>[stutter(message)]</i></span>", 2)
|
||||
if(prob(30))
|
||||
playsound(src.loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
|
||||
else
|
||||
if (prob(50))
|
||||
return
|
||||
else if (prob (95))
|
||||
M.show_message("<span class='game'><i>You hear muffled speech... but nothing is there...</i></span>", 2)
|
||||
if(prob(20))
|
||||
playsound(src.loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
|
||||
else
|
||||
M.show_message("<span class='game'><i>You hear muffled speech... you can almost make out some words...</i></span>", 2)
|
||||
// M.show_message("<span class='game'><i>[stutter(message)]</i></span>", 2)
|
||||
playsound(src.loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
|
||||
*/
|
||||
/mob/observer/dead/handle_track(message, verb = "says", mob/speaker = null, speaker_name, hard_to_hear)
|
||||
return "[speaker_name] ([ghost_follow_link(speaker, src)])"
|
||||
|
||||
/mob/observer/dead/handle_speaker_name(mob/speaker = null, vname, hard_to_hear)
|
||||
var/speaker_name = ..()
|
||||
//Announce computer and various stuff that broadcasts doesn't use it's real name but AI's can't pretend to be other mobs.
|
||||
if(speaker && (speaker_name != speaker.real_name) && !isAI(speaker))
|
||||
speaker_name = "[speaker.real_name] ([speaker_name])"
|
||||
return speaker_name
|
||||
@@ -1,54 +1,96 @@
|
||||
// At minimum every mob has a hear_say proc.
|
||||
/mob/proc/combine_message(var/list/message_pieces, var/verb, var/mob/speaker, always_stars = FALSE, var/radio = FALSE)
|
||||
var/iteration_count = 0
|
||||
var/msg = "" // This is to make sure that the pieces have actually added something
|
||||
. = "[verb], \""
|
||||
for(var/datum/multilingual_say_piece/SP in message_pieces)
|
||||
iteration_count++
|
||||
var/piece = SP.message
|
||||
if(piece == "")
|
||||
continue
|
||||
|
||||
/mob/proc/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
|
||||
if(SP.speaking && SP.speaking.flags & INNATE) // Snowflake for noise lang
|
||||
if(radio)
|
||||
return SP.speaking.format_message_radio(piece)
|
||||
else
|
||||
return SP.speaking.format_message(piece)
|
||||
|
||||
if(iteration_count == 1)
|
||||
piece = capitalize(piece)
|
||||
|
||||
if(always_stars)
|
||||
piece = stars(piece)
|
||||
else if(!say_understands(speaker, SP.speaking))
|
||||
piece = saypiece_scramble(SP)
|
||||
if(isliving(speaker))
|
||||
var/mob/living/S = speaker
|
||||
if(istype(S.say_list) && length(S.say_list.speak))
|
||||
piece = pick(S.say_list.speak)
|
||||
|
||||
if(!SP.speaking) // Catch the most generic case first
|
||||
piece = "<span class='message body'>[piece]</span>"
|
||||
else if(radio) // SP.speaking == TRUE enforced by previous !SP.speaking
|
||||
piece = SP.speaking.format_message_radio(piece)
|
||||
else // SP.speaking == TRUE && radio == FALSE
|
||||
piece = SP.speaking.format_message(piece)
|
||||
|
||||
msg += (piece + " ")
|
||||
|
||||
if(msg == "")
|
||||
// There is literally no content left in this message, we need to shut this shit down
|
||||
. = "" // hear_say will suppress it
|
||||
else
|
||||
. = trim(. + trim(msg))
|
||||
. += "\""
|
||||
|
||||
/mob/proc/saypiece_scramble(datum/multilingual_say_piece/SP)
|
||||
if(SP.speaking)
|
||||
return SP.speaking.scramble(SP.message)
|
||||
else
|
||||
return stars(SP.message)
|
||||
|
||||
/mob/proc/hear_say(var/list/message_pieces, var/verb = "says", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
|
||||
if(!client && !teleop)
|
||||
return
|
||||
return FALSE
|
||||
|
||||
if(speaker && !speaker.client && istype(src,/mob/observer/dead) && is_preference_enabled(/datum/client_preference/ghost_ears) && !(speaker in view(src)))
|
||||
if(isobserver(src) && is_preference_enabled(/datum/client_preference/ghost_ears))
|
||||
if(speaker && !speaker.client && !(speaker in view(src)))
|
||||
//Does the speaker have a client? It's either random stuff that observers won't care about (Experiment 97B says, 'EHEHEHEHEHEHEHE')
|
||||
//Or someone snoring. So we make it where they won't hear it.
|
||||
return
|
||||
return FALSE
|
||||
|
||||
//make sure the air can transmit speech - hearer's side
|
||||
var/turf/T = get_turf(src)
|
||||
if ((T) && (!(istype(src, /mob/observer/dead)))) //Ghosts can hear even in vacuum.
|
||||
if(T && !isobserver(src)) //Ghosts can hear even in vacuum.
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
var/pressure = (environment)? environment.return_pressure() : 0
|
||||
var/pressure = environment ? environment.return_pressure() : 0
|
||||
if(pressure < SOUND_MINIMUM_PRESSURE && get_dist(speaker, src) > 1)
|
||||
return
|
||||
return FALSE
|
||||
|
||||
if(pressure < ONE_ATMOSPHERE * 0.4) //sound distortion pressure, to help clue people in that the air is thin, even if it isn't a vacuum yet
|
||||
italics = 1
|
||||
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
|
||||
|
||||
if(sleeping || stat == 1)
|
||||
hear_sleep(message)
|
||||
return
|
||||
|
||||
//non-verbal languages are garbled if you can't see the speaker. Yes, this includes if they are inside a closet.
|
||||
if (language && (language.flags & NONVERBAL))
|
||||
if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
|
||||
message = stars(message)
|
||||
|
||||
if(!(language && (language.flags & INNATE))) // skip understanding checks for INNATE languages
|
||||
if(!say_understands(speaker,language))
|
||||
if(language)
|
||||
message = language.scramble(message, languages)
|
||||
else
|
||||
message = stars(message)
|
||||
|
||||
var/speaker_name = speaker.name
|
||||
if(istype(speaker, /mob/living/carbon/human))
|
||||
if(ishuman(speaker))
|
||||
var/mob/living/carbon/human/H = speaker
|
||||
speaker_name = H.GetVoice()
|
||||
|
||||
var/message = combine_message(message_pieces, verb, speaker)
|
||||
if(message == "")
|
||||
return
|
||||
|
||||
if(sleeping || stat == UNCONSCIOUS)
|
||||
hear_sleep(message)
|
||||
return FALSE
|
||||
|
||||
if(italics)
|
||||
message = "<i>[message]</i>"
|
||||
|
||||
message = encode_html_emphasis(message)
|
||||
|
||||
var/track = null
|
||||
if(istype(src, /mob/observer/dead))
|
||||
if(isobserver(src))
|
||||
if(italics && is_preference_enabled(/datum/client_preference/ghost_radio))
|
||||
return
|
||||
if(speaker_name != speaker.real_name && speaker.real_name)
|
||||
@@ -58,31 +100,27 @@
|
||||
message = "<b>[message]</b>"
|
||||
|
||||
if(is_deaf())
|
||||
if(!language || !(language.flags & INNATE)) // INNATE is the flag for audible-emote-language, so we don't want to show an "x talks but you cannot hear them" message if it's set
|
||||
if(speaker == src)
|
||||
to_chat(src, "<span class='warning'>You cannot hear yourself speak!</span>")
|
||||
to_chat(src, "<span class='filter_say'><span class='warning'>You cannot hear yourself speak!</span></span>")
|
||||
else
|
||||
to_chat(src, "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear.")
|
||||
to_chat(src, "<span class='filter_say'><span class='name'>[speaker_name]</span>[speaker.GetAltName()] makes a noise, possibly speech, but you cannot hear them.</span>")
|
||||
else
|
||||
var/message_to_send = null
|
||||
if(language)
|
||||
message_to_send = "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][language.format_message(message, verb)]</span>"
|
||||
else
|
||||
message_to_send = "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][verb], <span class='message'><span class='body'>\"[message]\"</span></span></span>"
|
||||
if(check_mentioned(message) && is_preference_enabled(/datum/client_preference/check_mention))
|
||||
message_to_send = "<span class='game say'><span class='name'>[speaker_name]</span>[speaker.GetAltName()] [track][message]</span>"
|
||||
if(check_mentioned(multilingual_to_message(message_pieces)) && is_preference_enabled(/datum/client_preference/check_mention))
|
||||
message_to_send = "<font size='3'><b>[message_to_send]</b></font>"
|
||||
|
||||
on_hear_say(message_to_send)
|
||||
|
||||
if (speech_sound && (get_dist(speaker, src) <= world.view && src.z == speaker.z))
|
||||
if(speech_sound && (get_dist(speaker, src) <= world.view && z == speaker.z))
|
||||
var/turf/source = speaker ? get_turf(speaker) : get_turf(src)
|
||||
src.playsound_local(source, speech_sound, sound_vol, 1)
|
||||
playsound_local(source, speech_sound, sound_vol, 1)
|
||||
|
||||
// Done here instead of on_hear_say() since that is NOT called if the mob is clientless (which includes most AI mobs).
|
||||
/mob/living/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
|
||||
/mob/living/hear_say(var/list/message_pieces, var/verb = "says", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
|
||||
..()
|
||||
if(has_AI()) // Won't happen if no ai_holder exists or there's a player inside w/o autopilot active.
|
||||
ai_holder.on_hear_say(speaker, message)
|
||||
ai_holder.on_hear_say(speaker, multilingual_to_message(message_pieces))
|
||||
|
||||
/mob/proc/on_hear_say(var/message)
|
||||
to_chat(src, message)
|
||||
@@ -124,114 +162,25 @@
|
||||
|
||||
return tagged_message
|
||||
|
||||
/mob/proc/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/part_c, var/mob/speaker = null, var/hard_to_hear = 0, var/vname ="")
|
||||
|
||||
/mob/proc/hear_radio(var/list/message_pieces, var/verb = "says", var/part_a, var/part_b, var/part_c, var/mob/speaker = null, var/hard_to_hear = 0, var/vname = "")
|
||||
if(!client)
|
||||
return
|
||||
|
||||
if(sleeping || stat==1) //If unconscious or sleeping
|
||||
var/message = combine_message(message_pieces, verb, speaker, always_stars = hard_to_hear, radio = TRUE)
|
||||
if(sleeping || stat == UNCONSCIOUS) //If unconscious or sleeping
|
||||
hear_sleep(message)
|
||||
return
|
||||
|
||||
var/track = null
|
||||
|
||||
//non-verbal languages are garbled if you can't see the speaker. Yes, this includes if they are inside a closet.
|
||||
if (language && (language.flags & NONVERBAL))
|
||||
if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
|
||||
message = stars(message)
|
||||
|
||||
if(!(language && (language.flags & INNATE))) // skip understanding checks for INNATE languages
|
||||
if(!say_understands(speaker,language))
|
||||
if(language)
|
||||
message = language.scramble(message, languages)
|
||||
else
|
||||
message = stars(message)
|
||||
|
||||
if(hard_to_hear)
|
||||
message = stars(message)
|
||||
|
||||
var/speaker_name = speaker.name
|
||||
|
||||
if(vname)
|
||||
speaker_name = vname
|
||||
|
||||
if(istype(speaker, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = speaker
|
||||
if(H.voice)
|
||||
speaker_name = H.voice
|
||||
|
||||
if(hard_to_hear)
|
||||
speaker_name = "unknown"
|
||||
|
||||
var/changed_voice
|
||||
|
||||
if(istype(src, /mob/living/silicon/ai) && !hard_to_hear)
|
||||
var/jobname // the mob's "job"
|
||||
var/mob/living/carbon/human/impersonating //The crew member being impersonated, if any.
|
||||
|
||||
if (ishuman(speaker))
|
||||
var/mob/living/carbon/human/H = speaker
|
||||
|
||||
if(H.wear_mask && istype(H.wear_mask,/obj/item/clothing/mask/gas/voice))
|
||||
changed_voice = 1
|
||||
var/list/impersonated = new()
|
||||
var/mob/living/carbon/human/I = impersonated[speaker_name]
|
||||
|
||||
if(!I)
|
||||
for(var/mob/living/carbon/human/M in mob_list)
|
||||
if(M.real_name == speaker_name)
|
||||
I = M
|
||||
impersonated[speaker_name] = I
|
||||
break
|
||||
|
||||
// If I's display name is currently different from the voice name and using an agent ID then don't impersonate
|
||||
// as this would allow the AI to track I and realize the mismatch.
|
||||
if(I && !(I.name != speaker_name && I.wear_id && istype(I.wear_id,/obj/item/weapon/card/id/syndicate)))
|
||||
impersonating = I
|
||||
jobname = impersonating.get_assignment()
|
||||
else
|
||||
jobname = "Unknown"
|
||||
else
|
||||
jobname = H.get_assignment()
|
||||
|
||||
else if (iscarbon(speaker)) // Nonhuman carbon mob
|
||||
jobname = "No id"
|
||||
else if (isAI(speaker))
|
||||
jobname = "AI"
|
||||
else if (isrobot(speaker))
|
||||
jobname = "Cyborg"
|
||||
else if (istype(speaker, /mob/living/silicon/pai))
|
||||
jobname = "Personal AI"
|
||||
else
|
||||
jobname = "Unknown"
|
||||
|
||||
if(changed_voice)
|
||||
if(impersonating)
|
||||
track = "<a href='byond://?src=\ref[src];trackname=[html_encode(speaker_name)];track=\ref[impersonating]'>[speaker_name] ([jobname])</a>"
|
||||
else
|
||||
track = "[speaker_name] ([jobname])"
|
||||
else
|
||||
track = "<a href='byond://?src=\ref[src];trackname=[html_encode(speaker_name)];track=\ref[speaker]'>[speaker_name] ([jobname])</a>"
|
||||
|
||||
if(istype(src, /mob/observer/dead))
|
||||
if(speaker_name != speaker.real_name && !isAI(speaker)) //Announce computer and various stuff that broadcasts doesn't use it's real name but AI's can't pretend to be other mobs.
|
||||
speaker_name = "[speaker.real_name] ([speaker_name])"
|
||||
track = "[speaker_name] ([ghost_follow_link(speaker, src)])"
|
||||
var/speaker_name = handle_speaker_name(speaker, vname, hard_to_hear)
|
||||
var/track = handle_track(message, verb, speaker, speaker_name, hard_to_hear)
|
||||
|
||||
message = encode_html_emphasis(message)
|
||||
|
||||
var/formatted
|
||||
if(language)
|
||||
formatted = "[language.format_message_radio(message, verb)][part_c]"
|
||||
else
|
||||
formatted = "[verb], <span class=\"body\">\"[message]\"</span>[part_c]"
|
||||
|
||||
|
||||
if((sdisabilities & DEAF) || ear_deaf)
|
||||
if(prob(20))
|
||||
to_chat(src, "<span class='warning'>You feel your headset vibrate but can hear nothing from it!</span>")
|
||||
else
|
||||
on_hear_radio(part_a, speaker_name, track, part_b, formatted)
|
||||
on_hear_radio(part_a, speaker_name, track, part_b, message)
|
||||
|
||||
/proc/say_timestamp()
|
||||
return "<span class='say_quote'>\[[stationtime2text()]\]</span>"
|
||||
@@ -296,9 +245,40 @@
|
||||
heardword = copytext(heardword,2)
|
||||
if(copytext(heardword,-1) in punctuation)
|
||||
heardword = copytext(heardword,1,length(heardword))
|
||||
heard = "<span class = 'game_say'>...You hear something about...[heardword]</span>"
|
||||
heard = "<span class='game say'>...You hear something about...[heardword]</span>"
|
||||
|
||||
else
|
||||
heard = "<span class = 'game_say'>...<i>You almost hear someone talking</i>...</span>"
|
||||
heard = "<span class='game say'>...<i>You almost hear someone talking</i>...</span>"
|
||||
|
||||
to_chat(src, heard)
|
||||
|
||||
/mob/proc/handle_speaker_name(mob/speaker, vname, hard_to_hear)
|
||||
var/speaker_name = "unknown"
|
||||
if(speaker)
|
||||
speaker_name = speaker.name
|
||||
|
||||
if(ishuman(speaker))
|
||||
var/mob/living/carbon/human/H = speaker
|
||||
if(H.voice)
|
||||
speaker_name = H.voice
|
||||
|
||||
if(vname)
|
||||
speaker_name = vname
|
||||
|
||||
if(hard_to_hear)
|
||||
speaker_name = "unknown"
|
||||
|
||||
return speaker_name
|
||||
|
||||
/mob/proc/handle_track(message, verb = "says", mob/speaker = null, speaker_name, hard_to_hear)
|
||||
return
|
||||
|
||||
/mob/proc/hear_holopad_talk(list/message_pieces, var/verb = "says", var/mob/speaker = null)
|
||||
var/message = combine_message(message_pieces, verb, speaker)
|
||||
|
||||
var/name = speaker.name
|
||||
if(!say_understands(speaker))
|
||||
name = speaker.voice_name
|
||||
|
||||
var/rendered = "<span class='game say'><span class='name'>[name]</span> [message]</span>"
|
||||
to_chat(src, rendered)
|
||||
@@ -5,12 +5,6 @@
|
||||
key = ""
|
||||
flags = RESTRICTED|NONGLOBAL|INNATE|NO_TALK_MSG|NO_STUTTER
|
||||
|
||||
/datum/language/noise/format_message(message, verb)
|
||||
return "<span class='message'><span class='[colour]'>[message]</span></span>"
|
||||
|
||||
/datum/language/noise/format_message_plain(message, verb)
|
||||
return message
|
||||
|
||||
/datum/language/noise/format_message_radio(message, verb)
|
||||
return "<span class='[colour]'>[message]</span>"
|
||||
|
||||
@@ -143,6 +137,17 @@
|
||||
var/obj/item/organ/external/hand/hands = locate() in speaker //you can't sign without hands
|
||||
return (hands || !iscarbon(speaker))
|
||||
|
||||
/datum/language/sign/scramble(var/input, var/list/known_languages)
|
||||
return stars(input)
|
||||
|
||||
// This is a little weird because broadcast is traditionally for hivemind languages
|
||||
// But in practice, it's just a way for a language to override all other languages and bypass hear_say
|
||||
// which is exactly what sign language does.
|
||||
/datum/language/sign/broadcast(var/mob/living/speaker, var/message, var/speaker_mask)
|
||||
log_say("(SIGN) [message]", speaker)
|
||||
speaker.say_signlang(message, pick(signlang_verb), src)
|
||||
|
||||
|
||||
// Silly language for those times when you try to talk a languague you normally can't
|
||||
/datum/language/gibberish
|
||||
name = LANGUAGE_GIBBERISH
|
||||
|
||||
@@ -113,13 +113,13 @@
|
||||
return scrambled_text
|
||||
|
||||
/datum/language/proc/format_message(message, verb)
|
||||
return "[verb], <span class='message'><span class='[colour]'>\"[capitalize(message)]\"</span></span>"
|
||||
return "<span class='message'><span class='[colour]'>[message]</span></span>"
|
||||
|
||||
/datum/language/proc/format_message_plain(message, verb)
|
||||
return "[verb], \"[capitalize(message)]\""
|
||||
return "[capitalize(message)]"
|
||||
|
||||
/datum/language/proc/format_message_radio(message, verb)
|
||||
return "[verb], <span class='[colour]'>\"[capitalize(message)]\"</span>"
|
||||
return "<span class='[colour]'>[capitalize(message)]</span>"
|
||||
|
||||
/datum/language/proc/get_talkinto_msg_range(message)
|
||||
// if you yell, you'll be heard from two tiles over instead of one
|
||||
@@ -129,7 +129,7 @@
|
||||
log_say("(HIVE) [message]", speaker)
|
||||
|
||||
if(!speaker_mask) speaker_mask = speaker.name
|
||||
message = format_message(message, get_spoken_verb(message))
|
||||
message = "[get_spoken_verb(message)], \"[format_message(message, get_spoken_verb(message))]\""
|
||||
|
||||
for(var/mob/player in player_list)
|
||||
player.hear_broadcast(src, speaker, speaker_mask, message)
|
||||
@@ -233,36 +233,36 @@
|
||||
return prefix in config.language_prefixes
|
||||
|
||||
//TBD
|
||||
/mob/proc/check_lang_data()
|
||||
. = ""
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
if(!(L.flags & NONGLOBAL))
|
||||
. += "<b>[L.name] ([get_language_prefix()][L.key])</b><br/>[L.desc]<br/><br/>"
|
||||
|
||||
/mob/living/check_lang_data()
|
||||
. = ""
|
||||
|
||||
if(default_language)
|
||||
. += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
if(!(L.flags & NONGLOBAL))
|
||||
if(L == default_language)
|
||||
. += "<b>[L.name] ([get_language_prefix()][L.key])</b> - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/>[L.desc]<br/><br/>"
|
||||
else if (can_speak(L))
|
||||
. += "<b>[L.name] ([get_language_prefix()][L.key])</b> - <a href='byond://?src=\ref[src];default_lang=\ref[L]'>set default</a><br/>[L.desc]<br/><br/>"
|
||||
else
|
||||
. += "<b>[L.name] ([get_language_prefix()][L.key])</b> - cannot speak!<br/>[L.desc]<br/><br/>"
|
||||
|
||||
/mob/verb/check_languages()
|
||||
set name = "Check Known Languages"
|
||||
set category = "IC"
|
||||
set src = usr
|
||||
|
||||
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
if(!(L.flags & NONGLOBAL))
|
||||
dat += "<b>[L.name] ([get_language_prefix()][L.key])</b><br/>[L.desc]<br/><br/>"
|
||||
|
||||
src << browse(dat, "window=checklanguage")
|
||||
return
|
||||
|
||||
/mob/living/check_languages()
|
||||
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
|
||||
|
||||
if(default_language)
|
||||
dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
if(!(L.flags & NONGLOBAL))
|
||||
if(L == default_language)
|
||||
dat += "<b>[L.name] ([get_language_prefix()][L.key])</b> - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/>[L.desc]<br/><br/>"
|
||||
else if (can_speak(L))
|
||||
dat += "<b>[L.name] ([get_language_prefix()][L.key])</b> - <a href='byond://?src=\ref[src];default_lang=\ref[L]'>set default</a><br/>[L.desc]<br/><br/>"
|
||||
else
|
||||
dat += "<b>[L.name] ([get_language_prefix()][L.key])</b> - cannot speak!<br/>[L.desc]<br/><br/>"
|
||||
|
||||
src << browse(dat, "window=checklanguage")
|
||||
var/datum/browser/popup = new(src, "checklanguage", "Known Languages", 420, 470)
|
||||
popup.set_content(check_lang_data())
|
||||
popup.open()
|
||||
|
||||
/mob/living/Topic(href, href_list)
|
||||
if(href_list["default_lang"])
|
||||
|
||||
@@ -94,6 +94,10 @@
|
||||
key = "l"
|
||||
flags = WHITELISTED | SIGNLANG | NO_STUTTER | NONVERBAL
|
||||
|
||||
/datum/language/tajsign/broadcast(var/mob/living/speaker, var/message, var/speaker_mask)
|
||||
log_say("(SIGN) [message]", speaker)
|
||||
speaker.say_signlang(message, pick(signlang_verb), src)
|
||||
|
||||
/datum/language/tajsign/can_speak_special(var/mob/speaker) // TODO: If ever we make external organs assist languages, convert this over to the new format
|
||||
var/list/allowed_species = list(SPECIES_TAJ, SPECIES_TESHARI) // Need a tail and ears and such to use this.
|
||||
if(iscarbon(speaker))
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#define AUTOHISS_NUM 3
|
||||
|
||||
|
||||
/mob/living/proc/handle_autohiss(message, datum/language/L)
|
||||
/mob/proc/handle_autohiss(message, datum/language/L)
|
||||
return message // no autohiss at this level
|
||||
|
||||
/mob/living/carbon/human/handle_autohiss(message, datum/language/L)
|
||||
|
||||
@@ -144,12 +144,8 @@
|
||||
/mob/living/bot/attack_ai(var/mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/mob/living/bot/say(var/message)
|
||||
var/verb = "beeps"
|
||||
|
||||
message = sanitize(message)
|
||||
|
||||
..(message, null, verb)
|
||||
/mob/living/bot/say_quote(var/message, var/datum/language/speaking = null)
|
||||
return "beeps"
|
||||
|
||||
/mob/living/bot/speech_bubble_appearance()
|
||||
return "machine"
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
/mob/living/carbon/alien
|
||||
|
||||
name = "alien"
|
||||
desc = "What IS that?"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
@@ -53,3 +52,22 @@
|
||||
|
||||
/mob/living/carbon/alien/cannot_use_vents()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/get_default_language()
|
||||
if(default_language)
|
||||
return default_language
|
||||
return GLOB.all_languages["Xenomorph"]
|
||||
|
||||
/mob/living/carbon/alien/say_quote(var/message, var/datum/language/speaking = null)
|
||||
var/verb = "hisses"
|
||||
var/ending = copytext(message, length(message))
|
||||
|
||||
if(speaking && (speaking.name != "Galactic Common")) //this is so adminbooze xenos speaking common have their custom verbs,
|
||||
verb = speaking.get_spoken_verb(ending) //and use normal verbs for their own languages and non-common languages
|
||||
else
|
||||
if(ending == "!")
|
||||
verb = "roars"
|
||||
else if(ending == "?")
|
||||
verb = "hisses curiously"
|
||||
return verb
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/mob/living/carbon/alien/diona/say_understands(var/mob/other, var/datum/language/speaking = null)
|
||||
|
||||
if (istype(other, /mob/living/carbon/human) && !speaking)
|
||||
if(ishuman(other) && !speaking)
|
||||
if(languages.len >= 2) // They have sucked down some blood.
|
||||
return 1
|
||||
return TRUE
|
||||
return ..()
|
||||
@@ -1,131 +1,107 @@
|
||||
/mob/living/carbon/alien/emote(var/act, var/m_type=1, var/message = null)
|
||||
|
||||
var/param = null
|
||||
if(findtext(act, "-", 1, null))
|
||||
var/t1 = findtext(act, "-", 1, null)
|
||||
param = copytext(act, t1 + 1, length(act) + 1)
|
||||
act = copytext(act, 1, t1)
|
||||
|
||||
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act,1,length(act))
|
||||
var/muzzled = is_muzzled()
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
if(silent)
|
||||
return
|
||||
if (src.client)
|
||||
if (client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "<font color='red'>You cannot send IC messages (muted).</font>")
|
||||
return
|
||||
if (stat)
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, message)
|
||||
if("sign")
|
||||
if (!src.restrained())
|
||||
message = text("<B>The alien</B> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
|
||||
if(!restrained())
|
||||
var/num = null
|
||||
if(text2num(param))
|
||||
num = "the number [text2num(param)]"
|
||||
if(num)
|
||||
message = "<B>[src]</B> signs [num]."
|
||||
m_type = 1
|
||||
if("burp")
|
||||
if(!muzzled)
|
||||
message = "<B>[src]</B> burps."
|
||||
m_type = 2
|
||||
if("deathgasp")
|
||||
message = "<B>The [src.name]</B> lets out a waning guttural screech, green blood bubbling from its maw."
|
||||
message = "<B>[src]</B> lets out a waning guttural screech, green blood bubbling from its maw."
|
||||
m_type = 2
|
||||
if("scratch")
|
||||
if (!src.restrained())
|
||||
message = "<B>The [src.name]</B> scratches."
|
||||
if(!restrained())
|
||||
message = "<B>[src]</B> scratches."
|
||||
m_type = 1
|
||||
if("whimper")
|
||||
if(!muzzled)
|
||||
message = "<B>The [src.name]</B> whimpers."
|
||||
message = "<B>[src]</B> whimpers."
|
||||
m_type = 2
|
||||
if("tail")
|
||||
message = "<B>The [src.name]</B> waves its tail."
|
||||
message = "<B>[src]</B> waves its tail."
|
||||
m_type = 1
|
||||
if("gasp")
|
||||
message = "<B>The [src.name]</B> gasps."
|
||||
message = "<B>[src]</B> gasps."
|
||||
m_type = 2
|
||||
if("shiver")
|
||||
message = "<B>The [src.name]</B> shivers."
|
||||
message = "<B>[src]</B> shivers."
|
||||
m_type = 2
|
||||
if("drool")
|
||||
message = "<B>The [src.name]</B> drools."
|
||||
message = "<B>[src]</B> drools."
|
||||
m_type = 1
|
||||
if("scretch")
|
||||
if(!muzzled)
|
||||
message = "<B>The [src.name]</B> scretches."
|
||||
message = "<B>[src]</B> scretches."
|
||||
m_type = 2
|
||||
if("choke")
|
||||
message = "<B>The [src.name]</B> chokes."
|
||||
message = "<B>[src]</B> chokes."
|
||||
m_type = 2
|
||||
if("moan")
|
||||
message = "<B>The [src.name]</B> moans!"
|
||||
message = "<B>[src]</B> moans!"
|
||||
m_type = 2
|
||||
if("nod")
|
||||
message = "<B>The [src.name]</B> nods its head."
|
||||
message = "<B>[src]</B> nods its head."
|
||||
m_type = 1
|
||||
// if("sit")
|
||||
// message = "<B>The [src.name]</B> sits down." //Larvan can't sit down, /N
|
||||
// message = "<B>[src]</B> sits down." //Larvan can't sit down, /N
|
||||
// m_type = 1
|
||||
if("sway")
|
||||
message = "<B>The [src.name]</B> sways around dizzily."
|
||||
message = "<B>[src]</B> sways around dizzily."
|
||||
m_type = 1
|
||||
if("sulk")
|
||||
message = "<B>The [src.name]</B> sulks down sadly."
|
||||
message = "<B>[src]</B> sulks down sadly."
|
||||
m_type = 1
|
||||
if("twitch")
|
||||
message = "<B>The [src.name]</B> twitches."
|
||||
message = "<B>[src]</B> twitches."
|
||||
m_type = 1
|
||||
if("twitch_v")
|
||||
message = "<B>The [src.name]</B> twitches violently."
|
||||
message = "<B>[src]</B> twitches violently."
|
||||
m_type = 1
|
||||
if("dance")
|
||||
if (!src.restrained())
|
||||
message = "<B>The [src.name]</B> dances around happily."
|
||||
if(!restrained())
|
||||
message = "<B>[src]</B> dances around happily."
|
||||
m_type = 1
|
||||
if("roll")
|
||||
if (!src.restrained())
|
||||
message = "<B>The [src.name]</B> rolls."
|
||||
if(!restrained())
|
||||
message = "<B>[src]</B> rolls."
|
||||
m_type = 1
|
||||
if("shake")
|
||||
message = "<B>The [src.name]</B> shakes its head."
|
||||
message = "<B>[src]</B> shakes its head."
|
||||
m_type = 1
|
||||
if("gnarl")
|
||||
if(!muzzled)
|
||||
message = "<B>The [src.name]</B> gnarls and shows its teeth.."
|
||||
message = "<B>[src]</B> gnarls and shows its teeth.."
|
||||
m_type = 2
|
||||
if("jump")
|
||||
message = "<B>The [src.name]</B> jumps!"
|
||||
message = "<B>[src]</B> jumps!"
|
||||
m_type = 1
|
||||
if("hiss_")
|
||||
message = "<B>The [src.name]</B> hisses softly."
|
||||
message = "<B>[src]</B> hisses softly."
|
||||
m_type = 1
|
||||
if("collapse")
|
||||
Paralyse(2)
|
||||
message = text("<B>[]</B> collapses!", src)
|
||||
message = "<B>[src]</B> collapses!"
|
||||
m_type = 2
|
||||
if("chirp")
|
||||
message = "<B>The [src.name]</B> chirps!"
|
||||
playsound(src.loc, 'sound/misc/nymphchirp.ogg', 50, 0)
|
||||
message = "<B>[src]</B> chirps!"
|
||||
playsound(loc, 'sound/misc/nymphchirp.ogg', 50, 0)
|
||||
m_type = 2
|
||||
if("help")
|
||||
to_chat(src, "burp, chirp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roll, scratch,\nscretch, shake, sign-#, sulk, sway, tail, twitch, whimper")
|
||||
else
|
||||
to_chat(src, "Invalid Emote: [act]")
|
||||
if ((message && src.stat == 0))
|
||||
log_emote(message, src)
|
||||
if (m_type & 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(message, m_type)
|
||||
//Foreach goto(703)
|
||||
else
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message(message, m_type)
|
||||
//Foreach goto(746)
|
||||
return
|
||||
to_chat(src, "<span class='filter_say'>burp, chirp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roll, scratch,\nscretch, shake, sign-#, sulk, sway, tail, twitch, whimper</span>")
|
||||
|
||||
if(!stat)
|
||||
..(act, m_type, message)
|
||||
@@ -1,25 +0,0 @@
|
||||
/mob/living/carbon/alien/say(var/message)
|
||||
var/verb = "says"
|
||||
var/message_range = world.view
|
||||
|
||||
if(client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "<font color='red'>You cannot speak in IC (Muted).</font>")
|
||||
return
|
||||
|
||||
message = sanitize(message)
|
||||
|
||||
if(stat == 2)
|
||||
return say_dead(message)
|
||||
|
||||
if(copytext(message,1,2) == "*")
|
||||
return emote(copytext(message,2))
|
||||
|
||||
var/datum/language/speaking = parse_language(message)
|
||||
|
||||
message = trim(message)
|
||||
|
||||
if(!message || stat)
|
||||
return
|
||||
|
||||
..(message, speaking, verb, null, null, message_range, null)
|
||||
@@ -23,30 +23,13 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/brain/say_understands(var/other)//Goddamn is this hackish, but this say code is so odd
|
||||
if (istype(other, /mob/living/silicon/ai))
|
||||
if(!(container && istype(container, /obj/item/device/mmi)))
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
if (istype(other, /mob/living/silicon/decoy))
|
||||
if(!(container && istype(container, /obj/item/device/mmi)))
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
if (istype(other, /mob/living/silicon/pai))
|
||||
if(!(container && istype(container, /obj/item/device/mmi)))
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
if (istype(other, /mob/living/silicon/robot))
|
||||
if(!(container && istype(container, /obj/item/device/mmi)))
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/human))
|
||||
return 1
|
||||
if (istype(other, /mob/living/simple_mob/slime))
|
||||
return 1
|
||||
if(istype(container, /obj/item/device/mmi))
|
||||
if(issilicon(other))
|
||||
return TRUE
|
||||
if(ishuman(other))
|
||||
return TRUE
|
||||
if(isslime(other))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/brain/update_canmove()
|
||||
|
||||
@@ -6,27 +6,9 @@
|
||||
var/t1 = findtext(act, "-", 1, null)
|
||||
act = copytext(act, 1, t1)
|
||||
|
||||
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act,1,length(act))
|
||||
|
||||
if(src.stat == DEAD)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
switch(act)
|
||||
if ("me")
|
||||
if(silent)
|
||||
return
|
||||
if (src.client)
|
||||
if (client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "<font color='red'>You cannot send IC messages (muted).</font>")
|
||||
return
|
||||
if (stat)
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, message)
|
||||
if("alarm")
|
||||
to_chat(src, "You sound an alarm.")
|
||||
message = "<B>[src]</B> sounds an alarm."
|
||||
@@ -58,23 +40,8 @@
|
||||
message = "<B>[src]</B> boops."
|
||||
m_type = 2
|
||||
if("help")
|
||||
to_chat(src, "alarm,alert,notice,flash,blink,whistle,beep,boop")
|
||||
else
|
||||
to_chat(src, "<font color='blue'>Unusable emote '[act]'. Say *help for a list.</font>")
|
||||
to_chat(src, "<span class='filter_say'>alarm, alert, notice, flash, blink, whistle, beep, boop</span>")
|
||||
|
||||
if (message)
|
||||
log_emote(message, src)
|
||||
if(!stat)
|
||||
..(act, m_type, message)
|
||||
|
||||
for(var/mob/M in dead_mob_list)
|
||||
if (!M.client || istype(M, /mob/new_player))
|
||||
continue //skip monkeys, leavers, and new_players
|
||||
if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_sight) && !(M in viewers(src,null)))
|
||||
M.show_message(message)
|
||||
|
||||
|
||||
if (m_type & 1)
|
||||
for (var/mob/O in viewers(src, null))
|
||||
O.show_message(message, m_type)
|
||||
else if (m_type & 2)
|
||||
for (var/mob/O in hearers(src.loc, null))
|
||||
O.show_message(message, m_type)
|
||||
@@ -1,5 +1,5 @@
|
||||
//TODO: Convert this over for languages.
|
||||
/mob/living/carbon/brain/say(var/message)
|
||||
/mob/living/carbon/brain/say(var/message, var/datum/language/speaking = null, var/whispering = 0)
|
||||
if(silent)
|
||||
return
|
||||
|
||||
@@ -8,32 +8,15 @@
|
||||
if(!(container && container.can_speak))
|
||||
return //Certain objects can speak, like MMIs. Most others cannot. -Q
|
||||
else
|
||||
var/datum/language/speaking = parse_language(message)
|
||||
if(speaking)
|
||||
message = copytext(message, 2+length(speaking.key))
|
||||
var/verb = "says"
|
||||
var/ending = copytext(message, length(message))
|
||||
if (speaking)
|
||||
verb = speaking.get_spoken_verb(ending)
|
||||
else
|
||||
if(ending=="!")
|
||||
verb=pick("exclaims","shouts","yells")
|
||||
if(ending=="?")
|
||||
verb="asks"
|
||||
|
||||
if(prob(emp_damage * 4))
|
||||
if(prob(10))//10% chance to drop the message entirely
|
||||
return
|
||||
else
|
||||
message = Gibberish(message, (emp_damage*6))//scrambles the message, gets worse when emp_damage is higher
|
||||
|
||||
if(speaking && speaking.flags & HIVEMIND)
|
||||
speaking.broadcast(src,trim(message))
|
||||
return
|
||||
..()
|
||||
|
||||
..(trim(message), speaking, verb)
|
||||
|
||||
/mob/living/carbon/brain/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
/mob/living/carbon/brain/handle_message_mode(message_mode, message, verb, speaking, used_radios)
|
||||
..()
|
||||
if(message_mode)
|
||||
var/obj/item/device/mmi/R = container
|
||||
|
||||
@@ -8,9 +8,6 @@
|
||||
param = copytext(act, t1 + 1, length(act) + 1)
|
||||
act = copytext(act, 1, t1)
|
||||
|
||||
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act,1,length(act))
|
||||
|
||||
var/muzzled = is_muzzled()
|
||||
//var/m_type = 1
|
||||
|
||||
@@ -19,7 +16,7 @@
|
||||
if(I.implanted)
|
||||
I.trigger(act, src)
|
||||
|
||||
if(src.stat == 2.0 && (act != "deathgasp"))
|
||||
if(stat == DEAD && (act != "deathgasp"))
|
||||
return
|
||||
switch(act)
|
||||
|
||||
@@ -140,7 +137,7 @@
|
||||
else
|
||||
alert("Unable to use this emote, must be either hearable or visible.")
|
||||
return
|
||||
return custom_emote(m_type, message)
|
||||
return custom_emote(m_type, input)
|
||||
|
||||
if("me")
|
||||
|
||||
@@ -736,13 +733,13 @@
|
||||
message = "makes a light spitting noise, a poor attempt at a whistle."
|
||||
|
||||
if("help")
|
||||
to_chat(src, "blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, cry, custom, deathgasp, drool, eyebrow, fastsway/qwag, \
|
||||
to_chat(src, "<span class='filter_say'>blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, cry, custom, deathgasp, drool, eyebrow, fastsway/qwag, \
|
||||
frown, gasp, giggle, glare-(none)/mob, grin, groan, grumble, handshake, hug-(none)/mob, laugh, look-(none)/mob, moan, mumble, nod, pale, point-atom, \
|
||||
raise, salute, scream, sneeze, shake, shiver, shrug, sigh, signal-#1-10, slap-(none)/mob, smile, sneeze, sniff, snore, stare-(none)/mob, stopsway/swag, sway/wag, swish, tremble, twitch, \
|
||||
twitch_v, vomit, whimper, wink, yawn. Prometheans: squish Synthetics: beep, buzz, dwoop, yes, no, rcough, rsneeze, ping. Skrell: warble")
|
||||
twitch_v, vomit, whimper, wink, yawn. Prometheans: squish Synthetics: beep, buzz, dwoop, yes, no, rcough, rsneeze, ping. Skrell: warble</span>")
|
||||
|
||||
else
|
||||
to_chat(src, "<font color='blue'>Unusable emote '[act]'. Say *help for a list.</font>")
|
||||
to_chat(src, "<span class='filter_say'><font color='blue'>Unusable emote '[act]'. Say *help for a list.</font></span>")
|
||||
|
||||
if(message)
|
||||
custom_emote(m_type,message)
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
/mob/living/carbon/human/say(var/message,var/whispering=0)
|
||||
var/alt_name = ""
|
||||
/mob/living/carbon/human/GetAltName()
|
||||
if(name != GetVoice())
|
||||
alt_name = "(as [get_id_name("Unknown")])"
|
||||
return " (as [get_id_name("Unknown")])"
|
||||
|
||||
message = sanitize(message)
|
||||
..(message, alt_name = alt_name, whispering = whispering)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/proc/forcesay(list/append)
|
||||
if(stat == CONSCIOUS)
|
||||
@@ -48,35 +46,27 @@
|
||||
return "normal"
|
||||
|
||||
/mob/living/carbon/human/say_understands(var/mob/other, var/datum/language/speaking = null)
|
||||
|
||||
if(has_brain_worms()) //Brain worms translate everything. Even mice and alien speak.
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(species.can_understand(other))
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
//These only pertain to common. Languages are handled by mob/say_understands()
|
||||
if(!speaking)
|
||||
if(istype(other, /mob/living/carbon/alien/diona))
|
||||
if(other.languages.len >= 2) //They've sucked down some blood and can speak common now.
|
||||
return 1
|
||||
if (istype(other, /mob/living/silicon))
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/brain))
|
||||
return 1
|
||||
if (istype(other, /mob/living/simple_mob/slime))
|
||||
return 1
|
||||
|
||||
//This is already covered by mob/say_understands()
|
||||
//if (istype(other, /mob/living/simple_animal))
|
||||
// if((other.universal_speak && !speaking) || src.universal_speak || src.universal_understand)
|
||||
// return 1
|
||||
// return 0
|
||||
return TRUE
|
||||
if(issilicon(other))
|
||||
return TRUE
|
||||
if(isbrain(other))
|
||||
return TRUE
|
||||
if(isslime(other))
|
||||
return TRUE
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/GetVoice()
|
||||
|
||||
var/voice_sub
|
||||
if(istype(get_rig(),/obj/item/weapon/rig))
|
||||
var/obj/item/weapon/rig/rig = get_rig()
|
||||
@@ -113,30 +103,6 @@
|
||||
/mob/living/carbon/human/proc/GetSpecialVoice()
|
||||
return special_voice
|
||||
|
||||
|
||||
/*
|
||||
***Deprecated***
|
||||
let this be handled at the hear_say or hear_radio proc
|
||||
This is left in for robot speaking when humans gain binary channel access until I get around to rewriting
|
||||
robot_talk() proc.
|
||||
There is no language handling build into it however there is at the /mob level so we accept the call
|
||||
for it but just ignore it.
|
||||
*/
|
||||
|
||||
/mob/living/carbon/human/say_quote(var/message, var/datum/language/speaking = null)
|
||||
var/verb = "says"
|
||||
var/ending = copytext(message, length(message))
|
||||
|
||||
if(speaking)
|
||||
verb = speaking.get_spoken_verb(ending)
|
||||
else
|
||||
if(ending == "!")
|
||||
verb=pick("exclaims","shouts","yells")
|
||||
else if(ending == "?")
|
||||
verb="asks"
|
||||
|
||||
return verb
|
||||
|
||||
/mob/living/carbon/human/handle_speech_problems(var/list/message_data)
|
||||
if(silent || (sdisabilities & MUTE))
|
||||
message_data[1] = ""
|
||||
@@ -152,59 +118,72 @@
|
||||
else
|
||||
. = ..(message_data)
|
||||
|
||||
/mob/living/carbon/human/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
/mob/living/carbon/human/handle_message_mode(message_mode, list/message_pieces, verb, used_radios)
|
||||
switch(message_mode)
|
||||
if("intercom")
|
||||
if(!src.restrained())
|
||||
if(!restrained())
|
||||
for(var/obj/item/device/radio/intercom/I in view(1))
|
||||
I.talk_into(src, message, null, verb, speaking)
|
||||
I.talk_into(src, message_pieces, null, verb)
|
||||
I.add_fingerprint(src)
|
||||
used_radios += I
|
||||
if("headset")
|
||||
if(l_ear && istype(l_ear,/obj/item/device/radio))
|
||||
var/obj/item/device/radio/R = l_ear
|
||||
R.talk_into(src,message,null,verb,speaking)
|
||||
used_radios += l_ear
|
||||
else if(r_ear && istype(r_ear,/obj/item/device/radio))
|
||||
var/obj/item/device/radio/R = r_ear
|
||||
R.talk_into(src,message,null,verb,speaking)
|
||||
used_radios += r_ear
|
||||
if("right ear")
|
||||
var/obj/item/device/radio/R
|
||||
var/has_radio = 0
|
||||
if(r_ear && istype(r_ear,/obj/item/device/radio))
|
||||
var/obj/item/device/radio/R = null
|
||||
if(isradio(l_ear))
|
||||
R = l_ear
|
||||
if(R.talk_into(src, message_pieces, null, verb))
|
||||
used_radios += R
|
||||
return
|
||||
|
||||
if(isradio(r_ear))
|
||||
R = r_ear
|
||||
has_radio = 1
|
||||
if(r_hand && istype(r_hand, /obj/item/device/radio))
|
||||
if(R.talk_into(src, message_pieces, null, verb))
|
||||
used_radios += R
|
||||
return
|
||||
if("right ear")
|
||||
var/obj/item/device/radio/R = null
|
||||
if(isradio(r_ear))
|
||||
R = r_ear
|
||||
if(isradio(r_hand))
|
||||
R = r_hand
|
||||
has_radio = 1
|
||||
if(has_radio)
|
||||
R.talk_into(src,message,null,verb,speaking)
|
||||
if(istype(R))
|
||||
if(R.talk_into(src, message_pieces, null, verb))
|
||||
used_radios += R
|
||||
if("left ear")
|
||||
var/obj/item/device/radio/R
|
||||
var/has_radio = 0
|
||||
if(l_ear && istype(l_ear,/obj/item/device/radio))
|
||||
var/obj/item/device/radio/R = null
|
||||
if(isradio(l_ear))
|
||||
R = l_ear
|
||||
has_radio = 1
|
||||
if(l_hand && istype(l_hand,/obj/item/device/radio))
|
||||
if(isradio(l_hand))
|
||||
R = l_hand
|
||||
has_radio = 1
|
||||
if(has_radio)
|
||||
R.talk_into(src,message,null,verb,speaking)
|
||||
if(istype(R))
|
||||
if(R.talk_into(src, message_pieces, null, verb))
|
||||
used_radios += R
|
||||
else
|
||||
if(message_mode)
|
||||
if(l_ear && istype(l_ear,/obj/item/device/radio))
|
||||
l_ear.talk_into(src,message, message_mode, verb, speaking)
|
||||
if(isradio(l_ear))
|
||||
if(l_ear.talk_into(src, message_pieces, message_mode, verb))
|
||||
used_radios += l_ear
|
||||
else if(r_ear && istype(r_ear,/obj/item/device/radio))
|
||||
r_ear.talk_into(src,message, message_mode, verb, speaking)
|
||||
return
|
||||
|
||||
if(isradio(r_ear))
|
||||
if(r_ear.talk_into(src, message_pieces, message_mode, verb))
|
||||
used_radios += r_ear
|
||||
|
||||
/mob/living/carbon/human/handle_speech_sound()
|
||||
if(species.speech_sounds && prob(species.speech_chance))
|
||||
var/list/returns[2]
|
||||
if(species.speech_sounds && prob(species.speech_chance))
|
||||
returns[1] = sound(pick(species.speech_sounds))
|
||||
returns[2] = 50
|
||||
return ..()
|
||||
return returns
|
||||
|
||||
/mob/living/carbon/human/binarycheck()
|
||||
. = FALSE
|
||||
var/obj/item/device/radio/headset/R = null
|
||||
if(istype(l_ear, /obj/item/device/radio/headset))
|
||||
R = l_ear
|
||||
if(R.translate_binary)
|
||||
. = TRUE
|
||||
|
||||
if(istype(r_ear, /obj/item/device/radio/headset))
|
||||
R = r_ear
|
||||
if(R.translate_binary)
|
||||
. = TRUE
|
||||
|
||||
@@ -532,10 +532,9 @@
|
||||
genders = list(PLURAL)
|
||||
|
||||
/datum/species/diona/can_understand(var/mob/other)
|
||||
var/mob/living/carbon/alien/diona/D = other
|
||||
if(istype(D))
|
||||
return 1
|
||||
return 0
|
||||
if(istype(other, /mob/living/carbon/alien/diona))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/species/diona/equip_survival_gear(var/mob/living/carbon/human/H)
|
||||
if(H.backbag == 1)
|
||||
|
||||
@@ -86,11 +86,9 @@
|
||||
return "alien [caste_name] ([alien_number])"
|
||||
|
||||
/datum/species/xenos/can_understand(var/mob/other)
|
||||
|
||||
if(istype(other, /mob/living/carbon/alien/larva))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/species/xenos/hug(var/mob/living/carbon/human/H,var/mob/living/target)
|
||||
H.visible_message("<span class='notice'>[H] caresses [target] with its scythe-like arm.</span>", \
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
/mob/living/carbon/slime/death(gibbed)
|
||||
|
||||
if(stat == DEAD) return
|
||||
|
||||
if(!gibbed && is_adult)
|
||||
var/mob/living/carbon/slime/M = new /mob/living/carbon/slime(loc, colour)
|
||||
M.rabid = 1
|
||||
M.Friends = Friends.Copy()
|
||||
step_away(M, src)
|
||||
is_adult = 0
|
||||
maxHealth = 150
|
||||
revive()
|
||||
if (!client) rabid = 1
|
||||
number = rand(1, 1000)
|
||||
name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
|
||||
return
|
||||
|
||||
. = ..(gibbed, "seizes up and falls limp...")
|
||||
mood = null
|
||||
regenerate_icons()
|
||||
|
||||
return
|
||||
@@ -1,99 +0,0 @@
|
||||
/mob/living/carbon/slime/emote(var/act, var/m_type=1, var/message = null)
|
||||
|
||||
if (findtext(act, "-", 1, null))
|
||||
var/t1 = findtext(act, "-", 1, null)
|
||||
//param = copytext(act, t1 + 1, length(act) + 1)
|
||||
act = copytext(act, 1, t1)
|
||||
|
||||
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act,1,length(act))
|
||||
|
||||
var/updateicon = 0
|
||||
|
||||
switch(act) //Alphabetical please
|
||||
if ("me")
|
||||
if(silent)
|
||||
return
|
||||
if (src.client)
|
||||
if (client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "<font color='red'>You cannot send IC messages (muted).</font>")
|
||||
return
|
||||
if (stat)
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
return custom_emote(m_type, message)
|
||||
if("bounce")
|
||||
message = "<B>The [src.name]</B> bounces in place."
|
||||
m_type = 1
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if("jiggle")
|
||||
message = "<B>The [src.name]</B> jiggles!"
|
||||
m_type = 1
|
||||
|
||||
if("light")
|
||||
message = "<B>The [src.name]</B> lights up for a bit, then stops."
|
||||
m_type = 1
|
||||
|
||||
if("moan")
|
||||
message = "<B>The [src.name]</B> moans."
|
||||
m_type = 2
|
||||
|
||||
if("shiver")
|
||||
message = "<B>The [src.name]</B> shivers."
|
||||
m_type = 2
|
||||
|
||||
if("sway")
|
||||
message = "<B>The [src.name]</B> sways around dizzily."
|
||||
m_type = 1
|
||||
|
||||
if("twitch")
|
||||
message = "<B>The [src.name]</B> twitches."
|
||||
m_type = 1
|
||||
|
||||
if("vibrate")
|
||||
message = "<B>The [src.name]</B> vibrates!"
|
||||
m_type = 1
|
||||
|
||||
if("nomood")
|
||||
mood = null
|
||||
updateicon = 1
|
||||
|
||||
if("pout")
|
||||
mood = "pout"
|
||||
updateicon = 1
|
||||
|
||||
if("sad")
|
||||
mood = "sad"
|
||||
updateicon = 1
|
||||
|
||||
if("angry")
|
||||
mood = "angry"
|
||||
updateicon = 1
|
||||
|
||||
if("frown")
|
||||
mood = "mischevous"
|
||||
updateicon = 1
|
||||
|
||||
if("smile")
|
||||
mood = ":3"
|
||||
updateicon = 1
|
||||
|
||||
if ("help") //This is an exception
|
||||
to_chat(src, "Help for slime emotes. You can use these emotes with say \"*emote\":\n\nbounce, custom, jiggle, light, moan, shiver, sway, twitch, vibrate. You can also set your face with: \n\nnomood, pout, sad, angry, frown, smile")
|
||||
|
||||
else
|
||||
to_chat(src, "<font color='blue'>Unusable emote '[act]'. Say *help for a list.</font>")
|
||||
if ((message && src.stat == 0))
|
||||
if (m_type & 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(message, m_type)
|
||||
else
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message(message, m_type)
|
||||
if(updateicon)
|
||||
regenerate_icons()
|
||||
return
|
||||
@@ -1,31 +0,0 @@
|
||||
/mob/living/carbon/slime/examine(mob/user)
|
||||
..(user)
|
||||
var/msg = ""
|
||||
if (src.stat == DEAD)
|
||||
msg += "<span class='deadsay'>It is limp and unresponsive.</span>\n"
|
||||
else
|
||||
if (src.getBruteLoss())
|
||||
msg += "<span class='warning'>"
|
||||
if (src.getBruteLoss() < 40)
|
||||
msg += "It has some punctures in its flesh!"
|
||||
else
|
||||
msg += "<B>It has severe punctures and tears in its flesh!</B>"
|
||||
msg += "</span>\n"
|
||||
|
||||
switch(powerlevel)
|
||||
|
||||
if(2 to 3)
|
||||
msg += "It is flickering gently with a little electrical activity.\n"
|
||||
|
||||
if(4 to 5)
|
||||
msg += "It is glowing gently with moderate levels of electrical activity.\n"
|
||||
|
||||
if(6 to 9)
|
||||
msg += "<span class='warning'>It is glowing brightly with high levels of electrical activity.</span>\n"
|
||||
|
||||
if(10)
|
||||
msg += "<span class='warning'><B>It is radiating with massive levels of electrical activity!</B></span>\n"
|
||||
|
||||
msg += "*---------*"
|
||||
to_chat(user,msg)
|
||||
return
|
||||
@@ -1,2 +0,0 @@
|
||||
/mob/living/carbon/slime/handle_regular_hud_updates()
|
||||
return
|
||||
@@ -1,392 +0,0 @@
|
||||
/obj/item/slime_extract
|
||||
name = "slime extract"
|
||||
desc = "Goo extracted from a slime. Legends claim these to have \"magical powers\"."
|
||||
icon = 'icons/mob/slimes.dmi'
|
||||
icon_state = "grey slime extract"
|
||||
force = 1.0
|
||||
w_class = ITEMSIZE_TINY
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
origin_tech = list(TECH_BIO = 4)
|
||||
var/uses = 1 // uses before it goes inert
|
||||
var/enhanced = 0 //has it been enhanced before?
|
||||
flags = OPENCONTAINER
|
||||
/*
|
||||
/obj/item/slime_extract/attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(istype(O, /obj/item/weapon/slimesteroid2))
|
||||
if(enhanced == 1)
|
||||
to_chat(user, "<span class='warning'> This extract has already been enhanced!</span>")
|
||||
return ..()
|
||||
if(Uses == 0)
|
||||
to_chat(user, "<span class='warning'> You can't enhance a used extract!</span>")
|
||||
return ..()
|
||||
to_chat(user, "You apply the enhancer. It now has triple the amount of uses.")
|
||||
Uses = 3
|
||||
enhanced = 1
|
||||
qdel(O)
|
||||
*/
|
||||
/obj/item/slime_extract/New()
|
||||
..()
|
||||
create_reagents(5)
|
||||
// reagents.add_reagent("slimejelly", 30)
|
||||
|
||||
/obj/item/slime_extract/grey
|
||||
name = "grey slime extract"
|
||||
icon_state = "grey slime extract"
|
||||
|
||||
/obj/item/slime_extract/gold
|
||||
name = "gold slime extract"
|
||||
icon_state = "gold slime extract"
|
||||
|
||||
/obj/item/slime_extract/silver
|
||||
name = "silver slime extract"
|
||||
icon_state = "silver slime extract"
|
||||
|
||||
/obj/item/slime_extract/metal
|
||||
name = "metal slime extract"
|
||||
icon_state = "metal slime extract"
|
||||
|
||||
/obj/item/slime_extract/purple
|
||||
name = "purple slime extract"
|
||||
icon_state = "purple slime extract"
|
||||
|
||||
/obj/item/slime_extract/dark_purple
|
||||
name = "dark purple slime extract"
|
||||
icon_state = "dark purple slime extract"
|
||||
|
||||
/obj/item/slime_extract/orange
|
||||
name = "orange slime extract"
|
||||
icon_state = "orange slime extract"
|
||||
|
||||
/obj/item/slime_extract/yellow
|
||||
name = "yellow slime extract"
|
||||
icon_state = "yellow slime extract"
|
||||
|
||||
/obj/item/slime_extract/red
|
||||
name = "red slime extract"
|
||||
icon_state = "red slime extract"
|
||||
|
||||
/obj/item/slime_extract/blue
|
||||
name = "blue slime extract"
|
||||
icon_state = "blue slime extract"
|
||||
|
||||
/obj/item/slime_extract/dark_blue
|
||||
name = "dark blue slime extract"
|
||||
icon_state = "dark blue slime extract"
|
||||
|
||||
/obj/item/slime_extract/pink
|
||||
name = "pink slime extract"
|
||||
icon_state = "pink slime extract"
|
||||
|
||||
/obj/item/slime_extract/green
|
||||
name = "green slime extract"
|
||||
icon_state = "green slime extract"
|
||||
|
||||
/obj/item/slime_extract/lightpink
|
||||
name = "light pink slime extract"
|
||||
icon_state = "light pink slime extract"
|
||||
|
||||
/obj/item/slime_extract/black
|
||||
name = "black slime extract"
|
||||
icon_state = "black slime extract"
|
||||
|
||||
/obj/item/slime_extract/oil
|
||||
name = "oil slime extract"
|
||||
icon_state = "oil slime extract"
|
||||
|
||||
/obj/item/slime_extract/adamantine
|
||||
name = "adamantine slime extract"
|
||||
icon_state = "adamantine slime extract"
|
||||
|
||||
/obj/item/slime_extract/bluespace
|
||||
name = "bluespace slime extract"
|
||||
icon_state = "bluespace slime extract"
|
||||
|
||||
/obj/item/slime_extract/pyrite
|
||||
name = "pyrite slime extract"
|
||||
icon_state = "pyrite slime extract"
|
||||
|
||||
/obj/item/slime_extract/cerulean
|
||||
name = "cerulean slime extract"
|
||||
icon_state = "cerulean slime extract"
|
||||
|
||||
/obj/item/slime_extract/sepia
|
||||
name = "sepia slime extract"
|
||||
icon_state = "sepia slime extract"
|
||||
|
||||
/obj/item/slime_extract/rainbow
|
||||
name = "rainbow slime extract"
|
||||
icon_state = "rainbow slime extract"
|
||||
|
||||
/obj/item/slimepotion
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
|
||||
////Pet Slime Creation///
|
||||
/*
|
||||
/obj/item/slimepotion/docility
|
||||
name = "docility potion"
|
||||
desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame."
|
||||
icon_state = "bottle19"
|
||||
|
||||
/obj/item/slimepotion/docility/attack(mob/living/carbon/slime/M as mob, mob/user as mob)
|
||||
if(!istype(M, /mob/living/carbon/slime))//If target is not a slime.
|
||||
to_chat(user, "<span class='warning'> The potion only works on slimes!</span>")
|
||||
return ..()
|
||||
// if(M.is_adult) //Can't tame adults
|
||||
// to_chat(user, "<span class='warning'> Only baby slimes can be tamed!</span>")
|
||||
// return..()
|
||||
if(M.stat)
|
||||
to_chat(user, "<span class='warning'> The slime is dead!</span>")
|
||||
return..()
|
||||
if(M.mind)
|
||||
to_chat(user, "<span class='warning'> The slime resists!</span>")
|
||||
return ..()
|
||||
var/mob/living/simple_animal/slime/pet = new /mob/living/simple_animal/slime(M.loc)
|
||||
pet.icon_state = "[M.colour] [M.is_adult ? "adult" : "baby"] slime"
|
||||
pet.icon_living = "[M.colour] [M.is_adult ? "adult" : "baby"] slime"
|
||||
pet.icon_dead = "[M.colour] [M.is_adult ? "adult" : "baby"] slime dead"
|
||||
pet.colour = "[M.colour]"
|
||||
to_chat(user, "You feed the slime the potion, removing it's powers and calming it.")
|
||||
|
||||
qdel(M)
|
||||
|
||||
var/newname = sanitize(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text, MAX_NAME_LEN)
|
||||
|
||||
if (!newname)
|
||||
newname = "pet slime"
|
||||
pet.name = newname
|
||||
pet.real_name = newname
|
||||
qdel(src)
|
||||
|
||||
/obj/item/slimepotion/stabilizer
|
||||
name = "slime stabilizer"
|
||||
desc = "A potent chemical mix that will reduce the chance of a slime mutating."
|
||||
icon_state = "potcyan"
|
||||
|
||||
/obj/item/slimepotion/stabilizer/attack(mob/living/carbon/slime/M, mob/user)
|
||||
if(!isslime(M))
|
||||
to_chat(user, "<span class='warning'>The stabilizer only works on slimes!</span>")
|
||||
return ..()
|
||||
if(M.stat)
|
||||
to_chat(user, "<span class='warning'>The slime is dead!</span>")
|
||||
return ..()
|
||||
if(M.mutation_chance == 0)
|
||||
to_chat(user, "<span class='warning'>The slime already has no chance of mutating!</span>")
|
||||
return ..()
|
||||
|
||||
to_chat(user, "<span class='notice'>You feed the slime the stabilizer. It is now less likely to mutate.</span>")
|
||||
M.mutation_chance = Clamp(M.mutation_chance-15,0,100)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/weapon/slimepotion2
|
||||
name = "advanced docility potion"
|
||||
desc = "A potent chemical mix that will nullify a slime's powers, causing it to become docile and tame. This one is meant for adult slimes"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
|
||||
attack(mob/living/carbon/slime/M as mob, mob/user as mob)
|
||||
if(!istype(M, /mob/living/carbon/slime/))//If target is not a slime.
|
||||
to_chat(user, "<span class='warning'> The potion only works on slimes!</span>")
|
||||
return ..()
|
||||
if(M.stat)
|
||||
to_chat(user, "<span class='warning'> The slime is dead!</span>")
|
||||
return..()
|
||||
if(M.mind)
|
||||
to_chat(user, "<span class='warning'> The slime resists!</span>")
|
||||
return ..()
|
||||
var/mob/living/simple_animal/adultslime/pet = new /mob/living/simple_animal/adultslime(M.loc)
|
||||
pet.icon_state = "[M.colour] adult slime"
|
||||
pet.icon_living = "[M.colour] adult slime"
|
||||
pet.icon_dead = "[M.colour] baby slime dead"
|
||||
pet.colour = "[M.colour]"
|
||||
to_chat(user, "You feed the slime the potion, removing it's powers and calming it.")
|
||||
qdel(M)
|
||||
var/newname = sanitize(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text, MAX_NAME_LEN)
|
||||
|
||||
if (!newname)
|
||||
newname = "pet slime"
|
||||
pet.name = newname
|
||||
pet.real_name = newname
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/slimesteroid
|
||||
name = "slime steroid"
|
||||
desc = "A potent chemical mix that will cause a slime to generate more extract."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
|
||||
attack(mob/living/carbon/slime/M as mob, mob/user as mob)
|
||||
if(!istype(M, /mob/living/carbon/slime))//If target is not a slime.
|
||||
to_chat(user, "<span class='warning'> The steroid only works on baby slimes!</span>")
|
||||
return ..()
|
||||
if(M.is_adult) //Can't tame adults
|
||||
to_chat(user, "<span class='warning'> Only baby slimes can use the steroid!</span>")
|
||||
return..()
|
||||
if(M.stat)
|
||||
to_chat(user, "<span class='warning'> The slime is dead!</span>")
|
||||
return..()
|
||||
if(M.cores == 3)
|
||||
to_chat(user, "<span class='warning'> The slime already has the maximum amount of extract!</span>")
|
||||
return..()
|
||||
|
||||
to_chat(user, "You feed the slime the steroid. It now has triple the amount of extract.")
|
||||
M.cores = 3
|
||||
qdel(src)
|
||||
|
||||
/obj/item/slimesteroid2
|
||||
name = "extract enhancer"
|
||||
desc = "A potent chemical mix that will give a slime extract three uses."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle17"
|
||||
|
||||
/*afterattack(obj/target, mob/user , flag)
|
||||
if(istype(target, /obj/item/slime_extract))
|
||||
if(target.enhanced == 1)
|
||||
to_chat(user, "<span class='warning'> This extract has already been enhanced!</span>")
|
||||
return ..()
|
||||
if(target.Uses == 0)
|
||||
to_chat(user, "<span class='warning'> You can't enhance a used extract!</span>")
|
||||
return ..()
|
||||
to_chat(user, "You apply the enhancer. It now has triple the amount of uses.")
|
||||
target.Uses = 3
|
||||
target.enahnced = 1
|
||||
qdel(src)*/
|
||||
*/
|
||||
/obj/effect/golemrune
|
||||
anchored = 1
|
||||
desc = "a strange rune used to create golems. It glows when spirits are nearby."
|
||||
name = "rune"
|
||||
icon = 'icons/obj/rune.dmi'
|
||||
icon_state = "golem"
|
||||
unacidable = 1
|
||||
layer = TURF_LAYER
|
||||
|
||||
New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
process()
|
||||
var/mob/observer/dead/ghost
|
||||
for(var/mob/observer/dead/O in src.loc)
|
||||
if(!O.client) continue
|
||||
if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue
|
||||
ghost = O
|
||||
break
|
||||
if(ghost)
|
||||
icon_state = "golem2"
|
||||
else
|
||||
icon_state = "golem"
|
||||
|
||||
attack_hand(mob/living/user as mob)
|
||||
var/mob/observer/dead/ghost
|
||||
for(var/mob/observer/dead/O in src.loc)
|
||||
if(!O.client) continue
|
||||
if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue
|
||||
ghost = O
|
||||
break
|
||||
if(!ghost)
|
||||
to_chat(user, "The rune fizzles uselessly. There is no spirit nearby.")
|
||||
return
|
||||
var/mob/living/carbon/human/G = new(src.loc)
|
||||
G.set_species("Golem")
|
||||
G.key = ghost.key
|
||||
to_chat(G, "You are an adamantine golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. Serve [user], and assist them in completing their goals at any cost.")
|
||||
qdel(src)
|
||||
|
||||
|
||||
proc/announce_to_ghosts()
|
||||
for(var/mob/observer/dead/G in player_list)
|
||||
if(G.client)
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
to_chat(G, "Golem rune created in [A.name].")
|
||||
|
||||
/mob/living/carbon/slime/has_eyes()
|
||||
return 0
|
||||
|
||||
//////////////////////////////Old shit from metroids/RoRos, and the old cores, would not take much work to re-add them////////////////////////
|
||||
|
||||
/*
|
||||
// Basically this slime Core catalyzes reactions that normally wouldn't happen anywhere
|
||||
/obj/item/slime_core
|
||||
name = "slime extract"
|
||||
desc = "Goo extracted from a slime. Legends claim these to have \"magical powers\"."
|
||||
icon = 'icons/mob/slimes.dmi'
|
||||
icon_state = "slime extract"
|
||||
force = 1.0
|
||||
w_class = ITEMSIZE_TINY
|
||||
throwforce = 1.0
|
||||
throw_speed = 2
|
||||
throw_range = 6
|
||||
origin_tech = list(TECH_BIO = 4)
|
||||
var/POWERFLAG = 0 // sshhhhhhh
|
||||
var/Flush = 30
|
||||
var/Uses = 5 // uses before it goes inert
|
||||
|
||||
/obj/item/slime_core/New()
|
||||
..()
|
||||
create_reagents(100)
|
||||
POWERFLAG = rand(1,10)
|
||||
Uses = rand(7, 25)
|
||||
//flags |= NOREACT
|
||||
/*
|
||||
spawn()
|
||||
Life()
|
||||
|
||||
proc/Life()
|
||||
while(src)
|
||||
sleep(25)
|
||||
Flush--
|
||||
if(Flush <= 0)
|
||||
reagents.clear_reagents()
|
||||
Flush = 30
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/slime
|
||||
name = "slime egg"
|
||||
desc = "A small, gelatinous egg."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "slime egg-growing"
|
||||
bitesize = 12
|
||||
origin_tech = list(TECH_BIO = 4)
|
||||
var/grown = 0
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/slime/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("nutriment", 4)
|
||||
reagents.add_reagent("slimejelly", 1)
|
||||
addtimer(CALLBACK(src, ./proc/Grow), rand(120 SECONDS, 150 SECONDS))
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/slime/proc/Grow()
|
||||
grown = 1
|
||||
icon_state = "slime egg-grown"
|
||||
START_PROCESSING(SSobj, src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/slime/proc/Hatch()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
var/turf/T = get_turf(src)
|
||||
src.visible_message("<span class='warning'> The [name] pulsates and quivers!</span>")
|
||||
spawn(rand(50,100))
|
||||
src.visible_message("<span class='warning'> The [name] bursts open!</span>")
|
||||
new/mob/living/carbon/slime(T)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/slime/process()
|
||||
var/turf/location = get_turf(src)
|
||||
var/datum/gas_mixture/environment = location.return_air()
|
||||
if (environment.phoron > MOLES_PHORON_VISIBLE)//phoron exposure causes the egg to hatch
|
||||
src.Hatch()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/slime/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype( W, /obj/item/weapon/pen/crayon ))
|
||||
return
|
||||
else
|
||||
..()
|
||||
*/
|
||||
@@ -1,527 +0,0 @@
|
||||
/mob/living/carbon/slime/Life()
|
||||
set invisibility = 0
|
||||
set background = 1
|
||||
|
||||
if (src.transforming)
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
if(stat != DEAD)
|
||||
handle_nutrition()
|
||||
|
||||
if (!client)
|
||||
handle_targets()
|
||||
if (!AIproc)
|
||||
spawn()
|
||||
handle_AI()
|
||||
handle_speech_and_mood()
|
||||
|
||||
/mob/living/carbon/slime/handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
adjustToxLoss(rand(10,20))
|
||||
return
|
||||
|
||||
//var/environment_heat_capacity = environment.heat_capacity()
|
||||
var/loc_temp = T0C
|
||||
if(istype(get_turf(src), /turf/space))
|
||||
//environment_heat_capacity = loc:heat_capacity
|
||||
var/turf/heat_turf = get_turf(src)
|
||||
loc_temp = heat_turf.temperature
|
||||
else if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
|
||||
loc_temp = loc:air_contents.temperature
|
||||
else
|
||||
loc_temp = environment.temperature
|
||||
|
||||
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
|
||||
|
||||
if(bodytemperature < (T0C + 5)) // start calculating temperature damage etc
|
||||
if(bodytemperature <= hurt_temperature)
|
||||
if(bodytemperature <= die_temperature)
|
||||
adjustToxLoss(200)
|
||||
else
|
||||
// could be more fancy, but doesn't worth the complexity: when the slimes goes into a cold area
|
||||
// the damage is mostly determined by how fast its body cools
|
||||
adjustToxLoss(30)
|
||||
|
||||
updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
/mob/living/carbon/slime/proc/adjust_body_temperature(current, loc_temp, boost)
|
||||
var/temperature = current
|
||||
var/difference = abs(current-loc_temp) //get difference
|
||||
var/increments// = difference/10 //find how many increments apart they are
|
||||
if(difference > 50)
|
||||
increments = difference/5
|
||||
else
|
||||
increments = difference/10
|
||||
var/change = increments*boost // Get the amount to change by (x per increment)
|
||||
var/temp_change
|
||||
if(current < loc_temp)
|
||||
temperature = min(loc_temp, temperature+change)
|
||||
else if(current > loc_temp)
|
||||
temperature = max(loc_temp, temperature-change)
|
||||
temp_change = (temperature - current)
|
||||
return temp_change
|
||||
|
||||
/mob/living/carbon/slime/handle_chemicals_in_body()
|
||||
chem_effects.Cut()
|
||||
|
||||
if(touching) touching.metabolize()
|
||||
if(ingested) ingested.metabolize()
|
||||
if(bloodstr) bloodstr.metabolize()
|
||||
|
||||
src.updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
/mob/living/carbon/slime/handle_regular_status_updates()
|
||||
|
||||
src.blinded = null
|
||||
|
||||
health = getMaxHealth() - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
|
||||
|
||||
if(health < 0 && stat != DEAD)
|
||||
death()
|
||||
return
|
||||
|
||||
if (halloss)
|
||||
halloss = 0
|
||||
|
||||
if(prob(30))
|
||||
adjustOxyLoss(-1)
|
||||
adjustToxLoss(-1)
|
||||
adjustFireLoss(-1)
|
||||
adjustCloneLoss(-1)
|
||||
adjustBruteLoss(-1)
|
||||
|
||||
if (src.stat == DEAD)
|
||||
src.lying = 1
|
||||
src.blinded = 1
|
||||
else
|
||||
if (src.paralysis || src.stunned || src.weakened || (status_flags & FAKEDEATH)) //Stunned etc.
|
||||
if (src.stunned > 0)
|
||||
src.set_stat(CONSCIOUS)
|
||||
if (src.weakened > 0)
|
||||
src.lying = 0
|
||||
src.set_stat(CONSCIOUS)
|
||||
if (src.paralysis > 0)
|
||||
src.blinded = 0
|
||||
src.lying = 0
|
||||
src.set_stat(CONSCIOUS)
|
||||
|
||||
else
|
||||
src.lying = 0
|
||||
src.set_stat(CONSCIOUS)
|
||||
|
||||
if (src.stuttering) src.stuttering = 0
|
||||
|
||||
if (src.eye_blind)
|
||||
SetBlinded(0)
|
||||
src.blinded = 1
|
||||
|
||||
if (src.ear_deaf > 0) src.ear_deaf = 0
|
||||
if (src.ear_damage < 25)
|
||||
src.ear_damage = 0
|
||||
|
||||
src.density = !( src.lying )
|
||||
|
||||
if (src.sdisabilities & BLIND)
|
||||
src.blinded = 1
|
||||
if (src.sdisabilities & DEAF)
|
||||
src.ear_deaf = 1
|
||||
|
||||
if (src.eye_blurry > 0)
|
||||
src.eye_blurry = 0
|
||||
|
||||
if (src.druggy > 0)
|
||||
src.druggy = 0
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/slime/proc/handle_nutrition()
|
||||
|
||||
if (prob(15))
|
||||
nutrition -= 1 + is_adult
|
||||
|
||||
if(nutrition <= 0)
|
||||
nutrition = 0
|
||||
adjustToxLoss(rand(1,3))
|
||||
if (client && prob(5))
|
||||
to_chat(src, "<span class='danger'>You are starving!</span>")
|
||||
|
||||
else if (nutrition >= get_grow_nutrition() && amount_grown < 10)
|
||||
nutrition -= 20
|
||||
amount_grown++
|
||||
|
||||
/mob/living/carbon/slime/proc/handle_targets()
|
||||
if(attacked > 50) attacked = 50 // Let's not get into absurdly long periods of rage
|
||||
|
||||
if(attacked > 0)
|
||||
attacked--
|
||||
|
||||
if(Discipline > 0)
|
||||
|
||||
if(Discipline >= 5 && rabid)
|
||||
if(prob(60)) rabid = 0
|
||||
|
||||
if(prob(10))
|
||||
Discipline--
|
||||
|
||||
if(!canmove) return
|
||||
|
||||
if(Victim) return // if it's eating someone already, continue eating!
|
||||
|
||||
if(Target)
|
||||
--target_patience
|
||||
if (target_patience <= 0 || SStun || Discipline || attacked) // Tired of chasing or something draws out attention
|
||||
target_patience = 0
|
||||
Target = null
|
||||
|
||||
var/hungry = 0 // determines if the slime is hungry
|
||||
|
||||
if (nutrition < get_starve_nutrition())
|
||||
hungry = 2
|
||||
else if (nutrition < get_grow_nutrition() && prob(25) || nutrition < get_hunger_nutrition())
|
||||
hungry = 1
|
||||
|
||||
if(hungry == 2 && !client) // if a slime is starving, it starts losing its friends
|
||||
if(Friends.len > 0 && prob(1))
|
||||
var/mob/nofriend = pick(Friends)
|
||||
if(nofriend && Friends[nofriend])
|
||||
Friends[nofriend] -= 1
|
||||
if (Friends[nofriend] <= 0)
|
||||
Friends[nofriend] = null
|
||||
Friends -= nofriend
|
||||
Friends -= null
|
||||
|
||||
if(!Target)
|
||||
if(will_hunt(hungry) || attacked || rabid) // Only add to the list if we need to
|
||||
var/list/targets = list()
|
||||
|
||||
for(var/mob/living/L in view(7,src))
|
||||
|
||||
if(isslime(L) || L.stat == DEAD) // Ignore other slimes and dead mobs
|
||||
continue
|
||||
|
||||
if(L in Friends) // No eating friends!
|
||||
continue
|
||||
|
||||
if(issilicon(L) && (rabid || attacked)) // They can't eat silicons, but they can glomp them in defence
|
||||
targets += L // Possible target found!
|
||||
|
||||
if(istype(L, /mob/living/carbon/human) && dna) //Ignore slime(wo)men
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.species.name == "Promethean")
|
||||
continue
|
||||
|
||||
if(!L.canmove) // Only one slime can latch on at a time.
|
||||
var/notarget = 0
|
||||
for(var/mob/living/carbon/slime/M in view(1,L))
|
||||
if(M.Victim == L)
|
||||
notarget = 1
|
||||
if(notarget)
|
||||
continue
|
||||
|
||||
targets += L // Possible target found!
|
||||
|
||||
if(targets.len > 0)
|
||||
if(attacked || rabid || hungry == 2)
|
||||
Target = targets[1] // I am attacked and am fighting back or so hungry I don't even care
|
||||
else
|
||||
for(var/mob/living/carbon/C in targets)
|
||||
if(ishuman(C) && !Discipline && prob(5))
|
||||
Target = C
|
||||
break
|
||||
|
||||
if(isalien(C) || issmall(C) || isanimal(C))
|
||||
Target = C
|
||||
break
|
||||
|
||||
if (Target)
|
||||
target_patience = rand(5,7)
|
||||
if (is_adult)
|
||||
target_patience += 3
|
||||
|
||||
if(!Target) // If we have no target, we are wandering or following orders
|
||||
if (Leader)
|
||||
if (holding_still)
|
||||
holding_still = max(holding_still - 1, 0)
|
||||
else if(canmove && isturf(loc))
|
||||
step_to(src, Leader)
|
||||
|
||||
else if(hungry)
|
||||
if (holding_still)
|
||||
holding_still = max(holding_still - 1 - hungry, 0)
|
||||
else if(canmove && isturf(loc) && prob(50))
|
||||
step(src, pick(cardinal))
|
||||
|
||||
else
|
||||
if (holding_still)
|
||||
holding_still = max(holding_still - 1, 0)
|
||||
else if(canmove && isturf(loc) && prob(33))
|
||||
step(src, pick(cardinal))
|
||||
|
||||
/mob/living/carbon/slime/proc/handle_AI() // the master AI process
|
||||
|
||||
if(stat == DEAD || client || Victim) return // If we're dead or have a client, we don't need AI, if we're feeding, we continue feeding
|
||||
AIproc = 1
|
||||
|
||||
if(amount_grown >= 10 && !Target)
|
||||
if(is_adult)
|
||||
Reproduce()
|
||||
else
|
||||
Evolve()
|
||||
AIproc = 0
|
||||
return
|
||||
|
||||
if(Target) // We're chasing the target
|
||||
if(Target.stat == DEAD)
|
||||
Target = null
|
||||
AIproc = 0
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/slime/M in view(1, Target))
|
||||
if(M.Victim == Target)
|
||||
Target = null
|
||||
AIproc = 0
|
||||
return
|
||||
|
||||
if(Target.Adjacent(src))
|
||||
if(istype(Target, /mob/living/silicon)) // Glomp the silicons
|
||||
if(!Atkcool)
|
||||
a_intent = I_HURT
|
||||
UnarmedAttack(Target)
|
||||
Atkcool = 1
|
||||
spawn(45)
|
||||
Atkcool = 0
|
||||
AIproc = 0
|
||||
return
|
||||
|
||||
if(Target.client && !Target.lying && prob(60 + powerlevel * 4)) // Try to take down the target first
|
||||
if(!Atkcool)
|
||||
Atkcool = 1
|
||||
spawn(45)
|
||||
Atkcool = 0
|
||||
|
||||
a_intent = I_DISARM
|
||||
UnarmedAttack(Target)
|
||||
|
||||
else
|
||||
if(!Atkcool)
|
||||
a_intent = I_GRAB
|
||||
UnarmedAttack(Target)
|
||||
|
||||
else if(Target in view(7, src))
|
||||
step_to(src, Target)
|
||||
|
||||
else
|
||||
Target = null
|
||||
AIproc = 0
|
||||
return
|
||||
|
||||
else
|
||||
var/mob/living/carbon/slime/frenemy
|
||||
for (var/mob/living/carbon/slime/S in view(1, src))
|
||||
if (S != src)
|
||||
frenemy = S
|
||||
if (frenemy && prob(1))
|
||||
if (frenemy.colour == colour)
|
||||
a_intent = I_HELP
|
||||
else
|
||||
a_intent = I_HURT
|
||||
UnarmedAttack(frenemy)
|
||||
|
||||
var/sleeptime = movement_delay()
|
||||
if(sleeptime <= 5) sleeptime = 5 // Maximum one action per half a second
|
||||
spawn (sleeptime)
|
||||
handle_AI()
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/proc/handle_speech_and_mood()
|
||||
//Mood starts here
|
||||
var/newmood = ""
|
||||
a_intent = I_HELP
|
||||
if (rabid || attacked)
|
||||
newmood = "angry"
|
||||
a_intent = I_HURT
|
||||
else if (Target) newmood = "mischevous"
|
||||
|
||||
if (!newmood)
|
||||
if (Discipline && prob(25))
|
||||
newmood = "pout"
|
||||
else if (prob(1))
|
||||
newmood = pick("sad", ":3", "pout")
|
||||
|
||||
if ((mood == "sad" || mood == ":3" || mood == "pout") && !newmood)
|
||||
if (prob(75)) newmood = mood
|
||||
|
||||
if (newmood != mood) // This is so we don't redraw them every time
|
||||
mood = newmood
|
||||
regenerate_icons()
|
||||
|
||||
//Speech understanding starts here
|
||||
var/to_say
|
||||
if (speech_buffer.len > 0)
|
||||
var/who = speech_buffer[1] // Who said it?
|
||||
var/phrase = speech_buffer[2] // What did they say?
|
||||
if ((findtext(phrase, num2text(number)) || findtext(phrase, "slimes"))) // Talking to us
|
||||
if (findtext(phrase, "hello") || findtext(phrase, "hi"))
|
||||
to_say = pick("Hello...", "Hi...")
|
||||
else if (findtext(phrase, "follow"))
|
||||
if (Leader)
|
||||
if (Leader == who) // Already following him
|
||||
to_say = pick("Yes...", "Lead...", "Following...")
|
||||
else if (Friends[who] > Friends[Leader]) // VIVA
|
||||
Leader = who
|
||||
to_say = "Yes... I follow [who]..."
|
||||
else
|
||||
to_say = "No... I follow [Leader]..."
|
||||
else
|
||||
if (Friends[who] > 2)
|
||||
Leader = who
|
||||
to_say = "I follow..."
|
||||
else // Not friendly enough
|
||||
to_say = pick("No...", "I won't follow...")
|
||||
else if (findtext(phrase, "stop"))
|
||||
if (Victim) // We are asked to stop feeding
|
||||
if (Friends[who] > 4)
|
||||
Victim = null
|
||||
Target = null
|
||||
if (Friends[who] < 7)
|
||||
--Friends[who]
|
||||
to_say = "Grrr..." // I'm angry but I do it
|
||||
else
|
||||
to_say = "Fine..."
|
||||
else if (Target) // We are asked to stop chasing
|
||||
if (Friends[who] > 3)
|
||||
Target = null
|
||||
if (Friends[who] < 6)
|
||||
--Friends[who]
|
||||
to_say = "Grrr..." // I'm angry but I do it
|
||||
else
|
||||
to_say = "Fine..."
|
||||
else if (Leader) // We are asked to stop following
|
||||
if (Leader == who)
|
||||
to_say = "Yes... I'll stay..."
|
||||
Leader = null
|
||||
else
|
||||
if (Friends[who] > Friends[Leader])
|
||||
Leader = null
|
||||
to_say = "Yes... I'll stop..."
|
||||
else
|
||||
to_say = "No... I'll keep following..."
|
||||
else if (findtext(phrase, "stay"))
|
||||
if (Leader)
|
||||
if (Leader == who)
|
||||
holding_still = Friends[who] * 10
|
||||
to_say = "Yes... Staying..."
|
||||
else if (Friends[who] > Friends[Leader])
|
||||
holding_still = (Friends[who] - Friends[Leader]) * 10
|
||||
to_say = "Yes... Staying..."
|
||||
else
|
||||
to_say = "No... I'll keep following..."
|
||||
else
|
||||
if (Friends[who] > 2)
|
||||
holding_still = Friends[who] * 10
|
||||
to_say = "Yes... Staying..."
|
||||
else
|
||||
to_say = "No... I won't stay..."
|
||||
speech_buffer = list()
|
||||
|
||||
//Speech starts here
|
||||
if (to_say)
|
||||
say (to_say)
|
||||
else if(prob(1))
|
||||
emote(pick("bounce","sway","light","vibrate","jiggle"))
|
||||
else
|
||||
var/t = 10
|
||||
var/slimes_near = -1 // Don't count myself
|
||||
var/dead_slimes = 0
|
||||
var/friends_near = list()
|
||||
for (var/mob/living/carbon/M in view(7,src))
|
||||
if (isslime(M))
|
||||
++slimes_near
|
||||
if (M.stat == DEAD)
|
||||
++dead_slimes
|
||||
if (M in Friends)
|
||||
t += 20
|
||||
friends_near += M
|
||||
if (nutrition < get_hunger_nutrition()) t += 10
|
||||
if (nutrition < get_starve_nutrition()) t += 10
|
||||
if (prob(2) && prob(t))
|
||||
var/phrases = list()
|
||||
if (Target) phrases += "[Target]... looks tasty..."
|
||||
if (nutrition < get_starve_nutrition())
|
||||
phrases += "So... hungry..."
|
||||
phrases += "Very... hungry..."
|
||||
phrases += "Need... food..."
|
||||
phrases += "Must... eat..."
|
||||
else if (nutrition < get_hunger_nutrition())
|
||||
phrases += "Hungry..."
|
||||
phrases += "Where is the food?"
|
||||
phrases += "I want to eat..."
|
||||
phrases += "Rawr..."
|
||||
phrases += "Blop..."
|
||||
phrases += "Blorble..."
|
||||
if (rabid || attacked)
|
||||
phrases += "Hrr..."
|
||||
phrases += "Nhuu..."
|
||||
phrases += "Unn..."
|
||||
if (mood == ":3")
|
||||
phrases += "Purr..."
|
||||
if (attacked)
|
||||
phrases += "Grrr..."
|
||||
if (getToxLoss() > 30)
|
||||
phrases += "Cold..."
|
||||
if (getToxLoss() > 60)
|
||||
phrases += "So... cold..."
|
||||
phrases += "Very... cold..."
|
||||
if (getToxLoss() > 90)
|
||||
phrases += "..."
|
||||
phrases += "C... c..."
|
||||
if (Victim)
|
||||
phrases += "Nom..."
|
||||
phrases += "Tasty..."
|
||||
if (powerlevel > 3) phrases += "Bzzz..."
|
||||
if (powerlevel > 5) phrases += "Zap..."
|
||||
if (powerlevel > 8) phrases += "Zap... Bzz..."
|
||||
if (mood == "sad") phrases += "Bored..."
|
||||
if (slimes_near) phrases += "Brother..."
|
||||
if (slimes_near > 1) phrases += "Brothers..."
|
||||
if (dead_slimes) phrases += "What happened?"
|
||||
if (!slimes_near)
|
||||
phrases += "Lonely..."
|
||||
for (var/M in friends_near)
|
||||
phrases += "[M]... friend..."
|
||||
if (nutrition < get_hunger_nutrition())
|
||||
phrases += "[M]... feed me..."
|
||||
say (pick(phrases))
|
||||
|
||||
/mob/living/carbon/slime/proc/get_max_nutrition() // Can't go above it
|
||||
if (is_adult) return 1200
|
||||
else return 1000
|
||||
|
||||
/mob/living/carbon/slime/proc/get_grow_nutrition() // Above it we grow, below it we can eat
|
||||
if (is_adult) return 1000
|
||||
else return 800
|
||||
|
||||
/mob/living/carbon/slime/proc/get_hunger_nutrition() // Below it we will always eat
|
||||
if (is_adult) return 600
|
||||
else return 500
|
||||
|
||||
/mob/living/carbon/slime/proc/get_starve_nutrition() // Below it we will eat before everything else
|
||||
if (is_adult) return 300
|
||||
else return 200
|
||||
|
||||
/mob/living/carbon/slime/proc/will_hunt(var/hunger) // Check for being stopped from feeding and chasing
|
||||
if (hunger == 2 || rabid || attacked) return 1
|
||||
if (Leader) return 0
|
||||
if (holding_still) return 0
|
||||
if (hunger == 1 || prob(25))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/slime/slip() //Can't slip something without legs.
|
||||
return 0
|
||||
@@ -1,4 +0,0 @@
|
||||
/mob/living/carbon/slime/Login()
|
||||
..()
|
||||
update_hud()
|
||||
return
|
||||
@@ -1,384 +0,0 @@
|
||||
/mob/living/carbon/slime
|
||||
name = "baby slime"
|
||||
icon = 'icons/mob/slimes.dmi'
|
||||
icon_state = "grey baby slime"
|
||||
pass_flags = PASSTABLE
|
||||
var/is_adult = 0
|
||||
speak_emote = list("chirps")
|
||||
|
||||
plane = MOB_PLANE
|
||||
layer = ABOVE_MOB_LAYER
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
gender = NEUTER
|
||||
|
||||
update_icon = 0
|
||||
nutrition = 700
|
||||
|
||||
see_in_dark = 8
|
||||
update_slimes = 0
|
||||
|
||||
// canstun and canweaken don't affect slimes because they ignore stun and weakened variables
|
||||
// for the sake of cleanliness, though, here they are.
|
||||
status_flags = CANPARALYSE|CANPUSH
|
||||
|
||||
var/cores = 1 // the number of /obj/item/slime_extract's the slime has left inside
|
||||
var/mutation_chance = 30 // Chance of mutating, should be between 25 and 35
|
||||
|
||||
var/powerlevel = 0 // 0-10 controls how much electricity they are generating
|
||||
var/amount_grown = 0 // controls how long the slime has been overfed, if 10, grows or reproduces
|
||||
|
||||
var/number = 0 // Used to understand when someone is talking to it
|
||||
|
||||
var/mob/living/Victim = null // the person the slime is currently feeding on
|
||||
var/mob/living/Target = null // AI variable - tells the slime to hunt this down
|
||||
var/mob/living/Leader = null // AI variable - tells the slime to follow this person
|
||||
|
||||
var/attacked = 0 // Determines if it's been attacked recently. Can be any number, is a cooloff-ish variable
|
||||
var/rabid = 0 // If set to 1, the slime will attack and eat anything it comes in contact with
|
||||
var/holding_still = 0 // AI variable, cooloff-ish for how long it's going to stay in one place
|
||||
var/target_patience = 0 // AI variable, cooloff-ish for how long it's going to follow its target
|
||||
|
||||
var/list/Friends = list() // A list of friends; they are not considered targets for feeding; passed down after splitting
|
||||
|
||||
var/list/speech_buffer = list() // Last phrase said near it and person who said it
|
||||
|
||||
var/mood = "" // To show its face
|
||||
|
||||
var/AIproc = 0 // If it's 0, we need to launch an AI proc
|
||||
var/Atkcool = 0 // attack cooldown
|
||||
var/SStun = 0 // NPC stun variable. Used to calm them down when they are attacked while feeding, or they will immediately re-attach
|
||||
var/Discipline = 0 // if a slime has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while. The part about freeze gun is a lie
|
||||
|
||||
var/hurt_temperature = T0C-50 // slime keeps taking damage when its bodytemperature is below this
|
||||
var/die_temperature = 50 // slime dies instantly when its bodytemperature is below this
|
||||
|
||||
///////////TIME FOR SUBSPECIES
|
||||
|
||||
var/colour = "grey"
|
||||
var/coretype = /obj/item/slime_extract/grey
|
||||
var/list/slime_mutation[4]
|
||||
|
||||
var/core_removal_stage = 0 //For removing cores.
|
||||
|
||||
/mob/living/carbon/slime/New(var/location, var/colour="grey")
|
||||
|
||||
verbs += /mob/living/proc/ventcrawl
|
||||
|
||||
src.colour = colour
|
||||
number = rand(1, 1000)
|
||||
name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
|
||||
real_name = name
|
||||
slime_mutation = mutation_table(colour)
|
||||
mutation_chance = rand(25, 35)
|
||||
var/sanitizedcolour = replacetext(colour, " ", "")
|
||||
coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]")
|
||||
regenerate_icons()
|
||||
..(location)
|
||||
|
||||
/mob/living/carbon/slime/movement_delay()
|
||||
if (bodytemperature >= 330.23) // 135 F
|
||||
return -1 // slimes become supercharged at high temperatures
|
||||
|
||||
var/tally = 0
|
||||
|
||||
var/health_deficiency = (getMaxHealth() - health)
|
||||
if(health_deficiency >= 30) tally += (health_deficiency / 25)
|
||||
|
||||
if (bodytemperature < 183.222)
|
||||
tally += (283.222 - bodytemperature) / 10 * 1.75
|
||||
|
||||
if(reagents)
|
||||
if(reagents.has_reagent("hyperzine")) // Hyperzine slows slimes down
|
||||
tally *= 2
|
||||
|
||||
if(reagents.has_reagent("frostoil")) // Frostoil also makes them move VEEERRYYYYY slow
|
||||
tally *= 5
|
||||
|
||||
if(health <= 0) // if damaged, the slime moves twice as slow
|
||||
tally *= 2
|
||||
|
||||
return tally + config.slime_delay
|
||||
|
||||
/mob/living/carbon/slime/Bump(atom/movable/AM as mob|obj, yes)
|
||||
if ((!(yes) || now_pushing))
|
||||
return
|
||||
now_pushing = 1
|
||||
|
||||
if(isobj(AM) && !client && powerlevel > 0)
|
||||
var/probab = 10
|
||||
switch(powerlevel)
|
||||
if(1 to 2) probab = 20
|
||||
if(3 to 4) probab = 30
|
||||
if(5 to 6) probab = 40
|
||||
if(7 to 8) probab = 60
|
||||
if(9) probab = 70
|
||||
if(10) probab = 95
|
||||
if(prob(probab))
|
||||
if(istype(AM, /obj/structure/window) || istype(AM, /obj/structure/grille))
|
||||
if(nutrition <= get_hunger_nutrition() && !Atkcool)
|
||||
if (is_adult || prob(5))
|
||||
UnarmedAttack(AM)
|
||||
Atkcool = 1
|
||||
spawn(45)
|
||||
Atkcool = 0
|
||||
|
||||
if(ismob(AM))
|
||||
var/mob/tmob = AM
|
||||
|
||||
if(is_adult)
|
||||
if(istype(tmob, /mob/living/carbon/human))
|
||||
if(prob(90))
|
||||
now_pushing = 0
|
||||
return
|
||||
else
|
||||
if(istype(tmob, /mob/living/carbon/human))
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
now_pushing = 0
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/carbon/slime/Process_Spacemove()
|
||||
return 2
|
||||
|
||||
/mob/living/carbon/slime/Stat()
|
||||
..()
|
||||
|
||||
statpanel("Status")
|
||||
stat(null, "Health: [round((health / getMaxHealth()) * 100)]%")
|
||||
stat(null, "Intent: [a_intent]")
|
||||
|
||||
if (client.statpanel == "Status")
|
||||
stat(null, "Nutrition: [nutrition]/[get_max_nutrition()]")
|
||||
if(amount_grown >= 10)
|
||||
if(is_adult)
|
||||
stat(null, "You can reproduce!")
|
||||
else
|
||||
stat(null, "You can evolve!")
|
||||
|
||||
stat(null,"Power Level: [powerlevel]")
|
||||
|
||||
/mob/living/carbon/slime/adjustFireLoss(amount)
|
||||
..(-abs(amount)) // Heals them
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/bullet_act(var/obj/item/projectile/Proj)
|
||||
attacked += 10
|
||||
..(Proj)
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/slime/emp_act(severity)
|
||||
powerlevel = 0 // oh no, the power!
|
||||
..()
|
||||
|
||||
/mob/living/carbon/slime/ex_act(severity)
|
||||
..()
|
||||
|
||||
var/b_loss = null
|
||||
var/f_loss = null
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if (2.0)
|
||||
|
||||
b_loss += 60
|
||||
f_loss += 60
|
||||
|
||||
|
||||
if(3.0)
|
||||
b_loss += 30
|
||||
|
||||
adjustBruteLoss(b_loss)
|
||||
adjustFireLoss(f_loss)
|
||||
|
||||
updatehealth()
|
||||
|
||||
|
||||
/mob/living/carbon/slime/u_equip(obj/item/W as obj)
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/attack_ui(slot)
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/attack_hand(mob/living/carbon/human/M as mob)
|
||||
|
||||
..()
|
||||
|
||||
if(Victim)
|
||||
if(Victim == M)
|
||||
if(prob(60))
|
||||
visible_message("<span class='warning'>[M] attempts to wrestle \the [name] off!</span>")
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
|
||||
else
|
||||
visible_message("<span class='warning'> [M] manages to wrestle \the [name] off!</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if(prob(90) && !client)
|
||||
Discipline++
|
||||
|
||||
SStun = 1
|
||||
spawn(rand(45,60))
|
||||
SStun = 0
|
||||
|
||||
Victim = null
|
||||
anchored = 0
|
||||
step_away(src,M)
|
||||
|
||||
return
|
||||
|
||||
else
|
||||
if(prob(30))
|
||||
visible_message("<span class='warning'>[M] attempts to wrestle \the [name] off of [Victim]!</span>")
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
|
||||
else
|
||||
visible_message("<span class='warning'> [M] manages to wrestle \the [name] off of [Victim]!</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if(prob(80) && !client)
|
||||
Discipline++
|
||||
|
||||
if(!is_adult)
|
||||
if(Discipline == 1)
|
||||
attacked = 0
|
||||
|
||||
SStun = 1
|
||||
spawn(rand(55,65))
|
||||
SStun = 0
|
||||
|
||||
Victim = null
|
||||
anchored = 0
|
||||
step_away(src,M)
|
||||
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if (I_HELP)
|
||||
help_shake_act(M)
|
||||
|
||||
if (I_GRAB)
|
||||
if (M == src || anchored)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='warning'>[M] has grabbed [src] passively!</span>")
|
||||
|
||||
else
|
||||
|
||||
var/damage = rand(1, 9)
|
||||
|
||||
attacked += 10
|
||||
if (prob(90))
|
||||
if (HULK in M.mutations)
|
||||
damage += 5
|
||||
if(Victim || Target)
|
||||
Victim = null
|
||||
Target = null
|
||||
anchored = 0
|
||||
if(prob(80) && !client)
|
||||
Discipline++
|
||||
spawn(0)
|
||||
step_away(src,M,15)
|
||||
sleep(3)
|
||||
step_away(src,M,15)
|
||||
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
|
||||
"<span class='danger'>[M] has punched [src]!</span>")
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>")
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/attackby(obj/item/W, mob/user)
|
||||
if(W.force > 0)
|
||||
attacked += 10
|
||||
if(prob(25))
|
||||
to_chat(user, "<span class='danger'>[W] passes right through [src]!</span>")
|
||||
return
|
||||
if(Discipline && prob(50)) // wow, buddy, why am I getting attacked??
|
||||
Discipline = 0
|
||||
if(W.force >= 3)
|
||||
if(is_adult)
|
||||
if(prob(5 + round(W.force/2)))
|
||||
if(Victim || Target)
|
||||
if(prob(80) && !client)
|
||||
Discipline++
|
||||
|
||||
Victim = null
|
||||
Target = null
|
||||
anchored = 0
|
||||
|
||||
SStun = 1
|
||||
spawn(rand(5,20))
|
||||
SStun = 0
|
||||
|
||||
spawn(0)
|
||||
if(user)
|
||||
canmove = 0
|
||||
step_away(src, user)
|
||||
if(prob(25 + W.force))
|
||||
sleep(2)
|
||||
if(user)
|
||||
step_away(src, user)
|
||||
canmove = 1
|
||||
|
||||
else
|
||||
if(prob(10 + W.force*2))
|
||||
if(Victim || Target)
|
||||
if(prob(80) && !client)
|
||||
Discipline++
|
||||
if(Discipline == 1)
|
||||
attacked = 0
|
||||
SStun = 1
|
||||
spawn(rand(5,20))
|
||||
SStun = 0
|
||||
|
||||
Victim = null
|
||||
Target = null
|
||||
anchored = 0
|
||||
|
||||
spawn(0)
|
||||
if(user)
|
||||
canmove = 0
|
||||
step_away(src, user)
|
||||
if(prob(25 + W.force*4))
|
||||
sleep(2)
|
||||
if(user)
|
||||
step_away(src, user)
|
||||
canmove = 1
|
||||
..()
|
||||
|
||||
/mob/living/carbon/slime/restrained()
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/slime/var/co2overloadtime = null
|
||||
/mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
|
||||
/mob/living/carbon/slime/toggle_throw_mode()
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/proc/gain_nutrition(var/amount)
|
||||
nutrition += amount
|
||||
if(prob(amount * 2)) // Gain around one level per 50 nutrition
|
||||
powerlevel++
|
||||
if(powerlevel > 10)
|
||||
powerlevel = 10
|
||||
adjustToxLoss(-10)
|
||||
nutrition = max(nutrition, get_max_nutrition())
|
||||
@@ -1,169 +0,0 @@
|
||||
/mob/living/carbon/slime/proc/Wrap(var/mob/living/M) // This is a proc for the clicks
|
||||
if (Victim == M || src == M)
|
||||
Feedstop()
|
||||
return
|
||||
|
||||
if (Victim)
|
||||
to_chat(src, "I am already feeding...")
|
||||
return
|
||||
|
||||
var t = invalidFeedTarget(M)
|
||||
if (t)
|
||||
to_chat(src,t)
|
||||
return
|
||||
|
||||
Feedon(M)
|
||||
|
||||
/mob/living/carbon/slime/proc/invalidFeedTarget(var/mob/living/M)
|
||||
if (!M || !istype(M))
|
||||
return "This subject is incomparable..."
|
||||
if (istype(M, /mob/living/carbon/slime)) // No cannibalism... yet
|
||||
return "I cannot feed on other slimes..."
|
||||
if (!Adjacent(M))
|
||||
return "This subject is too far away..."
|
||||
if (istype(M, /mob/living/carbon) && M.getCloneLoss() >= M.getMaxHealth() * 1.5 || istype(M, /mob/living/simple_animal) && M.stat == DEAD)
|
||||
return "This subject does not have an edible life energy..."
|
||||
for(var/mob/living/carbon/slime/met in view())
|
||||
if(met.Victim == M && met != src)
|
||||
return "The [met.name] is already feeding on this subject..."
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/slime/proc/Feedon(var/mob/living/M)
|
||||
Victim = M
|
||||
loc = M.loc
|
||||
canmove = 0
|
||||
anchored = 1
|
||||
|
||||
regenerate_icons()
|
||||
|
||||
while(Victim && !invalidFeedTarget(M) && stat != 2)
|
||||
canmove = 0
|
||||
|
||||
if(Adjacent(M))
|
||||
UpdateFeed(M)
|
||||
|
||||
if(istype(M, /mob/living/carbon))
|
||||
Victim.adjustCloneLoss(rand(5,6))
|
||||
Victim.adjustToxLoss(rand(1,2))
|
||||
if(Victim.health <= 0)
|
||||
Victim.adjustToxLoss(rand(2,4))
|
||||
|
||||
else if(istype(M, /mob/living/simple_animal))
|
||||
Victim.adjustBruteLoss(is_adult ? rand(7, 15) : rand(4, 12))
|
||||
|
||||
else
|
||||
to_chat(src, "<span class='warning'>[pick("This subject is incompatable", "This subject does not have a life energy", "This subject is empty", "I am not satisified", "I can not feed from this subject", "I do not feel nourished", "This subject is not food")]...</span>")
|
||||
Feedstop()
|
||||
break
|
||||
|
||||
if(prob(15) && M.client && istype(M, /mob/living/carbon))
|
||||
var/painMes = pick("You can feel your body becoming weak!", "You feel like you're about to die!", "You feel every part of your body screaming in agony!", "A low, rolling pain passes through your body!", "Your body feels as if it's falling apart!", "You feel extremely weak!", "A sharp, deep pain bathes every inch of your body!")
|
||||
if (ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.custom_pain(painMes, 100)
|
||||
else if (istype(M, /mob/living/carbon))
|
||||
var/mob/living/carbon/C = M
|
||||
if (C.can_feel_pain())
|
||||
to_chat(M, "<span class='danger'>[painMes]</span>")
|
||||
|
||||
gain_nutrition(rand(20,25))
|
||||
|
||||
adjustOxyLoss(-10) //Heal yourself
|
||||
adjustBruteLoss(-10)
|
||||
adjustFireLoss(-10)
|
||||
adjustCloneLoss(-10)
|
||||
updatehealth()
|
||||
if(Victim)
|
||||
Victim.updatehealth()
|
||||
|
||||
sleep(30) // Deal damage every 3 seconds
|
||||
else
|
||||
break
|
||||
|
||||
canmove = 1
|
||||
anchored = 0
|
||||
|
||||
if(M && invalidFeedTarget(M)) // This means that the slime drained the victim
|
||||
if(!client)
|
||||
if(Victim && !rabid && !attacked && Victim.LAssailant && Victim.LAssailant != Victim && prob(50))
|
||||
if(!(Victim.LAssailant in Friends))
|
||||
Friends[Victim.LAssailant] = 1
|
||||
else
|
||||
++Friends[Victim.LAssailant]
|
||||
|
||||
else
|
||||
to_chat(src, "<span class='notice'>This subject does not have a strong enough life energy anymore...</span>")
|
||||
|
||||
Victim = null
|
||||
|
||||
/mob/living/carbon/slime/proc/Feedstop()
|
||||
if(Victim)
|
||||
if(Victim.client)
|
||||
to_chat(Victim, "[src] has let go of your head!")
|
||||
Victim = null
|
||||
|
||||
/mob/living/carbon/slime/proc/UpdateFeed(var/mob/M)
|
||||
if(Victim)
|
||||
if(Victim == M)
|
||||
loc = M.loc // simple "attach to head" effect!
|
||||
|
||||
/mob/living/carbon/slime/verb/Evolve()
|
||||
set category = "Slime"
|
||||
set desc = "This will let you evolve from baby to adult slime."
|
||||
|
||||
if(stat)
|
||||
to_chat(src, "<span class='notice'>I must be conscious to do this...</span>")
|
||||
return
|
||||
|
||||
if(!is_adult)
|
||||
if(amount_grown >= 10)
|
||||
is_adult = 1
|
||||
maxHealth = 200
|
||||
amount_grown = 0
|
||||
regenerate_icons()
|
||||
name = text("[colour] [is_adult ? "adult" : "baby"] slime ([number])")
|
||||
else
|
||||
to_chat(src, "<span class='notice'>I am not ready to evolve yet...</span>")
|
||||
else
|
||||
to_chat(src, "<span class='notice'>I have already evolved...</span>")
|
||||
|
||||
/mob/living/carbon/slime/verb/Reproduce()
|
||||
set category = "Slime"
|
||||
set desc = "This will make you split into four Slimes."
|
||||
|
||||
if(stat)
|
||||
to_chat(src, "<span class='notice'>I must be conscious to do this...</span>")
|
||||
return
|
||||
|
||||
if(is_adult)
|
||||
if(amount_grown >= 10)
|
||||
if(stat)
|
||||
to_chat(src, "<span class='notice'>I must be conscious to do this...</span>")
|
||||
return
|
||||
|
||||
var/list/babies = list()
|
||||
var/new_nutrition = round(nutrition * 0.9)
|
||||
var/new_powerlevel = round(powerlevel / 4)
|
||||
for(var/i = 1, i <= 4, i++)
|
||||
var/t = colour
|
||||
if(prob(mutation_chance))
|
||||
t = slime_mutation[rand(1,4)]
|
||||
var/mob/living/carbon/slime/M = new /mob/living/carbon/slime/(loc, t)
|
||||
if(ckey) M.nutrition = new_nutrition //Player slimes are more robust at spliting. Once an oversight of poor copypasta, now a feature!
|
||||
M.powerlevel = new_powerlevel
|
||||
if(i != 1) step_away(M, src)
|
||||
M.Friends = Friends.Copy()
|
||||
babies += M
|
||||
feedback_add_details("slime_babies_born","slimebirth_[replacetext(M.colour," ","_")]")
|
||||
|
||||
var/mob/living/carbon/slime/new_slime = pick(babies)
|
||||
new_slime.universal_speak = universal_speak
|
||||
if(src.mind)
|
||||
src.mind.transfer_to(new_slime)
|
||||
else
|
||||
new_slime.key = src.key
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(src, "<span class='notice'>I am not ready to reproduce yet...</span>")
|
||||
else
|
||||
to_chat(src, "<span class='notice'>I am not old enough to reproduce yet...</span>")
|
||||
@@ -1,39 +0,0 @@
|
||||
/mob/living/carbon/slime/say(var/message)
|
||||
|
||||
message = sanitize(message)
|
||||
|
||||
var/verb = say_quote(message)
|
||||
|
||||
if(copytext(message,1,2) == "*")
|
||||
return emote(copytext(message,2))
|
||||
|
||||
return ..(message, null, verb)
|
||||
|
||||
/mob/living/carbon/slime/say_quote(var/text)
|
||||
var/ending = copytext(text, length(text))
|
||||
|
||||
if (ending == "?")
|
||||
return "asks";
|
||||
else if (ending == "!")
|
||||
return "cries";
|
||||
|
||||
return "chirps";
|
||||
|
||||
/mob/living/carbon/slime/say_understands(var/other)
|
||||
if (istype(other, /mob/living/carbon/slime))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/slime/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
|
||||
if (speaker in Friends)
|
||||
speech_buffer = list()
|
||||
speech_buffer.Add(speaker)
|
||||
speech_buffer.Add(lowertext(html_decode(message)))
|
||||
..()
|
||||
|
||||
/mob/living/carbon/slime/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/part_c, var/mob/speaker = null, var/hard_to_hear = 0, var/vname ="")
|
||||
if (speaker in Friends)
|
||||
speech_buffer = list()
|
||||
speech_buffer.Add(speaker)
|
||||
speech_buffer.Add(lowertext(html_decode(message)))
|
||||
..()
|
||||
@@ -1,79 +0,0 @@
|
||||
/mob/living/carbon/slime/proc/mutation_table(var/colour)
|
||||
var/list/slime_mutation[4]
|
||||
switch(colour)
|
||||
//Tier 1
|
||||
if("grey")
|
||||
slime_mutation[1] = "orange"
|
||||
slime_mutation[2] = "metal"
|
||||
slime_mutation[3] = "blue"
|
||||
slime_mutation[4] = "purple"
|
||||
//Tier 2
|
||||
if("purple")
|
||||
slime_mutation[1] = "dark purple"
|
||||
slime_mutation[2] = "dark blue"
|
||||
slime_mutation[3] = "green"
|
||||
slime_mutation[4] = "green"
|
||||
if("metal")
|
||||
slime_mutation[1] = "silver"
|
||||
slime_mutation[2] = "yellow"
|
||||
slime_mutation[3] = "gold"
|
||||
slime_mutation[4] = "gold"
|
||||
if("orange")
|
||||
slime_mutation[1] = "dark purple"
|
||||
slime_mutation[2] = "yellow"
|
||||
slime_mutation[3] = "red"
|
||||
slime_mutation[4] = "red"
|
||||
if("blue")
|
||||
slime_mutation[1] = "dark blue"
|
||||
slime_mutation[2] = "silver"
|
||||
slime_mutation[3] = "pink"
|
||||
slime_mutation[4] = "pink"
|
||||
//Tier 3
|
||||
if("dark blue")
|
||||
slime_mutation[1] = "purple"
|
||||
slime_mutation[2] = "purple"
|
||||
slime_mutation[3] = "blue"
|
||||
slime_mutation[4] = "blue"
|
||||
if("dark purple")
|
||||
slime_mutation[1] = "purple"
|
||||
slime_mutation[2] = "purple"
|
||||
slime_mutation[3] = "orange"
|
||||
slime_mutation[4] = "orange"
|
||||
if("yellow")
|
||||
slime_mutation[1] = "metal"
|
||||
slime_mutation[2] = "metal"
|
||||
slime_mutation[3] = "orange"
|
||||
slime_mutation[4] = "orange"
|
||||
if("silver")
|
||||
slime_mutation[1] = "metal"
|
||||
slime_mutation[2] = "metal"
|
||||
slime_mutation[3] = "blue"
|
||||
slime_mutation[4] = "blue"
|
||||
//Tier 4
|
||||
if("pink")
|
||||
slime_mutation[1] = "pink"
|
||||
slime_mutation[2] = "pink"
|
||||
slime_mutation[3] = "light pink"
|
||||
slime_mutation[4] = "light pink"
|
||||
if("red")
|
||||
slime_mutation[1] = "red"
|
||||
slime_mutation[2] = "red"
|
||||
slime_mutation[3] = "oil"
|
||||
slime_mutation[4] = "oil"
|
||||
if("gold")
|
||||
slime_mutation[1] = "gold"
|
||||
slime_mutation[2] = "gold"
|
||||
slime_mutation[3] = "adamantine"
|
||||
slime_mutation[4] = "adamantine"
|
||||
if("green")
|
||||
slime_mutation[1] = "green"
|
||||
slime_mutation[2] = "green"
|
||||
slime_mutation[3] = "black"
|
||||
slime_mutation[4] = "black"
|
||||
// Tier 5
|
||||
else
|
||||
slime_mutation[1] = colour
|
||||
slime_mutation[2] = colour
|
||||
slime_mutation[3] = colour
|
||||
slime_mutation[4] = colour
|
||||
return(slime_mutation)
|
||||
@@ -1,9 +0,0 @@
|
||||
/mob/living/carbon/slime/regenerate_icons()
|
||||
if (stat == DEAD)
|
||||
icon_state = "[colour] baby slime dead"
|
||||
else
|
||||
icon_state = "[colour] [is_adult ? "adult" : "baby"] slime[Victim ? "" : " eat"]"
|
||||
overlays.len = 0
|
||||
if (mood)
|
||||
overlays += image('icons/mob/slimes.dmi', icon_state = "aslime-[mood]")
|
||||
..()
|
||||
@@ -10,7 +10,7 @@
|
||||
return 0
|
||||
|
||||
if(language == GLOB.all_languages[src.species_language])
|
||||
to_chat(src, "<span class='notice'>You will now speak your standard default language, [language], if you do not specify a language when speaking.</span>")
|
||||
to_chat(src, "<span class='notice'>You will now speak your standard default language, [language ? language : "common"], if you do not specify a language when speaking.</span>")
|
||||
else if (language)
|
||||
|
||||
if(language && !can_speak(language))
|
||||
|
||||
@@ -68,56 +68,49 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
return key
|
||||
|
||||
/mob/living/proc/binarycheck()
|
||||
return FALSE
|
||||
|
||||
if (istype(src, /mob/living/silicon/pai))
|
||||
return
|
||||
/mob/proc/get_default_language()
|
||||
return null
|
||||
|
||||
if (!ishuman(src))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = src
|
||||
if (H.l_ear || H.r_ear)
|
||||
var/obj/item/device/radio/headset/dongle
|
||||
if(istype(H.l_ear,/obj/item/device/radio/headset))
|
||||
dongle = H.l_ear
|
||||
else
|
||||
dongle = H.r_ear
|
||||
if(!istype(dongle)) return
|
||||
if(dongle.translate_binary) return 1
|
||||
|
||||
/mob/living/proc/get_default_language()
|
||||
/mob/living/get_default_language()
|
||||
return default_language
|
||||
|
||||
//Takes a list of the form list(message, verb, whispering) and modifies it as needed
|
||||
//Returns 1 if a speech problem was applied, 0 otherwise
|
||||
/mob/living/proc/handle_speech_problems(var/list/message_data)
|
||||
var/message = message_data[1]
|
||||
var/list/message_pieces = message_data[1]
|
||||
var/verb = message_data[2]
|
||||
var/whispering = message_data[3]
|
||||
. = 0
|
||||
|
||||
if((HULK in mutations) && health >= 25 && length(message))
|
||||
message = "[uppertext(message)]!!!"
|
||||
// Technically this rerolls the verb for as many say pieces as there are. _shrug_
|
||||
for(var/datum/multilingual_say_piece/S in message_pieces)
|
||||
if(S.speaking && (S.speaking.flags & NO_STUTTER || S.speaking.flags & SIGNLANG))
|
||||
continue
|
||||
|
||||
if((HULK in mutations) && health >= 25 && length(S.message))
|
||||
S.message = "[uppertext(S.message)]!!!"
|
||||
verb = pick("yells","roars","hollers")
|
||||
whispering = 0
|
||||
. = 1
|
||||
if(slurring)
|
||||
message = slur(message)
|
||||
S.message = slur(S.message)
|
||||
verb = pick("slobbers","slurs")
|
||||
. = 1
|
||||
if(stuttering)
|
||||
message = stutter(message)
|
||||
S.message = stutter(S.message)
|
||||
verb = pick("stammers","stutters")
|
||||
. = 1
|
||||
|
||||
message_data[1] = message
|
||||
message_data[1] = message_pieces
|
||||
message_data[2] = verb
|
||||
message_data[3] = whispering
|
||||
|
||||
/mob/living/proc/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
/mob/living/proc/handle_message_mode(message_mode, list/message_pieces, verb, used_radios)
|
||||
if(message_mode == "intercom")
|
||||
for(var/obj/item/device/radio/intercom/I in view(1, null))
|
||||
I.talk_into(src, message, verb, speaking)
|
||||
I.talk_into(src, message_pieces, verb)
|
||||
used_radios += I
|
||||
return 0
|
||||
|
||||
@@ -134,7 +127,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
return "asks"
|
||||
return verb
|
||||
|
||||
/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/whispering = 0)
|
||||
/mob/living/say(var/message, var/whispering = 0)
|
||||
//If you're muted for IC chat
|
||||
if(client)
|
||||
if(message)
|
||||
@@ -172,62 +165,44 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
message = trim_left(message)
|
||||
|
||||
//Parse the language code and consume it
|
||||
if(!speaking)
|
||||
speaking = parse_language(message)
|
||||
|
||||
if(!speaking)
|
||||
speaking = get_default_language()
|
||||
|
||||
if(!can_speak(speaking))
|
||||
speaking = GLOB.all_languages[LANGUAGE_GIBBERISH]
|
||||
var/babble_key = ",r"
|
||||
message = babble_key + message
|
||||
|
||||
if(speaking == get_default_language())
|
||||
var/new_message = ",[speaking.key]"
|
||||
new_message += message
|
||||
message = new_message
|
||||
|
||||
if(speaking)
|
||||
message = copytext(message,2+length(speaking.key))
|
||||
|
||||
//HIVEMIND languages always send to all people with that language
|
||||
if(speaking && (speaking.flags & HIVEMIND))
|
||||
speaking.broadcast(src,trim(message))
|
||||
var/list/message_pieces = parse_languages(message)
|
||||
if(istype(message_pieces, /datum/multilingual_say_piece)) // Little quark for dealing with hivemind/signlang languages.
|
||||
var/datum/multilingual_say_piece/S = message_pieces // Yay for BYOND's hilariously broken typecasting for allowing us to do this.
|
||||
S.speaking.broadcast(src, S.message)
|
||||
return 1
|
||||
|
||||
//Self explanatory.
|
||||
if(is_muzzled() && !(speaking && (speaking.flags & SIGNLANG)))
|
||||
if(!LAZYLEN(message_pieces))
|
||||
log_runtime(EXCEPTION("Message failed to generate pieces. [message] - [json_encode(message_pieces)]"))
|
||||
return 0
|
||||
|
||||
// If you're muzzled, you can only speak sign language
|
||||
// However, sign language is handled above.
|
||||
if(is_muzzled())
|
||||
to_chat(src, "<span class='danger'>You're muzzled and cannot speak!</span>")
|
||||
return
|
||||
|
||||
//Clean up any remaining junk on the left like spaces.
|
||||
message = trim_left(message)
|
||||
|
||||
//Autohiss handles auto-rolling tajaran R's and unathi S's/Z's
|
||||
message = handle_autohiss(message, speaking)
|
||||
|
||||
//Whisper vars
|
||||
var/w_scramble_range = 5 //The range at which you get ***as*th**wi****
|
||||
var/w_adverb //An adverb prepended to the verb in whispers
|
||||
var/w_not_heard //The message for people in watching range
|
||||
|
||||
var/datum/multilingual_say_piece/first_piece = message_pieces[1]
|
||||
var/verb = ""
|
||||
//Handle language-specific verbs and adverb setup if necessary
|
||||
if(!whispering) //Just doing normal 'say' (for now, may change below)
|
||||
verb = say_quote(message, speaking)
|
||||
else if(whispering && speaking.whisper_verb) //Language has defined whisper verb
|
||||
verb = speaking.whisper_verb
|
||||
verb = say_quote(message, first_piece.speaking)
|
||||
else if(whispering && first_piece.speaking.whisper_verb) //Language has defined whisper verb
|
||||
verb = first_piece.speaking.whisper_verb
|
||||
w_not_heard = "[verb] something"
|
||||
else //Whispering but language has no whisper verb, use say verb
|
||||
w_adverb = pick("quietly", "softly")
|
||||
verb = speaking.speech_verb
|
||||
w_not_heard = "[speaking.speech_verb] something [w_adverb]"
|
||||
verb = first_piece.speaking.speech_verb
|
||||
w_not_heard = "[first_piece.speaking.speech_verb] something [w_adverb]"
|
||||
|
||||
//For speech disorders (hulk, slurring, stuttering)
|
||||
if(!(speaking && (speaking.flags & NO_STUTTER || speaking.flags & SIGNLANG)))
|
||||
var/list/message_data = list(message, verb, whispering)
|
||||
var/list/message_data = list(message_pieces, verb, whispering)
|
||||
if(handle_speech_problems(message_data))
|
||||
message = message_data[1]
|
||||
message_pieces = message_data[1]
|
||||
whispering = message_data[3]
|
||||
|
||||
if(verb != message_data[2]) //They changed our verb
|
||||
@@ -236,15 +211,16 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
verb = message_data[2]
|
||||
|
||||
//Whisper may have adverbs, add those if one was set
|
||||
if(w_adverb) verb = "[verb] [w_adverb]"
|
||||
if(w_adverb)
|
||||
verb = "[verb] [w_adverb]"
|
||||
|
||||
//If something nulled or emptied the message, forget it
|
||||
if(!message || message == "")
|
||||
if(!LAZYLEN(message_pieces))
|
||||
return 0
|
||||
|
||||
//Radio message handling
|
||||
var/list/obj/item/used_radios = new
|
||||
if(handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name, whispering))
|
||||
var/list/used_radios = list()
|
||||
if(handle_message_mode(message_mode, message_pieces, verb, used_radios, whispering))
|
||||
return 1
|
||||
|
||||
//For languages with actual speech sounds
|
||||
@@ -260,14 +236,17 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
if(used_radios.len)
|
||||
italics = 1
|
||||
message_range = 1
|
||||
if(speaking)
|
||||
message_range = speaking.get_talkinto_msg_range(message)
|
||||
|
||||
if(first_piece.speaking)
|
||||
message_range = first_piece.speaking.get_talkinto_msg_range(message)
|
||||
var/msg
|
||||
if(!speaking || !(speaking.flags & NO_TALK_MSG))
|
||||
msg = "<span class='notice'>\The [src] talks into \the [used_radios[1]]</span>"
|
||||
for(var/mob/living/M in hearers(5, src))
|
||||
if((M != src) && msg)
|
||||
if(!first_piece.speaking || !(first_piece.speaking.flags & NO_TALK_MSG))
|
||||
msg = "<span class='notice'>[src] talks into [used_radios[1]]</span>"
|
||||
|
||||
if(msg)
|
||||
for(var/mob/living/M in hearers(5, src) - src)
|
||||
M.show_message(msg)
|
||||
|
||||
if(speech_sound)
|
||||
sound_vol *= 0.5
|
||||
|
||||
@@ -277,15 +256,11 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
message_range = 1
|
||||
sound_vol *= 0.5
|
||||
|
||||
//Handle nonverbal and sign languages here
|
||||
if (speaking)
|
||||
if (speaking.flags & SIGNLANG)
|
||||
log_say("(SIGN) [message]", src)
|
||||
return say_signlang(message, pick(speaking.signlang_verb), speaking)
|
||||
|
||||
if (speaking.flags & NONVERBAL)
|
||||
//Handle nonverbal languages here
|
||||
for(var/datum/multilingual_say_piece/S in message_pieces)
|
||||
if(S.speaking.flags & NONVERBAL)
|
||||
if(prob(30))
|
||||
src.custom_emote(1, "[pick(speaking.signlang_verb)].")
|
||||
custom_emote(1, "[pick(S.speaking.signlang_verb)].")
|
||||
|
||||
//These will contain the main receivers of the message
|
||||
var/list/listening = list()
|
||||
@@ -296,7 +271,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
if(T)
|
||||
//Air is too thin to carry sound at all, contact speech only
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
var/pressure = (environment)? environment.return_pressure() : 0
|
||||
var/pressure = environment ? environment.return_pressure() : 0
|
||||
if(pressure < SOUND_MINIMUM_PRESSURE)
|
||||
message_range = 1
|
||||
|
||||
@@ -347,16 +322,16 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
var/image/I1 = listening[M] || speech_bubble
|
||||
images_to_clients[I1] |= M.client
|
||||
M << I1
|
||||
M.hear_say(message, verb, speaking, alt_name, italics, src, speech_sound, sound_vol)
|
||||
M.hear_say(message_pieces, verb, italics, src, speech_sound, sound_vol)
|
||||
if(whispering) //Don't even bother with these unless whispering
|
||||
if(dst > message_range && dst <= w_scramble_range) //Inside whisper scramble range
|
||||
if(M.client)
|
||||
var/image/I2 = listening[M] || speech_bubble
|
||||
images_to_clients[I2] |= M.client
|
||||
M << I2
|
||||
M.hear_say(stars(message), verb, speaking, alt_name, italics, src, speech_sound, sound_vol*0.2)
|
||||
M.hear_say(stars_all(message_pieces), verb, italics, src, speech_sound, sound_vol*0.2)
|
||||
if(dst > w_scramble_range && dst <= world.view) //Inside whisper 'visible' range
|
||||
M.show_message("<span class='game say'><span class='name'>[src.name]</span> [w_not_heard].</span>", 2)
|
||||
M.show_message("<span class='game say'><span class='name'>[name]</span> [w_not_heard].</span>", 2)
|
||||
|
||||
//Object message delivery
|
||||
for(var/obj/O in listening_obj)
|
||||
@@ -364,7 +339,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
if(O && src) //If we still exist, when the spawn processes
|
||||
var/dst = get_dist(get_turf(O),get_turf(src))
|
||||
if(dst <= message_range)
|
||||
O.hear_talk(src, message, verb, speaking)
|
||||
O.hear_talk(src, message_pieces, verb)
|
||||
|
||||
//Remove all those images. At least it's just ONE spawn this time.
|
||||
spawn(30)
|
||||
@@ -407,8 +382,41 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
/obj/effect/speech_bubble
|
||||
var/mob/parent
|
||||
|
||||
/mob/living/proc/GetVoice()
|
||||
/mob/proc/GetVoice()
|
||||
return name
|
||||
|
||||
/mob/living/emote(var/act, var/type, var/message) //emote code is terrible, this is so that anything that isn't
|
||||
if(stat) //already snowflaked to shit can call the parent and handle emoting sanely
|
||||
return FALSE
|
||||
|
||||
if(..(act, type, message))
|
||||
return TRUE
|
||||
|
||||
if(act && type && message)
|
||||
log_emote(message, src)
|
||||
|
||||
for(var/mob/M in dead_mob_list)
|
||||
if(!M.client)
|
||||
continue
|
||||
|
||||
if(isnewplayer(M))
|
||||
continue
|
||||
|
||||
if(isobserver(M) && M.is_preference_enabled(/datum/client_preference/ghost_sight))
|
||||
M.show_message(message)
|
||||
|
||||
switch(type)
|
||||
if(1) // Visible
|
||||
visible_message(message)
|
||||
return TRUE
|
||||
if(2) // Audible
|
||||
audible_message(message)
|
||||
return TRUE
|
||||
else
|
||||
if(act == "help")
|
||||
return // Mobs handle this individually
|
||||
to_chat(src, "<span class='warning'>Unusable emote '[act]'. Say *help for a list.</span>")
|
||||
|
||||
|
||||
/mob/proc/speech_bubble_appearance()
|
||||
return "normal"
|
||||
|
||||
@@ -824,6 +824,69 @@ var/list/ai_verbs_default = list(
|
||||
// If that is ever fixed please update this proc.
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/silicon/ai/handle_track(message, verb = "says", mob/speaker = null, speaker_name, hard_to_hear)
|
||||
if(hard_to_hear)
|
||||
return
|
||||
|
||||
var/jobname // the mob's "job"
|
||||
var/mob/living/carbon/human/impersonating //The crew member being impersonated, if any.
|
||||
var/changed_voice
|
||||
|
||||
if(ishuman(speaker))
|
||||
var/mob/living/carbon/human/H = speaker
|
||||
|
||||
if(H.wear_mask && istype(H.wear_mask,/obj/item/clothing/mask/gas/voice))
|
||||
changed_voice = 1
|
||||
var/list/impersonated = new()
|
||||
var/mob/living/carbon/human/I = impersonated[speaker_name]
|
||||
|
||||
if(!I)
|
||||
for(var/mob/living/carbon/human/M in mob_list)
|
||||
if(M.real_name == speaker_name)
|
||||
I = M
|
||||
impersonated[speaker_name] = I
|
||||
break
|
||||
|
||||
// If I's display name is currently different from the voice name and using an agent ID then don't impersonate
|
||||
// as this would allow the AI to track I and realize the mismatch.
|
||||
if(I && !(I.name != speaker_name && I.wear_id && istype(I.wear_id,/obj/item/weapon/card/id/syndicate)))
|
||||
impersonating = I
|
||||
jobname = impersonating.get_assignment()
|
||||
else
|
||||
jobname = "Unknown"
|
||||
else
|
||||
jobname = H.get_assignment()
|
||||
|
||||
else if(iscarbon(speaker)) // Nonhuman carbon mob
|
||||
jobname = "No id"
|
||||
else if(isAI(speaker))
|
||||
jobname = "AI"
|
||||
else if(isrobot(speaker))
|
||||
jobname = "Cyborg"
|
||||
else if(istype(speaker, /mob/living/silicon/pai))
|
||||
jobname = "Personal AI"
|
||||
else
|
||||
jobname = "Unknown"
|
||||
|
||||
var/track = ""
|
||||
if(changed_voice)
|
||||
if(impersonating)
|
||||
track = "<a href='byond://?src=\ref[src];trackname=[html_encode(speaker_name)];track=\ref[impersonating]'>[speaker_name] ([jobname])</a>"
|
||||
else
|
||||
track = "[speaker_name] ([jobname])"
|
||||
else
|
||||
track = "<a href='byond://?src=\ref[src];trackname=[html_encode(speaker_name)];track=\ref[speaker]'>[speaker_name] ([jobname])</a>"
|
||||
|
||||
return track
|
||||
|
||||
/mob/living/silicon/ai/proc/relay_speech(mob/living/M, list/message_pieces, verb)
|
||||
var/message = combine_message(message_pieces, verb, M)
|
||||
var/name_used = M.GetVoice()
|
||||
//This communication is imperfect because the holopad "filters" voices and is only designed to connect to the master only.
|
||||
var/rendered = "<i><span class='game say'>Relayed Speech: <span class='name'>[name_used]</span> [message]</span></i>"
|
||||
show_message(rendered, 2)
|
||||
|
||||
//Special subtype kept around for global announcements
|
||||
/mob/living/silicon/ai/announcer/
|
||||
is_dummy = 1
|
||||
|
||||
113
code/modules/mob/living/silicon/emote.dm
Normal file
113
code/modules/mob/living/silicon/emote.dm
Normal file
@@ -0,0 +1,113 @@
|
||||
/mob/living/silicon/emote(var/act, var/m_type = 1,var/message = null)
|
||||
var/param = null
|
||||
if(findtext(act, "-", 1, null))
|
||||
var/t1 = findtext(act, "-", 1, null)
|
||||
param = copytext(act, t1 + 1, length(act) + 1)
|
||||
act = copytext(act, 1, t1)
|
||||
|
||||
if(findtext(act, "s", -1) && !findtext(act, "_", -2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act, 1, length(act))
|
||||
|
||||
switch(act)
|
||||
if("beep")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<b>[src]</b> beeps at [param]."
|
||||
else
|
||||
message = "<b>[src]</b> beeps."
|
||||
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
if("ping")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<b>[src]</b> pings at [param]."
|
||||
else
|
||||
message = "<b>[src]</b> pings."
|
||||
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
if("buzz")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<b>[src]</b> buzzes at [param]."
|
||||
else
|
||||
message = "<b>[src]</b> buzzes."
|
||||
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
if("yes", "ye")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<b>[src]</b> emits an affirmative blip at [param]."
|
||||
else
|
||||
message = "<b>[src]</b> emits an affirmative blip."
|
||||
playsound(src.loc, 'sound/machines/synth_yes.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
if("dwoop")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<b>[src]</b> chirps happily at [param]"
|
||||
else
|
||||
message = "<b>[src]</b> chirps happily."
|
||||
playsound(src.loc, 'sound/machines/dwoop.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
if("no")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "<b>[src]</b> emits a negative blip at [param]."
|
||||
else
|
||||
message = "<b>[src]</b> emits a negative blip."
|
||||
playsound(src.loc, 'sound/machines/synth_no.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
..(act, m_type, message)
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/silicon/pai/say(var/msg)
|
||||
/mob/living/silicon/pai/say(var/message, var/datum/language/speaking = null, var/whispering = 0)
|
||||
if(silence_time)
|
||||
to_chat(src, "<font color=green>Communication circuits remain uninitialized.</font>")
|
||||
else
|
||||
..(msg)
|
||||
..()
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/silicon/robot/drone/say(var/message)
|
||||
/mob/living/silicon/robot/drone/say(var/message, var/datum/language/speaking = null, var/whispering = 0)
|
||||
if(local_transmit)
|
||||
if (src.client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
@@ -36,4 +36,4 @@
|
||||
if(M.client)
|
||||
to_chat(M, "<b>[src]</b> transmits, \"[message]\"")
|
||||
return 1
|
||||
return ..(message, 0)
|
||||
return ..()
|
||||
@@ -9,21 +9,6 @@
|
||||
act = copytext(act,1,length(act))
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
if (src.client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "You cannot send IC messages (muted).")
|
||||
return
|
||||
if (stat)
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
else
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if("salute")
|
||||
if(!src.buckled)
|
||||
var/M = null
|
||||
@@ -36,9 +21,9 @@
|
||||
param = null
|
||||
|
||||
if(param)
|
||||
message = "salutes to [param]."
|
||||
message = "<b>[src]</b> salutes to [param]."
|
||||
else
|
||||
message = "salutes."
|
||||
message = "<b>[src]</b> salutes."
|
||||
m_type = 1
|
||||
if("bow")
|
||||
if(!src.buckled)
|
||||
@@ -52,39 +37,39 @@
|
||||
param = null
|
||||
|
||||
if(param)
|
||||
message = "bows to [param]."
|
||||
message = "<b>[src]</b> bows to [param]."
|
||||
else
|
||||
message = "bows."
|
||||
message = "<b>[src]</b> bows."
|
||||
m_type = 1
|
||||
|
||||
if("clap")
|
||||
if(!src.restrained())
|
||||
message = "claps."
|
||||
message = "<b>[src]</b> claps."
|
||||
m_type = 2
|
||||
if("flap")
|
||||
if(!src.restrained())
|
||||
message = "flaps its wings."
|
||||
message = "<b>[src]</b> flaps its wings."
|
||||
m_type = 2
|
||||
|
||||
if("aflap")
|
||||
if(!src.restrained())
|
||||
message = "flaps its wings ANGRILY!"
|
||||
message = "<b>[src]</b> flaps its wings ANGRILY!"
|
||||
m_type = 2
|
||||
|
||||
if("twitch")
|
||||
message = "twitches."
|
||||
message = "<b>[src]</b> twitches."
|
||||
m_type = 1
|
||||
|
||||
if("twitch_v")
|
||||
message = "twitches violently."
|
||||
message = "<b>[src]</b> twitches violently."
|
||||
m_type = 1
|
||||
|
||||
if("nod")
|
||||
message = "nods."
|
||||
message = "<b>[src]</b> nods."
|
||||
m_type = 1
|
||||
|
||||
if("deathgasp")
|
||||
message = "shudders violently for a moment, then becomes motionless, its eyes slowly darkening."
|
||||
message = "<b>[src]</b> shudders violently for a moment, then becomes motionless, its eyes slowly darkening."
|
||||
m_type = 1
|
||||
|
||||
if("glare")
|
||||
@@ -98,9 +83,9 @@
|
||||
param = null
|
||||
|
||||
if(param)
|
||||
message = "glares at [param]."
|
||||
message = "<b>[src]</b> glares at [param]."
|
||||
else
|
||||
message = "glares."
|
||||
message = "<b>[src]</b> glares."
|
||||
|
||||
if("stare")
|
||||
var/M = null
|
||||
@@ -113,9 +98,9 @@
|
||||
param = null
|
||||
|
||||
if(param)
|
||||
message = "stares at [param]."
|
||||
message = "<b>[src]</b> stares at [param]."
|
||||
else
|
||||
message = "stares."
|
||||
message = "<b>[src]</b> stares."
|
||||
|
||||
if("look")
|
||||
var/M = null
|
||||
@@ -129,116 +114,14 @@
|
||||
param = null
|
||||
|
||||
if(param)
|
||||
message = "looks at [param]."
|
||||
message = "<b>[src]</b> looks at [param]."
|
||||
else
|
||||
message = "looks."
|
||||
m_type = 1
|
||||
|
||||
if("beep")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "beeps at [param]."
|
||||
else
|
||||
message = "beeps."
|
||||
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
if("ping")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "pings at [param]."
|
||||
else
|
||||
message = "pings."
|
||||
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
if("buzz")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "buzzes at [param]."
|
||||
else
|
||||
message = "buzzes."
|
||||
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
if("yes", "ye")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "emits an affirmative blip at [param]."
|
||||
else
|
||||
message = "emits an affirmative blip."
|
||||
playsound(src.loc, 'sound/machines/synth_yes.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
if("dwoop")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "chirps happily at [param]"
|
||||
else
|
||||
message = "chirps happily."
|
||||
playsound(src.loc, 'sound/machines/dwoop.ogg', 50, 0)
|
||||
m_type = 1
|
||||
|
||||
|
||||
if("no")
|
||||
var/M = null
|
||||
if(param)
|
||||
for (var/mob/A in view(null, null))
|
||||
if (param == A.name)
|
||||
M = A
|
||||
break
|
||||
if(!M)
|
||||
param = null
|
||||
|
||||
if (param)
|
||||
message = "emits a negative blip at [param]."
|
||||
else
|
||||
message = "emits a negative blip."
|
||||
playsound(src.loc, 'sound/machines/synth_no.ogg', 50, 0)
|
||||
message = "<b>[src]</b> looks."
|
||||
m_type = 1
|
||||
|
||||
if("law")
|
||||
if(istype(module,/obj/item/weapon/robot_module/robot/security))
|
||||
message = "shows its legal authorization barcode."
|
||||
message = "<b>[src]</b> shows its legal authorization barcode."
|
||||
|
||||
playsound(src.loc, 'sound/voice/biamthelaw.ogg', 50, 0)
|
||||
m_type = 2
|
||||
@@ -247,7 +130,7 @@
|
||||
|
||||
if("halt")
|
||||
if(istype(module,/obj/item/weapon/robot_module/robot/security))
|
||||
message = "<B>'s</B> speakers skreech, \"Halt! Security!\"."
|
||||
message = "<b>[src]</b> <B>'s</B> speakers skreech, \"Halt! Security!\"."
|
||||
|
||||
playsound(src.loc, 'sound/voice/halt.ogg', 50, 0)
|
||||
m_type = 2
|
||||
@@ -256,10 +139,5 @@
|
||||
|
||||
if("help")
|
||||
to_chat(src, "salute, bow-(none)/mob, clap, flap, aflap, twitch, twitch_s, nod, deathgasp, glare-(none)/mob, stare-(none)/mob, look, beep, ping, \nbuzz, law, halt, yes, dwoop, no")
|
||||
else
|
||||
to_chat(src, "<font color='blue'>Unusable emote '[act]'. Say *help for a list.</font>")
|
||||
|
||||
if ((message && src.stat == 0))
|
||||
custom_emote(m_type,message)
|
||||
|
||||
return
|
||||
..(act, m_type, message)
|
||||
@@ -1,10 +1,4 @@
|
||||
/mob/living/silicon/say(var/message, var/sanitize = 1, var/whispering = 0)
|
||||
return ..((sanitize ? sanitize(message) : message), whispering = whispering)
|
||||
|
||||
/mob/living/silicon/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
log_say(message, src)
|
||||
|
||||
/mob/living/silicon/robot/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
/mob/living/silicon/robot/handle_message_mode(message_mode, message, verb, speaking, used_radios)
|
||||
..()
|
||||
if(message_mode)
|
||||
if(!is_component_functioning("radio"))
|
||||
@@ -17,7 +11,7 @@
|
||||
/mob/living/silicon/speech_bubble_appearance()
|
||||
return "synthetic"
|
||||
|
||||
/mob/living/silicon/ai/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
/mob/living/silicon/ai/handle_message_mode(message_mode, message, verb, speaking, used_radios)
|
||||
..()
|
||||
if(message_mode == "department")
|
||||
return holopad_talk(message, verb, speaking)
|
||||
@@ -29,7 +23,7 @@
|
||||
message_mode = null
|
||||
return aiRadio.talk_into(src,message,message_mode,verb,speaking)
|
||||
|
||||
/mob/living/silicon/pai/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
/mob/living/silicon/pai/handle_message_mode(message_mode, message, verb, speaking, used_radios)
|
||||
..()
|
||||
if(message_mode)
|
||||
if(message_mode == "general")
|
||||
@@ -53,65 +47,38 @@
|
||||
/mob/living/silicon/say_understands(var/other, var/datum/language/speaking = null)
|
||||
//These only pertain to common. Languages are handled by mob/say_understands()
|
||||
if(!speaking)
|
||||
if (istype(other, /mob/living/carbon))
|
||||
return 1
|
||||
if (istype(other, /mob/living/silicon))
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/brain))
|
||||
return 1
|
||||
if(iscarbon(other))
|
||||
return TRUE
|
||||
if(issilicon(other))
|
||||
return TRUE
|
||||
if(isbrain(other))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
//For holopads only. Usable by AI.
|
||||
/mob/living/silicon/ai/proc/holopad_talk(var/message, verb, datum/language/speaking)
|
||||
|
||||
log_say("(HPAD) [message]",src)
|
||||
|
||||
message = trim(message)
|
||||
|
||||
if (!message)
|
||||
return
|
||||
/mob/living/silicon/ai/proc/holopad_talk(list/message_pieces, verb)
|
||||
log_say("(HPAD) [multilingual_to_message(message_pieces)]",src)
|
||||
|
||||
var/obj/machinery/hologram/holopad/T = src.holo
|
||||
if(T && T.masters[src])//If there is a hologram and its master is the user.
|
||||
|
||||
//Human-like, sorta, heard by those who understand humans.
|
||||
var/rendered_a
|
||||
//Speech distorted, heard by those who do not understand AIs.
|
||||
var/message_stars = stars(message)
|
||||
var/rendered_b
|
||||
|
||||
if(speaking)
|
||||
rendered_a = "<span class='game say'><span class='name'>[name]</span> [speaking.format_message(message, verb)]</span>"
|
||||
rendered_b = "<span class='game say'><span class='name'>[voice_name]</span> [speaking.format_message(message_stars, verb)]</span>"
|
||||
to_chat(src, "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> [speaking.format_message(message, verb)]</span></i>") //The AI can "hear" its own message.
|
||||
else
|
||||
rendered_a = "<span class='game say'><span class='name'>[name]</span> [verb], <span class='message'>\"[message]\"</span></span>"
|
||||
rendered_b = "<span class='game say'><span class='name'>[voice_name]</span> [verb], <span class='message'>\"[message_stars]\"</span></span>"
|
||||
to_chat(src, "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> [verb], <span class='message'><span class='body'>\"[message]\"</span></span></span></i>") //The AI can "hear" its own message.
|
||||
var/list/listeners = get_mobs_and_objs_in_view_fast(get_turf(T), world.view)
|
||||
var/list/listening = listeners["mobs"]
|
||||
var/list/listening_obj = listeners["objs"]
|
||||
for(var/mob/M in listening)
|
||||
spawn(0)
|
||||
if(M.say_understands(src))//If they understand AI speak. Humans and the like will be able to.
|
||||
M.show_message(rendered_a, 2)
|
||||
else//If they do not.
|
||||
M.show_message(rendered_b, 2)
|
||||
M.hear_holopad_talk(message_pieces, verb, src)
|
||||
for(var/obj/O in listening_obj)
|
||||
if(O == T) //Don't recieve your own speech
|
||||
continue
|
||||
spawn(0)
|
||||
if(O && src) //If we still exist, when the spawn processes
|
||||
O.hear_talk(src, message, verb, speaking)
|
||||
O.hear_talk(src, message_pieces, verb)
|
||||
/*Radios "filter out" this conversation channel so we don't need to account for them.
|
||||
This is another way of saying that we won't bother dealing with them.*/
|
||||
to_chat(src, "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> [combine_message(message_pieces, verb, src)]</span></i>")
|
||||
else
|
||||
to_chat(src, "No holopad connected.")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/ai/proc/holopad_emote(var/message) //This is called when the AI uses the 'me' verb while using a holopad.
|
||||
|
||||
message = trim(message)
|
||||
|
||||
if(!message)
|
||||
@@ -147,11 +114,11 @@
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/ai/emote(var/act, var/type, var/message)
|
||||
var/obj/machinery/hologram/holopad/T = src.holo
|
||||
var/obj/machinery/hologram/holopad/T = holo
|
||||
if(T && T.masters[src]) //Is the AI using a holopad?
|
||||
src.holopad_emote(message)
|
||||
. = holopad_emote(message)
|
||||
else //Emote normally, then.
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
#undef IS_AI
|
||||
#undef IS_ROBOT
|
||||
|
||||
@@ -193,7 +193,14 @@
|
||||
//Silicon mob language procs
|
||||
|
||||
/mob/living/silicon/can_speak(datum/language/speaking)
|
||||
return universal_speak || (speaking in src.speech_synthesizer_langs) || (speaking.name == "Noise") //need speech synthesizer support to vocalize a language
|
||||
if(universal_speak)
|
||||
return TRUE
|
||||
//need speech synthesizer support to vocalize a language
|
||||
if(speaking in speech_synthesizer_langs)
|
||||
return TRUE
|
||||
if(speaking && speaking.flags & INNATE)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/add_language(var/language, var/can_speak=1)
|
||||
var/var/datum/language/added_language = GLOB.all_languages[language]
|
||||
@@ -213,15 +220,11 @@
|
||||
..(rem_language)
|
||||
speech_synthesizer_langs -= removed_language
|
||||
|
||||
/mob/living/silicon/check_languages()
|
||||
set name = "Check Known Languages"
|
||||
set category = "IC"
|
||||
set src = usr
|
||||
|
||||
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
|
||||
/mob/living/silicon/check_lang_data()
|
||||
. = ""
|
||||
|
||||
if(default_language)
|
||||
dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
|
||||
. += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br><br>"
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
if(!(L.flags & NONGLOBAL))
|
||||
@@ -232,10 +235,7 @@
|
||||
default_str = " - <a href='byond://?src=\ref[src];default_lang=\ref[L]'>set default</a>"
|
||||
|
||||
var/synth = (L in speech_synthesizer_langs)
|
||||
dat += "<b>[L.name] ([get_language_prefix()][L.key])</b>[synth ? default_str : null]<br/>Speech Synthesizer: <i>[synth ? "YES" : "NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
|
||||
|
||||
src << browse(dat, "window=checklanguage")
|
||||
return
|
||||
. += "<b>[L.name] ([get_language_prefix()][L.key])</b>[synth ? default_str : null]<br>Speech Synthesizer: <i>[synth ? "YES" : "NOT SUPPORTED"]</i><br>[L.desc]<br><br>"
|
||||
|
||||
/mob/living/silicon/proc/toggle_sensor_mode()
|
||||
var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security","Medical","Disable")
|
||||
|
||||
@@ -194,12 +194,6 @@
|
||||
. = ..()
|
||||
to_chat(src,"<b>You are \the [src].</b> [player_msg]")
|
||||
|
||||
|
||||
/mob/living/simple_mob/emote(var/act, var/type, var/desc)
|
||||
if(act)
|
||||
..(act, type, desc)
|
||||
|
||||
|
||||
/mob/living/simple_mob/SelfMove(turf/n, direct)
|
||||
var/turf/old_turf = get_turf(src)
|
||||
var/old_dir = dir
|
||||
@@ -264,14 +258,11 @@
|
||||
update_icon()
|
||||
|
||||
|
||||
/mob/living/simple_mob/say(var/message,var/datum/language/language)
|
||||
var/verb = "says"
|
||||
/mob/living/simple_mob/say_quote(var/message, var/datum/language/speaking = null)
|
||||
if(speak_emote.len)
|
||||
verb = pick(speak_emote)
|
||||
|
||||
message = sanitize(message)
|
||||
|
||||
..(message, null, verb)
|
||||
. = pick(speak_emote)
|
||||
else if(speaking)
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_mob/get_speech_ending(verb, var/ending)
|
||||
return verb
|
||||
|
||||
@@ -205,7 +205,7 @@
|
||||
return
|
||||
|
||||
// This is awful but its literally say code.
|
||||
/mob/living/simple_mob/animal/borer/say(message)
|
||||
/mob/living/simple_mob/animal/borer/say(var/message, var/datum/language/speaking = null, var/whispering = 0)
|
||||
message = sanitize(message)
|
||||
message = capitalize(message)
|
||||
|
||||
@@ -224,9 +224,10 @@
|
||||
if(copytext(message, 1, 2) == "*")
|
||||
return emote(copytext(message, 2))
|
||||
|
||||
var/datum/language/L = parse_language(message)
|
||||
if(L && L.flags & HIVEMIND)
|
||||
L.broadcast(src,trim(copytext(message,3)), src.true_name)
|
||||
var/list/message_pieces = parse_languages(message)
|
||||
for(var/datum/multilingual_say_piece/S in message_pieces)
|
||||
if(S.speaking && S.speaking.flags & HIVEMIND)
|
||||
S.speaking.broadcast(src, trim(copytext(message, 3)), src.true_name)
|
||||
return
|
||||
|
||||
if(!host)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
real_name = "host brain"
|
||||
universal_understand = 1
|
||||
|
||||
/mob/living/captive_brain/say(var/message)
|
||||
/mob/living/captive_brain/say(var/message, var/datum/language/speaking = null, var/whispering = 0)
|
||||
|
||||
if (src.client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
@@ -31,7 +31,12 @@
|
||||
else if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
|
||||
to_chat(M, "The captive mind of [src] whispers, \"[message]\"")
|
||||
|
||||
/mob/living/captive_brain/me_verb(message as text)
|
||||
to_chat(src, "<span class='danger'>You cannot emote as a captive mind.</span>")
|
||||
return
|
||||
|
||||
/mob/living/captive_brain/emote(var/message)
|
||||
to_chat(src, "<span class='danger'>You cannot emote as a captive mind.</span>")
|
||||
return
|
||||
|
||||
/mob/living/captive_brain/process_resist()
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
return say(message)
|
||||
|
||||
// Ugly saycode so parrots can use their headsets.
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/handle_message_mode(message_mode, message, verb, speaking, used_radios)
|
||||
..()
|
||||
if(message_mode)
|
||||
if(my_headset && istype(my_headset, /obj/item/device/radio))
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
// Proc: say()
|
||||
// Parameters: 4 (generic say() arguments)
|
||||
// Description: Adds a speech bubble to the communicator device, then calls ..() to do the real work.
|
||||
/mob/living/voice/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/whispering=0)
|
||||
/mob/living/voice/say(var/message, var/datum/language/speaking = null, var/whispering = 0)
|
||||
//Speech bubbles.
|
||||
if(comm)
|
||||
var/speech_bubble_test = say_test(message)
|
||||
@@ -117,7 +117,7 @@
|
||||
M << speech_bubble
|
||||
src << speech_bubble
|
||||
|
||||
..(message, speaking, verb, alt_name, whispering) //mob/living/say() can do the actual talking.
|
||||
..() //mob/living/say() can do the actual talking.
|
||||
|
||||
// Proc: speech_bubble_appearance()
|
||||
// Parameters: 0
|
||||
@@ -128,12 +128,12 @@
|
||||
/mob/living/voice/say_understands(var/other, var/datum/language/speaking = null)
|
||||
//These only pertain to common. Languages are handled by mob/say_understands()
|
||||
if(!speaking)
|
||||
if (istype(other, /mob/living/carbon))
|
||||
return 1
|
||||
if (istype(other, /mob/living/silicon))
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/brain))
|
||||
return 1
|
||||
if(iscarbon(other))
|
||||
return TRUE
|
||||
if(issilicon(other))
|
||||
return TRUE
|
||||
if(isbrain(other))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/mob/living/voice/custom_emote(var/m_type=1,var/message = null,var/range=world.view)
|
||||
|
||||
@@ -1217,3 +1217,6 @@ mob/proc/yank_out_object()
|
||||
selfimage.loc = src
|
||||
|
||||
return selfimage
|
||||
|
||||
/mob/proc/GetAltName()
|
||||
return ""
|
||||
|
||||
@@ -184,6 +184,12 @@ proc/getsensorlevel(A)
|
||||
p++
|
||||
return t
|
||||
|
||||
/proc/stars_all(list/message_pieces, pr)
|
||||
// eugh, we have to clone the list to avoid collateral damage due to the nature of these messages
|
||||
. = list()
|
||||
for(var/datum/multilingual_say_piece/S in message_pieces)
|
||||
. += new /datum/multilingual_say_piece(S.speaking, stars(S.message))
|
||||
|
||||
proc/slur(phrase)
|
||||
phrase = html_decode(phrase)
|
||||
var/leng=length(phrase)
|
||||
|
||||
@@ -581,7 +581,7 @@
|
||||
return ready && ..()
|
||||
|
||||
// Prevents lobby players from seeing say, even with ghostears
|
||||
/mob/new_player/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null)
|
||||
/mob/new_player/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/italics = 0, var/mob/speaker = null)
|
||||
return
|
||||
|
||||
// Prevents lobby players from seeing emotes, even with ghosteyes
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/proc/say()
|
||||
/mob/proc/say(var/message, var/datum/language/speaking = null, var/whispering = 0)
|
||||
return
|
||||
|
||||
/mob/verb/whisper(message as text)
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
set_typing_indicator(FALSE)
|
||||
if(use_me)
|
||||
usr.emote("me",usr.emote_type,message)
|
||||
custom_emote(usr.emote_type, message)
|
||||
else
|
||||
usr.emote(message)
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
if(!client)
|
||||
return // Clientless mobs shouldn't be trying to talk in deadchat.
|
||||
|
||||
if(!src.client.holder)
|
||||
if(!client.holder)
|
||||
if(!config.dsay_allowed)
|
||||
to_chat(src, "<span class='danger'>Deadchat is globally muted.</span>")
|
||||
return
|
||||
@@ -52,53 +52,53 @@
|
||||
say_dead_direct("[pick("complains","moans","whines","laments","blubbers")], <span class='message'>\"[message]\"</span>", src)
|
||||
|
||||
/mob/proc/say_understands(var/mob/other, var/datum/language/speaking = null)
|
||||
|
||||
if (src.stat == DEAD)
|
||||
return 1
|
||||
if(stat == DEAD)
|
||||
return TRUE
|
||||
|
||||
//Universal speak makes everything understandable, for obvious reasons.
|
||||
else if(src.universal_speak || src.universal_understand)
|
||||
return 1
|
||||
else if(universal_speak || universal_understand)
|
||||
return TRUE
|
||||
|
||||
//Languages are handled after.
|
||||
if(!speaking)
|
||||
if(!other)
|
||||
return 1
|
||||
return TRUE
|
||||
if(other.universal_speak)
|
||||
return 1
|
||||
return TRUE
|
||||
if(isAI(src) && ispAI(other))
|
||||
return 1
|
||||
if (istype(other, src.type) || istype(src, other.type))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
if(istype(other, type) || istype(src, other.type))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
if(speaking.flags & INNATE)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
//non-verbal languages are garbled if you can't see the speaker. Yes, this includes if they are inside a closet.
|
||||
if(speaking.flags & NONVERBAL)
|
||||
if(sdisabilities & BLIND || blinded)
|
||||
return FALSE
|
||||
if(!other || !(other in view(src)))
|
||||
return FALSE
|
||||
|
||||
//Language check.
|
||||
for(var/datum/language/L in src.languages)
|
||||
for(var/datum/language/L in languages)
|
||||
if(speaking.name == L.name)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
return 0
|
||||
|
||||
/*
|
||||
***Deprecated***
|
||||
let this be handled at the hear_say or hear_radio proc
|
||||
This is left in for robot speaking when humans gain binary channel access until I get around to rewriting
|
||||
robot_talk() proc.
|
||||
There is no language handling build into it however there is at the /mob level so we accept the call
|
||||
for it but just ignore it.
|
||||
*/
|
||||
return FALSE
|
||||
|
||||
/mob/proc/say_quote(var/message, var/datum/language/speaking = null)
|
||||
var/verb = "says"
|
||||
var/ending = copytext(message, length(message))
|
||||
|
||||
if(speaking)
|
||||
verb = speaking.get_spoken_verb(ending)
|
||||
else
|
||||
if(ending == "!")
|
||||
verb = pick("exclaims", "shouts", "yells")
|
||||
else if(ending == "?")
|
||||
verb = "asks"
|
||||
|
||||
return verb
|
||||
|
||||
|
||||
@@ -135,19 +135,104 @@
|
||||
|
||||
return null
|
||||
|
||||
//parses the language code (e.g. :j) from text, such as that supplied to say.
|
||||
//returns the language object only if the code corresponds to a language that src can speak, otherwise null.
|
||||
/mob/proc/parse_language(var/message)
|
||||
var/prefix = copytext(message,1,2)
|
||||
// This is for audible emotes
|
||||
if(length(message) >= 1 && prefix == "!")
|
||||
return GLOB.all_languages["Noise"]
|
||||
/datum/multilingual_say_piece
|
||||
var/datum/language/speaking = null
|
||||
var/message = ""
|
||||
|
||||
if(length(message) >= 2 && is_language_prefix(prefix))
|
||||
var/language_prefix = copytext(message, 2 ,3)
|
||||
var/datum/language/L = GLOB.language_keys[language_prefix]
|
||||
if (can_speak(L))
|
||||
return L
|
||||
/datum/multilingual_say_piece/New(datum/language/new_speaking, new_message)
|
||||
. = ..()
|
||||
speaking = new_speaking
|
||||
if(new_message)
|
||||
message = new_message
|
||||
|
||||
/mob/proc/find_valid_prefixes(message)
|
||||
var/list/prefixes = list() // [["Common", start, end], ["Gutter", start, end]]
|
||||
for(var/i in 1 to length(message))
|
||||
// This grabs trimmed 3 character substrings, to allow for up to 1 prefix and 1 letter language keys
|
||||
var/selection = trim_right(lowertext(copytext(message, i, i + 2)))
|
||||
// The first character in the selection will always be the prefix (if this is a valid language invocation)
|
||||
var/prefix = copytext(selection, 1, 2)
|
||||
var/language_key = copytext(selection, 2, 3)
|
||||
if(is_language_prefix(prefix))
|
||||
// Okay, we're definitely now trying to invoke a language (probably)
|
||||
// This "[]" is probably unnecessary but BYOND will runtime if a number is used
|
||||
var/datum/language/L = GLOB.language_keys["[language_key]"]
|
||||
// It's kinda silly that we have to check L != null and this isn't done for us by can_speak (it runtimes instead), but w/e
|
||||
if(L && can_speak(L))
|
||||
// So we have a valid language invocation, and we can speak that language, let's make a piece for it
|
||||
// This language will be the language until the next prefixes[] index, or the end of the message if there are none.
|
||||
prefixes[++prefixes.len] = list(L, i, i + length(selection))
|
||||
else if(L)
|
||||
// We found a valid language, but they can't speak it. Let's make them speak gibberish instead.
|
||||
prefixes[++prefixes.len] = list(GLOB.all_languages[LANGUAGE_GIBBERISH], i, i + length(selection))
|
||||
continue
|
||||
if(i == 1)
|
||||
// This covers the case of "no prefixes in use."
|
||||
prefixes[++prefixes.len] = list(get_default_language(), i, i)
|
||||
|
||||
return prefixes
|
||||
|
||||
/mob/proc/strip_prefixes(message, mob/prefixer = null)
|
||||
. = ""
|
||||
var/last_index = 1
|
||||
for(var/i in 1 to length(message))
|
||||
var/selection = trim_right(lowertext(copytext(message, i, i + 2)))
|
||||
// The first character in the selection will always be the prefix (if this is a valid language invocation)
|
||||
var/prefix = copytext(selection, 1, 2)
|
||||
var/language_key = copytext(selection, 2, 3)
|
||||
if(is_language_prefix(prefix))
|
||||
var/datum/language/L = GLOB.language_keys["[language_key]"]
|
||||
if(L)
|
||||
. += copytext(message, last_index, i)
|
||||
last_index = i + 2
|
||||
if(i + 1 > length(message))
|
||||
. += copytext(message, last_index)
|
||||
|
||||
// this returns a structured message with language sections
|
||||
// list(/datum/multilingual_say_piece(common, "hi"), /datum/multilingual_say_piece(farwa, "squik"), /datum/multilingual_say_piece(common, "meow!"))
|
||||
/mob/proc/parse_languages(message)
|
||||
. = list()
|
||||
|
||||
// Noise language is a snowflake.
|
||||
if(copytext(message, 1, 2) == "!" && length(message) > 1)
|
||||
// Note that list() here is intended
|
||||
// Returning a raw /datum/multilingual_say_piece is supported, but only for hivemind languages
|
||||
// What we actually want is a normal say piece that's all noise lang
|
||||
return list(new /datum/multilingual_say_piece(GLOB.all_languages["Noise"], trim(strip_prefixes(copytext(message, 2)))))
|
||||
|
||||
// Scan the message for prefixes
|
||||
var/list/prefix_locations = find_valid_prefixes(message)
|
||||
if(!LAZYLEN(prefix_locations)) // There are no prefixes... or at least, no _valid_ prefixes.
|
||||
. += new /datum/multilingual_say_piece(get_default_language(), trim(strip_prefixes(message))) // So we'll just strip those pesky things and still make the message.
|
||||
|
||||
for(var/i in 1 to length(prefix_locations))
|
||||
var/current = prefix_locations[i] // ["Common", start, end]
|
||||
|
||||
// There are a few things that will make us want to ignore all other languages in - namely, HIVEMIND languages.
|
||||
var/datum/language/L = current[1]
|
||||
if(L && (L.flags & HIVEMIND || L.flags & SIGNLANG))
|
||||
return new /datum/multilingual_say_piece(L, trim(strip_prefixes(message)))
|
||||
|
||||
if(i + 1 > length(prefix_locations)) // We are out of lookaheads, that means the rest of the message is in cur lang
|
||||
var/spoke_message = handle_autohiss(trim(copytext(message, current[3])), L)
|
||||
. += new /datum/multilingual_say_piece(current[1], spoke_message)
|
||||
else
|
||||
return GLOB.all_languages[LANGUAGE_GIBBERISH]
|
||||
return null
|
||||
var/next = prefix_locations[i + 1] // We look ahead at the next message to see where we need to stop.
|
||||
var/spoke_message = handle_autohiss(trim(copytext(message, current[3], next[2])), L)
|
||||
. += new /datum/multilingual_say_piece(current[1], spoke_message)
|
||||
|
||||
/* These are here purely because it would be hell to try to convert everything over to using the multi-lingual system at once */
|
||||
/proc/message_to_multilingual(message, datum/language/speaking = null)
|
||||
. = list(new /datum/multilingual_say_piece(speaking, message))
|
||||
|
||||
/proc/multilingual_to_message(list/message_pieces, var/requires_machine_understands = FALSE, var/with_capitalization = FALSE)
|
||||
. = ""
|
||||
for(var/datum/multilingual_say_piece/S in message_pieces)
|
||||
var/message_to_append = S.message
|
||||
if(S.speaking)
|
||||
if(with_capitalization)
|
||||
message_to_append = S.speaking.format_message_plain(S.message)
|
||||
if(requires_machine_understands && !S.speaking.machine_understands)
|
||||
message_to_append = S.speaking.scramble(S.message)
|
||||
. += message_to_append + " "
|
||||
. = trim_right(.)
|
||||
|
||||
@@ -41,12 +41,12 @@
|
||||
return owner.examine(user, distance, infix, suffix)
|
||||
|
||||
// Relay some stuff they hear
|
||||
/mob/zshadow/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
|
||||
/mob/zshadow/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
|
||||
if(speaker && speaker.z != src.z)
|
||||
return // Only relay speech on our acutal z, otherwise we might relay sounds that were themselves relayed up!
|
||||
if(isliving(owner))
|
||||
verb += " from above"
|
||||
return owner.hear_say(message, verb, language, alt_name, italics, speaker, speech_sound, sound_vol)
|
||||
return owner.hear_say(message, verb, language, italics, speaker, speech_sound, sound_vol)
|
||||
|
||||
/mob/zshadow/proc/sync_icon(var/mob/M)
|
||||
name = M.name
|
||||
|
||||
@@ -29,11 +29,11 @@
|
||||
var/mob/living/M = src.loc
|
||||
M.say(pick(heard_talk))
|
||||
|
||||
/obj/item/clothing/mask/gas/poltergeist/hear_talk(mob/M as mob, text)
|
||||
/obj/item/clothing/mask/gas/poltergeist/hear_talk(mob/M, list/message_pieces, verb)
|
||||
..()
|
||||
if(heard_talk.len > max_stored_messages)
|
||||
heard_talk.Remove(pick(heard_talk))
|
||||
heard_talk.Add(text)
|
||||
heard_talk.Add(multilingual_to_message(message_pieces))
|
||||
if(istype(src.loc, /mob/living) && world.time - last_twitch > 50)
|
||||
last_twitch = world.time
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
else if(get_dist(W, src) > 10)
|
||||
shadow_wights.Remove(wight_check_index)
|
||||
|
||||
/obj/item/weapon/vampiric/hear_talk(mob/M as mob, text)
|
||||
/obj/item/weapon/vampiric/hear_talk(mob/M, list/message_pieces, verb)
|
||||
..()
|
||||
if(world.time - last_bloodcall >= bloodcall_interval && M in view(7, src))
|
||||
bloodcall(M)
|
||||
|
||||
@@ -112,7 +112,7 @@ Divergence proc, used in mutation to make unique datums.
|
||||
/mob/living/simple_animal/xeno/proc/RandomizeTraits()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/xeno/hear_say(var/message, var/verb = "says", var/datum/language/language, var/alt_name = "",var/italics = 0, var/mob/speaker = null)
|
||||
/mob/living/simple_animal/xeno/hear_say(var/message, var/verb = "says", var/datum/language/language, var/italics = 0, var/mob/speaker = null)
|
||||
if(traitdat.traits[TRAIT_XENO_CANLEARN])
|
||||
/*
|
||||
Until this gets sorted out to a functioning point, or waiting on Psi's saycode update.
|
||||
@@ -128,7 +128,7 @@ Divergence proc, used in mutation to make unique datums.
|
||||
*/
|
||||
if(!(message in speak))
|
||||
speech_buffer.Add(message)
|
||||
..(message,verb,language,alt_name,italics,speaker)
|
||||
..(message,verb,language,italics,speaker)
|
||||
|
||||
/mob/living/simple_animal/xeno/proc/ProcessSpeechBuffer()
|
||||
if(speech_buffer.len)
|
||||
|
||||
@@ -2064,7 +2064,6 @@
|
||||
#include "code\modules\mob\living\carbon\alien\emote.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\life.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\progression.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\say.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\update_icons.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\diona\diona.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\diona\diona_attacks.dm"
|
||||
@@ -2136,6 +2135,7 @@
|
||||
#include "code\modules\mob\living\carbon\human\species\xenomorphs\alien_species.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\xenomorphs\xenomorphs.dm"
|
||||
#include "code\modules\mob\living\silicon\death.dm"
|
||||
#include "code\modules\mob\living\silicon\emote.dm"
|
||||
#include "code\modules\mob\living\silicon\laws.dm"
|
||||
#include "code\modules\mob\living\silicon\login.dm"
|
||||
#include "code\modules\mob\living\silicon\say.dm"
|
||||
|
||||
Reference in New Issue
Block a user