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use /global/ sugar for bare globals, no leading /
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@@ -1,6 +1,6 @@
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//Engine component object
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var/list/ship_engines = list()
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var/global/list/ship_engines = list()
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/datum/ship_engine
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var/name = "ship engine"
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var/obj/machinery/holder //actual engine object
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@@ -87,7 +87,7 @@ var/global/list/map_sectors = list()
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GLOB.overmap_event_handler.on_turf_exited(src, O, newloc)
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//list used to track which zlevels are being 'moved' by the proc below
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var/list/moving_levels = list()
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var/global/list/moving_levels = list()
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//Proc to 'move' stars in spess
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//yes it looks ugly, but it should only fire when state actually change.
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//null direction stops movement
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